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HiTLeR

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  1. He has personality and experience .. "Obama" organizes his first rallies to support "Biden" The campaign for the Democratic presidential candidate, Joe Biden, announced that the first participation of former President Barack Obama in an election rally, in support of his former deputy, will be today, Wednesday, in the city of Philadelphia. Philadelphia has 1.6 million people, and it is the largest city in the state of Pennsylvania, which will witness a fierce election battle in the third of November, in which Biden will face US President Donald Trump, seeking to win a second term, according to what was reported by Agence France-Presse. The Biden campaign announced, in a statement, that Obama, who is 59, will organize an election rally in which supporters will participate from inside their cars in a "drive-in" manner, and will encourage Pennsylvania people to vote early. Democrats are urging voters to vote early in states that offer this option due to the "Covid-19" pandemic, and the possibility of long queues forming in front of polling stations on election day. So far, about 34 million people have cast their votes, according to the Independent Election Project. While "Trump", who is 74 years old, organizes rallies in various parts of the country, Biden preferred to organize smaller rallies due to the "Covid-19" pandemic. Drive-in rallies became a feature of Biden's campaign. Trump had narrowly won the state of Pennsylvania in the 2016 election, but is currently behind by 3.8 points, according to the average polls on the RealClearPolitics website. Obama did not support any candidate in the Democratic primaries, but he supported "Biden" after winning the presidential run. During the Democratic National Convention, in August, Obama urged voters to support Biden, saying that "our democracy" was at stake. He said that Biden "made me a better president," adding, "He has the personality and the experience necessary to make us a better country."
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  2. Musician Name :Yves Henry Birthday / Location : 1959 (age 60--61 years) Ifro France Main instrument : piano Musician Picture : Musician Awards & Nominations : Nishan Arts and Letters, officer rank Best Performance : Other Information : Yves Henry (French: Yves Henry) is a French pianist, born in 1959 in Evro, France.
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  3. The Acer Chromebook Spin 513 is affordable and lightweight If you're in the market for an affordable Chromebook, you should keep an eye out for the new budget-friendly Chrome OS device that Acer just announced. Acer unveiled the new Acer Chromebook Spin 513 and the Chromebook Enterprise Spin 513 — two convertible laptops packed with an octa-core Qualcomm Kyro 468 CPU and the Snapdragon 7c compute platform. The Acer Chromebook Spin 713 review The Acer Chromebook Spin 15 review What is a Chromebook? The Acer Chromebook Spin 513 The Acer Chromebook Spin 513 has a stylish aluminum top cover with modern narrow bezels that offer a 78% screen-to-body ratio. The 13.3-inch display sports Corning Gorilla Glass to prevent scratches and damage. The Chromebook Spin 513 is also super sleek and svelte; it's only 0.6 inches thin. It's also super lightweight at 2.6 pounds. Acer claims that the Chromebook Spin 513 is so slim, it could be compared to a sheet of paper. The convertible sports a pair of 360-degree hinges that allow users to transform the Chromebook into several modes: clamshell for traditional keyboard input, tablet mode for easy touchscreen gestures, tent mode for media consumption and more. The Chromebook Spin 13 also has two built-in microphones for better reception, providing better clarity of sound during important video calls. The Chromebook Spin 513 comes with two USB Type-C ports that support USB 3.2 Gen 1, DisplayPort over USB-C and USB charging. The Chromebook also features a USB 3.2 Type-A port. The Spin 3 comes with up to 8GB of RAM and 128GB of storage. Acer also offers a business-oriented version of the Chromebook Spin 513 that offers security, enterprise capabilities and cost savings. The Chromebook Enterprise Spin 513 helps businesses manage devices at scale. Featuring Chromebook Enterprise, IT departments will be pleased with the comprehensive security perks integrated with this software. IT admins will find it easy to control updates, configure applications and more. The Acer Chromebook Spin 513 will be available in February 2021 with an affordable starting price of $399. Its enterprise version will launch in March 2021 with a starting price of $699.
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  4. Threat actors had already begun actively exploiting zero-day threat Google has released an update to its Chrome web browser, fixing a number of security bugs. Of particular note, is the fact that the new Chrome version 86.0.4240.111 contains a patch for a recently discovered zero-day exploit. The security bug, listed as CVE-2020-15999, is a memory corruption vulnerability, which will come as no surprise to individuals with knowledge of the Chrome security landscape. According to internal research undertaken by Google, 70 per cent of all the serious security bugs affecting Chrome are memory-related. Microsoft researchers came up with a similar figure. This time, the patched exploit made use of a vulnerability with the FreeType font rendering library that comes packaged with Chrome. The security bug was discovered by Google’s internal Project Zero team after Chrome users were targeted by cyberattackers. The best antivirus software available today The best security keys for top online protection Also, check out the best antivirus rescue disks An essential update Chrome users can stay protected by updating to the latest version of the browser, but other individuals may still be at risk. Other software solutions that use the FreeType library could still be targeted, so Google advises at-risk individuals to download the latest version of FreeType to get patched up. “Project Zero discovered and reported an actively exploited 0day in freetype that was being used to target Chrome,” Project Zero lead Ben Hawkes tweeted. “While we only saw an exploit for Chrome, other users of freetype should adopt the fix.” It is important that online users download the patch as soon as possible as threat actors, even those that were not previously aware of the vulnerability, may decide to strike. As FreeType is open-source, the native patch is available to view online and so could be utilised by cyberattackers to reverse engineer their own exploits.
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  5. Initial release date: November 28, 2019 Software developer: Vanillaware Mode: Single player video game Genres: Adventure video game, real time strategy Publishers: Atlas, Sega Platform: PlayStation 4 Despite what the box and blurbs might tell you, 13 Sentinels: Aegis Rim isn't really a game about piloting giant robots. I mean, sure, you do fight off massive swarms of building-sized creatures hellbent on total destruction in an alternate-universe 1980s Japan at some points. But these seemingly model-kit-ready metal combat suits are just a plot device, a cog in the story. In actuality, 13 Sentinels: Aegis Rim is a character drama: a twisting, turning sci-fi epic jumping through time and dimensions as it follows the lives of its numerous teen protagonists. Missiles, Gatling guns, and armor-crushing metal fistcuffs are merely a side event to the everyday drama of highschoolers who find themselves unwilling pawns in a bigger game with the fate of the world at stake. And you know what? That's great. Once the narrative of 13 Sentinels sinks its hooks into you, you want nothing more than to go along for the ride up until the very climax. 13 Sentinels is a unique, genre-mixing experiment. It takes elements of point-and-click adventure games, visual novels, real-time strategy games, and tower defense games, mixing them together to create an experience that's quite unlike anything else out there. Things get rolling when young Japanese highschooler Juro Kurabe is called upon to fight a horde of alien invaders in 1985, only for the story to flash back to earlier that year, then over to young soldiers in 1945 wartime-era Japan, then to two schoolgirls witnessing a crisis in the year 2025. You immediately meet a huge cast of characters across different eras, learning that there is one constant: the existence of Sentinels, massive human-piloted robot weapons who exist to protect the world from otherworldly monsters. The game is split into three parts: a Remembrance mode where you uncover the story piece by piece, a Destruction mode where you use giant Sentinel mechs to protect the city from invasion, and an Analysis mode that collects all of the information and story scenes you have discovered through gameplay. Remembrance is presented as an episodic series where you explore and interact with various environments and characters to advance the plot. Destruction, in contrast, is an overhead-view strategy segment where you use the Sentinels to defend a critical underground access point from invading forces. The narrative sequences of Remembrance take up the good majority of the game's playtime. Each of the 13 main characters' individual adventures occurs at a different time and place, but every story eventually intertwines, with some crucial events playing out through the perspectives of several cast members. Gameplay is fairly basic: You can walk around to talk to other characters, stand around to observe the environment, and examine particular objects in an area. Occasionally, key words will be added to a character's "thought cloud," which acts like an item inventory; you can ruminate on the topics via an inner monologue, bring up thought cloud topics to others, or utilize physical items. Progress happens when you hit on the right dialogue or action. You only control one character at a time, but you can swap between characters' stories as you see fit--though you may find yourself locked out of a character's path until you have made significant progress in others' storylines and the mech battles. The nonlinear, non-chronological storytelling presents you with many mysteries and questions which you must piece together to get a bigger picture of what is actually going on--and how to save everything from absolute ruin. 13 Sentinels does a great job telling an engaging story from several perspectives; not only does everything fit together, but the characters have distinct, well-defined backgrounds and personalities to avoid confusing the audience. Each of these 13 characters’ individual adventures is a treat to unravel as more and more important events, revelations, and romantic entanglements come to light. There's Juro, a nerd who loves obscure sci-fi B-movies and hanging out with his best friend after school. He shares a class with Iori, a somewhat clumsy girl who keeps falling asleep during school because terrifying dreams keep her up at night. Meanwhile, resident UFO and conspiracy nut Natsuno may have just found the secret of a time-travelling alien civilization in the girls' locker room. She just met Keitaro, a guy who seems to have been spirited here from wartime Japan, and who also might have a thing for her. Shu is a spoiled kid with a thing for the school's resident tough girl, Yuki, who is too busy investigating mysteries around school to care for his advances. But why is Ryoko bandaged up, constantly monitored, and gradually losing her sanity? And why is Megumi hearing a talking cat ordering her to attack her classmates? That's just a sampling of the many character mini-dramas you see throughout the game, as the ordinary lives of these kids get flipped upside down and a massive, reality-changing mystery unfolds. Ultimately, however, the story works because the individual character drama is so well done, with each character's tale playing a key role in the bigger, overarching sci-fi plot. It also helps that the story sequences in 13 Sentinels are fantastic to look at. Developer Vanillaware is known for its vibrant, colorful 2D artwork in games like Odin Sphere and Dragon's Crown. While 13 Sentinels takes place primarily in a more "real-world" setting than those fantasy-based games, the beauty of Vanillaware's 2D artwork is still on full display. The environments are filled with little details that really make them come alive, from the reveling drunken bench-squatters by the train station entrance to the crumbling, shaking foundations of ruined buildings in the apocalyptic futures barely standing among the husks of dead invaders. Character animation is also excellent, with many characters featuring fun little facial and body movement quirks that bring out elements of their personalities. Perhaps the biggest problem with the story segments, however, is that they are notably more enjoyable than the real-time strategy portion, where the gigantic Sentinels are supposed to really shine. The Destruction portion of the game is a mix of quasi-RTS and tower-defense mechanics: You command up to six individual Sentinel units in a usually-timed battle to protect a defensive node from a lengthy enemy onslaught. Each unit has a specialized role (such as melee, support, flying, etc.) and offensive and defensive skills, which can be individually upgraded to your liking through "meta-chips" earned in battle and from completing story episodes. If you either wipe out all of the enemies or manage to hold the fort for a specific amount of time, you win. These battles certainly have their moments. It's immensely satisfying to plan out a strategy and watch it play out--or to decide to go HAM with your best weapon and watch a couple dozen enemy drones explode simultaneously in a flurry of fireworks (which are enough to make a standard PS4 model slow down). Eventually, however, the game stops introducing new and interesting threats, making these strategy bits feel less exciting as you progress. The gorgeous 2D visuals and animation are also replaced with a bland, blocky 3D map that isn't anywhere near as pleasant to look at for long stretches of time. While there's a good amount of inter-character bantering and key story revelations before and after these combat sequences, you can't help but feel like they can often be a roadblock to enjoying the more interesting story parts of the game--especially since clearing certain enemy waves in Destruction is necessary to open parts of the story in Remembrance. But ultimately, the biggest problem with 13 Sentinels is that a chunk of the game is merely good while the majority of it is outstanding. The stories of these kids and their giant robots absolutely consumed me during my playtime, and even now, I'm ruminating over certain plot points, events, and relationships, wondering if I should go back through the archives to see what I've missed. I don't think I'll forget my time in the 13 Sentinels world, and I doubt you will, either.
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  6. DH2 better Than DH1 , amazing song i like it ❤️
  7. My vote goes to DH2 better than DH1 , Good music
  8. Talk has not stopped recently about the possibility of a third world war breaking out between the major international powers, especially the United States, Russia and China. The last of these signals was the talk of the former US Secretary of State, Henry Kissinger, about the presence of signs of a global war at the gates, expressing his concern about the possibility of an armed conflict between America and China. According to "Sky News", these two countries have the two most powerful economies in the world, and are armed with a terrifying nuclear arsenal, capable of annihilating the world several times. But in the event of a war, what weapons might be used? The American National Interest reported that the period following the end of World War II witnessed a boom in the world of weapons at all levels, and the Cold War between the former Soviet Union and the United States nearly turned into an actual war. The Cold War was a dangerous and strange period in the history of mankind, as the ideological differences were wide between the two parties and conventional and nuclear weapons were ready, and this was a strong and great threat to human civilization. During that era, fears that war might break out at any moment, and these fears prompted the rapid development of weapons, so that each side would have an advantage in the event of the outbreak of fighting. The result: a weapons race from infantry to nuclear bombs. However, the development of nuclear weapons was at an amazing pace, which contributed to the emergence of nuclear submarines and intercontinental nuclear missiles. The largest weapon used in World War II was the "Little Boy" bomb, which is the atomic bomb that was dropped by an American strategic bomber over the city of Hiroshima in 1945, with a force of 15 kilotons, but the major powers were able to manufacture nuclear bombs with a devastating effect hundreds of times greater. Developments in the world of weapons are not limited to nuclear bombs, as there are new and light weapons that appeared in the wake of World War II, such as the Kalashnikov rifle or "AK-47", which gained international fame due to its light weight and ease of learning to use. And the former Soviet Union and its successor Russia made about 75 million pieces of this weapon, which is considered the most produced in the world. And only 13 years after the end of the Cold War, the famous American "Phantom 4" fighter, which was able to carry ammunition estimated at 8 thousand kilograms, came to light. The United States was using this fighter in addition to Germany, Japan, Israel and Turkey. The "Phantom" fighter has participated in the Vietnam War, the Iraqi-Iranian Arabs and the Gulf War, and it has a strong performance in defense, reconnaissance, interception and attack. As for the British tank (Cheven), it was described as the most powerful during the Cold War, and it was an advanced version of the tank (Centurion) that was fought during World War II. And the developments that it brought to it, an engine that made it more speedy and additional weapons, especially its cannon, which stopped with its strength on the artillery of the American "M60" tank and "T62" Russian. This gave the tank more power in the face of enemy armies, and this tank participated in many wars, including the Iran-Iraq war. These weapons were developed according to the belief of the military and political leaders at the time in anticipation of all confrontation scenarios, which may be limited to conventional weapons, as in the scenario of the invasion of West Germany or weapons of mass destruction in the event of a comprehensive confrontation between East and West. The escalating tensions between the United States on the one hand, and China and Russia on the other hand, brought to mind memories of that era that almost ended with the devastating end of the world. The major powers built their current arsenal depending on the arms race in the Cold War, although most of the weapons of that era were retired, as stealth fighters such as the F-35, made by the United States, appeared to be unimpeded, while China and Russia developed a terrifying arsenal of ballistic missiles. Which first appeared during the Cold War.
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  9. Long-lasting and versatile ingredients will see us through the winter – grains, pulses, warming spices – and remember to make good use of the freezer What should I have in my store cupboard and freezer now to make cooking easier? Katie, Leeds Now is the time to get those soups, stews and dals going, so making space (in moderation. No stockpiling, please) for lentils, coconut milk, warming spices (turmeric, cinnamon, ginger, cumin) and tinned tomatoes is a good starting point. The latter is a staple round Jessica Elliott Dennison’s, for tomato butter sugo. “Make a big batch, portion and freeze,” says the owner of Edinburgh neighbourhood kitchen Elliot’s, “then you’ve got a base for minestrone, pasta sauce or shakshuka, or chuck in soy sauce, ginger and sesame oil for a quick ramen.” To make the sugo – a recipe from her book Tin Can Magic – heat three tablespoons of rapeseed, vegetable or light olive oil and three finely sliced garlic cloves in a saucepan until fragrant. Add a 400g tin of chopped tomatoes, a quarter-teaspoon of chilli flakes, half an onion, 50g butter and a teaspoon of sea salt. Bring to a simmer, then reduce over a low heat for 25-30 minutes. Splash in some water if it’s sticking, then remove the onion and taste (you may want to add a pinch of sugar). Remember to stock up on pulses, beans and grains, too. Margot Henderson, chef patron of east London’s Rochelle Canteen, is all about rice – brown, arborio, bomba, sushi – which she serves with salted black beans, chard, garlic and ginger, or as a risotto with dried porcini stock. For “minimum hassle, minimum washing-up”, Miguel Barclay, author of Storecupboard One Pound Meals (out in December), uses pearl barley: “It’s great for bulking out soups and stews, and you don’t have to cook it separately – just throw it in.” Beans means dried for writer Yasmin Khan: “The flavour is better, and they don’t take much extra work.” Soak them in the morning and they’ll be ready to cook – with konbu – come dinner. The seaweed boosts flavour and improves texture and, as Khan puts it, “will change your relationship with beans”. If you’re tied to tinned, though, Barclay suggests roasting chickpeas with olive oil, cumin, paprika or curry powder to top curries. You then need pickles and condiments, says Henderson: “Pickled walnuts are great with dressings, in toasted sandwiches or just whole with a roast.” Harissa is for marinating chicken, sumac for lamb and vinaigrettes, while Elliot Dennison turns to jars of crispy chilli (and soya beans) in oil. “I made a five-minute dinner with noodles, pickles from a jar – I couldn’t be bothered to chop vegetables that night – and the oil,” she says. “It was so comforting.” Katie is right to think of the freezer as an extension of her store-cupboard, something Khan believes is often overlooked: “It’s easy to freeze vegetables – squash, onions, garlic, leeks … anything that isn’t too watery.” She also freezes excess herbs for future curries, soups and stews – rinse, chop and pop in freezer bags. Henderson’s freezer, however, is a battleground for pork mince (for stir-fries), chicken stock and ice. “We need a lot of ice for cocktails in winter.” And never more than this year.
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  10. Guardiola: I bear the responsibility for the exit against Lyon ... We are waiting for Van Dyck's return ... and facing Porto is a challenge for us Pep Guardiola, the coach of the Manchester City team, said that he feels responsible for the exit of the heavenly team from the Champions League competitions in the last version in favor of Lyon in the quarter-finals (3-1), and also confirmed that the presence of a player the size of Virgil Van Dyck in the English Premier League championship increases From the strength of the competition. Manchester City is preparing to face Portuguese tomorrow, Wednesday, in the first round of the group stage of the 20/21 UEFA Champions League. During the press conference for the match, Guardiola said: "The victory against Arsenal was important to us. After losing to Leicester City, the team was in good shape during the match." He added: "We were not able to prepare well for the new season, it was an honor for us to continue in the Champions League last season, but our preparations for the new season were delayed due to Corona injuries that hit some members of the team. All clubs play this season in difficult circumstances." And the Catalan coach added: "We need to win tomorrow (against Porto), we are still a little far from where we want to be." Regarding the team's injuries, he said: "Alex Zinchenko has returned. Many players have also become good, such as Ilkay Gundogan, Bernardo Silva and Joao Cancelo. Gabriel Jesus, Kevin De Bruyne and Emeric LaPorte are expected to return in the coming weeks." When asked about the impact of Liverpool after Virgil van Dyck's injury, he said: "I cannot talk about it, Juergen Klopp (Liverpool coach) can do that. We wish him a speedy recovery and recover well, I do not like the competitors losing important players for a long time." He continued: "I do not know Van Dyck very well, but I think he is a strong person and he will return well. We are waiting for his return because Premier League with good players becomes the best." And about losing to Lyon (3-1) and leaving the Champions Quarter-finals in the last version, the City coach said: "It was difficult moments. I was responsible for that. I saw how the club and the players fought, but we have to accept the fact that we were not good enough." He continued: "We did not play badly, we had the opportunities, but we made mistakes that we paid for. Now we have to move forward and improve and take advantage of the new opportunity .. We will start from scratch again." And about facing Porto, he replied: "Every time I play Portuguese teams, I know how difficult it is. It is a good challenge for us."
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  11. KBB Editors’ Overview The 2021 Cadillac XT4 is a small-ish premium-crossover SUV. We say “ish” because it’s not as big as the compact Mercedes-Benz GLC-Class, for example, but slightly larger than the subcompact Mercedes-Benz GLA-Class. This splitting of niches at least gives the XT4 an attribute that might make it more compelling, although the latest generation of Audi Q3 is bigger than its predecessor. And Mercedes-Benz now has the GLB-Class. As well as size, the 2021 XT4 sits between price brackets as well. Which is part of Cadillac’s overall appeal. The company’s creations come with plenty of equipment, excellent suspensions, and what might be considered attractive looks at a lower cost than a comparable German rival. How Much Does the 2021 Cadillac XT4 Cost? The 2021 Cadillac XT4 not-so-subcompact crossover SUV starts with Luxury trim and a Manufacturer’s Suggested Retail Price (MSRP) of $35,795, which is subject to a $995 destination charge. So we’re looking at $36,790. Premium Luxury is an extra $4,000. Sport trim begins at $40,990. All-wheel drive is available at every trim level, costing $2,500. A lavishly optioned Sport version could reach $50,000 quite easily. Like this crossover SUV’s size and power ratings, its pricing charts a course between other manufacturers’ smallest and next-largest offerings, making it difficult to compare like-for-like. But an Audi Q3 starts in the region of $37k, and a Mercedes-Benz GLB-Class is around $39k. Before buying, check out KBB.com’s Fair Purchase Price to see what other buyers in your area are paying for their new XT4. This is only the third year of the XT4’s existence, so it’s still too early to say how well resale values will hold up; the larger XT5 is a mid-pack performer in this respect. Driving the 2021 Cadillac XT4 The ride quality of the 2021 XT4 is really good for the class. The turbocharged engine’s maximum thrust chimes in from just above idle right up to 4,000 rpm, with plenty of punch remaining for another 1,000 rpm beyond that. Zipping away from standstill, darting through traffic, and overtaking are all made more enjoyable by the presence of a smooth-shifting 9-speed automatic transmission. With the optional all-wheel-drive (AWD) system, the driver can toggle through four settings: Touring (where drive goes just to the front wheels), AWD (on demand), Off Road (AWD), and Sport (full-time AWD with sharper changes to transmission shift points, steering feel and the optional Active Sport Suspension). On tricky surfaces in the AWD modes, close to 100 percent of available torque can be sent to the wheel (or wheels) with the best traction. Front-drive versions of this little Caddy crossover SUV offer a 3-mode setup that includes a Sport setting. The brakes bite early, but their action quickly becomes second nature. Steering response is rewarding (especially in Sport mode), and the vehicle’s weight has no problem keeping up with quick changes of direction. As a parking and U-turn bonus, the XT4 is capable of turning in a tidy 38-foot-diameter circle. Favorite Features DRIVETRAIN SYNERGY Sometimes, all the propulsion hardware comes together in a particularly pleasing way: the amount and delivery of power, the sweet transmission, and the all-wheel-drive system (when selected, which we recommend in this instance). The Cadillac XT4 is one of those times. STRUCTURAL SYNERGY And sometimes all the other major aspects harmonize as well. For example, the XT4’s excellent suspension (made possible in part by a super-rigid body structure) is confidence-inspiring on twisting roads, tranquil over fresh tarmac, and unfazed by rough surfaces. 2021 Cadillac XT4 Interior The cabin design of the XT4 is businesslike rather than indulgent or adventurous. That’s cool. The front seats are supportive without being too firm or constricting, and the driving position is excellent, even for taller drivers. The outward view is also good, making it easy to change lanes, maneuver through tangled big-city traffic, and park without ever having to wonder where the vehicle’s corners are. Rear-passenger space can accommodate 6-foot-plus adults as long as the occupants up front don’t need to slide their seats all the way back. Behind these rear seats, cargo space is a roomy 22.5 cubic feet. Fold them down flat to create an area of 48.9 cubic feet. The Cadillac User Experience infotainment system has an 8-inch high-definition touchscreen and a controller knob on the center console that makes it easy to navigate audio, phone, navigation (if fitted), and other functions. Two USB ports come as standard: one Type-A, one Type-C. 2021 Cadillac XT4 Exterior The challenge was to translate Cadillac’s design language (which works arguably well with the company’s sedans) onto a small(ish) crossover SUV. The Cadillac XT4 has as much upscale presence as it can muster for its size. The signature-style headlight and taillight treatments (including Cadillac Easter eggs within both, and clear taillight lenses on the XT4 Sport models) are probably the most interesting aspects. The most practical exterior styling move comes from the grille, which contributes to efficient cooling and a 3,500-pound towing capacity. 2021 Cadillac XT4 Standard Features Entry-level 2021 XT4 models come with 18-inch alloy wheels, LED headlights/daytime running lights/taillights, dual-zone automatic climate control, heated side mirrors, rear parking sensors, 8-way power-adjustable driver’s seat/6-way power-adjustable front passenger seat, simulated leather upholstery, leather-wrapped steering wheel, selectable driving modes, powered tailgate, Wi-Fi, wireless Apple CarPlay/Android Auto smartphone integration, satellite radio, plus forward-collision mitigation with pedestrian detection and a Safety Alert Seat. However, we recommend considering at least the XT4 in Premium Luxury trim, which adds hands-free tailgate operation, roof rails, self-dimming mirrors, rain-sensing wipers, lane-keeping assistance, blind-spot monitoring with rear cross-traffic alert, front parking sensors, and ambient cabin lighting. After that, it depends on how much each buyer wishes to spend. 2021 Cadillac XT4 Options All versions of the 2021 XT4 are eligible for all-wheel drive, 20-inch alloy wheels, sunroof, navigation, Bose audio upgrade, rear-seat DVD system, trailer package, plus a Cold Weather package that includes front/rear (outboard) heated seats and a heated steering wheel. Premium Luxury and Sport models may also be ordered with an Enhanced Visibility Package (rearview camera mirror, 360-degree camera system, and self-parking), leather seating surfaces, massaging front seats, a head-up display, power-adjustable steering column, wireless charging, and a Driver Assist package (including forward/reverse automatic braking and adaptive cruise control). Sport trim offers an Active Sport Suspension that continuously monitors road conditions and can make 500 damping adjustments every second. 2021 Cadillac XT4 Engine A turbocharged 2.0-liter 4-cylinder engine motivates the Cadillac XT4 with a respectable 237 horsepower (the BMW X1 has 228), while the 9-speed automatic transmission supplies a useful spread of ratios. First gear is short for easy parking-lot maneuvers and moving quickly off the line, while top gear keeps the engine speed low on freeways, resulting in impressive fuel consumption. Premium gasoline is recommended.
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  12. Musician Name : David Frey Birthday / Location : May 24, 1981 (age 39) Municipality of Tarbes, France Main instrument : Piano Musician Picture : Musician Awards & Nominations : including the "Révélation Classique" (Classical Discovery) from ADAMI, the "Jeune Soliste de l'Année" (Young Soloist of the Year) from the French Language Public Radio Coalition, and the Diploma for Outstanding Merit from the Hamamatsu Competition. Best Performance : Other Information : David Fray (born 24 May 1981) is a French classical pianist. Voted "Newcomer of the Year 2008" by the BBC Music Magazine, Fray has gained attention for his musical interpretation as well as his eccentricities in performance and rehearsal, which were highlighted in the 2008 ARTE documentary about him titled Swing, Sing and Think.
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  13. Sony to handle PS5 fan noise and cooling issues via post-launch firmware updates. As the PS5's November 12th launch date rapidly approaches, the buzz has mainly been positive. One unexpected, but important part of the conversation concerns cooling efficiency and fan noise. Due to the known issues and complaints about the PS4's obnoxiously loud fan, Sony's VP of mechanical development, Yasuhiro Ootori, recently addressed the issue during an interview with Japanese outlet 4Gamer. Obviously, Sony has taken the user complaints seriously and besides addressing these issues via the PS5's heat-optimized hardware. According to Ootori, they plan to adjust PS5 fan speed and noise post-launch with firmware updates. PS5 vs. PS5 Digital Edition PS5 backwards compatibility explained PS5 pre-orders what you need to know Many of you will recognize Yasuhiro Ootori from Sony's recent PS5 teardown video. So who better to explain their plans to address issues with the upcoming PS5? After complaints about the PS4 fan noise Sony decided to address the issue and make some serious design changes to ensure that the PS5 would run nearly silent. Ootori mentions in his interview that there will be three different temperature sensors on its main board. Sony will also optimize the PS5's fans by collecting data from these sensors and then releasing a firmware update to address any issues. Sony has been pulling out all stops to eschew any potential fears for the next-gen console. Kudos to Sony for being proactive as November 12th will soon be upon us.
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  14. Microsoft Defender comes out on top Not only is the best Windows 10 antivirus software free, it also comes pre-installed on your device. That’s according to AV-TEST, an independent IT security institute that has ranked Microsoft Defender as the best antivirus software for Home Users for the second time in a row. In its latest report, AV-TEST gave Microsoft Defender perfect scores across three categories: Protection, Performance and Usability. McAfee, Avast, AVG, Avira and several other solutions also received full marks. “During July and August 2020 we continuously evaluated 22 home user security products using their default settings,” the AV-TEST website reads. “We always used the most current publicly-available version of all products for the testing. They were allowed to update themselves at any time and query their in-the-cloud services. We focused on realistic test scenarios and challenged the products against real-world threats.” Here's our list of the best antivirus software available today We've built a list of the best mobile workstations around Check out our list of the best antivirus rescue disks on the market Passing the test In order to evaluate antivirus solutions, AV-TEST subjects each one to a rigorous testing procedure, including real-world threats. All of the latest exploits being implemented by cyberattackers are investigated, including zero-day malware, drive-by attacks, infected emails and more, to see how the antivirus software copes. As well as the effectiveness of any chosen antivirus program, AV-TEST also explores whether a solution has a negative impact on the performance of the device it is protecting. Often, one of the main reasons why individuals opt against antivirus solutions is a concern that they will slow down the launch of websites and applications. The latest accolade reinforces the view that, in most instances, Microsoft’s in-built antivirus software will be enough to keep your devices protected. It also benefits from regular updates and a lack of bloatware. However, there is also a range of very effective third-party antivirus solutions that you may still want to consider.
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  15. Developed by: Frictional Games Published by: Frictional Games Genre(s): Action , Adventure , Survival , 3D Back in 2010, developer Frictional Games set the tone for PC indie horror games with Amnesia: The Dark Descent. Focused heavily on story, it created its scares through an intensity of atmosphere and an emphasis on powerlessness. With Amnesia: Rebirth, it feels like Frictional has fully refined its particular approach to horror. You're trapped in a deadly, smothering world, struggling against your character's limitations and even her perceptions. Rebirth is Frictional's best game yet, marrying a deep, mysterious story to the signature mechanics the developer has been refining over the course of 13 years of horror games. Amnesia: Rebirth continues Frictional's specific approach to story and horror, which emphasizes avoiding conflict, hiding, and mastering your character's own fear. It also adds to the story told in The Dark Descent, although you don't need to know that game well to follow this narrative of this one. (The narrative doesn't link to Amnesia: A Machine for Pigs, the 2013 follow-up to The Dark Descent.) You play Tasi Trianon, a French woman who joins a mining expedition to Algeria in 1937. In the opening moments of the game, the expedition's plane experiences some supernatural shenanigans that cause it to crash in the desert. Tasi wakes up soon after, alone in the plane, with few memories of what has happened and strange black tendrils creeping into her vision. As she goes searching for survivors, she discovers that the strange bracelet she wakes up wearing can open portals to a dark, ruined parallel world. Tasi goes searching through caves and tunnels for her friends, and the story often pulls her into the alternate dimension as she tries to find her way forward. Rebirth brings back the main mechanics from The Dark Descent, and really, all of Frictional's games deal in similar sets of ideas. You trace the survivors' path, gathering notes and uncovering clues as to what happened. As you explore the caves, you're quickly plunged into darkness, and as in The Dark Descent, the dark increases Tasi's fear and has palpable effects on her psyche. You're not dealing with a loss of sanity that changes how you perceive the world like in that game, however. Instead, Tasi's increasing fear causes the black tendrils to reappear and her heart to start pounding, and if she gets too afraid, the blackness overtakes her entirely, causing her to lose herself and wake up somewhere else with no memory of how she got there. The darkness plays on Tasi's fears as a mechanic, while playing on yours by driving most of the game's scares. The more frightened Tasi becomes, the less reliable her senses. You'll start to see frightening flashes across the screen as she becomes more terrified, and Rebirth plays off your inability to see much around you with sound design that emphasizes the echoing, oppressive nature of the places you work through. As in past games, the game works to escalate your fear by messing with your perception as the protagonist sees more and more creepy stuff is an effective vehicle for scares. As things are getting spooky or dangerous, images start to flash in your vision to create jump scares, and the addition of sounds and movement in your periphery make it tougher to trust your senses. You're constantly hearing things that might be lurking just outside of your vision, and Rebirth works on you by making it difficult to tell if those things are hallucinations, ambient noise, or actual dangers waiting in the dark. Your primary goal is to push forward, driving back the darkness with whatever light sources you can scrounge up, in order to keep Tasi's fear under control and assess which threats are real and which are imagined. Scattered everywhere are books of matches you can find by exploring the environment, usually by checking under or inside objects. Matches quickly burn out if you light them and try to move around, but you can use them to ignite torches, candles, sconces, and other light sources as you explore. You'll spend a lot of your time lighting every flammable thing you can find, but this has the drawback of leaving you with fewer places to hide from whatever is making those upsetting chewing sounds somewhere beyond your vision. Like in Frictional's other games, you can interact with most everything you see in Rebirth, and in fact, you have to simulate real-world motions with either your mouse or a controller in order to perform basic actions like opening a door or moving an object out of your way. Other than managing lighting, the major mechanical thrust of Rebirth is using these physical interactions to solve puzzles that block your progress, which are often unraveled by paying careful attention to the environment around you for clues. While none of the puzzles are especially difficult, it's definitely possible to get stalled here and there as you search for a solution that's not immediately intuitive. For the most part, though, the obstacles Rebirth throws in your path are inventive without being annoying, asking you to do things like locate the chemicals you need to improvise an explosive or find a smart way to pass a short cable through a wall. While you're exploring, reading notes, solving puzzles, and managing Tasi's terror, you'll also have to contend with actual terrors hiding in the shadows. Like the other aspects of Rebirth, your encounters with the game's threats feel like refined versions of similar experiences in The Dark Descent and Frictional's last spooky title, Soma. You can't fight the monsters skittering in the dark; you can only hide or flee from them. That mandate leads to a variety of frightening chases through tight confines and stealthy moments as you sneak past something horrifying while it hunts you, balancing using shadows to hide yourself and keeping Tasi's fears from overwhelming her. It's in these brushes with supernatural horrors that Rebirth represents the biggest step forward for Frictional Games. Your only measure of how Tasi is faring is her increasing heartbeat and the black encroaching across her vision as her fear rises; there's no health to deal with in Rebirth and so no items needed to maintain it. If a creature catches you, it doesn't kill you, forcing you to reload a checkpoint and pretend nothing happened. Instead, if things get bad enough, the black tendrils overtake Tasi and you find yourself somewhere else. You'll sometimes have to try to complete a task, run through a set piece, or solve a puzzle a second time if you're caught while in the middle of it, but by and large, Rebirth doesn't create a bunch of failure points that force you to replay a section of the game over and over. It goes back to the message that opens Rebirth: "This game should not be played to win." It's also not designed to beat you, but to keep you engaged with Tasi's story. It might sound like Rebirth's lack of enemies that can kill you means it lacks stakes, but the game still does a good job of creating frightening moments. What it removes, however, is the frustration that some players have felt in Frictional's past games. The developer responded to criticisms of Soma by adding a story-focused difficulty mode after its release, which kept the game's monsters but removed the risk of getting killed and returning to a previous checkpoint. Rebirth works that conceit straight into its design, and it feels like a natural evolution. This is a game about a spooky story, and while horror games work to create moments of fear and tension, a lot of what makes them frightening gets eliminated in the repetition of playing the same section of the game over and over. Storytelling is Rebirth's real focus, although the intricate tale it tells is undercut somewhat by the limitations of small games and the trappings of first-person horror. Most of the game is about Tasi finding her way alone, reading notes, and remembering tidbits of stories that happened off-screen. Those flashbacks are largely presented as dialogue over Tasi's still drawings, and that can make it tough to understand or connect with the many characters mentioned along the way. Things pick up in the second half of the game as Tasi starts to actually catch up to some of those characters in the present, but the flashback presentation means that you're often left going, "...who?" when Tasi mentions a name, remembers an interaction, or delves into a conversation. Much better realized is Tasi's personal story, which focuses on her experiences as a mother. Tasi's relationship with her daughter Alys, her husband Salim, and the traumas of her past inform a lot of her actions as Rebirth progresses, although it's not until late in the game that you really start to understand Tasi as a character (mostly due to the whole "she has amnesia" thing). Rebirth is unabashedly a "mom game," and it is at its best when Tasi's personal journey intersects with the supernatural goings-on as it explores the responsibilities of motherhood. Like Frictional's other titles, it also occasionally puts you in unsettling situations and asks you to make tough decisions about who Tasi is and what she should do to survive. Those moments conjure up a different, uncomfortable sort of horror, although the game delivers the illusion of more agency than it actually offers--there are only a couple of big choices along the way and it's not clear they actually make much difference in terms of how the story unfolds. Though sneaking past or fleeing from monsters is often harrowing, there are moments when encounters won't quite terrify. Like in the developer's other games, the creatures are sometimes easy enough to slip past that they seem kind of dumb, and one or two chases move fairly slowly through the environment, making it apparent you're not really in as much danger as the game would like you to believe. The limitation that you can't actually look at enemies because it drives up Tasi's fear can also seem a bit arbitrary, and Rebirth has a couple of big moments that feel like they'd be trivial if you could actually see what you were avoiding. Still, Amnesia: Rebirth feels like the culmination of Frictional Games horror titles up to this point. It refines the ideas and mechanics that have been central to the developer's games since Penumbra: Overture in 2007, it hones in on effective scares while avoiding the frustrations of failure, and it tightens the focus on character-driven storytelling. Rebirth is an unsettling, strange, tragic story that deepens the Amnesia mythos in a lot of cool ways, while managing to be just as creepy and frightening as its beloved predecessor.
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  17. Hard Battle Vs @Roselina ♣ flowers

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  19. Musician Name : Alan Jean Marie Birthday / Location : October 28, 1945 (age 75) Pointe-a-Peter, France Main instrument : Piano Musician Picture : Musician Awards & Nominations : Nishan Arts and Letters of the rank of Knight Best Performance : Other Information : Alain Jean-Marie (French: Alain Jean-Marie) is a French jazz musician, born in 1945 in Pointe-a-Peter, France.
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  20. The Pixel line is excellent, but it could be so much more The Pixel 5 was revealed last month at Google’s “Launch Night In” event and while we had a nearly perfect picture of the smartphone going in, I was still interested to hear Google’s pitch for this more affordable device. In this era where a device can rarely make it through the gauntlet of production without virtually all of its details being spilled, what I typically look for at announcements is the story the company has to tell about its new devices. To say I was disappointed by the story Google had to tell about the Pixel 5 would be an understatement. Of its 31-minute presentation on Chromecast with Google TV, Nest Audio and two new 5G smartphones, only five minutes, at most, focused on the Pixel 5 hardware and software. This is your annual flagship smartphone launch and you can’t muster more than 5 minutes on why consumers should be interested? In fact, most of what was said about the Pixel 5 on stage was equally applicable to the Pixel 4a 5G, a sub-$500 smartphone that, from the presentation, you would rightly think was just as good as the $699 Pixel 5. Best smartphones in 2020 Pixel 5 vs. Pixel 4a 5G vs. Pixel 4a: Which Pixel should you buy? iPhone 12 pre-orders are live — here are the best deals I’m not mad, I’m just disappointed Don’t get me wrong, I think the Pixel 5 is a solid smartphone; early reviews are looking generally positive and I look forward to reviewing it myself soon enough, but Google has done precious little to convince anyone of that fact. More than anything, the Google presentation solidified a feeling I had since the first leaks pointed to Google moving away from the top-tier flagship processor: that I would love to see Google produce an actual flagship phone. I’ve owned every generation of Pixel smartphone (and all but two of the Nexus line), so I feel confident in saying that, while I have loved many of these smartphones, almost none of them have been on par with the top-tier hardware available from other manufacturers. Whether it be the battery life, RAM, or cameras, there has always been one or more major deficiencies in the Pixel hardware. It is with a herculean software effort that Google has made the Pixel line the nearly unanimous favorite in the world of smartphone photography, all while sticking to the same primary sensor since the Pixel 2 back in 2017. A side effect of these efforts is that it has allowed Google in the last two years to build two of the best budget smartphones ever in the Pixel 3a and Pixel 4a. By all appearances, the Pixel 4a 5G is going to join them as a truly amazing value. But the Pixel 5 really suffers by comparison; I don’t think even the most glowing review of the Pixel 5 would deem it to be a good value for the hardware. It feels as though Google essentially trapped itself into a price point for the Pixel 5 by virtue of the Pixel 4a ($349) and Pixel 4a 5G ($499). The Pixel 5 hardware simply doesn’t justify the leap up to $699, with the 90Hz display as the most notable upgrade from the Pixel 4a 5G. It fares even worse versus the likes of the iPhone 12 mini or Galaxy S20 FE, each of which costs $699. This is absolutely a price point Google should address (I suspect this new $699 to $799 price range to be one of the most contended over the next year), but that doesn’t preclude having a true flagship above it. What would a true flagship Pixel offer? The camera is perhaps the biggest pain point to me, which sounds laughable for the consensus "best smartphone camera around." But hear me out. Google has gone through a dance with the Pixel 4 and now the Pixel 5 cameras, telling us first that ultra-wide was nice, but not really necessary, and now this year, saying ultra-wide is where it's, at and you can just use digital zoom anyway. This would be acceptable in a world in which you can’t have three cameras in your smartphone, but we don’t live in that world. Devices like the Galaxy Note 20 Ultra offer you all three. Heck, even the $699 Galaxy S20 FE has a triple-camera setup, albeit with weaker sensors, and it's simply a better experience given the versatility. The Pixel line has been the pinnacle of smartphone photography for years, but at some point, you can’t continue to tie one hand behind your back and expect to keep winning. I have little doubt that Google still has the superior software know-how, but ultimately, the hardware advancements will overwhelm them. And with Apple pouring far more into the A14 Bionic’s machine learning (as Google abandons its Pixel Neural Core), this might be the year. I won’t dwell on it for too long, but a return to the flagship Qualcomm Snapdragon processor would be part of the change I'm hoping to see. I think many users will be absolutely fine with the Snapdragon 765G found in the Pixel 5, but there’s no denying that it's perceptibly slower. The reviews of the Pixel 5 are littered with language saying it’s fine for day-to-day tasks and the like, but gamers and heavy smartphone users will feel the difference. Finally, while this might be just me, what I would love to see from Google is some creativity with a flagship Pixel. While I think the Pixel 5 looks nice in its Sorta Sage color option, and there are some legitimately interesting aspects of its aluminum chassis with resin coating, it’s also the most safe and standard looking design the company could have mustered. Just look at the Galaxy Z Fold 2 5G or even the new LG Wing. Now, these aren’t going to be best-selling smartphones, but they are incredibly unique and interesting. A company as large as Google should really be exploring new directions for smartphone design. Sure, there are going to be hits and misses, but that’s ultimately how breakthroughs happen, like with the original Galaxy Note. With Google’s budget and now mid-tier options seemingly performing well, the company should be in a position to go out on a ledge with a high-end smartphone that legitimately pushes the boundaries of Android smartphone hardware.
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  21. Was only released on October 13 It appears that the latest Windows 10 update, released on October 13, is causing serious problems for some people. As Windows Latest reports, on the last ‘Patch Tuesday’, Microsoft released two Windows 10 updates - KB4579311 and KB4577671 - which were supposed to fix several vulnerabilities and bugs, but instead it seems like they have caused more problems than they solved. Windows 10X features could come to Windows 10 sooner than expected How to work smarter from home with Windows 10 Windows 10 May 2020 Update problems: how to fix them Several users have been complaining about problems with the updates on Microsoft’s support forums, Reddit, and other places. While we’re not sure just how widespread these issues are, it does look like Microsoft has once again released a faulty Windows 10 update, something that the company has done quite a lot recently. Windows 10 update problems Some people are reporting that the KB4579311 and KB4577671 Windows 10 updates are failing to install, and instead showing error messages. According to Windows Latest, trying to redownload the update, which has fixed this issue in the past, doesn’t work this time. You also can’t use the Media Creation Tool to manually redownload the update, but that will hopefully change towards the end of October. Until then, you’ll need to prevent the update from trying to install - check out our guide on how to pause a Windows 10 update to find out how. While the update not installing is annoying enough, and means the problems it’s supposed to fix will remain for some people, there’s also reports of more serious problems. These include PCs experiencing Blue Screen of Death crashes after installing the update, while the File Explorer also becomes unresponsive, along with printer and audio issues reported as well. Overall, then, this sounds like another nightmare update for Windows 10. Let’s hope Microsoft fixes this soon.
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  22. Initial release date: October 18, 2019 Mode: Single player game Publisher: Nintendo Software Developers: Nintendo, Nintendo Entertainment Planning and Development Genres: Exergaming, RPG Nominations: BAFTA Game Award for Game Beyond Entertainment, Game Award for Best Family Game Editor's note: Ring Fit Adventure first released on October 18, 2019. Because we were unable to review the game back then, we're taking this opportunity--the one-year anniversary of its release--to give it a full evaluation now. In this review, Jenae Sitzes reflects on a full year of on-and-off workouts with Nintendo Switch's premier fitness game. Over the past decade-plus, Nintendo has established itself as the home for fitness games. Wii Fit and its enhanced version, Wii Fit Plus, have together sold over 43 million copies worldwide, so it was only a matter of time before the company attempted to replicate that success on Nintendo Switch. Fortunately, Wii Fit's successor is far more ambitious than many people may have anticipated. Released one year ago on October 18, 2019, Ring Fit Adventure is not Wii Fit 2.0, but rather a full-blown fitness RPG with an overarching story, skill tree, and vibrant, lively landscapes. Not only is it far more ambitious in terms of scope than its predecessor, but it also fosters a healthier attitude toward fitness and a friendly tone that's relentlessly encouraging without a hint of judgment, even when it's been weeks--or even months--since you last logged in. In Ring Fit Adventure, you team up with a magical pilates ring to track down and defeat an evil bodybuilding dragon named Dragaux, who is spreading a dark influence across the land. In your pursuit of Dragaux, you jog through beautiful landscapes and engage in turn-based battles against fitness-themed monsters (such as a feisty dumbbell or mischievous yoga mat). In order to attack or defend, you'll have to perform exercises, and the game eventually introduces type matchups--some monsters will be particularly weak to leg moves, for instance. With four different move types available (leg, arm, abs, and yoga), Ring Fit Adventure provides a great full-body workout, and even though some levels may focus on one muscle group over the other, the option to use different move types keeps workouts balanced and prevents you from tiring out too quickly. Type matchups are only one aspect of combat strategy in Ring Fit Adventure, however. Food items play a key role as well, from smoothies that regenerate your health and revive you to soups and teas that provide certain buffs, like boosting the attack of all arm moves or converting your move type to yoga. If you get into a battle you're not prepared for type-wise, these items can literally save you. Outside of combat, there's even a skill tree where you can unlock new moves and increase your stats, and every world has a shop where you can buy new apparel to boost your attack or defense as well as ingredients to cook more food for your battles. In this way, every aspect of Ring Fit Adventure feeds into making you stronger and giving you more tools to use in battle beyond simply equipping enough arm moves or leg moves. Ring Fit's embrace of its RPG elements keeps progression varied and interesting over months of playing the game, and you'll continue to unlock new moves, recipes, and abilities late into the game--it never gets stagnant. This makes the gameplay much more engaging than just following along to moves on a screen, and especially in boss fights, having the right items available and the best moves equipped can mean the difference between success and a KO. The fact that you can actually lose a fight (rather than simply being scored, like in other fitness games) is particularly motivating, engaging you both physically and mentally to give each battle your all. At the center of Ring Fit's combat is the Ring-Con, a real-life pilates ring that connects to one of your Joy-Cons (while the other slips into a leg strap to go around your thigh). The Ring-Con is remarkably sturdy and has held up well over the past year, with no noticeable change in its resistance or durability. That's impressive considering how much you pull and squeeze the Ring-Con throughout the game's lengthy campaign. Whether you're pressing it against your stomach for an Ab Guard or lifting it overhead for a tree pose, the Ring-Con is at the center of nearly every move, tracking your precise movements. As in other Nintendo exercise games like Fitness Boxing, I've found that you really can't half-ass these exercises. In Ring Fit, ignoring proper form means your attacks will do less damage, and if it's a defensive move, you risk taking a devastating hit. This not only keeps the stakes high in-game; it also makes sure you're getting the most out of your workout and helps prevent injury. Some of these moves can be tricky to get right, but in-game, you have your trusty Ring giving advice on how to do each move correctly with plenty of encouragement. Ring Fit Adventure encourages you to listen to your body, to understand its needs and to not push yourself beyond your limits. Ring Fit Adventure has an unwavering cheerfulness to it, and while that's certainly true of many first-party Nintendo games, it has a deeper impact in the context of a workout game. It's so easy to get down on yourself when you miss a workout or two, and as someone with severe anxiety, sometimes I just can't muster the will to do anything at all, let alone get strapped up for a Ring Fit session. There can be such a negative energy around exercise and the expectations to be consistent or look a certain way, but Ring Fit Adventure throws that all out the window. It goes out of its way to make you feel welcome and accepted, no matter what fitness level you're at or how long it's been since your last workout. When you boot up the game, it simply asks you if you're feeling sore at all from the last session and if you want to adjust the difficulty at all. Rather than urging you to keep hiking up the difficulty, the game simply accepts your answer and even asks if it's annoying to keep asking. Don't want to stretch with Tipp, your friendly in-game trainer, today? No problem--the game simply takes you back to where you were in the campaign. The removal of pressure to do certain activities or make gameplay harder lets you improve at your own pace and prevents exercise from taking on a negative connotation as it so easily can in the real world. There's also a convenient "quiet mode" option for those who either prefer not to or physically can't jog in place. Aimed at those who may have neighbors living beneath them or need to keep noise minimal for some other reason, quiet mode allows you to do a series of squats rather than jogging in place as your character dashes through Ring Fit's worlds. Not only is this feature helpful for not bothering others, it also lends to the game's accessibility, as jogging is a high-impact exercise that may not be possible for everyone, including those with lower-body injuries. The ability to decrease the game's difficulty setting at any time and select exactly which exercises you want to do also allows you to customize your workout to suit your needs. Still, I'll admit there's a level of forgiveness in the game that could be counterproductive to growth if you lack the motivation--and perhaps it's part of why I've only played around 35 hours over the past year. Ring Fit Adventure encourages remarkably short sessions, prompting you to "take a break" and cool down so you're ready to go again tomorrow. Sometimes, I'll exercise for only 10 minutes or so before getting this message reminding me not to overwork myself. It's in line with Ring Fit's cheery, positive tone, but this is a fitness game, after all, and experts recommend that the average adult gets at least 30 minutes of physical activity a day. Unless you decide to ignore Ring Fit's prompts and keep playing, the game is happy to let you cool down after completing just one world or two and go about your merry way. As someone who picked up Ring Fit to challenge myself and improve my fitness, this messaging has definitely influenced me to have shorter sessions and, as a result, not progress as much as I may have otherwise over the past 12 months. These prompts to take a break and not overdo it play into what Ring Fit Adventure is trying to say about health and fitness overall, though, and that's a much bigger part of what makes it not only a great fitness game, but also an important successor to Wii Fit. Gone is the problematic BMI metric, which isn't an accurate measure of health or body fat percentage and can have detrimental effects on body image. Also gone is the emphasis on how much weight you want to lose and how many calories you've burned. Instead, Ring Fit Adventure encourages you to listen to your body, to understand its needs and to not push yourself beyond your limits. It doesn't just provide a good--and entertaining--workout; it fosters a healthy attitude toward fitness, nutrition, and overall well-being. For example, there's no mention of calories around food; instead, food items help you grow stronger and literally revitalize you. Daily tips at the end of every session remind you to get plenty of sleep and to avoid training when your body feels bad. Meanwhile, Dragaux, the epitome of toxic workout culture, represents the dangers of focusing solely on your gains and constantly competing with others instead of focusing on your individual health and needs. By rejecting fitness as a goal in itself and instead embracing personal health and growth, Ring Fit Adventure provides a much more achievable and fulfilling experience. The best part is that there's just so much of it, too. Ring Fit has 23 main worlds and an extensive post-game that takes you through the previous worlds with new dialogue and harder levels. It also comes with minigames that you can play freely outside of the campaign along with custom workouts that let you focus on specific moves you want to master or muscle groups you want to work on. A free rhythm mode was added earlier this year, though I found it disappointing--the song selection is lacking and the movements themselves, which involve pushing and stretching the Ring-Con at different angles, feel awkward and not fun. Still, there's plenty to keep you busy with Ring Fit long after you finish the main story, and even doing that will take you some time--I haven't beaten the game yet myself after one year (though it obviously depends on how often you play and the length of your sessions). By rejecting fitness as a goal in itself and instead embracing personal health and growth, Ring Fit Adventure provides a much more achievable and fulfilling experience. Like many people, I've relied on Ring Fit Adventure as my only method of getting any exercise for most of the COVID-19 pandemic so far. After sitting inside my tiny apartment day after day, moving from bed to chair to couch, I was always grateful to be able to pick up my Ring-Con and go jogging through Ring Fit's luscious, vibrant landscapes. Though there's no straying from the preset path in each area and many of the worlds do look quite similar, they still feel great to jog through. As someone who grew up running and prefers it as a form of exercise, I will say that cardio feels minimal in Ring Fit Adventure compared to strength training. Outside of these short jogs in between battles, there aren't many activities aimed at getting your heart rate up, which is why Ring Fit Adventure probably shouldn't be your only source of physical activity. It offers a fantastic workout and supplement to any gym routine, but it can't beat going for a real run or long swim or bike ride. I bought a fold-up apartment treadmill a couple of months ago, and it's been great to switch between Ring Fit and the treadmill on different days to feel like I'm getting enough cardio along with working my muscles. Ring Fit Adventure builds on the legacy of Wii Fit in important ways, not only pushing the limits of what a workout game can be but also repositioning its message around fitness in a much healthier and constructive way. Fitness isn't a steady, consistent journey for most people; it's full of tiny improvements and setbacks and obstacles that get in your way, much like one's progress in an RPG. Because of this, Ring Fit Adventure works perfectly both as a concept and in practice. The sheer volume of content along with new abilities, items, and difficulty levels keeps progression interesting through the entire campaign and beyond. With consistently engaging gameplay, gorgeous landscapes, and a relentlessly positive attitude, Ring Fit Adventure has set a new standard for fitness games, and I look forward to another year of growing stronger with it--and eventually beating that absurdly buff dragon.
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