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Everything posted by Dark
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AMD seems to be readying several Radeon RX graphics cards based on its next-generation Navi 2X (RDNA 2) and Navi 10 Refresh (RDNA 1) GPUs. In an exclusive post featured on his new tech portal, Rogame, has detailed several Navi GPU SKUs which will be powering all the way from Radeon RX to Radeon Pro series graphics cards. AMD's Next-Gen Radeon RX Graphics Cards With Navi 21 (RDNA 2) & Navi 10 Refresh (RDNA 1) GPUs Leak Out, Navi 22 & Navi 23 GPUs Also Spotted As AMD had hinted, the upcoming Radeon RX graphics cards will be split between two different GPU architectures. We will have the next-generation RDNA 2 based Navi lineup and also existing RDNA 1 based parts which will be offered as a refresh to the existing Radeon RX 5000 series cards. AMD Ryzen 9 3900 XT, Ryzen 7 3800 XT, Ryzen 5 3600 XT ‘Matisse Refresh’ Desktop CPUs Confirmed – Same Core Config, Higher Clocks & Price Cuts For Existing Models Once again, with Navi 2X, the primary focus is on the Navi 21 chip which is also referred to as the 'Big Navi' GPU. The Navi 21 GPU is expected to power AMD's enthusiast and flagship offerings that would tackle existing flagships from NVIDIA such as the GeForce RTX 2080 Ti and the GeForce RTX 2080 SUPER while also challenging NVIDIA's next-generation GeForce lineup based on the Ampere GPU architecture AMD Navi 21 (High-End RDNA 2) Gaming Radeon RX Graphics Cards According to the leak, AMD is planning at least four variants of the Navi 21 GPU which will go on to power the enthusiast Radeon RX graphics cards. The information is derived from the PCI IDs of the GPUs which have leaked out. Following are the four SKUs as revealed by Rogame: Navi 21 XTX (0x731F:D0) Navi 21 XT (0x731F:D1) Navi 21 XL (0x731F:D3) Navi 21 XLE (0x731F:DF) Each GPU SKU will be replacing the existing cards in the Radeon RX 5000 series family but in an entirely different performance segment. For comparison, Navi 10 also has four GPU SKUs that are available to consumers. The Navi 10 XTX chip is the highest binned part which powers the Radeon RX 5700 XT 10th Anniversary Edition followed by the Navi 10 XT GPU that powers the Radeon RX 5700 XT, Navi 10 XL which powers the Radeon RX 5700 and finally, the Navi 10 XLE which powers the Radeon RX 5600 XT.
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Cars have been one of the most replicated inventions in humanity. Whether to use them as public or private transport, without them we could not travel long distances in a short time and connect with those people who live a little further than us. However, being machines, they have a useful life until they can no longer serve. No matter what type of car is the one in the garage of your house, at some point and over the years it will become increasingly difficult to start until you can not give more. Even those who are car care freaks will sooner or later have to say goodbye to their loyal friend. However, not every time cars end up failing just because their useful life is up. Occasionally, car owners end up being the ultimate culprits for impaired transportation, especially because of poor driving habits or resting the car. What care should I have and what bad practices should I eliminate to take care of my car? As indicated by LaOpinion, here is a small list of what you should not do or stop having in order for your car to have a longer useful life. DRIVE WITH LITTLE FUEL Doing this until the last minute causes wear, overheating and blocking of critical parts of a vehicle. In addition, those who have this practice often run out of gasoline or even that the gas pump stops working at some point due to the effort. REST YOUR HAND ON THE SHIFT LEVER By resting your hand on the gear lever, regardless of whether it is a mechanical or automatic one, you risk damaging your transmission and causing premature wear of your gear selector, causing it to stop working sooner rather than later. REST THE FOOT ON THE PEDAL Many times we leave the foot resting on the pedal of the clutch. This can cause excessive wear and even shorten the life of the license plate, reducing the life of your car by wearing down this part that will eventually stop working. DO NOT DO REGULAR MAINTENANCE Many make this mistake out of laziness or tiredness, but failing to perform maintenance on time could cost the vehicle dearly. Auto maintenance is important, it prevents many failures and could prevent future accidents.
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The publication of the Supreme Decree on the new coexistence establishes a series of measures that range from citizen mobilization to delivery delivery. That is why we list a series of activities that can be carried out until June 30 with their respective restrictions. In all tasks the use of masks is mandatory. 1. You can go to buy groceries, medicines and the bank, between 4 am and 9 pm, the difference is that now we can go by car, as long as we do not leave our district and only 1 person goes in the car. When walking down the street there is also only 1 person per family, nothing to go in pairs or groups. 2. You can even go out in curfew and by car, ONLY to take someone to attend to an emergency or to buy medicine. 3. For 1. and 2. no permission is needed for the use of the car. 4. Tests can be performed at the dentist, eye doctor, therapist, and general medical and veterinary services. 5. The service of Rappi, Glovo and the like is enabled. 6. You can buy clothes, shoes, appliances, books, school supplies and office supplies, INTERNET. 7. YOU CANNOT go to the hairdresser, they will not open, they must go to your house. In this case, together with computer technicians, plumbing, gardening, electricity, carpentry, laundry, appliance maintenance, equipment repair, hardware stores, cleaning services and home assistance, it is expressly stated that they WILL BE PROVIDED AT HOME. 8. You CANNOT go out to do sports. They have only authorized federated athletes, after approval of protocols by the IPD. Includes professional soccer. 9. You can go to work if our activity is one of those that are in phase 1 (DS 080) or if they appear in the annex to this new standard, after approval of the protocols by each sector. For that you do need to get permission to use the car. 10. Children under 14 can go for a walk, with an adult, for 30 minutes, not more than 500 meters from their home. It is the only case in which it is allowed to go down the street in groups. 11. People over 65 and people at risk for comorbidities can only go out to buy food, medicine or the bank if they don't have someone to do it for them. They can also go out for emergency care or to collect a benefit or pension or carry out a procedure that requires their physical presence. If they work, they must prioritize teleworking, but they can go to work if their activity is authorized and subject to the protocols and provisions that have been established. The Government published Supreme Decree No. 094-2020-PCM by which the extension of the national state of emergency to deal with the coronavirus (covid-19) is made official until Tuesday, June 30. The norm was published this past Saturday in an extraordinary edition of the Legal Norms Bulletin of the official newspaper El Peruano. Said regulations complete an Annex detailing the economic activities that will be allowed from Monday 25.
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Game Informations : Developer: SEGA of America, Inc. Platforms: Computer Initial release date: Sep 08, 1999 A surprising release in Japan shortly after the Dreamcast launch (considering C.A.R.T. racing is much more po[CENSORED]r in America), Sega's CART Flag to Flag attempts to deliver the hands-on thrills of the sport in 128-bit power. While it's a quality effort, some glaring shortcomings and an overall lack of "oomph" relegate this game to "could've been better" status. Let us dissect.Developed by Zoom - those wacky guys responsible for the Zero Divide series and the obscure import fighter Rurouni Kenshin - Flag to Flag is more of a filler title for the Dreamcast's American launch than anything else. This becomes even more obvious with games like Scud Racer and Daytona 2 brewing on the horizon. As far as value is concerned, Flag to Flag certainly fulfills its responsibilities by providing 19 tracks to race on (Gold Coast, Laguna Seca, Rio De Janeiro, Gateway International, etc.), all the professional teams you could want to play as (Al Unser Jr.'s team, Bobby Rahal's, and so on), and arcade and championship modes. Arcade mode obviously brings a simple "slam the gas and pass" mentality to the game, while championship mode offers a more in-depth approach to C.A.R.T. racing. In championship mode, you can use a practice round to familiarize yourself with the upcoming track, tweak your car settings, participate in a qualifying session, and finally enter the race itself. Car settings let you mani[CENSORED]te things like tire compounds, aerodynamics, fuel, suspension, gear ratio, and the transmission. Other options include weather settings, race length, car damage, corner signs, and full-course caution signs. Otherwise, everything here is basically straightforward. This is, after all, a racing game.CART Flag to Flag's visuals are of consistently high quality, with two attractive "in-cockpit" perspectives to really give you the feeling of having your butt eight inches over the tarmac. In fact, one of those views even causes the "driver" to wipe the dirt from his visor on occasion. Track elements like dirt or sand will appear on your tires should you hit a shoulder or trackside, and the side-mounted rearview mirrors offer realistic reflections of the racers behind you. Unfortunately, of the 19 available tracks, none seems particularly different from each other, and everything seems to have a hazy, overcast feel to it. Some dramatic light sourcing could have helped matters, but everything seems a bit pale in general. The game runs at a smooth 30fps, which isn't bad considering the far line of sight you get with little draw-in and the large number of racers on track. The sounds seem to have been recorded from actual vehicles to enhance authenticity. Each car gives off a different rumble, and they all have a different feel when you are driving them. The game is also compatible with Sega's racing wheel accessory, so armchair racers can really get into it. The problem, however, is the intrinsic nature of CART racing itself, which is mainly to drive around a large oval. Sure, tracks like Laguna Seca and Cleveland offer nasty corners and twists, but more often than not, it's big ovals for breakfast, lunch, and dinner. Set the game to a high number of laps and you may dive off the track in your sleep. If it weren't for the convincing sense of speed and the great in-cockpit view, this game might just be one of the blandest racing "experiences" of the generation. The Dreamcast equivalent of Sega's F1 Challenge for the Saturn, Flag to Flag fulfills all its obligations, yet never really goes beyond them. Aimed mainly at the C.A.R.T. fan, other Dreamcast owners waiting for a great racer would be better advised to look into Sega Rally 2. System requiriment Media Type Attribute Image GD-ROM Input Devices Supported Attribute Image Racing/Steering Wheel, Standard Controller Minimum Recommended :CPU Intel Dual Core / Intel Quad Core / AMD Phenom II X4 RAM 3GB 4GB or above Miscellaneous Attributes VMU Compatible
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<21:59:06> "Mrgn": Close topic <21:59:11> "Mrgn": bcz I leave sv Problem Solved T/C
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By default, Raspberry Pi boots up and stores all of its programs on a microSD memory card, which has a maximum theoretical bandwidth of 50 MBps on the Raspberry Pi 4 and just 25 MBps on prior models. Using an external SSD as your main storage drive could speed things up significantly, but up until just recently, you couldn't boot the Pi 4 off a USB device. However, new beta-level firmware lets you do just that. In our real-life tests of a Raspberry Pi 4 with SSD last year we got impressive performance with sequential transfer rates as high as 140 MB / 208 MBps for reading and writing. You can also use a standard USB flash drive, though we found the performance worse than a microSD card on many tasks. How to Boot Raspberry Pi 4 from USB After making the change, hit CTRL+X to exit. Make sure you enter Y when asked whether you want to save. You should now be able to boot your Raspberry Pi 4 off of the USB device. Keep in mind that, if you are using an external drive that saps a lot of power from the bus, you may have issues (which you could probably solve by using a drive that has its own power source or by using a powered USB hub). For example, we had problems using a bus-powered, external Kingston HyperX SSD, which booted but -- perhaps because of how much power it was using -- none of our peripherals would work. A SATA SSD in a externally powered dock worked fine as did a USB Flash drive.
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The head of the Ministry of Production (Produce), Rocío Barrios, reported that in the new stage of the quarantine - which runs until June 30 - the provision of different services will be allowed, such as hairdressing, cosmetology, laundry, plumbing, electricity , computing, among others, but only at home. “(The development of the pandemic) now allows us certain flexibilities. Therefore, in this context, a quarantine has been established with flexibilities and ensuring that all citizens who are quarantining can have the comfort of receiving services so that they can cope with these new days in quarantine, "he said. In Focus on Saturdays, the minister clarified that no business is authorized to serve the public, except for food, banks and pharmacies, which did not stop their activities during the state of emergency. “The concept that we must be clear at this stage of quarantine is that all services will have to be delivered to the home. There will be no open businesses. Open businesses are not yet authorized at this time, ”he said. For example, the minister said that if a person needs a haircut, they can request the home service, which must be provided under high biosecurity standards. Barrios pointed out that these home services may not be provided by those who are within the po[CENSORED]tion vulnerable to the new coronavirus, such as those over 65, people who are overweight or with pre-existing diseases. The minister pointed out that in the new stage of quarantine, trade in non-essential items is already allowed, but always under the concept of home delivery. "About the electronic commerce service that we are going to be able to provide, we are going to be able to do everything through electronic commerce, with which this will also be via delivery," he said. Likewise, activities related to health, such as dentistry, ophthalmology, physical or psychological therapies, can be carried out in doctor's offices, but by appointment. This also applies to veterinarians, for the care of pets. "Keep in mind that in the next seven days the Ministry of Health is going to come up with a plan that has to do with mental health, where it is going to point out all the details of the plan and how this type of case is going to be dealt with," he said. .
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Game Informations : Developer: Peter Bartholow Platforms: Playstation - Computer Initial release date: April 28, 2000 at 8:56PM PDT Soul Fighter looked like it had a lot going for it. The notion of a Golden Axe-like game in 3D had enormous appeal. Sadly, the 3D component of this seemingly simple concept is what keeps Soul Fighter from being anything more than a mediocre hack-'n'-slash fest. Sporting quite possibly the lamest introductory FMV in the history of gaming, Soul Fighter gets off to a bad start. The intro contains the hammily heartened soliloquy of a poorly rendered, overly gesticulating king. After detailing ad infinitum about a variety of characters and story background that no one will ever care about, he finally gets to the point - you must kill a lot of monsters so you can collect the souls of the former townspeople and return peace to the land of Goma. It's easy to see why people thought Soul Fighter had Golden Axe-like potential, but Soul Fighter doesn't really play anything like the coin-op classic. At its core, Soul Fighter is brawler. Each of the three characters - Altus the fighter, Orion the Wizard, and Sayomi the Assassin - punch and kick their way through each level. As they bash skulls in, their weapons sit idly on their backs as a weapon meter builds. You can draw your weapons at any time, but each strike will reduce your weapon meter. When the weapon meter is drained, the heroes will resheath their weapons once more. For all practical purposes Altus' sword and Sayomi's daggers are the same, dealing lots of close-range damage. Orion's cane is a welcome change, as it hurls spinning waves of flame. Other single-use projectiles, such as throwing knives and axes, can be found as well, along with a variety of other helpful items. Playing Soul Fighter is a chore, thanks to tedious gameplay and even worse control. To start, you cannot complete a level until you've rescued every soul, often requiring you to backtrack quite a bit to find a couple of stragglers. Even with the handy radar/map, this is unnecessary and tedious. To make matters worse, you will fight variously colored variations of the same handful of monsters over and over again, adding to the feeling of tedium and repetition. Many areas of the game's locales are overly dark, making it difficult to navigate and fight, as well. Most notably, however, is the lack of a two-player option. While it was probably omitted due to difficulty implementing a good two-player camera system, the game just screams for multiplayer support and doesn't even deliver an attempt. Soul Fighter's biggest flaw, however, is its control. To start, picking up items or unsheathing your special weapon require an annoying and often difficult-to-pull-off maneuver that combines a direction button and an action button. This is more of a problem when picking up items, as mistiming will cause the your character to move away from the item. What often results is an annoying dance around the desired item, occasionally ending with the item timing out and blinking away. While the punch and kick controls are simple enough, using them within the confines of the game's camera is not. Soul Fighter's camera is best described as "wonky." Constantly wobbling in some fashion, the camera never seems to do what the player wants, and this oftentimes results in cheap hits from surrounding enemies. More often, however, the result is pure frustration. Aesthetically, Soul Fighter is a mixed bag. While the game is crisp and moves smoothly, a lot of this has to do with the low polygon counts of the character models and terrain. While the animation is fluid and realistic, the motions themselves are so ridiculously exaggerated that you will undoubtedly end up laughing in a few instances. Dropped into many of the game's levels are FMV sequences that actually look much worse than the game itself. Aurally, however, Soul Fighter is frightfully bad. The music, when one actually notices it, is stale-to-bad. The sound effects are repetitive and scratchy. Additionally, the game's voices are extremely annoying. You will likely be reaching for the volume control after the fourteenth time you've heard "Oh no!" when you're fighting a boss. Soul Fighter might be worth a rental and nothing more - there's just too much wrong here to justify ownership. While there are definitely worse games out there, Dreamcast owners would be advised to spend their money on something else. System Requirements Minimum Recommended CPU Intel Dual Core / AMD Athlon 64X2 Intel Quad Core / AMD Phenom II X4 RAM 3GB 4GB or above Graphic Card nVidia Geforce 8600GT / AMD Radeon HD4600 nVidia Geforce 8800GT / AMD Radeon HD4850 Hard Disk 22GB 22GB or above
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In an effort to better understand how individuals are responding to novel work-from-home conditions in the wake of Covid-19, management platform Pipefy surveyed employees from medium- and large-sized businesses, with some interesting results. Chief among them is the fact that, despite enjoying additional family time and greater flexibility, more than 40 percent of respondents reported suffering from reduced overall mental health and wellbeing. While this no doubt reflects wider quarantine conditions related to Covid-19 beyond the home office, it’s telling that new remote workers were significantly more likely to experience problems compared to their more seasoned counterparts. One of the survey’s main goals was to examine what aspects of their new work conditions were most appreciated and most disliked by new remote workers. Consequently, astute companies can leverage the survey’s results to improve satisfaction and productivity among workforces that are facing these conditions for the first time. The right office setup can make all the difference when remote working Host meetings and keep in touch remotely with video conferencing software Facebook’s new enterprise virtual reality platform a boon for remote workers Distractions, loneliness chief among complaints Primary complaints from respondents included dealing with distractions (63%) and, unsurprisingly, maintaining a healthy work-life balance (36%), no doubt due in part to the fact that most businesses fail to provide clear instructions (60%) or establish clear work from home policies (54%), leaving remote workers feeling listless and without direction. Businesses can tackle this by improving communication and investing in project management software like Jira and Asana. Companies looking to boost workplace wellbeing can also make use of technologies that facilitate communication and encourage spontaneous and casual conversations, both work-related and otherwise, which are sorely missed by new remote workers. The survey underlines the “importance of having a thriving virtual office culture to maintain the happiness quotient of employees and reduce feelings of isolation.” Finally, a majority of respondents (54%) felt that no real collaborative infrastructure had been put in place, while a surprising two-thirds reported not having the right tools to effectively work as a team. The takeaway is that employers need to become more adept at providing online collaborative software for working from home.
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The latest AMD rumor-mill buzz suggests that the Red Team is secretly rewarming two Ryzen 3000-series (codename Matisse) processors to contest the latest Intel Comet Lake army. The Ryzen 7 3800X and Ryzen 7 3700X are the two potential Zen 2 candidates that could undergo the refresh treatment. If there is a tiny bit of credence in the rumors, AMD will market the rewarmed parts as the Ryzen 7 3850X and Ryzen 7 3750X with the latter having already surfaced in AMD's Product Master guide since last year. In other words, the Ryzen 7 3850X and Ryzen 7 3750X would just be higher-binned variants of their vanilla counterparts. Keeping our expectations within rational limits, the new chips won't deviate from the eight-core, 16-thread design. These will still be leveraging the Zen 2 microarchitecture and 7nm FinFET process node. The optimizations will likely come in form of a small speed bump on the base and/or boost clocks. A 100 MHz increase sounds reasonable or maybe even 200 MHz if you want to be overly optimistic. Enabling higher clock speeds on the Ryzen 7 3850X and Ryzen 7 3750X would ultimately force AMD to raise the TDP (thermal design power) limits on the Zen 2 parts. If we look at the Ryzen 7 3750X, the octa-core chip reportedly has a 105W TDP, which is 40W higher than the regular Ryzen 7 3700X. The thing is, don't expect the refreshed models to operate withing the same threshold. The news of a Zen 2 refresh certainly seems inappropriate at this moment in time, especially with Zen 3 (codename Vermeer) processors heavily rumored to land as early as September. There are two rational explanations for this though. It may be be that TSMC's 7nm manufacturing process has matured to a point where AMD is rewarded with higher quality silicon, which in return allows faster clock speeds. On the other side of the coin, AMD could just be recycling defective silicon that didn't qualify for the higher-up models, such as the Ryzen 7 3800X or Ryzen 9 3900X. In any event, it's too early to get excited about the Ryzen 7 3850X and Ryzen 7 3750X. For all we know, the two Zen 2 chips could be exclusive to OEMs and system integrators. However, we should find out soon enough if the rumor is real. A marketing executive from Asus mentioned two important dates on his Weibo account: June 16 and July 7. As you recall, AMD's B550 motherboards officially go on sale starting June 16. However, Twitter user HXL seems to think that AMD will reveal the Ryzen 7 3850X and Ryzen 7 3750X around the same time
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President Martín Vizcarra announced changes to the hours of compulsory social immobilization (curfew) starting Monday, May 25, as part of the new state of emergency measures due to the COVID-19 pandemic. In his statement this Friday at the Government Palace, the president indicated that the measure will take effect from 9:00 pm, one hour later than the time that will be in effect until Sunday the 24th. The completion of the curfew will remain on schedule. from 4:00 am Vizcarra noted that the new schedule will apply throughout the country, with the exception of eight regions, where the highest rates of transmission of the new coronavirus are recorded. These departments are Tumbes, Piura, Lambayeque, La Libertad, Loreto, Ucayali, Ica and the three provinces of the Ancash coast: Santa, Casma and Huarmey. In these latter regions, compulsory social immobilization will begin at 6:00 p.m. until 4 a.m. President Vizcarra announced this Friday the extension of the State of National Emergency until June 30, but with variations that are included in a new supreme decree entitled "Citizenship towards a new social coexistence"
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Game Informations : Developer: James Mielke Platforms: Playstation - Computer Initial release date: April 28, 1998 at 9:00PM PDT Soccer, or "football," as some would have it, is the world's most po[CENSORED]r sport. That said, it's not unreasonable to assume that any time a soccer video game is released to the general public, it goes under the microscope as closely as one might critique a basketball game for accuracy and "feel." Very few of the myriad soccer games released have approached the upper echelon of what most people consider "an excellent soccer game." The games that have done so most recently have been titles like EA's FIFA, Konami's International Superstar Soccer, and Sega's World Wide Soccer. Interestingly, it is Sega that has created the Dreamcast's first soccer game, and surprisingly, it does not hail from the accurately detailed World Wide series. Instead, Sega's first "footie" title comes home from the arcade in the form of Virtua Striker 2. Virtua Striker 2 is as simple as a soccer game can get, and it's a soccer game that, against all reason, is incredibly po[CENSORED]r in Japanese arcades. Practically as po[CENSORED]r as Virtua Fighter and Virtual On in its country of origin, Virtua Striker has somehow managed to forge itself a devoted following, making this one of the more highly anticipated titles to come to the Dreamcast. While Sega would probably like to think of Virtua Striker 2 in the same breath as games like NFL Blitz or NBA Showtime, due to their extreme playability, this is absolutely not the case. Virtua Striker 2 was designed to provide a stadium-like sensation, along with all that implies. Not since Namco's Libero Grande have you ever had the sensation of being on the field as much as you do in VS 2. What's significant is that a game like this was only recently made possible due to the Dreamcast's powerful hardware. However, that doesn't save this game from being a clunker. The game is incredibly beautiful, but in the gameplay, where it counts, the game falls miserably short. To begin with, there is no analog control. While the arcade version featured the standard eight-way joystick, and not true analog, the Dreamcast version would have benefited from analog greatly due to the overly stiff control the D-pad provides. Secondly, never during a game do you feel as if you really have control over your players. This is partly due to the horrible auto-select feature the computer provides. What this means is that the computer selects which player you control, and the choice doesn't always make sense. Often, the computer automatically switches you to a player that's not even onscreen. Other times, while you're chasing a ball, another member of your team, coming from the opposite direction, will come within striking distance of the ball. The computer automatically switches your controller to this player, instantly switching the direction of your controller and taking away any sense of interaction with the player you might have tentatively had. It never gets better either. Goalie control? Bah! Good luck!Your other controls consist of short pass, long pass, slide kick, and offense realignment. While this sounds streamlined and dandy, it never seems to work to your benefit. The computer is agile and very adept at taking the ball from you every two seconds, something that, unfortunately, doesn't seem to work the other way around. Frustratingly, your only method of defense, aside from trying to steal the ball, is a slide-tackle. Despite the simplified interface, where throw-ins and goal kicks are handled via an onscreen button prompt, the game is anything but simple. One-touch kicks are nothing short of impossible to do because of the "innovative" power meter. The power meter functions like a swing-meter in a golf game. Instead of instant pass-shoot one-touch shots on goal, you must pause (even while running) to hold down the shoot button for an indeterminate amount of time before you can kick. Early experience will find you shooting far wide of the goal, often missing by a mile. There are many other jarring problems, including an almost total lack of voice commentary - the only vocal sample powerful enough to stick is the incredibly grating "GOOOOAAAALLLLLL!!!!!" that some loudmouth bellows every time someone scores. You're also stuck with one lousy camera angle that, while functional, gets boring quickly for people who like a top-down, or side-scrolling view in their soccer games. There's no FIFA license in case you were wondering. The list goes on and on, but the biggest crime this game commits is the complete and utter lack of playability. While there are loads of tournament, arcade, and versus modes available, they all play badly and are no fun, in equal proportions. Perhaps the biggest and most offensive omission is the lack of four-player gaming. Virtua Striker 2 only supports two-player action, which is incomprehensible, considering the four controller ports on the front of the Dreamcast. Graphically, the game is wonderful to look at, if you like looking from one stinking camera angle the whole time. Character models, though, are built with oodles of polygons, giving them a nice hi-res, full-bodied look, which is impossible on the PlayStation or N64. Motion capture was put to good use here, as every player moves smoothly and fluidly, but again, this never carries over into the gameplay. When games like FIFA 99 almost completely get it right, with control a deliberate and conscientious thing, Virtua Striker's faults become obvious far too quickly. With Namco developing a soccer game (World Kicks) on Sega's Naomi board, and Konami whipping up an International Super Star Soccer for DC, there are far better possibilities for DC soccer playing looming on the horizon. Even without the third-party competition, it would even be difficult to recommend VS2 as a rental. A hi-res example of how not to design a soccer game, Virtua Striker 2 is a classic example of good ideas gone horribly wrong. Avoid at all costs. System requirements: PC compatible Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
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What exactly is Google Fuchsia, and when can we expect it? In essence, it’s a fusion of the Chrome and Android operating systems (OS). Nobody knows what Google Fuchsia will look like once it’s released, as there’s very little concrete information out there. But, we believe that Google Fuchsia, if and when it finally comes to the light of day, will be the universal Google operating system stretching across all kinds of devices. Google Fuchsia revolves around the idea of being able to do whatever you want from whatever device you have at the ready. We see hints of this approach in some of Google’s endeavors, like bringing Android Messages and a VR video editor to a wide range of hardware. There are also some Chromebooks, along with the Google Pixelbook, that can run both Android apps from the Google Play Store and an early build of Fuchsia itself – which is also rumored to run Android apps. Even the maligned Google Pixel Slate might actually offer a glimpse at what the future of Google Fuchsia will look like. While the tablet doesn’t give us a clue about when Fuchsia actually comes out, it does provide some kind of union between Chrome OS and a mobile OS. Google changed the UI of Chrome OS to be more palatable on tablet – bringing it closer to a unified OS across different families of devices. Whether it relates to Fuchsia remains to be seen, but we see it as a step in the right direction. Unfortunately, information around Google Fuchsia’s target release date is hazy. We were expecting Google to announce Google Fuchsia, or Google Andromeda back in October 2017. However, that announcement never came. More than two years later, and there’s hardly any news. Still, we’re here to give you everything you need to know about Google Fuchsia, from rumors, leaks and speculations to any information Google itself will release. Regardless of what the final product is, or whether or not Google Fuchsia ever makes it to the devices, be sure to keep this page bookmarked, as we’ll update it with any new information we find.
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There's a new DDR4 record in the books. As announced today by G.Skill and Asus, an overclocker known as Bianbao has set the new world record for fastest DDR4 RAM at DDR4-6666 (technically running at 6,665.4 MHz). To do so, the enthusiast used the new Intel Core i9-10900K processor, which has been overclocked to 7.7 GHz on all 10 CPU cores in another world record. G.Skill provided some of its luxurious Trident Z Royal memory for the feat, while Asus supplied the ROG Maximus XII Apex motherboard. Asus' Apex-branded motherboards have gained famed for its memory overclocking prowess so its selection was expected. The Trident Z Royal's part number suggests that the module's advertised memory speed is 4,000 MHz, and it's probably one of G.Skill's offerings that come with CL timings of 18-22-22-42 by default. With a bit of diligent work and lots of liquid nitrogen, the overclocker managed to push the module to 6,665.4 MHz with timings set to CL 31-63-63-63. That's a whopping 66.6% overclock. Sure, DDR4-6666 has zero utility for everyday use, but it's still a pretty amazing achievement nonetheless. G.Skill and Asus were just 334.6 MHz short of hitting the mythical 7,000 MHz mark. Even at 6,665 MHz, the memory is already crossing into DDR5 territory. It has become sort of a tradition that every processor release ushers in a new wave of world records. In a way, the records stand as testimony that improvements are being made from one generation to the next. However, some still might question Intel's progress on the newly released 10th Generation Comet Lake chips.
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Through a statement, Petroperú clarified that they have no influence on the final price of fuels and that, on the contrary, in the market it is one more supplier, among other producers and importers. "The company mainly has a participation at the wholesale level and does not have its own service stations, the ones seen in the market are stations affiliated with the Petroperú brand," he said. In this sense, he indicated that he is gradually transferring the reduction of international oil and fuel prices to the local market, so it is not possible to immediately reduce their prices for the following reasons: Petroperú has acquired a large number of inventories (fuels) at prices higher than the current one, which were acquired opportunely in previous months, in line with its business policy of guaranteeing the supply of fuels at a national level, which today is more relevant to the fight against the COVID-19 pandemic. The declaration of a State of National Emergency as a result of COVID-19, has determined an inevitable paralysis of much of economic activity and, consequently, a drastic reduction in fuel demand; both in the industrial sector and for private use. Currently, there is a slow turnover of inventories purchased in previous months at higher prices. He adds that for the determination of the prices for the final consumer, to the wholesale sale prices (market in which Petroperú participates) must be added taxes, the cost of distribution at the national and local level, as well as the costs of the gas stations. service (taps), on which it has no interference. He also remembers that as of April 28, he reduced the list price of the diesel B5 S50 for vehicular use by 0.74 soles / gallon and later, other reductions of 0.27 soles / gallon and 0.12 soles / gallon, effective from 05.05. 20 and 09.05.20, respectively. “To date, the cumulative reduction in the list price of this product is 1.13 soles / gallon; likewise, in the last week there was no increase in the list price, despite the fact that the international market showed a recovery of 6.5% ”, he comments. Likewise, the price of bottled LPG was reduced by 0.17 soles / kg and the price of bulk LPG by 0.39 soles / kg, having a single sale price of 1.36 soles / kg from 04.28.2020 to 05.15.2020. However, as of 05/16/20, the price increased by 0.02 soles / kg, considering the update of the price list of our local supplier. Along these lines, it affirms that it will gradually transfer the reductions in the international price of fuels to the local market, respecting the above criteria and in line with its policy of setting prices for fuels in the local market, in order to continue operating and working in its plants to guarantee the permanent supply of fuels to the essential sectors for the fight against the COVID-19 pandemic. "As soon as international prices show a recovery, Petroperú will not immediately transfer the increases, given that it is estimated to have inventories purchased at lower prices. In line with this strategy, Petroperú has maintained gasoline list prices for the last four weeks, despite the recovery that the international price has shown during this period, ”he explained. It denies that the current pricing of its fuels has any relationship with the financing of the construction of the New Talara Refinery since this project has its own financing, much of which will begin to be paid when the new plant begins operations, through of the own flows that the future operation of said refinery will generate.
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Game Informations : Developer: Doug Trueman Platforms: Playstation - Computer Initial release date: April 28, 2000 at 8:49PM PDT Deep Pocket Gecko takes one of Eidos' more po[CENSORED]r characters and shrinks him down to the Game Boy. Gex, noted for his tongue-in-cheek approach to life, loses nothing in his diminutive size. Deep Pocket Gecko is a vast world of side-scrolling mayhem, with Gex using his tail to swat enemies, his tongue to snap life-restoring flies out of the air, and his reptilian acrobatics to jump around. There are 11 monster levels ranging from the snowy arctic to Egyptian tombs. Despite the colorful backdrops, the goals are generally the same. Having been sucked into a large television station, Gex must perform a certain number of tasks (like smashing three water towers, killing an evil Santa, and so on) to earn a remote control that he can use to enter further worlds. Once all of the tasks in all of the worlds have been completed, Gex will have enough juice to enter the domain of the evil boss Rez and end his reign. Deep Pocket Gecko features an astonishing 4500 frames of animation, which explain why every creature moves as smoothly as a lizard's tongue in slow motion. There are also new moves for our favorite Gecko: Gex can swim, bust a move on a snowboard, and even ride a kangaroo. Control is excellent, though his tail-bounce technique might take some getting used to. While this title doesn't possess the charm of some of the other Game Boy platformers, it does stand proudly on its own. Fans of the genre or those who want to pick up a decent game that will keep them coming back for more won't be disappointed. Four new characters appear in this sequel. Agent Xtra, a live-action female government spy and whom Gex must help rescue from Rez's clutches. Gex is also joined by her faithful butler, Alfred the Tortoise, who is a small character who refers to Bruce Wayne's butler, Alfred Pennyworth. Alfred basically helps and keeps Gex's secret lair, which is known as "Mission Control". Alfred can be found in parts of most levels and tailwhipping gives him helpful advice. The last two are Rex, a red dinosaur that Gex uncoiled from an ice block on the "Holiday Broadcasting" channel, and Cuz, Gex's cousin, whom Gex rescued from gangsters on the "Gangster TV" channel. System requirements: PC compatible Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
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v2, text and blur
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