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Everything posted by Dark

  1. Is it just us, or does it seem like there's a new item in the news every day about data breaches and scam emails? The attack on our PCs, Macs and phones has only escalated during the pandemic, with only antivirus standing in the way of hackers and cyber criminals. Fortunately, if you sign up for Bitdefender Total Security now, you stand to save an almost ridiculous 60% off the standard price. That's a huge discount on complete online security for up to five Windows, macOS, iOS and Android devices. And what makes Bitdefender so good? Obviously its basic virus protection is absolutely watertight - that's a given - but it's all the extras that really make it stand out from the crowd. Extra features like clean-up and maintenance tools, included Time Machine and even a VPN, for example. Not to mention just how easy it is to install and operate and how strong its mobile apps are. You can learn much more about Bitdefender Total Security by scrolling down or, if you just want to know how to get this antivirus deal, simply click on the relevant link to you below... Why do we rank Bitdefender so highly? There's a multitude of reasons why we rank Bitdefender Total Security as the world's best antivirus, all of equal importance to the user. Not only does it cover all your antivirus needs and deflects all possible threats coming your way - it also is extremely user-friendly and straightforward. Below we have listed our top five reasons for why we consider this antivirus software to be the best: Protects all systems: If you’re worrying that it won’t be able to defend your device, Bitdefender’s Total Security 2020 covers Android, Mac and iOS systems. Security: In our rigorous tests, we found that Bitdefender was one of the most impressive services out there for pure blocking of malicious software. So it will give you peace of mind once installed. Anonymity: All of its antivirus software seeks to ensure you remain anonymous online, also offering file encryption, firewall and anti-spam perks. Affordable: Despite its lofty position in our best antivirus countdown, Bitdefender still has extremely competitive prices in comparison to other antivirus software. No compromise necessary: Bitdefender says that all of its antivirus software preserves your battery and the speed of your devices, so they keep running smoothly. We found that it doesn’t significantly interfere with your system’s speed or battery life, unlike other antivirus software. Want even more security? Then head to our best VPN guide Sort your internet with today's best broadband deals (UK only) Apple user? Then get yourself dedicated Mac antivirus software
  2. Sometimes tinkerers tap a Raspberry Pi to fix a problem in their life. Other times, they grab the single-board computer just to see how far they can push it. This project shared by Ryan from The Garage Journal is a little different. The DIY display looks like a retro TV but doesn't have any sound. Set to loop the maker's favorite old movies, it's simply a piece of art. The retro TV display relies on a Raspberry Pi 4 for all of its primary functions. Ryan designed it to play his favorite classic flicks on repeat while displayed on a shelf. And if you do want to get some more functionality out of this vintage-looking display, you can. It's fitted with USB speakers for adding sound output. Ryan made the retro-style housing entirely from scratch. The switch panel on the front makes use of some really interesting vintage hardware, including a couple of toggle switches protected by switch guards that supposedly came from Apollo 16. The final unit stands on a curvy mount that allows the display to swivel. The power indicator light works as an indicator that tells you when the Pi 4 is powered on. According to the post, the maker encountered a small overheating issue (not uncommon with the Pi 4), but he easily overcame this by adding a fan. If you want to see more of Ryan's work, check out the official Garage Journal website and YouTube channel for more original content.
  3. The President of the Council of Ministers, Vicente Zeballos, announced that the compulsory social immobilization on Sundays to prevent the spread of the coronavirus (COVID-19) is under evaluation. During a meeting with the Peruvian Press Council and the National Society of Radio and Television (SNRTV), he indicated that any variation will be in response to technical reports from the Ministries of Health, Interior and Defense. Likewise, he indicated that the distribution of food baskets will begin in the coming weeks in 23 districts of Lima, which will be aimed at families in extreme poverty. "This new installment will start gradually, will be replicated in the provinces and we are coordinating with public and private institutions to promote it together," said Zeballos. On the other hand, the Prime Minister announced that the draft budget for 2021 will have as a priority the health and education sectors. "The project, which will be presented on August 30, will establish as priorities the health, education and actions that will be needed to consolidate the economic recovery," he said. Likewise, it announced that the transparency of the Reactiva Peru program, promoted together with the Central Reserve Bank, which to date has allowed loans for S / 27,000 million, will be strengthened. “The Government intervenes in this program as guarantor and public resources are being made available. Along these lines, it is necessary to demand transparency in the use of these funds, ”he added. The meeting was attended by the Ministers of Health, Víctor Zamora; of Economy and Finance, María Antonieta Alva; Labor and Employment Promotion, Sylvia Cáceres; for Development and Social Inclusion, Ariela Luna; and Justice and Human Rights, Fernando Castañeda. Also present were the president of the National Society of Radio and Television, José Antonio Miro Quesada, and the executive director of the Peruvian Press Council, Rodrigo Zimmermann, as well as the members of their respective executive councils.
  4. Game Informations : Developer: Kallie Plagge Platforms PC Initial release date: June 12, 2020 at 7:21AM PDT Editor's note: Due to embargo restrictions around spoilers, parts of this review are intentionally vague. We've done our best to explain certain parts of the game and our critique without discussing any story spoilers; however, if you want to understand the full context of some of our analysis here, we'll have another review up when The Last of Us Part II is officially out that discusses the story in greater detail and further explains our thoughts. This review will have the same score and will just serve as a deeper, more detailed analysis for those who want to read more. At the beginning of The Last of Us Part II, you get a glimpse of Ellie's life in idyllic Jackson, Wyoming. If it weren't for the walls surrounding the town, you could almost forget that the world is crawling with infectious monsters that would kill everyone in sight; its main road, blanketed in snow, is a charming row of old buildings with decks for sidewalks, more Old West town than post-apocalypse settlement. Its residents grow food, care for horses, tend bars, and even have dances and movie nights. Four years after Joel saved (kidnapped?) Ellie from the Firefly hospital, this is the life he wanted for her. The Last of Us Part II grapples with Joel's decision not through Joel, but through Ellie. This life is clearly not enough for her; she's distant and brooding, obviously conflicted about something. She's changed a lot. And when everything falls apart and she sets out in search of vengeance, you see her pain in its rawest, most brutal form. It's a devastating, gruesome story of revenge in which the purpose of violence gets muddied by its intensity. But as a character study, The Last of Us Part II is beautiful and haunting, and I found myself completely overwhelmed by the emotional weight of it. In some ways, I mean that literally. The game gave me stress nightmares, not because you kill a lot of people per se, but because playing as Ellie felt more like being dragged by my hair than being immersed in her mission. From the very beginning, I wanted to reach out and shake Ellie, as her proxy in all this, and get her to do anything other than what we were about to do. I knew her revenge quest was bad news before the killing and maiming really began. There are narrative reasons for that, though, and they do work. Being helpless as a player in the face of Ellie's destruction serves a grander purpose that I won't spoil here. The biggest issue is that the most impactful of her kills occur in cutscenes rather than in combat, and that obscures the purpose of combat's more upsetting aspects. The Last of Us Part II's combat is tense and exhilarating, though confronting in its brutality. Ellie is scrappy and agile, and moving through a combat arena is an art. Her movements are smooth enough that they almost look scripted; you can duck and dodge in a fight and deliver a return blow with a series of button presses that translate into a strangely graceful dance. You can accidentally alert an enemy to your presence only to slip through a tight space in the wall, vault through a window, and outrun your pursuer through a building to reestablish your cover and gain the upper hand. You can also easily get surrounded and die horribly, whether you're fighting people or infected. Navigating any given combat scenario is a puzzle in which you have to figure out exactly how to get from point A to point B with the resources you have. I'm partial to stealth when possible, and it's especially rewarding to decide how you're going to silently kill each enemy with only a flimsy silencer, two arrows, and your default knife. Should you kill the blind clickers first because they're strong and deadly, or should you kill the infected runners first because they can see you? Can you retrieve an arrow from a corpse to be reused on their friend? Most importantly, where's the exit? You can also find yourself going up against both humans and infected at the same time, and this is when combat is properly fun instead of just tense. By throwing a bottle, you can draw a clicker toward an enemy soldier and simply wait for them to kill each other. You can shoot glass above an enemy's head to send a runner or two straight to their location. You can simply take advantage of the chaos and start shooting indiscriminately. Regardless, it makes you feel clever and giddy and weirdly proud of yourself. Of course, that's if you numb yourself to the guttural screams of the man whose arm you just shot off or the awful gurgling sound of someone drowning in their own blood. Enemies use each other's names and aren't shy about crying out when they find their friend David or Rachel or whoever lying face-down in a pool of blood, suddenly dead from your silent knife takedown. Killing someone's dog is a priority, as they can track your scent and maul you to death, but you have to hear them mourn the dog in real-time. It helps--or maybe doesn't help--that the game runs flawlessly, even on a standard PS4, so there are no hiccups to dampen the viciousness. All of that surely exists to make you feel bad about killing people and their dogs. But like I said above, the kills that actually matter in the broader scope of the story happen in cutscenes. Some are triggered by a button prompt or preceded by a brawl, but it's all very controlled; it's not like you're killing these important people in a regular combat scenario, realizing with horror later what you've done. These are the kills that end up hurting the most, and they're going to happen no matter what you do or what you think of all the violence. That's why they work so well for the story, but that also leaves the rest of the bloodshed rather unexamined. Frankly, the fact that your enemies have names doesn't make them any less in your way. You have to do what you have to do to get to the next location, and you want to do that to see where the story goes next. This disconnect between the video game-y aspects and the grander narrative is compounded by looting and collectible-hunting. Looting during a fight is exciting, especially when you find the one extra bullet you need or a bit of health that can keep you going. But more often than not, I'd loot and look for collectibles only after I'd killed every enemy in the vicinity. It's far easier and safer, for one, and I didn't want to miss any of the interesting sub-plots found in scattered notes and photographs just because I wanted to kill fewer people. Finding collectibles and piecing together the stories held within them is rewarding and paints a picture of the outbreak as it developed through the years. A bank robbery gone wrong sticks out as a favorite, and there are quite a few other stories worth finding. A lot of the time, seeking out these collectibles will force you to get creative--things like breaking windows to bypass a locked door or swinging on a cable to get to an area that's just out of reach. There's nothing so difficult that you feel like a genius for figuring it out, but it does make you feel appropriately resourceful. Most of the time, there aren't any collectibles to find in combat-heavy areas. But there are still notes and things to find when enemies are around, and as a result, I ended up scouring every corner of every area in the hopes of finding something cool. Because most combat arenas give you multiple avenues of attack and escape, though, I ended up backtracking through most of them to try to find things, and that can severely disrupt the pacing. The nooks and crannies that work well in combat just become one more place to look for a note or trading card, and the fact that you're looking for trading cards at all often feels too game-y for the otherwise sobering tone. I ended up enabling an accessibility option called high-contrast mode to help with my collectible hunt. When toggled on, it mutes the background, removes textures, and highlights interactable objects and enemies. I used it after clearing an area of enemies to speed up the looting part, and while it wasn't the most elegant solution, it did help the pacing. It's one of a litany of accessibility options, too, which allow you to fine-tune the gameplay, sound, and visuals to your needs. It's a commendable suite that's incredibly inclusive. In the second half of the game, these exploration issues persist, as do the horrors of combat and violence. But for reasons I can't explain due to spoiler restrictions, the narrative shifts significantly at a certain point, and the context of everything you've done up until then changes along with it. There's a lot I want to say that I'm not allowed to until the game is out, but this half of the game is the reason anything in it works at all. It examines a lot of the violence that happens early on, though not all the violence in general, and it's where the story finds its meaning. system requirements. Can I Run it? Test your specs and rate your gaming PC. System requirements Lab runs millions of PC requirements tests on over 6,000 games a month.
  5. My old friend and STAFF partner, I know you will do well because you know the rules of this community well, I would be happy if you return to this community as "Global Moderator", now I will give you my support. Good Luck! From me #PRO
  6. Good guy, in a short time he learned new things in this community and respect the rules, I trust you can do a good job for STAFF. From me : #PRO
  7. Apple will discontinue its iTunes U app for remote education at the end of 2021, replacing it with the newer Schoolwork and Classroom apps, the tech giant said Wednesday on its support page. The move doesn't come as a surprise: iTunes U hasn't received a feature update since 2017. And as most schools moved online during the coronavirus pandemic, the Schoolwork app recently got an upgrade to let teachers manage assignments and information for students remotely through the cloud. Meanwhile, the Classroom app can also turn the iPad into a teaching assistant, helping teachers guide students through lessons and track progress. Teachers and students still using iTunes U -- which had 1 billion downloads back in 2013, most of which were outside the US -- will be able to continue doing so during the 2020-21 school year, but will have to move any content over to Schoolwork by the end of the academic year. Since the coronavirus pandemic hit, Apple has made a number of remote education moves, including the creation of a remote learning resource site, an education video series and coaching sessions on teaching for educators and parents. It also improved its iCloud collaboration capabilities to let people share entire folders and added features to its iWork software, like the ability to edit offline. For more, check out K-12 online classes and activities to continue school at home during coronavirus.
  8. TSMC’s company chairman said at an annual general meeting Tuesday that it could quickly replace client Huawei if the U.S. federal government's ban on selling to the Chinese company’s chip division goes through, according to Reuters. This, in turn, means that TSMC might be planning to fight to keep Huawei, and that its spot could still be unclaimed. This news comes on the wake of a continued trade war between the U.S and China, during which the U.S. blacklisted Huawei over supposed security concerns with the Chinese telecommunications company. This prevented domestic companies from shipping to Huawei without a specialized license, but recently the U.S. sought to expand the Huawei ban to foreign companies by requiring any foreign manufacturers who use U.S. chipmaking equipment to also acquire a license before supplying to Huawei. The new foreign Huawei ban is set to take effect within 120 days, which leaves companies scrambling to either adjust or gain leniency. TSMC, for instance, is now working to open a 5nm fab in Arizona, which could strengthen ties with the U.S. government enough help get its Huawei ban lifted. Speaking about the potential of losing Huawei as a company, TSMC Chairman Mark Liu said “We hope that won’t happen,” Reuters reported. Should the ban go into effect, Liu reassured, “If it does, we will replace it in a very short time.” That’s interesting news for the chip market, since the possibility of a gap existing implies that AMD or Apple has not laid claim to the capacity already. This could be because of TSMC’s hopes to keep Huawei as a client. According to Reuters, the company is still considering the possibility of applying for an exemption. Still, that doesn’t rule out that the manufacturer might be negotiating with other companies behind the scenes just in case. Huawei is currently TSMC’s second largest client behind Apple, with Nikkei Asian Review claiming that it accounts for 15-20% of the company’s annual revenue. Being able to lay claim to that order gap could mean far more supply for companies like AMD or could relate to Apple’s plans to have TSMC develop new Arm-based chips for them.
  9. Approximately two million people have not yet entered the Universal Family Bonus that the Government of Martín Vizcarra offers to all those in a situation of economic vulnerability. Consequently, the subsidy is intended for 6.6 million people whose head of household does not have a fixed income. The Minister of Development and Social Inclusion, Ariela Luna, pointed out a few weeks ago that the bond would begin to be paid from May 20. There were many problems with the web portal created by Reniec so that the beneficiaries of the Universal Family Bond can see when and where they can collect the S /. 760, but finally it went into operation without any problem. -Universal Family Bond: ways and means of payment and how to collect the 760 soles of the subsidy -Universal Family Bond: what Vizcarra said about the payment of 760 soles -Universal Family Bonus: when does the payment of 760 soles start -Universal Family Bonus: when will the platform be, link and deadlines to request it -Universal Family Bonus: is there a link for the second group to collect the benefit? What do I need to apply for the voucher on the Reniec site? As Minister Luna explained a few weeks ago, the beneficiaries of the Universal Family Bond are those who have not received any other subsidy and who are part of that 75% of Peruvians whose heads of household do not have a fixed income. She also added that, if they are not listed, some people who need the voucher will be able to register on the same Reniec page. The condition is not to have a fixed income and not to have received any bonus, so that the State can cross that data and pay the subsidy. If the subsidy did not come to you, there are ways to claim.
  10. Game Informations : Developer: Alexander Kintor Platforms PC Initial release date: December, 1995 Few games have a history as deep as Lode Runner's. The game has gone from its roots on computers like the Apple II and the Atari 800, to 8-bit console systems like the NES. It also appeared in arcades. But most of these versions kept the same basic gameplay: Get all the gold, avoid the monks, and dig lots and lots of holes. Lode Runner 3-D is a major departure from the gameplay that has served the Lode Runner series so well for more than a decade. Sure, you may still be getting gold, avoiding monks, and digging a ton of holes, but bringing the series into 3D changes enough to make it only loosely feel like the older games, and the resulting game manages to be interesting, though not nearly as addictive as other games in the genre. A good portion of the levels in Lode Runner 3-D is sans monks. These levels give the game a much slower, more cerebral feel. You won't just be running around burying monks and quickly grabbing all the gold. Instead, these levels force you to think before you act. Even the levels that do have the monks move at a fairly slow pace, mostly due to the deliberately dopey monk AI. It's a good thing the monks aren't smarter, because if they were given more than half an electronic brain, the game would be just about impossible. As it stands, there are already several levels in the game that are hard enough to warrant kicking in your TV screen. The game is broken up into five different worlds. Each one gets a bit more complicated than the last, introducing new obstacles and objects to work with. To progress to the next world, you must find five cards in the previous world. You can find the five cards without completing every level in a world, so you can occasionally skip ahead to a different world if the level you're currently on is giving you too much trouble. Graphically, Lode Runner 3-D is adequate, but nothing really stands out - except for the occasionally troublesome camera angles. You do have camera control, but it isn't quite as sticky as it should be; instead, it wanders back to the default view without your permission. The music is, for the most part, upbeat and quite generic. The game controls reasonably well, but you'll occasionally get stuck on corners and curves. Lode Runner 3-D is by no means a bad game - the game is long and challenging. However, it's an easy game to put down, and a hard puzzle game to get addicted to. You'll definitely want to play this one before purchasing it. System requirements: PC compatible Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
  11. The Amazon Kindle Unlimited price includes unrestricted access to a whole library of ebooks and more, which means you're covered for all your reading needs whatever you feel like getting stuck into. It's worth remembering that you can only store up to ten titles on your device at once, however, though it's easy to swap these titles out so you'll never get stuck paying for something you don't ultimately enjoy. One of the latest subscription services to hit the Amazon suite, Kindle Unlimited not only offers free books for your cash, but you can also grab free magazines and even free Audible audiobooks with select titles. The Amazon Kindle Unlimited price is $9.99 / £7.99 / AU$ 13.99 a month, with unlimited access to over one million books, two thousand audiobooks, and a wide selection of magazine subscriptions. That's a fantastic price considering an Audible subscription will set you back far more per month, and can offer fewer audiobooks for your money. It's worth noting that this subscription operates on a 'borrowing' service, so you'll only be able to hold 10 titles in your library at a time, and these will not be available once the membership ends. The Kindle Unlimited price remains the same whether you're a Prime member or not, and is not automatically included in your Prime subscription. Plus, you can always find a free trial if you want to test out the service before you put any cash on the table. Is the Amazon Kindle Unlimited price worth it? Rather than spending money on individual ebooks, magazine subscriptions, and audiobooks, it is far more cost effective to wrap all those products up under the Amazon Kindle Unlimited price. With a massive range of titles on offer, you'll never be stuck for choice, but perhaps the feature that lends the most value to this subscription is those Audible audiobooks. If you want flexibility in how you consume your books, you can easily jump between reading the content on your screen and listening to an Audible narration. Considering an Audible subscription itself will set you back $14.95 / £7.99 / AU$16.45 for fewer audiobooks per month, Kindle Unlimited really is a no-brainer. The only hiccup comes from the fact that you are limited to the 2,000 Kindle Unlimited titles with this feature available. However, if you're after the option of an audiobook narration rather than simply seeking out audiobooks themselves, this is a fantastic offer. If you want to check if the price will be worth it for your own reading habits, you can always grab a Kindle Unlimited free trial to scope out the experience before you buy. Is the Amazon Kindle Unlimited price included with a Prime subscription? Amazon Kindle Unlimited isn't included with a Prime subscription as standard, and unfortunately there are no price reductions available for Prime members. Prime Reading is the Prime-member equivalent automatically included with your subscription, but offers a reduced range. Which ebooks are included in Kindle Unlimited? Kindle Unlimited does not provide full free access to the entire Kindle library. Instead, a selection of more than a million titles are included in the Kindle Unlimited offering. You can easily browse the books and magazine subscriptions that are covered from the Kindle app to get a sense of what's on offer here, however there's a fantastic range of genres to choose from, plenty with their own Audible narrations as well. Do I need a Kindle ereader to use Kindle Unlimited? You don't need a Kindle ereader to take advantage of the free books on offer with Kindle Unlimited. In fact, you can use Kindle Unlimited on a massive range of iOS, Android, Mac and PC devices thanks to the Kindle App. Plus, you can sync your progress across all your devices to make sure you never lose your place.
  12. The Raspberry Pi is well-known for its size and value, but soon it could be recognized for its considerable performance. A few months ago, the Raspberry Pi Foundation announced the development of Vulkan support on the Raspberry Pi 4. Today the team released an update regarding the current state of the project as well as demo pictures to show their progress. Vulkan is a cross-platform graphics API. In January, the team managed to render a colored triangle using just a small portion of the Vulkan 1.0 API, but today they're using the Khronos Conformance Test Suite to pass over 70,000 tests. The demo pictures are visually impressive, especially when placed alongside the triangle rendered in January. However, the team has quite a bit of work ahead of them before the driver can be used in something as demanding as a video game. Until then, the workload is simply too complex to handle. The team already has an action plan lined up for the next couple of months. They intend to provide basic support for the Vulkan 1.0 feature set and then move on to CTS conformance. If you want to read more about the current state of development, check out the full post on the official Raspberry Pi blog.
  13. The Universal Family Bond, designed to help all families whose head of household does not have a fixed income, continues to be distributed throughout Peru. The President of the Republic, Martín Vizcarra, pointed out several days ago that 4.7 million households have already received the subsidy, while more than 2 million are still waiting for it. “Sometimes, due to the dispersion of households in the rural sector, it is more difficult to reach them, as it is also difficult to reach households that are not clearly identified, that is why we have allowed them to register and surely from the Next week we started with those families that were not initially considered, ”said Vizcarra the previous week. This means that since yesterday, Monday, June 8, more than two million Peruvians could receive the Universal Family Bonus; these are, in fact, those who registered on the website that Reniec inhabited so that those who had not been included in the list of beneficiaries registered in the National Registry of Homes. Is there a link from the second group to collect the benefit? The link is the same as for the first group. Citizens who have received the SMS in which they are notified that they have been registered in the National Registry of Homes must enter this link to follow the instructions and make the respective payment.
  14. Game Informations : Developer: James Mielke Platforms: Nintendo 64 Initial release date: April 28, 2000 at 9:34PM PDT Import-savvy fans will recognize Penny Racers as the domesticated version of Takara's Choro-Q 64. Basically the N64 addition to the Choro-Q series, which originally made famous on the PlayStation, revolves around a slew of wacky superdeformed cars and trucks that, naturally enough, are all trying to get to the finish line first. Duh! Penny Racers attempts to improve on this "concept" by adding four-player racing to the mix. Does it match up, or surpass, the previous installments of its 32-bit counterpart? Hardly. Sure, the cars and tracks found on the PlayStation were cartoony enough, but the graphical complexity found in Penny Racers sinks to a new low. Simpler than even Mario 64 or Pilotwings, Penny Racers makes Mario Kart 64 look like Sonic Adventure. Bland, color-by-number track design offers little in the way of detail, and the complete lack of light sourcing and the generally slow pace of the game give Penny Racers an anemic visual impression at best. Perhaps the most aggravating thing is that the cars (which are simple, low-poly-count designs) still have the blocky, non-anti-aliased look of the PlayStation version. Surely with all the power of the N64, the cars could have been made to look a touch better? Graphic faux pas aside, the gameplay has also taken a turn for the worse. Driving in Penny Racers feels like you're always riding on a dusty highway, and while that may be fine for some of you cowboys out there, the utter lack of grippage in this game wears extremely thin on the patience. Sure you can do barrel rolls(?), but this technique adds little to the game. Presumably this tactic was added to give you an option, while trying to avoid the Wipeout-esque weaponry available to all of the racers. Whoa, is that a land mine? Hey, barrel-roll out of the way! Once you adjust to the slide-a-thon, you might actually wind up in first place, at which point you'll be able to start upgrading your car, which is really the only saving point of this game. The Choro-Q series has always been about customization, and it's no different here. Tons of different options await the best drivers: dozens of car types and styles, multitudes of accessories and colors, etc. Having the patience to access all of these prizes is another matter. Musically, most people will want to turn down the chirpy, 16-bit-sounding music before it raises their blood pressure too high. A tweaky, bleepy, honking apparition of a soundtrack "graces" Penny Racers, which makes one glad for the volume control in the game. The best advice is to turn it all the way down. If you have four people in your household impervious to the many visual and musical assaults found in the game, there is a four-player mode. Due to the graphic simplicity of the game, there is little loss of detail in four-player mode, and the frame rate stays moderately high. Now four people can trudge their way through the game at once! Basically this game is for parents who don't know any better and who want to get their kids something that will keep them out of their hair. Mario Kart 64 or Diddy Kong Racing are still better bets, since the Choro-Q 64 engine is showing its age and showing it badly. System requirements: PC compatible Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
  15. Maintenance softwares are fantastic tools that allow you to keep your Mac device running efficiently, but using them isn’t always very convenient. Since most maintenance apps are specialized, I’ve often had to download several different ones to achieve system-wide benefits – and it can be a headache to try and get all of these running properly at once. Thankfully, though, I found an easier solution: CleanMyMac X. CleanMyMac X offers an all-in-one solution that optimizes your system’s storage, security, and speed, and it does so without requiring you to dig through complex and confusing settings menus. With just a few clicks, I’ve been able to use CleanMyMac X to make my Mac as good as new. As someone who frequently downloads new files all the time, I’ve noticed that in recent years, file sizes have constantly been getting bigger and bigger. Therefore, it has been crucial for me to get the most out of my Mac’s storage, and CleanMyMac X helps me do that with its extensive cleanup system. This system scans my Mac and removes miscellaneous files and data that are hidden away or that I never end up accessing. For example, the cleanup program has removed old log files, language files, photo cache data, and more from my system. These files are useless to me, but they take up valuable space that I would much rather attribute to university projects or things I’m writing for work. With just a click or two, CleanMyMac X cleanup gives me the opportunity to do that. Malware and spyware have been a threat to internet users since the dawn of the technology, and that isn’t going to change any time soon. As someone who browses a wide array of websites daily, I can attest to the importance of protecting yourself against intrusive computer viruses. CleanMyMac X comes with a state-of-the-art Malware Removal module that thoroughly scans your system for malware, spyware, adware, and other malicious programs that may be hiding in the shadows. After the scan is complete, you can then purge your Mac of any found threats. Aside from protecting you from the important information on your system becoming compromised, this also will boost the overall speed of your Mac considerably. And thanks to consistent and frequent updates, CleanMyMac X’s Malware Removal will always be one step ahead of cyberthreats. When I used it to clear my Mac, I noticed that the system itself would boot a lot faster, as would numerous apps that I use for work and recreation. This software also features a Privacy module that you can use to wipe out all traces of your activities system-wide in one fell swoop. This includes chat history, browsing history, cookies, downloads, recently accessed item lists and more. Keeping your Mac running as fast as possible is the best way to boost your productivity or improve your recreational experience, and CleanMyMac X’s Optimization system goes to great lengths to help reduce slowdowns. After performing a system scan myself, the module allowed me to remove or disable apps and programs that were either not responding properly or were using an excessive amount of resources. There’s a Maintenance widget, too, and I frequently use it to run maintenance scripts, free up system RAM, and repair disk permissions so that app errors get cleared up.
  16. This Raspberry Pi project is guaranteed to have you seeing stars. Created and shared by RemovedMoney326 on Reddit a couple days ago, it uses the recently released Raspberry Pi High Quality Camera module to act as a portable astrophotography rig. According to RemovedMonwy326, the ultimate goal was to create a telescope mini-computer that's capable of both astrophotography and night sky simulation. The maker built the project on top of a Raspberry Pi 4 with 2GB of RAM, noting that a version with more RAM, like the 8GB Raspberry Pi 4, wasn't necessary. They also used a 3.5-inch touchscreen as a viewfinder for the camera. video en curso The Raspberry Pi High Quality (HQ) Camera can easily mount to a telescope using a 1.25-inch C-mount adapter. The unit receives power from the USB slot on a laptop and can be used almost anywhere. The setup uses KStars, an open-source planetarium software, to help with sky mapping. It also leverages the KDE platform, making it compatible with the Raspberry Pi. There are already plans in the works for more upgrades—including a GPS module and larger motorized scope. "The software side of things is tricky though, and I will need a little more time to get used to controlling the HQ Sensor with Python for proper images of the sky, as well as a more touch-friendly interface for the touchscreen side of things," RemovedMonwy326 said on Reddit. "Right now, it serves more as a viewfinder, with the camera preview and KStars for looking up a given object's location on the sky. But for actually taking the pictures/controlling the sensor, I still need to use my laptop with a remote desktop [connection to] the Pi, as well as a USB connection for powering it." Be sure to follow RemovedMoney336 on Reddit and Github for more updates on this awesome project.
  17. The Ministry of Health (Minsa) reported that the number of coronavirus infections in Peru has so far amounted to 196,515, while that of the deceased is 5,465. If the figures for Saturday are compared with those for today, it is observed that in the last 24 hours 4,757 new positive cases were diagnosed and that 164 new deaths occurred. In its latest report, the portfolio also revealed that 86,219 people managed to overcome the disease, so they were discharged from a health facility or completed the period of home isolation.
  18. Game Informations : Developer: German Gutierrez Platforms: Nintendo 64 Initial release date: April 02, 2000 at 9:14PM PDT Nintendo's first attempt at capturing the magic of professional basketball, NBA Courtside, was a meager one at best. This time around Nintendo hasn't held anything back, and Courtside 2 is simply a much better game that not only looks and plays better than the original but offers players so much more, with goodies like its NBA Showtime-style arcade mode. Of course, the game features the full NBA license, which lets it include all the teams and players from the NBA. The game has the usual modes you would expect, like exhibition, season, three-point shootout, create-a-player, and arcade. Courtside 2's arcade mode is a huge surprise and is really what an arcade mode should be - an over-the-top, crazy-dunking, rim-rocking good time. The arcade mode throws out all the normal rules of basketball. But unlike other arcade modes, NBA Courtside 2's gives you some crazy new rules that make it a bit like MTV's Rock 'n' Jock B-Ball Jam. For example, hot spots that appear on the floor are worth five, ten, or 15 points if you can shoot a basket from the spot. In addition to the hot spots, the game features a momentum meter that builds in your team's favor with every shot you put in the basket. Once a team fills its side of the momentum meter, the team basically catches on fire, NBA Jam-style. The ball leaves smoke trails, and you can land three pointers more regularly. Last but not least, you can dunk from the three-point line. There are a few other features like sonic boom dunks, which make all the opposing team players fall to the floor. It's really a whole lot of fun, especially with two or more players. The gameplay and control are decent and responsive. The players do, however, have a bit of animation time that you must take into account when playing. The two control schemes for advanced and basic play make it easy to get into the game, while still giving you more to learn. The AI on the hard-difficulty setting is remarkably bright. The computer will force you to move the ball around and wait for an opportunity to score. Sure, you still have transitions where the computer won't get its defense set up in time, and you'll be able to sneak in a quick field goal. More often than not you'll be strapped to find an easy two. On the lower settings, the computer makes stupid mistakes and fails to capitalize on the ones you make. You can literally leave a CPU-controlled man unguarded in the paint after he receives the pass and he'll just hang out for awhile and not realize he's got an open shot. Once you do get a feel for the game and the advanced control scheme, bump up the difficulty setting, and most of the stupid mistakes the computer makes on the lower settings will disappear. Graphically, Courtside 2 is a whole lot better than last year's game. The game this year runs in a nice, high-res graphics mode - even without the expansion pak. If you do have the 4MB expansion, the game will use its extra memory to show longer replays. The players' faces this year are a lot more detailed and defined than they were in the last game. Each head uses 2000 polygons, making each player look a lot more like his real-life counterpart. The animation of the players on the court looks a lot smoother this year. The players all run, dunk, shoot, and perform the rest of their moves quite naturally. Kobe Bryant and Jelani McCoy were motion captured for the game, so when you see Kobe go up for a dunk in the game it really is Kobe doing the dunk. The only graphical issue the game has is the collision detection and clipping that seems to have problems when the players are close together under the net. You can see some of the players' arms pushing through one another, but even this is extremely minor since you only really notice it during the replays. During the instant replays and free throws, you can see facial expressions changing. While this is a nice touch and does look pretty good, you can only appreciate them during the close-ups. All the action in NBA Courtside 2 can be seen from just about any angle. The game includes nine preset camera angles, and each angle also has a zoom setting that lets you move the camera closer or farther away from the court. While Courtside 2 gets the job done in the audio department it certainly doesn't go the extra mile. The play-by-play announcing and color commentary provided by Chick Hearn and Stu Lantz are fair. Their comments are limited but have enough variation to keep the announcing tolerable well into the season. The sound effects, while adequate, seem a little flat. In the end, Kobe Bryant is a solid basketball game that any fan of the sport will enjoy. The arcade mode is a huge bonus that by itself is almost worth the price of the game. If you're a fan of both traditional basketball game simulations and over-the-top arcade-style basketball games like NBA Showtime, Courtside 2 is the game for you. System requirements: PC compatible Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
  19. Apple's annual developer's conference WWDC is just weeks away, which means we may soon find out what new features Apple has in store for the iPhone with iOS 14. But in the meantime there are plenty of rumors to unpack about what we can expect. Over the past few months, a number of Apple rumor sites have reported getting their hands on early test versions of iOS 14 with details about everything from interface changes to new apps. And while we can't know for certain whether or not these leaks are the real deal, or whether the changes listed will even make it to the final build of iOS 14, there's plenty to be excited about. Launch date If all goes according to plan, which so far it has not, Apple will introduce iOS 14 at WWDC 2020, which starts on June 22. This year the conference will be held virtually, but we're still expecting it to be announced at the keynote that usually kicks off the event, alongside all the other major software update announcements. In the past, the announcement was followed by the release of the developer beta, then the public beta a few months later, with the official release of iOS at the iPhone launch event in early September. But this year the timeline is subject to change. The coronavirus pandemic is rumored to have caused production delays for the next iPhone and Apple may be forced to push back the launch event, along with the release of iOS 14, to October. Apple has yet to comment. Updates to the home screen The home screen may look drastically different in iOS 14. According to 9to5Mac, iOS 14 will bring a list view option that would allow you to organize apps as a list instead of the current grid view. The Apple Watch already allows you to view apps listed alphabetically, but on the iPhone you'd also be able to sort them by most used or by the number of unread notifications. Changing default apps Since the existence of the iPhone, Apple has made its own preinstalled apps like Maps or Music the default choice. This may change in iOS 14, as rumors suggest Apple could allow you to choose third-party apps instead: Spotify instead of Apple Music, Google Maps or Waze instead of Apple Maps, or Chrome instead of Safari. @ mentions in Messages Apple's Messages app is rumored to be taking a cue from other messaging apps like Slack and WhatsApp by allowing you to mention specific people in group chats by adding an @ symbol before their name. According to MacRumors, the app would also include an option to delete a message once it has already been sent or mark a message as unread as you would with an email. We're also expecting a new batch of emojis along with some new tricks for Animojis and Memojis. iPad-like multitasking features iOs 14 may also bring multitasking features to the iPhone. Apple Leaker Ben Geskin posted a video on Twitter of what this would look like on an iPhone 11 running an early version of the OS. Since then people have responded saying it's just a current jailbreak version rather than an iOS 14 feature. Apple is rumored to be launching an iPhone 12 Max with an even larger screen than the current Max which would benefit from more iPad-like features, but that doesn't mean we will see it in this version of iOS. New features in Safari Siri can already translate words and phrases, but iOS 14 could allow you to translate text on your screen. According to 9to5 Mac, Safari will get translation powers similar to those found on Google Chrome and allow you to toggle between languages at the click of a button, even if you don't have cell signal or Wi-Fi. The report also mentioned it may be available on some of Apple's other apps as well. Safari may also gain Apple Pencil support with the ability to use it as a cursor to click and scroll as well as take notes or mark-up pages. More accessibility options Yet another 9to5Mac report also mentions an accessibility feature that would allow you to translate sounds, like the sound of an alarm ringing, or even a crying baby, into haptic feedback for people with hearing loss. A new workout app There are also two new app rumors to be coming with iOS 14. The first one is a workout app that would guide you through different exercise routines. According to MacRumors, this would include running, cycling, rowing, strength training, dance, yoga and a number of other activities. The app would also be available on the Apple Watch and Apple TV. The report says the app would be free, but Apple may charge a subscription for the service, or put more premium content behind a paywall as it does with Apple News Plus. Augmented reality app Apple may also be working on a new augmented reality app for iOS 14. The app, mentioned in 9to5Mac, would allow you to get more information about a physical product you're seeing at a store without having to search for it online. The report references the Apple Store and Starbucks at launch, but it could be expanded to other retailers as well. Compatibility All the rumors so far suggest that iOS 14 will be compatible with all devices running iOS 13. This is good news for people holding on to older devices, as previous iOS updates have excluded older models of the iPhone and iPad.
  20. Mechrevo, a po[CENSORED]r laptop manufacturer in China, has released the Code01. As reported by German publication ComputerBase, the Mechrevo Code01 is one of the first Ryzen 4000-powered devices to debut without a discrete graphics card. Mechrevo taps AMD's Ryzen 4000 H-series 7nm Zen 2 APUs to power the Code01, more specifically the Ryzen 5 4600H and Ryzen 7 4800H. As a quick recap, the Ryzen 5 4600H has a six-core, 12-thread design that runs with a 3 GHz base clock and 4 GHz boost clock, while the Ryzen 7 4800H packs a eight-core, 16-thread configuration at a 2.9 GHz base clock and 4.2 GHz boost clock. Since the Code01 doesn't rely on a discrete graphics option from Nvidia or AMD, the Zen 2 APU's integrated solution is in charge of all graphics duties. In the case of the Ryzen 5 4600H, there are six Vega Compute Units (CUs) at 1,500 MHz, whereas the Ryzen 7 4800H has seven Vega CUs at 1,600 MHz at is disposal. AMD markets the Ryzen 5 4600H and Ryzen 7 4800H with a default TDP (thermal design power) rating of 45W. Nonetheless, the Zen 2 chips support cTDP (Configurable TDP) that spans between 35W to 54W so laptop vendors have headroom to play with their performance. In the case of the Code01, Mechrevo touts a thermal envelope up to 54W, meaning the Ultrabook exploits the Zen 2 chip's full potential. The device appears to feature a cooling system that consists of two heat pipes for heat dissipation along with two cooling fans for expelling the hot air out of the Ultrabook via the two air outlets. The Code01 breaks cover with a 356.4 x 233.67 x 16.8cm footprint and weighs just 1.47kg. The design incorporates thin bezels that measure 3mm to uphold a body-to-screen ratio up to 87%. Despite the slimness, Mechrevo managed to put a HD webcam and microphone in the top bezel. The Ultrabook features a 15.6-inch panel with 178-degree viewing angles and a backlit keyboard. The display outputs a Full HD (1,920 x 1,080) resolution covering 100% of the sRGB colour space with a Delta E ≦ 2 color accuracy. Mechrevo didn't specify the maximum brightness for the display, though. The Code01 comes equipped with two SO-DIMM DDR4 memory slots, and Mechrevo sells the Ultrabook with up to 32GB of DDR4-3200 memory. There's a conventional M.2 PCIe 3.0 x4 slot for storage, and Mechrevo rolls with Samsung's PM981 and PM981A NVMe SSDs. You can spec the device with a 512GB or 1TB drive. Mechrevo confirms Wi-Fi 6 support on the Code01 and, although the brand doesn't mention Bluetooth connectivity, we expect the Ultrabook to have it. The device comes with one HDMI 1.4 port, two USB 3.1 Type-A ports, one USB 3.1 Type-C port, one USB 2.0 Type-A port, a Gigabit Ethernet port and a 3.5mm heaphone jack. A microSD card reader and Kensington security slot are also present. The Code01 sports a 91 Wh battery, however, Mechrevo refrains from throwing around battery life numbers. The company provides a 90W power adapter to feed the Ultrabook. Fortunately, the device supports fast charging through the USB 3.1 Type-C port for up to 90W. As a result, you can purchase one of those small 90W Type-C chargers if you don't fancy lugging around the big power adapter. Mechrevo has put the Code01 up for purchase at the Chinese retailer Tmall. The base configuration with the Ryzen 5 4600H, 8GB of memory and 512GB SSD starts at 4,699 yuan or $664. A similar configuration but with the Ryzen 7 4800H costs 5,099 yuan, which converts to $720. It's unlikely that Mechrevo will launch the Code01 outside of the Chinese market. TongFang, which is the rumored ODM for the Code01, also does business with some western brands so it's possible that you might find similar offerings from well-known names like Maingear or Walmart.
  21. In the country about 14 thousand deaths are registered, between confirmed and suspected, by COVID-19 in the country, said this Sunday César Munayco, deputy executive of the National Center for Epidemiology of the Ministry of Health (Minsa). The expert clarified that a figure corresponds to the confirmed cases of deaths by COVID-19, which is 5,301, data that is reported to the Pan American Health Organization and the World Health Organization. While another number corresponds to suspicious cases that comes from the National Death Information System (Sinadef). I think that yesterday or the day before yesterday there were 14 thousand cases, and we also analyzed that figure. What is reported are confirmed cases, but we still analyze suspected cases. We analyze those and they are included, they are added to the list of confirmed, "he explained to Expansión de Noticias de Domingo. The expert from the National Center for Epidemiology of Minsa explained that to confirm a death from COVID-19 there must be three criteria: the epidemiological one (if he has had contact with an infected person), the laboratory and the clinical one. "If it does not have all three criteria yet, even though it has a positive test, it cannot be considered confirmed," he said. César Munayco affirmed that there is an "excess of deaths" from COVID-19 in the country, although he maintained that this situation occurs during all pandemics. "Just now we will be able to know exactly how many people died having a basic cause of COVID-19 only within a year. Once the year 2020 closes, it will be possible to identify and analyze patient by patient, case by case, if he died from COVID- 19 or another disease, "he said. Newsletter Everything about the coronavirus COVID-19 has put everyone on alert. Subscribe to our newsletter All about the coronavirus, where you will find the most relevant daily data from the country and the world on the progress of the virus and the fight against its spread.
  22. Game Informations : Developer: Jeff Gerstmann Platforms: Computer Initial release date: April 30, 2002 at 9:14PM PDT Deadly Arts is a bandwagon-hopping 3D fighting game from Konami. While it has one or two interesting modes, the gameplay is incredibly generic, and the character design is completely drab. Where Deadly Arts differs from other 3D fighters is in its create-a-fighter option. The option is surprisingly full-featured when compared with the rest of the game. You can pick from various hairstyles, body shapes, heights, and faces when dealing with your fighter's appearance. Once finished, you pick one of the stock characters to fight against. As you win, you'll be able to learn moves from the other fighters, eventually piecing together the best moves from each of the other characters. The other interesting mode is the tag mode, where you form a three-person team. You can switch characters at any time, but just like baseball, once you take a guy out, he's out for the rest of the match. The game plays similarly to Virtua Fighter, in that you have punch, kick, block, and evade buttons. The combo system is fairly simplistic, allowing people to pound on one button and get two or three hits. You can also strike opponents when they're down. If time runs out, various scores are tabulated, and the score leader, rather than the energy leader, wins. The characters in Deadly Arts lack life. They all reek of the cookie-cutter character design common in second- and third-tier fighters. Also, the character animation is really lackluster. The game's graphics are very plain, and the stages can cause quite a bit of slowdown, especially when they have to use foreground transparencies to keep the characters visible. Deadly Arts is just too basic. It doesn't have any truly distinguishing characteristics, and the gameplay just isn't interesting in any way. Don't waste your time or money on this one. System requirements: PC compatible Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
  23. Duerme, su mensaje de ella no llegara men xd

  24. Con choco me demuestras tu amor hacia mi? ? después te todo que hice por ti bebe mi princesa ?  XD 

     

    LA DECEPCIÓN HERMANA. 

    1. Adriana

      Adriana

      Que bien me conoces alpaca JAJAJAJAJA?

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