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Everything posted by Dark
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One of the most common conversations in specialized gaming keyboard forums is about the most optimal materials for the so-called Keycaps, that is, for the keys themselves. But, the question always arises about which is the most optimal material and quality for gaming, always talking about durability. Is it more optimal to choose an ABS or PBT keyboard or keycap set? Doubt corrodes every gamer worth its salt. And it is that when it comes to depositing money in a peripheral as important as a gaming keyboard, it is looked at to the minimum, mainly because the player has to do the keyboard and not the other way around, even if it seems otherwise. Speed, precision and above all durability are increasingly valued, so distinguishing between good keys and others that are not key. ABS vs PBT, what is more recommended for a gaming keyboard? ABS-vs-PBT-2 Before answering the question, we are going to know a little about what type of materials we have in hand, mainly to understand the reasons for the answer. ABS is the acronym for Acrylonitrile Butadiene Styrene, a material that is used for PC chassis, certain parts of AIOs, some cases for mice and of course for keys. It is a fairly weak material in terms of molecular structure, but it has the advantage of being resistant to wear and shocks, making it somewhat difficult to break. It is the most used material in the gaming keyboard industry, with the vast majority of them carrying this material in their Keycaps. On the other hand, PBT or polybutylene terephlalate is a material that compared to ABS is harder in terms of wear, but against it, it leaves a feeling like grainy, sandy to the touch. Another disadvantage is that it is more fragile on impact or blow, and it is also more expensive to manufacture than ABS, so given its less clean and soft nature, together with the higher price, they have led the industry to not include it as a material. predefined on gaming keyboards. Why is the industry opting for one in a unison? ABS-vs-PBT-3 Mainly for price, but for users it also has its logic. Most of us don't know how to clean keys properly. Some use alcohol, others isopropyl and many more aggressive elements. If the keys were made of PBT the results would be catastrophic: from warping to premature wear of each key. ABS, on the other hand, and although it is also subjected to this degradation in a certain way, surprisingly withstands chemicals better and therefore has a better reputation among manufacturers and the community. In addition, the ease of creating the keycap is also a factor to take into account, since the degree of deformation and durability of the keycap is implicit in the shaping process. ABS here has another clear advantage, since it is molded much simpler than PBT and as we have said, much cheaper, which directly impacts the final price of the keyboard.
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Apple's 'Find My' application, which allows you to locate lost objects, such as the iPhone, will expand its functions to notify the user when it detects that a third party is tracking it. The third beta of iOS 14.5 includes several novelties related to the 'Find My' application, such as a new window of novelties, with the addition of support for accessories, which will allow to link elements of brands other than those of Apple. Also included is the view to the new Elements tab, where users can add those objects compatible with this application, and even indicate the ones they have found to contact the original user. The most notable novelty, however, is the security alert. As explained in 9to5Mac, the new function will notify the user if another person is using an unknown item, such as an AirTag, to track it, in case someone has slipped one into the user's bag or backpack, without their knowledge. The function what it does is detect if said unknown element is moving with the user, so that it can be eliminated or disabled.
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Game Informations : Developer: Kevin VanOrd Platforms: PC Initial release date: August 22, 2008 at 6:02PM PDT As imagined by developer Funcom, the land of Cimmeria's lush green landscapes are dotted with impaled corpses upon which crows roost and flap their wings, apparently pleased with both the height of their perch and the scent of death. Thus the stage is set for one of the finest online role-playing games in years, one in which fertile fields and arid deserts contrast with the blood spilled by hundreds of sharp-toothed warthogs and hulking mantises. Age of Conan: Hyborian Adventures is an explorer's paradise, offering rich, grisly surprises in the crevasses of its bustling cities and green meadows. Whether it's a looming pyramid hiding deadly secrets or a spider's lair nestled within the rocky hills, the sights are impressive and striking, and the vivid backstory that supports this sprawling paradise is mature and, appropriately enough, barbaric. Now Playing: Age of Conan: Hyborian Adventures Video Review But this is a flawed paradise. Funcom has been quick to handle the most egregious blemishes since the launch of its massively multiplayer online game, but a number of frustrating bugs remain. The most minor ones have little to no impact on the game proper, like placeholder text and a minimap that occasionally goes blank (among other interface glitches). Others are more significant, such as broken quests and memory leaks that lead to the occasional crash. Launch imperfections are common enough in the genre, but while Age of Conan's release was hardly disastrous, it has been less stable than we should expect. Many bugs have already been fixed, but the game's edges are still somewhat jagged, and the software can buckle under the sheer weight of its own ambition. You'd do well to look past these imperfections, though, because Age of Conan is the most brutal and immediately satisfying MMOG on the market, thanks to its unique slant on combat, resonant quest writing, and uncompromising maturity. It's also paced much differently than its competition, ushering you into Hyboria slowly by juxtaposing a story-driven, single-player quest against the more standard team-oriented exploration and traditional questing. During your time in Tortage, the initial lower-level city, missions are bestowed with in-engine scenes and full voice acting, which draw you into the world and weave narrative threads that continue even after you've left the pirate port for the wild beyond. It's unfortunate that most post-Tortage quests lack the voice-over, but the tasks themselves are superbly written. While it's true that the majority of them are genre standards--kill these enemies, collect these items, and so on--they're assigned by interesting characters with stories to tell. You'll meet a young woman hiding her pregnancy (and the unsavory circumstance behind it) from her overbearing father, rescue a princess that turns out to be a bit different than expected, and interrogate murder suspects. Don't skip past quest intros without reading them in Age of Conan; if you do, you'll be missing some of the game's finest moments. Of course, before you begin your explorations, you must customize your avatar and choose a race and class. The cosmetic side of character creation is delightfully robust, letting you tweak nose length, pick tattoos, and play with a host of other options. Your new virtual self can hail from Stygia, Aquilonia, or Conan's own homeland, Cimmeria, and from there, you pick one of 12 varied classes--though not every class is available to every race. Each class falls into one of four different archetypes, so whether you prefer to keep to the shadows, melt your foes with the heat of supernatural flames, or (literally) rip a frost giant's heart from its chest and gobble it down, you will find a class that suits your play style. As of this writing, most classes and races are well represented, so you're bound to encounter demonologists and the dark servants that scurry along with them, or see a Tempest of Set's electrical spells streak across the horizon. Battles are not the typical click-and-wait affairs you may be accustomed to in other MMOGs. Swinging a melee weapon or shooting a bow involves more than just clicking your mouse; rather, it requires you to press the number keys (and at upper levels, the Q and E keys as well) to swing or aim in the corresponding direction. Assuming you're fighting enemies around your own level, you can't just indiscriminately tap the keys and expect that growling yeti to fall. Monsters can actively shield themselves from your strikes, so you must focus your attack on the unprotected sides, where you'll do the most damage. You have your own shielding arcs, and you can adjust them during battle, though you'll probably ignore the option, simply because any potential defensive benefit is too small to make futzing with the control and numeric keys worth the trouble. The higher your level, the more active you must remain within combat, especially when you wish to string combos together. Combo strikes and spells don't require a single key tap, but rather a succession of them--and the higher the level of the combo, the more button presses required. It's pretty simple to perform a two-step combo, but when you're tasked with four keystrokes in a row, you'll realize that you simply must pay attention to the onscreen prompts. Combos, when timed right, can also result in deadly killing blows that look and sound gruesome, and never lose their macabre and satisfying edge. Even when no fatality is involved, a combo may involve plunging your claymore directly into a soldier's chest or knocking a Vanir spellcaster a few feet backward with a stun spell. The combat impressively remains gripping enough to push you forward, even when you're pursuing tasks that could qualify as grinding. Much of this has to do with the various roles a single class can play within an adventuring group--even classes that are seemingly dedicated to healing and support. A Herald of Xotli may be an offensive powerhouse, but the healing blood pit he occasionally drops can be a major boon to a party close to defeat. A Bear Shaman is handy to have around for his buffs and healing spells, but he's more effective using his melee combos in the midst of chaos than he is tiptoeing in the sidelines. These varied abilities mean that not only do group dynamics feel fresher than in most other online RPGs, but that the majority of classes offer highly successful solo play. The single-player questing offered within the first 20 levels isn't the only pacing adjustment Age of Conan introduces, though not every adjustment is as successful as others. For example, you can only learn crafting skills once you hit level 40. While the focus on combat is deliberate, crafting activities would have been a welcome way to mix up the early levels, especially given that you can gather resources before you can craft. The prospect of new loot, often a major reason to push forward, isn't as exciting as you'd hope, either. As you level, you'll find that few looted items are helpful, and the limited inventory space (even after buying an extra bag) can make dropped items more of a nuisance than a pleasure. The flow of new abilities is also inconsistent, since rather than bringing brand-new spells, new levels more often reward you with more powerful versions of existing spells and combos. Fortunately, the feat points you begin to earn at level 10 can be spent on new abilities and upgrades from one of three specialization trees. Nevertheless, it really is about the combat, whether you prefer to beat up tarantulas or other players. Should you choose to play on a free-for-all player-versus-player server, be prepared for frustration. On those servers, you will be killed--often--by archers camping spawn points and "griefers" who get their jollies from punishing new players. But if you'd rather avoid the unfriendliness of such realms, you still have options. Instanced PVP battles are the most immediate outlet for your spellcasting prowess, and you can play a team deathmatch or capture-the-flag variant against others simply by adding yourself to the match queue. Once enough interested players have joined up, you're whisked away to the map for a vicious and enjoyable clash that can result in the best kind of controlled chaos. It's a shame that there aren't more maps available for these games, but the flexibility of Age of Conan's classes and the sheer bloody violence of the matches mean that every visit is a unique, and occasionally breathless, experience. At this point, it's unclear how well the game's most touted PVP component, guild siege battles, will function. They certainly have potential, though the largest battles will be the private realm of the biggest guilds, and we've yet to experience one of these events. It is clear, however, that to build a keep and maintain it, a guild has to have a large amount of manpower and wealth. At any given time, you'll have plenty of cash for your standard needs: weapons, armor, potions, and so on. Building up a keep is incredibly expensive, though--which is a great way of ensuring that big siege battles remain the domain of the elite, but if you're hoping to start a fledgling guild, be warned that the prospect of building and defending an expansive battlekeep is a daunting one. If you'd rather continue your travels at later levels than invest in siege battle, you'll unfortunately find that the flow of new content gets noticeably slower as you progress toward the maximum level of 80. But even in light of the noted flaws, Age of Conan is a gratifying and entertaining game that, more than any other online RPG in recent memory, possesses a strong sense of place. There is certainly plenty of variety to the scenery and the dungeons, but even in the brightest areas, you can't escape the sense of oppression. You'll see it as you approach Thoth-Amon's tower and hear it in the buzz of mosquitoes, and you can practically feel the humidity in Purple Lotus Swamp. Battles are a natural presence in these places, as if the heavy dread hanging in the air needs to be released through the ripping of daggers through flesh. The combat is mechanically sound and great fun, but within the rich context of Hyboria, it's even more inspiring. The art design is the keystone for this success. Tortage, your first haunt, makes a solid first impression, but it can't compete with the dense Tarantia skyline or the sight of rushing waterfalls in the Cimmerian knolls. The game engine renders these areas with incredible detail, using ornate textures and luxuriant lighting to great effect. Age of Conan is the most attractive and technically impressive MMOG now on the market, though it requires a rather beefy system to see Hyboria at its most splendid, and even then it is prone to weirdness. There are pixel shader glitches, various clipping issues, and other noticeable blights. The frame rate also takes a major hit in po[CENSORED]ted areas, so a visit to the port city of Khemi may be a little more frustrating than your trek through the less busy Khopshef Province. Additonally, as of this writing, DirectX 10 support has yet to be implemented. Assuming you have a rig that is up to the task, however, you will be constantly admiring the view. The sound design is essentially flawless. The soundtrack isn't as omnipresent as with Funcom's previous MMOG, Anarchy Online, but it is just as marvelous, featuring pounding bass drums when combat gets dramatic and the atmospheric calls of flutes as you explore the idyllic Conall's Valley. Of particular note is the beautiful, serene vocal composition you hear in the border kingdoms. The grunts, clangs, and thuds of combat perfectly match the bloodiness of the accompanying blood splatter, and even small touches, such as the authentic sound of your footsteps as you march through snow, are spot-on. The voice acting, though limited mostly to the first 20 levels, is equally excellent. Age of Conan has plenty of room to grow and a number of issues that need fixing, but even now, it offers a rewarding adventure abundant with character and fascinating backstory. The combat system perfectly suits the adult nature of the quests, and is the finest one yet seen in an online RPG. In spite of its current bugs and glitches, Age of Conan is a remarkably entertaining journey through a dark and mature world of beasts and brutality. System Requirements Supported OS: Windows XP 32/64 or Vista 32/64. Processor: 3Ghz P4 or better. Memory: 1GB or more. Graphics: Shader Model 2.0, 128 mb min (Nvidia GeForce FX 5800 / ATI Radeon 9800 Pro) DirectX Version: DirectX 9.0c or later. Sound: DirectX 9.0c-compliant sound device. Hard Drive: 36GB hard drive space.
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Accepted!
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Anyone who is deeply involved in the world of gaming keyboards and keys will surely know what we are going to talk about next, but the vast majority of users are almost completely unaware that there are different types of keys for the same gaming keyboard. Within these types of keys, the most sought after are the so-called Double-Shot, but what are they, how are they different and why do gamers look for them? From the first mechanical keyboards and the eternal debate of whether to use a membrane keyboard or of this type to play, in parallel and almost in unison, another equally interesting debate was generated, that of the gaming keys of each keyboard model. And there are several types of them, but in recent times one is imposing itself on the rest by different arguments, so we are going to introduce ourselves a little into this world to understand the peculiarities of the Double-Shot keys. Double-shot or double-shot keycaps: the holy grail of gaming? Keycaps Based on the fact that although we are talking about Double-Shot keys, we must pay attention to the fact that their color influences things such as the reflection of the light from the keyboard's LED diode, the screen printing or simply the roughness. For this reason and in general terms when we refer to this type of keys we must think of the typical matte black color. With this in mind we can say that Double-Shot keys are a type of Keycap that, unlike common printing techniques, this type of key is produced by molding two layers of plastic together. Keycap-Double-Shot - copy Keycap-Double-Shot-2 Keycap-Double-Shot - copy Keycap-Double-Shot-2 Therefore, it is necessary to take into account the color and if it has transparent parts as such, since in the molding of the first layer the typography of each key will be made, that is, the letter, symbol or what the manufacturer sti[CENSORED]tes, of A way that it will be molded using one type of material or another depending on whether you want to achieve a solid or transparent finish. Two different injections, better precision and durability Keycap-Double-Shot-3 Once having the molding of the silkscreen, the second mold is achieved by injecting, normally, PBT as the main and most expensive material. This mold will be the shell or body of the key, finally joining the first layer and leaving a spectacular finishing key. Hence the name that this type of Keycap receives, where what the manufacturer seeks is to provide very high readability, but above all, unprecedented durability and competition. Typically light colored keys are better for readability versus black, mainly because of the difference in contrast. Keycap-Double-Shot-5 It goes without saying that the Double-Shot keys can also be found made of other materials such as ABS. This also influences the definition and clarity with which we see the keys, so those that are made with higher quality also include a laser engraving technology. This is possible because as we have explained, the screen printing goes through the entire depth of the key with the first of the materials. Or what is the same, in a Double-Shot key we will not have the typical wear effect of screen printing with rubbing or the passage of time. Of course, do not confuse the fact that the screen printing lasts much longer with the fact that the key loses its matte black and becomes shiny, since they are two different materials. Keycap-Double-Shot-4 If this happens it is because the key is made with a second material equal to or similar to ABS, that is why PBT or POM keys are so highly valued, since although they are more complicated to manufacture, they do not have this problem as a general rule.
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Windows 10 redesigns the news feed to be "more attractive" Microsoft has redesigned the taskbar in Windows 10 in order to make interaction with the stories shown in the news 'feed' more attractive, which has also been supplemented with the 'see more news' section, which opens a section in the browser, with article snippets. The redesign of the taskbar, introduced in the previous version of Windows 10 (build 21327) has modified the way the news is viewed in the 'feed', by eliminating the gray block that contained the headline on the background image , and change it to a translucent color that reveals the photo below. Each news item is highlighted with a different color. This change seeks to make the 'feed' "more attractive", with a design that makes it "more pleasant to scan and interact with the headlines and stories", as indicated by Microsoft in a publication of its official blog. These cards also encourage interaction, since the user can share the content or indicate through emojis if they like it or the reaction it generates when reading them, similar to Facebook reactions. These reactions are also displayed in the 'feed' of the taskbar.
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Game Informations : Developer: Joe Dodson Platforms: PC Initial release date: August 22, 2008 at 6:02PM PDT One of the few disappointments with Europa Universalis III was that its timeline ended too soon. It was awfully disappointing when the march of history in the turn-based strategy game's grand campaign suddenly ground to a halt with the onset of the French Revolution in 1789, given that this was the eve of Napoleon's emergence in Europe. Having to stop just before Robespierre started to chop off heads was a big letdown. But developer Paradox Interactive has made up for this omission with Napoleon's Ambition. There isn't much to this expansion beyond the newfound ability to lead everyone's favorite petit general to world domination, but the detailed depiction of one of the most chaotic eras in world history adds a lot of punch to the core game all by itself. Napoleon's Ambition is the original game with an extended timeline. Though the nation-building strategizing still begins right after the fall of the Byzantine Empire in May of 1453, the ending has been pushed from the eve of the French Revolution in 1789 to the final fall of Napoleon Bonaparte in 1821. The gameplay continues to deal with historical grand strategy in which you take complete control of a nation at some point between the late Middle Ages and the dawn of the modern world at the start of the 19th century, but you now have the bonus of tackling those crazy decades when the guillotine ruled Paris in the Reign of Terror and Napoleon followed up the massacres by trying to conquer the globe. This makes for some tense moments. France in this era is a superpower, which sets it apart from the mainly evenly matched powers in many of the period campaigns in the original game. There isn't a great deal of time for careful and considered statecraft here--dealing with foreign affairs, trade, and provincial infrastructure--because the new campaign kicks off with the slow slide into revolution in 1789. You're essentially pushed into the creation of a military state. If you follow the event triggers, then France can soon be cranking out armies under the command of Napoleon. You even get a "Vive La Revolution" effect that boosts military morale and manpower, making it hard to resist the temptation to go hog wild on the production of army units such as flying artillery batteries and Latin cuirassier cavalry. The manpower buff is a whopping 50%, too, which makes it rather easy to po[CENSORED]te Provence and Pfalz with soldiers. You can load up the border provinces with so many troops so fast that you almost immediately trigger frightened warnings, from neighbors such as Austria and the papal state in Avignon, that you had better not declare war on anybody. But playing peacenik would ruin the fun. It's far more satisfying to instead mount a crazed attempt to put every province in Europe under the bootheel of France. Of course, you can try to keep the country stable through these turbulent revolutionary years, given that events let you encourage democracy (for instance, "founding fathers" appear and encourage the spread of independent ideals, which you can either ignore or stop with a quick execution). Nevertheless, you'll be swimming upstream against historical currents. It's easier to just go with the flow and turn France into a dictatorship, which naturally can easily morph into nonstop offensive warfare. However, it's not easy to get on a roll in the beginning, if you start in 1789, because the Austrians attack pretty quickly across much of the eastern frontier as soon as you declare war on, well, darn near anybody. You have to begin with sensible, peaceful statecraft to build the troop strength needed to keep all of France's provinces bleu when the war begins. This is actually much appreciated because having to start this way balances politics and fighting so that the campaign isn't entirely a one-note affair. Of course, you can skip out on all things political by advancing the clock forward. Move ahead to, say, 1805 when Napoleon was on the verge of invading England, or 1812 just before the Grand Armee invaded Russia, and you can (almost) forget about doing more than shuffling troops between provinces. Napoleon's Ambition also fits in extremely well with its follow-up add-on, In Nomine. That expansion's decisions and mission features add a great deal of texture to campaigns that guide France, keeping you grounded in domestic concerns even while plotting to raze London. Being reminded about home-front issues such as the importance of adding a refinery to Blois is a nice counterpoint to worrying about British dominance of the seas. In Nomine's new rebel factions also work extremely well with the chaos of revolutionary and Napoleonic France. Once the wars begin, you have to keep careful watch over core and conquered provinces because they can continually erupt in revolts led by Norman Nationalists, Breton Nationalists, Dutch Patriots, and so forth. About the only thing that this expansion doesn't do particularly well is add to the feature list of the original game. Nearly everything here is "all Napoleon, all the time," which leaves little room for new national ideas, new historical figures, or tweaked rules. It's tough to get excited about being able to move your capital, or being able to target markets directly with merchants, considering that these changes probably could have and should have been addressed in a patch. The absence of groundbreaking new features isn't a huge loss, seeing as how the core game plays great and the French setting is so outstanding. But this add-on feels less like an extension of the original game than what we probably should have gotten in the Europa Universalis III box. It seems like this era was chopped out of the original game solely to be added back in later as the first expansion pack. That isn't the worst of sins, given the great amount of content in the original game, but it still makes for an expansion without a lot of surprises. Even though Napoleon's Ambition is a bit skimpy on the additions, the expansion's depiction of the turbulent years between the French Revolution and the early 1820s is worth the price of admission on its own. As long as you're satisfied with the core gameplay of Europa Universalis III, this add-on won't disappoint. System requirements call for the original Europa Universalis 3, Mac OS X v10. 3.9 or later, Intel or G5, GeForce 5200, Radeon 9600 or GMA950 graphics with 64MB VRAM, 512MB RAM and 700MB hard disk space. This story, "EU3: Napoleon's Ambition released for Mac" was originally published by PCWorld .
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This suggestion has already been proposed in the past, but we wait for the founders because if we kick the users they will not have activity on the server or problems in the future but wating reply @myCro @Ru-gAL.™ @Dark-ImmoRtal^ @Roselina ♣ flowers
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Accepted In Pending for 3 days!
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A ver pendejo si quieres todos tus rank de Journalist, gog y admin en newlife háblame el privado
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For both professionals in the audio industry and the most demanding audiophiles, having one of the best professional headphones out there is practically an obligation, so in this article we are going to make it easy for you -especially if you are starting out in the subject- and we are going to tell you which are, in our point of view, the best professional studio-quality headphones you can buy. We have already explained that the audio quality provided by professional equipment has little to do with products intended for consumer electronics; In the case of headphones, do not expect positional virtual sound or not even an integrated microphone, here what is sought is both the best possible sound quality and the best fidelity to be able to hear the sound as it was conceived in the original source. of course of great comfort since if you are an audio professional, you will most likely be wearing headphones for many hours a day. What should you look for in the best professional headphones? As a general rule, commercial headphones have quite "flat" technical characteristics, with a frequency response of 20 Hz to 20 KHz, an SPL of around 90 dB and very low impedances. This greatly limits the range of sounds that are able to reproduce, and indeed users are missing many nuances of sound. This does not mean that they are bad headphones, only that they are not enough to be used in a professional environment. Corsair Headphones Therefore, when we are looking for professional headphones we must look for specifications much broader than this, with frequencies that must almost always be between 10 Hz and 40 KHz and SPL closer to 100 dB. In addition to this, connectivity is also quite important because if you are a professional you will most likely use headphones using a specific mixer or preamp, so say goodbye to the usual USB or 3.5 mm minijack connections of commercial products, professional headphones. they will almost always have a jack or XLR (Canon) connection. Sound fidelity makes the difference The issue of specifications is not mere "posturing." When you are a professional you are looking for the best fidelity so that the audio you listen to is as faithful as possible to the original audio, and this means that you cannot be missing frequencies that are too low or too high, not only because of the ranges of human hearing but also because you will have to work with it in audio software such as ProTools. Audio editing with ProTools Therefore, if you need to work with high-fidelity audio, you will need equipment that is capable of representing it, and that is something that commercial and cheap headphones cannot provide us; no matter how much you see the sounds represented on the screen of the PC you are working on, if you cannot later hear these sounds through your headphones, you will not be gaining anything. The best professional studio-quality headphones After explaining what we are looking for in the best professional headphones, below we are going to list the ones that to our reasoning are the best you can buy today. There are other models that are much more specific and even much more expensive, but we consider that they are too specific to be included in a list that pretends to be, in a certain way, global so that the headphones serve a bit for everything.
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Microsoft has held its annual Ignite 2021 developer event this Tuesday, where it has announced its novelties for IT professionals such as Teams Connect, a tool to collaborate beyond the limits of the company, and its new Microsoft Mesh experience, which will allow interaction with other people in mixed reality and will be compatible with your Teams and Dynamics 365 platforms. Satya Nadella, CEO of Microsoft, has addressed during his inaugural conference at Ignite the five levers that will drive the next generation of innovation from the cloud: ubiquitous and decentralized computing, data sovereignty and Ambient Intelligence, creators and communities empowered in worldwide, expanding economic opportunities for all workers and safety by design (Trust by Design). One of the main announcements has been Microsoft Mesh, a new development of mixed reality that creates a real sense of presence. Thanks to its use, users will be able to interact remotely with 3D content or with each other through Mesh-enabled applications. Mesh will integrate with Microsoft Teams and Microsoft Dynamics 365 and allow the company's partner community to build a wide variety of new experiences and applications on any platform or device, as Microsoft announced in a statement. Ignite has served as a framework for the arrival of new features to the Microsoft Teams work platform and, to empower hybrid work, the company has announced Teams Connect, which offers the ability for multiple organizations to collaborate beyond the boundaries of the company. . At Ignite, the American company has announced new features and updates for its cloud services, including Azure Percept, which will help customers build and manage innovative AI solutions, or Azure Synapse Pathway, which will accelerate the migration of workloads to Microsoft's unlimited analytics service.
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Game Informations : Developer: Joe Dodson Platforms: PC Initial release date: August 22, 2008 at 6:02PM PDT 2K Play's Carnival Games is a kid-friendly collection of themed minigames that goes for quantity over quality. It does offer one truly addictive attraction, but the rest of its sideshows aren't worth this game's very high price. As a carny might say, only a "mark" (sucker) would pay for it, but even a "sharpie" (skilled player) could have some fun. Frog flipping is this carnival's main attraction. Frog flipping is this carnival's main attraction. To begin, you create an avatar out of a small assortment of customizable features, with many more to choose from once you've won the tokens to pay for them. Then you enter the carnival, which looks like a poor man's Animal Crossing. You use the stylus to guide your little guy or gal about the grounds, and a map on the top screen shows you where all the games are. The whole experience consists of wandering from game to game, winning tickets and then cashing them in for weird accessories, such as angel wings or a monkey mouth. The games themselves can be grouped into three categories: trash, junk food, and pure sugar. Only Frog Leap qualifies for the last group. In this hopelessly addictive game, lily pads, birds' nests, and boats travel down two top-screen canals in opposite directions. The bottom screen features a little wood catapult with either a frog, a duck, or a cannonball in it. The idea is to pull back on the catapult and launch frogs at lily pads, ducks at nests, and cannonballs at boats. At first, you'll have trouble hitting anything, but after a few hours of compulsive play, you'll develop a deft touch and an incurable addiction. The junk food games include Going Nuts (Pachinko with squirrels), Wild West Showdown (a carnival-style shooting gallery), Clown Splash (build pressure, then shoot water into a clown's mouth), Hoops (tap three buttons then a target), Clown Bonk (Whack-A-Mole), RC Raceway (race a car around three tracks), and Bubble Gum Battle (Red Light, Green Light, but with blowing). Most of these are dumb but vaguely playable, if just to beat your high score. Others, like RC Raceway, are fun but frustrating. Finally, Hoops and Wild West Showdown are borderline habit-forming; both are fun tests of your stylus speed and accuracy. The last group is garbage, or what carnies might call "flats". These include Alley Ball (broken Skee Ball), Test of Strength (way too weak), Nerves of Steel (guide a ring along a wire), Buckets of Fun (throw a ball into a bucket), Balloon Darts (ugh), Dunk Tank (trace a path within a time limit), Spilled Milk (click on the milk), Meter-O-Love (click on hearts), Loud Mouth (aka screaming in public), The Great Swami (pay tickets to ask a "yes" or "no" question), and Bumper Boats (arguably the worst of all). Not all of these games are equally bad. Some are fun but too easily beatable. Others, like The Great Swami, aren't even games. And a few are truly loathsome, like Bumper Boats, in which you can spend most of a match completely unable to move. The good news is that there are so many games, you'll be ready to take another crack at the first ones by the time you've finished the last. In this way, Carnival Games can really help you kill the hours. And if you have bored friends with you, you can entertain them, too. With just one copy of Carnival Games, you can give them a proper "bally" (or in plain English, a sample performance). You can share Dunk Tank, Buckets of Fun, and Frog Leap. The first two are flats, but Frog Leap is the best game of the bunch. Now, this review isn't full of old carny talk just to be fancy. The point is, carny culture has an ever-changing slang dialect and all sorts of other cool customs. But none of this is in Carnival Games, which is just one mark of many against its lackluster and unimaginative presentation. From the bland graphics, to the obnoxious voice work, to the random words that pop up whenever you finish a game ("Frog Legs!," "Steady Hands!"), it's clear that developer Cat Daddy Games didn't go to any extra effort here. Yet Carnival Games currently retails at the full price of a normal Nintendo DS title. This is way too much money for a mediocre collection of mindless minigames. If you can find an inexpensive copy, Carnival Games is an OK way to burn a couple of hours. But if you're simply dying to spend way too much money throwing baseballs at bottles or shooting water in a clown's mouth, go to a real carnival. Who knows, you might even win an ashtray and pick up some colorful lingo. System Requirements: CPU: Intel® Core™ i5-6400 or AMD equivalent. RAM: 4GB of system memory. GPU: NVIDIA GeForce GTX 650 or AMD Radeon HD 5770 with 1GB VRAM. HD: 5GB of available free space. DirectX: Version 11. CPU: Intel® Core™ i5-7500 or AMD equivalent. RAM: 8GB of system memory. GPU: NVIDIA GeForce GTX 660 or AMD Radeon HD 7850 with 2GB VRAM.
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★Nickname: rasak ★CSBD username: @RasaK ★Rank: helper
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My Vote Is dh1 for like music and video
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My Vote Is DH2 I like music ❤️
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My vote DH2 Nice music!
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DH2 legend music ❤️
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DH1 i like it and Nice video