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Everything posted by Dark

  1. The Boss

     

     

  2. My vote DH2, Nice music and video
  3. Rejected. come back in 1 week and respect the rules: the administrators are watching you. GL
  4. Participantes: @KFC @RasaK @juankozm, @Creepy @Zombieplaugel @Isaac Crack @GabrielitoAsd @UltimaTexCS @Athelarius @SougarLord @Paradona @Elpapa @inmortal Debido al problema en el servidor disidimos postergar mañana en la misma hora que esta registrado por favor asistir al torneo ❤️ gracias perras
  5. ★Nickname: aaa ★CSBD username: @aaa ★Rank: Helper
  6. Accepted. Talk me private foroum for informations. remember to read the rules to avoid mistakes or future problems :
  7. Virtual machines usually have limited support for the hardware of the system in which they are running, this is a problem for those who work in a mixed environment between Windows and GNU / Linux where the main Operating System is the first and the second runs on one. virtual machine. Well, NVIDIA on its latest GPU has just enabled virtualization on its GeForce graphics cards. Within the world of applications for Linux there are a large number of scientific applications that make use of the unique functions of GPUs, but we do not usually have access to it if we run a virtual one, unless we are combining a dedicated graphics card with a integrated. What is virtualization on a GPU? GPU virtualization The command processors of a GPU can normally only execute a list of graphical commands to display the next frame on the screen, which is a problem under two conditions. The first is when we have mounted a server in the cloud and we have several clients to which we must grant a graphical interface in real time to each one of them, the second is when we run one or more virtual machines on an operating system. Virtualization requires the use of a custom command processor for this, there are systems such as Microsoft's Xbox One that run two environments at the same time, the game environment and the console menus, it uses two command processors at the same time. weather. In other cases, special versions of the GPUs are created with the modified command processor, especially with support for SR-IOV, but it must be taken into account that these GPUs are not sold for desktop PCs. That is why support for virtualization on desktop GPUs is something that is appreciated, especially if you have a system that lacks an integrated GPU and you cannot assign a second GPU to the virtual machine, having to run an emulated VGA. Limited virtualization on NVIDIA GeForce GPUs NVIDIA virtualization Starting with the R465 driver, the following GeForce series GPUs support virtualization: Desktop: Kepler (GTX 700 and GTX 800), Maxwell (GTX 900), Pascal (GTX 1000), Turing (RTX 2000 and GTX 1600) and Ampere (RTX 3000). Laptops: Maxwell (GTX 800M and GTX 900 M), Pascal (GTX 1000M), Turing (RTX 2000 and GTX 1600) and Ampere (RTX 3000). However, since it is not a hardware implementation but through the driver we are limited to a virtual machine and the SR-IOV is not active. So if you want to have virtualization for several virtual machines you will have to acquire a card from the professional range of NVIDIA such as the RTX Enterprise, Tesla or Quadro. So if when you start reading the news you were planning to create a server in the cloud with GeForce graphics cards, forget about it, since this NVIDIA solution through its drivers is limited. In any case, given NVIDIA's tendency to unify its architectures in a single design along with the growth of Cloud Gaming, especially if we take into account its GeForce Now, which helps NVIDIA to reposition its unsold graphics cards for Cloud Gaming.
  8. CD Projekt RED today announced "some" of the new features that will include patch 1.2 of Cyberpunk 2077. Plans for the release of version 1.2 of Cyberpunk 2077 were delayed, since the source code of the game had been hacked and they requested a ransom to not enter auction. From their website they tell us that it will be available very soon for PCs, consoles and Stadia, where the main novelty stands out for enabling RayTracing for AMD graphics cards without specifying which models will be compatible, it will also be necessary to have the latest drivers for AMD Radeon. If you have an NVIDIA graphics card, you can choose the best RayTracing and DLSS configuration with our guide. Geeknetic Announced many of the changes in patch 1.2 of Cyberpunkk 2077 which will be available soon 1 This patch includes numerous changes to the gameplay, scenarios, questions, open world, cinematic design, graphics, audio, animation, artificial intelligence and a host of other improvements. In the stability and performance section, they emphasize that, although the changes are for all platforms, they will have a greater impact on lower-performance equipment and on the latest generation consoles. For PC, in addition to the inclusion of Ray Tracing, they have fixed several problems with keyboard shortcuts, and now the achievements are available on the Epic Game Store gaming platform. For Playstation 4 and Xbox One X numerous bugs have been fixed where the game would freeze.
  9. Game Informations : Developer: Brett Todd Platforms: PC Initial release date: August 16, 2007 at 5:28PM PDT Golden Axe is Sega's fantasy-themed, scrolling beat-'em-up, which takes the concept po[CENSORED]rized by Double Dragon and brings it to the Middle Ages, complete with swords and sorcery. This emulation of the arcade version feels nicely accurate, and it has the standard set of Xbox Live Arcade features, but it's also a game that you can blow through in around 20 minutes. Between its unlimited continues and crusty looks, you're probably only going to be interested in this game if you liked it back in 1989. You can choose from a barbarian, an amazon, or a dwarf, each with his or her own weapon and magic skills, though the main difference between the characters is the range they have with their weapon. The dwarf, of course, packs a gigantic axe, which is better for reaching out and touching enemies than the swords of the other two fighters. You'll make your way through nine stages, fighting off a variety of enemies, including skeletons, giants, armored knights, and the game's final boss, Death Adder. The enemies are more troublesome when you play alone because they're good at getting on either side of you, which can be difficult to defend against. When playing with another player, though, holding back the enemy horde isn't nearly as tough. In addition to cooperating in two-player games locally, you can get on Xbox Live and play over the Internet. While functional, the game didn't seem very tolerant when it came to latency, and it frequently slowed down or stopped while waiting for the two players to sync back up. As with all things relating to online play, your mileage may vary. The other additions to the game include the ability to save your progress, a standard complement of achievement points, and a graphics filter. The filter is designed to smooth out the game's hard edges, but it just makes it look like you've smeared a bunch of goop on your TV screen. It's a lot like the filter used in Contra on Xbox Live Arcade, but not at all subtle. There's also an enhanced audio option that doesn't seem to make any noticeable difference in the music or effects when enabled. Golden Axe may inspire a ton of great, nostalgic feelings, as it was a classic in its day. But with unlimited continues, shaky online, and short length, there's not a lot to keep you coming back once you've completed it once or twice. If that sounds like five dollars of entertainment to you, then by all means, download away. But don't say we didn't warn you. System Requeriments OS: Windows® XP or higher. Graphics/CPU: NVidia GeForce GTX 280 or ATI Radeon HD 6630 or equivalent DirectX® 9c or higher 1GB VRam / Intel i3-2100 or AMD Phenom II X4 940 or equivalent dual core CPU. DirectX®: DirectX® 9c or greater. Hard Drive: 50MB free disc space.
  10. Accepted! Remember to read the rules of each section and avoid problems in the future Welcome Family!
  11. ★Nickname: enyerve ★CSBD username: @enyerveb ★Rank: Helper
  12. Tiger Lake is without a doubt the great unknown in general terms of performance and availability. Although it is going to dedicate itself exclusively to the notebook sector, Intel has explained that so far it has a whopping 30 million Tiger Lake chips available, something really striking and that seen the performance in wafers of its 10 nm has collided head-on with his previous statements. How many wafers are required per day for that many chips? Is this figure really possible? The figure of 30 million CPUs manufactured scares, let's reflect, 30 million chips ready to be shipped. Knowing that in the worst case the die measures 13.49 x 10.70 mm we can calculate how many chips Intel can manufacture in a 12-inch wafer, therefore and knowing the performance of the company's scanners, we can know how many die per hour and day they manufacture. Does Intel tell the truth? Intel Tiger Lake, more time than discussed in production? Intel Tiger Lake The figures are really surprising if we take them in their computation, and it is that with wafer calculator in hand and those dimensions, Intel could be manufacturing about 400 dies per 12-inch wafer, that is, 400 chips per wafer. If performance were perfect, which it is not, Intel would have needed more than 75,000 wafers in total to bring those functional chips to life. Therefore, and giving an estimate of error in the engraving of the wafers of 0.2, the most realistic approximation could be between 350 and 300 chips ready to be sold. Let's take the lowest figure being less optimistic, 300 chips per 12-inch wafer, Intel would have needed approximately and rounding 100,000 wafers. The problem is that the estimates are quite higher: between 120k and 150k of wafers. Is this possible for the three high-performance 10nm SuperFin FABs that Intel has at full performance? The density of the defect could be higher, which would imply higher prices intel-boyd-phelps-tiger-lake-wafer If we raise the density of the defect to 0.3 per cm2 what we will obtain are precisely a number of wafers similar to that specified above, but at the same time we have to take other data into account. The 10nm SuperFin are being used by the new Ice Lake Xeons, which are widely expected by companies and Intel has reserved a lot of capacity for months. Ergo, according to official data, Intel would be launching 130k wafers at 10 nm per month, very close to what we have mentioned, so if you reserve production for Ice Lake… Is the figure of 30 million chips possible for Tiger Lake? At an average of 20,000 wafers a month, 645 wafers a day and assuming that Intel has ASML scanners that could do 125 WPH, we would be facing a much lower performance than they say or a much longer time to manufacture that many chips. And it is that, to understand us, at full performance and with the density of TSMC for its 7 nm, Intel could be manufacturing up to 3000 wafers a day and not 645, so the performance is much lower than expected and the chips are surely much smaller per wafer. Therefore, the price per unit could be really high and hence also the constant rise in price of laptops. The numbers do not add up or there is a problem in another BEOL or FEOL process that they are not telling us, in any case, it seems that production has been underway for months, so it is possible that there will be no shortage of CPUs in laptops if all this is fulfilled.
  13. Cloud storage is a way to keep your data safe from any type of accident, you can also access it from anywhere as long as you have internet access. Another utility is to be able to send large files to another person, you can generate a link to share although you can also use Wetransfer and send them by e-mail. You can make copies of your photos, the files you work on or simply store the data that you do not want to lose, if our mobile phone or our hard drive breaks down, we can rescue the copy of these files once we have it solved. Let's see then what are the best cloud storage services. Geeknetic Best Cloud Storage Services - Comparison and Features 1 There are many cloud storage providers, you have paid or free subscriptions available, offering in the latter some limited GB to move to a payment plan with more storage and, sometimes, with other types of complementary services. You can also store the data on your NAS and synchronize it with the cloud, so you would have double copies for greater security. Let's look at some of the top cloud storage services with their advantages and disadvantages. Comparison of the best cloud storage services Today, after the appearance of Dropbox as cloud storage, the market is saturated with this type of service, we can surely find one adapted to our needs (and pocket). Greater storage capacity generally implies higher cost, as well as other types of additional services that we will now see. We will go through each option, but first we will show you a simple table with the main characteristics to have a more general look: iCloud Drive Of course, Apple also has its cloud storage service, iCloud Drive is fully integrated into its own ecosystem of iOS and macOS, functioning as if it were just another unit. When you register, an almost mandatory step if you have an Apple device, they give you 5 GB to save your files or make backup copies. These plans can be expanded, since most users use it as storage to make copies of their iPhone and iPad, but also to complete the limited storage that Macs have. Mega Mega is the successor of the defunct MegaUpload. It has storage in the cloud, although it is widely used to share files that we can see online. Mega plans offer more storage than the rest with the limitation of the allowed transfer, so the higher the payment in the plan, in addition to more space available, the greater amount of data for transfer we will have. The transfer limit expressed is per month even if the payment is annual.
  14. Game Informations : Developer: Brett Todd Platforms: PC Initial release date: August 16, 2007 at 5:28PM PDT Want to single-handedly win World War II ? Then sign up with Attack on Pearl Harbor, a physics-less shoot-'em-up where one Japanese Zero can sink the entire US Sixth Fleet. As you've probably guessed, this Legendo Entertainment game is about as true to history as Hot Shots and a long way from the usual hardcore PC flight sim geared to show you how punishing it was to get a P-40 Warhawk into the air, let alone use it to shoot down enemy aircraft. Even though the game's arcade slant may seem out of place on the PC, its engaging campaigns and fast-flowing action make for a nice, violent snack. Consider this an arcade flight sim by the numbers. You fly a handful of fighter planes from a third-person perspective for either the Americans or the Japanese in the Pacific theater of WWII. There is a quickie dogfight option where you set up mission parameters and take to the skies against enemies either solo or in online multiplayer matches. There are also two separate campaigns where you fly for the Stars and Stripes or the Rising Sun. Of these game types, only the campaigns really stand out, especially since nobody seems to be playing the online mode despite the game having been out in stores for a while. Missions are a bit formulaic, with just about everything from straight-out dogfighting or dropping bombs on enemy bases to sinking enemy shipping with torpedoes, though it's all so packed with nonstop shooting that it's tough to get bored. All of your assignments branch in the old Wing Commander style too, so failure means that you still move on rather than endlessly repeat missions until you get it right. Campaign missions also begin and end with colorful comic book panels that perfectly match up with the arcade gameplay, giving the game added flavor (even if the Japanese sequences are over the top when it comes to Asian stereotyping). Experience points earn you promotions as well, and shooting down enough enemy planes unlocks new planes in your own hangar. http://images.stopgame.ru/screenshots/8242/attack_on_pearl_harbor-2.jpg Everything is arcade-friendly, which means you use the spacebar to take off and never have to worry about landing or stalling or any of the other foibles of flight-sim flying. You also have an unlimited supply of ammo, bombs, and torpedoes. You can't collide with other aircraft in midflight either, so you can wheel and turn with little regard for personal safety. This is actually a good thing because the enemy artificial intelligence is extremely aggressive when it comes to dogfighting. Once combat is joined, opposing fliers are on your tail until you either send them into the drink or they down you. This certainly increases the overall tension, although at times, it seems extremely unrealistic. Enemies lock on to you so unfailingly that it's as if you're taking automatic damage unless you're constantly turning. There isn't any concept of flying sensibly or stalking a foe. It's just nonstop scrambling and shooting, with the hope that you can get behind the bad guys long enough to blow them to pieces. The visual engine keeps up with the pace, at least. The terrain is a bit odd-looking because of a focus effect that makes islands, ships, and buildings at a distance a bit blurry. However, the frame rate flies with all of the bells and whistles turned on, while the planes are quite attractive. The only drawback is a fairly limited number of aircraft types. You never get beyond a handful or so of planes representing each nation, and they all stick to the Zero/Warhawk style. Audio is what you'd expect, meaning lots of rat-a-tat machine-gun sounds and bomb-dropping whistles. There isn't any radio chatter though, which makes it seem like you're flying in a vacuum at times. If you're looking for depth, look elsewhere. But if you're up for spending a few moments ripping around the Pacific single-handedly winning WWII, Attack on Pearl Harbor is a good bet. System Requirements Processor: Intel Pentium 4 1.6GHz / AMD Athlon XP 1600+ Graphics: AMD Radeon 8500 Series 64MB or NVIDIA GeForce 4 MX 440. System Memory: 512 MB RAM. Storage: 512 MB Hard drive space
  15. Torneo de latinos! 🙂 

     

  16. Torneo de noche! Ante todo le damos a gracias a @myCro (Jefe del servidor) por aceptar este torneo entre latinos. Bienvenidos a la competicione#1 de NewlifeZM para nuestros usuarios o administradores latinos habrá una competencia de noche que se llevara Fecha : 02/04/21 (Viernes) Hora: 20:00 p.m (Hora Peruana) (Si no sabes tu horario puede buscar en google como "Hora de Perú a Argentina) es ejemplo. Explicación del Torneo: Los primeros puestos de score (Kill) que acumule en los 7 mapas ganara el premio, ejemplo: @Creepy gana el primer mapa en el primer puesto de score (Kill) tendrá oportunidad en las siguiente mapas y si por una razón Creepy no ganara en el segundo y tercer mapa tendrá chance en los 2 mapas que quedan, así que no te rindas si no ganaste en las primeros mapas, tendrás chance ! (serán 7 mapas para que ustedes tengan mas oportunidad de ganar el V.I.P.) Importante: (cada uno de los participantes debería tomar foto a su score celular o screenshot, no importa si esta segundo, tercero o ultimo puesto, se sumara todos los kills que se han hecho en el mapa, enviarme la foto al privado de WhatsApp o otro medio de comunicación). Los premios serán los siguientes: #1 Puesto : V.I.P en el servidor por 2 semanas. #2 Pues : V.I.P en el servidor por 1 semana. Reglas simples y que no debes cometer durante el torneo: 1. El torneo solo se llevara solo 1 día 2. Serán 7 mapas (con el tiempo de 40 min, sin extend) 3. Prohibido usar Granada de infección. 4. Los admins no usarán comandos para colocar modos 5.- Para evitar problemas o trampas en el torneo, será vigilado por @-Dark. Modelo para su registro: 1. Nombre en el servidor: 2. Edad: 3. Que tiempo esta en el servidor?: (Este post se cerrara el día miércoles para completar los usuarios que participaran)
  17. ★Nickname: Fares ★CSBD username: @Fares Perfect ★Rank: Helper ★Nickname: Ins ★CSBD username: @# The RippeR ★Rank: Moderator
  18. As a general rule, when you have a microphone built into the headphones, you don't pay much attention to its specifications in favor of the quality of the audio that you are going to perceive; However, when you want a microphone to make quality recordings or to stream, then you will not only look for a dedicated one but you will have to take into account many of its specifications. Among these characteristics, impedance usually stands out, but do you know what it is and how it influences the quality of the sound? Next we will tell you about it in great detail. We have already addressed issues related to microphones before, such as the different types of design or the fundamental differences between dynamic and condenser ones, since they are generally the fundamental criteria that must be taken into account before choosing the model that best suits you according to the purpose. you want to give it. When we enter the impedance of the microphone we are, to put it in some way, spinning fine, since as we will see below, despite not being a too influential factor, it can make a lot of difference in the final result. We are going to get into the matter, and how can it be otherwise we have to do it from the beginning. What is impedance in a microphone The literal definition of impedance tells us that it is "a measure of the opposition / resistance to alternating current in a circuit when voltage is applied to it." Impedance is measured in ohms, just like resistance, and in fact this term is often referred to as the "AC resistance" of a circuit. Microphone impedance However, when we transfer the impedance to the audio niche and more specifically that of the microphones, we could say that it is applied in a somewhat different way: Audio signals are AC (alternating current) voltages since they have negative and positive voltages (the positive and negative amplitude of the signal). Audio signals are therefore alternating currents that have a positive part and a negative part. The impedance of a microphone controls the flow of alternating current in an audio circuit when a voltage is applied to the signal. All microphones, like any electronic device that generates AC voltage, has an output impedance. A microphone creates a circuit with the preamp (or other audio circuit) to which it is connected. This device has an input impedance known as the microphone load impedance. The microphone output impedance must be a fraction of the preamp input impedance for the circuit to work. In short, impedance is the resistance of alternating current. The higher the impedance of a microphone, the more prone to interference and signal loss in the cable. Also, depending on the input of the preamp, a couple more decibels of volume can be lost in the mixer, and if the impedance of the mic is as high as the input of the preamp, up to 6 dB is lost in the most extreme case. . Today's most common microphones are all low impedance, with values between 50 and 600 ohms. Most mic preamps have input impedances around 2000 ohms, so taking all of this into account, the mic's impedance will always be lower than that of the preamp, so signal losses are theoretically minimal. in any case. What should you keep in mind when it comes to impedance? In the specification sheet of any microphone you will find its impedance value. Any professional mic is considered "low impedance," which means its range is roughly 50 to 600 ohms, although it is true that you will rarely see a professional mic with more than 250 ohms. The general impedance ranges are as follows: Low impedance microphones: <600 Ω Medium impedance microphones: 600 Ω - 10,000 Ω High impedance microphones:> 10,000 Ω Neumann microphone As we have mentioned before, when choosing a microphone you should first be clear if you are going to use a preamplifier, or otherwise if you intend to use it on a PC without a previous one, what is the impedance of the microphone input of your card. sound. Unfortunately, most motherboard manufacturers do not specify these parameters, but if they tell you which chip they mount, you can search for it on the Internet, and even if you cannot find the specific parameter, you can find compatibility tables. For example, on an MSI Z370 Gaming M5 motherboard it does not say what the impedance is but it does use a Realtek ALC1220 chip, and looking for information on this indicates that it has impedance detection and that it is compatible with microphones up to 600 ohms of impedance, which means that most likely the preamp on this chip is precisely 600 ohms.
  19. Google works on a new function called 'Memory' for the Google Assistant, with which it allows users to easily save any content, from links to images and entries, and then be able to access it. The code that refers to this new function has been hidden in the latest version of the Google Assistant application, according to 9to5Google. In it, Google describes the 'Memory' feature as "a quick and easy way to find everything in one place." Among the variety of content that can be stored in 'Memory', as 9to5Google has warned, are articles, books, contacts, events, flights, hotels, images, movies, music, notes, photos, places, playlists, products, recipes, reminders, restaurants, screenshots, shipments, TV shows, videos, and websites. Likewise, the current reminders of the Google Assistant become part of the 'Memory' function, which will allow them to be programmed punctually or periodically. At the moment the function is not enabled in the Assistant app, and at the moment Google is testing it internally only among its employees, as reported by 9to5Google.
  20. Game Informations : Developer: Alex Navarro Platforms: PC Initial release date: October 19, 2007 at 5:49PM PDT Capcom's Super Puzzle Fighter II Turbo is a classic puzzle game that combines the incredibly addictive gem-busting gameplay of games like Puyo Puyo or Baku Baku with superdeformed versions of characters from Capcom's fighting universe. This competitive puzzle game has always seemed like it would be a great fit for online play, but the only Internet-capable version to date is a Dreamcast release that never made it to North America. Now it's finally online, ready for both the Xbox 360 and PlayStation 3, and it has also received a partial graphical overhaul. If you've ever been a fan of Puzzle Fighter, or any other competitive puzzle game, you should add this one to your collection. Conceptually, Puzzle Fighter is pretty simple. There are gems of four different colors, and they fall into your pit in groups of two. You can rotate the gems around and drop them as you see fit, which usually involves grouping the colors together to make larger, connected groups of gems. The four gem colors also have corresponding colored crash gems. When you connect a crash gem to a quantity of like-colored blocks, they all blast apart and are removed from your pit. The remaining blocks fall as necessary, and the game continues. Busting up larger groups of gems, or even better yet, creating combos of multiple crashes, builds up a collection of junk gems that get dropped onto your opponent's screen. The junk gems count down with every drop and eventually turn back into regular-colored gems, which in turn might just set off a huge chain reaction on your opponent's side, sending a mess of blocks your way, and so on. Play continues until one player loses by having a full pit. The back-and-forth nature of Puzzle Fighter is what makes it so over-the-top and exciting, and you never really know what's going to happen. All games are played competitively, whether you're playing against the machine or against a human opponent. You can play two-player matches locally or over the Internet. Most of the time the game works just fine online, though matches are occasionally sluggish and jumpy to the point of being unplayable. You can also play unranked matches with up to four players in them, in which the losing player rotates out and the next player swaps in, much like the quarter-match mode found in Street Fighter II Turbo on the 360. While the arcade game had only one real mode to play, Capcom came up with two more gameplay modes for the Dreamcast version. One is practically identical to the original mode, and the other has you rotating existing blocks in your pit, rather than waiting for new blocks to drop. There's also a new mode called "X'." That's "X dash" for those of you not fluent in Capcom's naming conventions, but regardless, it's a slightly rebalanced version of the original game that makes all the players competitive. Before each match, you pick a Capcom character, such as Ryu, Ken, Dan, Akuma, Sakura, and so on. Each one drops junk blocks in different patterns, and this rebalanced mode adjusts that aspect of the game a bit to level the playing field. You probably won't notice the difference; the distinction seems a little too subtle for all but the most diehard Puzzle Fighter players out there. You wouldn't think that character selection would matter too much in a puzzle game, but it can make a significant difference here. The graphics and menus in the game have been redone, and the end result is much better-looking blocks and backgrounds, all of which are nice and sharp. However, the characters haven't been reworked. Compared to the nicely-redone backgrounds, the figures look blurry and sloppy as they stand in the middle of the screen and animate in ways that correspond to how you're playing. It's unfortunate that they weren't given the same "HD Remix" treatment that the rest of the game received. The sound effects and character chatter are the same, and the shrill Japanese shouting that comes from some characters might drive you insane, although it could be right up your alley. It's a shame the characters didn't get a little graphical-update love, but it's hard to argue with Puzzle Fighter's gameplay. It plays well both online and off, and has enough options to keep you interested for a good chunk of time. The price seems a little steep on either platform, but especially on the Xbox Live Arcade where most other arcade classics go for $5 instead of $10, but even at twice the price, it's still a reasonable value.

  21. Start vote :)) 

  22. The launch of a new graphics card is a symptom of a graphics driver update, and in the case of AMD we have the launch of its Adrenalin 21.1.2.1 WHQL drivers, which coincide with the launch of its AMD Radeon RX 6700 XT and are not available. Only with optimizations for the new AMD graphics card, but also optimized for the latest DOOM Eternal expansion and the addition of various extensions for the Vulkan API. AMD a few days ago launched its AMD Radeon RX 6700 XT, its bet for the mid-range of graphics cards based on its RDNA 2 architecture. A few days later it is accompanied by the Adrenalin 21.1.2.1 WHQL drivers, which add other improvements as a game profile optimized for DOOM Eternal: The Ancient Gods and improvements in Radeon Boost, which finally supports Variable Rate Shading in a series of specific titles and Radeon Anti-Lag, which can finally be used in DirectX 12 games. Fixed issues with Adrenalin 21.1.2.1 WHQL drivers AMD Adrenalin As with every graphics driver update, there are a number of specific problems that have been fixed. In the case of Adrenalin 21.1.2.1 WHQL they are the following: Radeon Software sometimes makes higher CPU usage than expected, even with the program running in the background. If the Radeon software was being updated with an Oculus VR headset, the system could hang. The DirectX Ray Tracing version of Minecraft showed graphical errors such as missing or corrupted textures when rendering on graphics cards based on the RX 6000 architecture. The screen would go completely black when Enhaced Sync was enabled or disabled if vertical sync was active in some games that make use of the Vulkan API. The same failure occurred in the Hybrd Graphic Systems. Bethesda launcher could hang when starting some games. Users were unable to create a new scene in the Radeon Software Streaming tab once the specifications were reset to factory settings. Performance enhancement profiles for certain games could fail to load if a global enhancement or tuning profile profile had been created. The graphic overlay of the Epic Games social network could show corrupted graphics. Xuan-Yuan Sword VII would crash with DirectX 12 Ray Tracing if we were playing with an AMD Radeon RX 6000 graphics card. If Radeon Boost was activated then Cyberpunk 2077 was suffering from color corruption. Flickering and corruption of on-screen graphics in multi-screen and / or high-refresh rate configurations on AMD RX Vega. Loss of audio and intermittent cuts on some television screens when Windows audio was configured to use 5.1 or 7.1 speaker configurations. Lighting was not rendering correctly in Star Citizen. Disconnecting HDCP support and performing a factory reset could cause a crash when booting the system. In addition to all these bugs, AMD has added support for four Vulkan API extensions, which are VK_KHR_synchronization, VK_EXT_4444_formats, VK_EXT_conditional_rendering, and VK_KHR_sampler_ycbcr_conversion. Which can now be used by game developers on AMD Radeon graphics cards.
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