Everything posted by Dark
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Game Informations : Developer: Jeremiah Johnson Platforms: PC Initial release date: March 21, 2012 at 5:31PM PDT Warp is such a perfect name for Trapdoor Games' debut creation. Not only does it reference its protagonist's signature ability, but it also evokes the style of dark humor sprinkled throughout this top-down puzzler and the way the gameplay contorts familiar genres into a promising package. Here is a game where Pixar cuteness and Splatterhouse gore waltz hand in hand for six hours or more, and where a lightweight version of Portal converses with a cartoony echo of Shadow Complex. The makings of a great downloadable game are all here, but a wobbly transition from console to PC and frustrating technical concerns often warp this hopeful concept into an exercise in mere trial and error. The action takes place in a sprawling underwater research facility, where an orange Martian named Zero escapes painful experiments at the hands of his human captors. His trials initially evoke Steven Spielberg's E.T., but it soon becomes clear that Zero has more than phoning home in mind once he regains his ability to warp short distances. For one, warping does more than boost Zero forward; it also allows him to teleport through walls and warp directly into objects such as barrels, generators, and, yes, even people. And once Zero gains that ability, the legions of armed guards, conveyor belts, turrets, and mazes scattered before him suddenly seem less daunting. Once you warp into an object, you can sit still and stun or disable the object, or you can make it explode by jiggling the left and right directional keys. Barrels and generators thus become makeshift land mines, while your human adversaries become fountains of gore that fling limbs and entrails across the whitewashed rooms. The approach is somewhat rewarding when used against the facility's foul-mouthed guards, but compassionate players might wince the first time they need to splatterbomb one of the scientists muttering and shivering in the corners. All the same, Zero slaughters so many of the same guards and scientists that murdering them becomes tedious by the end. But there's a worthwhile puzzler lurking beneath Warp's mounds of gore, though many of its elements are strongly reminiscent of other games. The mental acrobatics needed to avoid deadly obstacles and get from one room to the next recall Portal, for instance, and the focus on stealth bears the cleated footprint of Metal Gear Solid. Yet nothing characterizes Warp so well as its clear Metroidvania vibe, since Zero gains access to certain parts of the map only after he absorbs abilities from the other tortured aliens throughout the facility. The first ability allows him to project a phantom version of himself that's useful for fooling guards and motion-sensitive turrets, the next allows him to switch spots with the phantom, and another lets him turn his target into a projectile. Once he gains every ability, no scientist or security guard is safe. All this makes for a satisfying experience, if you can forgive the bumps in the game's otherwise solid gameplay. For one, moving Zero about the map requires using the directional keypads instead of the familiar WASD keys, which are used instead for moving the camera around Zero's immediate surroundings. The warp command itself is unintuitively bound to the "C" key. This setup never feels natural, and the inability to change it spoils what may have been an easy entry for players expecting traditional PC keybinds. To make matters worse, the keybind mapping shows an Xbox 360 controller instead of a keyboard, with overlays merely indicating which keyboard keys correspond to the buttons used for the original console release. Indeed, the best way to enjoy Warp on the PC is to plug in an Xbox 360 gamepad. Warp recognizes most gamepads immediately, and the approach sidesteps the cumbersome issues with the keybinds. Often the warps don't feel as precise as they should (even with the help of a marker that supposedly pinpoints Zero's next warp), which causes Zero to overshoot into pools of water or right into a line of turret fire. A slight pause after each warp often spells death for Zero since his weak body can usually take only one hit, particularly when he scuttles into the sights of a guard hidden by the deficient camera. Elsewhere, the AI for the guards isn't consistent, which results in some guards failing to see you as you scamper under their noses and others discovering your location from around two corners. Death also comes easily for Zero, which wouldn't be so bad if each death weren't followed by a brief but tiresome loading screen that makes a chore out of experimenting with workarounds for the inconsistencies above. An abundance of checkpoints alleviates some of the inevitable frustration, but even they can't mask the pain that comes with attempting a final boss fight that relies on luck as much as skill. Zero can upgrade his abilities by collecting and spending the grubs littered on the walls and floors of the complex, although the time and patience needed to collect all but the few easily obtainable grubs sometimes outweigh their benefits. Some upgrades turn Zero's phantom form into an explosive, for example, and others provide a welcome boost to his walking speed. However, if you don't relish boggling over how to reach a certain grub for 10 or more minutes, you can try your skill in one of the brutal replayable Challenge Rooms scattered throughout the facility for grubs. These act as timed arenas for Zero's warping skills (complete with leaderboards) and easily constitute the most difficult feature of the game. Warp is generally an entertaining game, but whether it's worth the agreeable admission price hinges on whether you're willing to play by its occasionally fickle rules. The attention given to its commendable visual and audio presentation sometimes seems at odds with the vagaries of the gameplay itself, and the endless repetition of angry guards and cowardly scientists conflicts with the ease with which Warp introduces the complexities of its four special abilities. It's best to take Warp as the carefree fling it's likely meant to be, because anyone looking for a rewarding experience here will find only a charmingly warped vision of games we've seen many times before. System Requirements OS: Windows XP SP3, Windows Vista SP2, Windows 7 SP1. Processor: Intel Core 2 Duo 2.0GHz or greater;AMD Athlon 64 X2 2.0GHz or greater. Memory: 2048MB or greater. Hard Disk Space: 1.9GB. Video Card: ATI Radeon HD 3650 256MB card and the NVIDIA GeForce 8600 GT 256MB or equivalent.
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It was a matter of time, and is that as they say "made the law, made the trap." NVIDIA has dug quite deep with its new RTX 3000 laptop graphics cards, now commonly known as RTX 3000 Mobile. Surely you are aware of what happened with the Max-Q and Max-P series, because the obvious has become possible: users are flashing vBIOS of other laptop models on theirs to unlock the TGP of the GPU and gain performance . Is it possible on all models including the RTX 3080 Max-Q? We cannot say that it was not seen coming, but it is that NVIDIA's strategy was limping from the beginning. The option of leaving the representation, configuration, TGP and frequency of the new RTX 3000 Mobile in the hands of the manufacturers was going to bring tail, as it has been. Wasn't it enough not knowing that we bought? Well now we know that regardless of the GPU that touches us, we can unlock its power with a new vBIOS. Users mock NVIDIA and its restrictions ASUS-ROG-Zephyrus-3080-Mod Restricting the TGP of each graphics card means that the frequency is lower and therefore that the performance drops, as well as its price should fall accordingly. The chaos mounted by NVIDIA may cease to be so and not thanks to the company, as seen in various forums on the Internet, where they have managed to get an ASUS ROG Zephyrus Duo (GX551QS) equipped with an RTX 3080 Max-Q and configured with a TGP of 115 watts in base and 130 watts thanks to Dynamic Boost you can see how those limits are easily broken. Actually, the maximum TGP for the RTX 3080 Mobile or Max-P is 150 watts, so there was plenty of room for improvement that would translate into a considerable performance boost. What if we unlocked that TGP to the maximum available so that it uses more power? RTX 3080 Max-Q to Max-P ASUS-ROG-Zephyrus-Duo-3080-3DMark Well, we went from a Max-Q card with lower performance, features and price to a fully unlocked version up to its maximum limit or Max-P. In the Baidu forums the first samples of this experiment have been seen based on the flashing of a modified vBIOS extracted from an MSI Leopard G76 to said ASUS ROG Zephyrus Duo. The results are outstanding, as the card now achieves the 150-watt TGP, increasing its performance and reaching new frequency heights. The 3DMark Time Spy benchmark in the notebook section has been filled with equipment with modified vBIOS that manage to outperform even their Max-P versions, which is really surprising, since they achieve up to 20% more performance compared to the vBIOS of Serie. ASUS-ROG-Zephyrus-Duo-3080-Netbookcheck-3DMark-Time-SPy But like everything in this life there is a "but", and it is nothing more than the temperature and the wear of the battery due to the higher consumption. The consideration is that each laptop is configured for a predetermined TGP, with an optimal cooling system for the set values, which when increasing it affects a higher temperature, an overstrain of the power supply or battery, as well as a cancellation of the guarantee and of course, the danger that the flashing fails, leaving the equipment as a nice paperweight. Those who risk all this and do well get a poisoned prize that some teams can afford for their better construction and cooling, but others will be at the limit and that is not recommended in the long term either.
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Canon's Photo Culling App Helps AI Choose Best Photos to Free Up Mobile Space Canon has designed the Photo Culling application, which uses Artificial Intelligence to determine the best photos based on their sharpness, noise, emotions and closed eyes, so that users can save memory on their mobile devices. New Photo Culling App uses Canon's Vision Artificial Intelligence Engine known as 'PHIL' Canon's Photo Culling app helps AI choose the best photos to free up space on your mobile According to Canon details in a statement, Photo Culling can also find similar photos and group them. For example, if a user selects ten photos of a dog and another ten of a sunset, he will divide them into two groups and find the best photo of each: one of the dog and one of the sunset. Canon's Photo Culling app helps AI choose the best photos to free up space on your mobile In addition to these functions, the application shows on the home screen the number of photos a user has and the phone storage. Photo albums can also be created according to events or dates. Canon's Photo Culling app helps AI choose the best photos to free up space on your mobile At the moment, Photo Culling is only available in the United States for iOS devices through the Apple Store and has two subscription plans: $ 2.99 per month or $ 14.99 per year, each with a three-day free trial. .
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"The vaccination process includes all the people who live in our country, regardless of whether they are Peruvians or foreigners," said the Minister of Foreign Trade and Tourism, Claudia Cornejo, in dialogue with Canal N. The head of the Mincetur referred specifically to Venezuelan migrants who reside in the country, and do not necessarily have all their papers in order. “There are people who come from Venezuela and have not yet had the possibility to regularize their documents, but they are considered. They are people who have arrived with many difficulties. The vaccine is universal and free and we must attend to these people, ”she noted. MIRA: Mazzetti assured that Vizcarra is not on the list of beneficiaries of the first phase of vaccination "What the Ministry of Health (Minsa) has told us is that, in the specific case of foreigners who are living in the country, the vaccine would reach them," she added. Cornejo explained that the vaccine is not only about immunizing a person, but about protecting the environment and the people with whom it comes into contact. However, she clarified that foreign tourists will not receive the vaccine. Vaccine in Peru It should be noted that last Sunday the first batch of 300,000 doses of Sinopharm vaccines arrived in Peruvian territory. This Saturday 700,000 additional doses will arrive. In this first phase, the objective is to vaccinate all the people who are on the front line of the health sector, personnel of the Armed Forces and Police. In addition, Firefighters, Red Cross, serenazgo, brigade members, and cleaning and security personnel. Also, health students and members of the Electoral Tables.
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Bárbara García, representative of the Pfizer laboratory for Latin America, reported that the doses of the coronavirus vaccine that they have developed will be transported in boxes specially conditioned to comply with the cold chain necessary for the maintenance of the vaccine. In addition, she pointed out that she will have a GPS that will allow to know the location of each lot and ensure that it reaches its destination. Speaking to RPP, she pointed out that the agreement reached by the laboratory with the State is part of a set of contracts signed with five other countries in the region. She explained that the doses can be delivered in a central warehouse or in a vaccination establishment, depending on how it is agreed with the State that buys the vaccines. “The dials travel in a box that can ensure the cold chain, that is to say being at 75 degrees below 0, these boxes have a temperature recorder and a built-in GPS, so any deviation can be detected. The transfer ends when the central warehouse or vaccination facilities are reached. We are working closely with the government to make this process a success, ”she said. Regarding their production capacity, the representative of the laboratory assured that they are expanding their capacity in order to be able to comply with all the contracts signed up to this moment. "We aspire to be able to produce about two billion vaccines this year, we are making process improvements, we believe that we will be able to meet this great challenge and carry out the traffic monitoring to which we have committed ourselves," she added. When asked about the effectiveness of the Pfizer vaccine against new variants of the virus, García said that she could not specify medical details of the doses developed by the laboratory, but that they were confident that she will be able to cope with them. Last Wednesday, the president of the Council of Ministers, Violeta Bermúdez, announced that the Pfizer laboratory has confirmed to the Executive Power that between March and April Peru will receive 1 million 50 thousand doses of its vaccine against the coronavirus (COVID-19). “This morning we received good news from one of the laboratories with which we have contracted to purchase vaccines. The Pfizer laboratory has confirmed that it will deliver 1 million 50 thousand vaccines to us during the months of March and April, ”she said during the press conference at the Government Palace. The head of the Cabinet explained that the US pharmaceutical company detailed to the Government that it would deliver 250,000 doses of vaccine in March and 800,000 in April, as opposed to the initial -400,000 doses for the month of April.
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Being able to easily carry information from one place to another without having to depend on an Internet connection is always an advantage, especially for users who travel a lot with a laptop and need to have their data available everywhere. If you want this and the best performance, in this article we are going to tell you what are the best offers you can find today in external SSDs with USB connection. This type of device has a main advantage (in addition to performance, obviously) over traditional external hard drives, and that is that by not having moving parts, they are much more resistant to shocks, falls and vibrations, in addition to having a higher useful life .SanDisk Extreme SSDSanDisk ExtremeSanDisk Extreme SSD 1 TBBuy it at Amazon LogoEU161.99 Amazon logo This is one of the best known and best-selling external SSDs, and it is almost always on sale. In this case the 1 TB capacity drive has a 45% discount so it is an excellent opportunity to get an external SSD with a USB 3.1 Type-C connection (it comes with a Type-A adapter as well) that will give you a excellent performance as well as portability and resistance. This drive provides up to 550MB / s read and 500MB / s write, and thanks to its IP55 certification against water and dust it is also very rugged and 'travel-friendly', an ideal companion for laptops as it is small, light and with a wide connectivity in addition. Samsung T7 Portable SSD Samsung T7 Touch Samsung T7 Portable SSD 500 GB Buy it at Amazon Logo EUR 119.99 Amazon logo This Samsung external SSD is the T7 version (not to be confused with the T5 that is frequently also on sale), which means that it is the variant that comes with a fingerprint sensor to be able to encrypt the information it contains, being ideal for people who They need to carry confidential data from one place to another. This small and light model is also quite resistant as it has no moving parts. The offer model is the 500 GB capacity, and has a 26% discount. Inside it has an NVMe SSD, so it offers speeds of up to 1,050 MB / s read and 1,000 MB / s write. SanDisk Extreme PRO Stick SanDisk Extreme Pro SanDisk Extreme Pro Memory Stick 128 GB Buy it at Amazon Logo EUR 32.33 Amazon logo One of the advantages of SSDs is that they do not necessarily have to have a defined shape, and in this case we have this SanDisk model in the shape of a conventional pen drive, although it is true that it is a little larger than what we are used to. . In any case, it has a USB 3.1 Type-A interface and offers speeds of up to 420 MB / s read and 380 MB / s write. The unit on offer is the 128 GB, which is 54% off, although it is true that it is available with capacities of up to 1 TB. The 256 GB model is also on sale with an interesting 37% discount, but of course the best offer is found in this 128 GB version.
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Microsoft does not stop evolving its main products and platforms, among which, how could it be otherwise, highlights the industry-leading operating system for desktop environments, Windows 10. And it is that either through new functions that are being implemented, or through improvements to existing ones, those of Redmond try to adapt their software to the latest technology and to the requirements of current users. In fact, one of the requests that the company has been demanding for a long time and that could be a good reason for many of those who still use Windows 7, to migrate, is the launch of a reduced and less demanding version of Windows 10. That is why Redmond's own firm, listening to the requests of many of its clients, has been working on Windows Lite for some time, a reduced version of Windows 10 and of which the company has recently published some details about everything it should implement the operating system of the future, which indicates that they are still working on all of it. Of course, at the moment little has been leaked by those in Redmond about this new system in which they are working at the moment, although from what is being released at the moment, everything indicates that Microsoft could allow that Win32 desktop applications could be run on the aforementioned Windows Lite, contrary to what he speculated at first, but in a somewhat special way. We say this because for a long time it has been said that, mainly for security reasons, this new Windows would only allow the use of UWP tools from the Microsoft Store. Microsoft Store Win32 applications would be allowed on Windows Lite Among the many environments towards which this new operating system could be directed, a special mention is being made of the education and business sectors, so in many of these cases, it is preferable that users do not install applications from sources unknown and therefore we assume that Microsoft will not initially allow the download and use of Win32 applications. However, and after the arrival of the Windows Sandbox functionality to Windows 10 May 2019 Update, it is speculating that the Windows Lite operating system could allow the use of Win32 applications, but in a secure environment similar to the one we can currently use in Windows 10 Pro and Enterprise. Although this is something that the company has not officially talked about, there is no doubt that it would be good news for all those who want to use this new version of Windows, but who do not want to be limited to applications UWP from the Microsoft Store, even if it was within a secure environment. To finish we will say that at this time we do not know when Windows Lite will be launched, an operating system focused on security, as reported by RedesZone, but there are some indications that we may have a trial version shortly
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Game Informations : Developer: Mark Walton Platforms: PC Initial release date: April 11, 2012 at 3:05PM PDT Ridge Racer Unbounded is, as its name suggests, Ridge Racer without limits. Your cars are no longer simple drifting machines, but tools of destruction, and the fictitious, urban tracks of Shatter Bay are your calamitous playground. Cars leap, streets explode, and buildings crumble, all while your competitors are turned into fiery, slow-motion heaps of wreckage. This is no mere update to the series. It is a declaration of change, one that confidently throws out the tried-and-true but rapidly aging formula of Ridge Racer to create a blend of all-out destruction and high-speed racing that's tremendously exciting, if not entirely original. It's easy to see where Unbounded's influences lie: the crumbling cityscapes are lifted from MotorStorm: Apocalypse and Split/Second; the slow-motion takedowns are those of Burnout; and the fast-paced multiplayer action is akin to Blur's. But it's thrown together with a great deal of care. Your cars are varied, plentiful, and oh so shiny. You can pick from all manner of machines, some faster and lighter, others stronger and better in the drift. All have a unique look that mimics real-world classics, yet they retain the pseudo-futuristic style that Ridge Racer is famed for. Their handling is a blend of old and new too. Drifting still plays its part, but gone is the on-rails feel of old, replaced with a much more dynamic and exciting system that rewards careful timing of the hand brake and judicious tweaks of the steering to make it around corners. Overdo the steering, and you slam straight into a wall. Undercook it, and you won't even make it around the bend. Put simply, you can't coast through drifts anymore. This makes them more challenging, but the rewards for such skilful manoeuvres are greater than before. The boost bar that fills during drifts isn't just for bursts of speed; it's your primary weapon of destruction. Competitors can be turned into twisted heaps of metal with a well-timed boost to the rear, resulting in spectacular--if overly long--slow-motion wipeouts of flame and shrapnel. Buildings that stand in the way of a straight path down the track are ripe for your boosts too, exploding with a vigour that propels you out the other side in a display of broken glass and rubble that would be worthy of any great action movie. No Caption Provided Such displays of destruction are not only a treat for the eyes, but a key to your success. For every car you wreck, building you destroy, or lamppost you topple, there are points to be won. Even if you don't take a podium place during an event--though there is a bonus for doing so--your time on the circuit isn't wasted: the points you earn from destruction go towards increasing your overall racing level, which opens up new districts (tracks) in Shatter Bay, new cars, and new events. They include Domination races that reward destruction, Shindo races that reward pure racing skill, Drift Attacks that reward your ability to go sideways, and Frag Attacks that reward smashing your opponents into a wall. Districts you unlock give each event a new lease on life, such is their variety. The dusty, crate-filled roads and tight turns of the Docks area soon give way to the towering concrete skyscrapers of the inner city, with drift-friendly roads, explosive trucks, and mesmerizing jumps making them a joy to race through. The outer city brings with it highways and tight tunnels for close-quarters shunting, while the addition of nighttime races adds more beauty to the already finely crafted and detailed tracks. Performance is good too, even on modest systems, but there's a disappointing lack of graphics options--you have to rely on your graphics card drivers for any tweaks you want to make. A minimal HUD consisting of just a speedometer ensures you're given an unobstructed view of the city; finer details like position, lap times, and score are cleverly overlaid onto the environment itself. There's a case to be made for the cleverness of the multiplayer too, which shuns a traditional lobby-based system for something altogether more personal. A track-creation system lets you craft circuit events to place within a city hub of your very own. You can set a score in any of your events and send it out to the world as a challenge, or grab a group of would-be competitors and go head-to-head in action-packed online races. It's a shame the track editor isn't a little easier to use, due to its flaky camera navigation and confusing tools for placing tunnels, but the resulting circuit designs already add a great deal of longevity to a game that has no shortage of tracks right out of the box. That's not to mention the sheer joy of fragging other players just as they're about to reach the finish line in first place, leaving them to wallow in a fiery mess of machine. And really, that's what Unbounded excels at: balls-to-the wall, explosive action. Truth be told, it's Ridge Racer by name only and a massive departure from previous games in the series. But there's so much to like here, so much joy to be had fragging your opponents, so much creativity to be poured into the track creator, and so much stupid satisfaction to be had from blowing stuff up that you'd be doing yourself a great disservice to dismiss Unbounded just because it doesn't handle like you're used to, or because Reiko isn't there to mentally undress during loading screens. Ridge Racer Unbounded is much more exciting than that, and much more compelling than anything that has come before. There's no point in looking back. Instead, celebrate the fact that you've got a brighter, sleeker, and more explosion-filled Ridge Racer. It's one hell of a ride. System Requirements OS:Windows XP, Vista SP2 32-bit, 7. ... Processor:Dual Core Athlon x2 2.6 GHz or Intel Equivalent. Memory:2 GB RAM. Graphics:512 MB RAM, ATI Radeon 4850 or higher, NVIDIA GeForce 8800 GT or higher. DirectX®:9.0c. Hard Drive:3. ... Sound:DirectX Compatible. Other Requirements:Broadband Internet connection.
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My Vote DH2, good video and music
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My vote DH1, nice music
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The Executive will evaluate today, February 10, whether or not the strict quarantine is prolonged in the regions of the country classified at the extreme alert level for COVID-19. It is worth remembering that this measure ordered by the Government began to take effect on January 31 and runs until February 14. Yesterday, the Minister of Education, Ricardo Cuenca, indicated that this Wednesday, after the Council of Ministers, it will be evaluated whether or not the strict quarantine is extended. LOOK: Vaccination against COVID-19: this is the distribution by groups of Sinopharm doses in the first phase From Áncash, and in statements to Canal N, the head of Minedu indicated that the recent figures of infections and deaths from coronavirus reported in the last 15 days of social immobilization are continuing to be evaluated to make a concrete decision. Cuenca explained that there is a concern to review epidemiological indicators to have clearer measures. Last weekend, the Minister of Culture, Alejandro Neyra, also announced that the extension of the quarantine in Lima, Callao and other regions of the country will be evaluated in the Council of Ministers. The regions that are in quarantine are Áncash, Pasco, Huánuco, Junín, Huancavelica, Ica, Apurímac, Lima Regions, Metropolitan Lima and Callao. In these jurisdictions there is no curfew, since immobilization is 24 hours a day. You can only leave home to shop for basic necessities. To use a vehicle it is necessary to have a work pass. The use of private vehicles is also prohibited. SEE ALSO: National COVID-19 Vaccination in Peru: latest news of the application of the first doses of Sinopharm vaccine What essential activities are allowed? Supply of food, health, medicine, financial services, restaurant service for home delivery (delivery), continuity of water services, sanitation, electricity, gas, fuel, telecommunications and related activities, cleaning and collection of solid waste , funeral services, freight and merchandise transportation and related activities, activities related to the resumption of economic activities, transportation of funds. The Government also indicates the following: If you work in any body of the Peruvian electoral system, you are also authorized to travel, as long as you carry your credential or document that proves your link with the entity and your ID.
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Game Informations : Developer: Maxwell McGee Platforms: PC Initial release date: March 11, 2012 at 11:59PM PDT Silent Hill: Downpour is a celebration of gaming's most notorious ghost town. It taps into the madness and surrealism that has made this series legendary, and presents Silent Hill as a more robust location than ever before. Most of the fundamentals are still intact, but developer Vatra Games has not shied away from making some stark changes to this American nightmare. Some fit well into the Silent Hill formula, while others are a little off the mark. From the outset, Murphy Pendleton, the protagonist, is painted as a morally ambiguous character. He is a prisoner at Ryall State Prison, but the circumstances of his incarceration are unclear. When Murphy's prisoner transport bus crashes in the outskirts of Silent Hill, you're not sure if he is escaping wrongful imprisonment or just fleeing the long arm of the law. Occasional morality choices let you shape Murphy's character, and can give identical scenes an entirely different meaning. Within the game's opening acts, it becomes clear that Downpour is a new Silent Hill game, rather than an imitation of an old one. It keeps some elements from series' history, but isn't afraid to change others. Fog is a good example: in previous games, it was thick and obscuring. Here, it's less prominent and is upstaged by the constant rain. While it's raining, enemies become more numerous and hostile. An element that merely enhanced the ambiance has evolved to include dynamic repercussions. As in previous games, your time in Silent Hill is split between the normal world and the other world. The normal world covers most of the combat, exploration, and puzzle-solving, while the other world is reserved for specific encounters. Combat in Downpour borrows some from Silent Hill: Homecoming, though it is not as exaggerated. Often in combat, you face down a group of enemies in an open area. Large environments afford Murphy access to more weapons, while the monsters gain the advantage of flanking. In Downpour, Murphy can only carry one melee weapon at a time, so he is constantly cycling through them. Fire axes, chairs, lamps, and more are littered about, but they eventually break apart. This weapon degradation emphasizes how desperate combat encounters are for him. Murphy may start a fight with a garden rake but end with a puny stick. Unarmed attacks are an option, but they do almost no damage and you can't block while unarmed. If you're lucky enough to find a firearm, Murphy can pocket it as a secondary weapon. Guns are extremely powerful, but ammo is scarce. Additional design choices add complexity to the combat, but in doing so, they call more of your attention to the faults. In early Silent Hill games, combat was deemphasized through simplistic controls and stellar sound design. With Downpour, there are more ways Murphy can attack--or be attacked--in a fight. You spend more time thinking about combat, and the weaknesses therein become more pronounced. Striking an enemy still feels stiff, and against most enemies, the fights fall into predictable rhythms. When monsters attack in groups, one usually hangs back and temporarily disables Murphy with a sound-based attack. It's a novel tactic, but it's recycled throughout nearly the entire game. Of course, combat isn't all you do in Downpour. The town of Silent Hill has a touch of open-worldness and is filled with puzzles and side quests to discover. The side quests are well tailored to the game's setting and imply there was once life in this desolate town. They include investigating a domestic murder, searching for a missing child, and venturing inside a collection of historic films. These optional quests are a smart addition and encourage, as well as reward, exploration. In the other world, you do a lot of running. Early on, you are introduced to a glowing ball of energy that wants to chase Murphy down and change him from a solid form into a liquid. Murphy's escape takes him through a maze of hallways lined with obstacles that can be knocked over to slow down the being's advance. Thankfully, one wrong turn doesn't mean death. Incorrect routes loop back to the main path, though you will take some damage from the formless horror. These sections help break up the game's slow pace with high-speed action that's appropriate for the setting. The Silent Hill series is famous for its music and sound design. In previous Silent Hill games, the music could make the most mundane encounters intimidating. It was an oppressive mixture of industrial noise, radio static, and monster cries. In contrast, Downpour downplays its encounters to the point where most fights are in near silence. Music is largely absent, and while there are still radio and monster effects much of their impact is gone. Sometimes this subtle approach is used to great effect, but too often it makes combat feel commonplace. When all of the elements come together, they can create some brilliant moments. A great example of this is the Hansel and Gretel sequence. Your first task is to explore the area and collect items to put on a play of Hansel and Gretel. Once all of the items are recovered, there is a simple puzzle that explains how these items work together. Correctly solving the puzzle involves dimming the lights, playing the music, and producing the correct sound effects for the performance. And when you look up from your duties, it's revealed that you've been transported into the scene itself. Thunder and lightning crash overhead, muffling the eerie hum of an old gramophone. The sounds of children screaming can be heard from the now very-real wood cabin, separated from you by a dark forest. Naturally, it's difficult to see through the rain until a flash of lightning reveals the hulking form of an enemy. There's no fanfare or blaring music; it's just standing there, off in the distance, waiting. You're initially surprised, and then you feel the looming dread of the coming fight. The sequence progresses beyond that, but taken as a whole, it combines traditional Silent Hill puzzles with a bit of combat within a great set piece. It successfully channels the surprise and anxiety that has made this series great. Unfortunately, almost all of Downpour's accomplishments are marred by some persistent frame rate and stuttering issues. They occur throughout nearly the entire game but are most noticeable in the larger environments, such as the town itself. At times, they are excusable, such as when the game is loading a new environment or autosaving. But when simply looking from side to side causes small hiccups and screen tearing, they become real issues. This happens much less often in smaller, interior spaces, but it is something you have to endure throughout, even after installing the game to a hard drive. Silent Hill: Downpour makes some questionable tweaks to the established formula, but those decisions distinguish it from the rest of the series. You may not agree with all of Vatra's choices, but they succeed in making an old town feel new again. And when it's the eighth installment in the series, that is quite an accomplishment. SYSTEM REQUIREMENTS: Operating System: Windows 7 and the KB3135445 platform update. Processor: AMD Vishera FX-6350 3.9GHz or higher; Intel Pentium Dual-Core G4400 3.30GHz or higher. Ram: 6 GB or more. Free Hard Drive Space: 8 GB ore more.
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As Microsoft sends us new versions of one of its flagship products such as Windows 10 in the form of updates, improvements and new functionalities related to sections such as the security or the reliability of the operating system are being introduced. However, at the same time, they do not want to leave aside something as important as the aspect of the user interface, something that directly affects a good number of elements of the software itself, elements that Redmond must update and adapt to the times that run. How could it be otherwise, the windows or buttons with which we work so much in Windows 10, among many other objects, are also affected by these changes, as we will see below, To say that at the moment Windows 10 windows and controls have somewhat angular corners, although this is something that could change soon, since some rumors have leaked in which it is ensured that Microsoft is currently planning to round off various elements of the operating system. This is something that we would initially start to see in the next major Windows 10 update, possibly this coming fall. Thus, and from what has been learned, the intentions of the Redmond firm is to update the styles of various control elements with rounded corners and thus make them easier to customize. In this way, what Microsoft engineers also want is to facilitate these adaptation and customization tasks to external developers when redesigning these controls to round their corners or round them more. Fluent design Rounded corners are coming to Windows 10 soon In fact, these rumors that have been leaked in the form of a proposal that has been seen on the Github development platform, explains that the XAML controls are currently inconsistent and do not coincide with the evolution that web and mobile applications have been undergoing. Therefore, by bringing rounded corners to Windows 10, the company could also address everything related to the Windows application ecosystem when using multiple user interfaces. At the same time keep in mind that there are many different levels of corner rounding nowadays, but the way XAML controls are designed requires developers who want to update them to replace all controls. In addition, the proposal exposed in Github also allows us to glimpse some examples of elements with rounded corners and buttons for the aforementioned Windows 10, all accompanied by the shading effect of Fluent Design. With all of this, those of Redmond intend to improve and update the general appearance of the operating system, for which they also ask the opinion of the users themselves about this initiative of rounded corners that is still being tested.
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It is one of the paradoxes that many do not understand, but which at the same time becomes inevitable and does not know how to stop. Apple has blown up the SoC market by getting ahead of everyone with TSMC's new 5nm lithographic process, setting an example of how an extremely expensive and advanced node can be profitable. But how do Apple, AMD, NVIDIA, and Intel make revenue if R&D, materials, and chips are getting more and more expensive? A couple of months ago we saw how wafers and chips are in the full price range, a little over six years ago we talked about the price per wafer and how their manufacturers have been seeking to create them with a larger diameter for 20 years to maximize profits, but now the paradigm is at another point: in the cost per die. It is increasingly difficult to innovate and seek financing, costs increase, time is delayed Wafer 300 mm We are not going to uncover the gunpowder if we say that Intel's Tik / Tok stopped being possible years ago, that all companies are facing delays in their new nodes and that the price is increasingly prohibitive to the point of reaching duplications in many cases. But if the price and cost doubles or rises a lot, how do the main companies manage to maintain profit margins without having a rise in the price of the products? To answer this, it must be clarified that it is not true that the products have not increased in price. Some have kept them increasing their benefits by better architectures, nodes and achieving better efficiency, others have increased their price and as we advance in the structure and production chain to achieve a final product, we will see how those cents of more than one component, That dollar in another, in the end they end up making a massive difference in the final price for the consumer. But, although this must be taken into account, most of the cost is focused on the chip and the lithographic process has a lot to do with it. To continue with Apple's example, if their M1 had been manufactured in 7 nm wafers, the cost of one of them would be $ 9346, but instead they have decided to bet on 5 nm with a cost per wafer of $ 16988, which is almost double, why? More expensive chips? Wafers have the answer TSMC wafer comparison In a CSET analysis we have the answer to this and other questions, since the M1 SoC has been compared in different manufacturing nodes to extrapolate why Apple opts for these 5 nm. And the key is in the first place in the skillful chips per wafer, in the density per square millimeter that the node offers and of course in the cost per die. At 28 nm, the M1 would have a density of 15.3 MTr / mm2, 52 chips would come out per wafer each costing $ 2891, while at 7 nm we would have a density of 96.3 MTr / mm2, 375 chips for each wafer at a cost of $ 9,346. Wafer chips If we focus on the current 5nm, we get a density of 118 MTr / mm2, 681 usable chips come out, and we have a cost per wafer of $ 16,988. That is, the cost per die would be 56 dollars, 25 dollars and 25 dollars respectively in these three processes, with the difference that we went from 52 chips created to a whopping 681 chips, the price being 55% lower for each one. from them. If we focus on the comparison of 7 nm vs 5 nm, the cost per die has not increased, but the number of chips produced and the density of transistors that they can house have increased, which generates a clear advantage for the company, since that as a rule more transistors equates to higher performance for obvious general architectural reasons.
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Game Informations : Developer: Nathan Meunier Platforms: PC Initial release date: April 13, 2012 at 2:55PM PDT Imagine how the Civil War might have played out if the battle of Gettysburg had been fought with armored tanks and flying zeppelins instead of cannons and cavalry. Radioactive Software's inventive pairing of futuristic weaponry and historical 1860s-era warfare is enough to make Gettysburg: Armored Warfare's what-if combat scenarios an exciting prospect to explore. But the promising premise of this multiplayer-focused real-time strategy/third-person shooter hybrid falls apart almost immediately once you suit up and hit the battlefield. With its broken gameplay, graphical glitches, and missing design elements, Gettysburg: Armored Warfare feels painfully unfinished. While there's a shadow of a good game lurking beneath the myriad problems, the reality is that it's a disappointing mess in its current state. A few head-scratchers pop up right from the get-go, like the fact that the cool plot setup is never explained or even directly referenced in the game. It's the year 2065, and history is poised to repeat itself when deteriorating relations among several states in the Union spark civil unrest and threaten to destroy the government. Around the same time, a freak Hadron Collider accident creates a temporal rift, allowing a general with ancestral ties to the Confederacy to return to the 1860s with modern-day technology in tow. This leads to an arms race as rival states ferry high-tech guns to the past in an attempt to win the war and rewrite history. It seems absurd that you have to hunt around online to download and read the instruction manual to get any inkling of why Union and Confederate troops are duking it out with machine guns. It's an unfortunate oversight and a missed opportunity, considering the main appeal of the game hinges on its unique futuristic twist on American Civil War history. Figuring out controls and how to play without searching online is equally confusing, since there's no tutorial to speak of. You just have to dive in and experiment. The online Army Skirmish matches have you building a custom army and hopping onto the battlefield as either the Union or Confederate forces. You're free to conduct your troops by issuing traditional RTS commands with the mouse, or you can drop down at any time to take direct control over a single unit in third-person view to blast away at foes at ground level while the AI takes over the rest of your soldiers. You don't lose your troops permanently when they die; fallen units respawn automatically at your starting camp. Matches continue until one side runs out of ticket points, which are lost every time units are killed and also slowly leak away over time as your opponents capture more territory. Deathmatch mode, the more enjoyable and functional of the two available play options, changes this up slightly by ditching the RTS controls and focusing on the third-person aspect in bigger matches for up to 64 players. Either mode can also be played offline against the computer AI, but whether you're fighting bots or fellow humans, Gettysburg: Armored Warfare's numerous issues manifest quickly. Managing your troops from afar via RTS commands is ugly business in more ways than one. At a distance, battlefields are a muddled sea of dark, drab colors, and the touchy camera angles and hypersensitive zoom make getting a good angle on the action a constantly jarring, frustrating struggle. Selecting groups of units and issuing commands also brings up a ghastly network of neon-green lines that zigzag everywhere to obscure your view, but that's not even as offensive as the hamstrung RTS combat. Mousing over enemies brings up a "right click to attack" prompt, yet doing so does absolutely nothing. Your soldiers stand there twiddling their thumbs as they get mowed down, and the only way around this is to maneuver your group near enemies to trigger the AI's auto attack or drop into direct third-person control of a nearby unit. It's a broken system that saps all of the effectiveness and potential fun from the real-time elements. Things fare slightly better when you take direct control of individual units on the ground. The third-person perspective is actually fun to dig into at first. It's the only portion of the game that feels like it works somewhat the way it's meant to. Slogging across the massive battlefields without the ability to run or engage a speed boost is a slow, tedious process, but enemy encounters do spark fleeting moments of excitement as guns start blazing. However, getting up-close and personal soon reveals other issues. While there's a satisfying mix of troop types to choose from--ranging from tanks, artillery, airships, and steamships to mounted cavalry, snipers, gunners, and specialists--they're wildly unbalanced and rather one-dimensional. It's awesome that you can have 1860s-era forces fighting next to modern troops. The problem is that the older historical combatants are no match for their futuristic counterparts. For example, tanks can steamroll most opponents with ease, making quick work of cavalry and foot soldiers. The weapon system is half-baked too. Infantry carry different gear, like grenades, guns, and sabers. These armaments appear at random, and though it looks like there are multiple slots on the HUD for carrying more than one weapon at a time, the ability to pick them up and switch between them hasn't been implemented. It just isn't rewarding to play weaker units, and the impreciseness of many attacks means shots don't always line up or connect well even when you're rolling with the big guns. The difference between playing as the North or the South is purely a cosmetic one, though units are visually appealing. A few of the four available battlefields also look sharp at times, at least when you don't run into graphical blips and bugs. At the ground level, AI-controlled foot soldiers phase right through stone walls and other obstacles like ghosts, while you get caught up on them and have to press a button to awkwardly volley over. Taking down zeppelins should be a dramatic affair, except that when they come plummeting out of the sky in a ball of flame, they actually phase through the ground and disappear rather than crash and explode. These quirks deaden the impact of third-person combat to an extent. Gettysburg: Armored Warfare's biggest letdown is that it has some interesting ideas at play to match its neat premise, but doesn't come close to delivering on its potential. With more time to squash the bugs, flesh out the missing features, and tighten up the loose screws, this could be an enjoyable game. Since development and fine-tuning are ongoing postrelease, it might be worth checking this one out in a few months, but right now there are just too many problems and not enough online players to make it worth your time. System Requirements (Minimum) CPU: Dual core processor Intel Core 2 Duo @ 2.24GHz or equivalent CPU SPEED: Dual core processor Intel Core 2 Duo @ 2.24 GHz or equivalent RAM: 2 GB OS: Windows XP SP2 or SP3, Windows Vista, Windows 7 VIDEO CARD: 512MB (Nvidia GeoForce 8800 series or equivalent) DirectX 9.0c/Shader model 3.0 compatible (does not support integrated graphics card) PIXEL SHADER: 3.0 VERTEX SHADER: 3.0 SOUND CARD: Yes FREE DISK SPACE: 6 GB DEDICATED VIDEO RAM: 512 MB
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One of the changes that Intel has made in its Intel Core Gen 11 desktops has been to use a core with a higher IPC than the previous ones, which means an increase in performance in single-threaded tasks. But how does this show up in the benchmarks? Well, it seems that the Core i9-11900K exceeds the most powerful of the Zen 3 in IPC. Although Intel's Gen 12, known as Alder Lake, is also due out this year, its Gen 11 is a game changer as far as Intel is concerned. With the aim of expanding the IPC and with it the performance after generations using the same kernel have changed kernels. With this they can stand up to the AMD Zen 3 and surpass the AMD architecture under certain conditions. Core i9-11900K has better IPC than Zen 3 according to Geekbench 11900K Geekbench11900K Geekbench11900K GeekbenchRocket Lake vs Zen 3 Geekbench ST The Core i9-11900K has been tested three times under Geekbench. All of them with the same motherboard configuration, Gigabyte Z490 AORUS Master, and with DDR4-3600 MHz as RAM. The best single-thread test result was 1905 points, while the multi-thread performance test was 10994 points. The conclusion drawn from these results is that the performance of the Core i9-11900K is 13% faster than the Ryzen 5950X, which is why the Intel CPU is faster in single-thread than the Ryzen 9 5950X. This could be due to the abandonment of a core based on a core derived from Skylake for the eleventh generation of the desktop Intel Core. Let's not forget that in the Rocket Lake-S architecture a new core is used, which brings a 19% increase in the IPC compared to the previous generation. Are you cheating Intel? Speed up CPU One of the peculiarities of the Rocket Lake-S architecture is the fact that a single core can be placed at 5.3 GHz speed exclusively. In other words, Intel uses Single Core Boost, in which only one of the cores is throttled to a higher clock speed than the usual Boost. In the case at hand, the Intel Core i9-11900K has been accelerated to 5.3 GHz speed, so in the benchmark the CPU is running 500 MHz higher than its Boost speed for all cores, which is 4.8 GHz The AMD Zen 3 win in multi-thread to the Intel Core i9-11900K Rocket Lake-S vs Zen 3 Geekbench MT The counterpart is in terms of performance with several threads of execution running in parallel, the reason for this is that Intel has decided to limit the number of maximum cores of its Intel Core Gen 11 based on Rocket Lake-S to only 8 cores, while CPUs and AMD have configurations of up to 16 cores, which allows it to reach 14000 points as seen in the graph. How does this translate to performance? It is difficult to know and it will depend on the code of the software. So there will be programs that will take advantage of more of the greater number of cores and threads of the AMD Zen and others of having a somewhat higher IPC in the case of Intel. It is a shame that the Intel Gen 11 have such high prices, because compared to the Ryzen 7 5800X with the same number of cores it is more expensive, but the Intel product usually brings a number of implicit advantages in terms of support than its users know how to appreciate.
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Although it is not usually a problem that an application has access to the internet, and we are usually interested in having it, especially in the case of online games or browsers, among other programs, sometimes there are also occasions when we want to block access to internet of a specific application. This can be due to several reasons, for example, to avoid the automatic update of an application that does not need internet access for its correct operation, to heal us in health and have greater control over what the application can do out, or even when We use programs obtained in less legal ways, where it is not surprising that we need the application not to be able to connect to the internet to continue working. In any case, in this guide we will show you how to block internet access for a specific application in Windows 10, so that we can be sure that it cannot communicate from or to the outside. Locate the desired program to block Internet access One of the first things that we will have to do is locate the executable of the program to which we want to block access to the internet, and that is that, although we might think that direct access is sufficient, there are cases in which updates to a program are managed by a separate executable, so we will have to take a quick look in the program folder to verify this. In this case, where we have a shortcut on the desktop, we will right-click on the icon and click on Properties, where a window will open with the properties of the shortcut. Once there, we will click on Open location, and we will be taken directly to the folder that houses the executable. As we can see, it is a simple application that does not have multiple executables, so we can be sure that blocking the main executable will be enough. In the case of programs that have a separate service, we will probably find names that end in "update" or similar, so that if we find multiple executables, we can search for information online to determine which files we want to block. . In any case we will not close the window, as we will need it later. How to access and navigate Windows Firewall Now we will proceed to access the Windows Firewall, something that we can do in several ways, as we will see below. The simplest thing is to open the start menu and write Windows Defender Firewall, where the option that will appear selected is the one that interests us despite having a longer name. We can also choose to look for the Windows Firewall in the control panel, and once inside, look for the advanced settings, something that will take us to exactly the same place. Finally, we can also make use of the Windows execution window, because by pressing the Windows + R key combination and typing "wf.msc" in the window that will appear, it will allow us to quickly access the Windows Firewall configuration . In any case, we are already in the advanced configuration window of the Windows Firewall, something that at first may seem somewhat intimidating, but it is really easy to use. Block internet access for an application in Windows firewall At this point is when we can begin to block our application's internet access, something that we will do by applying inbound rules and outbound rules. The first field will be that of entry rules, and as we click we will see how there are a good number of applications that we will be able to recognize having allowed access to the internet over time, something typical when we start a game or program for the first time and we request internet access through Windows Firewall. To create a rule, we will click on the “New rule…” button in the Actions menu on the right side, and we will select the “Program” option from the options that are given to us, where by clicking Next we will be asked for the application path . This is where we can return to the folder where the application is located, where we can see the properties of the program to copy the path where it is located and the name of the application, as we see in the example screenshot. By clicking next again, we can see the options we have for the input rule that we are creating, where we can choose between allowing the connection, allowing the connection if it is secure, or blocking the connection, which is what interests us. We will mark this option and click on Next again, where we will be asked in which networks we want this rule to apply. By default all the options will be activated, although if we have special needs we can make the rule only apply to certain types of network.
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The Government monitors the evolution of the second wave of infections every day. The Minsa indicators will serve to decide whether the quarantine is prolonged. The total quarantine established by the Government in the 10 regions in which the contagion of COVID-19 is at an extreme alert level will last, in principle, until February 14, as announced by President Francisco Sagasti. However, it is very likely that this will spread in cities where the curve is still rising. This is the case of Lima and Callao. The Government is evaluating the situation of COVID-19 in the country on a daily basis, according to specific indicators that initially led to the decision to establish a strict quarantine after, for six months, the containment measures against the pandemic had been made flexible. The president and his ministers will decide if the quarantine extends to other regions, remains in those already established and, if done, for how long, this Wednesday in the Council of Ministers. That day the government's decision will be made public. The Minister of Culture, Alejandro Neyra, provided more details in an interview with RPP: “We are in permanent evaluation in the Council. In fact, the cifrs are being evaluated, but it is likely that we will make the decision in relation to the total quarantine next Wednesday in the Council of Ministers ”.