Everything posted by XZoro
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DH1 DH2
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DH1 , better than DH2 .
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I’ll vote for DH2 , good rhythm + melody .
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i'll vote for DH1 i like it more than DH2 .
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Good activity , deserve a chance .
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I saw you active in battles but that's not enough , make activity in all our sections and in teamspeak channel , then come back with new request. Good luck
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STAFF (Profile Emblem) Administrator of the Year ➤ @-Dark @The GodFather @axelxcapo @Roselina ♣ flowers @myCro Global Moderator of the Year ➤ @Meh Rez vM ! ♫ @HiTLeR. Moderator of the Year ➤ @Hossam Taibi@YaKoMoS @Shyloo @-Apex PROJECT NOMINATIONS (Profile Emblem + 1500 CSBD Points) GFX Designer of the Year ➤ @Meh Rez vM ! ♫ @King_of_lion Gambler of the Year ➤ @The GodFather Dealer Of the Year ➤ @AL_MAOT Journalist of the Year ➤ @Qween @-Apex Guardians Of Gaming of the Year ➤ @HiTLeR. @#Steeven.™ @Ru-gAL.™ VGame Reviewer of the Year ➤ @Loenex @Shyloo Devil Harmony of the Year ➤ @Revo 324 MANAGERS NOMINATIONS (Profile Emblem + 2000 CSBD Points) Manager CS 1.6 of the Year ➤ @J[A]V[E]D! Manager CS:GO of the Year ➤ SPECIAL GROUPS NOMINATIONS (Profile Emblem+ 2500 CSBD Points) The oldest Ex-Staff ➤ @#PREDATOR Best V.I.P. ➤ @aRbi~ TEAMSPEAK 3 NOMINATIONS (Special TS3 Icon + 50.000 TS3 Coins) TS3 Helper of the Year ➤ @S9OUL. The most active TS3 user ➤ The user who asked the most for rank ➤ The best TS3 Server Admin ➤ @The GodFather @Roselina ♣ flowers @myCro. The best Administrator ➤ @Meh Rez vM ! ♫ @HiTLeR. The most AFK user ➤ @HellFir3 SERVERS NOMINATIONS (Special Signature with the server's name) Server of the Year ➤ The most active (32/32) server ➤ CS.CSBLACKDEVIL.COM The best Zombie server ➤ THUNDERZM.CSBLACKDEVIL.COM The best Classic server ➤ CS.CSBLACKDEVIL.COM The best Respawn server ➤ RESAWN.RSX MEMBERS NOMINATIONS (2000 CSBD Points) The most active CsBlackDevil member(+1000 CSBD Points) ➤ @Revo 324 Banned of the year ➤ @Ntgthegamer @#DEXTER @Bandolero - Loser of the year ➤ @-Dark The member who dreams about ranks ➤ @Loenex Spammer of the Year ➤ @Loenex The most social member ➤ @SKYFALL The most beautiful member ➤ @Roselina ♣ flowers @Qween The most appreciated member ➤- The most annoying member ➤- The most beloved member ➤- The richest member ➤ @Mr.Love The member who helped the most ➤ @AL_MAOT The member with the best topics/posts ➤- The friendliest member ➤ @Meh Rez vM ! ♫ @HiTLeR. @AL_MAOT @Hossam Taibi @-Apex @YaKoMoS @Shyloo @T͟Hē GHōST' @Loenex @Agent 47' @Revo 324 @Seuong @axelxcapo @#Steeven.™ @Mindsphere. @SKYFALL
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Accepted DH1 DH2
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DH1 DH2
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Cougar Announces the MX440-G RGB PC case featuring a tempered glass side panel and a tempered glass front panel. This PC case comes included with three ARGB fans providing fantastic RGB lighting for this compact PC case. Cougar hasn't announced pricing or when the MX440-G RGB PC case will be available for consumers to purchase. Cougar Announces the MX440-G RGB PC case features not only a unique yet sturdy design but also two tempered glass panels The MX440-G RGB PC case's design features two tempered glass panels, located on the side and front panels. These tempered glass side panels allow the RGB lighting to show the installed components easily, and the RGB lighting is shown through the front of the case with ease. This case features a tempered glass side panel. That features a 4 mm thickness, and this case comes with a full-length PSU cover that easily hides the cables to offer a clean and mess-free build. This clean PC build allows PC builders to show off the PC components installed easily. The MX440-G RGB PC case's design continues Cougar's iconic sturdy and solid style; this design features bold lines and rugged structures. This design keeps the tempered glass front panel secure while still offering good airflow for the three pre-installed ARGB fans. These three ARGB fans come pre-installed and allow for several lighting effects, easily switched between due to the dedicated RGB button. This dedicated RGB button is located next to the front IO, and the front IO includes three USB ports, one at USB 2.0, while the other two utilize a USB 3.0 connection. For compatibility, the MX440-G RGB PC case features a wide array of compatibility. This compact mid-tower PC case offers support Mini-ITX, mATX, and even ATX motherboards. This PC can support up to a 320 mm graphics card, a CPU cooler maximum height of 170 mm, and a PSU maximum length of 150 mm. Cougar has announced that the horizontal graphics card slots are compatible with the NVIDIA 3000 series graphics card. Cougar has yet to announce when the MX440-G RGB PC case, or announced what the price for the MX440-G RGB PC case would be.
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Game Informations. Developers : RuneHeads. Publisher : Digerati Released : Sep 28, 2017. Genre : Role-Playing, Action Adventure. Platforms : Microsoft Windows - PlayStation 4 - Xbox One - Nintendo Switch - Mac OS. Developer RuneHeads is one year old, fronted by just two people, and based in Italy. Combined, these three factors make Fall of Light: Darkest Edition’s release on PS4 a surprising one thanks to the speed at which it has arrived, as well as the lack of staff on board to manage the port. Unfortunately though, after releasing to moderate praise last year on PC, it appears that this PlayStation 4 version needed more time in the oven. Fall of Light likes to think of itself as a blend of ICO and Dark Souls, but it fails to capitalise on what made either of those experiences so special. Pitched as an isometric dungeon crawler, you must assist your daughter in navigating a world lost to darkness, in an effort to find the last place on Earth that still sees light. In order to do that, however, you’ll have to overcome all manner of enemies, puzzles, and traps. The comparisons to ICO are apparent immediately. Fall of Light is effectively one long escort mission, but its mechanics remain fairly basic. You’ll be able to command your daughter Aether to follow you, stop in a certain place, or hold her hand for added protection. It works for the most part, but it’s definitely not anywhere near intriguing. And with a lot of the plot left up to interpretation besides a deep dive into the backstory of the title in the very beginning, this is going to be your main attachment to any sort of story beats. Those who look in the right places will come across some lore, but for the general player, gameplay very much takes the centre stage. When you’re not hand-holding, engaging in combat is what you’ll spend the majority of your time doing. With a different foe around every corner, you’d think there would be a variety of aggressive options to sink your teeth into, but that’s not the case thanks to a limited number of capabilities that can’t even begin to rival that of your counterparts. Limited by a stamina bar, you’ll hack and slash your way through a number of different enemies with a light and heavy attack, but while there are the likes of dual-wielding and different types of stances, that’s it in terms of your own means of attack. Other armaments on offer include halberds, daggers, and longswords, but these only ever affect the range at which you deal damage. It all feels a bit too basic, and as such, it’s easy to fall into the trap of spamming the attack button until your stamina runs out, retreating in order to fill the meter back up, and then going back in for the kill. It’s a tactic that certainly gets the job done, but it gets boring quickly. The illusion of variety is there, but in practice, it’s the same thing over and over again. Elsewhere, you’ll be exploring the environment in order to forge a route ahead, but the element of discovery present can’t hold a candle to that of a FromSoftware title. Numerous dull and dreary locations leave little room for exploration as many supposed side paths are either inaccessible due to invisible walls, or you’re forced down linear pathways that spell death if you fall off them. Altogether, it makes for an incredibly plodding experience. You’ll wander about the historic settings searching for the next passage forward while placing your life on the line against adversaries who always seem to have the upper hand, especially when they hunt in packs. There’s a deal of satisfaction to be attained from defeating these foes, but gameplay thrills are generally kept to a minimum. Perhaps the biggest offender of all though is the controls, which suffer from a ludicrous amount of input lag. There’s a very, very noticeable difference between the moment you press a button and the action then being carried out on-screen, and it’s in combat where this flaw rears its ugly head the most. You’re constantly second guessing whether a strike will actually connect when your distance to the creature and the input lag is taken into account, and it’s this that all but ruins the experience. The controls themselves also feel especially weighty as well, as if you’re manoeuvring an 18 wheeler around an obstacle course rather than a retired warrior. To add to that, their unresponsiveness causes issues when navigating tight pathways, whereby you’ll fall to your death through no fault of your own. And if that wasn’t enough, you’ll end up repeating interactive animations over and over again due to your initial button press not immediately doing anything, and so you try again, which in turn triggers everything to occur twice. With all of this working against you, Fall of Light becomes a very frustrating game to play, to the point where it feels like a chore. As well as the vague nature of the world and story, the Dark Souls comparisons also come into play when encountering Shrines of Power. Here, you can rekindle your health, level up, and fill up what is basically your Estus Flask, while also reviving every downed enemy in the area. Due to operating in the exact manner that a Bonfire does, instead of injecting a bit of innovation into the mechanic, Shrines of Power are more of a carbon copy than something that has put its own twist on an inspiration. Presentation wise, the art style is somewhat likeable. The nightly atmosphere casts deep blacks across the majority of the environments, while torches and lamps projects shadows across a world lost to darkness. It’s nothing overwhelmingly impressive, but it gets the job done. System Requirements: MINIMUM: OS : Windows 7 / 8 / 8.1 / 10 Processor : Intel Core i3 or equivalent Memory : 4 GB RAM Graphics : GeForce GTX560 Ti 1GB VRAM or better DirectX: Version 11 Storage : 1 GB available space Sound Card : DirectX® 9.0c compatible Additional Notes : Please note that the minimal required hardware will allow you to play the game in 900p/30fps on LOW settings Fall of Light: Darkest Edition is far too basic and frustrating for us to consider any sort of recommendation. Thanks to a woeful control scheme that prioritises input lag and unresponsiveness, every one of its mediocre mechanics suffer to the point where Fall of Light feels more like work than fun.
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The new GT3 version of the 992-generation Porsche 911 is almost here. It will have a naturally aspirated 4.0-liter flat-six with over 500 horsepower. There are also some notable interior and exterior changes to the GT3 compared with the standard 911. Porsche aficionados seem to love everything that comes out of Stuttgart-Zuffenhausen, but that doesn't mean the company won't listen. And when we spent a few hours with Andreas Preuninger, who heads the development of the new 2021 Porsche 911 GT3, we got the feeling that he keenly listens to the customers. In fact, he is their best ally against those who would prefer to neuter the quintessential 911, to take it into the mainstream and make it more digestible. You can't exactly tell what the new GT3 will look like thanks to the slight camouflage up front and in the rear on this prototype. But our sources tell us it looks cleaner than ever, with a lower front air intake that resembles a jet engine. The rear wing is mounted at the top; it looks unusual, and it's said to provide an aerodynamic advantage over a conventionally mounted wing. Open the door, and the new instrument cluster addresses a major criticism of the 992: While the two outer gauges are hidden behind the steering rim in the regular 992, the GT3 features a specific GT mode that places all important information directly to the left and right of the central analog tachometer. Happy news come from the powertrain department. The naturally aspirated 4.0-liter flat six is a notch up from the previous 911 GT3 and even from its superior evolution, the 991 Speedster's engine with its single throttle valves. The sheer responsiveness and agility of the engine is a marvel, not to mention its expected 500-plus-horsepower rating and 9000 rpm redline. The engine is mated to either a precise six-speed manual—which we like better than the standard 992's seven-speed manual gearbox—or a seven-speed PDK dual-clutch automatic transmission. Preuninger's team has listened to customers very closely, and as a result, the manual's rev-match system can be turned off entirely. Moreover, the unfortunate gear selector of the regular 992's PDK box, which resembles an electric shaver, has been replaced by a grippy shifter that features a separate gate in order to select gears the way god intended: Push to downshift, pull to upshift, like in a race car. Preuninger likes to use the console-mounted shifter in spite of the nicely executed, wheel-mounted paddles. So do we. The chassis features a major change in the form of a race-inspired multilink front suspension setup—a 911 first. There are no electronically controlled engine mounts on the new model. They were deemed unnecessary, just like the extra weight they would have added. Meanwhile, Preuninger has further derivatives on his mind. There will be another iteration of the GT3 Touring, which does such a marvelous job of giving just the slightest hint of its awesome performance. This time around, both the regular GT3 and the Touring will be available with both transmissions. And we can safely assume there will eventually be a GT3 RS again. The customers will love them all.
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The government has asked the regulator to assess the Oxford/AstraZeneca coronavirus vaccine, bringing the UK a step closer to a possible rollout. The referral to the Medicines and Healthcare products Regulatory Agency (MHRA) marked "a significant first step" in getting the vaccine "approved for deployment", the government said. It follows news that the jab was "highly effective" in advanced trials. The UK government has pre-ordered 100m doses of the Oxford vaccine. The government's latest request to the MHRA comes a week after the regulator was asked to assess the Pfizer/BioNTech vaccine. Health Secretary Matt Hancock said the government was working "tirelessly" to be in the "best possible position to deploy a vaccine" as soon as one was approved by the MHRA. "We have formally asked the regulator to assess the Oxford/AstraZeneca vaccine, to understand the data and determine whether it meets rigorous safety standards," he added. The Department of Health and Social Care (DHSC) said the UK would be one of the first countries in the world to receive the vaccine, if authorised, with AstraZeneca set to have up to 4m doses ready for the UK by the end of the year and 40m by the end of March 2021. The government has also ordered 40m doses of the Pfizer/BioNTech vaccine - which preliminary results showed stopped more than 90% of people developing Covid-19 symptoms. If approved, a vaccine could be rolled out from December, Mr Hancock has said. On Thursday, AstraZeneca said it was amending its study in the US following the accidental discovery that the vaccine appears to perform best when a half dose is given followed by a full one, rather than two full doses. It came after multiple news outlets in the UK and US reported that there were questions over the data on how effective the Oxford jab is. Interim data from the trial showed three efficacy levels - an overall efficacy of 70%, a lower one of 62% and a high of 90%. The company added that it is looking to get further confidence in the 90% efficacy found among volunteers who received the lower initial dose. It said it already had enough data from the trials to submit the vaccine for regulatory approval and will be doing this soon. The DHSC said the MHRA had already started a "rolling review" of the Oxford/AstraZeneca vaccine and that once the regulator received the full safety, efficacy and quality data from the company, its scientists and clinicians "stand ready to progress its assessment of the vaccine". Prof Helen Fletcher, of the London School of Hygiene and Tropical Medicine, said of the Oxford jab: "It's not surprising if some manufacturing issues were still being ironed out when they started clinical trials but early stage trials are all about safety and the safety data we have seen has been very robust." She added that it was important to wait for the full dataset to be published.
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Accepted DH1 DH2
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DH2 , Nice rhythm + sound better than DH1 .