-
Posts
7,426 -
Joined
-
Last visited
-
Days Won
15
Everything posted by XZoro
-
i don't really know spanish but i'll vote for DH1 , nice rhythm + better than DH2 for me .
-
My vote goes to DH2 , Good song , i like the melody + sound .
-
DH2 , sound + rhythm , better than DH1 .
-
AMD is just getting started at the whole ray tracing game. The AMD RX 6800 XT marks Team Radeon's very first ray tracing enabled GPU, with the power to render Microsoft DirectX Raytracing (DXR) supporting games, albeit rather slower than the Nvidia competition. But no longer is AMD restricted to Microsoft's ray tracing API as today the Khronos group, a cross-vendor supported consortium of super-smart people, has unleashed its own GPU-agnostic ray tracing extension for Vulkan. Vulkan is the open API which has ostensibly replaced OpenGL and is heavily based on the close-to-the-metal Mantle API AMD championed many years ago now. The Vulkan Ray Tracing extension, conversely, is heavily based on the VK_NV_ray_tracing extension Nvidia worked so hard on to get RT support baked into Vulkan all by itself. But now it's open to all comers, making today an auspicious day in the cross-platform world of GPU-agnostic ray tracing. Leading the charge is the Quake II RTX remake which uses a full path tracer to render the lighting for its less-than-complicated 1997 geometry. Still, as we've seen with the DXR-supported version of Minecraft, that can have a dramatic effect on the visual fidelity of the game. Okay, it's maybe not quite so dramatic on Quake II RTX, but it can certainly impact performance to the point where even the Nvidia RTX 3080 cowers before its path tracing renderer at full 4K settings. That GPU's sporting second-gen RT cores inside it and uses third-gen Tensor cores to nail the compute-intensive denoising side of things. So spare a thought for the AMD RDNA 2 architecture which is trying to do a whole lot of the ray tracing work on its standard compute units. That's one of the reasons why you're seeing the performance of the RX 6800 XT running at almost half the speed of the equivalent Nvidia GPU. It's tough to be too down on AMD's GPUs at the moment when it comes to ray tracing, however, because as I said at the beginning, it's just getting started. The Radeon drivers admit they currently have issues with DirectX Raytracing; the release notes for this month's driver points out the known issues in a whole swathe of DXR-enabled games. "Metro Exodus, Shadow of the Tomb Raider, Battlefield V, and Call of Duty: Modern Warfare may experience intermittent application crashes with DirectX Raytracing enabled," so sayeth the notes. And indeed I experienced intermittent application crashes testing Quake II RTX on the RX 6800 XT. AMD also still has yet to turn on ray tracing support for its DXR-capable GPUs in Cyberpunk 2077. On the one hand, that isn't so unexpected—the game's already a performance hog and a buggy mess to boot, so I doubt the red team wants to flip the 'DXR On' switch right now—yet, on the other, it's a huge shame because with ray tracing enabled Cyberpunk 2077 can look stunning. Though you really need the AI might of Nvidia's DLSS to deliver what it needs to run at a reasonable frame rate with all those simulated photons flying around. Even the Nvidia RTX 3090 struggles to render that mutha at 4K. AMD may well have its own version of DLSS baked into Cyberpunk 2077 somewhere, however. We've heard rumours AMD has its own tech coded in there, with Radeon techies on site working to get ray tracing running. So there is a chance it could be the poster child for AMD's own ray tracing future when things calm down and the game actually, y'know, works. But back to Quake II RTX, and we'll probably see the half-height AMD performance explained away as it failing to flourish under an extension which has ostensibly been built by Nvidia engineers. Yet the whole point of the Khronos Group having the likes of AMD, Nvidia, and Intel all part of the 150 companies making up the consortium, is so that any extension it puts out runs fairly across everyone's hardware, regardless of manufacturer. Still, today the ray tracing ecosystem just got a little broader, and that can only be a good thing as we look to the future.
-
- 3
-
-
Game Informations. Developers : Douze Dixièmes. Publisher : Focus Home Interactive. Released : December 10, 2020. Genre : Platform-puzzle. Mode : Single-player Platforms : Microsoft Windows - PlayStation 4 - Xbox One - Nintendo Switch. Shady Part of Me isn’t the first of this year’s narrative puzzle games to focus on shadow mani[CENSORED]tion. But it might be the most unique one. Successfully melding 3D and 2D gameplay into a coherent whole is no easy feat, but developer Douze Dixièmes has done just that and wrapped it up with an intentionally vague, yet interesting examination of personal acceptance and growth. It isn’t the longest game around, but it’s as long as it needs to be and is highly memorable due to its mechanics and stellar presentation. The game begins with a girl. She’s sad, she’s lonely, and she’s frightened. But she’s not totally alone. Her shadow walks with her, albeit separately. The girl and her shadow are voiced by Hannah Murray, best known for portraying Gilly in Game of Thrones. The girl has a suitably childish voice, while her shadow is more mature. I don’t want to delve too deeply into Shady Part of Me‘s narrative, as that would spoil the fun of piecing it together on your own. It’s one of those stories that doesn’t make an awful lot of sense for a large portion of the playtime. But it becomes fairly clear what you’re bearing witness to as you gain more information. Shady Part of Me takes place over four acts. Each act is broken into several segments where your goal is simply to get both the girl and her shadow to stand within their respective circles at the end. The girl’s circle is always white and in the 3D space. Likewise, the shadow’s circle is in the 2d space and is black. Once they’re both in place, the next section, which is black and white and exists in sketch form, fills in, allowing you to progress further. It’s an effective way to structure each segment and gives the game a very neat feel. Hand-in-hand You’ll switch between the girl and her shadow with the press of a button in Shady Part of Me. The two offer completely separate styles of gameplay as well. Both can walk and pull levers, but the girl can push boxes while the shadow can jump. The girl moves freely within a 3D space and her main quirk is that she can’t stand to be in the light. Therefore, she can only move in the shadows, which requires you to mani[CENSORED]te the environment so that she can progress. Likewise, the shadow can only exist on lit surfaces but can only stand on other shadows. All of her environments are on the walls and floors and it’s rather striking to see both characters exist in tandem with one another. The shadow plays more like a 2D platformer, and you’ll have to make jumps while navigating hazards such as thorns while avoiding getting crushed. The controls for both types of gameplay are great, as it’s easy to coordinate the two characters’ efforts. And Shady Part of Me is all about coordination as the two can’t complete their sections alone. Throughout the game, the shadow will need to help create shadows for the girl, while the girl will similarly need to light surfaces and mani[CENSORED]te shadows. These puzzles come in just a few varieties. There’s a lot of pushing boxes and creating shadows of levers and the like. But there are a fair amount of unique situations that tie in with the themes of each location. Perhaps you’ll be prepping a boat or moving a large clock around. For the most part, Shady Part of Me‘s puzzles are strong and consistently interesting. They also tend to make a great deal of sense, which helps the game’s pace stay steady. Overall, the game has a fairly excellent difficulty curve, save for two sections that were much less clear than the rest. I had to request help for one. When I once again found myself stuck, I showed our EIC the puzzle and he noticed something I didn’t, which allowed me to move on. Your mileage will vary, of course. Childhood’s end There’s a lot of variety to the environments in Shady Part of Me. You’ll see a mental health facility, a school, a carnival, and other places. Each location has a lot of character and a fair amount of interesting things to see that differentiate them from one another. The visuals themselves are somewhat cel-shaded and the game makes fantastic use of its muted color palette, often switching to different tones based on which character you’re controlling. As far as artistic-looking games go, this one stands on its own. Audio in Shady Part of Me is similarly good. Hannah Murray does a very good job here, especially in regards to differentiating the girl and her shadow. It does sound like a bit of a stretch when she does the girl’s voice, however, even if her intonation and delivery are perfectly believable. The dialogue is similarly well-written. I could see someone playing through the game more than once to try and properly analyze the events that take place, as viewing the earlier sections while having a greater understanding of the narrative is an enticing prospect. It will probably take most players five-to-six hours to finish the game, although that number can obviously increase if they were to get stuck, which is feasible. Shady Part of Me also has about 100 origami birds to collect, which can easily extend the game’s playtime. Collecting these adds tiny bits of additional text or voice acting and plugs a jigsaw piece into pictures corresponding with each act that can be seen on the main menu. You can also revisit any act you want if you’d like to hunt for these. I’m not sure if they grant anything additional, as I didn’t collect 100% of the birds during any one section. Shady Part of Me is a highly compelling little game, with enjoyable gameplay and satisfying mechanics that I’ve never seen pulled off quite like this. The presentation is strong, it lasts longer than most games of this sort do, and it also has a healthy dose of narrative themes to chew on. All of that makes it one of the best puzzle-platformers I’ve seen this year, making for an easy recommendation. System Requirements: MINIMUM: Requires a 64-bit processor and operating system OS : Windows 7/8/10 (64-bit) Processor : AMD Athlon II X2 250 / Intel Pentium Dual-Core G645 Memory : 4 GB RAM Graphics : 1 GB VRAM, AMD Radeon HD 5670 / Nvidia GeForce GT 440 / Intel HD 5200 DirectX : Version 11 Storage : 3 GB available space Additional Notes : 30 FPS on average in 1280x720 with the lowest settings. ----------------- RECOMMENDED: Requires a 64-bit processor and operating system OS : Windows 10 (64-bit) Processor : AMD Athlon II X3 450 / Intel Core 2 Quad Q6600 Memory : 8 GB RAM Graphics : 2 GB VRAM, AMD Radeon HD 7850 / Nvidia GeForce GTX 660 DirectX : Version 11 Storage : 3 GB available space Additional Notes : 60 FPS in 1920x1080 with the highest settings.
-
- 3
-
-
Chevrolet has released a teaser of the upcoming 2022 Bolt EUV electric crossover's headlights. The thin LED headlights have a sequential turn signal and black "Bolt EUV" badges connected at the rear. The 2022 Bolt EUV will be the first Chevy to offer GM's Super Cruise self-driving tech. Chevrolet is trying to get you excited about its upcoming electric vehicles. The automaker has already teased an upcoming electric pickup truck and provided a few sneak peeks at the Bolt EUV's dashboard and silhouette. The company has also announced that the larger Bolt crossover will be its first vehicle with GM's Super Cruise self-driving tech. Now it's sharing a glimpse at the upcoming electric crossover's LED headlights. There will be two Chevrolet Bolts—both electric—for the 2022 model year. The Bolt EV will be an update of the existing hatchback model, and the Bolt EUV will be a new electric crossover. The headlights we're seeing here are those of the larger Bolt EUV, but we can expect the smaller hatch's to look similar. They're sharp and thin, they tail off with a blacked-out "Bolt EUV" badge, and they'll feature a sequential turn signal and LED daytime running lights. Both Bolts will be built on GM's BEV2 electric-vehicle platform instead of the Ultium battery platform. The larger EUV will have the option of GM's Super Cruise self-driving tech, which now can be operated on more than 200,000 miles of roads in the U.S. and Canada. It also now allows drivers to engage an automated lane change by using the turn-signal stalk. There is no word currently on either model's battery capacity or range. The new electric vehicles are slated to go into production next summer and should arrive by the end of the year. We'll know more about Chevy's new EVs in the coming months.
-
- 3
-
-
A long-lost Egyptian artefact has been found in a cigar box in Aberdeen - and it is hoped it could shed new light on the Great Pyramid. The chance discovery was made by a member of staff at the University of Aberdeen during a collection review. The small fragment of 5,000-year-old wood - which is now in several pieces - is said to be "hugely significant". The engineer Waynman Dixon originally discovered it among items inside the pyramid's Queens Chamber in 1872. The piece of cedar - which it is believed may have been used during the pyramid's construction - was donated to the university in 1946 but then could not be located. Curatorial assistant Abeer Eladany found it while conducting a review of items housed in the university's Asia collection. Abeer, who is originally from Egypt and spent 10 years working in the Egyptian Museum in Cairo, cross-referenced it with other records. 'Hidden in plain sight' "Once I looked into the numbers in our Egypt records I instantly knew what it was, and that it had effectively been hidden in plain sight in the wrong collection," she said. "I'm an archaeologist and have worked on digs in Egypt but I never imagined it would be here in north-east Scotland that I'd find something so important to the heritage of my own country. "It may be just a small fragment of wood, which is now in several pieces, but it is hugely significant given that it is one of only three items ever to be recovered from inside the Great Pyramid." Two other items found by Waynman Dixon - a ball and hook - are now housed in the British Museum, but the wood was missing. "The university's collections are vast - running to hundreds of thousands of items - so looking for it has been like finding a needle in a haystack," Abeer added. "I couldn't believe it when I realised what was inside this innocuous-looking cigar tin." Covid restrictions delayed the dating of the rediscovered cedar fragment. Results have recently been returned and show that the wood can be dated to somewhere in the period 3341-3094 BC. 'Quite a revelation' This is said to support the theory that, whatever their use, the so-called Dixon Relics were original to the construction of the Great Pyramid and not later artefacts left behind by those exploring the chambers. Neil Curtis, head of museums and special collections at the University of Aberdeen, said: "Finding the missing Dixon Relic was a surprise but the carbon dating has also been quite a revelation. It is even older than we had imagined. "This may be because the date relates to the age of the wood, maybe from the centre of a long-lived tree. Alternatively, it could be because of the rarity of trees in ancient Egypt, which meant that wood was scarce, treasured and recycled or cared for over many years." He added: "It will now be for scholars to debate its use and whether it was deliberately deposited, as happened later during the New Kingdom, when pharaohs tried to emphasise continuity with the past by having antiquities buried with them. "This discovery will certainly reignite interest in the Dixon Relics and how they can shed light on the Great Pyramid."
-
- 3
-
-
-
DH1 DH2
-
DH1 DH2
-
We don't know much about the limited edition yet, but in the U.K. it comes in Deep Laguna Blue with a power hatch and lots of goodies on board. Mini is launching a new special-edition Countryman called the Boardwalk. The Countryman is the company's best U.S. seller. The new-for-2021 version of the Countryman went on sale in July. U.S. pricing and quantities on the Boardwalk are expected closer to its spring 2021 launch. Mini is launching a new limited-run, special edition Countryman called the Boardwalk. The company says the name comes from "the promenades of traditional seaside resorts in Britain, home of the Mini brand." It is available in Cooper and Cooper S versions, starting at the equivalent of around $42,000 in the U.K. (Here in the U.S., the regular 2021 Countryman starts just over $27,000.) Mini plans to offer the car here, but an official told Autoweek the automaker is "a bit of a ways" out for the U.S. model, so details are scarce. U.S. production is set for a March time frame, with the first vehicles expected to arrive April/May, the official told us, adding that U.S. pricing and product details are still being worked out. “We’ll do a U.S.-specific announcement sometime in the first quarter closer to market launch that includes such details," Autoweek was told. The Countryman is the company’s best U.S. seller, and the new-for-2021 version went on sale in July. For now, we know that the European version of the Boardwalk has sharp-looking Deep Laguna Blue metallic paint, rides on 19-inch alloy wheels and has a contrasting black roof and black roof rails as well as a power hatch and LED front and rear lights. Inside, the doorsills, the cockpit fascia, and the roof sport unique Boardwalk logos. For the Europe market, Mini is offering more standard equipment including a number of options from regular Countrymans as standard—mood lighting, illuminated handles, and external logo projections from the mirrors are among them. The interior also has piano-black detailing. A digital cockpit is included, too, alongside cruise control with automated emergency braking, automatic climate control, and heated seats. The Navigation package includes an 8.8-inch display, Apple CarPlay capability, and real-time traffic information. There's also park assist, front parking sensors, and front- and rearview cameras. Remember, though, that this is the equipment Europe is getting. We’ll know more about our specs next spring.
-
- 4
-
-
Wild weather is battering a 1,000km (621 miles) stretch of Australia's east coast, bringing torrential rain and "abnormally high" tides to cities including Brisbane and the Gold Coast. More than 2,000 homes in the cities were out of power on Monday after strong winds tampered with power lines. Tides up to 8m (26 feet) high were recorded, eroding the shoreline in some areas. Emergency services said they had had over 700 calls for help since Sunday. About half a dozen people stranded in floodwaters had been rescued, they added. Meteorologists have warned that this Australian summer will see the impacts of a La Niña weather pattern, which typically brings more rainfall and tropical cyclones. The current wild weather has hit po[CENSORED]r holiday spots such as the Sunshine Coast and the Gold Coast in Queensland, and Byron Bay in New South Wales (NSW). Many beaches were closed on Monday amid the dangerous conditions. The border between the two states recently re-opened following pandemic-related closures, and authorities have warned people travelling for end-of-year holidays to exercise caution. On Monday, Australia's Bureau of Meteorology (Bom) issued severe weather warnings for a vast coastal area stretching from Hervey Bay in Queensland to Taree in New South Wales. Affected areas have been alerted to damaging winds, flash flooding and hazardous surf. Some places have already received over 400mm of rain within 24 hours. "At this stage, the widespread heavy rainfall is expected to ease late Tuesday or early Wednesday," the bureau said. The wet weather was also affecting Queensland's Fraser Island - a Unesco-listed World Heritage site. Just a week ago, major bushfires ripped through half of the island's dry bush. "These are dynamic weather systems and you should always expect the unexpected," said Bom spokesman Justin Robinson. Locals across the subtropical east coast hunkered down on Monday, with some sandbagging homes as they braced for floods. In eastern Australia, the average December-March rainfall during a La Niña year is around 20% higher than the long-term average, says the Bom. Previous severe flooding events of 2010 and 1998 in Queensland were also associated with La Niña.
-
- 4
-
-
Your activity is good also in ts3, but i need you be active in F.A.Q + problem ts3 , respectful person , you deserve a chance , you have my support.
-
Game Informations. Developers : eXiin, Fishing Cactus. Publisher : Modus Games. Released : Sep 1, 2017. Genre : Action-adventure. Mode : Single-player Platforms : Microsoft Windows - PlayStation 4 - Xbox One - Nintendo Switch. I love ambitious games made by smaller teams. Ary and the Secret of Seasons has a large, colorful game world that aims to occupy the same space as the Zelda games. A lot of love and talent clearly went into making the game and it can be a good amount of fun a lot of the time. But there’s a giant catch. The game simply isn’t even close to ready for launch. If I didn’t know that I’d played the launch build, I’d assume it was an alpha. With more time and polish, this could be a good game. However, it simply didn’t get far enough into development to get there. Ary and the Secret of Seasons tells the story of Aryelle as she fights to restore order and balance to the world around her. The seasons are out of whack due to some strange goings-on and the local guardians are set to convene. Her father, the guardian of Winter, is wracked with despair after Ary’s older brother Flynn goes missing. As such, he’s in no shape to go meet with the others and Ary goes in his stead. The cutscenes are well-animated and have strong voice acting. They’re not overly long but I enjoyed them when they came around, as they have a very Saturday morning cartoon feel to them. Despite that, the story is oddly-paced and the enemy threat is ill-defined and not very threatening at all. Certain major plot developments show up and then are never spoken of again. At one point, you learn that a major character is at worst possibly responsible for children being abducted and forced into slavery. At best he just knew it and did nothing to stop it. It’s way too heavy for this game’s tone and the characters just forget about it. Wait, what about the towns? The structure of Ary and the Secret of Seasons is similarly uneven. The first couple of hours see Ary traveling to various settlements in order to move the story forward. These places are large and packed with NPCs that offer sidequests, although most of those NPCs stand motionlessly. After this section, though, the game completely shifts gears and you’re told to go collect four MacGuffins from the season temples. Naturally, you don’t really go into towns anymore and the sidequests dry up. It just feels like something is missing. The main gameplay element that distinguishes the game from others is that Ary can create season spheres that alter the seasons of the space within them. Every location has its own season, and you can place spheres of the other three in the environment. These are introduced strangely as well. You grab the Winter sphere from Ary’s house and then go on a quest to find the next one. But after getting it, the game just gives you the other two. As far as the effects go, Winter spheres can freeze water and create ice platforms. Spring ones erase water and create vine pathways to walk and climb on. Summer and Autumn spheres, uh, don’t do anything unique at all. Once again, it feels like something was cut. That being said, the puzzles in Ary and the Secret of Seasons are quite good. They generally involve mani[CENSORED]ting the environment with the right season (almost always the Winter or Spring ones), and you’ll generally be carrying energy balls from one statue to another on a time limit. You’ll also imbue giant stones with sphere power, which will allow you to change the world around you on-the-go. For instance, putting the Winter sphere power on a stone will allow you to roll it across the now-frozen water. Many of these made me go, “that’s so cool!” Is that it? Ary and the Secret of Seasons also has combat. Ary can equip a number of weapons that behave identically. Enemies come in several varieties, with some only being vulnerable during certain seasons. Ary can hit them, dodge, or parry their attacks, the latter of which strikes back with a counterattack. She can also use solstice abilities when her hit count gets high enough, but I was never sure how these worked as the game doesn’t really explain them. The combat is also so brain-dead easy that you almost never need to use solstice abilities. The combat works, but it’s extremely basic and imprecise. It’s mostly just of the button-mashing variety, and it never changes. Then again, there’s no reason to fight most enemies, as you can just run past them. You don’t level up from defeating them and they don’t drop anything. Furthermore, if Ary loses all of her health, she just resets a few feet away regardless. There’s literally no reason to be careful in combat, as there’s no threat. Even boss battles do this. The only time in the game where respawning isn’t a thing is when you fight three waves of enemies in place of a temple boss battle. This fight throws hordes of foes at you, and if you die, you start over from the first wave. It’s not hard, but rather that the game itself doesn’t handle fighting groups well, and you also haven’t had a reason to really fight before this point. This is right after the game lampshades the fact that what appears to be the boss you’re about to fight doesn’t have a walk cycle in the first place. All in all, there are four boss battles and they’re all pretty poor. Their mechanics don’t work well and they’re too simple for their own good. Undercooked escapade Half of the season spheres having no real use and the game’s structure being wonky and uneven can be understood to a certain degree. Game development is expensive and hectic. But Ary and the Secret of Seasons is extremely unpolished in a multitude of ways. You get around the world by running, jumping, and climbing up things. Ary’s movements feel strange and unnatural though. She jumps too high and interacts with the world in illogical ways. On more than one occasion I found ways to bypass entire puzzles or challenges due to creative platforming. Ary can land on all sorts of things she shouldn’t be able to land on. The clipping is similarly problematic. By that same token, sometimes she can’t land on things she should be able to. One boss fight requires you to land on top of part of the boss, but Ary can’t stand where she needs to and usually just falls off immediately. Some floors have no collision detection, resulting in Ary falling straight through them. One time I completed a sidequest and the quest indicator appeared over the NPC’s head again. I talked to him and the camera got stuck in a weird place, requiring a restart. Another quest-giving NPC wouldn’t even talk to me and repeated an important story scene that I just saw when I attempted to start his quest. The biggest problem however, didn’t come until later. In the last of the four season dungeons in Ary and the Secret of Seasons, Ary would become invisible and off-center, as she was partially trapped in another spot on the map. This also required me to load a save. But it happened over and over and over again. I had to re-do big parts of this dungeon multiple times. And it even happened during the dungeon’s boss fight, requiring me to have to do even more stuff again. I don’t want to be too redundant here, but it happened multiple times in the last dungeon as well, which was a big problem until I realized I could just double jump over an entire puzzle. Hope for serious patches Unfortunately, I could go even further into detail in regards to Ary and the Secret of Seasons’ lack of polish. Such as how new mechanics are introduced with literally no explanation that resulted in me not having any idea that I could do the thing needed to progress. Or how there isn’t enough money to buy most of the insanely overpriced shop items. But the fact remains that the game is simply being released too early. Still, there’s some really neat stuff here. The dungeons are good (when Ary isn’t turning invisible) and the puzzles are very strong. But the uncertain story, schizophrenic pacing, and giant list of bugs and polish issues make it so that I simply can’t recommend that anyone buy this ten-hour game. At least not until there are some patches that iron out its many, many issues. I just wish that the launch version was more complete, as Ary and the Secret of Seasons still needs a lot of work. System Requirements: MINIMUM: Requires a 64-bit processor and operating system OS : Windows 8.1 or above Processor : Intel Core i5-4590 Geforce GTX 660 Memory : 4 GB RAM Graphics : AMD FX-6350 Radeon RX 460 DirectX : Version 11 Storage : 9 GB available space ----------------- RECOMMENDED: Requires a 64-bit processor and operating system OS : Windows 10 Processor : Intel Core i7-6700 Geforce GTX 1050 Ti Memory : 4 GB RAM Graphics : AMD FX9590 Radeon R9 390X DirectX : Version 11 Storage : 9 GB available space
-
- 4
-
-
Audi added door handles and removed the glowing badge, but design chief Marc Lichte says the car coming in the spring is 99 percent the same as the show car. The 2021 Audi e-tron GT will look nearly identical to what the automaker showed at the 2018 Los Angeles auto show. The interior will also stay unchanged from what the German automaker showed to the public two years ago. The e-tron GT will be unveiled in a few months and will be available in early 2021. The path from show car to production vehicle is typically a road fraught with compromise. To actually manufacture a car, design elements sometimes have to change, pie-in-the-sky features will likely disappear, and accountants will remind everyone that vehicles are supposed to make money. The result can be disappointing if the end product veers wildly from what was displayed at an auto show. For fans of the Audi e-tron GT, though, that's not going to be a problem. Audi head of design Marc Lichte said in an interview earlier this month that other than adding door handles and removing the glowing emblems, the vehicle first seen at the 2018 Los Angeles auto show is 99 percent what we'll see in showrooms. That's because what the automaker showed was essentially the production car. "I took out the e-tron GT, the production car, and we had a look at it. Usually, for a show car we put bigger wheels on. We chop down a little bit of the roof, and we make the track a little bit wider. So we stress everything. We took a look at our production cars and said, Why should we change this car?" Lichte said. The interior, too, the designer stated, is 95 percent what we'll see on the road. Lichte says that the dual display currently in the A8 and A7 will show up in the e-tron GT and the design will continue to be nearly as dramatic as what we've seen in the show car, with driver-centric angles and design lines that start on the hood and extend into the dash itself. The Audi e-tron GT shares the J1 platform with the Porsche Taycan. That gave the automaker a nice base to design and engineer its own vehicle. Going forward, Audi and Porsche will use the modular Premium Platform Electric (PPE) being developed by Audi and Porsche. One of the more interesting aspects of that platform is Audi's push for automation via its Project Artemis as it works to take on EV juggernaut Tesla. In the meantime, for those looking forward to the e-tron GT, it will go into production at the beginning of 2021, with an official unveiling to take place ahead of that. For now, Audi has covered the e-tron GT in its branded camo even though we know that underneath that giant sticker sits the same electric car we couldn’t get enough of in 2018 at the LA show.
-
- 4
-
-
Hundreds of students are feared missing after gunmen raided a secondary school in north-western Nigeria. The attackers arrived on motorbikes and started shooting into the air, causing people to flee, witnesses said. They targeted the Government Science Secondary School - where more than 800 students are said to reside - in Katsina state on Friday evening. On Saturday, the military said it had located the gunmen's hideout in a forest and exchanged gunfire with them. The outcome was unclear but officials said there were no reports of students being injured. Meanwhile, Nigerian President Muhammadu Buhari condemned the attack and ordered the school to carry out a full audit of students to find out how many are missing. Parents who dashed to the school to take their children home were also asked to notify the school authorities. Residents living near the all-boys boarding school in the Kankara area told they heard gunfire at about 23:00 (22:00 GMT) on Friday, and that the attack lasted for more than an hour. Security personnel at the school managed to repel some of the attackers before police reinforcements arrived, officials said. In a statement on Saturday, police said that during an exchange of fire, some of the gunmen were forced to retreat. Students were able to scale the fence of the school and run to safety, they said. About 200 students who had fled - and were initially deemed missing - later returned. However, witnesses said they saw a number of students being taken away by the gunmen. One police officer was taken to hospital after being shot and wounded, police said. Several local residents on Saturday said they had joined the police in searching for the students who remained missing, while many parents said they had withdrawn their children from the school. "The school is deserted, all the students have vacated," one witness, Nura Abdullahi, told AFP news agency. "Some of the students who escaped returned to the town this morning, but others took a bus home," he added. The governor of Katsina, Aminu Bello Massari, has ordered the immediate closure of all boarding schools in the state. Katsina is the home state of President Buhari, who is currently there for a week-long private visit. "I strongly condemn the cowardly bandits' attack on innocent children at the Science School, Kankara," he said in a statement. "Our prayers are with the families of the students, the school authorities and the injured." The attack on Friday came two days after the kidnapping of a village leader and 20 others in another part of the state. In 2014, more than 270 girls were kidnapped by the militant Islamist group Boko Haram from a school in the north-eastern Nigerian town of Chibok. No group has yet said it carried out the raid on the school in Katsina, which is far from Boko Haram's usual area of operation in the north-east.
-
- 4
-
-
[Battle] Loenex Vs King of loin . [ Winner King ]
XZoro replied to _Happy boy's topic in GFX Battles
v2 , text | effect -
Congratulations guys 💪 keep it up @-Loenex @Revo 324 @Agent 47' @ROVEN
-
i'll vote for DH2 , Great music .
-
DH1 , better rhythm sound than DH2 .
-
Chevrolet won't be able to sell the Camaro SS, 1LE, and ZL1 in California and Washington beginning next year due to the copper content of the brake pads. California and Washington both enacted laws in 2010 saying that by 2021, brake pads had to have less than 5 percent copper content due to the toxicity of copper when it reaches waterways. Those Camaros will return to the California and Washington markets in 2022, but it's unclear why Chevy didn't change the brakes prior to the 2021 model year. Back in 2010, California and Washington enacted laws declaring that beginning in 2021, the brake pads sold in their respective states couldn’t have more than 5 percent copper by weight. By 2025, the brakes had to have less than 0.5 percent copper by weight. It’s because of this rule that starting on January 1, Chevrolet won’t be able to sell the 2021 Camaro SS, 1LE, and ZL1 in those states due to the copper content of the Brembo brakes, which exceeds 5 percent. Sales for those versions of the Camaro will resume in California and Washington for the 2022 model year once the brakes are replaced, a Chevrolet spokesperson told C/D. And, since the law goes into effect beginning on January 1 of next year, 2021 models that are currently in dealer inventory can still be sold in the new year. The Chevy spokesperson wouldn’t clarify why the brakes weren’t replaced in advance for the 2021 model year, rather than the 2022 model year. The states gave automakers and other brake pad manufacturers ten years to find new technologies and replace the brake pads with high levels of copper content. The copper from the brake pads, it was found, turns to dust and finds its way into waterways. Once it’s there, it becomes toxic to many water-dwelling creatures, including fish, plants, and amphibians. The copper is used in the brake pads because it’s able to quickly and effectively dissipate heat and allow for smooth braking. When to Replace Your Car's Brake Pads Although the rule was put in place in only two states, California and Washington, trade groups representing the auto industry and automakers signed an agreement with the Environmental Protection Agency (EPA) in 2015 to phase out the use of copper in brake pads. The groups signed a memorandum of understanding (MOU)—and a non-binding agreement—saying that the auto industry would implement the “Copper-Free Brake Initiative.” At the time of the signing, General Motors was a member of the Alliance of Automobile Manufacturers, a trade group which has since merged with others but signed the MOU. A spokesperson for Brembo, the supplier of the brakes on the affected 2021 Camaros, told C/D in an email that although Brembo has copper-free brake pads, it does still make pads with copper and it’s up to the automakers to comply with regulations. “Brembo has accordingly been developing copper-free materials for its brake systems supplied to our customers worldwide who have been preparing for enactment of this legislation,” the spokesperson said. General Motors doesn’t have any other vehicles that are affected by the legislation going into place, according to the Chevrolet spokesperson, and it’s unclear whether there are vehicles from manufacturers besides GM which can’t be sold beginning next year due to their brakes.
-
- 4
-
-
Four aid workers were killed last month during fighting in Ethiopia's Tigray region, aid agencies say. The Danish Refugee Council (DRC) reported the deaths of three security guards, while the International Rescue Committee (IRC) said one of its staff members had been killed. Government forces have been battling the Tigray People's Liberation Front (TPLF) in the region since 4 November. The government says it is in control of Tigray and the conflict is over. But TPLF leaders say they are still fighting on various fronts. Meanwhile, the United States has accused Eritrean forces of entering Tigray, something both Ethiopia and Eritrea deny. Hundreds, even thousands, of people are thought to have been killed in the conflict, while about 50,000 have fled to neighbouring Sudan. What do we know about the deaths? A lot of information about the killings is still unclear. The area is still under a communications blackout so it is difficult to verify information. The DRC said it was "deeply saddened" over the deaths of three of its guards. "Sadly, due to the lack of communications and ongoing insecurity in the region, it has not yet been possible to reach their families," it said. The IRC said its member of staff had been killed in Hitsats Refugee Camp in Shire on 19 November, two days before government troops took control of the town. "We are deeply saddened by the tragic loss of our colleague; our in-country staff are the very heart of our work and are key in our ability to provide support and assistance to our clients," the IRC said in a statement, adding that efforts to gather information continued. What's the latest in Ethiopia? Ethiopian troops captured Tigray's capital, Mekelle, from the TPLF on 28 November, but fighting has reportedly continued in parts of the region. The Ethiopian government on Friday denied the conflict was preventing aid reaching civilians. Aid agencies say blocked access, delays and violence against staff are preventing aid deliveries to the region. In response, a statement from the office of Prime Minister Abiy Ahmed said: "Suggestions that humanitarian assistance is impeded due to active military combat... within the Tigray region [are] untrue." Such statements undermine efforts to stabilise the region, it added. Mr Abiy said last week that federal troops had not killed a single civilian in their offensive on Tigray. Civilians fleeing fighting in Tigray last month told Reuters news agency that they had seen bombing by government warplanes, shooting on the streets, and people being attacked with machetes. What is the US saying about Eritrea? The US has called for the withdrawal of Eritrean forces from Tigray. The US believes the Eritrean military - which has found common cause with Mr Abiy over the TPLF - entered the region after it came under rocket fire. "We are aware of credible reports of Eritrean military involvement in Tigray and view this as a grave development," a State Department spokesperson said. "We urge that any such troops be withdrawn immediately." Both Ethiopia and Eritrea have denied that Eritrean troops have been involved in fighting. Nearly 100,000 Eritrean refugees have been living camps in Tigray. They fled political persecution and compulsory military service, long before the current conflict. Ethiopia's government said on Friday it was returning a large number of "misinformed" Eritrean refugees to Tigray after they had fled to the capital Addis Ababa - a moved which has alarmed the UN. What is the conflict about? The conflict started on 4 November, when Mr Abiy ordered a military offensive against regional forces in Tigray. He said he did so in response to an attack on a military base housing government troops in Tigray. The escalation came after months of feuding between Mr Abiy's government and leaders of Tigray's dominant political party, the TPLF. For almost three decades, the party was at the centre of power, before it was sidelined after Mr Abiy took office in 2018 in the wake of anti-government protests.
-
- 4
-
About Us
CsBlackDevil Community [www.csblackdevil.com], a virtual world from May 1, 2012, which continues to grow in the gaming world. CSBD has over 65k members in continuous expansion, coming from different parts of the world.
Donate for a coffee☕