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XZoro

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  1. Wild weather is battering a 1,000km (621 miles) stretch of Australia's east coast, bringing torrential rain and "abnormally high" tides to cities including Brisbane and the Gold Coast. More than 2,000 homes in the cities were out of power on Monday after strong winds tampered with power lines. Tides up to 8m (26 feet) high were recorded, eroding the shoreline in some areas. Emergency services said they had had over 700 calls for help since Sunday. About half a dozen people stranded in floodwaters had been rescued, they added. Meteorologists have warned that this Australian summer will see the impacts of a La Niña weather pattern, which typically brings more rainfall and tropical cyclones. The current wild weather has hit po[CENSORED]r holiday spots such as the Sunshine Coast and the Gold Coast in Queensland, and Byron Bay in New South Wales (NSW). Many beaches were closed on Monday amid the dangerous conditions. The border between the two states recently re-opened following pandemic-related closures, and authorities have warned people travelling for end-of-year holidays to exercise caution. On Monday, Australia's Bureau of Meteorology (Bom) issued severe weather warnings for a vast coastal area stretching from Hervey Bay in Queensland to Taree in New South Wales. Affected areas have been alerted to damaging winds, flash flooding and hazardous surf. Some places have already received over 400mm of rain within 24 hours. "At this stage, the widespread heavy rainfall is expected to ease late Tuesday or early Wednesday," the bureau said. The wet weather was also affecting Queensland's Fraser Island - a Unesco-listed World Heritage site. Just a week ago, major bushfires ripped through half of the island's dry bush. "These are dynamic weather systems and you should always expect the unexpected," said Bom spokesman Justin Robinson. Locals across the subtropical east coast hunkered down on Monday, with some sandbagging homes as they braced for floods. In eastern Australia, the average December-March rainfall during a La Niña year is around 20% higher than the long-term average, says the Bom. Previous severe flooding events of 2010 and 1998 in Queensland were also associated with La Niña.
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  2. Your activity is good also in ts3, but i need you be active in F.A.Q + problem ts3 , respectful person , you deserve a chance , you have my support.
  3. Game Informations. Developers : eXiin, Fishing Cactus. Publisher : Modus Games. Released : Sep 1, 2017. Genre : Action-adventure. Mode : Single-player Platforms : Microsoft Windows - PlayStation 4 - Xbox One - Nintendo Switch. I love ambitious games made by smaller teams. Ary and the Secret of Seasons has a large, colorful game world that aims to occupy the same space as the Zelda games. A lot of love and talent clearly went into making the game and it can be a good amount of fun a lot of the time. But there’s a giant catch. The game simply isn’t even close to ready for launch. If I didn’t know that I’d played the launch build, I’d assume it was an alpha. With more time and polish, this could be a good game. However, it simply didn’t get far enough into development to get there. Ary and the Secret of Seasons tells the story of Aryelle as she fights to restore order and balance to the world around her. The seasons are out of whack due to some strange goings-on and the local guardians are set to convene. Her father, the guardian of Winter, is wracked with despair after Ary’s older brother Flynn goes missing. As such, he’s in no shape to go meet with the others and Ary goes in his stead. The cutscenes are well-animated and have strong voice acting. They’re not overly long but I enjoyed them when they came around, as they have a very Saturday morning cartoon feel to them. Despite that, the story is oddly-paced and the enemy threat is ill-defined and not very threatening at all. Certain major plot developments show up and then are never spoken of again. At one point, you learn that a major character is at worst possibly responsible for children being abducted and forced into slavery. At best he just knew it and did nothing to stop it. It’s way too heavy for this game’s tone and the characters just forget about it. Wait, what about the towns? The structure of Ary and the Secret of Seasons is similarly uneven. The first couple of hours see Ary traveling to various settlements in order to move the story forward. These places are large and packed with NPCs that offer sidequests, although most of those NPCs stand motionlessly. After this section, though, the game completely shifts gears and you’re told to go collect four MacGuffins from the season temples. Naturally, you don’t really go into towns anymore and the sidequests dry up. It just feels like something is missing. The main gameplay element that distinguishes the game from others is that Ary can create season spheres that alter the seasons of the space within them. Every location has its own season, and you can place spheres of the other three in the environment. These are introduced strangely as well. You grab the Winter sphere from Ary’s house and then go on a quest to find the next one. But after getting it, the game just gives you the other two. As far as the effects go, Winter spheres can freeze water and create ice platforms. Spring ones erase water and create vine pathways to walk and climb on. Summer and Autumn spheres, uh, don’t do anything unique at all. Once again, it feels like something was cut. That being said, the puzzles in Ary and the Secret of Seasons are quite good. They generally involve mani[CENSORED]ting the environment with the right season (almost always the Winter or Spring ones), and you’ll generally be carrying energy balls from one statue to another on a time limit. You’ll also imbue giant stones with sphere power, which will allow you to change the world around you on-the-go. For instance, putting the Winter sphere power on a stone will allow you to roll it across the now-frozen water. Many of these made me go, “that’s so cool!” Is that it? Ary and the Secret of Seasons also has combat. Ary can equip a number of weapons that behave identically. Enemies come in several varieties, with some only being vulnerable during certain seasons. Ary can hit them, dodge, or parry their attacks, the latter of which strikes back with a counterattack. She can also use solstice abilities when her hit count gets high enough, but I was never sure how these worked as the game doesn’t really explain them. The combat is also so brain-dead easy that you almost never need to use solstice abilities. The combat works, but it’s extremely basic and imprecise. It’s mostly just of the button-mashing variety, and it never changes. Then again, there’s no reason to fight most enemies, as you can just run past them. You don’t level up from defeating them and they don’t drop anything. Furthermore, if Ary loses all of her health, she just resets a few feet away regardless. There’s literally no reason to be careful in combat, as there’s no threat. Even boss battles do this. The only time in the game where respawning isn’t a thing is when you fight three waves of enemies in place of a temple boss battle. This fight throws hordes of foes at you, and if you die, you start over from the first wave. It’s not hard, but rather that the game itself doesn’t handle fighting groups well, and you also haven’t had a reason to really fight before this point. This is right after the game lampshades the fact that what appears to be the boss you’re about to fight doesn’t have a walk cycle in the first place. All in all, there are four boss battles and they’re all pretty poor. Their mechanics don’t work well and they’re too simple for their own good. Undercooked escapade Half of the season spheres having no real use and the game’s structure being wonky and uneven can be understood to a certain degree. Game development is expensive and hectic. But Ary and the Secret of Seasons is extremely unpolished in a multitude of ways. You get around the world by running, jumping, and climbing up things. Ary’s movements feel strange and unnatural though. She jumps too high and interacts with the world in illogical ways. On more than one occasion I found ways to bypass entire puzzles or challenges due to creative platforming. Ary can land on all sorts of things she shouldn’t be able to land on. The clipping is similarly problematic. By that same token, sometimes she can’t land on things she should be able to. One boss fight requires you to land on top of part of the boss, but Ary can’t stand where she needs to and usually just falls off immediately. Some floors have no collision detection, resulting in Ary falling straight through them. One time I completed a sidequest and the quest indicator appeared over the NPC’s head again. I talked to him and the camera got stuck in a weird place, requiring a restart. Another quest-giving NPC wouldn’t even talk to me and repeated an important story scene that I just saw when I attempted to start his quest. The biggest problem however, didn’t come until later. In the last of the four season dungeons in Ary and the Secret of Seasons, Ary would become invisible and off-center, as she was partially trapped in another spot on the map. This also required me to load a save. But it happened over and over and over again. I had to re-do big parts of this dungeon multiple times. And it even happened during the dungeon’s boss fight, requiring me to have to do even more stuff again. I don’t want to be too redundant here, but it happened multiple times in the last dungeon as well, which was a big problem until I realized I could just double jump over an entire puzzle. Hope for serious patches Unfortunately, I could go even further into detail in regards to Ary and the Secret of Seasons’ lack of polish. Such as how new mechanics are introduced with literally no explanation that resulted in me not having any idea that I could do the thing needed to progress. Or how there isn’t enough money to buy most of the insanely overpriced shop items. But the fact remains that the game is simply being released too early. Still, there’s some really neat stuff here. The dungeons are good (when Ary isn’t turning invisible) and the puzzles are very strong. But the uncertain story, schizophrenic pacing, and giant list of bugs and polish issues make it so that I simply can’t recommend that anyone buy this ten-hour game. At least not until there are some patches that iron out its many, many issues. I just wish that the launch version was more complete, as Ary and the Secret of Seasons still needs a lot of work. System Requirements: MINIMUM: Requires a 64-bit processor and operating system OS : Windows 8.1 or above Processor : Intel Core i5-4590 Geforce GTX 660 Memory : 4 GB RAM Graphics : AMD FX-6350 Radeon RX 460 DirectX : Version 11 Storage : 9 GB available space ----------------- RECOMMENDED: Requires a 64-bit processor and operating system OS : Windows 10 Processor : Intel Core i7-6700 Geforce GTX 1050 Ti Memory : 4 GB RAM Graphics : AMD FX9590 Radeon R9 390X DirectX : Version 11 Storage : 9 GB available space
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  4. Audi added door handles and removed the glowing badge, but design chief Marc Lichte says the car coming in the spring is 99 percent the same as the show car. The 2021 Audi e-tron GT will look nearly identical to what the automaker showed at the 2018 Los Angeles auto show. The interior will also stay unchanged from what the German automaker showed to the public two years ago. The e-tron GT will be unveiled in a few months and will be available in early 2021. The path from show car to production vehicle is typically a road fraught with compromise. To actually manufacture a car, design elements sometimes have to change, pie-in-the-sky features will likely disappear, and accountants will remind everyone that vehicles are supposed to make money. The result can be disappointing if the end product veers wildly from what was displayed at an auto show. For fans of the Audi e-tron GT, though, that's not going to be a problem. Audi head of design Marc Lichte said in an interview earlier this month that other than adding door handles and removing the glowing emblems, the vehicle first seen at the 2018 Los Angeles auto show is 99 percent what we'll see in showrooms. That's because what the automaker showed was essentially the production car. "I took out the e-tron GT, the production car, and we had a look at it. Usually, for a show car we put bigger wheels on. We chop down a little bit of the roof, and we make the track a little bit wider. So we stress everything. We took a look at our production cars and said, Why should we change this car?" Lichte said. The interior, too, the designer stated, is 95 percent what we'll see on the road. Lichte says that the dual display currently in the A8 and A7 will show up in the e-tron GT and the design will continue to be nearly as dramatic as what we've seen in the show car, with driver-centric angles and design lines that start on the hood and extend into the dash itself. The Audi e-tron GT shares the J1 platform with the Porsche Taycan. That gave the automaker a nice base to design and engineer its own vehicle. Going forward, Audi and Porsche will use the modular Premium Platform Electric (PPE) being developed by Audi and Porsche. One of the more interesting aspects of that platform is Audi's push for automation via its Project Artemis as it works to take on EV juggernaut Tesla. In the meantime, for those looking forward to the e-tron GT, it will go into production at the beginning of 2021, with an official unveiling to take place ahead of that. For now, Audi has covered the e-tron GT in its branded camo even though we know that underneath that giant sticker sits the same electric car we couldn’t get enough of in 2018 at the LA show.
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  5. Hundreds of students are feared missing after gunmen raided a secondary school in north-western Nigeria. The attackers arrived on motorbikes and started shooting into the air, causing people to flee, witnesses said. They targeted the Government Science Secondary School - where more than 800 students are said to reside - in Katsina state on Friday evening. On Saturday, the military said it had located the gunmen's hideout in a forest and exchanged gunfire with them. The outcome was unclear but officials said there were no reports of students being injured. Meanwhile, Nigerian President Muhammadu Buhari condemned the attack and ordered the school to carry out a full audit of students to find out how many are missing. Parents who dashed to the school to take their children home were also asked to notify the school authorities. Residents living near the all-boys boarding school in the Kankara area told they heard gunfire at about 23:00 (22:00 GMT) on Friday, and that the attack lasted for more than an hour. Security personnel at the school managed to repel some of the attackers before police reinforcements arrived, officials said. In a statement on Saturday, police said that during an exchange of fire, some of the gunmen were forced to retreat. Students were able to scale the fence of the school and run to safety, they said. About 200 students who had fled - and were initially deemed missing - later returned. However, witnesses said they saw a number of students being taken away by the gunmen. One police officer was taken to hospital after being shot and wounded, police said. Several local residents on Saturday said they had joined the police in searching for the students who remained missing, while many parents said they had withdrawn their children from the school. "The school is deserted, all the students have vacated," one witness, Nura Abdullahi, told AFP news agency. "Some of the students who escaped returned to the town this morning, but others took a bus home," he added. The governor of Katsina, Aminu Bello Massari, has ordered the immediate closure of all boarding schools in the state. Katsina is the home state of President Buhari, who is currently there for a week-long private visit. "I strongly condemn the cowardly bandits' attack on innocent children at the Science School, Kankara," he said in a statement. "Our prayers are with the families of the students, the school authorities and the injured." The attack on Friday came two days after the kidnapping of a village leader and 20 others in another part of the state. In 2014, more than 270 girls were kidnapped by the militant Islamist group Boko Haram from a school in the north-eastern Nigerian town of Chibok. No group has yet said it carried out the raid on the school in Katsina, which is far from Boko Haram's usual area of operation in the north-east.
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  6. v2 , text | effect
  7. Congratulations guys 💪 keep it up @-Loenex @Revo 324 @Agent 47' @ROVEN

    1. Revo

      Revo

      tslmo ya h6f ❤️❤️ 

    2. _Happy boy

      _Happy boy

      @XZoro™ Thanks u alot dude ❤️ 

    3. Agent47

      Agent47

      Thank you sugar .... ❤️ 

  8. i'll vote for DH2 , Great music .
  9. DH1 , better rhythm sound than DH2 .
  10. Chevrolet won't be able to sell the Camaro SS, 1LE, and ZL1 in California and Washington beginning next year due to the copper content of the brake pads. California and Washington both enacted laws in 2010 saying that by 2021, brake pads had to have less than 5 percent copper content due to the toxicity of copper when it reaches waterways. Those Camaros will return to the California and Washington markets in 2022, but it's unclear why Chevy didn't change the brakes prior to the 2021 model year. Back in 2010, California and Washington enacted laws declaring that beginning in 2021, the brake pads sold in their respective states couldn’t have more than 5 percent copper by weight. By 2025, the brakes had to have less than 0.5 percent copper by weight. It’s because of this rule that starting on January 1, Chevrolet won’t be able to sell the 2021 Camaro SS, 1LE, and ZL1 in those states due to the copper content of the Brembo brakes, which exceeds 5 percent. Sales for those versions of the Camaro will resume in California and Washington for the 2022 model year once the brakes are replaced, a Chevrolet spokesperson told C/D. And, since the law goes into effect beginning on January 1 of next year, 2021 models that are currently in dealer inventory can still be sold in the new year. The Chevy spokesperson wouldn’t clarify why the brakes weren’t replaced in advance for the 2021 model year, rather than the 2022 model year. The states gave automakers and other brake pad manufacturers ten years to find new technologies and replace the brake pads with high levels of copper content. The copper from the brake pads, it was found, turns to dust and finds its way into waterways. Once it’s there, it becomes toxic to many water-dwelling creatures, including fish, plants, and amphibians. The copper is used in the brake pads because it’s able to quickly and effectively dissipate heat and allow for smooth braking. When to Replace Your Car's Brake Pads Although the rule was put in place in only two states, California and Washington, trade groups representing the auto industry and automakers signed an agreement with the Environmental Protection Agency (EPA) in 2015 to phase out the use of copper in brake pads. The groups signed a memorandum of understanding (MOU)—and a non-binding agreement—saying that the auto industry would implement the “Copper-Free Brake Initiative.” At the time of the signing, General Motors was a member of the Alliance of Automobile Manufacturers, a trade group which has since merged with others but signed the MOU. A spokesperson for Brembo, the supplier of the brakes on the affected 2021 Camaros, told C/D in an email that although Brembo has copper-free brake pads, it does still make pads with copper and it’s up to the automakers to comply with regulations. “Brembo has accordingly been developing copper-free materials for its brake systems supplied to our customers worldwide who have been preparing for enactment of this legislation,” the spokesperson said. General Motors doesn’t have any other vehicles that are affected by the legislation going into place, according to the Chevrolet spokesperson, and it’s unclear whether there are vehicles from manufacturers besides GM which can’t be sold beginning next year due to their brakes.
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  11. Four aid workers were killed last month during fighting in Ethiopia's Tigray region, aid agencies say. The Danish Refugee Council (DRC) reported the deaths of three security guards, while the International Rescue Committee (IRC) said one of its staff members had been killed. Government forces have been battling the Tigray People's Liberation Front (TPLF) in the region since 4 November. The government says it is in control of Tigray and the conflict is over. But TPLF leaders say they are still fighting on various fronts. Meanwhile, the United States has accused Eritrean forces of entering Tigray, something both Ethiopia and Eritrea deny. Hundreds, even thousands, of people are thought to have been killed in the conflict, while about 50,000 have fled to neighbouring Sudan. What do we know about the deaths? A lot of information about the killings is still unclear. The area is still under a communications blackout so it is difficult to verify information. The DRC said it was "deeply saddened" over the deaths of three of its guards. "Sadly, due to the lack of communications and ongoing insecurity in the region, it has not yet been possible to reach their families," it said. The IRC said its member of staff had been killed in Hitsats Refugee Camp in Shire on 19 November, two days before government troops took control of the town. "We are deeply saddened by the tragic loss of our colleague; our in-country staff are the very heart of our work and are key in our ability to provide support and assistance to our clients," the IRC said in a statement, adding that efforts to gather information continued. What's the latest in Ethiopia? Ethiopian troops captured Tigray's capital, Mekelle, from the TPLF on 28 November, but fighting has reportedly continued in parts of the region. The Ethiopian government on Friday denied the conflict was preventing aid reaching civilians. Aid agencies say blocked access, delays and violence against staff are preventing aid deliveries to the region. In response, a statement from the office of Prime Minister Abiy Ahmed said: "Suggestions that humanitarian assistance is impeded due to active military combat... within the Tigray region [are] untrue." Such statements undermine efforts to stabilise the region, it added. Mr Abiy said last week that federal troops had not killed a single civilian in their offensive on Tigray. Civilians fleeing fighting in Tigray last month told Reuters news agency that they had seen bombing by government warplanes, shooting on the streets, and people being attacked with machetes. What is the US saying about Eritrea? The US has called for the withdrawal of Eritrean forces from Tigray. The US believes the Eritrean military - which has found common cause with Mr Abiy over the TPLF - entered the region after it came under rocket fire. "We are aware of credible reports of Eritrean military involvement in Tigray and view this as a grave development," a State Department spokesperson said. "We urge that any such troops be withdrawn immediately." Both Ethiopia and Eritrea have denied that Eritrean troops have been involved in fighting. Nearly 100,000 Eritrean refugees have been living camps in Tigray. They fled political persecution and compulsory military service, long before the current conflict. Ethiopia's government said on Friday it was returning a large number of "misinformed" Eritrean refugees to Tigray after they had fled to the capital Addis Ababa - a moved which has alarmed the UN. What is the conflict about? The conflict started on 4 November, when Mr Abiy ordered a military offensive against regional forces in Tigray. He said he did so in response to an attack on a military base housing government troops in Tigray. The escalation came after months of feuding between Mr Abiy's government and leaders of Tigray's dominant political party, the TPLF. For almost three decades, the party was at the centre of power, before it was sidelined after Mr Abiy took office in 2018 in the wake of anti-government protests.
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  12. congrats wlc back as Global Moderators 🙂 

  13. XZoro

    [Review] Dreams

    Game Informations. Developers : Media Molecule. Released : February 14, 2020. Genre : Action , Adventure. Mode : Single-player , multiplayer Platforms : PlayStation 5 - PlayStation 4. If you've been following Push Square over the last year or so, it's likely you already know how we feel about Dreams. Media Molecule's latest title has been playable in early access for a number of months, and we, among others, have already laid down our thoughts on this most unusual project. However, after spending about 50 hours playing community levels and tinkering with the tools, the time has come to assess the complete version of this PlayStation 4 exclusive. Dreams is a thing of wonder. The play, create, share vision pioneered by LittleBigPlanet is at the beating heart of everything this software is, and it excels in all three areas. Describing it as a game almost undersells what's been achieved here; Dreams is so much more than that. Effectively, this is an engine for creating almost anything you can think of. It's very possible to make your own levels, of course, but using the set of tools at your disposal, you can create animations, films, sculptures, paintings, music, and more. It's cliché to say stuff like this, but the limit really is your own imagination. Think of this: in Sackboy's original adventure, someone made a functional calculator using hundreds of gadgets and gizmos tethered together. It was, at the time, unbelievably impressive. In Dreams, a calculator is just one of dozens of in-built tools you can plonk into your creation at any moment. This is everything LBP was, but it goes so far beyond that. Our experience with these tools has been a true learning process. Starting in a completely blank scene, you'll fire up the streamlined menu to look at your options, and it's easy to be frozen by the possibilities. Where do you even begin? Fortunately, the game comes with impressively in-depth tutorials covering all the basics. They are extraordinarily thorough lessons, guiding you through how to sculpt simple shapes, make music, build logic, and more. We would highly recommend completing at least some of these before you dive in. The tools are probably about as user friendly as can be, but before you let loose, you're going to need all the help you can get. With practice, though, you'll be flying through Dreams' creation mode, and it's supremely gratifying. Spending time learning how to drive this complex machine rewards you with tangible skill. There are few better feelings than overcoming a creative or technical hurdle and feeling proud of what you've done. Yes, your first attempt was a blocky mass of shapes and colours, but before long you've found your niche, and now you're composing music, or designing levels, or crafting characters. You'll likely surprise yourself with what you can make using a DualShock 4 or a pair of PS Move controllers. The toolset isn't perfect; some menus are dense with options and consequently have very small text, and navigating 3D space can be tricky, especially as your cursor-like Imp is prone to drifting. You can swap to a motion-free control scheme which mitigates this, but it feels a little constrained compared to the fluid nature of the default settings. Despite any small issues, the presentation and usability for something so complex is remarkable. As impressive as the tools themselves are, part of what makes the title so special is its focus on community and collaboration. When someone publishes something to the Dreamiverse, it becomes available for all to enjoy, but they can also choose to make it available for all to utilise as well. Say you need a lamppost to fill in the town you're making. You could always make your own, but odds are someone has already made a perfectly good lamppost. Finding and using other people's stuff is an absolute breeze, and means you can quickly cobble together something that looks good in a few minutes. It's a self-expanding treasure trove of user-generated assets that's brilliant for beginners. Of course, the Dreamiverse is more than a bunch of lampposts. Alongside DreamShaping, where you'll do all your creating, there's DreamSurfing, which is where you can play, watch, view, and listen to thousands upon thousands of community creations. With so many things to see and do, Media Molecule has been clever to categorise it all; it's easy to find the newest stuff, trending dreams, things your friends have liked, or even developer picks. The best feature of all lets you pick one of these categories, randomise it, and put everything in a continual playlist. If you really fancy seeing what's on the Dreamiverse concerning, say, turtles, you can easily search for that and go through a stream of turtle-related things. It's addictive and extremely fun going through all the stuff made by other players. Frankly, the variety -- and quality -- of what's been made by the community so far is mind-boggling. Be it highly detailed sculptures or well realised interactive experiences, there's a near endless sea of creations to explore. While we've been surprised at the level people have reached already, not everything will be of such a standard. But this is par for the course with user-generated content, and the quality isn't really the point; Dreams is a new medium through which people can express themselves. Sure, some stuff probably isn't worth your time as a player, but everyone has to start somewhere. What's so refreshing about the game is how positive its community is. Even on the most basic of sculpts, you can find likes and comments supporting and encouraging the creator, and this warm, welcoming attitude can be seen across the board. We're not sure if the game has been designed in such a way that people are less inclined to troll and hate on each other, or if it's just the nature of the type of players Dreams attracts. Either way, the social features are seamlessly integrated and, so far, have made the game a delightfully positive space. If you're looking to see what professionals can do with the toolset, Media Molecule has produced a short story named Art's Dream. It tells the tale of a musician who's fallen out with his bandmates, and you're taken on a self-reflective journey as Art comes to terms with his struggles. It's only a couple of hours long, but rest assured that it has all the hallmarks of the studio. It's a little darker than their usual material, but the wit and warmth come pouring out of this musical adventure. You'll go from moody point-and-clicking to cutesy fantasy action to sci-fi platforming, and it all looks and feels great. Obviously, it was all made within Dreams, but some of the things you'll see and play put many "real" games to shame. As good as it is, though, the real point of Art's Dream is to inspire and to show the breadth of what's possible, and with its three distinct styles, we'd call that mission accomplished. So, here we have a PS4 title featuring extremely powerful tools with which you can make more or less anything; a social network of weird and wonderful creations to get lost in, and a friendly community ready to embrace whatever you throw at it; and a lovely example piece from the developer that tells a great story to boot. What the developer has accomplished is astonishing. There are so many ways a game like this could fall down, but the end result is cohesive, understandable, and exceedingly well put together. Everything in the game, from community jams to Imp Quests, feeds into the act of either playing a variety of content, or making your own. It has its flaws; the Homespace is a nice landing spot but is somewhat pointless. Load times are generally lightning fast, but performance varies from dream to dream, depending on the complexity of whatever you're playing. And of course, your mileage with the tools will vary wildly -- you likely won't be making masterpieces in minutes. But to mark the game down for these sorts of limitations would be a mistake, especially as this is something that will evolve over time. Right now, there's nothing on PS4 -- or any platform, for that matter -- quite like Dreams. It's Media Molecule at its absolute best, and the studio has delivered on its promise of giving players the ability to make whatever they want. It's absolutely one of the console's best games, as it not only shows the power of the PS4, but the power of community and creativity. It may have taken the better part of a decade to make, but the arrival of Dreams feels significant. It represents a whole new way for people to make things and share them with the world. Media Molecule has made a suite of tools that feel intuitive to use, but more than that, it's built a social platform where players can collaborate and explore the imaginations of others. It's a technical marvel, a creative miracle, and one of the most innovative games in years.
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  14. Video title : Ramps And Roller-Skates?! BAD IDEA! 😅 | Fails of the Week | AFV 202 Content creator ( Youtuber ) : Here Official YT video :
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  15. New Chinese R brand offers a value-led electric-only saloon that could serve as the basis for an upcoming MG 6 in the UK What is it? Roewe is the China-only sibling brand of SAIC-owned MG. In fact, the UK’s new MG 5 SW EV is a rebadged Roewe. The brand has had considerable success selling electric and plug-in hybrids to fleet users but SAIC is now looking to go more upmarket with an electric-only brand badged with just an R. The car is based on the Roewe i6/ei6, which hit the market in 2017 but has been available in only petrol and PHEV forms so far. It shouldn’t be mistaken for a mid-life update because it is largely a completely new car. In fact, R claims it is based on a dedicated EV platform, but the wheelbase length and width of the ER6 are exactly the same as the i6's. What's it like? First of all, there is that minimalistic new R logo on the front, back and key fob, although, curiously, the steering wheel and speakers still say Roewe. Whereas the ei6 has been an inconspicuous fleet car, the ER6 cuts a much shaper profile, with its steeply raked bonnet. As this is a fully electric car, there is no traditional grille, although the front spoiler still gets some fake air inlets. The front-end design and some aerodynamic alloy wheels help to reduce the car’s drag coefficient to an impressive 0.24. From the side and rear, the design is largely a carry-over from the base vehicle. Occupants get one of the best interiors to date from SAIC. It's a huge improvement over the i6's. Materials are of good perceived quality, with plenty of soft-touch plastics, and the grey, brushed silver and starry blue colour scheme is a definite break from the norm. There are also some nice detail touches, such as a strip light that illuminates on the roof when the vanity mirror cover is opened. Rising out of the high centre console and dominating the dashboard is the 14.3in curved infotainment screen. This, along with voice activation, controls nearly every function, right down to the sunshade and air conditioning. The apps on the system are of limited use, though. One even tells you what car you are driving and its colour. While the functions are mostly touchscreen activated, there are a few buttons at the base of the screen, but navigability could be greatly improved. The ER6’s most striking feature is the three square metres of glass making up the roof and the rear passengers get the full benefit of this as it slopes down to the boot. Head room is at a premium for anyone taller than six-foot as a result, and leg room is none too generous, either. Although the near-flat floor will be appreciated by the middle passenger, the lack of a headrest and the uncomfortable seating position makes that perch suitable for short journeys only. Boot space is sufficient to accommodate large cases. This is an electric car very much optimised for range rather than performance. Even though the acceleration figures will put those of most combustion-engined saloons to shame, this is no Tesla. The three driving modes – Eco, Comfort and Sport – have an easily discernible difference. Push the ER6 hard, though, even in Sport, and you leave it scrabbling for traction. Like most Chinese cars, the suspension set-up gravitates towards comfort. There are three levels of energy recovery, with the highest KERS allowing almost one-pedal driving. Regenerative braking settings are independent of the drive mode, too, unlike in many other EVs. Our mid-level-trim test car lacked the driver assist features, such as lane keeping assistance, of the range-topper. Despite being electrically adjustable, the lowest setting on the driver’s seat is already relatively high, meaning taller drivers might be pushed to get a comfortable position. One interesting feature is an augmented reality function on the instrument panel, which shows a video of the road ahead along with information such as navigation cues. Should I buy one? For now, the ER6 is available in China only. However, the MG 6 is also based on the i6, and with MG now using EVs for its assault on Europe and plans for sales of 100,000 by 2025, it is not a stretch to believe this car will make it to the UK. Hopefully when it does, some kinks such as the functions and usability of the infotainment system will be ironed out, making the car an enticing value proposition. Other than the Tesla Model 3 in Europe, there are currently few electric saloon competitors and none as affordable.
      • 5
      • I love it
  16. A woman killed by her husband was believed never to have experienced domestic abuse before, a report found. Hilda Hubbard was repeatedly stabbed by her husband Michael, who had dementia, at their Norfolk bungalow in September 2018. The pair had been happy, riding in a scooter and sidecar they had called "Wallace and Gromit", the report said. The Domestic Homicide Review said there were "many examples of good practice" by professionals involved with them. Mr Hubbard was later detained in a secure mental health unit after he was found to be unfit to stand trial over the death of his wife, who he had been married to for 50 years. Neighbours rang 999 after they saw Mr Hubbard standing in the doorway of their home in Brooke, near Norwich, with his wife, known as Frances, lying on the ground. Police fired a rubber bullet at the pensioner, who was 81 at the time, before taking him to hospital and later charging him with murder. The review into her death, which does not use the couple's real names, was carried out to examine what could be learned from the case. It looked at the roles of organisations involved with the couple from July 2014, when Mr Hubbard first raised concerns about his memory loss. The "community-minded" and "traditional" couple were described as "very private", "self-sufficient" and "proud" of their children who both achieved master's degrees. Mr Hubbard was forced to retire at the age of 43 after suffering health problems from breaking his back when he was 20. "Life didn't turn out for either of them as they had expected, but they eventually won through and made an enviable life for themselves," their daughter told the report's author. The couple became even more private following Mr Hubbard's diagnosis in 2014, and Mrs Hubbard - as her husband 's carer - had refused offers of support, the report said. In summary, it found there had been "notable practice" by their GP, social housing provider and police, after an officer was called to them the day before Mrs Hubbard's death regarding a theft allegation. It said the examples should be reinforced and shared across Norfolk and made a number of other recommendations.
      • 4
      • I love it
  17. Accepted DH1 DH2
  18. i’ll vote for DH1 , good song i like it more than others .
  19. I'll vote for DH1 , Great song .
  20. DH2 , i like it more than DH1 .
  21. I’ll vote for DH1 , good song with nice rhythm + video .
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