-
Who's Online 1 Member, 0 Anonymous, 189 Guests (See full list)
-
Who was online 46 Users were Online in the last 24 hours
- maykel.
- -Sn!PeR-
- A.N.R Anouar A.N.R
- -_-Moltres-_-
- Noob_Master
- [X]pErT-
- Ionut gfx
- 𝓐𝓵𝓲𝓮𝓷-
- NANO
- MonsterOla
- Vanthea
- !Noob_Master!
- Chubbs
- R730
- NetWitness
- Z Ø D I A C
- PedoBear
- Lwess
- #Wittels-
- `MystRe[K]
- toni14toni
- ReSHoW.
- Bandolero -
- Admin213
- Inkriql
- black.soul
- RaFy1995
- Mr.Love
- BS Angela
- Dean Ambrose™
- LeenaXD
- Stendhal 𐌕
- Amaranth
- Vinicius™
- RĂDUCU
- 【Ж】ℜєηιχ ツ
- *Ir0n m4N*
- Georg009
- Agent47
- taishaa_xn
- Mr.Shehbaz
- Navi Ceders
- Horror Professional™
- Bujulet
- Danzo
- Issabelle
Most members ever online was 116, last accomplished on . -
Member Statistics
Announcements
-
Recent Status Updates
-
Que alegría saber que ya quedan pocos peruanos en este foro 🤔😎😎 @Morado oscuro pronto se van a extinguir 😁😃· 1 reply
-
Recently Active Topics
-
Recent Achievements
-
Posts
-
By -_-Moltres-_- · Posted
The Samsung Galaxy S26 Ultra is expected in early 2026, and the handset will showcase a blend of innovative hardware upgrades and bold design choices. As the flagship model in the Galaxy S26 series—which also includes the S26 Pro and S26 Edge—the Ultra aims to redefine standards in performance and photography. However, its design, particularly the prominent camera bump, has sparked debate among users and critics alike. If you’re considering an upgrade, here’s a detailed exploration of what the Galaxy S26 Ultra and its siblings could bring to the table when they launch next year.Design: Balancing Functionality and Aesthetics The Galaxy S26 Ultra’s design has become a focal point of discussion, largely due to its large camera bump. While this design element accommodates advanced camera technology, it disrupts the phone’s otherwise sleek and modern profile. For some, this trade-off is justified by the enhanced functionality, while others view it as a step back in smartphone aesthetics. The Galaxy S26 Pro adopts a similar design language but in a more compact form factor, making it a practical choice for users who prefer smaller devices. On the other hand, the Galaxy S26 Edge takes a different route with flat edges and a minimalist design, drawing comparisons to the iPhone 17 Pro. This approach may appeal to Android users seeking a familiar aesthetic, but it has also raised questions about Samsung’s originality in design. Across the lineup, Samsung’s design choices reflect an effort to balance innovation with user preferences, though not without controversy. Performance: The Power of Snapdragon 8 Elite Gen 2 At the heart of the Galaxy S26 Ultra lies the Snapdragon 8 Elite Gen 2 processor, a chipset that delivers exceptional performance across various tasks. This global standard ensures faster app launches, seamless multitasking, and an enhanced gaming experience. For regions where Samsung offers the Exynos variant, performance may vary slightly, though Samsung continues to refine its in-house processors to remain competitive in the global market. The Galaxy S26 Pro and S26 Edge also feature the Snapdragon and Exynos split, depending on regional availability. While these models don’t match the Ultra’s top-tier specifications, they still offer reliable performance for everyday tasks, making them suitable for users with moderate usage needs. Whether you’re a power user or someone who values efficiency, the Galaxy S26 lineup provides options tailored to different performance requirements. Camera: Redefining Low-Light Photography The Galaxy S26 Ultra’s camera system is designed to excel in low-light photography, a feature that sets it apart from its predecessors. While it doesn’t introduce a completely new sensor, the wider aperture allows more light to reach the sensor, resulting in brighter and more detailed images in dim conditions. This enhancement is particularly appealing to photography enthusiasts who frequently capture nighttime or indoor shots. Across the Galaxy S26 lineup, Samsung maintains its reputation for imaging excellence. The S26 Pro and S26 Edge feature capable cameras that perform well in most scenarios, but they lack the Ultra’s advanced capabilities in challenging lighting conditions. For users who prioritize photographic versatility, the Ultra stands out as the clear leader in the series. Choosing the Right Model for Your Needs The Galaxy S26 Ultra is designed for users who demand top-tier performance and advanced camera features. If you’re upgrading from an older model like the Galaxy S24 or S25, the Ultra offers a significant leap in hardware and functionality. However, its bold design may not appeal to everyone, particularly those who prefer a more understated aesthetic. For users seeking a compact and affordable option, the Galaxy S26 Pro delivers solid performance without the premium price tag of the Ultra. Meanwhile, the Galaxy S26 Edge caters to Android users who appreciate a design reminiscent of the iPhone, offering a blend of familiarity and functionality. Each model in the Galaxy S26 lineup is tailored to meet specific user preferences, making sure there’s an option for everyone. Balancing Innovation and User Preferences The Samsung Galaxy S26 series represents a thoughtful balance between technological innovation and user-centric design. The Ultra leads the lineup with its Snapdragon 8 Elite Gen 2 processor and enhanced low-light photography capabilities, but its bold design choices may polarize opinions. The S26 Pro and S26 Edge provide alternatives for users with different priorities, whether it’s a compact form factor or a more familiar aesthetic. Ultimately, the right choice depends on your individual needs and preferences. Whether you prioritize innovative performance, advanced camera features, or a design that aligns with your personal style, the Galaxy S26 series offers a range of options to suit diverse requirements. With its combination of innovation and versatility, the Galaxy S26 lineup continues Samsung’s tradition of delivering smartphones that cater to a wide audience. https://www.geeky-gadgets.com/samsung-galaxy-s26-ultra-leaks-4/ -
By -_-Moltres-_- · Posted
It's been four years since Facebook renamed itself Meta in celebration of, or misguided enthusiasm for, the onrushing metaverse revolution. Except that the revolution failed to materialize. Turns out that while people were intrigued by the growing number of virtual reality headsets, consumers weren't enthused about living inside them, and even Meta now seems to admit that early experiences weren't great. "VR is evolving in new ways...It's tough to navigate, and we at Meta have a lot to learn as well, " said Samantha Ryan, Meta VP and Head of Metaverse Content, on Thursday during the Meta Connect developers keynote.Meta CTO Andrew Bosworth, who opened the session, echoed those comments, saying, "It's been a pretty choppy few years there," then he added with a smile, "but AI is gonna help level us up."Aside from all the new smart AI glasses (like the stunning Meta Ray-Ban Display that also gets a big lift from AI), the last two days have been somewhat surprising for their renewed focus on the Metaverse and Horizon Worlds, the vast environment Meta and its partners have been building in the virtual space. First, there are major updates coming to the programming platforms that developers use to build metaverse environments: Meta Horizon Engine & Meta Horizon Studio. Horizon Engine is notable because it replaces the widely used Unity engine for rendering these worlds. These tools are allowing for far more complex and realistic environments that support concert-numbers of people as virtual participants. An example shown more than once over the last two days was a virtual Sabrina Carpenter concert. She appears live on a video screen, and the audience is made up of thousands of VR avatars.Still, no advancement made me prick up my ears more than the new prompt-driven Build with AI world programming interface. It will let developers start with basic, foundational worlds and then, through prompts, add and adjust elements. Obviously, this is drastically simpler than writing code. It's the kind of AI tool that could speed up not only the creation of new worlds, but the ability to adjust them in positive ways based on user feedback. AI doesn't solve all of the Metaverse's ills. The Metaverse is still a proprietary environment you can only enter through a VR headset like Quest 3s. It's mostly boring unless you are engaged in a directed activity. In fact, gaming still remains the chief VR-based activity. One 2023 study found 72% of VR headset users are in it for immersive gameplay. Outside the Metaverse, I tried Deadpool VR in the Quest 3s. It's a fantastic demonstration of the gaming possibilities inherent in a virtual, interactive space. The game, by the way, is just as chaotic, bloody, and funny as the franchise. https://www.techradar.com/computing/virtual-reality-augmented-reality/the-metaverse-is-not-dead-and-ai-may-be-its-new-savior -
By -_-Moltres-_- · Posted
Intel and Nvidia have been working on the jointly developed processors for client and data center products for about a year now as both companies see huge opportunities behind their Intel x86 RTX SoCs and custom Nvidia x86 data center processors. Although the Nvidia CEO Jensen Huang said in a press call that the Trump administration was pleased with the collaboration between two leading U.S. companies, it had nothing to do with it. Trump not involved "The Trump administration had had no involvement in this partnership at all," said Nvidia's Huang said, during the joint press conference with Nvidia on Thursday. "They would have been very supportive, of course. Today I had the opportunity to tell Secretary [of Commerce Howard] Lutnick and he was very excited and very supportive of seeing two American technology companies working together." The work began around a year ago, and preliminary agreements were reached by Intel's then-CEO Pat Gelsinger and Nvidia's Jensen Huang even before that. (A year ago, Joe Biden was president, though no one suggested his administration was involved, either.) Intel and Nvidia are working on custom data center CPUs that Nvidia will integrate into its AI platforms as well as GPU tiles that Intel will integrate into its upcoming client processors. In both cases CPUs and GPUs will use Nvidia's NVLink technology as an I/O interface. By now, there are three teams working together on the joint projects."The two technology teams have been discussing and architecting solutions now for probably coming out to a year," said Jensen Huang, chief executive of Nvidia. "The two architecture teams… Well, it is three architecture teams are working across... the CPU architecture, as well as product lines for server and PCs. The architecture work is fairly extensive, and the teams are really excited about the new architecture. The teams have been working for a while and we are excited about the announcement today." As Huang mentioned teams working on a CPU architecture as well as client and data center product lines, we figure out that Nvidia wants rather deep customizations of Intel's Xeons to meet the needs of its AI platforms. The involvement of a CPU architecture team highlights the depth of the partnership between Intel and Nvidia as well as indicates that the CPU company is implementing rather deep optimizations required by next-generation AI platforms. Given Nvidia's history with Grace and Vera CPUs (custom Arm) and the high bandwidth needs of its next-gen GPUs (e.g. Rubin, Feynman, post-Feynman, etc.), it is reasonable to expect tailored cache structures, memory IO, and coherency protocols on these x86 CPUs. Such a deep collaboration probably means that custom Intel processors will be used by Nvidia sometimes in the post-Vera Rubin platform era. We would certainly expect Nvidia's data center GPU team to work with Intel as well, but Huang never mentioned one during the call, probably because Feynman GPUs have already been defined by now. Yet, he mentioned that there are two more teams working on product lines for server and PC products, which probably points to data center system level architecture team on Nvidia's side as well as client CPU/system level architecture team on Intel's side. https://www.tomshardware.com/pc-components/cpus/teams-at-nvidia-and-intel-have-been-working-in-secret-on-jointly-developed-processors-for-a-year-the-trump-administration-has-no-involvement-in-this-partnership-at-all -
By -_-Moltres-_- · Posted
The idea of carrying your savegame progress from one platform to another is becoming much more common these days, and Xbox wants to make this as simple as possible through a new innovation known as "PlayFab Game Saves" As detailed on the official Microsoft website, there are loads of apparent benefits for developers with this, and titles that are shipping in the Xbox ecosystem will be able to use PlayFab Game Saves free of charge when it's rolled out. Here's an overview along with that list of benefits: "We’re excited to announce the public preview of PlayFab Game Saves, a new service designed to make player data management easier, more robust, and more flexible, so you can deliver a frustration-free player journey." Connects player progress to your game instead of individual devices or platforms so they can continue their journey any time from any device. Eliminates the complexity of implementing cross-platform synchronization so you can focus on delivering great gameplay. Supports online and offline play with control of transitions between those states. Minimizes the chance of version conflicts by enabling flexible game save layout with clear dependency boundaries. Helps players seamlessly transition between devices and platforms to maintain a consistent point-of-progression. Provides contextual cues to assist players in making informed conflict-resolution and single-point-of-progression decisions, when needed. Delivers geo-aware cloud storage and fast synchronization to improve performance and reliability. Recovers players from bad state with support for version rollback (coming soon). Works with Xbox-provided background uploader and title-callable UI, where available. Right now, PlayFab Game Saves is in a limited public preview, but developers can already request access to it. The focus for the time being is just on the Xbox and Steam ecosystems, and the timing suggests Microsoft is particularly keen to support cross-saves with Steam in order to support the upcoming ROG Xbox Ally handheld. In fact, Microsoft even says that PlayFab Game Saves has been designed due to "the rapid growth of handheld adoption combined with the fact that the most engaged and valuable players tend to play across multiple devices and platforms". Of course, it's still early days for this innovation and it'll take some time before it bears fruit, but we're certainly glad to see Xbox helping out with cross-save integration - the more games that support it, the better! https://www.purexbox.com/news/2025/09/xbox-is-making-it-easier-for-games-to-implement-cross-saves-between-console-and-pc
-
-
Happy Birthday!
-
Forum Statistics
-
Total Topics184.7k
-
Total Posts636.7k
-