Everything posted by -YoSeF
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iPhone 14 Pro's high-quality concept renders have been revealed by a reliable graphic designer. These alleged renders offer a detailed look at the front and back panels along with the four expected colour options. They appear to be similar to the CAD renders of the iPhone 14 Pro that leaked earlier this year in April. These supposed renders corroborate the claims that suggest that the iPhone 14 Pro models would sport a pill-shaped hole-punch cutout in the front instead of the notch featured on the iPhone 13 Pro series. The highly-detailed design renders of the iPhone 14 Pro were shared by graphic designer Ian Zelbo (@ianzelbo) in collaboration with Jon Prosser (@jon_prosser) of the Front Page Tech channel on YouTube. It offers a clear look at the pill-shaped hole-punch slot on the display for the TrueDepth camera. The smartphone appears to sport slimmer bezels that should give the phone a slightly larger screen size than the iPhone 13 Pro. According to a past report, Apple is said to fit a 48-megapixel wide-angle camera in the iPhone 14 Pro lineup that is a significant jump from the 12-megapixel wide-angle sensors in the iPhone 13 series. These alleged renders offer a glimpse at the new sensor and the upgraded rear camera module. Furthermore, they suggest that the iPhone 14 Pro will arrive in Graphite, Gold, Purple, and Silver colours. The Cupertino company has not shared any information about this upcoming lineup. However, the iPhone 14 Pro and iPhone 14 Pro Max have been hinted to sport slightly larger displays than their predecessors. These handsets have been tipped to launch during an upcoming Apple event on September 13. The report further adds that the iPhone 14 Pro will start from $1,099 (roughly Rs. 85,000) and the iPhone 14 Pro Max could be priced beginning from $1,199 (roughly Rs. 93,000). Both of these handsets are expected to pack an Apple A16 SoC. https://gadgets360.com/mobiles/news/iphone-14-pro-design-renders-colour-options-graphite-gold-purple-silver-3011200
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Saving your email attachments just where you want them should soon be a lot easier thanks to a new Microsoft Outlook(opens in new tab) update. The team behind the email service has revealed it is working on the ability to allow Android smartphone users to save attachments to OneDrive for Business with just a click. The change would make it a lot quicker and easier for mobile users to save files from their email whilst out and about, for example when travelling to a meeting or preparing for an event. The mention of OneDrive for Business in the Microsoft 365 roadmap entry(opens in new tab) suggests this update will be targeted more at enterprise users looking to save down large or important attachments such presentations or confidential work documents. The roadmap entry notes that the feature is still currently in development, but Microsoft has listed a general availability date of June 2022, suggesting it could be with us soon. As mentioned, the tool will only be available to Android users of Outlook, but if it's a success, it could well come to iOS users as well. Using business smartphones as a hub for work documents has become increasingly po[CENSORED]r during the growth of hybrid working(opens in new tab) practices caused by the pandemic. Microsoft has recently unveiled a selection of new features for Outlook, with the platform set to get a significant overhaul to bring it on to terms with rivals like Gmail. The new-look Outlook will have a new look and feel, message reminders, a single view for calendar, to-do, and emails, among other changes including a deeper integration with other Microsoft services such as Org Explorer, Yammer Communities and Bookings. The company also recently revealed it would be following many social media networks by introducing reactions, allowing users to quickly signal their feelings to receiving an email message. Users will be able to select from a variety of reactions, with a thumbs up, laugh, heart, celebrate, or shed a tear reactions among the initial selection available. https://www.techradar.com/news/microsoft-outlook-is-getting-the-quick-save-tool-weve-all-been-waiting-for
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This PSU is absolutely tiny. You could actually run a gaming desktop off this miniscule power supply; it comes with all the cables and connectors required to boot a regular motherboard, CPU, GPU, and SATA drive in a form factor not much bigger than an iPhone. The HDPlex 250W GaN ATX PSU is just 170 x 50 x 25mm in size, and is a completely passive unit—no doubt why it popped up on our friends at FanlessTech's(opens in new tab) radar. That's sure to be the key to its compact size: there's no 120/80mm fan to force a more square shape or take up precious room. HDPlex call it "the world's smallest ATX PSU" though I'm not sure what makes it an ATX PSU rather than something else entirely. It offers many of the features you'd expect from a larger ATX PSU, including a few key ones to make sure it doesn't go boom (UVP, OVP, SCP, OPP, OTP). You're not going to build the most powerful PC with one of these PSUs inside it. With a max output of 250W for a single unit, you'd be hard pressed to actually build a gaming PC with a discrete GPU that wouldn't push it over the limit. It does have a trick up its sleeve to make it that much more worthwhile, however. It is possible to combine two of these PSUs for greater power delivery, up to 500W. That's still some ways off many of the best PSUs for PC(opens in new tab), but high-end GPU demands really are extreme nowadays Lower-end GPUs, like the 130W RTX 3050(opens in new tab), demand much less power. Now you could build a decent gaming PC with the 500W power budget provided by two of these PSUs. They're so small that two of them wouldn't take up a massive amount of space, either. Perhaps it defeats the purpose a little, as finding a case to fit their strange elongated shape might be a hassle with a single unit, let alone two, but I'm sure some passive PC builders are already eyeing them up for their next projects. It will definitely fit inside HDPlex's Fanless PC Chassis, anyways. The PSU isn't rated with the usual 80 Plus specification we're used to seeing, but it is hella efficient. It's reportedly able to achieve 94% efficiency at full load, which puts it right up there with 80 Plus Titanium PSUs. That efficiency will be extra important for a passive design such as this: greater efficiency means less energy wasted as heat, and less heat means less need for heat dissipation. All of which makes for a more compact PSU. You can actually see the neat design of the HDPlex above, from the company's product page(opens in new tab), and there is a lot of componentry stuffed onto a relatively slim PCB. The HDPlex 250W costs $145, but it's not available to purchase until sometime in June. You're paying for convenience and its compact shell there, obviously, as otherwise that would be a lot of money for a 250W PSU. More so if you plan to pick up two of them. https://www.pcgamer.com/this-tiny-psu-makes-even-small-form-factor-units-appear-massive/
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Nickname: @-YoSeF Video author: Levinho Name of the game: PUBG MOBILE Link video: Rate this video 1-10: -
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The Stalker-styled online FPS Survarium(opens in new tab) will close down for good at 11:59 pm Kyiv time on May 31, developer Vostok Games said today. The game will also be delisted from Steam. "A bittersweet day approaches," Vostok wrote(opens in new tab). "On one hand it is good to look to our future but on the other, it is difficult to say farewell to an old friend. "We truly cannot express our gratitude towards all of your many years of support, new and old players alike. Through the ups and downs many of you stood by us in solidarity. That is truly something special that we will always be grateful for. While we close the book we will always have fond memories! A new chapter awaits us and our eyes are firmly focused on the work ahead." Vostok said in March that it was taking "a break from our work(opens in new tab)" because of the Russian invasion of Ukraine, which forced some of the development team located in the capital city of Kyiv to relocate to other parts of the country. The studio didn't say what impact the invasion had on the decision to shutter Survarium, if any, but the game's closure was actually announced on February 7(opens in new tab), just a couple of weeks before the full invasion of Ukraine began. Despite being around for the better part of a decade, Survarium never actually made it into full release: The most recent update, 0.69d, rolled out in February, and it remains an Early Access game on Steam(opens in new tab). Vostok hasn't said what it will do next, but encouraged fans "to follow our social media pages to stay in the loop with all future news from Vostok Games."
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iPhone 13 and iPhone 13 Pro Max reportedly took the top two spots on the most sold smartphones list for the first quarter of 2022. This information comes from IDC analyst Francisco Jeronimo who shared a top-five list of the best-selling smartphones in Q1 2022. Another Apple handset found its way into this list at the fourth position. The remaining two spots at third and fifth were secured by handsets from Samsung. However, the information shared by Jeronimo does not include the actual number of units sold for these smartphones. Jeronimo posted this information on Twitter which says that the smartphone market was dominated by Apple in Q1 2022 with the iPhone 13 sitting in the top spot. It is followed by the iPhone 13 Pro Max with a 6.7-inch display in second. Meanwhile, the iPhone 13 Pro with a 6.1-inch screen was able to secure the fourth place which might suggest that Apple customers were willing to pay extra for a slightly larger display. https://gadgets360.com/mobiles/news/apple-iphone-13-pro-max-samsung-a12-a32-most-sold-smartphones-q1-2022-idc-galaxy-2994383
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Showing your joy (or disgust) at receiving an email may soon get a lot more public thanks to a new update coming to Microsoft Outlook. The email service is following in the footsteps of many social media networks by introducing reactions, allowing users to quickly signal their feelings to receiving a message. Users will be able to select from a variety of reactions covering a whole gamut of emotions, with a thumbs up, laugh, heart, celebrate, or shed a tear reactions among the initial selection available. Microsoft says that the addition will allow users to "apply your sentiment" to Outlook emails, also giving them the opportunity to see the reactions of other users without sending or receiving emails. In the official Microsoft 365 roadmap entry for the feature, the company noted that the move would initially only be available for Outlook users on Mac devices. Currently still listed as "in development", Microsoft expects to be able to show off a preview of the update in July 2022 before a general launch in August 2022. Microsoft had previously announced a similar-sounding feature back in February 2022, but appears to have now rolled that in with this new update. The company said that the the new Fluent Emojis selection will bring "a modern and delightful new version of the emojis we use every day". The company also recently released its "Microsoft Teams Expanded Reactions" feature that will "allow users to apply any emoji as a reaction to chat messages", with users able to pick from over 800 emojis "to react the way you want", with reactions shown in the chat window. The email service is also getting a new "notifications pane" that will act as a central location for all your pings, mentions and other updates, meaning users should never miss a key event, including updates like @mentions that users may have missed. https://www.techradar.com/news/microsoft-outlook-now-includes-reactions-because-emails-arent-bad-enough-already
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Cryptocurrencies aren't having a great time of it at the moment, but you can't keep a world-destroying idea down. Sure enough, NiceHash has announced that its mining software, NiceHash QuickMiner (Excavator) now runs the latest LHRv3 cards at 90% efficiency. Not quite totally unlocked then, but probably close enough. NiceHash had already announced that it had unlocked the first two versions of the Light Hash Rate limiter recently, but the RTX 3050 and the 12GB version of the RTX 3080 use the new version of the technology that was proving trickier. It didn't take long to crack it though. Nvidia introduced LHR as a way of limiting the performance of its GPUs when used for mining to try and dissuade miners from using the cards. It also introduced mining-focused cards, although, as those cards lacked any obvious resale value, it wasn't always clear how well this whole thing would have played out. There were a few hiccups along the way as well, with Nvidia releasing a driver update that broke LHR anyway. A few months back we reported on the fact that the LHR mechanism had been broken to a degree, offering 70% effectiveness, making the cards that little bit more attractive to miners. Then NiceHash confirmed it had an RTX 3080 Ti working to 100% effectiveness with another QuickMiner (Excavator) update. It's worth noting that this workaround only works on Windows and only using the DaggerHashimoto (Ethash) algorithm. Still, the hack represents a significant increase to the hash rate of cards from the RTX 3050 all the way up to the RTX 3080 Ti. The one bit of hope on this front is that cryptocurrencies are not in a great place right now, and it's not a great time to be sinking cash and electricity into GPU mining. Bitcoin (BTC) recently took a nosedive, losing $18,000 from its peak in Match of $47,000 to just $28,000 last week. Wiping out over $800 billion in market value in a month. While it's been a long time since mining BTC on graphics cards was a sensible venture, plenty of other cryptocurrencies track BTC, so we saw the likes of Ethereum also drop significantly—down to $2,000, roughly half of what it was worth last November. https://www.pcgamer.com/rtx-3080-12gb-and-rtx-3050-crypto-mining-limiters-unlocked-to-90-efficiency/
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The first congressional hearing on the matter of UFOs in more than 50 years was held yesterday, as the the House Intelligence Counterterrorism, Counterintelligence, and Counterproliferation Subcommittee hosted two US military witnesses to answer the question: Hey, are aliens flying around our planet in little spaceships, or what? And alas, even though they admit they can't explain all of the strange sightings witnessed over the years, military brass are still unwilling to attribute unidentified flying objects (or as they now like to call them, UAPs, which stands for unidentified aerial phenomena) to extraterrestrial activity. This is the second crushing disappointment this month for those of us who wish aliens would be confirmed so real life would be at least a little bit more like a videogame or a sci-fi film. Expert geologists also just told us the mysterious cool-looking doorway spotted on Mars by NASA's Curiosity rover isn't proof of aliens either. Instead, it's just a natural feature of erosion. (Also, the door isn't even a meter tall, so the aliens would have to be pretty teeny.) Bray also showed off a few interesting clips of some UAP footage. Have a look, courtesy of our friends at Space.com. The first clip is a split-second glance at a teardrop-shaped something-or-other, that's really nothing more than a blip, only visible for two single frames of the footage as the cameraperson turns to look out the window of an aircraft. Bray explains (somewhat defensively, I think) that limited data, such as the thingamabob that appeared for the briefest of moments, makes it difficult to identify some of these UAPs. Which is also the sort of thing a person might say if they were really an alien dressed up in the skin of the Deputy Director of Navy Intelligence trying to throw us off the trail. (Just my opinion. Other clips show "flashing triangles" in the sky seen through night vision goggles on two different occasions, which Bray says are most likely drones that just look weird due to the effects of the goggles and the camera being used. As far as aliens go: "We have detected no eliminations within the UAP task force that would suggest it's anything non-terrestrial in origin," he said. That's disappointing, especially because following the public hearing, a private, classified meeting took place where I assume Bray had to answer questions like "No, really, is it aliens? You can tell us." Not that anyone asked me, but while I'm pretty sure alien life exists elsewhere in the universe, I don't think any of it has reached us or ever will. Stuff in the universe is really, really far apart, and I just can't imagine Earth ever being visited or even detected by intelligent alien species. And I also doubt the government really wants to hear that it's aliens anyway. All they probably want to know is if some other country has better and faster military drones than we do. That's why it's called the House Intelligence Counterterrorism, Counterintelligence, and Counterproliferation Subcommittee and not the UFO Lovers Club. https://www.pcgamer.com/uk/pentagon-shows-off-cool-new-ufo-footage-but-still-says-its-probably-not-aliens/
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★ GAME ★ - Who's posting next ?
-YoSeF replied to The GodFather's topic in ♔ NEWLIFEZM COFFEE TIME ♔
No @-AndreeA -
Shopping online should soon be a lot safer thanks to a new Google Chrome update using virtual cards. Announced at the company's Google IO 2022 event, the move will boost user privacy by giving the option to autofil details of a virtual card when prompted in the browser, including the long card number, expiry date, and three-digit CVV number. Doing so should help keep a user's actual card details safe from fraud, as well as making sure they aren't stored on a merchant's database, where they could be compromised in a data breach. Google is working with Visa, Mastercard, American Express and Capital One to launch the new system, which will initially only be available in the US before hopefully rolling out to other markets soon. The company says the move will add an extra layer of security when paying online using a payment gateway, removing the need to manually enter card details for each purchase, much like how paying via contactless card in a physical store does away with the need to enter a PIN number, or the seller ever seeing your long card number. The company says the move will add an extra layer of security when paying online using a payment gateway, removing the need to manually enter card details for each purchase, much like how paying via contactless card in a physical store does away with the need to enter a PIN number, or the seller ever seeing your long card number. Advertisement Google Chrome virtual cards online shopping (Image credit: Google) Users can manage their virtual card details at pay.google.com, where they will also be able to enable or disable the feature for eligible cards, as well as viewing their virtual card number and track recent transactions. Google says the virtual cards will probably be used most commonly for one-off purchases, but can also be harnessed for repeat use or subscriptions. The company adds that it won't use any data based on virtual card usage for ad targeting, but this does seem unlikely. The tool will be available via Chrome Autofill on desktop (ChromeOS, Mac, Windows, and Linux) with Android and iOS editions set to arrive soon. https://www.techradar.com/news/new-google-chrome-virtual-cards-will-make-online-shopping-safer-than-ever
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The very slow and steady pace the PC world has taken to embrace DDR5 RAM is finally looking to pick up. Between shortages making it difficult to acquire, prices remaining higher than DDR4, and several tests making us wonder if it's even worth the effort, it's been slow going for the new memory format. But that is looking sure to change, potentially sooner rather than later. Finally, we are starting to see hardware get the benefits out of DDR5 with noticeable lower latency and faster frequencies than before. Though with supplies potentially still having issues, it's good to see more brands like Sabrent, better known for its SSDs like the 1TB Sabrent Rocket 4 Plus, joining the cause. Spotted by Guru3D, Sabrent is launching its own line of DDR5 RAM. These new memory modules are set to release in 8, 16, and 32 GB options with the default DDR5 speed of 4800 MHz. The sticks will also come in both DIMM and SO-DIMM form factors so should work with a variety of devices. Many of the other highlights listed seem like fairly standard DDR5 benefits. Features like lower power usage than DDR4 and more bandwidth sound great, but they're also what you'd expect when upgrading. As always, if you are looking to purchase some new RAM, especially DDR5, make sure to check if your other hardware will be compatible with the new tech. Sabrent's SSDs are known for being fairly fast and performing really well in real-world tests. Though they're not always the cheapest or the fastest. Sabrent is also releasing an exciting 8TB variant of the Rocket Plus, which is the max supported capacity by the underlying Phison E18 controller. Having another reliable PC parts maker join the DDR5 initiative will hopefully help to lower prices which could spike as DDR5 further enters the market. There are rumours indicating that AMD's AM5 won't support DDR4 and will require DDR5 RAM at launch. Plus we know the Ryzen 7000 is set to support DDR5-5200, so fast DDR5 is likely to become very desirable in the near future.
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Overwatch 2 is in its beta stages, and the theme so far is Blizzard's determination to make support heroes a bit less lacklustre. The developer recently made a bunch of changes, including giving Zenyatta a badass super kick, and now it's looking at perennial favourite Mercy. Rather than addition, though, what Blizzard's currently testing out is making something that's already part of her moveset a lot easier to do. "As any veteran Mercy player will tell you," the developer writes in a new update, "the full potential of Mercy is not unlocked until you've learned the techniques that accompany her kit—particularly the 'super jump.' While there are many guides and videos for those wanting to learn the method, it ultimately requires a complicated sequence of keystrokes and conditions that are not accessible or apparent to the average player. The 'super jump' is a move that requires you to crouch then trigger her Guardian Angel ability just before jumping: the timing is extremely precise, requiring a player hit the ability about 15-20 milliseconds after crouching. This grants a huge boost to her jump's height and is seen as more-or-less an essential part of Mercy's kit. It's not exactly a secret ability—there are endless guides and youtube tutorials about the move—but the timing required means it can be a frustration for mortals like myself. Blizzard reckons that making this existing ability easier to use will improve things for Mercy players, and it's hard to disagree. After all Overwatch is supposed to be the accessible competitive shooter and, while there will always be skill-based elements beyond average players, it feels like making Mercy's super jump easier to trigger is in-keeping with the game's goals. "Internally, we have started testing improvements to Mercy's verticality," writes Blizzard, "leaning into the unintended consequences of player discovery. We want to take it a step further by making the ability to 'super jump' more consistent for everyone—not just the players who know the (not so) secret technique. "Mercy’s mobility has always been a core part of her kit and we will continue to look for ways to accentuate it and make it more accessible for everyone." Advertisement Plus, y'know, she's an angel. She should be flying all over the place, right? More generally with Overwatch 2's beta, Blizzard is happy it's done a decent job with Zenyatta, with the character seeing "all-around improvements in performance over the weekend." Support characters remain the "highest adjustment priority" for the beta, as the developer tries to finagle their toolsets into Overwatch 2's changing of the meta from 6vs6 to 5vs5. They'll have to go some way, though, to convince our Morgan that Overwatch 2 deserves to be called Overwatch 2. https://www.pcgamer.com/uk/overwatch-2-beta-will-make-a-secret-mercy-ability-easier-to-trigger/
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★ GAME ★ - Who's posting next ?
-YoSeF replied to The GodFather's topic in ♔ NEWLIFEZM COFFEE TIME ♔
No @Den.Sarah -
Announced during Google IO 2022, “Skin Tone Research” is a new free and open-source development tool from Google Responsible AI that utilizes Dr. Ellis Monk’s Monk Skin Tone Scale in order to make more inclusive AI that should work better for all users. During Google’s IO keynote presentation, Annie Jean-Baptiste claimed that their research indicates “more people in the US find the Monk Scale to more accurately reflect their skin tone compared to the current industry standard.” Annie Jean-Baptist additionally stated this was especially true for people with darker skin tones. Google has already been using the Monk Skin Tone Scale for some time in order to improve how they understand and represent skin tone across their products such as Photos and Search, however now Google has begun testing the scale globally in order to improve users’ experience and the software. Users will be able to see improvements brought about through the Monk Skin Tone Scale through apps such as Image Search, which will now show a range of skin tones in search results while also offering a new way to filter by relevant skin tones, to help find more useful information. During the presentation, and accompanying blog post, it also announced that later this month, Google Photos will be getting new Real Tone filters thanks to their work using the Monk Skin Tone Sale. These filters are designed to work well across skin tones and have been created by “a diverse range of renowned image-makers who are celebrated for beautiful and accurate depictions of their subjects.” During the presentation, and accompanying blog post, it also announced that later this month, Google Photos will be getting new Real Tone filters thanks to their work using the Monk Skin Tone Sale. These filters are designed to work well across skin tones and have been created by “a diverse range of renowned image-makers who are celebrated for beautiful and accurate depictions of their subjects.” With many artificial intelligence programs having been criticized for their ability to detect and serve the needs of people of color, Google and Dr. Monk’s Skin Tone Research has the power to be an incredibly useful tool for both developers and users who’re looking for more accessibility in the apps they create and use. While Google’s Skin Tone Research is a huge step towards creating a more inclusive tomorrow, it will take a lot more than just one company to create the level of inclusivity that people deserve. Hopefully, thanks to Google making its Skin Tone Research open-source that inclusivity isn’t as much of a pipe dream as it once was. https://www.techradar.com/news/googles-skin-tone-research-is-helping-to-make-more-inclusive-ai
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Intel's much-anticipated return to the GPU scene has hit some snags recently. The Intel Arc GPUs have been delayed, yet again but it seems like the Arc A-Series powered desktops are still on track for a Q2 release in China. We will release our entry-level Intel Arc A-series products for desktops (A3) first in China through system builders and OEMs in Q2," said visual compute group VP Lisa Pearce in a blog post. "Etail and retail component sales will follow shortly in China as well. Proximity to board components and strong demand for entry-level discrete products makes this a natural place to start. Our next step will be to scale these products globally." The "will follow shortly" timeframe for component sales doesn't inspire much hope that they'll also release in Q2. Intel is likely looking at a staggered Q3 release for the A-Series throughout the end of summer going into the fall. In China, that is. We will release our entry-level Intel Arc A-series products for desktops (A3) first in China through system builders and OEMs in Q2," said visual compute group VP Lisa Pearce in a blog post. "Etail and retail component sales will follow shortly in China as well. Proximity to board components and strong demand for entry-level discrete products makes this a natural place to start. Our next step will be to scale these products globally." The "will follow shortly" timeframe for component sales doesn't inspire much hope that they'll also release in Q2. Intel is likely looking at a staggered Q3 release for the A-Series throughout the end of summer going into the fall. In China, that is. Regarding desktop cards, the post says that the worldwide rollout of the Intel Arc A5 and A7 GPUs is still set for late summer after being delayed from July to August. Intel didn't specify whether this late summer release means we'll see Arc prebuilts, components, or both by them. These delays are no doubt bad for Intel as the company hoped to launch its flagship cards ahead of Nvidia and AMD, which have their own cards launching in the next few months.
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From 2010 through to 2019, Wizards of the Coast published a string of co-op board games using rules called the Dungeons & Dragons Adventure System. Each was essentially a stripped-down D&D adventure you could finish in a couple of hours. Most were based on existing D&D modules both old and new, like Castle Ravenloft, Temple of Elemental Evil, and Tomb of Annihilation. That last one was adapted into the videogame Tales from Candlekeep: Tomb of Annihilation by BKOM Studios and released on Steam in 2017. Unfortunately, licencing agreements being what they are, BKOM Studios has announced that Tomb of Annihilation will be delisted from Steam on May 20. "While it will no longer be possible to acquire the game or any of the additional content on that date," the developer explains, "players who have the game in their Steam library will still be able to play it and enjoy all of its content." In Tomb of Annihilation four adventurers—or five with the DLC—travel through the jungles and dungeons of Chult in the Forgotten Realms, searching for a way to end the "death curse", which has not only prevented raise dead spells from working, but is making anyone previously resurrected by magic slowly waste away. (One of the adventurers is Dragonbait, a character old D&D heads may know from Azure Bonds.) The D&D module was an homage to the older Tomb of Horrors, first published in 1978, which was designed by D&D co-creator Gary Gygax as a competitive dungeon for play at conventions. It was basically a series of traps created to kill off player-characters, and putting it into print and the hands of Dungeon Masters around the world resulted in a lot of misery and total party kills. It was a long time ago though, so we can laugh about it now. For those who want to grab the videogame on Steam while it's still available, Tomb of Annihilation is currently 85% off, and its DLC is 60% off. A complete edition bundle is also discounted by 76%. It'll be removed from sale on May 20. https://www.pcgamer.com/uk/dandd-board-game-tomb-of-annihilation-is-being-pulled-from-steam/
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★ GAME ★ - Who's posting next ?
-YoSeF replied to The GodFather's topic in ♔ NEWLIFEZM COFFEE TIME ♔
NO @-GloW -
The US Securities and Exchange Commission (SEC) has fined Nvidia $5.5 million for failing to disclose how much cryptocurrency mining impacted its gaming GPU business. The SEC holds that Nvidia failed to disclose that cryptocurrency mining was a "significant element" of its revenue growth during 2017, and hid the fact that this growth did not come directly from its gaming GPU business as the company claimed. Nvidia may have been able to avoid this SEC fine by disclosing the potential impact from cryptocurrency mining on gaming GPU demand in its Form 10-Q filing, which the company is obliged to list risk factors to the business within, but failed to do so. "Nvidia’s omissions of material information about the growth of its gaming business were misleading given that Nvidia did make statements about how other parts of the company’s business were driven by demand for crypto, creating the impression that the company’s gaming business was not significantly affected by cryptomining. Nvidia has agreed to a cease-and-desist order and will pay the $5.5 million penalty. However, the California-based company has not admitted or denied the findings of the SEC. Just a note that you'll see the SEC refer to Nvidia's fiscal year 2018 in the SEC filings [PDF warning], but that roughly correlates to human earth year 2017—Nvidia's financial calendar is weird. That's actually an important detail, as 2017/18 was the peak of the major cryptocurrency mining boom prior to the more recent one in 2020/21. Just like the previous 18 months, it was difficult to buy a graphics card during 2017 as the profitability of cryptocurrency mining, namely ethereum, was sky high. It didn't end well for Nvidia, though. The company responded to the high demand for GPUs by making more of them—too many, in fact. By 2019, the company had admitted to excessive inventory of mid-range GPUs due to the previous years' cryptocurrency boom, and its share price went into a sharp decline for a short period. Nvidia bounced back harder than ever over the next few years, however, quickly making the 2018 share price mountain (peaking around $70) look like a mole hill by comparison. During late 2021, the company's shares were valued at their highest yet, at $330. Today its shares are worth $190 a piece, though the effect of this SEC filing may cause a turbulent few days for the company. Strangely enough, Nvidia recently succeeded in having a class action lawsuit against it dismissed for similar claims of deception by its investors. In that lawsuit, it was claimed "economists determined that Nvidia had earned at least $1.728 billion from sales to miners from May 2017 through July 2018—meaning that Defendants understated Nvidia’s crypto-related GPU sales by $1.126 billion during the Class Period, all of which was contained in the Company’s Gaming segment. The class action lawsuit claimed investors were unable to see the whole picture and prepare better for the volatility of Nvidia's revenue at the time, much like the charges made by the SEC. Yet this class action suit was unsuccessful; a California judge threw the case out. Ultimately, a $5.5 million fine is merely a slap on the wrist for a company like Nvidia. The company made $26.91 billion in 2021, up a whopping 61% over the previous year. Though it does appear to have learned a lesson from the major cryptocurrency mining goldrush of 2017/18: it appeared to play it a lot safer with its response to the more recent boom of 2020/21, launching specially produced cryptocurrency cards and seemingly keeping inventory a little leaner, too. https://www.pcgamer.com/nvidia-sec-fine-cryptocurrency-mining/
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★ GAME ★ - Who's posting next ?
-YoSeF replied to The GodFather's topic in ♔ NEWLIFEZM COFFEE TIME ♔
Yes @Den.Sarah