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Fitbit received at least 174 reports of the watch’s overheating globally, with 118 reports of burn injuries. Fitbit Ionic has been recalled by the Google-owned company due to overheating issues that could potentially cause a burn hazard, a US regulator said on Wednesday. The recalling decision comes after Fitbit received more than 100 reports of burn injuries owing to overheating of the smartwatch. Launched back in September 2017, the Fitbit Ionic offered features including activity tracking as well as heart and sleep monitoring. About one million units of the Ionic smartwatch were sold in the US until December 2021, with an additional 693,000 sold globally including India. As a result of the recalling, Fitbit will issue a refund of $299 (roughly Rs. 22,700) once owners will return their Ionic watch to the company. It will also provide consumers with a discount code to offer 40 percent off on select Fitbit devices, the US Consumer Product Safety Commission noted in its announcement. Fitbit received at least 174 reports of the watch's overheating, with 118 reports of burn injuries that include two cases of third-degree burns and four of second-degree burns, the US commission said. “We received a very limited number of reports — the totals in the US regulator announcement represent less than 0.01 percent of units sold — of the battery in Fitbit Ionic smartwatches overheating, posing a burn hazard,” Fitbit said in a statement emailed to Gadgets 360. The company stated that the recall did not impact other Fitbit smartwatches or trackers. Fitbit stopped the production of Ionic in 2020. The smartwatch was launched in India at Rs. 22,990 in January 2018. Gadgets 360 asked Fitbit to confirm how Indian consumers can avail the refund, and the company responded by saying that the users impacted outside the US should visit help.fitbit.com/ionic for information on how to receive a refund. "The refund will be equivalent to USD $299 in local currency. We urge all Ionic users to participate," the company said. The recall is limited to four variants of the Fitbit Ionic that have the following model numbers: FB503CPBU, FB503GYBK, FB503WTGY, and FB503WTNV. Eligible consumers in the US can proceed for the refund by contacting Fitbit helpline at 888-925-1764 or visiting the help section on the company's website. User reports on the Fitbit Community forums suggest that the overheating issues with the Ionic watch started to emerge shortly after its launch in 2017. “Today my Fitbit Ionic burnt my wrist. I noticed I had a stinging feeling,” one of the affected users said in a forum post. link : https://gadgets360.com/wearables/news/fitbit-ionic-smartwatch-recall-burn-injuries-overheating-issues-2799553
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Face ID finally works with a mask After the truly tiny update that was iOS 15.3, we're now learning about iOS 15.4, and thankfully this already looks to be a much, much bigger update for Apple's operating system. The first four betas are out now for developers, and with them comes news of several big included features, such as the long-awaited Universal Control, Face ID functionality with a mask, and more. With rumors of a March event by Apple, it was finally confirmed, with a March 8 date with the title 'Peak Performance', perhaps hinting to new Macs, but it wouldn't be a stretch to consider 15.4 releasing on the same day as the event. Below we've detailed everything we know about iOS 15.4, including when it's likely to launch, and we'll be updating this article when we hear more, so check back soon. Cut to the chase What is it? The latest iOS release When is it out? The beta is out now, we expect the finished version on March 8 How much will it cost? It's free iOS 15.4 release date and compatibility iOS 15.4 is already available, but only in beta form, and only for developers. While you don't technically have to be a developer to grab this version, we'd recommend at least waiting for the public beta, and if you want it to be bug-free then you should wait for the finished release. We're generally seeing roughly a four to six-week gap between new iOS versions, which means that given iOS 15.3 landed on January 26, we'll probably see the finished version of iOS 15.4 sometime around the confirmed March 8 event. As for compatibility, it's exactly the same as every other version of iOS 15, meaning that if you're on iOS 15 or above you'll be able to get iOS 15.4 as well. Specifically, that's all handsets from the iPhone 6S onwards, including the iPhone SE (2020) and the original iPhone SE, plus the iPod touch (7th gen). The Covid-19 pandemic presented a problem for iPhones, as with the whole world suddenly wearing masks, Face ID wasn't always viable. Apple addressed this problem a while back by allowing your iPhone to unlock if you were wearing an Apple Watch, but with iOS 15.4 it seems to have properly fixed the issue. The iOS 15.4 beta allows you to set Face ID to work even when you're wearing a mask, by having it just scan the visible parts of your face, such as your eyes. The second beta has also improved this feature slightly, by instructing users how to position their eyes when unlocking the phone. Apple warns that this is less accurate, and we'd assume also less secure, but it's a way to properly use Face ID with a mask on. It's also optional, so if you'd rather keep doing things the current way, you can disable this feature. link : https://www.techradar.com/news/ios-154 iOS 15.4 features Thanks to the betas we know many of the features that will probably arrive in iOS 15.4. However, it's possible that there might be other features too, or that some of these won't ultimately make the cut.
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Two potentially powerful CPUs CPU-Z has been officially updated to version 2.00, and with it comes support for a plethora of new CPUs and one new GPU. Most notably, AMD Ryzen 7 5800X3D and Intel Core i9-12900KS support is here. These two new CPUs haven't been released yet, but promise to push the performance envelope of their respected architectures as high as possible. The full details of version 2.00 can be found below. Other additions include support for several of Intel's P series and U series mobile Alder Lake processors, as well as the Intel Pentium 8500, 8505, and Celeron 7300 and 7305. Other additions include Intel's new mid-range and entry-level core i3 and i5 desktop processors such as the 12500, 12400, 12300, and 12100. On the AMD side, preliminary support for AMD's Ryzen 6000 series mobile APUs has been added, along with the newly released Radeon RX 6500 XT desktop GPU (which we must say is late to the party). Intel Core i9 12900KS Intel Core i7-1280P/1270P/1260P, Core i5-1250P/1240P, Core i3-1220P (28W) Intel Core i7-1265U/1255U, Core i5 1245U/1235U, Core i3 1215U (15W) Intel Core i7-1260U/1250U, Core i5 1240U/1230U, Core i3 1210U (9W) Intel Pentium 8505, Celeron 7305 (15W) Intel Pentium 8500, Celeron 7300 (9W) AMD Ryzen 7 5800X3D AMD Radeon RX 6500 XT Preliminary support of AMD Ryzen 6000 "Rembrandt" APUs 5800X3D & 12900KS The Ryzen 7 5800X3D could be one of the last Zen 3 desktop CPUs to launch before Zen 4 arrives later in 2022. The 5800X3D improves on the already superb Zen 3 architecture by adding AMD's brand new 3D V-Cache technology to the chip, giving the speedy octa-core CPU an additional 32MB of L3 cache for a total of 96MB. In a recent AMD press event, CEO Lisa Su gave a demonstration of its Ryzen 7 5800X3D running several games in comparison to a Ryzen 9 5900X, and more interestingly, Intel's current flagship Core i9-12900K. According to AMD, the Ryzen 7 5800X3D offers a 1.2 to 1.4x average performance jump over its bigger brother, the Ryzen 9 5900X. When compared to the 12900K, the results were tied on three of the games, with the rest yielding a 1.1x to 1.2x performance improvement in favor of the 5800X3D. Overall, AMD measured an average 15% gain in performance over its current Zen 3 CPUs. That's a rather impressive gain considering the 5800X3D has a 400MHz clock speed deficit compared to the stock 5800X. However, pricing and availability remain unknown. Due to the additional material required to make 3D V-Cache a reality, we wouldn't be surprised to see the 5800X3D cost just as much as a 5900X. Plus, with Zen 4 just around the corner, the 5800X3D could be one of AMD's shortest-lived CPUs to date, with barely a couple of months in the limelight. The Core i9-12900KS will be Intel's new flagship for the Alder Lake generation, with the S marking the chip as a special edition product. The only thing changing with the 12900KS is higher clock speeds with a supposed 3.4GHz base clock and 5.2GHz all-core boost clock on the P cores. That is a 200MHz improvement compared to the 12900K's base clock, and it can only do 5.2GHz on a single core. According to recent reports we've covered, the performance of Intel's new special edition chip isn't that far off from its current 12900K twin, with 4% additional single-core performance and an 11% boost multi-core performance in a recent Geekbench 5 score. Other limited edition or special edition parts such as the Core i7-8086K and Core i9-9900KS featured slightly higher clock speeds to earn their namesake, but the difference in performance was so slight compared to their vanilla parts that they barely mattered at all. With Intel planning to launch the Core i9-12900KS soon, it'll be the first time that a special edition part has been released in two generations (the last being the Core i9-9900KS). Supposedly, Intel had plans to introduce a Core i9-10900KS Comet Lake CPU to the market during the Rocket Lake generation, but those plans never came to fruition. link : https://www.tomshardware.com/news/cpu-z-adds-support-5800x3d-i9-12900ks
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It almost feels like he's a celebrity face for FromSoftware's latest. Elden Ring is, so far, absolutely brilliant. I'm bumming around the Lands Between with a jolly tarnished on a horse, rather aimlessly going down whatever blind alleys I fancy, and having a whale of a time doing it. One of the things that has surprised me, however, and has done ever since the game was revealed properly, is that this world feels so thematically of-a-piece with the Souls games. It's almost a distant memory now, but for the longest time all we had of Elden Ring was a CG trailer and the promise of this collaboration between the Miyazaki-led FromSoftware and Game of Thrones creator and writer George R. R. Martin. At the time, the HBO show was reaching its somewhat divisive climax, but was arguably the biggest entertainment property around. Meanwhile, the Souls series had over multiple games built a reputation for quality, artistry, and sophisticated world-building. This was a match made in heaven. Point being: It wasn't always clear that this was going to be such a Souls game, which it most definitely is. Miyazaki to be fair did say it would be somewhat similar, calling it in 2019 "a more natural evolution of Dark Souls", but no-one at the time expected it to hew so closely in mechanics and spirit. This is not a bad thing by any means, because these games are among my favourite ever made. But as I'm exploring the Lands Between and coming upon Souls reference after Souls reference, in a world that clearly bears some narrative relation to what's gone on before, it does make me wonder: Where exactly is George RR Martin's hand here? Miyazaki says that the pair had "many free and creative conversations... which Mr Martin later used as a base to write the overarching mythos for the game world itself." So by this he's responsible for the world's founding lore. "This mythos proved to be full of interesting characters and drama along with a plethora of mystical and mysterious elements as well," added Miyazaki. "It was a wonderful source of stimulus for me and the development staff. Elden Ring’s world was constructed using this mythos and stimulus as a base." Martin himself, celebrating the game's success a few days ago, downplays his role—which may just be graciousness. "Of course, almost all the credit should go to Hidetaka Miyazaki and his astonishing team of games designers who have been laboring on this game for half a decade or more, determined to create the best videogame ever," Martin writes. "I am honored to have met them and worked with them, and to have played a part, however small, in creating this fantastic world and making Elden Ring the landmark megahit that it is." When I think of Martin's books, I think of jubilant descriptions of banquets and juicy capons co-existing with brutal, unexpected actions; threads of intrigue being woven together, suddenly sundered and re-configured, and rambling, witty digressions on experience. The Song of Ice and Fire series is one of those where, after finishing the first, I immediately went out and bought the next four volumes (and pre-ordered Dances with Dragons!). The question of whether he'll ever finish them doesn't especially bother me: I just loved being in that place, with its heroic, doomed characters and fantastical cut-throat villainy. In a way that does sound a bit like what the Souls games are doing, but there's a huge difference in tone. Appropriately enough, Martin's books veer between extremes: the warmth of kinship and unity, the uncaring deadliness of the world around it. The Souls games are much more muted in their expressiveness, and far less warm: The atmosphere and worlds are overwhelmed with sorrow and futility, with your own actions and their consequences morally ambiguous. Miyazaki does not tend to dwell on the pleasures of life, the moments we all snatch out of time's unceasing march to be with others, to relax and enjoy ourselves, whereas for Martin this is an important theme. That ebullience is no part of Elden Ring, which is not a criticism, and the manner and tone in which its story is told seems like no departure from Souls games past. One of the reasons this so surprised me is that Dark Souls 3 pulled off quite the narrative trick by twisting the previous games' cycles into its own, apparently final, doomed repetition: the only hint of redemption coming in a painter who, when granted the blood of the Dark Soul in the game's final moments, will finish painting a new and better world. Elden Ring is studded with similar paintings. Not only that, the world re-uses specific and meaningful assets from the Souls games at key locations: I've come across the Lordvessel, layouts that are re-mixed tributes to areas past, oblique references to characters from previous games and then much more explicit ones. There's a character called Irina that asks you take a letter to Morne castle, a reference to two Dark Souls 3 NPCs, while Slave Knight Gael lends his name to two locations in Caelid. I'm trying not to spoil elements of the lore by going too deeply into it yet, but the presence of a certain merchant, behaving in a certain way, is almost the Souls series' trademark: and in Elden Ring here he is, exactly the same, the constant between these broken worlds. The game's world just doesn't seem all that narratively or thematically different to what has gone before, yet Martin is one of the most revered fantasy writers of our time and has such a distinct style (to me, anyway). In another interview, Miyazaki referred to Martin's contributions being used like a "dungeon master's handbook in a tabletop RPG" which is one of those explanations that's kind of maddeningly ambiguous: Did Martin come up with concepts that were simply From-ified a little much? Thinking on it, the way he builds these huge arcs for characters is almost impossible within Elden Ring's structure which, as in the Souls games, features characters popping in and out along your journey and saying a few brief lines. It's not that I'm especially bothered by any of this: Hell, I love FromSoft lore and this is another huge helping of it, so fill my plate. It's more that I feel surprised that Martin's contribution is difficult to identify, which, you could argue, shows what a good collaboration it was. It's hard to shake this sense, however, that the narrative structure FromSoft uses and in particular the extreme economy of character interactions has rendered much of his world-building invisible, or subterranean at least. It's certainly not that I doubt Martin's involvement or hard work. It's just odd that, with this game having been marketed so heavily on the collaboration, it's hard to feel it in the final product. link : https://www.pcgamer.com/uk/what-did-george-rr-martin-do-for-elden-ring-anyway/
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Poco X4 Pro 5G and M4 Pro 4G smartphones were launched globally at MWC 2022 on Monday, February 28. The Poco X4 Pro 5G sports a triple camera setup, and is the first Poco-branded smartphone to sport a 108-megapixel primary camera. It is powered by a Qualcomm Snapdragon 695 SoC under the hood and runs on a 5,000mAh battery. Poco M4 Pro 4G that tagged along is powered by a MediaTek Helio G96 processor. It's 5G variant was launched in India last month. Poco X4 Pro 5G, M4 Pro 4G price, availability Poco X4 Pro 5G price is set at EUR 299 (roughly Rs. 25,300) for the 6GB + 2 RAM and storage model and EUR 349 (roughly Rs. 29,500) for the 8GB + 256GB variant. The smartphone will be available in Laser Black, Laser Blue and a new POCO Yellow colour option. Meanwhile, Poco M4 Pro 4G price is set at EUR 219 (roughly Rs. 18,500) for the 6GB + 128GB RAM and storage model and EUR 269 (roughly Rs. 22,700) for the 8GB + 256GB variant. The smartphone will be available in Laser Black, Laser Blue and a new POCO Yellow colour options. The Poco X4 Pro 5G will be available for purchase from online and offline retailers starting March 2. Poco is yet to officially reveal details of when the smartphone will be launched in India. The Poco M4 Pro 4G is set to launch in India later today. Poco X4 Pro 5G specifications The dual-SIM (Nano) Poco X4 Pro 5G runs on Android 11 with the company's MIUI 13 skin on top. The smartphone sports a 6.67-inch full-HD+ (1,080x2,400 pixels) AMOLED display with 1200 nits of peak brightness, a refresh rate of 120Hz, and a touch sampling rate of 360Hz. The Poco X4 Pro 5G is powered by a Snapdragon 695 SoC under the hood, paired with 8GB of RAM. The Poco X4 Pro 5G also features Dynamic RAM expansion up to 11GB, according to the company. The new Poco X4 Pro 5G is equipped with a triple camera setup, featuring a 108-megapixel primary camera with an f/1.9 aperture lens, an 8-megapixel ultra-wide angle camera with an f/2.2 aperture lens, and a 2-megapixel macro camera with an f/2.4 aperture lens. The smartphone comes with a 16-megapixel selfie camera. The smartphone offers up to 256GB of inbuilt storage that can expanded (up to 1TB) via a microSD card slot. The Poco X4 Pro 5G offers connectivity options such as Wi-Fi, Bluetooth, NFC, and an IR Blaster. It packs a 5,000mAh battery that supports fast charging at 67W, according to the company. The smartphone is the thinnest Poco X-series smartphone at 8.12mm and weighs 205 grams, according to the company. Poco M4 Pro 4G specifications The dual SIM Poco M4 Pro 4G runs on Android 11. It sports a 6.43-inch full-HD+ AMOLED display with 1000 nits of peak brightness and a 90Hz refresh rate and touch sampling rate of 180Hz. Poco M4 pro is powered by an octa-core MediaTek Helio G96 SoC, paired with up to 8GB of LPDDR4x RAM. The smartphone also comes with Liquid Cool Technology 1.0 for thermal management. It features Dynamic RAM expansion that uses free storage space to boost RAM to up to 11GB. The Poco M4 Pro 4G is equipped with a triple rear camera setup with a 64-megapixel primary camera, and an unspecified 118-degree ultrawide camera and a macro camera that can capture images at a distance of 4cm. It offers up to 256GB of storage, which can be expanded (up to 1TB) via microSD storage. The smartphone is equipped with FM radio, a 3.5mm headphone jack and IR blaster. It sports a 16-megapixel selfie camera. The smartphone offers up to 128GB of UFS 2.2 inbuilt storage. The Poco M4 Pro 4G packs a 5,000mAh battery with 33W fast charging support that is claimed to charge the phone from 0 to 100 in 61 minutes, according to the company. link : https://gadgets360.com/mobiles/news/poco-x4-m4-pro-5g-4g-price-eur-229-219-launch-sale-date-march-2-specifications-features-2794923
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Shareholders reject Zendesk's plan to acquire SurveyMonkey Zendesk's billion-dollar plan to acquire Momentive, which runs the po[CENSORED]r SurveyMonkey tool, has failed after its own shareholders rejected the proposal. The deal was worth around $4.1 billion, with the news coming just days after the CRM giant turned down a $16 billion offer to be acquired by a consortium of private equity firms. "While we were excited by the potential of this transaction to transform the customer experience and create stockholder value, we respect and appreciate the perspectives of our stockholders," said Zendesk CEO Mikkel Svanek. Foiled bid In a blog post, Svanek explained a little more about what made Momentive an attractive target and Zendesk's future plans. Zendesk's business is sound, he said, but could've been augmented by Momentive. "We planned to acquire Momentive as a way to accelerate our ability to deliver the future of customer intelligence," he wrote. "While we will not be moving forward with that acquisition, we remain as committed as ever to helping our customers get more value out of their data." Investor hostility The deal was sunk largely by activist shareholders who opposed it. The Wall Street Journal reported that Jana Partners, which owns 3%, and Janus Henderson, which owns 5%, both opposed the deal. Jana called it a "reactive and impulsive decision". Faced with scepticism from its own shareholders, spending $4.1 billion is an impossible ask. Shareholders voted against the deal on February 25. For Momentive, the decision is not ideal. "While we are disappointed that Zendesk stockholders did not vote to approve the transaction, we are confident in our go-forward strategy," said Monentive CEO Zander Laurie. It remains to be seen what direction the two companies take but with intense pressure in the CRM market, Zendesk needs to find a bold new plan. Link : https://www.techradar.com/news/zendesks-plan-to-acquire-surveymonkey-is-officially-dead
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Make sure to check for the best discount, and don't listen to those inflated before discount numbers! Storage space on a PC is one of those things that’s almost always in demand. Who doesn’t look at a nice speedy SSD and ponder how nicely it would work in their setup? Well, right now seems to be a pretty decent time to be doing just that, because Samsung M.2 SSD drives are popping up at mysteriously good prices, but some are definitely inflating the discount so buyer beware. First up I noticed that Amazon had both the 2 TB Samsung 980 Pro SSD and Samsung 970 EVO Plus going at discounted prices. The 980 is marked down from $450 to $300 which seemed like a bit of a high asking price before the discount, but perhaps not totally unfair. Then while the sale price for the Samsung 970 Evo was a fair $200, the original listing for the 970 priced at $500, which is definitely a bit richer than the actual market price. Still, one of these for $200 USD didn’t seem too bad so I had a look around to compare and it seems like these Samsung M.2 SSDs are on sale in heaps of places. BestBuy has a 2 TB Samsung 970 EVO Plus for $210 and you can pick up a Samsung 980 Pro for only $280. NewEgg are currently seeming like the best deal, charging the lowest $190 for the 970 Evo, and keeping in line with BestBuy with a $280 980 Pro. We saw the 980 Pro on sale in this storage size for $330 late last year, and the 2TB 970 Evo was also on sale for $250 not that long ago, so these are by no means bad prices, just perhaps not as excellent as Amazon may be making them seem. This serves a good reminder that just because a sale price looks good, doesn’t necessarily mean it’s a particular good deal. Especially from big storefronts like Amazon, though it is a bit ironic with the Samsung 970 Evo Plus taking out our most affordable PCIe 3.0 SSD award. If these prices are the new standard, that handle might become even better earned. link : https://www.pcgamer.com/grab-one-of-these-speedy-samsung-m2-ssd-deals/
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Reallocate your character's attributes without starting again. Looking to learn how to respec in Elden Ring? It's an an on-off feature of FromSoftware's games to have a method in the world that lets you reallocate your attributes without having to start the whole game again. In Dark Souls 2 it was those old fire keepers in the shack at the start of the game, but many Soulsborne games don't have the feature at all. Thankfully, Elden Ring does, and it's more important than ever in a game where it feels like some of the hardest late-game Elden Ring bosses require a particular build to even give you a chance of beating them. That, or you might just want to try any number of the cool weapons you find littered throughout the Lands Between. In this Elden Ring respec guide, I'll explain how to do it, and where to find the item you need. How to respec in Elden Ring To unlock the ability to respec, there are two things you need to do Elden Ring Larval Tears: Where to find them The easiest place to get a Larval Tear early on that I've found is in the Village of the Albanaurics in the south of Liurnia, in a big cave set into the lake cliffside. Head in here and up into the village itself. Once you've passed Nepheli, you should come to a place with lots of enemies located around some stone sarcophagi. The tear should be on a body there. Later in the game, depending on which path you choose, you can get absolutely loads of them. The best source is by killing the sentient stone boulders that you find in Nokstella, Eternal City in Ainsel River when heading there from the portal in Renna's rise as part of the Nokron quest for Ranni. link : https://www.pcgamer.com/uk/how-to-respec-elden-ring-larval-tear/
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Lenovo Legion Y90 gaming smartphone and Lenovo Legion Y700 gaming tablet have been officially unveiled. Though the price and availability details of the two devices will be announced at the Mobile World Congress (MWC) 2022 on February 28, Lenovo has revealed the design and specifications of its third-generation gaming handset and tablet ahead of the event. Lenovo Legion Y90 carries a 144Hz refresh rate display and is powered by Qualcomm's flagship Snapdragon 8 Gen 1 SoC. The handset comes in three different configurations and its top-end model comes with a RAID 0 configuration with SSD and UFS 3.1 storage. Lenovo Legion Y700 packs a Snapdragon 870 SoC under the hood. It has a 6,500mAh battery with support for 45W fast charging. The specifications of the Lenovo Legion Y90 gaming smartphone and Lenovo Legion Y700 gaming tablets are announced by the company via a post on Weibo. Lenovo Legion Y90 smartphone have three RAM and storage configurations— 12GB RAM + 256GB storage, 16GB RAM +256GB storage, and 18GB RAM + 512GB/ 128GB SSD storage. Lenovo Legion Y700 gaming tablet is offered in 8GB RAM +128GB storage, and 12GB RAM +512GB storage configurations. As mentioned, the price and availability of the gaming smartphone and tablet are expected to be announced by Lenovo at MWC 2022 on February 28. Lenovo Legion Y90 specifications Lenovo Legion Y90 sports a 6.9-inch E4 AMOLED (2,460x1,080 pixels) display developed by Samsung, which comes with a peak brightness of 1300 nits, a 144Hz refresh rate, and a pixel density of 388 pixels per inch (ppi). The phone comes with vapor-chamber or VC cooling with a 3,520mm square heat dissipation area. Under the hood, the Lenovo Legion Y90 gaming smartphone gets the Qualcomm Snapdragon 8 Gen 1 SoC, paired with up to 18GB of LPDDR5 RAM. For optics, the new Lenovo Legion Y90 carries a dual rear camera unit, comprising a 64-megapixel main sensor and a 13-megapixel ultra-wide-angle sensor. For selfies, Lenovo has provided a 16-megapixel camera sensor. Lenovo Legion Y90 gaming smartphone comes with up to 512GB of UFS 3.1 storage. The 18GB RAM model carries a RAID 0 storage stripe that includes 128GB of SSD storage. Connectivity options include Wi-Fi 802.11ax, Bluetooth v5.2, OTG, and two USB Type-C ports. Lenovo Legion Y90 features a dual X-axis linear motor. It has support for Dolby Atmos audio as well. The new Lenovo smartphone packs a 5,600mAh battery with 68W fast charging support. Besides, the Lenovo Y90 gaming handset measures 177x78.4x10.14mm and weighs 252 grams. Lenovo Legion Y700 gaming tablet specifications Lenovo Legion Y700 features an 8.8-inch LCD (2,560x1,600 pixels) display with a 120Hz refresh rate and 500 nits of peak brightness. The display offers support for DC dimming, HDR10, and Dolby Vision. Lenovo says that the tablet gets VC cooling with an 8,500mm square heat dissipation area. The new Lenovo Legion Y700 gaming tablet is powered by a Snapdragon 870 SoC coupled with up to 12GB of LPDDR5 RAM. For optics, Lenovo Legion Y700 carries a 13-megapixel rear camera sensor and an 8-megapixel selfie sensor. The tablet comes with up to 256GB of UFS 3.1 storage. The storage can be expanded via a microSD card (up to 1TB). Connectivity options include Wi-Fi 6, microSD, Bluetooth v5.1, 3.5mm audio jack, OTG, USB Type-C port. The tablet packs an inbuilt 6,550mAh battery with support for 45W fast charging. Other features on the device include a JBL speaker system and dual microphones with Dolby Atmos support. Lenovo Legion Y700 measures 207.1x128.1x7.9mm and weighs 375 grams. link : https://gadgets360.com/mobiles/news/lenovo-legion-y90-y700-gaming-smartphone-tablet-specifications-unveiled-official-launch-february-28-2791116
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Check out the local job market trends with Career Coach Microsoft Teams app Finding a job could soon be a lot more straightforward for students thanks to a new Microsoft Teams update. The video conferencing service will be adding local job market trends to its Career Coach Microsoft Teams app, letting users find out what opportunities are on offer from employers near them. The trends will come directly from LinkedIn, with the Microsoft-owned social media network providing the latest information for job hunters everywhere. Career Coach Microsoft Teams According to the official entry on the Microsoft 365 roadmap, the update is still in development, but should be rolling out to Teams users across the world before the end of February 2022. The tool will be available to faculty and staff license holders alike, presumably meaning that the target for the update will be university and college-level students. Career Coach already looks to assist students in identifying career goals aligned with their passions, interests, and strengths, as well as allowing them to make connections with alumni, peers, and faculty who can support them on their career path. The news is the latest in a long series of updates and upgrades for Microsoft Teams as the company looks to ensure it is as useful for users as possible. In a similar vein to today's news, Microsoft recently revealed that it is working on a new feature that will allow LinkedIn profiles to be displayed in Teams. The information will be displayed in personal chats, meaning colleagues can find out more about their co-workers, for example when planning for a project or looking to help with onboarding. Microsoft Teams continues to go from strength to strength, with the latest figures from the company showing that the service now boasts over 270 million monthly active users (MAUs). link : https://www.techradar.com/news/microsoft-teams-might-even-help-you-find-a-new-job-now
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No wonder Steam stopped taking cryptocurrency. Steam wasn't on the Bitcoin train for long. Bitcoin was introduced as a payment method on Steam in April 2016 and removed in December 2017 due to the volatility of Bitcoin's price and "a significant increase in the fees to process transactions on the Bitcoin network," Valve wrote at the time. More recently Valve raised the ire of crypto fans by banning crypto and NFT games from the store. Last week while talking to Valve president Gabe Newell about the Steam Deck, I also asked about that rule and his take on cryptocurrency in general. Turns out: Not a fan, at least when it comes to Steam. "The problem is that a lot of the actors who are in that space are not people you want interacting with your customers," Newell said. "We had problems when we started accepting cryptocurrencies as a payment option. 50% of those transactions were fraudulent, which is a mind-boggling number. These were customers we didn't want to have." Newell reiterated that Bitcoin's fluctuations were "a complete nightmare"—people weren't happy when a game could cost $10 one day and $100 the next. His opinion hasn't changed with the recent rise of crypto games and NFTs. "There's a lot of really interesting technology in blockchains and figuring out how to do a distributed ledger, [but] I think that people haven't figured out why you actually need a distributed ledger," Newell said. "There's a difference between what it should be and what it really is currently in the real world. And that's sort of where we were at with the blockchain-based NFT stuff: so much of it was ripping customers off. And we were like, 'Yeah, that's not what we want to do, we don't want to enable screwing large numbers of our customers over,' so that's what drove that decision. There's nothing inherently about distributed ledgers that makes them problematic. It's just so far that's almost always what our experience has been." link : https://www.pcgamer.com/50-of-transactions-were-fraudulent-when-steam-accepted-bitcoin-for-payments-says-gabe-newell/