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[MC]Ronin[MC]

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Everything posted by [MC]Ronin[MC]

  1. Interesting premieres of MV Agusta, Benelli and KYMCO at Moto Expo 2020 Senaks Ltd. is one of the most active in the Bulgarian motorcycle market. Through its Motopoint moto division, Senax is a representative of leading brands in the industry - MV Agusta, Benelli, KYMCO and Quadro. The first three brands will premiere at the Moto Expo 2020. The traditional Moto Expo 2020 exhibition for the second year in a row will be held in the renovated Asiks Arena (former Festivalna Hall) from March 20 to 24, 2020. It is organized by the Association of Automobile Manufacturers and their Authorized Representatives in Bulgaria (AAP) together with the approved its long-time partner - Expo Tim Ltd. Senax's Motopoint booth will be 216 square meters in area. Visitors will be able to see several premieres on it. MV Agusta - The legendary brand MV Agusta will make three premieres this year. All three new machines were already unveiled at the EICMA 2019 in Milan in November. One is the Rush 1000 Beast Mode, which immediately became a fan cult after its premiere. With the phenomenal 212hp, this work of art by Varese overturned the concept of Necid. The engine is 4 cylinders, 4 stroke, 16 valves, 8 injectors, with a volume of 998 cubic cm. The power of the unit is actually two - 153 kW (208 hp) at 13 000 rpm and 156 kW (212 hp). .) at 13,600 rpm. The maximum torque is 116.5 Nm at 11 000 rpm. The engine weighs 186 kg and has 8-speed traction control, 4 engine tuning cards, an electronic two-way hook shifter. The Ohlins EC electronic damper has manual and automatic operation. The TFT dashboard features a 5-inch color display, cruise control, Bluetooth, GPS and an MVride navigation app. There are motor, Launch Control and more settings. The other premiere is the Brutale 1000 RR, which has the same 4-cylinder, one-liter engine. The maximum power is 153 kW or 208 hp. at 13,000 rpm. and a torque of 116.5 Nm at 11,000 rpm. Top speed is over 300 km / h. The weight is 186 kg. The third premiere of Varese is the Superveloce 800. It was designed to mark the 75th anniversary of the brand. Thanks to him, MV Agusta won the Lombardy's Design Excellence Award. With its unique style, the Superveloce 800 is shaped by the concept of "Motorcycle Art" and continues to support the fashion for motorcycle design. This award is one of the best ways to celebrate the 75th anniversary. For the neo-classic Superveloce 800 motorcycle, as with all MV products, the design approach focuses primarily on performance, allowing the function to determine the shape, the oldest tradition of MV Agusta. Currently, the Superveloce 800 is a candidate for the prestigious Compasso d'Oro 2020 Award from the ADI Foundation. It aims to support the spread of the design culture, its heritage, to promote an ethic of sustainability and quality. The engine is 3-cylinder, 4-stroke, with 12 valves, 6 injectors and a volume of 789 cc. Its power is 148 hp. at 13,000 rpm. The maximum torque is 88 Nm at 10 600 rpm. Top speed is 240 km / h. The machine weighs 173 kg. Benelli - Another legendary brand - Benelli has premieres for Bulgaria and a new color scheme (Flash Green) in small cubes. The Benelli 752 S with ABS has a modern design with sporty and captivating lines. It is a nukid capable of capturing at first sight. The engine is 2-cylinder, 4-stroke, water-cooled and 754 cubic meters, 4 valves for double-camshaft (DOHC) cylinders. Power is 56 kW (76.2 hp) at 8500 rpm. The maximum torque is 67 Nm at 6500 rpm. Benelli is reaffirming its classic line with the Imperiale 400, a replica of the Benelli-MotoBi historic range made in the 1950s. The engine is single-cylinder, 4-stroke, air-cooled and a volume of 373 cubic cm. Its power is 15.5 kW at 8500 rpm, and mass. 29 Nm at 6500 rpm. Also presented will be the new Flash Green color scheme for the BN125, TORNADO NAKED 125, BN251 and 302 S. Models as well as the facelift of the TRK502 and TRK502X models. KYMCO - KYMCO will have 2 premieres. The po[CENSORED]r Agility brand model grows to the Agility 300i R16 ABS. The scooter becomes even more practical and technological as it enters the upper segment. The scooter is definitely comfortable in town. But the Kymco Agility 300i R16 ABS is perfect for those traveling the ring or highway as well. The boot beneath the seat collects two full face helmets and the tunnel-equipped platform offers comfortable and ample space to put your feet in a natural position. The Kymco Agility 300i R16 ABS comes standard with the futuristic Kymco Noodoe Information System. This is a personal technology assistant that allows you to connect the scooter to your smartphone, eliminating any rider distraction. The Agility 300i ABS is always perfectly recognizable thanks to the Full Led lighting system. It guarantees maximum visibility for the driver. It is a true glowing signature of the scooter both during the day and the day
  2. The owner of the chosen office in Vratsa: Cashiers are instructed to keep their lives Speculation has emerged that they are complicit in the robbery as they do not resist thieves Two masked and armed men attacked a cash center in Vratsa and robbed him. It happened around 7pm. The room had just left the last customers and the cashiers were talking to each other. One of the attackers opened the door and, with a knife in his hand, asked to be given the money. The other remained guarded outside. They put the money in a nylon envelope and fled in an unknown direction. The robbers enter the office. They turn to one of the cashiers and ask for the money. The criminals were extremely rude. "At 7.13pm, two masked men invade, threaten one cashier with a knife and demand money. 3988 BGN are missing from the cashier. 4 security cameras have captured them, ”says office owner Ivaylo Ivanov. Speculation has emerged that the cashiers are complicit in the robbery, as they do not resist the thieves. The owner flatly denied such claims. "Cashiers are instructed, should such a thing happen, to protect their health and life. This is how they are instructed when getting started. Both are quite upset. One came to work, looking half-tired and tired. There was a very large police resource. Officers worked here until late last night. I guess they will be captured, they do not look like professional thieves to me, ”Ivanov thinks.
  3. Today celebrates everyone whose names mean "good word" and "life" Happy holiday to all who have a name day today February 13 is celebrated on St. Evlogue, Archbishop of Alexandria. He was pious and devoted to the faith of Christ. He lived during the time of Emperor Heraclius (7th century). The name Evlogi means "good word", "praise". It comes from the Greek eu which means "good" and logos - "word". On this day more St. Rev. Martinian and St. Reverend Zoya and Fotinia. The Rev. Martinian was a native of Caesarea Palestine. The name Zoya does mean "life". She was a Byzantine empress and martyr, whose memory is honored on February 13. At the age of 18, Martinian retired to a mountain in Cappadocia and spent 25 years in fasting, vigil, prayer, and fighting many temptations. When a woman came to tempt him and saw that he would fall into sin with her, he jumped barefoot into the fire and stood there until all lust was killed in him. When other temptations appeared to him, he escaped on a lonely cliff in the middle of the sea to escape from the temptation. In God's providence, the dolphin welcomed him and carried him ashore on his back. Then Martinian decided to stay nowhere permanently but constantly to travel. In two years, he traversed 164 cities, preaching and teaching the people everywhere. He finally arrived in Athens, where he remembered in 422. Name day is celebrated today by the people named Evlogi, Evlogii, Zoya.
  4. Name Game: BalloonBoyBob Price: 8,88€-5,32€ The Discount Rate: -40% Link Store:Steam Offer Ends Up After : The offer ends on February 16 SYSTEM REQUIREMENTS MINIMUM: OS: Windows 7 or later Processor: intel x86 family, 2Ghz Memory: 1 GB memory Graphics Card: opengl 2.0 supported graphics card
  5. Everspace is a 3D space arrow player with scammer-like and non-linear story elements created by Rockfish Games. Premiere Date: September 14, 2016 Designer: Hans-Christian Kuehl Engin: Unreal Engine Developer: ROCKFISH Games Genre: Roguelike Platforms: PlayStation 4, Xbox One, Nintendo Switch, Microsoft Windows, Linux, Mac OS SYSTEM REQUIREMENTS Windows MINIMUM: OS: 32/64-bit Windows 7 / 8.1 / 10 Processor: Intel CPU Core i3 Memory: 4 GB memory Graphics Card: Nvidia GTX 480 / AMD Radeon HD 5870 DirectX: Version 10 Storage space: 12 GB available space Additional notes: VR Support is optional RECOMMENDED: OS: 32/64-bit Windows 7 / 8.1 / 10 Processor: Intel CPU Core i5 Memory: 8 GB memory Graphics Card: Nvidia GeForce GTX 770 / AMD Radeon R9 280X DirectX: Version 11 Storage space: 12 GB available space Additional notes: VR Support is optional Everspace is a space flight sim action adventure, set in a fictional universe. Being a mid range title, it’s a safe bet to assume that many who pay for entry will be pleasantly surprised with Everspace. It has a layer of hamminess that initially feels a little jarring as we hear its arcade-like sound effects and a kind of music that subtly throws back to the old school bullet hell shooters. After space flight found in Battlefront II or the more serious stylings of Elite: Dangerous, Everspace runs the risk of existing in the wrong time in videogames’ timeline. Despite this, it pulls through and stands up firmly on its own as a strong title. INTRO A few years ago, I was introduced to The Cosmos, presented by Neil deGrasse Tyson. It was an incredibly easy show to watch, if a little patronising to its viewers. Although what it did have in abundance was spectacle. It was the kind of show that begged for a 4K viewing as Neil whizzed us around the universe in his fictional spaceship. The cosmos as he depicted it, was a place of visual splendour. Vast views of high definition planets, colourful rings around them and everything bathed in the light of a nearby star. Everspace is very similar to Neil’s cosmos in all its colourful glory. Although, its visuals are not all it has going for it. A fiendishly addictive gameplay loop props up the Everspace experience wonderfully, even if it does sometimes ask a lot from the player. Everspace released around this time last year for the PC and now enjoys a port to PS4. STORY In Everspace, we’ll play as a cocky yet confused pilot with amnesia. The further we push through each sector of the galaxy, more will be revealed about the pilot’s past as his memories return to him. One of his earlier realisations is that he is in fact, a clone of his “original” – a man who seemingly did terrible things. The pilot’s talkative A.I computer sidekick makes a point of how it’s hardly a surprise that a majority of those he encounters want to kill him. Frustrated and confused, the pilot pushes on through a post war universe to find answers about his “original” and clear his name. When all is said and done, Everspace’s story is a fairly simple fare and shouldn’t be the reason we play it. Although, the universe of Everspace hints at faction rivalries and the kind of politics one would expect as the dust settles after a furious war between between mankind and the Okkar. This sets the stage for plenty of intriguing, non-essential discoveries to be found in the many shipwrecks floating adrift. It’s important to bear in mind that Everspace was developed by just twelve people and when we see the end result, that in itself is quite impressive. This game originally released on PC after a successful Kickstarter project and when it did, RockFish Studio was still working out how to deliver a story. The end result has been a kind of comic book set of images with backing dialogue and conversations with the ship computer. Don’t expect high end cutscenes or amazing voice over work. While Everspace’s story is nothing to write to home about, it does give the events within it an important anchor to take place from. Otherwise, Everspace would be a meaningless grind. A fun grind, all the same. GAMEPLAY Where the story may be lacking in substance, Everspace’s gameplay most certainly is not. After a long day at work, sitting down to play Everspace may have been a bit of a mistake. In hindsight I was not mentally equipped at the time to deal with Everspace’s many upgrade options or complicated ship controls. To make matters worse, the tutorial was lengthy (as it rightly should be) but didn’t really sink in to my 9-5 addled brain. That was my fault. What it really means is that it’s honestly impressive how much depth has been poured into Everspace’s gameplay, almost making it a kind of flight sim RPG. No one weapon is better or worse than the last. It’ll just have attributes that demand an understanding to be used effectively. Some rockets may only damage enemy shields; some may bypass shields and punch straight through to the hull with lower damage. On top of this, Everspace has a wide array of customisable ships. Each have a long list of base attributes. Each can be unlocked and upgraded over time. Cue the player grind. It’s an in-game system that cleverly encourages a long and bountiful road of gameplay yet to come. In a lot of Everspace’s marketing material, we’re told that “death is just the beginning.” What this really means is that each time you load up Everspace, it’s all about travelling as far through space as you can before getting outgunned by the increasing pressure from enemy ships. After your ship explodes, it’s back to the hanger to use your ground out resources and credits to apply to upgrades, helping you to push that much further next time around. It’s a little like a free form wave survival. Each area is called a sector, with several sub-levels within it, offering varying levels of challenge. It’s up to the player to choose what kind of route to take through a sector. They’ll need to take into consideration their current ship capabilities and wrestle with their own greed for the better loot in tougher areas. It’s a fantastically addictive formula. A kind of “I can do better next time” attitude that is instilled in the player. Despite this, it comes off as a little jarring to start with as we may push all the way to Sector 5 only to die and end up back to square one with a better ship. That’s right – if you want to unlock every part of Everspace’s story, you’ll need to get from one end of it to the other in one session. The kind of player smarts that Everspace demands in achieving this makes it a pretty difficult game. It doesn’t take long for Okkar fleets to ambush you en masse, overwhelming you with a barrage of green and blue lasers from every direction. Each area we go to will have a kind of invisible timer before these fleets turn up, ramping up the pressure to constantly find fuel and disable jump suppressors in time to move on to the next area. Personally, I welcomed the challenge in forward planning Everspace demanded of me. Other players may not take so kindly to this kind of setup. In this way, as I much as I applaud the smart gameplay loop RockFish has implemented, Everspace may become a victim of its own success. For some players, there will be a question of just how long they’re prepared to be booted back to square one for the one hundredth time before giving up for good. To help them stick with the push, Everspace boasts a very flexible ship loadout. There’s no need to wait for death to equip new things on your ship. Enemy weapons can be harvested after combat if, luckily, one drops. The player can switch weapons out on the fly or if they have enough loot, can build new ones mid-level. It’s a lot of flexibility that certainly takes some getting used to and compliments a kind of gadgets system to give the pilot an edge. This may be a temporary ship disabling EMP blast or an override to turn enemy turrets against one another. After climbing the steep learning curve from the outset, the player will have a grasp on acceleration in space, ship manoeuvres and combining their primary and secondary weapons with gadgets to become a truly capable pilot. It takes a while. Getting there can be frustrating as I discovered some thing were possible only by directly going to the controls mapping in the options. Once you’re there however, you have a satisfying flight experience ahead of you. Everspace’s gameplay loop may be confusing to some when starting out. The narrative kicks off to get us started then won’t make another appearance until the pilot beats his last distance limit. In that way, Everspace’s story moves forward solely on the progress of the player grind. It can be a little jarring but the moment to moment gameplay, that being – fight, exploration, looting, discovery, move on – is very satisfying. Once the player has a grip on Everspace’s initial learning curve, they’ll be in for the long haul. GRAPHICS & SOUND Like Neil deGrasse Tyson’s The Cosmos, Everspace is a pretty set of space related environs to look at it. It’s for that reason alone, I’m sure the devs popped in a photo mode (some of the shots you see in this review are thanks to that). With the aforementioned grindy gameplay loop, these massive explorable skyboxes would run the risk of getting stale through force of repetition. Thankfully, this is not the case with Everspace. Every run will reward your eyes with some kind of spacey variation. Asteroid fields, offset by the blue light of a distant star. Perhaps you’ll explore post war wreckage above the ring of planet or avoid interstellar lightning that pulsates red and white (I know, dumb. But it looks great). The trusty ol’ Unreal 4 Engine has done right by RockFish and it’ll do right by your eyes too. This being a port to PS4 however, there are a few performance issues when things get a little too flashy for Eversapace’s own good. Fun as Everspace is; wicked fast as its load times are – it suffers from god awful frame rate drops. Those evil Okkar fleets that drop in on you after so long in each area? It’s like they’re fleets of system killers, here to gobble up your frame rate. That’s a heck of a lot of ships flying about and a heck of lot lasers. While that may be sweet fodder for the photo mode, live gameplay suffers so badly that you’ll want to fly away from the action just to be able to claw back a frame rate that lets you fight back. The soundscape of Everspace is an interesting one. To start with, I had mistakenly judged its soundtrack as cheap trash. Complimented in trashiness yet further by the old school plinky plonky noises of collecting things. An arcade style you’d expect to hear at an arcade box in a bowling alley somewhere. In this sentiment, I was most certainly mistaken. The more I played through Everspace, the more I realised how its music and overall sound effects complimented the game’s roots. Everspace is a true underdog rising from the ashes kind of development story and as I played on, I understood the sound design of this game reflect that. It knows it’s a mid-range game, at mid-range price and owns a kind of arcade feel, despite its deep RPG elements. It’s a kind of contrast that just works. The more I played, the more I realised just how much music was on offer, here. The further through space I pushed, the more I’d discover delightful melodies ranging from poignant piano work, to nu age synths, to mad action guitar blasts. Students of all things music tech, be sure to plug in some earphones and enjoy that bass warmth. CONCLUSION Everspace is fun and addictive. By that fact alone, it serves its purpose as an entertainment product. It now stands proudly alongside the likes of Echo and Hellblade as a mid range game, dressed in AAA clothes. The gameplay loop will absolutely keep you invested in the game, what to do next and how you want to prioritise your upgrades for the next big push through space. Frankly, the story is secondary at this rate as Everspace plays more on that grind hunger all gamers have within them. Get past that initial janky learning curve and you’ll spend a lot of time while not playing Everspace, thinking about Everspace. Thinking about what you’ll do next to push onto the next part of the soundtrack and the next beautiful segment of space RockFish had waiting for you all that time.
  6. Premiere Date: October 9, 2018 Developer: Interactive Fate Publisher: Iceberg Interactive Platforms: Microsoft Windows, Linux, Mac OS SYSTEM REQUIREMENTS MINIMUM: Requires 64 bit processor and operating system OS: Microsoft Windows 7, 8, 10 - 64 bit Processor: Intel Core i3 or equivalent Memory: 4 GB memory Graphics Card: Intel HD4400 or dedicated DX11 GPU (1280x720) DirectX: Version 11 Storage space: 600 MB available space RECOMMENDED: Requires 64 bit processor and operating system OS: Microsoft Windows 10 - 64 bit Processor: Intel Core i5 or equivalent Memory: 8 GB memory Graphics Card: NVIDIA GeForce 1050 (1920x1080) DirectX: Version 11 Storage space: 600 MB available space Additional notes: Large screen highly recommended (24 "or better) From the writer of “Teleglitch: Die More Edition” comes Shortest Trip to Earth, a roguelike spaceship simulator featuring exploration, ship management, game-influencing decision-making and real-time tactical battles. Onboard combat against hostile intruders is a messy business Explore a detailed and deadly universe Embark on a perilous journey through a procedurally generated universe and explore massive space sectors crawling with exotic lifeforms. Engage in action-packed tactical combat against hostile ships, boarding parties and inter-dimensional space monsters. Each ship comes with its own strengths and weaknesses Master the art of survival by customising your ship with modular components and perks. Choose from a range of spaceships and manage life within your vessel - from crew, pets and drones to ship modules and weapons. Shape your journey through hundreds of multiple-choice events, featuring unique hand-drawn illustrations. A selection of crew types Shortest Trip to Earth features unforgiving permadeath, but you can unlock perks to increase the odds of survival on your next run. Key Features Master the art of survival in unexplored space! Explore a procedurally generated universe, packed with content Collect resources, craft modules & upgrade your ship Epic real-time tactical space battles Onboard combat, featuring hostile intruders, drones and battle-hardened pets 500+ ship modules, a variety of ship weapons and nukes 30+ unique crew weapons 50+ types of crew, drones & combat pets Hundreds of random events with unique illustrations and outcomes Every ship starts with a cat Shortest Trip to Earth sees you stranded deep in space, forced to barter, scavenge and fight your way back home. How does this top-down strategy roguelite fare? Combat is a simple but frantic affair. Tasked with traversing 10 sectors of procedurally generated space, you initially get to pick one of a number of ship designs as well as customise your start by picking from a selection of perks, some specific to the ship you choose, along with naming your crew. Once in the game proper you are presented with a star map showing local points of interest. These could be planets, debris or enemy areas and visiting the non-hostile options will generally trigger events that either award resources or cause you to lose them, whereas entering a hostile zone or otherwise encountering an enemy ship will start a battle. Travelling from point to point as you work your way to the next sector! Resource management is key in Shortest Trip to Earth; you have a number of different resources, metals (usually used for repairing your ship), synthetics (usually used for repairing ship modules), organics (used to feed and heal active crew) and more like explosives, exotics and credits. Keeping track of which modules require which resource as well as what ways you have of obtaining each is critical as you can obtain modules which will convert one to another. As well as resources, you have your crew to keep on top of. Each member has a variety of skills, from bridge management to shield and warp skill and even gardening, you’ll want as much competence as you can. Robots and pets can even help here and it’s not unusual to have the ships feline companion to be the most skilled at piloting your ragtag group home. When multiple ships get involved it gets a little hairy! Then you have battles, where your all important module choices and crew micro-management plays out. Each ship has a number of slots for a variety of modules, from cryopods (for crew to sleep in and not use up your food supply whilst travelling) and hydroponics (to grow food so when you forget to send your crew to cryo they don’t all starve) to DIY nuke launchers. How you lay these out and choose to power them can make all the difference when ordering folk between them. Battles themselves are mostly static affairs with you choosing where to fire and hoping things go where you want. Targeting specific subsystems or aiming more generally is important but it gets more involved once enemy boarding parties arrive. Shortest Trip then almost feels like an RTS as you try to micromanage the crew you have that can actually aim to fend off the invading force. Events range wildly from razing planets to the ground and making friends. Traversing the system uses up fuel but so does warping to the next system as you work your way to the end of each sector. This forces you to weigh up exploration over progression as it’s very easy to get stranded without enough fuel to progress. If this happens you can trigger an SOS beacon but you might not get a friendly response. As you warp from system to system you are constantly trying to balance upgrading your ship, levelling up your crew and trying to keep your resources in check and it’s a lot to keep on top of. The game is most definitely not easy, and unfortunately the interface doesn’t really help out. Some elements like levelling up or even selecting crew can be more tedious than they should be, requiring more clicks than necessary. But in general it’s very good about informing you about how modules work or what resources do with tooltips on everything. At first glance, Shortest Trip to Earth appears reminiscent of something akin to FTL: Faster Than Light and that’s not a bad initial comparison but Shortest Trip has a lot going on to differentiate itself from that title. The complexity of resources, modules and crew and how they all interact makes it a lot more involved than FTL, the difficulty can feel really brutal at times too. If you are hankering for a space roguelite in that vein however you’ll probably find a lot to like about Shortest Trip to Earth, just be prepared for a difficult journey ahead and be ready to take orders from your feline captain!
  7. Programmer: Sergey Noskov Publisher: Sergey Noskov Platform: Microsoft Windows SYSTEM REQUIREMENTS MINIMUM: OS: Windows XP / 7 Processor: Intel Dual-Core 2.4 GHz Memory: 2 GB memory Graphics Card: NVIDIA GeForce GTX 275, GeForce GT DirectX: Version 9.0 Storage space: 720 MB available space RECOMMENDED: OS: Windows 7/10 Processor: Quad Core Processor Memory: 3 GB memory Graphics Card: NVIDIA GeForce GTX 960, GTX 970 DirectX: Version 10 Storage space: 720 MB available space It’s difficult not to compare 7th Sector to other puzzle platforming games like Inside and Little Nightmares. These comparisons are only ever going to be positive, with both being held in very high esteem. 7th Sector rightfully stands tall alongside the other successful entries in the genre. The primary strength of games like 7th Sector is mystery, and 7th Sector definitely has an abundance. The moment the game starts, you instantly have questions. 7th Sector begins with a silhouette of a man inside of a static screen. After you push out through the power leads around you, the objective is to keep moving forward, in the form of an electronic spark. As you continue to progress over the four or so hours of story, you switch from controlling the spark to taking control of other electronic objects, ranging from a BB-8-style ball to a flying drone. For the most part, everything you take control of feels right, even for the puzzles. The one exception is a little earlier in the game, when a puzzle requires the player to possess a small remote control car. For whatever reason, the car is the only thing in the game that can go deeper into the stage, not adhering to the restriction of being 2D. At best it feels completely counter-intuitive. Variety is the biggest strength of the puzzles faced throughout 7th Sector’s story. None of them feel boring or repetitive — obviously there are puzzles that appear more than once, but they never feel stale. Despite their variety, some of the puzzles do feel quite obtuse. 7th Sector doesn’t have any tutorials or guidance, something not particularly uncommon with this style of game, but it can stand in the way of progressing. With some of the puzzles, it’s not immediately clear what the objective is, and they also become increasingly difficult — especially, if like me, you haven’t done any maths for about 10 years, because maths is somewhat the foundation of 7th Sector’s puzzles. The maths-based puzzles are also different on each playthrough, meaning that you can’t be cheeky and search the solutions. One of the most impressive aspects of 7th Sector is how the puzzles adapt to the mobility of whatever you are in control of during that stage of the game, keeping the puzzles fresh. If you’ve ever seen a Blade Runner film then you will immediately recognise the aesthetic of 7th Sector. It’s such a recognisable and distinctive world, which is testament to how good of a job developer, Sergey Noskov, did with capturing the essence of the genre. The minute details in the world as you progress are fascinating. 7th Sector is environmental storytelling done right, without sacrificing any of the mystery that you can expect from this style of game. No part of the background looks out of place, while also consistently adding to the story of this world. It doesn’t take long to realise that there is some kind of issue developing between humanity and their relationship with the machines that dominate the background. An uprising is apparently imminent and you have a front row seat to it kicking off. Not only is it fascinating to watch the world as it transcends into chaos, but it’s also stunning. The bright neon lights stand out against the bleak misery of a downtrodden and oppressed society. The atmosphere that’s built, despite not being completely original, is so cohesive and convincing because every aspect of the game is working towards that goal. Along with the visuals, the sound design of the game — the effects and the accompanying music — does a perfect job in aiding the game’s creative direction. The way it all works together further solidifies how well designed the world is. The only problem with the sound effects in the game is that, on the really difficult puzzles, the sounds can get repetitive and very disorientating, however if you’re good at puzzles then this is a moot point. 7th Sector definitely isn’t for everyone, even if the world that’s been built is a reason in itself to visit this game. It’s fascinating to watch events bigger than yourself unfold behind you, as you keep pushing forward through beautiful landscapes and a futuristic metropolis. The puzzles can often be difficult, which isn’t a criticism, but sometimes it simply isn’t clear what your objective is. The game is also lacking in other content or collectables. It isn’t usually a draw for this kind of game, but other than the odd puzzle to get some concept art there isn’t much else offer.
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  9. This electric pickup also relies on hydrogen for mileage of nearly 1000 km For now, we only see computer images, but the model will be unveiled in September and its parameters are really impressive. It may follow in the footsteps of Tesla, but Nikola makes impressive (at least paper) products. After Tesla showed off his electric tractor, Nikola answered them with dignity. After Tesla showed Cybertruck's creation, Nikola is now back with Badger. It is certainly more beautiful and attractive, and its technical parameters are really impressive. We are showing computer images of the future pickup here, but the company promises to see it ready this September. Until then, fans will have every opportunity to comment on the pros and cons, but at least on paper everything seems more than promising. The most impressive parameters (naturally) relate to the drive. The Nikola Barger will be offered as a pure electric pickup truck equipped with a 160 kWh lithium-ion battery that should provide autonomous mileage up to 480 km. Interestingly, Barger is a hybrid but uses fuel cells (120 kWh) instead of ICE. This allows the range to be extended up to 600 miles (966 km). The model relies on electric motors (four in number) and the driver will be able to choose modes for either electric current or propulsion from the fuel cell package (powered by a tank of 8 liters of hydrogen). The pickup will have a peak power of 919 hp, but constant power will be 461 hp. The torque will be 1329 Nm. Acceleration to 100 km / h should be less than 3 seconds. With these parameters, it will be able to tow loads up to 3629 kg, and a 15-kilowatt electrical socket will allow the connection of various tools, lights and compressors. Nikola says the model provides "enough energy to support a construction site for about 12 hours without a generator." Badger will be manufactured with an unnamed company at the time, using "certified parts and manufacturing facilities." As far as design is concerned, I find it much, much more attractive and sophisticated than Cybertruck's. The model is 5900 mm long, 2160 mm wide and 1850 mm high. It will be interesting to see the interior live, but on these renders it looks really tidy. We highlight the steering wheel and digital instrument panel, the "TV" of the infotainment system is positioned in the middle of the dashboard, and below it is the "floating" center console. Metal accents abound.
  10. Scary footage, a monstrous snowstorm hits Turkey In Baghdad, the capital of Iraq is snowing for the first time since 2008 Turkey was hit by an unusually bad time. There was snow throughout the country throughout the weekend. In some regions, accompanied by hurricane winds. In places in eastern Turkey, temperatures dropped to minus 40 degrees Celsius. A Hopa resident filmed a monstrous snowstorm coming from the Black Sea on Sunday. The weather is not unusual in Turkey alone. In Baghdad, the capital of Iraq, it is snowing for the first time since 2008. Instead of guns, locals would fight with snowballs. A cyclone coming from Turkey with heavy rainfall covered the snow with palm trees in Baghdad, as well as a protest camp in the center of the Iraqi capital.
  11. EC expects talks with Macedonia and Albania to start in March European Parliament draft resolution recommends immediate start of negotiations with Northern Macedonia and Albania The European Commission expects Northern Macedonia and Albania to begin EU accession talks before early May, EU Enlargement and Neighborhood Commissioner Oliver Varhey told the tribunal. The European Parliament's draft resolution recommends that the Member States immediately begin negotiations with Northern Macedonia and Albania and acknowledge the negative effects of the postponement of the decision in October. Deputies from the Committee on Foreign Affairs demand that it be clear that the new accession methodology leads to full membership of the European Union and adheres to clear and predictable criteria for damaging trust in the Union. The European Parliament reminds that countries should be judged on their own merits. The draft resolution explicitly seeks to "acknowledge the negative effects of the European Council's failure to open negotiations with Albania and Northern Macedonia in 2019 and to recognize that the opening of negotiations will restore confidence in the accession process". MEPs believe talks with Skopje and Tirana should be started "immediately", which means the next EU summit in March. Parliament supports the principle that the chapters on justice and the rule of law continue to be the first to be opened and the last to be closed. According to diplomats in Brussels, European Council President Charles Michel is determined to get the green light from Member States to open accession negotiations for Northern Macedonia and Albania in March. In the meantime, the Parliament of the Republic of Northern Macedonia has passed a law ratifying the North Atlantic Treaty by 114 votes in favor. However, the law will enter into force only after Spain ratifies the NATO's NATO Membership Protocol.
  12. Welcome
  13. Name Game: DESOLATE Price: 24,99€-8,49€ The Discount Rate: -66% Link Store:steam Offer Ends Up After : The offer ends on February 17 MINIMUM: OS: 64-Bit Windows 7/8/10 Processor: Intel Core i5-2400 @ 3.1 GHz or AMD FX-6300 @ 3.5 GHz or equivalent Memory: 8 GB memory Graphics Card: NVIDIA GeForce GTX 670 or analogue with 2GB VRAM DirectX: Version 11 Network: Broadband Internet connection Storage space: 10 GB available space Sound Card: DirectX®-compatible RECOMMENDED: OS: 64-Bit Windows 7/8/10 Processor: Intel Core i7-4770 @ 3.4 GHz or AMD Ryzen 5 1600 @ 3.2 GHz or equivalent Memory: 8 GB memory Graphics Card: NVIDIA GeForce GTX 970 or analogue with 4 GB VRAM DirectX: Version 11 Network: Broadband Internet connection Storage space: 10 GB available space Sound Card: DirectX®-compatible
  14. Desolate is an open-world, first-person action-adventure adventure game developed by Nearga and published by HypeTrain Digital. The game takes place on a fictional island called Granichny, where secret experiments lead to a massive "mutation" of the world. Premiere Date: February 8, 2018 Developer: NEARGA games Engin: Unreal Engine Publisher: HypeTrain Digital Platform: Microsoft Windows Genres: Survival game, Action-adventure game SYSTEM REQUIREMENTS MINIMUM: OS: 64-Bit Windows 7/8/10 Processor: Intel Core i5-2400 @ 3.1 GHz or AMD FX-6300 @ 3.5 GHz or equivalent Memory: 8 GB memory Graphics Card: NVIDIA GeForce GTX 670 or analogue with 2GB VRAM DirectX: Version 11 Network: Broadband Internet connection Storage space: 10 GB available space Sound Card: DirectX®-compatible RECOMMENDED: OS: 64-Bit Windows 7/8/10 Processor: Intel Core i7-4770 @ 3.4 GHz or AMD Ryzen 5 1600 @ 3.2 GHz or equivalent Memory: 8 GB memory Graphics Card: NVIDIA GeForce GTX 970 or analogue with 4 GB VRAM DirectX: Version 11 Network: Broadband Internet connection Storage space: 10 GB available space Sound Card: DirectX®-compatible Two years ago Granichny Island became an epicentre of a large-scale disaster of unknown origin. “The New Light” conglomerate covered up this catastrophic event - and now aims to rectify the consequences as much as they can. A massive campaign is underway, during which so-called “Volunteers” - most of whom have never held a weapon in their hands - are sent out onto Granichny. Their mission - to research the paranormal activities of the island, gathering information and undertaking dangerous tasks, all in hope of amending mistakes of the past. None of them are ready for what comes next. Play the role of a Volunteer, and explore a place filled with threats of every shape and size - from monsters and madmen to supernatural anomalies and seemingly impossible weather patterns. Journey through the present of this forsaken world to uncover its secrets. Dark past Explore the enigmatic island filled with abandoned settlements, military bases and top secret facilities. Investigate secrets of the island - find notes and diaries from Granichny’s previous settlers to uncover its mysterious history. Research the threats Battle for your life in open fights against monsters, marauders and soldiers, or use stealth to do critical damage out of the shadows. Research the creatures of Granichny - and gain advantages in battle while you learn more about them. Strength Through Unity Join a 4-player team to have a better chance at surviving the dangers of the island with unique team-based abilities, such as reviving your fallen team members - or act as a lone wolf to prove your mettle. Thrive among the wastes Unlock new abilities and train them to increase your chances of survival. Gather recipes and components to craft, modify and upgrade your weapons and equipment. Customize your Volunteer with new clothing and armor you scavenge throughout your journey on the island. Resist the madness (Or let it consume you) Take care of not only your physical condition, but your mental state as well. The insanity of Granichny will change the world around you, as well as yourself. Survive, explore and investigate the dark world of DESOLATE, alone or with friends in a party of four. We’ve seen many games bring us stories retelling historical events, and even some that slightly expand on the accuracies to bring us something fresh, however there are few out there that have been bold enough to deliver a completely unique story bound around an alternate history of real life events. Yes, we have Wolfenstein, but Desolate is one other such game that tries to do just that. Instead of frantic FPS combat and cinematic storytelling though, we’re instead treated to a game that looks to compete with the likes of the Fallout and S.T.A.L.K.E.R series’ by introducing survival elements and an open-world environment. How does it fare against those mighty genre-leaders? We grabbed a flashlight and headed into the dark and dreary island of Granichny to find out! So, Desolate is a game that looks to tell an alternate history of the Soviet Union, and with this players are taken back two years prior to the large and mysterious disaster that radiated and infected the various inhabitants of Granichny Island. Now though paranormal occurrences are kicking up a fuss on the deserted island and with a shady organisation known as The New Light trying to cover things up, it’s time to step into the shoes of one of the volunteers looking to investigate the various anomalies that have hit the island. One thing that shocked me early on with Desolate was the possibility to jump in with up to three others to experience the game as a co-operative group. Whilst the game can be played solo, exploring the creepy island and learning about its inhabitants is much more enjoyable with friends, but it also takes away from the focus of just how empty this overly ambitious world really is. At the start of the game players are immediately placed into the tutorial level and whilst I’m not a fan of hand-holding tutorials, the one here does a fairly decent job of showing the ropes, setting up a little bit of the oncoming story without forcing you to rush along. Sadly though, it doesn’t take long before you realise it’s probably going to be the best you’re going to get in terms of focused storytelling, with the prologue telling of horrid experiments that were being done on the islands inhabitants, before slowly but surely pushing the player to find a way to escape the dark and dreary facility. After leaving the tutorial area players are then let loose in the open-world setting and at first glance it appears as you’d expect, with a fantastic essence of a looming danger, with full exploration of the island’s environments available from the start. As you wander the empty and desolate lands, you’ll soon find yourself coming face to face with the nasty and irradiated creatures that occupy the land, most of which appear to be on a constant mission to kill you. Along with these fowl creatures though are notes that, if read, help to piece together various story elements and reveal plenty of details through diaries and scribblings as to what has been happening on the island. Disappointingly though, this is as good as things get in terms of a fully engaging narrative experience, with player conversations taking place through small dialogue boxes reminiscent of older Fallout games. Of course, there is a little more to it all than that and with Desolate allowing access to a full open-world from the off, there is a lot to be learnt through exploration – enemies and their different weaknesses can be found through researching and watching – and this allows the chance to get the upper hand thanks to inside knowledge when in battle. As the game is also playable with up to four-players, the need for research is almost non-existent should you all wish to run in and bash away at the first thing that moves, but should you be playing solo then research on your enemies – discovering the best critical hits and more – has a level of importance to proceedings. Another important aspect is your personal preservation and like any typical survival game, Desolate has an implemented a system in which players must take care of their physical and mental well-being. It’s a necessary addition and should you ignore them for too long, the effects can become quite serious, with a poor mental state affecting how our protagonists sees the world. Sadly though, Desolate isn’t quite the polished and fulfilling experience it has the potential to be. See, after you’ve seen your first Dorg, Madmen and so on, you’ve seen them all. There’s nothing fresh to come about after the first encounter, and the same goes for everything else you’ll find, with buildings sharing the same textures, and most jumpscares usually predictable. This takes any enjoyment or true horror experience out of the game, instead instilling a level of predictability to the gameplay. One feature to note though is the crafting mechanic, which is done through the collection of various resources whilst out and about in the world; bringing it all together at the various crafting stations. This allows you to either cook a recipe previously found, craft a weapon or modify your current equipment, and while it’s nothing we haven’t already seen in other games, it works well and is, for the most part, very reliable. The biggest issue I have with Desolate though is that even though it has multiple aspects of many po[CENSORED]r games, it all feels a bit out of place. With horror elements that struggle to maintain any real sense of fear, forced jump scares, predictable enemy behaviour and an open-world that struggles to find things to keep the player occupied, the overarching desire to create the next Stalker is one that unfortunately falls flat. Graphically and Desolate is again a bit hit and miss. The grizzly and desolate nature of the island is captured well within the design, but this isn’t exactly a game that’s going to see artistic awards coming in plentiful supply. Dated textures see it feeling once more a lot like the older Fallout and Stalker games, and with both of those series providing much more in-depth and generally more fulfilling experiences, there’s no reason you’d want to spend time doing it all over again in a game that’s not quite as well polished. The guys over at Nearga Games have certainly attempted to provide a determined competitor to the aforementioned blockbuster series, but the lack of meaningful content, piece by piece storytelling and an apparent identity crisis are enough to turn away the fans. Sure the potential is there for something great and with a little more work it could well appeal, however with very little to dictate what it is Nearga Games are trying to achieve, Desolate on PC falls into the category of trying to please everyone, but ultimately failing. With a budget nowhere near the size of its already successful competitors, this is one that will be easily forgotten when the next big open-world adventure arrives.
  15. How to use Rainbow Six Siege with Vulkan API Utilizing Rainbow Six Siege's new Vulkan support can deliver sizeable performance benefits with your existing PC setup. Ubisoft has released Patch 4.3 for Tom Clancy's Rainbow Six Siege, also marking the arrival of Vulkan API support. Introducing the multiplayer shooter's secondary graphics API for PC players, it promises unmatched rendering optimization, targeting performance enhancements across all types of PC hardware. And while Rainbow Six Siege disables Vulkan by default, that quick switch could boost framerates title-wide. Using Rainbow Six Siege Vulkan with Steam Using Rainbow Six Siege Vulkan with Uplay Rainbow Six Siege Vulkan API missing What is Vulkan in Rainbow Six Siege? Existing players are accustomed to the DirectX 11 API, previously solely used by Rainbow Six Siege since 2015. The advantages of Vulkan often result in far less intensive rendering, primarily lowering CPU and GPU usage, and squeezing improved performance from the same hardware. In short, Vulkan cleans up how Rainbow Six Siege runs on your PC, generally improving framerates across the board. Ubisoft introduces Vulkan after brief test server trials, leveraging findings to reduce crashes and performance issues. Public availability allows the developer to source feedback across a wider variety of hardware, improving the gains of using the API over time. And while initial reports indicate performance bumps for many, Ubisoft warns of potential hiccups in the early days. "Please keep in mind that as we are still in the process of tweaking and testing Vulkan for Rainbow Six Siege, some players may see no change or potentially decreased performance with the initial live release," Ubisoft states. However, if among those impacted by Vulkan issues, reverting to DirectX 11 will provide a more stable backbone for gameplay. How to use Vulkan in Rainbow Six Siege Vulkan API arrived with Patch 4.3 for Operation Shifting Tides, automatically downloaded before starting Rainbow Six Siege on PC. Choice of DirectX 11 and Vulkan is provided as a start-up preference, easily interchangeable when booting the client. Ubisoft also recommends players upgrade their graphics card drivers to ensure the best performance advancements when using Vulkan. Using Rainbow Six Siege Vulkan with Steam Upon updating Rainbow Six Siege to the 4.3 patch, Steam will display a pop-up window, providing the option of the traditional DirectX 11 executable, or Vulkan. 1. Update your graphics card to the latest available drivers. The required steps to update your graphics card drivers varies between manufacturers, demanding software compatible with your card. Visit your respective GPU manufacturer for additional details on the latest available drivers. For NVIDIA, Ubisoft recommends driver version 441.87, obtainable via NVIDIA Support. For AMD, Ubisoft recommends driver version 20.1.4, obtainable via AMD Support. For Intel Graphics chipsets, Ubisoft recommends driver version 26.20.100.7372, obtainable via Intel Download Center. 2. Open Steam. 3. Navigate to Tom Clancy's Rainbow Six Siege in your game library. Ensure Rainbow Six Siege is updated to the latest available patch. 4. Click Play. A pop-up window will appear. 5. Click Launch Vulkan. Tom Clancy's Rainbow Six Siege is now running on Vulkan.
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  17. 1.4 l / 100 km, but with 300 hp and 520 Nm: Opel Grandland X Hybrid4 Power and efficiency x 3 = 300 hp, 520 Nm, 3 engines, average fuel consumption of 1.4 l / 100 km (incl. Up to 60 km only on electricity). Opel claims electrification can be fun too. We check and confirm. I am traveling to Basel during the first of the four major majors of the year. Djokovic won the record eighth title in Melbourne, trailing two after Nadal and three after Maestro. The Serb has no stopping on Australian soil, but Roger Federer remains the best (in my opinion), an example of millions around the world. That's why my enthusiasm is more than understandable, landing in Federer's hometown, in which he has 10 wins in a tennis tournament. But I'm landing on Swiss land on another occasion. It is Opel's first plug-in hybrid (and the first compact plug-in crossover in Germany). The interesting thing about the airport in Basel is the exit from it, where you reach three corridors, each with a sign: Switzerland, France, Germany. This is the symbolism that led the organizers to prefer the city of the Fed to the dynamic premiere of the Opel Grandland X Hybrid4, which offers the best of three-wheel drive. 3 is better than 1. I am convinced (once again) that after testing the Opel Grandland X plug-in hybrid, relying on a 1.6-liter 200hp turbocharged engine. and two 81 and 83 kW (front and rear) electric motors that provide a system output of 300 hp. 3 is better than 1. I am convinced (once again) that after testing the Opel Grandland X plug-in hybrid, relying on a 1.6-liter 200hp turbocharged engine. and two 81 and 83 kW (front and rear) electric motors that provide a system output of 300 hp. Source: News.bg After launching its first electric car (e-Corsa), it is now the first plug-in hybrid to continue the PACE! Plan. Both models are the first of their kind to contribute to the electrification of the entire Opel model range by 2024. What is the success of the plug-in formula? It is based on studies that say that about 80% of daily trips to Germany (and most of the world) are less than 50 km away. This means that owners of the Grandland X Hybrid4 could (in theory) travel without releasing any harmful emissions into the atmosphere, as the model can only travel up to 59 km (WLTP) on electricity. However, to do this, they need to charge their car at least (and preferably at home and in the office) once a day. The 13.2 kWh lithium-ion battery, located under the rear seats, is charged for about 2 hours on a 7.4kW wallbox. The result is that it can only travel up to 59 km (WLTP) on electricity. The 13.2 kWh lithium-ion battery, located under the rear seats, is charged for about 2 hours on a 7.4kW wallbox. The result is that it can only travel up to 59 km (WLTP) on electricity. Charging time depends on the type of charger used. In addition to the commercially available home mains cable, Opel also offers fast charging devices for public stations and wallbox wall chargers at home. For example, from a 7.4 kW wallbox module, a 13.2 kWh battery is fully charged in about 2 hours. The model offers four drive modes: Electric (with e-Save to save battery power for the moment you want), Hybrid, All-Wheel Drive and Sport (AWD with electric rear axle). The model offers four drive modes: “Electric” (with “e-Save” function to conserve battery power for your desired moment), “Hybrid”, “All-Wheel Drive” and “Sport” (AWD with electric rear axis). The hybrid Grandland X stands out with its attractive blue and red colors, which can be broken with a black front cover, speakers, sills, side mirror covers and ceiling. Most attractively, the car looks to the side, contributing to the reverse C-pillar and the sharply descending line of the roof. It is accentuated by a chrome window trim and chrome roof rails. These two parts are successfully combined with the side edge through the door to give an extremely sporty yet elegant profile. To facilitate the charging process, the model can also take advantage of the special solutions and services for electric vehicles offered by Free2Move Services. The offer includes a charging card that gives access to more than 85,000 charging stations across Europe. To facilitate the charging process, the model can also take advantage of the special solutions and services for electric vehicles offered by Free2Move Services. The offer includes a charging card that gives access to more than 85,000 charging stations across Europe. But the focus here is the drive. And it is built on the latest hybrid technologies. First of all, it is 1.6-liter
  18. Foods that can be consumed after the expiry date After expiry of a product, it loses its nutritional value, changes its taste and color. It can also be dangerous to our health. However, there are foods that can be consumed even on the packaging, saying that their expiry date. Therefore, it is not always necessary to throw away food that you have kept in the fridge or cupboard for a long time. Here are some of the foods that can be consumed after the expiry date: Butter The oil may be frozen and stored for a long time after the expiry date. However, once you thaw it, you should use it immediately. Chocolate Chocolate can last a long time. White spots may appear on it after the deadline. However, it is safe to eat. Hard cheese This is one of those products that lasts a very long time. But this is not the case for soft cheeses. Hard cheese Cereals If stored without opening the packaging, they can last a long time. After opening, they can be stored in tightly closed containers. Cereals may lose some of their aroma and taste, but they are safe to eat even six months after the expiry date. Cereals Ketchup With proper storage, the ketchup can be consumed even one year after the expiry date. However, it should be stored in a cool, dry place.
  19. Robots and humans will work together for up to five years The trade industry will be among the first to see this more prominently The robots will work alongside humans for five years. This is predicted by the analytics company Gartner, given the trading industry. People will be able to pay at stores through their palm According to Gartner, at least two of the world's ten largest retail chains will actively use robots by 2025. In addition, 77% of traders plan to use artificial intelligence by 2021. One of their first goals is to optimize warehousing activities and resources. In the near future, merchants will set up entire departments to handle the entry, development, management, and maintenance of robots and AI. An important task for these departments will also be finding the right balance and rules so that robots and humans can work together and effectively. Robots will have to "merge" with human teams and both they and humans will have to find a way to "coexist". And for companies, there will be a new challenge - being able to decide whether a person or a machine will be the more appropriate choice for a given position and task. This will lead to changes in the structures of the entire companies. The tasks of different departments will merge and change in search of the best balance. It will also mean creating and cultivating new skills in people. However, the robots will also benefit the employees. Gartner gives an example of a robot assistant in the kitchen of a restaurant. He will be able to know specific recipes and prepare them on a command or prepare the products. Real chefs will be able to customize the dishes and be free for other tasks and orders.
  20. Rainbow Six Siege 4.2 Patch Notes live, Clash re-enabled Rainbow Six Siege's latest Patch 4.2 re-enables Clash, check out the full patch notes here. Ubisoft is rolling out its latest update for Tom Clancy's Rainbow Six Siege, delivering a second mid-season patch host to bug fixes and gameplay tweaks. Patch 4.2 places a focus on re-enabling Clash, following her removal from public multiplayer matches, amid a game-breaking exploit following the release of Operation Shifting Tides. Ubisoft also accompanies the remedy with further changes, eliminating prevalent issues around Operators and level design. The return of Clash follows over one month of quarantine for the holiday season, as Ubisoft wrangled a nasty unexpected bug impacting her high-voltage CCE Shield. Performing certain button combinations would allow players to shoot with her shield appearing raised, with significant implications on the state of competitive play. To avoid widespread impact, Ubisoft disabled the defender until developing a fix. The full patch notes also highlight fixes primarily targeting Goyo and Mira, among other quality-of-life improvements. The full patch notes also list a number of other fixes, including smaller-scale fixes to various operators, level design, and UI. You can check out the full patch notes below. Meanwhile, the Siege team is undergoing some significant leadership changes, as game directors Xavier Marquis and Alexandre Remy recently announced they were stepping back to work on other projects. The new game director, Leroy Athanassoff, will be leading the project going forward. We already know Ubisoft plans to bring the game to PS5 and Xbox Series X. A separate team is currently working on the PvE spin-off Rainbow Six Quarantine. Rainbow Six Siege Y4S4.2 Patch BUGFIXES FIXED - Clash exploit The Clash exploit is fixed with this patch and we will be re-enabling her on live for each platform as 4.2 goes out. Thank you for your patience and understanding over the holiday period! GAMEPLAY FIXED - Hostage can be shot and damaged through both reinforced and unbreakable walls when placed too close to either. FIXED - Some thin fragile map props are not properly destroyed when hit by projectiles and other minor prop destruction issues on maps FIXED - Operator hitboxes can clip through reinforced walls and be shot. OPERATORS FIXED - Goyo's Volcán can be destroyed and detonates when a reinforcement destroys it from the other side of the wall. FIXED - Deploying a Mira Black Mirror next to a Volcán Shield placed too close to the wall can trigger the Volcán explosion from the other side of the wall. Now Goyo's Volcán will just be destroyed without exploding and spreading fire, destruction, and RFF. FIXED - Volcán's explosive canister and shell will sometimes remain floating after and Ash breaching round of Mira mirror is deployed close to it. FIXED - Jackal can scan footprints from the disruption radius of a Mute Jammer if he begins scanning while outside the jammer area. FIXED - Wamai's Mag-Net will still draw and catch projectiles even after the destruction of the surface it is on and will detonate them in mid-air even as it is falling. FIXED - Players can sometimes escape Frost traps if Finka's Adrenaline Surge is used under certain conditions. FIXED - Mira can deploy her Black Mirror through a reinforced wall under certain conditions. FIXED - Clash CCE Shield SFX is sometimes inaudible. FIXED - Prompt to deploy Kapkan's EDD sometimes displays when running and stopping near doorways. FIXED - Once Lion's scan is finished, Lion's debuff icon sometimes re-appears for a few frames for tagged players. FIXED - Kali's left-hand pops in first person POV when unequipping her LV lance. FIXED - Caveira's hand clips through her phone when resetting it during a Dokkaebi call. LEVEL DESIGN FIXED - Various dynamic clipping and general clipping issues across maps. FIXED - Various LOD issues on. FIXED - Players can vault onto the shelves and other un-valuable assets in Day Care on Theme Park. FIXED - Valkyrie's Black Eyes can be deployed inside a helmet on Favela. FIXED - Gap in wall present in 2F Offices of Tower. FIXED - A small gap between two walls in EXT Roof of Theme Park. FIXED - Deployable gadgets float after the monitor they're placed on is destroyed in Border. FIXED - Sticky gadgets remain floating after destroying a vase on in 3F Cocktail Lounge in Kafe. FIXED - Light damage projectiles don't destroy the ashtray in 1F Security Room of Coastline. USER EXPERIENCE FIXED - Various minor cosmetic modelling and shop fixes. FIXED - Various minor menu and HUD visual issues. FIXED - Minor animation clipping issues. FIXED - Ela Elite's model outline can be seen behind the paint during the Elite Victory Animation at the end of a match. FIXED - Operators' guns will sometimes briefly display on the screen when picking up Bulletproof Cams, Maestro's Evil Eye, or Jager's ADS. FIXED - Snapping arm animation when close to an object while entering ADS. FIXED - Spectators can see Nomad's ammunition count oscillating between the normal AK-74 ammo and the launchers ammo, when Nomad switches the gadget on and off.
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  23. Rename multiple photos or files at the same time without the application What is the "Rename multiple photos or files at once" video tutorial? The video tutorial is about renaming many photos or files at once. Specifically, how to rename files from something unclear to meaningful names; and for multiple files at once. Why rename photos, videos, or other files? You have certainly noticed that when taking pictures with a camera; be it a compact camera, dslr, no mirror or even a phone, the files generated are named "P108493.jpg" or "DSG0985.jpg". These are filenames that make no sense; which shows us nothing without seeing what the file contains. That is why it is a good idea to rename files; and to avoid wasting time, we will rename them all at once. I have two methods for you to rename multiple photos 1. Method 1 for renaming group photos: Even in Windows Explorer, we can rename multiple photos at once. All you have to do is select all the files you want to rename, press F2 (or right-click / rename). We then choose a name that tells us where the photos were taken and when. For example, "Munte_Busteni_Iulie_2017", and after finishing, I would hit Enter. Later we will notice that all files are renamed; in addition, each received a unique number (1), (2), (3), etc. 2. Method 2 for renaming photos or group files: Here we will use a free application which is very interesting; in the sense that it can extract different data from exif; data that we can display in the name we choose. I found it extremely useful to choose a name to describe the location; in addition to using the exact date and time the picture was taken. So you can instantly find a photo taken on the morning of July 3, 2018; without looking at photos, for example. Video Tutorial - Rename multiple photos or files at once
  24. Premiere Date: August 30, 2017 Developer: EXOR Studios Publisher: EXOR Studios Platforms: Microsoft Windows, PlayStation 4, Xbox One, Nintendo Switch X-MORPH: DEFENSE REVIEW Ever watched movies like Independence Day or Men in Black and thought, maybe it won't be so bad if a superior alien race comes along and cleans things up a bit? I have a feeling Exor Studios might have had a thought like that when developing X-Morph: Defense, their twin-stick shooter, tower defense hybrid. In this game you are not part of the valiant human race fighting for survival, instead, you play the invaders, and you're taking over the world. INTRODUCTION If Hollywood has taught us anything, it's that the United States is the only country extraterrestrials will ever consider worth invading. But since each and every one of those invasions eventually gets knocked down, Exor Studios chose South Africa as their insertion point for X-Morph: Defense. Clearly, they never saw District 9. If they did they'd know that South Africans are badass and instead of getting overrun by a superior alien race, they would instead put them in concentration camps and feed them cat food. (Don't watch the movie, it cannot be unseen). Nevertheless, X-Morph: Defense is an alien invasion game with elements from both twin-stick shooter, and tower defense genres, where you play the green-faced invaders rather than the helpless humans. The blend of genres gives this game a fantastic mix of strategy and action which is highly exciting, while also requiring some serious thinking. GAMEPLAY X-Morph: Defense features a story, but there's not much to it. You're a technologically advanced alien race who came to earth to expand your empire and harvest the resources available, all the usual la-di-da. Somehow though, you failed to notice the billions of lifeforms on this planet before invading and what was supposed to be a simple colonization mission, turned into conquest, whoops. In another clever break from the norm, you don't have an armada at your disposal to quickly wipe out the resistance, all you have is one tiny ship. So instead of rushing headfirst into battle, you wait for the puny humans to come to your base, where you've planted a maze of destructive towers that'll soften them up nicely before you sink your teeth into them. In true tower defense fashion, every level features a series of enemy waves you have to fend off, each stronger than the last. You place your towers in strategic locations to deal as much damage as possible and keep them from destroying your core. The game provides you with loads of information to help you set up your defenses. You know exactly where enemies will approach from as well as what kind of enemy units will be sent. You are also shown the exact path they'll take to get to your core which you can then mani[CENSORED]te by placing fences to direct them elsewhere and create bottlenecks. You can also try destroying tall buildings to block certain paths but this is rather difficult to do accurately and if you block the wrong path, there's no way to open it up again. All these elements make the buildup for each wave a thought-provoking, strategic experience that is almost a complete game in itself. You can also relocate your towers, or simply sell them and build something else. When a tower is sold or destroyed all the resources used to build it are returned to you so your bank account is never left empty. All the tower mani[CENSORED]tion is done when your ship enters "ghost mode" which can be done at any time, so even when the screen is filled with enemy tanks, you can still move towers around to where they're most needed. This is difficult to do while you're fending off an enemy wave but with some practice, it will make things even more exciting. As mentioned before, X-Morph: Defense doesn't just expect you to erect a few towers and then sit back to wait for the chaos to pass like most tower defense games, oh no. During the enemy attacks, you can fly around, rain your hellfire down on your foes and watch them burn. The mixture of mechanics keeps you thinking every single second about what the best approach to victory will be. You can either collect debris from the fallen enemies to increase your income and build more towers, or you can monitor the paths to see which routes have insufficient defenses and spend your time focus firing those enemies with your ship. These options are what makes this game appealing to those who love strategy games as well as the hard worker who wants to unwind at the end of a long day by mindlessly killing some humans, in a completely legal way. Your ship's weapons and towers all come in 4 variants. Plasma fire can be used on both land and air units, missiles are great for anti-air, bombardments only for ground and lasers do more damage the longer you fire on a single foe which is great for large enemies with a lot of armor. When using your ship's weapons, you also have an alternative fire which utilizes the same weapon but requires charging and does damage in a greater area. Not all these weapons are available at the start though, they have to be unlocked with points which are earned during missions. Additionally, the mission briefing tells you exactly what kind of foes you'll be encountering and you can then reset previously spent points to unlock something else you'll need more. In addition to your weapons and towers, there are also some other benefits you can unlock with your reward points such as giving your core a shockwave ability that will fire whenever it loses 25% of its health or adding a drone to your ship that automatically shoots down enemy projectiles. This all means that even when being briefed on your mission, you can still spend an obscene amount of time planning to get things just right, and with 4 difficulty settings at your disposal, you might just need to. A really nice touch in X-Morph: Defense is the ability to play the entire campaign in co-op mode so you can get your best friend to help you conquer the earth. I did encounter one bug during my review though, which saw the game freeze when my ship was destroyed. This only happened once so I'm writing it up as a freak occurrence. DESIGN The design department at Exor Studios has done a stellar job, both on visuals as well as the audio. Despite using only a small number of actors, the voice acting was done brilliantly and makes the rather bland storyline seem somewhat interesting. Sound effects are equally impressive, down to the simple dings you get when browsing a menu. However, impressive as the audio is, it's the visuals that really shine. The developers have come a long way from developing Half-Life mods in the early 2000's and I have to tip my hat to what they've done here. Everything looks phenomenal, the terrain, the cities, the units, even the HUD, it all just works. The weakest link is the story, which really is nothing special and does exactly what every b-list alien invasion tale in the history of storytelling did. However, this did not damper my play experience one bit as I didn't need an intense drama to tug at my heartstrings to be able to appreciate everything this game had to offer. CONCLUSION X-Morph: Defense is immensely fun. The combination of tower defense strategy and twin stick action mechanics make this a game that various types of players will enjoy. If you like planning things down to a tee and making sure there are no cracks in your strategy then you can spend hours doing just that. However, if you're just in the mood to do some killing, there's plenty of that to be found here too. The designers also did not disappoint. I was blown away by every color, every curve and, all those beautiful sounds. This game is stunning to behold in every sense of the word. While the story wasn't much to write home about, it was nice not to have yet another alien ship blow up the White House or Golden Gate bridge, although you still have some Southern General pick up the phone and tell his men to "hit'em with all you got". The one huge flaw I found in X-Morph: Defense is the short campaign. There are only 14 missions available which you'll finish in only a few hours if you put your mind to it. Several of the missions are even optional and are not required to complete the campaign. Even though there are some DLC's available, they won't do much to remedy this problem. I was given access to the European Assault DLC which only provides 3 additional missions. In the end, I loved playing X-Morph: Defense. Due to time constraints, I was not able to finish the campaign just yet, but I believe this will be one of the few games I'll continue playing after I'm done reviewing it, which is saying something. I just wish they gave you the full campaign with the base game instead of jumping on the DLC bandwagon.
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