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Lunix I

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Everything posted by Lunix I

  1. Welcome To Csbd
  2. Welcome back G.O.G 

  3. Lunix I

    SimCity

    SimCity is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, SimCity, was published by Maxis in 1989. The success of SimCity sparked the creation of several sequels and many other spin-off "Sim" titles, including 2000's The Sims, which itself became a best-selling computer game and franchise. In the SimCity games, the player develops a city from a patch of undeveloped land. The player controls where to place development zones, infrastructure like roads and power plants, landmarks, and public services such as schools, parks, hospitals and fire stations. The player also determines the tax rate, the budget, and social policy. The city is po[CENSORED]ted by "Sims", simulated persons, who live in the city created by the player. The three development zone types are the major areas in which Sims inhabit: residential zones for houses and apartment buildings; commercial zones for shops and offices; industrial zone for factories, warehouses, laboratories and farms. While there is no particular win condition in a game of SimCity, the balancing act of the above-mentioned factors provide the constraints which make gameplay possible. To maximize po[CENSORED]tion or profitability, to re-create real life locations in-game, achieve an aesthetic design or to trigger as many natural disasters as possible are among the many possible goals one can determine for oneself while playing a SimCity game. The SimCity universe is loosely based on 20th century California urbanization, and all editions have some common thematic elements: in a new game players start from an undeveloped greenfield, cars are the default form of transportation, and earthquakes happen. The player (acting as mayor) is given a blank map to begin and must expand the city with the budget provided. As the city matures, the player may get to place government and other special buildings (such as a mayor's house or courthouse), depending on how large the city is. The player must supply the citizens services, which include health, education, safety, parks and leisure. These come in the form of different buildings, where each building covers a circular "range" of service. Inadequate funding of these services can lead to strikes.
      • 1
      • Haha
  4. Lunix I

    Samorost 3

    Samorost 3 is a puzzle point-and-click adventure game developed by Amanita Design. It is the third video game title in the Samorost series and the sequel to Samorost 2. It is the first game in series that is full-length and with full HD graphics.The story takes place across five planets and four moons. The game was originally scheduled for 2015. The development started in 2010. Samorost 3 was developed by a team of about six people. Developers drew artistic inspiration from animated films by Czech directors like Karel Zeman, Jan Švankmajer, Jiří Barta or Břetislav Pojar. Another source of inspiration were films by Russian animator Yuriy Norshteyn. The game consists of 45 screens that were changed many times during development. Another important part of development was sound recording. It was created by people making weird noises in microphones. These people include Bára Kratochvílová and Miloš Dvořáček. Other sounds were created by Tomáš Dvořák as he used multiple instruments, such as lollipop used to a strum, to create requird sounds. Dvořák also composed the music. Samorost 3 starts when a magical flute falls near the Gnome's house.The Gnome decides to find out where it came from and sets out on a journey through the cosmos. He speaks to an engineer and asks him to build a toadstool rocket, which he builds by reusing parts found scattered on his home planet.The Gnome flies from planet to planet and meets multiple creatures whom he helps with their problems using the flute. The Gnome eventually discovers two illustrated books and learns that the flute belongs to four monks. Not long ago, the monks were all at peace, until a giant orange space octopus arrived from a black wormhole and started consuming planets. The monks saw the octopus coming and consulted an engineer (the same one from the Gnome's home planet) to build a three-headed watering spaceship controlled by the flutes on the back of which they can fly, and a mechanical knight powered by a black orb with which to fight the octopus and save the universe. The knight dismembers and kills the octopus, then the knight goes to sleep on a moon, and the orb is locked away and protected by a guardian monk. In the second book, one of the four monks uses his flute to create evil spirits, and the other three monks banish him for doing so. He secretly takes the spaceship and converts it into a three-headed fire-breathing mechanical dragon. Flying on the dragon, he snatches the other three flutes from the monks and casts the monks out of their mountain castle. However one of the flutes flew away, and this is the flute that landed on the Gnome's planet. He then uses the dragon to consume good spirits which he finds on other planets and then seizes the black orb so that the knight cannot be awakened. The Gnome eventually reaches the planet of monks, sneakily steals the black orb from the evil monk, and uses it to revive the mechanical knight who then slays the dragon and presumably killing the evil monk in the process.The Gnome celebrates by playing music with the remaining three monks, who reward him with the power to travel instantly across all the planets and returns the black orb to its guarded storage.The Gnome finally returns to his home planet to greet his dog.
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      • I love it
  5. Lunix I

    Adr1ft

    Adrift is a first-person adventure video game developed by Three One Zero and published by 505 Games. It was released on March 28, 2016 for Microsoft Windows and July 15, 2016 for PlayStation 4. An Xbox One version of the game was planned but has been cancelled. The story follows an astronaut, who floats through the wreckage of a destroyed space station with no memory of the incident. Over the course of the game, players find clues that piece together the events of the incident, and attempt to repair the escape vehicle to return home. Development began in 2013, following creator Adam Orth's resignation from Microsoft. The development team envision the game as a "first-person experience", purposefully avoiding violence. Orth compares the game to the upheaval in his life following his controversial comments about the Xbox One's DRM proposal. Adrift is played from a first-person view. In the game, players take control of Commander Alex Oshima, floating and moving in any direction through the open environment, which takes place in zero gravity. The environment may be fully explored, but players will be restrained from exploring too far. One of the restraints is an oxygen limit, which players must monitor to avoid suffocation.When running low on oxygen, players' vision becomes blurred; they must obtain an oxygen tank to stay alive. Players move throughout five areas, completing a series of puzzles. Players are able to locate audio logs that will expand on the events of the incident; the game is set in the year 2037.Players will also find artifacts from the dead crew and must decide whether to return them to Earth. The game is said to have two main objectives: to survive, and to return home safely.
  6. thx you for warning without reason 

    just member so very good

    bye bye

    1. Show previous comments  2 more
    2. pulse.exe

      pulse.exe

      guys don't be that triggered

    3. Lock流

      Lock流

      alot of haters here :x dont be sucks ...

  7. You do not deserve this rank because you do not know what to do 

    always warning without reason what are u doing !!

    what happende 4 warning in 2 munites are u okk check goood

     

  8. Welcome To Csbd !
  9. It took Capcom almost a decade to release the new game in Street Fighter franchise because they had a tough and delicate job in their hands of retaining the features that loyal fan base love and refresh the decor at the same time. Capcom tasked Yoshinori Ono to look after the development work on Street Fighter V as he has a comprehensive knowledge and skill in this genre. Did Street Fighter series make a remarkable comeback under the supervision on Yoshinori Ono on PlayStation 4 and PC? I have listed everything you need to know in this regard in my Street Fighter V review below, but if you are among one of those restless fans who just want to know whether or not to invest your hard earned $60 in few simple words/lines then here is what I think: "Street Fighter V ticks most of the boxes RIGHT, the launch roster is eclectic, varied stages, addictive gameplay and most importantly the move lists has been lowered in order to welcome newcomers." Along with traditional fights elements, Street Fighter V takes gameplay to next level with refreshing concepts of V-gauge and Critical-Gauge. You can use V-gauge and Critical-Gauge as game changer weapons in the time of need. You can plan out various tactics. Remember to skill your defense strategy more than offense because reversal and counter attacks from your opponent do take a big chunk of your health bar. Every game mode is good in its own way, even the training mode where you get a sparring partner to try every attack with unlimited health, V-gauge, and Critical-Gauge bars. Traditional versus mode is also there to play with a buddy holding the second controller, it adds plus point to make Street Fighter V a competitive offline game. After playing SFV, I have become a fan of series. I'm impressed with most of the elements and features it offers but still there is a lot of room for further improvements which we will hopefully see in [CENSORED]ure updates and DLCs. I really wish there would be more story content. Online and Offline modes have good balance but it is mainly built for online modes and leagues. Graphics are good but sound is not. Gameplay is competitive and keeps you engaged.
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  12. V2 ,Text ,Blur
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