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Lunix I

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  1. Diablo Immortal is an upcoming action role-playing hack and slash video game in the Diablo series designed for online multiplayer play on mobile devices. Developed by Blizzard and NetEase, the game was announced in late 2018 and is planned for release on Android and iOS with no set release date. Diablo Immortal is a massively multiplayer online action game in the Diablo series designed for play on mobile devices. The fast-paced Immortal is set between the events of Diablo II and Diablo III, and borrows the look and feel of the latter. The game is designed for a touchscreen, with virtual controls that overlay the display: a directional thumbstick and ability buttons. The player can aim the ability by holding its button. Each of the six character classes—Barbarian, Wizard, Monk, Necromancer, Demon Hunter, and Crusader have four abilities,[4] which differ across character classes. For example, the Barbarian's class abilities include a slamming hammer and turning into a whirlwind, while the Wizard's abilities include a beam of electricity that boomerangs back to its source, dealing damage twice. Skills generally aim towards the nearest enemy. Blizzard plans for each class to have 12 unlockable skills, from which the player choose five to use concurrently. Defeated enemies drop items ("loot") that can be equipped via a pop-up button. Players can join and leave groups that play through "dynamic events" Unlike other Diablo series games, in the Immortal preview, the mana resource is removed and newly equipped items do not change the visual appearance of the player's character. Immortal is co-developed by Blizzard and NetEase. The latter developer had been Blizzard's partner for Chinese market releases. Blizzard intended to bring the core Diablo experience to the smartphone platform. As a result, its interfaces reflect choices that would make that experience best fit the medium. By designing for a smartphone gaming audience, Immortal was designed to reach demographics and geographic regions that use mobile phones as their main gaming platform and may not otherwise interact with Diablo on other gaming platforms. The game is planned for release on Android and iOS platforms. No release date is set. Players can pre-register on the game's website for admission to playtest the beta. Blizzard also announced plans to keep the Immortal experience fresh after its initial release with the regular addition of stories and characters. The game was announced at the opening ceremony of BlizzCon in November 2018. On February 21, 2019, NetEase's CFO, Yang Zhaoxuan, stated that the game was "pretty much ready" and still planned for a 2019 release; however, he stated that Blizzard would be the ones to determine the exact release timetable. The announcement's response was largely negative. While traditional gaming audiences often express skepticism towards diluted mobile versions of a cherished franchise, the Diablo series community's discontent was compounded by their anticipation for a larger announcement. They expressed their discontent through online channels, likening Immortal to a reskin of one of NetEase's prior games, Crusaders of Light. Blizzard responded that Immortal is but one Diablo series game in active development, and pointed to the company's multi-platform development experience and the success of the mobile version of Hearthstone as evidence of Blizzard's capacity to overcome uncertainty and do right by their core audience. Blizzard also debunked a rumor that they had withheld announcement of a main Diablo sequel due to the negative response at Immortal's reveal; Blizzard stated "we didn’t pull any announcements from BlizzCon this year or have plans for other announcements. We do continue to have different teams working on multiple unannounced Diablo projects, and we look forward to announcing when the time is right. After the reveal at BlizzCon, developers participated in a Q&A with attendees. Two particular questions leveled at Wyatt Cheng, Principal Game Designer at Blizzard, drew significant attention from media and audiences alike, with one attendee asking if the announcement was an "out of season April Fools' joke", and another asking if it there was a possibility for a PC release, leading to the crowd booing when the answer was negative. Previews of the game's demo approved of the game's controls, its interface having been tested by prior NetEase games, though Polygon's reviewer noted difficulties in precision controls. The locked abilities made some character classes less enjoyable to play; for example, the Wizard's long cast times and cooldown timers made the class less effective in groups. Demo reviewers felt that where Immortal captured the series' look and feel, it omitted some of its core tenets, or as Polygon put it, Diablo's "soul".Whereas the mobile game captured the basic Diablo experience, the reviewers questioned whether the new entry had enough new content to remain fresh.
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  2. Welcome To Csbd !
  3. Sin Slayers is a Japanese light novel series written by Hajime Kanzaka and illustrated by Rui Araizumi. The novels had been serialized in Dragon Magazine, and were later adapted into several manga titles, anime television series, anime films, OVA series, role-playing video games, and other media. Slayers follows the adventures of teenage sorceress Lina Inverse and her companions as they journey through their world. Using powerful magic and swordsmanship they battle overreaching wizards, demons seeking to destroy the world, and an occasional hapless gang of bandits. The anime series is considered to be one of the most po[CENSORED]r of the 1990s. In the Slayers universe, the ultimate being is the Lord of Nightmares, the creator of at least four parallel worlds. An artifact known as the Claire Bible contains information about the Lord of Nightmares' task to regain its "true form",[6] which is only attainable by destroying these worlds and returning them to the chaos that it itself is. For unexplained reasons, though, the Lord of Nightmares has not acted upon this desire by itself so far. On each of these worlds are gods (shinzoku, lit. "godly race") and monsters (mazoku, lit. "demon race"), fighting without end. Should the gods win the war in a world, that world will be at peace. Should the monsters win, the world will be destroyed and returned to the Sea of Chaos. In the world where the Slayers takes place, Flare Dragon Ceiphied and the Ruby-Eye Shabranigdo are, respectively, the supreme god and monster. Long ago, their war ended more or less in a stalemate, when Ceiphied was able to split Shabranigdo's existence into seven pieces in order to prevent him from coming back to life, then seal them within human souls. As the souls are reincarnated, the individual fragments would wear down until Shabranigdo himself would be destroyed. However, Ceiphied was so exhausted by this that he himself sank into the Sea of Chaos, leaving behind four parts of himself in the world. A millennium before the events in Slayers, one of Ruby-Eye's fragments (which was sealed in the body of Lei Magnus, a very powerful sorcerer) revived and began the Resurrection War (降魔戦争 Kōma-sensō, alternately "War of Demon Conquering") against one of the parts of Ceiphied, the Water Dragon King, also known as Aqualord Ragradia. Ultimately, the piece of Shabranigdo won, but Aqualord, using the last remnants of her power, sealed him into a block of magical ice within the Kataart Mountains. Nevertheless, Shabranigdo's lieutenants remained at liberty, sealing a part of the world within a magical barrier, through which only mazoku could pass Above all other magic, however, are the immensely destructive spells drawing power from the Lord of Nightmares. The two spells of this class are the Ragna Blade, capable of cutting through any obstacle or being, and the Giga Slave, which can kill any opponent, but which could also destroy the world itself if the spell is miscast. Some have claimed that these terrible spells, drawing their power directly from the Lord of Nightmares, constitute a fifth form of magic: Chaos magic. Slayers was originally serialized in Dragon Magazine in 1989 as a short story series written by Hajime Kanzaka, and with artwork by Rui Araizumi. The serialized chapters were then published as Slayers light novels across 15 volumes from January 25, 1990 to May 15, 2000. On September 7, 2004, Tokyopop began publishing the light novels in English, ending with the released of Volume 8 on January 2, 2008. On October 20, 2018, volume 16 was published by Fujimi Shobo under their Fujimi Fantasia Bunko imprint. The self-titled first season of the anime is a derivative of the light novel's first three volumes. Slayers NEXT was adapted from the events of volumes 4-8, whereas Slayers TRY is an original story. A fourth season, Slayers AGAIN, was rumored following the success of TRY, but early scheduling conflicts caused interest in the project to dissipate. Central Park Media licensed and distributed the anime in North America under the Software Sculptors label on VHS and Laserdisc between 1996 and 1998, collected in eight volumes. It was a commercial success for Central Park, which led them to license Slayers NEXT and Slayers TRY; NEXT was first shipped from April 1999 in a similar format. A box set of the first four volumes was released in July 1999, and a box set of the second four volumes in October. Slayers TRY was released later in 2000. The first three seasons were subsequently re-released on DVD (in season box sets). Months before Central Park's license for the anime properties expired, FUNimation Entertainment was able to obtain the license and it aired as part of the new owner's programming block on CoLours TV, as well as the FUNimation Channel. The first bilingual DVD box set after FUNimation's rescue of the license was released on August 27, 2007 retaining the Software Sculptors-produced English dub. A boxset of Slayers, NEXT and TRY was released by Funimation on August 4, 2009.
  4. Tiny Tanks (marketed as Tiny Tank: Up Your Arsenal) is a third-person shooter platformer video game developed by AndNow and Appaloosa Interactive. Initially meant to be published by MGM Interactive, they dropped the title and gave it to Sony Computer Entertainment America. It was released on September 1, 1999 for the PlayStation The game's plot takes place in sometime before 2098 A.D., all of Earth's armed forces were disintegrated into one large corporation, SenTrax. SenTrax vowed to create a robot army to fight humanity's wars, so mankind itself would not have to. However, they needed the peoples' vote to set this plan into motion, and thus developed the titular "Tiny Tank" - a small yellow tank with an occasionally unfriendly attitude. The creation of this cute killing machine made SenTrax's po[CENSORED]rity skyrocket, and won them the vote. As thanks, the corporation set up an exhibition showing their yellow mascot fighting off the entire SenTrax army on July 4, 2098, broadcast live over the Internet. However, when the rehearsal began, one of the SenTrax robots had been accidentally fitted with live ammunition and destroyed Tiny with one shot. As a result, Tiny's "positronic brain" (his artificial intelligence system) shattered, and its shards gave "life" to the entire robot army. The robot that had fired the shot, now self-aware and calling himself Mutank, took control of the rampant robots and began to eliminate humanity so that machines could thrive. Humanity was forced to evacuate into underground asteroid shelters as the mechanical army conquered the surface. But then on July 4, 2198 A.D., which was 100 years later, Tiny Tank was finally restored by automated SenTrax Fix-It Crabs, which were minuscule robots made to repair damaged machinery. Also as a result, a female artificial intelligence on board an orbital satellite reawakened Tiny, sent him to fight Mutank's robot army and save mankind once again, and gave him his mission briefing for his spying assignments to thwart the criminal conspiracy Mutank and his hitmen have started.Tiny Tank is a relatively straightforward action platformer. The player controls Tiny as he traverses many levels, eliminating SenTrax forces as he goes. There are two bars at the top of the screen that show Tiny's health and the amount of nanometal acquired. Nanometal is essential for the on-board Fix-It Crabs to repair Tiny. If the nanometal meter runs out, health cannot be regenerated. There is also a map on the upper right hand corner identifying the surroundings, enemies, and mission objectives. + Tiny can pick up fallen parts from destroyed enemies: Positronic Brains (P-Brains) - A robot's artificial intelligence system. Can be used to improve and upgrade equipped weapons. Weapons - Fallen weapons can be attached to Tiny's four weapon hardpoints. Debris (Nanometal) - Essential for the on-board Fix-It Crabs to repair Tiny. + There are also other upgrades that are placed around the levels themselves that can be acquired: Invulnerability - Temporary invulnerability. Nanometal - Essential for the on-board Fix-It Crabs to repair Tiny, but these possess much more material than enemy debris does.
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  5. Rock n' Roll Racing is a vehicular combat-based racing video game developed by Silicon & Synapse (now known as Blizzard Entertainment) and published by Interplay Productions for the Mega Drive/Genesis and the Super Nintendo Entertainment System in 1993. The game prominently features a number of po[CENSORED]r heavy metal and rock songs in its soundtrack, hence the game's title. The game was ported to the Game Boy Advance in 2003. Rock n' Roll Racing was initially developed as RPMII, a sequel to the company's SNES game RPM Racing. At the end of the project, Interplay marketing added licensed music and changed the name to Rock n' Roll Racing. It is also similar in gameplay to Racing Destruction Set where it got its logic/AI engine and the NES game R.C. Pro-Am developed by Rare in 1988. The game pits four racers against each other, with up to two of them being player-controlled and the rest being AI opponents. Each race consists of four laps around tracks viewed from an isometric perspective, which enables players to discern the presence of frequent sloping sections spread throughout the game's various tracks. In addition to navigating the turns, racers must also maneuver hills and dips without falling or jumping over the guard rail at the track's edge. While it is a racing game, there is heavy emphasis on attacking competitor's vehicles; since the cars always reappear with full health just a few seconds after blowing up, the only "harm" done is falling behind in the race. Players are rewarded with a monetary "attack bonus" each time they provide the finishing blow against another car using their forward or rear weapons (and a similar "lapping bonus" when they gain a full one-lap lead on an opponent during the race). In accordance with the continual destruction and restoration of the racing vehicles, the tracks are littered with mines and health power-ups, as well as money power-ups. Other hazards include oil slicks, snow drifts, and lava, depending on the planet hosting the race. Players are updated on the race by commentator "Loudmouth Larry" (Larry "Supermouth" Huffman), who makes comments like "The stage is set, the green flag drops!" (or "Let the carnage begin!"), and "Rip: is about to blow!" in an enthusiastic tone at appropriate moments during the race. (There is a slight pause between a character's name and any given phrase, as each name and each phrase is its own sound effect, which can be heard in the F/X screen.) Between races, players can spend the money they have earned on more advanced equipment for their vehicle (engines, tires, shocks, and shielding) or on increasing their capacity for the frontal weapon (energy blasts or missiles), rear weapon (slip sauce or mines), and turbo boost (jump jets or nitro boosts), each of which can max out at seven. Despite their limited capacity, every vehicle will have its weapon and boost charges replenished at the completion of each lap in a race. Racers can also buy more advanced vehicle models; however, all equipment and weapons upgrades are lost when a new vehicle is purchased. Passwords are given out at the beginning of each new "racing season" (each planet has its own definition of how many races make up a season, but early advancement will automatically start a new season), and they are located at the bottom of the F/X screen (accessible from the menu between races). These passwords are a complex code, consisting of three 4-digit sections, and they dictate everything about the players' progress: the character used, the vehicle type and color, weapons and parts upgrades, racing planet and division, difficulty setting, and money. The Game Boy Advance version of the game uses an EEPROM chip to save the player's progress in lieu of the password system. The password codes only allow the player to save a maximum of $999,990 (six digits); if there are more than six figures in the bank account, the password truncates the leftmost digits over six (e.g. if there's $1,002,000 when the player quits, there will be only $2,000 when using the password to continue later). Due to the two-player password function, it's possible to "cheat" by entering the same password for both players or by entering passwords for players who were at entirely different points in the game. The password with the lowest difficulty setting and on the earliest planet and racing division will be used as the basis for play from then on, which allows for a Warrior-skill character with a maxed-out vehicle to race against Rookie-class AIs in the Rookie skill mode. Though a password generator QBASIC program exists, the passwords it creates often result in a glitch, causing the player to race on glitchy planets—that exist only as a bug and can crash the game—after racing on Inferno. In the Rookie skill mode, however, they work perfectly, as long as one doesn't try to take the character beyond the third planet using the password. A second password generator has been written in JavaScript which limits the available planets to reflect the chosen skill mode while retaining the ability to customize any other aspect of the data stored in the password.
  6. Modern Combat 5 War Rock Warframe War Thunder Fortnite Csgo Dragon City Pubg Mobile Lords Mobile Titanfall
  7. Titanfall is a multiplayer first-person shooter video game developed by Respawn Entertainment and published by Electronic Arts. It was released for Microsoft Windows and Xbox One on March 11, 2014; an Xbox 360 version ported by Bluepoint Games was released April 8, 2014. The game was anticipated as the debut title from developers formerly behind the Call of Duty franchise. In Titanfall, players control "pilots" and their mech-style Titans, and fight in six-on-six matches set in war-torn outer space colonies. The game is optimized for fast-paced, continual action, aided by wall-running abilities and po[CENSORED]tions of computer-controlled soldiers. Up to 50 characters can be active in a single game, and non-player activity is offloaded to Microsoft's cloud computing services to optimize local graphical performance. The game's development team began work on the title in 2011, and their Titan concept grew from a human-sized suit into a battle tank exoskeleton. The team sought to bring "scale, verticality, and story" to its multiplayer genre through elements traditionally reserved for single-player campaigns. The 65-person project took inspiration from Blade Runner, Star Wars, Abrams Battle Tank, and Masamune Shirow of Ghost in the Shell. Titanfall won over 60 awards at its E3 2013 reveal, including a record-breaking six E3 Critics Awards and "Best of Show" from several media outlets. It also won awards at Gamescom and the Tokyo Game Show. Titanfall received generally favorable reviews. Reviewers praised its balance, Smart Pistol weapon, player mobility, and overall accessibility for players of all skill sets, but criticized its thin campaign, disappointing artificial intelligence, and lack of community features and multiplayer modes. Critics considered the game a successful evolution for the first-person shooter genre but did not agree as to whether the game delivered on its anticipation. On March 12, 2015, it was announced that a sequel, Titanfall 2 was in production for Microsoft Windows, PlayStation 4, and Xbox One. It was released on October 28, 2016. Titanfall is a shooter game played from a first-person perspective. Players fight as free-running foot soldier "pilots" who can command agile, mech-style exoskeletons—"Titans"—to complete team-based objectives. The game is set on derelict and war-torn colonies at the Frontier fringe of space exploration as either the Interstellar Manufacturing Corporation (IMC) or the Frontier Militia. Online multiplayer is the sole game mode, but contains single-player elements such as plot, character dialogue, and non-player characters (NPCs). Titanfall has no offline, single-player, or local splitscreen modes, and does not support system link over a local area network (LAN). Respawn founder Vince Zampella described the game as bringing "scale, verticality, and story" to the first-person shooter genre of multiplayer gaming. Up to twelve human players choose their pilot types and are dropped on the map, beginning the game. Titans can be deployed periodically, based on an onscreen timer, which must complete its countdown to zero before a Titan can be summoned. Killing other players reduces the amount of time remaining. The pilot's tactical abilities include x-ray vision, invisibility cloaking, and regenerating speed boosts. Pilots use ten traditional customizable weapons, including a semi-automatic shotgun, machine guns, assault rifles, sniper rifles, and the Smart Pistol Mk5. The latter locks onto multiple targets before firing multiple shots in a burst. Players generally require three Smart Pistol shots to die. The pistol can also shoot around corners. All pilots have anti-Titan weapons equipped. Pilots can hop on a Titan's back to "rodeo" and shoot its weak spot, or otherwise use four anti-Titan weapons to take them down. Player-pilots can eject from Titans that take too much damage, and the Titan replacement timer is reset upon the Titan's death. There are three unique Titan classes, variants of light, medium, and heavy, with inversely related speed and armor: the all-rounder Atlas, the bulky Ogre, and the fleet-footed Stryder. The latter two chassis are unlocked upon finishing both faction campaigns and were later made unlockable by leveling up as well. Each chassis has a respective Core power that works on a cooldown timer: respectively, increased damage, increased shields, and unlimited dashes. Titan tactical ability options include stopping enemy ammunition in midair to throw back in their direction, emitting electrified smoke to hurt and repel pilots climbing the Titan's back, and deploying a defensive wall. Additionally, players can equip two perk kits to customize for their preferred strategy. Their primary weapons include rocket launchers, lightning cannons, and chainguns. Titans can act autonomously when put in guard and follow modes, which directs the Titan either to protect their vicinity or to tail their pilot, respectively. The Militia's "Marauder Corps" performs a raid on a fuel mining planet to support the civilian fleet it is assigned to. During the battle, the Militia ship "Redeye" is attacked by the IMC. Whether the ship is destroyed or saved is dependent on which team, the IMC or Militia, wins the battle. Regardless, Sarah and Bish, the leaders of the Militia, discuss that they need more leaders, because they alone cannot manage the troops efficiently. After the raid, the IMC chases the Militia to the nearby planet of Troy, where the Militia attempt to hide. The IMC encounters a colony of humans on the planet, which was thought to have been uninhabited. Blisk, the leader of IMC ground troops, decides to use the opportunity to test their new model of war machines, Spectres. After he sadistically slaughters the majority of the colony, the Militia decides to step in and help the colonists. A battle ensues in the colony during which both sides are contacted by a soldier named MacAllan, the apparent leader of the colony, who expresses outrage at its destruction.
  8. ARMA 2 is an open world, military simulation video game developed and published by Bohemia Interactive for Microsoft Windows. It is the sequel to ARMA: Armed Assault (ARMA: Combat Operations in North America), and the predecessor to ARMA 3. ARMA 2 saw a limited release in May 2009, and a wide release from June 2009 through July 2009. An expansion pack titled ARMA 2: Operation Arrowhead was released in 2010.[5] In June 2011, a free version of the game was released, featuring multiplayer and limited single-player modes. It is also considered the official successor of Operation Flashpoint: Cold War Crisis (which has since been renamed to ARMA: Cold War Assault by Bohemia Interactive). ARMA 2 is a tactical shooter focused primarily on infantry combat, but significant vehicular and aerial combat elements are present. The player is able to command AI squad members which adds a real-time strategy element to the game. This is further enhanced by the high command system, which allows the player to command multiple squads using the map. ARMA 2 is set primarily in the fictional Eastern European state of Chernarus (meaning "Black Rus"). The Chernarussian landscape is based heavily on the Czech Republic; the home country of the developer. ARMA 2, plus all expansions, features eleven distinct armed factions, each with their own vehicles and weapons. Caught in the middle are the Chernarussian and Takistani civilians. The factions included in Arma 2 are: USMC, Armed Forces of the Russian Federation, Chernarussian Defense Forces (CDF), Chernarussian Movement of the Red Star (ChDKZ), National Party (NAPA), and the citizens of Chernarus. There are around 130 vehicle variants, and any vehicle that exists in-game can be controlled by the player, including civilian cars, tractors and bicycles. Similarly, all aircraft encountered in the game can be flown by the player, with limited fuel and realistic weapon loadouts. In preparation for Operation Harvest Red, elements of the U.S. Marine Corps' Force Recon are deployed behind enemy lines into Chernarus, to weaken ChDKZ coastal defenses for the invading Marine Expeditionary Unit. Among the Force Reconnaissance Marines is Razor Team, a five-man special operations team, consisting of the main character, Master Sergeant Matthew "Coops" Cooper, Razor Team's second-in-command, and the team's leader, Master Sergeant Patrick "Eightball" Miles. Razor Team's mission is to conduct a raid on the small Chernarussian town of Pusta, to disrupt ChDKZ communications in preparation for the invading Marine Expeditionary Unit. During Razor Team's raid on Pusta, the team rescues a couple of torture victims, and subsequently uncovers a mass grave, revealing that the ChDKZ have been conducting acts of genocide and are guilty of war crimes in South Zagoria. After the raid on Pusta, Razor Team is tasked with helping to unite the Chernarussian military (CDF) with National Party (NAPA) guerillas, who are led by a man named Prizrak. Originally hostile to each other at the beginning, their subsequent cooperation will help restore peace to Chernarus. As the civil war in Chernarus rages on, a terrorist bombing occurs in the middle of Red Square, in Moscow, Russia, killing dozens and wounding hundreds more. The ChDKZ blames this attack on the National Party, which causes the Russian Federation, already wary of the presence of U.S. forces operating near its border, to demand the unconditional withdrawal of U.S. forces from Chernarus. The Russian Federation proposes to the United Nations Security Council that the United States withdraw its forces from Chernarus, whom the Russians allege are escalating the conflict. The United States' mandate in Chernarus expires, and U.S. forces are quickly withdrawn from the country. Shortly after the U.S. withdrawal, the Russian Federation sends a United Nations-backed peacekeeping contingent into South Zagoria, to replace the U.S. forces. However, in the confusion, Razor Team is left behind as the rest of the U.S. forces withdraw from the country, leaving them in Chernarus. Later, it is revealed that the terrorist bombing of Red Square was in fact a false flag attack committed by the ChDKZ to paint the National Party as terrorists. Razor Team is now tasked with finding evidence which will prove the ChDKZ's involvement in the bombing of Red Square, and the National Party's innocence. The ending of the campaign depends upon a number of different factors; whether or not Razor Team eliminates Prizrak, who is opposing the alliance between the Chernarussian government and the National Party, and the arrest of Gregori "Akula" Lopotev. The campaign's endings range from victory for the player, or to defeat, with the elimination of Razor Team by the victorious ChDKZ.
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  9. Prince of Persia is a video game franchise created by Jordan Mechner, originally developed and published by Brøderbund, then The Learning Company, and currently Ubisoft. The franchise is built around a series of action-adventure games focused on various incarnations of the eponymous prince. The first game in the series was designed by Mechner after the success of his previous game with Brøderbund, Karateka. The original title spawned two sequels. The series has been rebooted twice since its acquisition by Ubisoft, and has been made into a film, Prince of Persia: The Sands of Time, penned in part by Mechner and released by Walt Disney Pictures in 2010. Since the first remake of Prince of Persia, the series has seen eight sequels on more than 10 different gaming platforms, from the Game Boy Advance to the PlayStation 3. The first game in the series, simply titled The Prince, was created by Jordan Mechner after the success of Karateka. Drawing from multiple general sources of inspiration, including the One Thousand and One Nights stories, and films like Raiders of the Lost Ark and The Adventures of Robin Hood the protagonist's character animation was created using a technique called Rotoscope, with Mechner using his brother as the model for the titular prince. Despite the success of the game, Mechner enrolled in New York University's film department, producing an award-winning short film during his time there, before returning to design and direct a sequel to the original game. The sequel, Prince of Persia 2: The Shadow and the Flame, was developed internally at Broderbund with Mechner's supervision. The game, like its predecessor, received critical acclaim and high sales. Broderbund was subsequently purchased by The Learning Company, which was later acquired by US game company Mattel Interactive. In 1999, a new Prince of Persia title, Prince of Persia 3D, was developed and released under Broderbund's Red Orb label Released for PC only, and criticized by many users as being buggy, it was a critical and commercial disappointment. The Broderbund/Learning Company's games division, the assets of which included the Prince of Persia franchise, was subsequently sold to Ubisoft. Mechner, who owned the Prince of Persia IP, was brought in to work with Ubisoft on a reboot of the franchise, eventually titled Prince of Persia: The Sands of Time, although he was originally wary after the failure of Prince of Persia 3D. The team they worked with were also working on Tom Clancy's Splinter Cell: their aim with the new Prince of Persia was to breathe new life into the action-adventure genre. The Sands of Time was an instant success. Mechner did not take part in the production of the next game, Warrior Within, and he later commented on finding the dark atmosphere and heightened level of violence unappealing. The changes also provoked mixed reactions from critics, but sales were strong and a third game, eventually titled The Two Thrones, went into production. For The Two Thrones, the developers and artists tried to strike a balance between the light, cartoon-like tones of Sands of Time, and the grittier mediums of Warrior Within. In November 2008, Ubisoft revealed that they were working on a new entry in the franchise, which turned out to be The Forgotten Sands, which filled in some of the narrative gap between Sands of Time and Warrior Within. The game was released in May 2010, timed to tie in with the film adaptation of the first game in the Sands of Time subseries, also titled The Sands of Time. The Prince of Persia Trilogy (known as Prince of Persia Trilogy 3D on the remastered collection's title screen) is a collection of The Sands of Time trilogy released on PlayStation 2 and subsequently on PlayStation 3 as part of the Classics HD range. The collection includes The Sands of Time, Warrior Within and The Two Thrones, all previously released on sixth-generation video game consoles and Microsoft Windows. The games were remastered in HD for the PlayStation 3 with 3D and PlayStation Network Trophy support on one Blu-ray Disc. The PS2 collection was released on October 27, 2006 in Europe,[citation needed] while the remastered collection was released on November 19, 2010 on Blu-ray in PAL regions. The release marks the first Classics HD title to not be published by Sony Computer Entertainment. In North America, the three games were originally released separately as downloadable only titles on the PlayStation Store. The first, The Sands of Time, was released on November 16, 2010 while the other two games followed in December 2010. The Blu-ray version was to be released in North America on March 22, 2011 but the collection then ended up being delayed until April 19, 2011.
  10. Dying Light is an open world first person survival horror action-adventure video game developed by Techland and published by Warner Bros. Interactive Entertainment. Announced in May 2013, it was released in January 2015 for Microsoft Windows, Linux, PlayStation 4, and Xbox One. The game was once planned to be released on PlayStation 3 and Xbox 360, but was later cancelled due to hardware limitations. The game revolves around an undercover agent named Kyle Crane who is sent to infiltrate a quarantine zone in a city called Harran. It features an enemy-infested, open-world city with a dynamic day and night cycle, with climbable structures that support a fluid parkour system. The day-night cycle changes the game drastically, as the zombies become more aggressive and more difficult to deal with during night time. The gameplay is focused on weapons-based combat and parkour. The game also features an asymmetrical multiplayer mode (originally set to be a pre-order bonus), and a four-player co-operative multiplayer mode. The development of the game began in early 2012. Prior to the game's official announcement, several reports claimed that Dying Light was a sequel to Dead Island, another franchise created by Techland, but that rumor was later denied. The game's parkour system puts emphasis on natural movement. To implement that, Techland had to abandon most of the story elements and build them again from scratch. The music development was handled by Paweł Błaszczak. According to him, the soundtrack was inspired by movie soundtracks of the '70s and '80s. At release, Dying Light received positive reviews from critics, with praise mainly directed at the combat, graphics, co-operative multiplayer, navigation and the day-night cycle, while receiving criticism regarding the story, difficulty, and technical issues. The game was the best-selling title for the month of January 2015 and broke the record for the first month sales for a new survival horror intellectual property. Techland announced that they would be committed to the game after its release. As a result, in May 2015, they put another project on hold to concentrate on the post-release development of Dying Light. The team released numerous updates, and two downloadable content (DLC) packages, namely Cuisine & Cargo and The Bozak Horde. An expansion, titled Dying Light: The Following, was announced as well and was released on February 9, 2016. Dying Light is a first-person zombie apocalypse-themed game set in an open world. Players traverse an expansive urban environment overrun by a vicious epidemic, scavenging the world for supplies and crafting weapons to defend against the growing infected po[CENSORED]tion with a heavy focus on parkour mechanics, allowing players to perform actions such as climbing ledges, leaping off from edges, sliding, jumping from roofs to roofs and zip-lining. Parkour mechanics also apply to combat. Players can perform actions such as drop-kicking when engaging in combat with enemies. A grappling hook is also featured in the game, allowing players to climb up buildings and travel between places quickly. The game is mostly melee-based with the majority of fighting using melee weapons. There are more than 100 weapons that can be used and more than 1000 weapon possibilities when players begin crafting new weapons.The melee-weapons have a limited lifespan and will be degraded and eventually broken if the player uses them for combat for a long time. Players can repair a weapon a limited number of times. Crafting weapons requires crafting ingredients such as gauze and metal parts, and a blueprint, which can be scavenged or purchased from a shop. Guns are also featured in the game (two types of assault rifle, and a variety of small firearms and shotguns), but players only gain access to them in the latter half of the game. Guns do not break or degrade; however, ammunition is generally very scarce. Online multiplayer features up to 4 players in the co-op mode. At EGX 2014, lead game designer Maciej Binkowski revealed that there will be challenges throughout the world for players to engage in for experience. Two challenges were showcased with one being a fight to kill as many infected as possible and the other being a race to an airdrop.[ The game's campaign is also fully playable in the co-op mode. The game offers an asymmetrical multiplayer feature. There's a game mode known as "Be the Zombie" that allows the player to play as a particularly strong and fast Volatile called Night Hunter and join other players' worlds. The players who are playing as humans are tasked with destroying the infected nests and surviving attacks performed by the Night Hunter, while the Night Hunter's goal is to deplete the players' collective life pool and therefore prevent them from attacking the nests.
  11. A Short Description: World of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. It is the fourth released game set in the Warcraft fantasy universe. World of Warcraft takes place within the Warcraft world of Azeroth, approximately four years after the events at the conclusion of Blizzard's previous Warcraft release, Warcraft III: The Frozen Throne. The game was announced in 2001, and was released for the 10th anniversary of the Warcraft franchise on November 23, 2004. Since launch, World of Warcraft has had seven major expansion packs released for it: The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria, Warlords of Draenor, Legion, and Battle for Azeroth. The Way of Playing: As with other MMORPGs, players control a character avatar within a game world in third- or first-person view, exploring the landscape, fighting various monsters, completing quests, and interacting with non-player characters (NPCs) or other players. Also similar to other MMORPGs, World of Warcraft requires the player to pay for a subscription by using a credit or debit card, using prepaid Blizzard game cards or using a WoW Token purchased in-game. Players without a subscription may use a trial account that lets the player character reach up to level 20 but has many features locked. Before the introduction of World of Warcraft's seventh expansion "Battle for Azeroth", both "Normal" and "RP" servers were each divided into two separate categories; PvE and PvP servers. This has since been removed after the implementation of the "War Mode" option, which allows any player (of level 20 and higher) on any server to determine whether they want to actively participate in PvP combat or not, by enabling War Mode in two of the game's capital cities. Before the introduction of World of Warcraft's seventh expansion "Battle for Azeroth", both "Normal" and "RP" servers were each divided into two separate categories; PvE and PvP servers. This has since been removed after the implementation of the "War Mode" option, which allows any player (of level 20 and higher) on any server to determine whether they want to actively participate in PvP combat or not, by enabling War Mode in two of the game's capital cities The World of Warcraft launcher (referred to in press releases and the menu bar as the "Blizzard Launcher") is a program designed to act as a starting point for World of Warcraft players. It provides a way to launch World of Warcraft and starts the Blizzard updater. It was first included with the version 1.8.3 patch. The 2.1.0 patch allowed for an option to bypass the use of the launcher. Features of the launcher include news and updates for World of Warcraft players, access to World of Warcraft's support website, access to the test version of World of Warcraft when it is available to test upcoming patches, updates to Warden,[60] and updates to the updater itself. The 3.0.8 patch redesigned the launcher and added the ability to change the game settings from the launcher itself. The launcher update from patch 4.0.1 also allows people to play the game while non-crucial pieces of the game are downloaded. This requires a high-speed broadband internet connection. Patch 1.9.3 added native support for Intel-powered Macs, making World of Warcraft a universal application. As a result of this, the minimum supported Mac OS X version has been changed to 10.3.9; World of Warcraft version 1.9.3 and later will not launch on older versions of Mac OS X.[ PowerPC architecture Macs are no longer supported since version 4.0.1. When new content is added to the game, official system requirements may change. In version 1.12.0 the requirements for Windows were increased from requiring 256 MB to 512 MB of RAM. Official Windows 98 technical support was dropped, but the game continued to run there until version 2.2.3.Before Mists of Pandaria, World of Warcraft will officially drop support for Windows 2000. The soundtrack for World of Warcraft was composed and arranged by Jason Hayes, Tracy W. Bush, Derek Duke, and Glenn Stafford and conducted by Eímear Noone. It was released on November 23, 2004, together with the collector's edition of the game. It is sold separately on one CD in the MP3 format. On January 12, 2011, Alfred Publishing produced an officially licensed sheet music series for vocalists, pianists, strings, and other instruments, World of Warcraft Sheet Music Anthology in solo and accompaniment formats with CD. These works include four pages of collectible artwork and vary by number of songs included. In 2018, a remix of the song from the game, "Hymn of the Firstborn Son", was nominated for "Best Game Music Cover/Remix" at the 16th Annual Game Audio Network Guild Awards. A short video showing how aesthetic the game is:
  12. Payday 2 is a cooperative first-person shooter video game developed by Overkill Software and published by 505 Games. The game is a sequel to 2011's Payday: The Heist. It was released in August 2013 for Microsoft Windows, PlayStation 3 and Xbox 360. An improved version of the game, subtitled Crimewave Edition, was released for PlayStation 4 and Xbox One in June 2015. A version for Nintendo Switch was released in February 2018. Two years after the events of the previous game, a new gang comes to the Washington, D.C. area to perform another heisting spree. The player takes control of one of the gang's twenty one members and can perform heists alone, or with up to three teammates. The player can participate in a variety of heists, including but not limited to robberies of banks, shops and armored cars, and producing and distributing narcotics. The game differs on the previous by allowing much more customization of the player (aesthetically and gameplay-wise), somewhat improved graphical interface and experience, more variety and playability in levels, and has reworked stealth mechanics. The game consists of a variety of 'heists' that a player can opt to either carry out by themselves, with the AI, or as part of a multiplayer game. There are heists such as bank robberies, drug trafficking runs, rigging an election, or stealing smuggled nuclear warheads. Some of the heists put a large emphasis on stealth, often leading to bonus experience points and money on completion. While the game has no set linear campaign, each heist takes place around the same time that it was released in the real world. In addition, some other plot details are presented through web comics, trailers, and the 'FBI Files' website. When a player reaches level 100, they can opt to raise their "Infamy" level, up to twenty five (as of 5 March 2015; there are only five levels of Infamy on PS3 and Xbox 360). Becoming Infamous grants a player access to special skill trees and items and gives them special poses in lobby screens. However, raising one's Infamy level causes them to lose all of their spending money and experience, and a sum of $200,000,000 is deducted from their offshore account until they reach Infamy level 5 (going 'Infamous' after this point is free) In this ending, the gang breaks into a secret vault hidden underneath the White House. After decoding a series of ciphers and completing a puzzle that unlocks the vault door, the gang enters a large open chamber that houses a machine called the "Ark of the Watcher". However, once they make it inside, the Dentist arrives. He demands entry from outside of the vault door, with Bain and Locke held at gunpoint and a bag full of Mayan gold. The gang open the door for him, but manage to kill the Dentist before he has a chance to shoot Bain and Locke. The gang then proceed to take the gold and place it into specified slots in the Ark. Bright lights suddenly shoot from the machine, as the entire room lights up. Bain then thanks the gang for all that they have done, before supposedly dying.
  13. StarCraft II: Nova Covert Ops are downloadable content (DLC) single-player mission packs to the military science fiction real-time strategy game StarCraft II: Wings of Liberty. Consisting of nine missions, it was released over the course of three installments as DLC, with three missions each. The first mission pack was released March 29, 2016, the second mission pack released on August 2, 2016 and the final mission pack was released on November 22, 2016. Nova Covert Ops is focused around the hero unit of Nova, similar to Kerrigan in StarCraft II: Heart of the Swarm. New technology and weaponry are available for Nova and other units to unlock. The mission pack places a greater emphasis on tactics but retains the base building mechanics of StarCraft. The campaign takes place a few years after the epilogue of Legacy of the Void. Nova Terra, along with her fellow Terran Dominion ghosts Stone, Delta Emblock, and Theodore Pierce had all been captured by an organization called the Defenders of Man. They manage to escape the compound they were being held in, but Nova gets split up from her fellow ghosts. After escaping Sharpsburg, she is detained by Terran Dominion forces and taken to the planet of Borea. It is there that she meets up with Admiral Matt Horner. He tells her that she had gone missing in action, says there was evidence showing she was working with the Defenders of Man, and that she is wanted for treason. Horner has been skeptical of the accusations, and after the base is assaulted by feral zerg, Horner asks Nova to aid them. Nova agrees, and with her aid the terran base is able to survive until a fleet of terran ships arrives. The arriving terran fleet is not, however, the Terran Dominion fleet showing up to save them as they had expected; it is the Defenders of Man fleet. Matt and Nova escape and meet up with Emperor Valerian Mengsk. Valerian meets with Nova, and gives her a new command ship, as well as her own Covert Ops Crew. He also puts a new weapons and technology specialist, Reigel, under her command, who attempts to reactivate the memories she had lost while working for the Defenders of Man. The device shows her the ruins of her home Tarsonis. Nova, Reigel and her Covert Ops Crew head to Tarsonis. After securing the perimeter, Nova infiltrates the Defenders of Man base. The Defenders of Man notice her, and activate a psi emitter in their own base. Nova continues further, and discovers that the Defenders of Man were luring zerg to civilian worlds to discredit Emperor Valerian Mengsk, and are now planning to have a civilian world destroyed to prove the new regime's weakness. Arriving at the planet, known as Tyrador IX, Nova's forces encounter the Zerg, which were lured there by the Defenders of Man. They also encounter the Tal'darim, who are attacking the Defenders of Man on the planet. Nova repels the alien presence from the planet despite the high civilian casualties. After the battle, Nova encounters Highlord Alarak of the Tal'darim. Alarak makes a deal with Nova, showing her the location of Terrazine gas, located on the planet Jarban Minor, which will be able to restore her memories. In exchange, Nova will provide Alarak with the Defenders of Man. Alarak reveals the Defenders attacked a Tal'darim outpost and he seeks retribution.
  14. Medal of Honor is a series of first-person shooter video games. The first game was developed by DreamWorks Interactive (now known as DICE Los Angeles, formerly Danger Close Games) and published by Electronic Arts for the PlayStation in 1999. Medal of Honor spawned a series of follow-up games including multiple expansions spanning various console platforms and personal computers. The first twelve installments take place during World War II. The main characters are usually elite members of Office of Strategic Services (OSS), while later games focus on modern warfare. The story of the first three games was created by film director and producer Steven Spielberg. The music in the franchise was composed by Michael Giacchino, Christopher Lennertz and Ramin Djawadi The series began in 1999 with Medal of Honor. The game was developed by DreamWorks Interactive, with a story by filmmaker Steven Spielberg. The game was released for the PlayStation on October 31, 1999. Spielberg's inspiration for the series emerged while directing and producing the World War II film Saving Private Ryan to create a game that can concurrently be an educational and entertaining experience. In 2000, Medal of Honor: Underground, the second game in the series, was released for the PlayStation and Game Boy Advance. Medal of Honor: Allied Assault, the third game in the series, was developed by 2015, Inc. and released for the PC, Mac OS X and Linux in January 2002. Allied Assault has expansion packs titled Spearhead (2002) and Breakthrough (2003). Medal of Honor: Frontline, the fourth game in the series, was developed and released for the PlayStation 2 in May 2002 and the Nintendo GameCube and Xbox in November 2002. It was later remastered in high-definition and released in 2010 with the PlayStation 3 version of Medal of Honor (2010), the first game in the rebooted series. Medal of Honor: Rising Sun, the fifth game in the series, was released for the PlayStation 2, Xbox and Nintendo GameCube in 2003 (a planned sequel was cancelled due to the game's mixed reviews). The gameplay originally focuses on the OSS (Office of Strategic Services), an American espionage organization during World War II, placing emphasis on using false papers and silenced pistols, but as the series and the technology has progressed, it has shifted emphasis towards front-line combat, and has now almost completely abandoned the original focus. Since the release of Medal of Honor: Rising Sun the series has focused on providing a more open-ended element to the games, allowing the player to have more options in each level and getting away from one linear path. In the later games in the series, the artificial intelligence (AI) of the enemies and fellow soldiers has been notorious for being below or above current FPS expectations. The violence, up to Medal of Honor: Rising Sun is bloodless and simple, usually consisting of elaborate animations, while the violence in Medal of Honor: Pacific Assault and onward contains the occasional sprays of blood. The newest Medal of Honor contains realistic figures, surroundings, and effects giving it a modern FPS look.
  15. Tom Clancy's Splinter Cell is a series of award-winning stealth video games, the first of which was released in 2002, and their tie-in novels. The protagonist, Sam Fisher, is a highly trained agent of a fictional black-ops sub-division within the NSA, dubbed "Third Echelon". The player controls Fisher to overcome his adversaries in levels (created using Unreal Engine and emphasising light and darkness as gameplay elements). All the console and PC games in the series were positively received, and the series is commercially successful. The series, along with Assassin's Creed, is considered to be one of Ubisoft's flagship franchises, selling more than 31 million copies as of 2011. Tom Clancy's Splinter Cell was developed in 2 years and published and released by Ubisoft for the Xbox, Microsoft Windows, Mac, PlayStation 2, GameCube and Game Boy Advance. Inspired by the Metal Gear series, it uses an Unreal Engine 2 that was modified to allow light-and-dark based gameplay. A HD remastered edition of the game was released on the PlayStation Network in late 2010. To date the game has sold over 3 million copies and won IGN's Best of 2002: Xbox Game of The Year. Pandora Tomorrow was developed by Ubisoft Shanghai and introduced multiplayer gameplay to the Splinter Cell series. In single-player mode, the game AI adapts to adjust to the player's skill level. Unlike other games in the series, which generally lean towards information-based threats, the plot of Pandora Tomorrow focuses on biological warfare, in which an Indonesian terrorist group threatens to infect people with smallpox virus. Sam Fisher is also given new abilities like SWAT turns and whistling to attract enemies' attention. Ubisoft Montreal was again responsible for the third game in the series, Chaos Theory. It adds a cooperative multiplayer mode. Originally announced to be released in Fall 2004, its initial releases were made at the end of March 2005. Again the Unreal Engine was heavily modified, this time from version 2.5. The game includes a number of new features, including adding a combat knife to the player's inventory. Maps are also much more open with multiple ways of achieving the end goal. The game received critical acclaim, with higher critic scores than any other game in the series and is often considered to be the best game in the franchise. Essentials extends the Splinter Cell series to the PSP platform. Through a series of flashback missions, the player learns more about Sam Fisher's back story. The game's critical reception was much worse than the other games in the series. While the graphics were considered high-quality for the PSP, the multiplayer was considered almost unplayable. The game was also criticized for not being able to be played on the go, because it requires a dark environment. Tom Clancy's Splinter Cell Blacklist is the sixth installment in the Splinter Cell series developed by Ubisoft Toronto and published by Ubisoft and was released on August 20, 2013. Splinter Cell: Blacklist boasts new features combining gameplay from Chaos Theory and Conviction. Series veteran Michael Ironside was replaced in his role as Sam Fisher by actor Eric Johnson. In the game, Sam Fisher has been appointed as the commander of the new "Fourth Echelon", a clandestine unit that answers solely to the President of the United States. She has denied any existence of the agency and Fourth Echelon is working to stop a new terror plot known as the 'Blacklist'. Fourth Echelon also has the secondary objective of stopping all operations in which Third Echelon is still running. Features returning include a moving "Mark and Execute", Sam's sicgnature goggles and a new knife, the Karambit, and the ability to perform "abduction" stealth melee takedowns.
  16. Sniper Fury is an online single player video game developed and published by Gameloft. The action of Sniper Fury takes place in the near future. Technological development and geopolitical changes rendered former methods of resolving conflicts obsolete. Countries, corporations, and organizations employ services of highly trained professionals, who can eliminate specific targets with surgical precision. The game revolves around mechanics common for most sniper games, where the player has to eliminate a great majority of his targets from long distance. To complete a task, the player can use a variety of futuristic gadgets, e.g. a detection device that will tell the location of every nearby human, or stimulants, which will boost reflexes to supernatural levels. Sniper Fury was released on 2 December 2015 for Android, iOS and Windows Phone. The PC version was released on 13 June 2017. It is used for long range shooting. Used with Snai permission. Basically, it is obtained by obtaining a design plan that can be obtained by PvP (described later) or Battle Pack (Gacha Element). It is also possible to obtain in ruby (charging currency). There are a lot of names attached with CATO for some reason. Assault Used for medium range shooting. Used in assault missions. The acquisition method is the same as the sniper. There are also many names with CATO. exotic This is the gun that you get at the event. There are many things with high power, but some with strange appearances. Any gun can be upgraded. The upgrade requires cash (in-game currency), and also requires gold (in-game currency different from cash) and created parts at regular intervals. The created parts can be acquired by PvP (described later), Battle Pack (Gacha Element), or Mission. Mission In order to regain peace as quickly as possible, as a sniper who boasts the best in the world, grab a weapon and destroy the enemy. story Main mission. 1 stage all 5 times. Proceed to the next stage if you clear all. Consume 2 energy. Sniper Sniper only mission. It consumes one energy. Assault Assault only mission. It consumes one energy. contract Stage to earn cash. It consumes one energy. Special ops If you clear the story, it will appear on the cleared stage. Items can be acquired by dispatching members (described later) to the mission.
  17. Clash of Clans is a freemium mobile strategy video game developed and published by Finnish game developer Supercell. The game was released for iOS platforms on August 2, 2012, and on Google Play for Android on October 7, 2013. The game is set in a fantasy-themed[3] persistent world[4] where the player is a chief of a village. Clash of Clans tasks players to build their own town using the resources gained from attacking other players through the game's fighting features. The main resources are gold, elixir and dark elixir. Players can conjoin to create clans, groups of up to fifty people who can then participate in Clan Wars together, donate and receive troops, and chat with each other. Clash of Clans was released to positive reviews, garnering high ratings from many critics. Clash of Clans is an online multiplayer game in which players form communities called clans, train troops, and attack other players to earn resources. There are four currencies or resources in the game. Gold and elixir can be used to build and reload defenses that protect the player from other players' attacks. Elixir and dark elixir are also used to train and upgrade troops and spells. Gems are the premium currency. Attacks are rated on a three-star scale and have a maximum timed length of three minutes. The game also features a pseudo-single-player campaign in which the player can attack a series of fortified goblin villages and earn gold, elixir and dark elixir (levels 51-75 only). The game starts with two builders, but the player can have up to five builders through buying them with gems. To earn and store gold and elixir, players must build gold mines and gold storages and elixir collectors and elixir storages, respectively. Elixir is used to train new troops, carry out research in the laboratory to upgrade troops, to re-load X-Bows (available from Town Hall 9), and to build and upgrade certain buildings, mostly pertaining to buildings used in attacking another player's base. Gold is used to build defensive buildings and to upgrade the town hall, which allows access to more buildings and higher levels for existing buildings. At Town Hall 7, dark elixir becomes available; this type of elixir is used to train and upgrade dark elixir troops and heroes, create dark spells (available from Town Hall 8), and fuel the Inferno Tower, a defensive building that is available only at Town Hall 10. The Eagle Artillery, a defensive building only available at Town Hall 11, is fueled by elixir. Town Hall 11 also provides access to a new hero - The Grand Warden. It is the only hero born out of elixir. To earn and store dark elixir, players must build dark elixir drills and dark elixir storages. Town Hall 12 gets a defensive building called Giga Tesla, which is already built-in after the Town Hall 12 upgrade. The game has two kinds of barracks (barracks and dark barracks) and two kinds of spell factories (spell factory and dark spell factory). The barracks create troops using elixir, whereas dark barracks create troops using dark elixir. The spell factories follow the same pattern - the normal spell factory creates spells using elixir, and the dark spell factory using dark elixir. All troops and spells have different properties. As the player progresses, several new troops and spells are able to be unlocked. Also, the workshop, a building which houses clan troops called the Siege Machine, Battle Blimp & Stone Slammer unlocks at Town Hall Clans and clan wars. Clans are groups of players who join together to support each other, either materially (donating troops) or verbally (giving advice). Players can join clans once they rebuild the special Clan Castle building early on. A major component of the gameplay of Clash of Clans is clans facing off against one another in the "clan wars". Clan leaders and co-leaders can begin wars against other clans. Each clan is then given one "preparation day" and one "war day." When a player attacks a member of the opposing clan, they receive stars based upon the amount of destruction they cause to the opponent's community. Each player is limited to two attacks per war, and the team with the most stars at the end of the war day is declared victorious. If the two clans' number of stars are equal, then the victor is the one that has a greater percent of destruction. Players receive bonus war loot if he/she use their attacks in the war. This loot may be different on different bases and is decided by Supercell; the top base has the most war bonus loot and the last base has the least amount of bonus loot. If the clan wins the war, the bonus loot is fully delivered to the player but during a loss or draw one-third of the loot is delivered to the player. In the March 2016 update, 35v35 and 45v45 were removed. The available war sizes are 50v50, 40v40, 30v30, 25v25, 20v20, 15v15, 10v10 and 5v5[18][19][20]. In the May 2016 update, Friendly Challenges were introduced to allow clanmates to compete amongst other clanmates, however these challenges do not provide loot or trophies and do not affect a player's army. In the October 2018 update, Clan War Leagues were introduced. Clans would fight seven other clans to advance to the next league and earn league medals by earning stars in Clan War Leagues. The clan in the group with the most stars will be promoted to a higher league, while the clans in the group with the least stars will be demoted to a lower league.
  18. Warcraft III: The Frozen Throne is the expansion pack for Warcraft III: Reign of Chaos, a real-time strategy video game by Blizzard Entertainment. It was released worldwide on July 1, 2003 for Microsoft Windows and Mac OS X. The Frozen Throne builds upon the story of Reign of Chaos and depicts the events after the main game's conclusion. The single-player unfolds from the perspective of two new protagonists—the Night Elf warden Maiev Shadowsong and the Blood Elf prince Kael'Thas—as well as returning protagonist Arthas Menethil. Additionally, the expansion contains Act I of a separate Orc campaign that is independent from the main storyline with Blizzard releasing Acts II and III via patch in December 2003, taking in player feedback of Act I when developing these chapters. The expansion adds new units, buildings and heroes for each faction, two new auxiliary races, five neutral heroes (with three more later added by patches) as well as a number of tweaks to the gameplay and balancing. Sea units were reintroduced which were absent in Reign of Chaos. Battle.net-powered multiplayer was expanded by the addition of clans, automated tournaments and new maps and custom scenarios. Development began in October 2002, shortly after the release of the main game and the expansion was announced on January 22, 2003. Public beta tests allowed 20,000 players in two waves to try the new features. Support continues even after release, with Blizzard adding new content and balancing changes as well as support for newer hardware. The Frozen Throne received generally favorable reviews from critics. Most reviewers praised the mission design of the single-player campaign for positively deviating from the standard real-time strategy game formula. The design and audio of the new units was generally considered fitting, though a few critics bemoaned the graphics and some of the voice-acting. By August 15, 2003, it had sold more than one million copies. Warcraft III: The Frozen Throne is a real-time strategy video game that puts players in control of a group of units and buildings in order to achieve a variety of goals. The expansion fine-tunes the gameplay of the main game rather than changing it. The food limit and the upkeep requirements, which dealt a penalty on resource gain when too many units were active at the same time, have both been increased slightly, leading to the ability to mobilize somewhat larger and more powerful forces. The cost of buildings has been decreased as well, allowing for a quicker start of the game. The weapon and armor type system has been completely revamped and a lot of units have had their weapon or armor types changed, and the weapon types are effective and ineffective against different armor types compared to Reign of Chaos. Changes to building costs and the addition of new early-game defensive structures serve to deter early-game tactics that relied on rushing the enemy with hero units. In addition to treasure items found in the main game, enemies now will also leave "runes" upon defeat that can be used to replenish health or mana. In addition, The Frozen Throne re-introduces naval battles, which were previously featured in Warcraft II: Tides of Darkness and its expansion, but almost completely absent in Warcraft III.
  19. Skull and Bones is an undergraduate senior secret student society at Yale University in New Haven, Connecticut. The oldest senior class society at the university, Skull and Bones has become a cultural institution known for its powerful alumni and various conspiracy theories. The society's alumni organization, the Russell Trust Association, owns the organization's real estate and oversees the membership. The society is known informally as "Bones", and members are known as "Bonesmen". Skull and Bones was founded in 1832 after a dispute among Yale debating societies Linonia, Brothers in Unity, and the Calliopean Society over that season's Phi Beta Kappa awards. William Huntington Russell and Alphonso Taft co-founded "the Order of the Skull and Bones". The first senior members included Russell, Taft, and 12 other members. The first extended description of Skull and Bones, published in 1871 by Lyman Bagg in his book Four Years at Yale, noted that "the mystery now attending its existence forms the one great enigma which college gossip never tires of discussing". Brooks Mather Kelley attributed the interest in Yale senior societies to the fact that underclassmen members of then freshman, sophomore, and junior class societies returned to campus the following years and could share information about society rituals, while graduating seniors were, with their knowledge of such, at least a step removed from campus life. Skull and Bones selects new members among students every spring as part of Yale University's "Tap Day", and has done so since 1879. Since the society's inclusion of women in the early 1990s, Skull and Bones selects fifteen men and women of the junior class to join the society. Skull and Bones "taps" those that it views as campus leaders and other notable figures for its membership. The building was built in three phases: the first wing was built in 1856, the second wing in 1903, and Davis-designed Neo-Gothic towers were added to the rear garden in 1912. The front and side facades are of Portland brownstone in an Egypto-Doric style. The 1912 tower additions created a small enclosed courtyard in the rear of the building, designed by Evarts Tracy and Edgerton Swartwout of Tracy and Swartwout, New York. Evarts Tracy was an 1890 Bonesman, and his paternal grandmother, Martha Sherman Evarts, and maternal grandmother, Mary Evarts, were the sisters of William Maxwell Evarts, an 1837 Bonesman. The architect was possibly Alexander Jackson Davis or Henry Austin. Architectural historian Patrick Pinnell includes an in-depth discussion of the dispute over the identity of the original architect in his 1999 Yale campus history. Pinnell speculates that the re-use of the Davis towers in 1911 suggests Davis's role in the original building and, conversely, Austin was responsible for the architecturally similar brownstone Egyptian Revival Grove Street Cemetery gates, built in 1845. Pinnell also discusses the Tomb's aesthetic place in relation to its neighbors, including the Yale University Art Gallery. In the late 1990s, New Hampshire landscape architects Saucier and Flynn designed the wrought iron fence that surrounds a portion of the complex.
  20. Lords Mobile is a video game developed and published by IGG. The game is free-to-play and offers in-app purchases. According to App Annie, the game is one of the top grossing apps (strategy) on the App Store (iOS) and Google Play. The official description of the game states that it has more than 200 million players around the world. In 2016, Lords Mobile won the Google Play Awards for "Best Competitive Game", in 2017 it was nominated for "Best Multiplayer Game" and called "Android Excellence Game" by Google. Lords Mobile combines open-space RPG, Real-time strategy, and world-building mechanics. Its gameplay consists of several game modes. the most notable of which are PVP-battles. Players should develop their own base and build an army in order to attack enemy bases, destroy them, seize resources, and capture enemy leaders. Usually, players can attack only enemies from their own kingdom, but during the Kingdom War (KvK), all servers (sometimes, only one selected by system) are opened for attacks (excluding new servers which protected by shields). Players can attack monsters and other world bosses that periodically appear on the kingdom map in order to claim resources from them. In addition to the usual attacks, players can participate in contests, the purpose of which is to capture a location on the map, earning bonuses to either his or her profile or the guild he or she is a part of Battle Royal ! After its release, Lords Mobile received mostly positive reviews from critics, who noted that the developers managed to create a fascinating product with quality graphics. In his review for GameZebo Tom Christiansen pointed out that he barely made his way through the game's introduction. ("This sort of chore is typical (though to a lesser degree) in many mobile strategy games, but Lords Mobile has taken it to an extreme"). He called the "saving grace" a PvE mode in which players can control Heroes in real time and launch skills. However, the rest of the gameplay for him seemed like a routine job, from which he wished the developers to get rid. The company conducts massive promotions in different parts of the world (in particular in China and South Asia): forms of marketing range widely from cooperation with a supermarket chain (Indomaret in Indonesia) to inviting famous Youtubers (f.e., Caster Wars in Thailand) and stars as representatives. The game's most notable celebrity endorsements are Taiwanese singer Jolin Tsai (Cai Yilin),Korean actress Song Ji-hyo Japanese comedian Daisuke Miyagawa and gravure idol Rio Uchida.
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