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Lunix I

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  1. Welcome To Csbd !
  2. Welcome To Csbd !
  3. Welcome To Csbd !
  4. Beyond Good & Evil is a 2003 action-adventure video game developed and published by Ubisoft for the PlayStation 2, PC, Xbox and GameCube platforms. The story follows the adventures of Jade, an investigative reporter and martial artist, who works with a resistance movement to reveal a planet-wide alien conspiracy. The player controls Jade and allies, solving puzzles, fighting enemies, and obtaining photographic evidence. Michel Ancel, creator of the Rayman series, envisioned the game as the first part of a trilogy. The game was developed under the codename "Project BG&E" by 30 Ubisoft Pictures employees with production lasting more than three years. One of the main goals of the game is to create a meaningful story while giving players lots of freedom, though the game adopts a relatively linear structure. The game was received poorly when it was shown at E3 2002, and it prompted the developers to change some of the game's elements, including Jade's design. Ancel also attempted to streamline the game in order to make it more commercially appealing. Beyond Good & Evil was critically acclaimed. Critics praised the game's animation, setting, story, and design, but criticized its combat and technical issues. The game received a nomination for "Game of the Year" at the 2004 Game Developers Choice Awards. While the game had a cult following, it was considered a commercial failure at launch. A full HD re-mastered version of the game was released on Xbox Live Arcade in March 2011 and on PlayStation Network in June 2011. A prequel, Beyond Good and Evil 2, is in development and was announced at E3 2017. Beyond Good & Evil is an action-adventure game with elements of puzzle-solving and stealth-based games. The player controls the protagonist, Jade, from a third-person perspective. Jade can run, move stealthily, jump over obstacles and pits, climb ladders, push or bash doors and objects, and flatten herself against walls. As Jade, the player investigates a number of installations in search of the truth about a war with an alien threat. In the game's interior spaces, the player solves puzzles and makes their way past enemies in order to reach areas containing photographic evidence. Jade's main tools are her Daï-jo combat staff (a melee weapon), discs for attacking at range, and a camera. Jade's health, represented by hearts, decreases when hit by enemy attacks. It can be restored using fictional food items and can be increased beyond the maximum with "PA-1s" that, when held by Jade or her companions, increases their life gauge by one heart. If Jade's health is depleted, the game will restart at the last checkpoint. Certain stealth segments later in the game automatically kill Jade if she is detected. At times, it is only possible to advance in the game with the help of other characters. These characters are computer-controlled, and players direct them via contextual commands. For example, the player can order them to perform a "super attack", either pounding the ground to bounce enemies into the air, allowing the player to hit them from long distances, or knocking them off balance, making them vulnerable to attack. These allies possess a health bar and are incapacitated if it is depleted. Jade can share some of her items, such as PA-1s, with these characters. In addition to obtaining evidence and completing assignments, Jade's camera can take pictures of animal species in exchange for currency, and scan objects to reveal more information about the environment. When the "Gyrodisk Glove" is obtained, Jade can attack enemies or activate devices from a distance by using the camera interface. There are also various minigames and sub-missions offered by NPCs scattered throughout the world. A hovercraft is used to travel around the world, and also used for racing and in other minigames. Later, the spaceship Beluga is acquired. The hovercraft can dock with the spaceship. Both vehicles require upgrades in order to reach new areas and progress through the game. Upgrades are purchased using pearls that are collected throughout the game, by completing missions, exploring areas, filling in the animal directory or by trading credits for them. The vehicles have a boost ability, and can be repaired using a "Repair Pod" if damaged by enemies. Beyond Good & Evil takes place in the year 2435 on the mining planet of Hillys, located in a remote section of the galaxy. The architecture of the city around which the game takes place is rustic European in style. The world itself combines modern elements, such as email and credit cards, with those of science fiction and fantasy, such as spaceships and anthropomorphic animals coexisting with humans. As the game begins, Hillys is under siege by aliens called the "DomZ", who abduct beings and either drain their life force for power or implant them with spores to convert them into slaves. Prior to the opening of the game, a military dictatorship called the "Alpha Sections" has come to power on Hillys, promising to defend the po[CENSORED]ce. However, the Alpha Sections seem unable to stop the DomZ despite its public assurances. An underground resistance movement, the IRIS Network, fights the Alpha Sections, believing it to be in league with the DomZ. Beyond Good & Evil's main protagonist, Jade (voiced by Jodi Forrest), is a young photojournalist. She resides in an island lighthouse that doubles as a home for children orphaned by DomZ attacks. Pey'j (voiced by David Gasman), a boar-like creature, is Jade's uncle and guardian figure. Double H, a heavily built human IRIS operative, assists Jade during missions. He wears a military-issue suit of armor at all times. Secundo, an artificial intelligence built into Jade's storage unit, the "Synthetic-Atomic-Compressor" (SAC), offers advice and "digitizes" items. The main antagonists are the DomZ High Priest, who is the chief architect of the invasion, and Alpha Sections leader General Kehck, who uses propaganda to gain the Hillyans' trust, even as he abducts citizens to sustain the DomZ. Jade and Pey'j are taking care of the children of Hillys orphaned by the DomZ. When meditating with one of the orphans outside, a DomZ siren sounds. Jade rushes to turn the power on for the shield. She discovers she has run out of credits to pay for the shield. The lighthouse is left vulnerable to the meteor shower. One of the Domz meteors crashes outside of the lighthouse. The DomZ monsters catches each of the children into their bodies. Jade is forced to fight these creatures to free the children. Jade then looks down into the hole left by meteor and is captured by a DomZ Monster. Jade is rescued by Pey'j and they work together to defeat the monster. The Alpha Sections arrive just after Jade defeats the monster. Secunda finds a photography job for Jade, so that she can pay to turn the power back on for the shield. The job involves cataloging all the species on Hillys for a science museum. Jade is then contacted by a "man in black" to investigate and take pictures of a creature presumed to be DomZ twins in an abandoned mine on an abandoned island. The DomZ twins turns out the be antennae of a very large DomZ monster. Once defeated the "man in black" takes off his suit and a taxi car flies out of the black limousine. The man reveals he actually works for IRIS network. She is recruited by the IRIS Network, which suspects that the Alpha Sections are behind planet-wide disappearances. Jade's first target of investigation is an Alpha Sections-run ration factory. She discovers evidence of human trafficking orchestrated by the DomZ under the Alpha Sections' authority. Along the way she rescues Double H, who was kidnapped and tortured by the DomZ. Pey'j is abducted by the DomZ and taken to an abandoned slaughterhouse where he and the other kidnapped victims are to be taken to a base on Hillys' moon, Selene. After failing to extract Pey'j from the slaughterhouse in time, Jade learns that he was, in fact, the secret chief of the IRIS Network. Jade learns that the Alpha Sections are being possessed and mani[CENSORED]ted by the DomZ. Using Beluga, the ship Pey'j used to travel to Hillys, Jade and Double H go to the DomZ lunar base. There, Jade finds Pey'j dead after weeks of torture, but a strange power inside her brings back his soul, reviving him. After rescuing Pey'j, destroying Kehck's command ship, transmitting her final report, and sparking a revolution, Jade confronts the DomZ High Priest. She learns that her human form is the latest container to hide a power stolen from the DomZ centuries ago in the hope that the High Priest, who must have spirit energy to survive, would starve to death. The High Priest managed to find a substitute energy in the souls of all those kidnapped from Hillys, and captures Pey'j and Double H to force Jade to submit to him. Using the stolen power within her, Jade is able to destroy the High Priest, though nearly losing control of her soul in the process, and then revives and rescues those that have been abducted. In a post-credits scene back on Hillys, a DomZ spore grows on Pey'j's hand as the screen fades to black. Beyond Good & Evil was developed by Michel Ancel, the creator of the Rayman video game, at Ubisoft's Pictures studio in France. The game was developed under the codename "Project BG&E", with production lasting more than three years. A group of 30 employees composed the development team. Ubisoft's chief executive officer, Yves Guillemot, fully supported the project and frequently met with the team. After years working on Rayman, Ancel wanted to move on to something different. He recalled that the goal of Beyond Good & Evil was to "pack a whole universe onto a single CD—mountains, planets, towns. The idea was to make the player feel like an explorer, with a sense of absolute freedom."
  5. This riddle is posed in the first hour of Tales of Berseria, the emotionally ragged semi-prequel to Tales of Zestiria that ripped my heart out again and again with its cautionary tale of a woman so bent on vengeance that every road she follows leads to perdition. By the time the credits rolled on this 45-hour long action RPG I still wasn't sure what the answer was, but I knew this: Berseria is the best Tales game I've played, and my favorite to date. Berseria's greatest strength lies in its ability to tell a different kind of story from those of its predecessors. Instead of the cheery, can-do spirit I've come to expect from the series, Berseria fully explores the darkest parts of the human heart. There's no real sunny side to the anti-heroine Velvet Crowe, who drives the plot with her unquenchable thirst for bloody vengeance on the man who took everything from her. Nor is there much hope of redemption for the memorable company she keeps, which includes the enraged pirate Eizen, the mouthy and detached witch Magilou, and the fratricidal demon Rokurou. These characters reflect just how emotionally broken their world has become in the face of multiple calamities. Only the fragile Malak (spirit) Laphi and the earnest Exorcist Elenor keep this ragtag group anchored in hope and distinct from the actual villains. Even then, the ties that bind them threaten to come undone as their search for the truth behind the theo-political machinations of a tight group of elites collides with their need for personal vengeance. At first I had a hard time believing the people Velvet kidnapped, cajoled, or mani[CENSORED]ted into following her had reason to stay by her side as long as they did. Then, as their personal tragedies unfurled and the characters indulged in the usual dialogue skits Tales is known for, I began to understand their growing camaraderie. I smiled whenever Rokurou and Eizen disagreed to agree, laughed at Magilou's tactless jokes, and held my breath nervously whenever Eizen and Velvet clashed over what to do next. ("If you die, you die alone," the pirate growls ominously during one very tense scene.) Each character is given sufficient time in the spotlight and with each other, which allowed me to invest in their well being as individuals and as a group. I can barely remember the names of any Tales heroes that came before Berseria, but I feel like I'll remember this motley crew for a long time to come. While Berseria flips the script on Tales' normally sunshine-filled stories, the brawler-inspired combat stays pretty much the same, with a few welcome tweaks that make it feel smooth and responsive. A variation of the Linear Motion Battle System that lets you run around a 3D battlefield returns, but now instead of using a move-governing mechanic, each action is tied to a character's Soul Gauge, which depletes every time a party member performs a special skill (Arte) in battle. Depleting a character's Soul Gauge allows enemies to more easily deflect attacks, while maxing out a character's Soul Gauge allows you to activate Break Souls, a temporary state where a character's combo limits are ignored and they can use a unique set of skills – such as Velvet's hard-hitting Consuming Claw-to take a bite out of the enemy's health and inflict a status effect. Although the Soul Gauge will replenish over time, I found it much more fun to hurry the process along by pounding souls out of an enemy while trying to avoid a similar beatdown. I really like this new system because it adds a bit of sensible strategy to the gameplay without feeling like I'm being forced to conserve or use up energy just for the sake of it. A few other nice features include how Artes are conveniently hotkeyed to the Playstation 4's face buttons and can be swapped out at any time, more responsive blocking and dodging, and the ability to spend points tied to the Blast Gauge meter. These points either trigger a character's fun-to-watch Mystic Arte (My favorite is Magilou's Ascending Angel, where she stretches a paper doll to impossible lengths and then slaps the crap out of multiple enemies on the battlefield) or can be partially allocated to activate Switch Blast, where reserve characters gain a combat advantage-such as an extra soul-whenever they switch places with an active party member. These additions give battle a more cohesive flow, helped by a mostly well-behaved camera and enjoyable music. (For those who enjoy playing with friends, superfluous but serviceable multiplayer during battle is also available.) The only issue I had was learning the terms and conditions for when and how to effectively use Break Souls and Switch Blast. It was tricky, but once I deciphered Berseria's playbook I had a hellishly good time dishing out punishment to lizardmen and wolves, and I got immense satisfaction using the scraps of metal and ingredients they left behind to enhance equipment and whip up mouth-smacking, stat-boosting feasts between battles. The one place where Berseria doesn't shine as brightly is the garden-variety locations and lack of deep exploration. Our ragtag adventurers travel across lovely but linear flower fields and dreary marshes connected by nodes, or via a ship that travels around a large archipelago on a 2D map. While I appreciated the occasional ocean cliff to ascend or colorful puzzle dungeon to solve, for the most part I was pretty bored by the generic scenery. Lots of mandatory backtracking and limited fast-travel didn't help, even with the introduction of the "geoboard," a clunky magical surfboard that let me get from point A to point B a little faster than normal. There were a few things that managed to keep my sense of exploration alive. One was the unlockable treasure chests containing collectible costumes scattered throughout the world. These cat-eared, bubble-gum pink "Katz Boxes" made me squeal with delight whenever I saw them, and I became obsessed with gathering magical orbs called Katz Spirits to try to open as many as I could. Minigames and battle arenas that helped sharpen my combat skills were also a welcome reprieve from the tedium of ping-ponging between the same areas, and I enjoyed sending a pirate ship around the world to collect new recipes and valuable treasure for me. Berseria gives you the choice of hearing Japanese or English, and it’s a good thing I went with English. Not because the Japanese cast failed to perform well, but rather because the subtitles are incredibly strange. Lines like “That’s gruesome by any standards” became a chuckle-worthy “that’s goose by any standards,” and “even death can be a kind of release” became “even depth can be a kind of release,” turning the adage into a riddle. Was this the devious doings of autocorrect? A clumsy translation? Who knows, but it was a needless distraction. Luckily, the English voice cast hits it out of the park, and their strong deliveries were able to evoke a wide spectrum of emotions in me, including tears and belly laughter. It’s proof that a good voice cast can make all the difference in how much I enjoy the story. Tales of Berseria is a surprisingly strong showing for this long-running series. Its tragic story of broken people fighting on the wrong side of history makes it utterly compelling, and its well-tuned combat more than makes up for its lack of interesting environments. Simply put, this is a tale too heartbreaking to miss, or to forget.
  6. This is a fixed article where you will always find everything we know about the next Clash of Clans update. This article currently features information about the Spring 2019 Update (April/19), so far we have no information about the Summer Update (July/19) Here is the ultimate recap so you don't miss any detail from the Spring Update. Season Challenges and Hero Skins are the main changes, but we are also getting 3D Heroes, changes on the leadership succession, auto reload, CWL size and new reward system, wrong donation changes and new construction suggestions. Here is the complete recap made exclusively to Clash of clans: SEASON CHALLENGES Season Challenges are like Clan games, but instead it is done individually. Differently from Clan Games, you don't need to pick a challenge, all you have to do is play the regular game and the challenges will be completed as game tracks your progress. SEASON BANK This is a brand new resource storage exclusive to the Season Challenges. As you do your tasks in the game, the amount of resources you loot from enemy base an equal amount goes to the Season Bank. HERO SKINS To support the new skins the Barbarian King and Archer Queen are now 3D, featuring much improved animations. The Grand Warden is not 3d yet, but soon he will get a 3d version and skins. DARK CLOUDS The new "dark clouds" mode will reduce the brightness of the clouds, making them a bit easier on the eyes; especially if you're playing in a dark room or if you're feeling especially photosensitive to bright, white lights. NEW LEVELS • Archer Tower level 17: • Upgrade cost: 12,000,000 Gold / Upgrade time: 12d / DPS: 122 / HP: 1430 • Cannon level 17: • Upgrade cost: 12,000,000Gold / Upgrade time: 12d / DPS: 132 / HP: 1740 • Witch level 5: • Laboratory level 10 / Upgrade cost: 200,000 Dark Elixir / Upgrade time: 14d / DPS: 180 / HP: 480 / Training cost: 275 Dark Elixir / Max summoned units: 14 / Training time: 3m • Hog Rider level 9: • Laboratory level 10 / Upgrade cost: 240,000 Dark Elixir / Upgrade time: 14d / DPS: 161 / HP: 920 Training cost: 120 Dark Elixir / Training time: 45 • Ice Golem level 5: • Laboratory level 10 / Upgrade cost: 200,000 Dark Elixir / Upgrade time: 14d / DPS: 40HP: 3400 / Training cost: 300 Dark Elixir / Training time: 3m / Freeze duration when destroyed: 7s GAME BALANCE In this update, we're also introducing a round of balance changes to a few units. • Ice Golem: When the Ice Golem takes fatal damage and is destroyed, it releases a potent Freeze Spell that can be devastating to attacks or defenses, depending on the role it's fulfilling. Because of this unique ability, we're introducing a re-balance to the Ice Golem that will change how its Freeze Spell functions based on whether it's being used defensively or offensively. • Freeze Spell changes for "defensive" Ice Golem: Level 1: 4s reduced to 2.5s Level 2: 4.75s reduced to 2.75s Level 3: 5.5s reduced to 3s Level 4: 6.25s reduced 3.25s Level 5: 3.5s (new level) • Tornado Trap The vortex duration of the Tornado Trap at each level has been reduced. Level 1: 6s reduced to 5s Level 2: 8s reduced to 6s Level 3: 10s reduced to 7s • Wall Breakers and Bomb Trap Everyone's favorite donated ballistic bag of bones is getting a slight HP increase from levels 5-8. Furthermore, the damage for the Bomb Trap will be increased at levels 7 and 8. Wall Breaker HP: Level 5: 42 -> 53 Level 6: 54 -> 72 Level 7: 62 -> 82 Level 8: 70 -> 92 • Bomb Damage: Level 7: 63 -> 72 Level 8: 72 -> 92 • Battle Machine: The Battle Machine's regeneration time has been reduced to match the training time of your Training Camps. • AUTO RELOAD X-Bows, Inferno Towers, and Eagle Artillery will automatically be reloaded for free when you log back into the game. Note: The above Defenses still use ammunition, so "dead bases" will still have unloaded Defenses if the player has not logged back in to reload them. Traps (Spring Traps, Bombs, etc.) will re-arm for free when you log back into the game. • MAGIC ITEMS The Magic Item UI has been changed. It will now be located in the Town Hall instead of the Clan Castle. This is to reduce the clutter of buttons you're greeted with when clicking on the Clan Castle. • WRONG DONATIONS Someone "accidentally" donate a Goblin or Wall Breaker? Leaders and Co-Leaders will be able to delete donated troops from other Clan Members' War Clan Castles. • BUILDER SUGGESTIONS Even better suggestion in the Builder menu. We've made it quite a bit smarter, and also you can scroll and see everything you could build. That's all we know about the next update! However, here are some hints of what we can expect on future updates: • AUTOMATIC SUCCESSION OF LEADERSHIP FOR AN INACTIVE LEADER Darian from Clash of Clans confirmed this feature on the last AMA Reddit: With this next update, we'll be introducing a new Leadership rotation feature. In the event that a Clan's leader becomes inactive, after 90 days, Leadership will pass to the next senior active Co-Leader as long as that Co-Leader has been active in the last 60 days. Seniority is determined by how long a player has been in the Clan. If the next senior Co-Leader hasn't been on for 90 days, then it will go to the next senior Co-Leader if that player has been active in the past 60 days. If the Leader has been inactive for 90 days, the Leadership will automatically pass to the next senior Co-Leader. More details about this will be posted on the forums in the near future.
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  7. Just Cause is an action-adventure video game set in an open world environment. It is developed by Swedish developer Avalanche Studios and published by Eidos Interactive, and is the first game in the Just Cause series. It was released for Microsoft Windows, PlayStation 2, Xbox, and Xbox 360. The area explored during the game is described as being over 250,000 acres in size,[citation needed] with 21 story missions and over 300 side missions to complete. As of 23 April 2009, it has sold more than one million copies. A sequel to the game developed by Avalanche Studios, published by Eidos Interactive and distributed by Square Enix, titled Just Cause 2, was released on 23 March 2010. Just Cause 3 was revealed on 11 November 2014 and released on 1 December 2015. Just Cause 4 was released for Microsoft Windows, PlayStation 4, and Xbox One on December 4, 2018. From October 2018, five weeks before the Just Cause 4 release, Just Cause was made Backwards Compatible with Xbox One, as a result making it available for the first time on the Xbox Marketplace, 12 years since its initial release. Besides Microsoft Windows, this makes it the only other platform where all the Just Cause franchise can be owned. Just Cause begins with Rico Rodriguez, an operative for an organization known as the Agency, being dropped into a Caribbean tropical island called San Esperito, after being called there by his commanding officer, Tom Sheldon, to help overthrow San Esperito's dictator, Salvador Mendoza, whom the Agency believes to be in possession of weapons of mass destruction. After his arrival, Rico meets up with Sheldon and fellow agent Maria Kane, and they ally themselves with a guerrilla group staging a rebellion against the regime and the Rioja drug cartel, another enemy of the government. Rico assists them in their civil war against Mendoza's corrupt officials; Black Hand mercenarie and the Montano cartel. Rico can also assist in the liberation of various territories to further destabilize the government's rule over the island. Eventually, Sheldon discovers that Mendoza does, indeed, have control of WMDs, and with San Esperito so politically unstable and with the guerrillas having the upper hand, the president is forced to retreat to his private presidential island just off the mainland. Sheldon and Kane fly Rico to the island to kill Mendoza, but he attempts to escape via jet. However, Rico boards the jet and kills Mendoza and his remaining bodyguards, ending his reign over the islands. The core gameplay consists of elements of a third-person shooter and a driving game, with a large, open world environment in which to move. On foot, the player's character is capable of walking, swimming, and jumping, as well as utilizing weapons and basic hand-to-hand combat. Players can take control of a variety of vehicles, including cars, boats, fixed wing aircraft, helicopters, and motorcycles. Players can also perform stunts with their cars in which they can stand on the roof and jump to another car, or choose to open their parachute while still in motion on the roof. Other key features of the game include skydiving, base jumping, and parasailing (by latching onto a moving car or boat while one's parachute is deployed). The open, non-linear environment allows players to explore and choose how they wish to play the game. Although storyline missions are necessary to progress through the game, players can complete them at their own leisure. When not taking on a storyline mission, players can roam freely. However, doing so can attract unwanted and potentially fatal attention from the authorities. The player can also partake in a variety of optional side missions, for example, liberating a village or taking over a drug cartel hideout. These are necessary to gain points with certain factions. The PC version of Just Cause received "generally favourable reviews", while the rest of the console versions received "average" reviews, according to the review aggregation website Metacritic. In Japan, where the Xbox 360 version was ported for release under the name Just Cause: Viva Revolution and published by Electronic Arts on 8 November 2007, Famitsu gave it a score of 31 out of 40, while Famitsu Xbox 360 gave it a score of one seven, one eight, one nine, and one eight for a total of 32 out of 40. IGN noted that the gameplay of the same console version lacked depth and that the side quests are boring and repetitive. The game suffers from its share of bug-related issues though, as noted by many reviewers, who felt the game may have been "rushed" to market without sufficient time to fix certain problems.[8] The PlayStation 2 version, in particular, suffers from a number of 'game-killing' bugs that render certain missions impossible to complete, or the entire game unplayable until it is reset. Eidos had not released a patch for the PC or Xbox 360 versions of the game. The Times gave the game all five stars and said, "Fans of the Nintendo SNES classic Pilotwings will literally jump at the chance to parachute from any of the aircraft for spectacular views of the vast landscape below. There is bound to be a sequel, because this original is so good."[28] Edge gave the Xbox 360 version seven out of ten and said, "For all its quirks, the overriding impression of Just Cause is favourable. There's an almost childish enthusiasm at work here – and an unparalleled sense of freedom that can be enjoyed just as easily as it can be criticised. However, 411Mania gave the same console version 6.5 out of 10 and called it "a fun game but only a must-own by a wide stretch of the imagination. The Sydney Morning Herald gave the game three stars out of five and said, "Sloppy vehicle handling, some bugs in the design of the missions and the endless travel means it doesn't hit the same high notes as Grand Theft Auto and others, but the mindless action is still good dumb fun.
  8. Welcome To Csbd !
  9. Nick : Lunix I Name of server : Classic - EMMA Picture Of Score:
  10. Starpoint Gemini is a real-time, simulation, role-playing game focused on the control and strengths of individual vessels and their command crews. The game is set in a science-fiction universe where various thriving technological directions exist side by side. Players will freely traverse the rich and filled vastness of the Gemini star system, fight skirmishes with rogue ships, trade commodities, mine ore from asteroids, research anomalies, buy new vessels, enlarge their fleet, upgrade their ships with state-of-the-art technology, increase their experience and rank to learn more powerful maneuvers and ultimately use all that in large scale engagements against other fleets and battlestations. is a space sim coupled with role-playing and strategy elements. Send your mighty war fleets into combat or lead them yourself. The choice is yours. Be the Warlord! Control your ship directly to show off your battle prowess. Get ready for an open-world space action single-player RPG and enter the cockpit of captain Jonathan Bold. Engage in action-packed space battles, visit amazing worlds and interact with interesting characters as you travel the vast universe of Starpoint Gemini 3. The player navigates a large and powerful spaceship. Every vessel in the game can be controlled and upgraded with over 300 ship systems ranging from Shield emitters and Grappling beams to Plasma cannons and Shockwave generators, to better suit the player. In addition, the player can create their "captain avatar" in the beginning of the game with some starting maneuvers (skills) which they then later upgrade during the game. He can also add new maneuvers by spending maneuver points he gained with experience levels. Aim and fire manually or command your gunners to do the job for you while you execute unique skills. Choose your companions to follow you into battle and if you need an extra hand, have your fleets join you in glorious combat. Battles in Warlords can vary from duels and small skirmishes to clashes of massive fleets in planetary orbits. Begin your adventure on a small, agile gunship and work your way up to a massive carrier class capable of deploying numerous fighter wings. Upgrade your chosen vessel of destruction with a plethora of weapons and enhancements. And to finish it all off, throw a coat of paint on it to get that perfect vessel you always wanted. Assemble your mighty war fleets and pitch them against the other war-mongering factions of Gemini, but be mindful of the situation you're sending them into. Starpoint Gemini features a combination of tactical combat and extensive role-playing features that support a wide variety of overall strategy. The player is able to undertake any of the game’s possible career paths, such as trade, repair, piracy, research, salvaging, mining, or a mixture. While most games of the space adventure ilk offer the same possibilities, Starpoint Gemini offers up to thirty-eight skills and eighteen perks earned through experience (and officers the player can hire for additional skills), along with twenty-one special abilities spread across fifty ships. The game has a large amount of variety, allowing the player to forge any path of your liking. Missions are also varied, providing your primary source of income in the game since the trade interface leaves room for improvement. A fleet of lumbering battleships will not fare well inside an asteroid field, but numerous well-trained gunships could do the trick. Train your officers and promote them to fleet leaders to further boost your fleets. Spread your influence and increase your resources by expanding your territory, but don't stretch your defenses too thin or your enemies might take advantage. Territory can be fortified and improved by building various resource and defense structures. Expand the Riftway network to make your fleets travel across your ever-growing empire faster. A timely arrival can make all the difference. Upgrade your headquarters with additional modules to produce more advanced weapons and enhancements, develop new ships leading up to the station-size Proxima, unlock new structures and activate various bonuses that influence all of your territory. You are the leader of your people and a powerful leader deserves a stronghold. Starpoint Gemini offers the main storyline of some thirty missions, but also leaves a free choice to every individual player, whether they will actually follow the main plot or roam around at their own leisure. The entire Gemini star system is a living universe where commerce, mining, talking and fighting happens all around you. It is up to the player to survey the Gemini world, and choose their career. Since, in a way, your main character in a game is a large starship, the game offers many ways to customize it and adjust to your way of doing things. The captain can be a specialist in some technical field or warfare area, and he gains levels and perks in time. The ships themselves have unique abilities, and can also be customized with large numbers of weapons, shields, power cores and science equipment. In addition, a player can also employ several crew members, each with his own bonuses and abilities, depending on their position and who is currently available. Once that is done, one can travel around Gemini sectors in search of wealth,(trading, mining), glory,(fighting,taking up freelance missions), or investigate anomalies. One can use everything from small gunships to large battlecruisers. The player has many tactics: frontal assault, cloaking approach, subtargeting enemy ship's subsystems, boarding the enemy vessel, and many more.
  11. Rayman 3: Hoodlum Havoc is the third major platform game installment in the Rayman series. It tells the story of how Rayman stops André, an evil black lum, from taking over the world with his army of sack-like "Hoodlum" soldiers. Unlike the game's predecessor, Rayman 3 took a more light-hearted turn, it has sarcastic self-referential undertones and pokes fun at the platforming video game genre. It was released for the GameCube, PlayStation 2, Xbox and Microsoft Windows by Ubi Soft in 2003 and OS X by Feral Interactive in 2004. A remastered HD version of the game was released for PlayStation Network and Xbox Live Arcade in 2012. 2D versions were developed for the Game Boy Advance and N-Gage. A follow up game, Rayman: Hoodlums' Revenge, was released for the Game Boy Advance in 2005. This would be the last main series Rayman game to be released until Rayman Origins in 2011. The game is also the latest in the series to be in 3D. Rayman's controls are similar to that of Rayman 2: The Great Escape, albeit he is now limited to utilising long-ranged punches (and kicks at some opportunities), as opposed to throwing Energy Spheres. Instead of permanent upgrades to his abilities, Rayman can now find special "Laser Washing Powder" cans containing one of five temporary power-ups. The Vortex allows Rayman to fire mini-tornadoes instead of punching, the Heavy Metal Fist increases Rayman's strength and allows him to break down certain doors, the Lockjaw gives Rayman extendable claw weapons that can be used to latch onto and electrocute enemies or swing across gaps, the Shock Rocket allows Rayman to fire a remote controlled missile, and the Throttle Copter provides Rayman with a special helmet that allows him to fly vertically for a limited time. One night, a Black Lum, who was supposedly said to have grown out of pure evil, named André appears, and transforms other Red Lums into Black Lums to join him. The group eventually gains enough hair from various animals throughout the forest to dress themselves as Hoodlums. In the middle of the process, Murfy, one of the residents and workers of the Fairy Council, discovers them. André later discovers him hiding nearby and begins to pursue him. Murfy is eventually chased to a small clearing, where Rayman and his friend Globox are sound asleep. Just as Murfy reaches them, Globox is awakened by the commotion. Now aware of the situation, Globox helps Murfy to try to get Rayman, who is still asleep, to safety. In the process, Globox accidentally removes Rayman's hands, forcing Murfy to pick Rayman up by his hair and fly him away from the clearing himself. In an attempt to save himself, Globox runs away to safety, taking Rayman's hands along with him. As time passes, more and more Hoodlums invade the forest. After Rayman wakes up, he and Murfy reach the entrance to the Council and discover Globox hiding in a barrel. Just as Rayman gets his hands back from Globox, André and a few of his minions appear, following Globox as he flees into the Council. As Rayman and Murfy pursue them, they learn of André's evil plan: to taint the heart of the world so that he can create an army of Hoodlums. Eventually, André catches up with Globox, who ends up accidentally swallowing the evil creature. Afterwards, Rayman attempts to seek out a doctor that can rid André from Globox's insides and Murfy departs from the team, warning Rayman that the Black Lum may force Globox to drink plum juice, in spite of the latter's allergy to it. Rayman meets up with three doctors: Otto Psi (a play on the word autopsy), Romeo Patti (homeopathy), and Art Rytus (arthritis). After all three doctors attempt to independently purge André by using various parts of Globox's body as musical instruments, they succeed in getting rid of him after collaborating in Art Rytus' clinic room. Refusing to admit defeat, André teams up with Reflux, a member of the Knaaren race that Rayman had previously defeated. Reflux steals the scepter of the Leptys – a god worshiped by his people – from the child king of the Knaaren and uses it to increase his power, which in turn will allow Andre to infinitely reproduce. With Globox's help, Rayman climbs to the top of the Tower of the Leptys and faces Reflux and André as the former transforms into a giant winged monster. After a prolonged battle, Rayman and Globox destroy Reflux and Rayman turns André back into a Red Lum. Shortly thereafter, Rayman and Globox return to the clearing that they were in before. Before they resume their nap, Globox admits that he misses André and would like him back, but Rayman says that's not a good idea and that he doesn't know how. Globox says that a Red Lum has to be scared to be a Black Lum to which Rayman replies that he would hate to imagine what could scare a Lum. A flashback to before the beginning of the game reveals that Rayman unwittingly created André when his hands went off on their own and scared a Red Lum with frightening shadow puppets.
  12. Lunix I

    [Review] Rust

    Rust is a multiplayer-only survival video game developed and published by Facepunch Studios in February 2018 for Microsoft Windows, macOS and Linux . Rust was initially created as a clone of DayZ, a po[CENSORED]r mod for ARMA 2, with crafting elements akin to those in Minecraft. The objective of Rust is to survive in the wilderness using gathered or stolen materials. Players must successfully manage their hunger, thirst, and health, or risk dying. Despite the looming threat of bears and wolves, the primary menace is other players due to the game being solely multiplayer. Combat is accomplished through firearms and primitive weapons, such as bows. In addition, vehicles controlled by non-player characters will occasionally roam, attacking heavily-armed players. These can be defeated with persistence. Rust features crafting, though initially limited until the discovery of specific items in the game's open world. To stay protected, players must build bases or join clans to improve their chance of survival. Raiding is a major aspect of Rust and is done more frequently by large clans. Rust was first released in December 2013 to the Steam Early Access program, while in an alpha state. Further into its development, the gameplay was changed significantly. Dangerous wildlife replaced zombies as the primary environmental threat and several fundamental revisions to the crafting system were released. 2014 saw the game ported to the Unity 5 game engine, providing substantial graphical changes. Around this time, Rust introduced immutable, predetermined skin colour and biological sex tied to players' Steam account details. Despite being fully released, the game continues to receive updates. Throughout Rust's alpha release, critical reviews were mixed, with many comparisons made to other survival games. Rust was commonly explained as being a mixture of DayZ and Minecraft. During this period, reviewers frequently noted the game's unfinished nature. During its pre-release phase, critics praised the concept and gameplay and by March 2017, Rust had sold over five million copies. After leaving Early Access, it received mixed reviews from critics. The player vs player combat and survival aspects were highlighted by those who enjoyed the game, though reviewers were critical of the constant need to grind for materials, along with the harsh beginner experience. As a multiplayer-only video game, Rust pits players against each other in a harsh, open world environment with the sole goal of survival. Animals, such as wolves and bears, act as a looming threat, but the primary danger comes from other players. Most maps are procedurally generated, with the exception of Hapis Island, a pre-built map. Player vs player (PvP) combat is accomplished with bows, melee weapons and craftable guns. Bullets and other projectiles travel in a ballistic trajectory, rather than being hitscan. There are a number of different types of bullet for each gun, including high velocity and explosive, thus allowing for more diverse strategy. Hit tracking calculates damage; shots to the head are more damaging than shots to other parts of the body. The use of weapon attachments, such as holosights, provides an advantage over opponents. To survive, the player must craft tools, build bases, and team with other players. When beginning, a player only has a rock and a torch. The rock can cut down trees and break apart stones. Cloth and food can be gathered by killing animals; mining provides stone, metal ore, and sulfur ore; and chopping down trees provides wood. To survive in the world, the player must gather resources and use them to craft tools, weapons, and other gear. To craft items, the player must have a sufficient amount of all required materials, with advanced items needing more obscure components scattered around the map. There are limitations imposed on the amount of craftable items, with blueprints allowing the creation of more advanced items.[14] An important element in Rust is the airdrop. These are parachute-equipped pallets of supplies delivered by a prop plane. They can be seen over extremely long distances, sometimes resulting in players running towards the airdrop. There are also other entities that drop advanced loot, including an attack helicopter and the CH-47 Chinook. These travel to a random zone on the map, attempt to kill players, and then drop a supply crate that opens after a length of time, inviting PvP interactions. There are player-operable vehicles in Rust. Boats are used to traverse long distances across water and reach valuable loot. Hot air balloons can also be used to explore the map quickly. Spawning randomly, they can be used once fueled. Unlike the helicopters, balloons can be destroyed by surface-to-air missiles that players can position outside bases. The player must stay well fed or they will die of starvation. There are other challenges the player must overcome during gameplay, such as drowning, hypothermia, and wildlife attacks—primarily bears and wolves. Specific locales around the map are radioactive. There are four levels of radiation: minor, low, medium, and high. The correct armour or clothing must be worn to enter these areas; failure to do so can result in death. Upon death, a screen with an option to respawn at a random location or at a sleeping bag placed prior appears. Respawning resets the player's inventory to the basic rock and torch. The main concept of Rust is to form a "clan". Clans usually create housing for their members, give items and supplies to each other and partake in organised raiding and looting. Safe zones, called Compounds, provide players with a place to trade resources, overlooked by automated high-damage turrets that fire on anyone who draws a weapon, discouraging betrayal. Additionally, these treacherous players will be marked as hostile for a predetermined amount of time. Rust's development began as a clone of DayZ, a po[CENSORED]r mod for ARMA 2, featuring elements derived from Minecraft. Garry Newman, the CEO of Facepunch Studios, said "Rust started off as a DayZ clone. But then we decided that we are sick of fighting zombies. And can't compete with the Arma island in terms of landmarks and towns." Consequently, Newman described the game as being more along the lines of entries in the S.T.A.L.K.E.R series Facepunch released the game onto the Steam Early Access program on 11 December 2013. Following its alpha launch, Facepunch actively released updates for Rust adding mechanics like animals, hunting, armour and weapons. In February 2014, the developers removed zombies, a temporary enemy, from Rust, replacing them with black bears and wolves. Early on developers made the choice not to try to po[CENSORED]te the world with interesting locations to explore, but rather provide the ability to create them. Newman described it as "we give them the tools, they make the world". One of the developers' aims was to create a world which does not encourage any particular kind of behaviour from players. They considered implementing a system like DayZ's where those who kill other players get unique outfits which identify them as 'bandits', or possibly a rating or color-coded system. However, the developers ultimately rejected these ideas, believing they would detract from player freedom. Instead, they found to their surprise that the implementation of voice chat had a noticeable effect on player behavior. With the ability to communicate, many players would no longer kill each other on sight out of fear. In late 2014, developers released an experimental mode of Rust and ported it to a then-unreleased game engine, Unity 5, enhancing the graphics, and in turn, improving the shader mechanics and texture realism, as well as allowed for larger procedurally generated worlds. The experimental mode featured a new anti-cheat system called CheatPunch, which banned thousands of players within a few days. In October 2014, the experimental mode became the default launch option. Shortly after, in December, EasyAntiCheat, a third-party anti-cheat system, replaced CheatPunch. In early 2015, Rust added a feature that decided each player's skin colour tied to their Steam ID. In the original game, the heads-up display featured statistics like as health, hunger and radiation level. These were later modified and hidden statistics such as hypothermia were added. Monuments went through a phase where developers removed the radiation hazards because of the annoyance it was causing. Female models, added to the game shortly afterward, were initially only available for server administrators to test. Upon rollout, akin to skin colour, players were automatically assigned a biological sex permanently linked to their Steam account.[39] Later in 2015, virtual goods stores selling guns, clothing and other objects were added to the game. When Valve introduced its Item Store, Rust was the first game on Steam to use the feature.The Steam Community Market was also allowed to sell similar items. Developers removed blueprints, one of the core gameplay concepts of Rust, in July 2016. They replaced them with an experience system where players could level up after completing tasks, such as gathering wood. In September, lead developer Maurino Berry mentioned in a Reddit post that there was a chance the experience system would no longer exist in the future. Before saying this, Berry wrote in one of the devblogs "the XP system had huge praise until it was released, and then lots of people hated it". In early November 2016, components replaced the experience system. Originally, players had an initial list of items they could craft. This was changed to having a complete list with the required components from the outset. Radiation, removed in 2015, was reintroduced in November 2016 after being "reprogrammed from the ground up". Instead of each location having the same level of radiation, developers added different levels ranging from low, to medium, and high.
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  13. Lunix I

    Scar Vs AK47

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