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Lunix I

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Everything posted by Lunix I

  1. <22:35:38> "[Ty] M@g0k1l3r": i will back tomorrow

    Where are u ?

  2. Lunix I

    Eitr

    Eitr is an Action RPG offering challenging precision-intensive combat as players progress through the environments. Warriors will need to use a combination of blocking, combos, buffs and positioning to succeed in battle. Based in Norse mythology, Eitr tells the story of the world tree, Yggdrasil, the connector of the 9 Norse worlds, which becomes poisoned with Eitr -- a dark poison substance that corrupts whoever or whatever it comes into contact with -- and begins to spew darkness into each world. You play as a Shield Maiden. Like other mortal Norsemen, her fate was to be determined pre-birth by the three fate-weaving Norns, but for no reason other than his own tormented sadistic gratification, Loki interfered, dripping spots of wretched Eitr into the unwoven fate loom, determining the fate of an unborn child and simultaneously causing the light to fade from Yggdrasil. It is this Shield Maidens quest to restore the light to Yggdrasil, or watch the nine Norse worlds fade into inevitable darkness. Initial release date: 2018 Developer: Eneme Entertainment Designer: David Wright Publisher: Devolver Digital Platforms: PlayStation 4, Microsoft Windows, Linux, Macintosh operating systems
  3. Happy Birthday !
  4. Hi @The ADMIN lol e.e

     

    1. Show previous comments  3 more
    2. Lunix I

      Lunix I

      i do not need to be humiliated because i know you

    3. Lunix I

      Lunix I

      next time do not insult others if you want to secure your account

    4. Professional Zombie ZP 6.2

      Professional Zombie ZP 6.2

      شكرا اخي انا ندم كثير اعدوك اخر فرص امليكوه

  5. Lunix I

    Hard West

    Hard West takes place in a heavily fictionalized version of the American Old West following standards of the Western genre but with the addition of supernatural elements, taking inspirations from XCOM: Enemy Unknown.Themes typical of the Western genre, such as bank robberies, lynching and the gold rush are commonplace in the game's world but also metaphysical beings such as Death and the Devil directly influence the lives of the local po[CENSORED]tion. Creatures such as demons, ghosts and undead gunslingers are present in the game's vision of the old west. The game is divided into two strictly separate modes, turn-based tactical encounters and a strategic exploration map where the player can travel a map and visit locations. Location visits on the strategic map are presented via simple text panels accompanied by static illustrations and allow the player to perform actions by picking entries from a list. This way players can interact with characters, perform a variety of custom actions, hire new characters into the player character's posse or initiate trade or combat. Hard West's tactical gameplay largely follows the standards set by XCOM: Enemy Unknown. During combat every character starts each turn with two action points which can be spent on either a move or shot each, although most weapons instantly end a character's turn upon being fired. The game also uses a cover system based on two cover types which lower the chance to get hit and damage received. Low barriers constitute "half cover" and barriers taller than a character constitute "full cover", the latter providing more protection. A major difference from most other turn-based tactical games is the absence of randomness in Hard West's core gameplay. Rather than relying on random number generation to determine hits, characters are given a luck attribute. Luck is reduced by the hit chance of a shot and a character is hit if a shot depletes his luck. Luck is replenished upon getting hit. At point-blank range every shot automatically hits. Over the course of the game characters can be improved and given special abilities, some of which are active and can be used instead of moving or firing while others are passive. Instead of relying on experience points and skill trees Hard West uses a custom system based on poker cards. After every tactical encounter or performing pre-defined actions on the strategic map the player is rewarded with unique poker cards which can be assigned to characters, each of them providing a different bonus. Arranging cards in poker hands yields additional bonuses. A controversial aspect of Hard West's gameplay is the reaction shot which replaces the overwatch mechanic of XCOM.[2][3] Approaching an enemy up to point-blank range makes him automatically fire at the approaching player character if he could already see the player character before executing the move. Player characters are not protected from enemies by a reaction shot.
  6. Lunix I

    Watch Dogs 2

    For one, its setting speaks to my heart. "Well this is weird," was my first thought as I opened up Watch Dogs 2's map of San Francisco, a city I've lived in for the past 8 years and know as well as any place on Earth. The topography was so incredibly familiar -- the bridges, North Bay, Cupertino, each individual neighborhood of SF itself. As I bummed around places like Coit Tower, The Embarcadero, and Pier 39, I felt weird. I felt like I was at home; a stretched out, slightly rejiggered version of home, but still home. Hell, even the famous parrots of Telegraph Hill were there, chilling on a railing near the famous landmark. Tiny details like this made me appreciate the lengths Ubisoft goes to flesh out their settings. As I bummed around places like Coit Tower, The Embarcadero, and Pier 39, I felt weird. I felt like I was at home; a stretched out, slightly rejiggered version of home, but still home. Hell, even the famous parrots of Telegraph Hill were there, chilling on a railing near the famous landmark. Tiny details like this made me appreciate the lengths Ubisoft goes to flesh out their settings. Familiar city aside, Watch Dogs 2 takes the driving, running, and hacking of the original, and makes them all much more consumable, and more importantly, fun. Hopping on the back of a motorized scooter (it was the closest thing available, give me a break) and bombing down Telegraph Hill immediately showed me that driving in Watch Dogs 2 has a tighter, more arcade-y feel to it, and I'm totally digging it. It's less realistic, for sure, but I'd gladly take a more enjoyable set of mechanics over realism. Likewise, Marcus' ability to parkour across the Bay Area makes running around on foot a much exciting than it was in the original. Alanah already went over why Marcus seems like a far more interesting hero than Aiden was in WD1, but I'm happy to report that not only is that true, but his agility makes the moment-to-moment gameplay more entertaining. Marcus can scurry up fences, hop over low walls, and climb up buildings with an Assassin's Creed-level of ease. I can't wait to explore more of my city as him. Watch Dogs 2 Gameplay Walkthrough - E3 2016
  7. Welcome To Csbd !
  8. Welcome To Csbd !
  9. Welcome To Csbd !
  10. New Administrator ??

    Joined 2014 ?

    1. Mr.Love

      Mr.Love

      It's a testing account.

  11. Lunix I

    Croos Fire

    Crossfire is a board game created by the Milton Bradley Company in 1971. The object of the game is to score goals by pushing one of the two pucks into the opposing player's goal. This task is accomplished by shooting small metal ball bearings at the pucks using the attached guns. The earliest version of the game featured a flat board, whereas the new board is dome-shaped. This causes the ball bearings to roll into the players' bins more easily, but can cause the pucks to indefinitely rest at the edges of the board. The two pucks are made of plastic and rest on a central metal ball bearing. The bearing can spin and roll within the plastic mould allowing greater puck movement and responsiveness to hits. One of the pucks is shaped like a triangle and the other is star-shaped. The American commercial campaign for this product featured a compelling battle between two young men. The hero in the exchange was portrayed by a young Tim Maynard, a Shakespearean actor who transitioned into daytime soap opera acting hereafter.
  12. Welcome To Csbd !
  13. Welcome To Csbd
  14. Lunix I

    Mass Effect

    Mass Effect is an action role-playing video game developed by BioWare and published by Microsoft Game Studios and Electronic Arts. Originally released for the Xbox 360 video game console in 2007, it is the first game of the Mass Effect series. The game takes place within the Milky Way galaxy in the year 2183, where civilization is threatened by a highly advanced machine race known as the Reapers. The player assumes the role of Commander Shepard, an elite human soldier who must stop a rogue agent from carrying out the Reapers' galactic invasion. The gameplay requires the player to complete multiple quests that generally involve space exploration, squad and vehicular combat, and interaction with non-player characters. Planned as the first chapter of a trilogy from the very beginning, Mass Effect was developed over the course of three and a half years and uses the Unreal Engine 3 as a groundwork. It was designed so that the player would assume the role of a central character that could make important decisions and impact the story of the game in numerous ways. The combat was designed to offer the tactics and customization of a role-playing game, but through a simpler and real-time third-person shooter interface. In 2008 and 2009, two downloadable content packs that introduced new missions to the base game were released. Mass Effect received critical acclaim from video game publications and sold more than one and a half million copies by January 2008. Critics praised the game's interactive storytelling and cinematic design, but criticized its unbalanced combat mechanics and poor artificial intelligence. The game received several year-end awards, including Best RPG at the 2007 Spike Video Game Awards and Roleplaying Game of the Year at the 2008 Interactive Achievement Awards. Mass Effect was ported to the Microsoft Windows and PlayStation 3 platforms in 2008 and 2012, respectively. A sequel, Mass Effect 2, was released in 2010. Mass Effect is a single-player action role-playing game in which the player takes the role of Commander Shepard from a third-person perspective. Shepard's gender, appearance, military background, combat-training and first name are determined by the player before the game begins. There are six different character classes for the player to choose from and each of them have different talents that provide enhanced combat capabilities. For example, the Soldier class is trained in weapon damage and has improved health, while the Sentinel class is trained in protecting and healing allies. At one point in the game, players may evolve their base class talent into one of two specializations, which depend on the class chosen by the player. Although any class can use any weapon type, each class is only effective with the weapons they are trained in. The game's overworld is a galaxy map that the player can explore to find and complete quests. Most of the quests that progress the story consist of combat missions, while optional quests generally involve the player gathering items or interacting with non-player characters. As the player progresses throughout the game, six squad members become available, each with their own talents that can be developed. Experience points are gained in multiple ways, such as completing quests, defeating enemies, or finding and collecting items around the environment. Each time a sufficient amount of experience is obtained, the player "levels up" and is awarded a number of Talent Points that can be used to develop talents for both Shepard and the members of the squad. Each talent has 12 ranks that can be unlocked, with each rank costing one Talent Point. The player's primary mode of transportation is a starship which serves as Shepard's base of operations. Aboard the ship, the player can interact with the squad members, buy new equipment, and travel to numerous planetary systems. Although the game features a large number of planets for the player to examine, only a few of them can actually be landed on and explored. Some of them can also be surveyed to search for valuable resources and quest-relevant items. Upon landing on a planet, the player can traverse on foot or by using an all-terrain infantry fighting vehicle called the M35 Mako. Most of the game's main quests are geared toward on-foot combat, but some segments may feature combat requiring the use of the M35 Mako. In contrast, secondary quests usually require the player to explore free-roam uncharted worlds with the vehicle. Equipment items, which include armor, weapon, and ammunition upgrades, can be found around the environment or purchased from merchants in settlements
      • 1
      • Haha
  15. Lunix I

    Factorio

    Factorio is a game in which you build and maintain factories. You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. In the beginning you will find yourself chopping trees, mining ores and crafting mechanical arms and transport belts by hand, but in short time you can become an industrial powerhouse, with huge solar fields, oil refining and cracking, manufacture and deployment of construction and logistic robots, all for your resource needs. However this heavy exploitation of the planet's resources does not sit nicely with the locals, so you will have to be prepared to defend yourself and your machine empire. Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay.
  16. Lunix I

    StarCraft

    StarCraft is a military science fiction media franchise, created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance among four species—the adaptable and mobile Terrans, the ever-evolving insectoid Zerg, the powerfully enigmatic Protoss, and the "god-like" Xel'Naga creator race—in a distant part of the Milky Way galaxy known as the Koprulu Sector. The series debuted with the video game StarCraft in 1998. It has grown to include a number of other games as well as eight novelizations, two Amazing Stories articles, a board game, and other licensed merchandise such as collectible statues and toys. Blizzard Entertainment began planning StarCraft in 1995, with a development team led by Metzen and Phinney. The game debuted at E3 1996, and used a modified Warcraft II game engine. StarCraft also marked the creation of Blizzard Entertainment's film department; the game introduced high quality cinematics integral to the storyline of the series. Most of the original development team for StarCraft returned to work on the game's expansion pack, Brood War; the game's development began shortly after StarCraft was released. In 2001, StarCraft: Ghost began development under Nihilistic Software. Unlike the previous real-time strategy games in the series, Ghost was to be a stealth-action game. After three years of development, work on the game was postponed in 2004. Development of StarCraft II: Wings of Liberty began in 2003; the game was announced in May 2007 and was released in July 2010. The StarCraft II franchise continued with the StarCraft II: Heart of the Swarm expansion, which was released in March 2013. The third StarCraft II installment, StarCraft II: Legacy of the Void, released in November 2015.
  17. Lunix I

    Hard West

    Welcome to the Wild West like you’ve never seen it before. When a tragic turn of events sets one man down a path of supernatural chaos and revenge, he must brutally hunt down all those whom wronged him. Follow Warren on his descent into the darkest recesses of the human soul, and try to survive in a world full of hard choices and even harder consequences. Because in this world, death is a constant presence and the black pacts which you make with forces beyond human comprehension will forever haunt all those around you. Fight and survive through 8 unique story-based scenarios, and try your hand at 40 individually designed turn-based combat missions. Journey deeper into the world of Hard West and meet a colorful cast of playable characters whose fates are intimately intertwined with yours. Together you will need to make divisive choices to uncover the ultimate plans of the ancient powers at play, as you unravel a deep narrative storyline featuring multiple endings depending on the choices you make during the game. Digital Collector's Edition: The Digital Collector’s Edition of Hard West comes with a comprehensive Digital Artbook, Original Digital Comic Book, and Full Original Digital Soundtrack which was mastered and composed by Marcin Przybylowicz (The Witcher 3: Wild Hunt). As most of you might be aware, we announced the November 4th release date for the Hard West less than 2 weeks ago. And in all honesty, we could totally keep it. The thing is, since we announced the release date, we found some points where the game experience could really be improved. A lot of that insight came from your feedback and from streamers and media posting their gameplay videos. We could easily patch all of the little improvements that we're making in post-launch, but in the end we've decided to push the launch back a little bit and release Hard West in the best shape possible; with all the little things included. The problem is, that in this crazy time of huge releases, we need to look for a good window to launch the game in order to avoid the marketing steamroller with which no mortals can compete. Thus, we're pushing the launch of Hard West to November 18th. We hope that just as you supported us along the way, you'll agree with our decision and trust in us to deliver from day 1. We greatly appreciate all of the support that you have given us, and the trust that you've placed in our team. We know that pre-ordering a game these days can be a risky and scary affair; so we do not take it lightly. Therefore we just want you to know that we're already working on something to make it up to you and we'll have more to share about it soon. In the meantime, we hope that you enjoy this new bit of gameplay footage:
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