Everything posted by Dark
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It is clearly that he did rr gag, for the next one they give him a ban for 60 or 500 minutes, all the rules must be respected and it does not matter if you are a VIP or Administrator. Rejected.
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@-J3SUS- @AZ3ARR (Developerd) @-Mavieaβ’ @dark professional (SaMuRaI) @Devil.Killa @GL HERO SHIMA @Oktyper @MyStIC @Planet Problems @ZA3TAR
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Accepted. Talk Me private Nick/Password/Tag.
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CONTRA, low activity
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Pfff mano, pensΓ© que serias el prΓ³ximo administrador pero tienen preferencia, en la otra vida bebe xd
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If you are one of the lucky ones who has managed to buy one of the new Microsoft Xbox Series X or S consoles, or if you have simply decided to purchase your controller separately because you want to use it on PC, it is something relatively simple to do and in this article we are going to to tell everything you need to know to be able to use the control of your console on the PC. The Xbox controller, since the Xbox 360 model, has not changed much and you really don't need to because it is considered one of the best controllers to play for both its performance and its ergonomics. With an asymmetrical design that adapts to any size of hand, it is ideal to spend hours and hours playing on your favorite console, but also on PC and it is precisely what we are going to dedicate this article to, since if you have the console with its remote, why buy a separate remote for the PC if you can use the same? Using the Xbox Series X / S controller on PC: requirements and benefits The latest line of Microsoft consoles has been accompanied by a new refinement of its command, which although as we have already said has not changed much compared to previous designs, it does incorporate some novelties and the most obvious is the inclusion of the Share button to be able to easily take screenshots, something that the PS4 controller had already had for many years. Xbox controller buttons Although this new version of the Xbox controller is designed for consoles, as in previous generations it can also be used on PC, and also in a much simpler way than the PS5 DualSense controller since, after all, Microsoft also develops the Windows operating system that almost all of us use on PC. This remote is not only among the best for PC, but also setting it up is quite simple. There are two ways to connect the Xbox Series X and S controller to the PC, since it can be used both wired and wirelessly, but you should be aware that both ways have their advantages and disadvantages (we will also talk about this ). One of the advantages of integrating this command with the Microsoft operating system is that we can update its firmware to be sure that it has the maximum compatibility and with all the latest features that Microsoft has added. For this you will need to have the Xbox Accessories application that comes by default in Windows 10 but that you can also download and install independently. Xbox Controller From here you can access the remote control options and, in addition to remapping the actions of its buttons, you can update its firmware to be sure it has the latest version and thus guarantee its optimal functioning. How to connect the Xbox Series X / S controller to the PC As we have mentioned before, you have two options to use this remote on your PC: wirelessly or via cable. Starting with the cable option, the ideal is to use the charging cable that comes with the remote, at the ends of which we will find a USB-C connector and another standard USB-A. Obviously you must connect the USB-C end to the console control and the other end to a USB 3.0 port or higher on your computer. Xbox controller USB Once connected, Windows will automatically detect it without the need to install drivers or additional software (otherwise you will need to update your operating system using Windows automatic updates, since it is in these that the updated drivers for the Xbox controller come for PC), and you can check that the controller is ready to use when the Xbox logo turns solid white. It's that simple, plug and play.
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Microsoft will allow developers to incorporate their own or third-party payment systems in the applications that they upload to the Microsoft Store and keep all the profit they generate, a change that accompanies a series of modifications that renew the store with new apps and support for applications Android. The company has reported that developers will also have the possibility of integrating their own or third-party payment systems into their applications, a measure that will take effect on July 28, as reported on the Windows blog. This novelty is an advantage for developers, since they will be able to keep one hundred percent of what they generate. However, it would be limited to applications only; Microsoft has confirmed to The Verge that the elimination of the commission does not affect video games, whose developers must continue to provide 12 percent of the profits generated even if the systems are their own or those of third parties. Microsoft Store allows you to add applications with Win32, .NET, UWP, Xamarin, Electron, React Native, Java, and Progressive Web Applications (PWA). They will also be able to publish desktop applications or develop and package PWAs with PWABuilder 3, a new open source tool. Finally, a new pop-up window will allow you to install 'apps' from a browser by clicking on the Microsoft Store download symbol on a web page, a function that aims to prevent the user from leaving the activity they were doing in the browser to perform the download process.
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Game Informations : Developer: Jason Ocampo Platforms: PC Initial release date: July 26, 2005 at 6:56PM PDT Will of Steel is aptly named, and that's because you'll need a will of steel to get through this lame real-time strategy game about the war on terror. There are so many problems with Will of Steel that it's hard to know where to begin in terms of describing them, but trust us when we say to spare yourself the frustration and avoid this decidedly lackluster game. Will of Steel features only two single-player campaigns--one set during Afghanistan in 2001 and the other in Iraq in 2003--and both are equally crummy. It's one thing to take liberties with historical facts for gameplay's sake (and many games do), but the campaigns in Will of Steel don't even resemble reality. Despite the fact that the Afghan campaign was pretty much fought by proxy by enlisting Afghanistan warlords to the US cause, the way Will of Steel tells it, the US wages the war with ill-equipped Marine forces battling superior Taliban armies. For example, the Marines in Will of Steel are equipped with weapon systems that have been retired for almost a decade, such as M-60 Patton and M-551 Sheridan tanks. Not that it matters, though, because modern-day armor wouldn't fare any better thanks to the screwed-up weapon balancing that results in infantrymen dishing out far more damage than tanks and other vehicles. Just watch as a single rocket-propelled grenade-toting Taliban unloads a dozen warheads in the time it takes a tank to reload its main gun, and you'll discover the meaning of frustration. To make things even worse, Will of Steel features brain-dead artificial intelligence and pathfinding, which means that you have to handhold your units constantly to avoid pileups. And even then you'll watch as half of your force arrives at the destination only to get chewed up, while the other half manages to jam itself onto various pieces of terrain, like mountains. The game tries to incorporate some depth, as there are tactical controls, as well as various unit statistics to keep track of, but they're all worthless when it can't even get the basics down right. Plus, you're far too busy trying to get units to untangle to worry about formation controls. But wait, it gets worse. There is no save-game functionality, which means that you've got to start each mission over from scratch each time something goes wrong, and trust us when we say things go wrong far more than they go right in this game. It's so bad that we found that the best way to get through missions is simply to control just one or two units and slowly inch across the map, repairing all the time. It's a grindingly slow and painful pace that's not that much fun. Meanwhile, the game's built-in voice recognition system, which allows you to give verbal commands, is just a gimmick for the most part. While the system does let you quickly select specific types of units, such as engineers, you still have to interact with your keyboard heavily in order to give out orders. The mission design isn't any better, or any more logical. Despite the fact that the US has detailed, satellite-generated maps of every inch of the planet in case it has to invade a country (not to mention complete control of the air, so it has a bird's-eye view of everything), your minimap is just a plain black grid, so you have no idea what the battlefield looks like until you uncover the fog of war. And speaking of the fog of war, your units can't see anything more than 40 yards away from them, so they'll stumble into ambushes left and right simply because you can't see the enemy. And good luck trying to zoom out, as the camera can't pull back any decent distance, so you're unable to get a big picture of the surrounding area. Even worse, helicopter units literally fill up about a third of the screen because you can't pull the camera back any farther. Even though the game touts its "stunning" graphical effects, Will of Steel is decidedly lackluster in appearance. It simply looks dated in comparison to modern games. There are a couple of nice effects, such as partially distributable environments, but units and buildings are blocky in appearance, textures are murky and muddled, and there's an overall level of blandness. The environments are plain and not very detailed, and everything looks crude. And since you can't pull the camera back, these dull visuals are in your face the entire time. The music sounds like someone's garage band riffing too much on the guitar solos, the sound effects are average, and the voice-overs are bad. Will of Steel lacks any sort of multiplayer component, so once you're through the game's 16 missions, it's the end of gameplay. Those 16 missions won't take you that long (say about 10 hours), even with the lack of a save-game feature. But those 10 hours aren't going to be much fun, as you'll spend a lot of time yelling in frustration at seeing elite troops run around in circles and get stuck on mountains, while multimillion-dollar tanks are chewed up by a single guy with an RPG. Yes, Will of Steel tries, and it shows some heart, but there are simply so many other better real-time strategy games out there. And if you want to play around with modern military equipment, we suggest you try any of them over this. System requirements Recommended: Pentium III 1 GHz. 256MB RAM. graphic card 16 MB.
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β GAME β - Continue with Last Letter
Dark replied to Mindsphere. 's topic in β NEWLIFEZM COFFEE TIME β
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Hunter netflix/tik tok
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β GAME β - Who's posting next ?
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β GAME β - How many clicks in 10 seconds?
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β GAME β - Count from 1 to 2022
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β GAME β - 10 KING/QUEEN! ?
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β GAME β - Count from 2 to 2
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β GAME β - Easy Game Same Number
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β GAME β - Let`s count 5 to 5
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β GAME β - How many clicks in 10 seconds?
Dark replied to Mr.Lucian's topic in β NEWLIFEZM COFFEE TIME β
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β GAME β - Count from 1 to 2022
Dark replied to Mindsphere. 's topic in β NEWLIFEZM COFFEE TIME β
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Apple call of duty/free fire
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β GAME β - 10 KING/QUEEN! ?
Dark replied to The GodFather's topic in β NEWLIFEZM COFFEE TIME β
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β GAME β - Easy Game Same Number
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β GAME β - Who's posting next ?
Dark replied to The GodFather's topic in β NEWLIFEZM COFFEE TIME β
Nu @RasaK