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Everything posted by Dark
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★ GAME ★ - Continue with Last Letter
Dark replied to Mindsphere. 's topic in ♔ NEWLIFEZM COFFEE TIME ♔
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Cristiano iphone / @DeepPurple
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★ GAME ★ - Guess what year the other members we're born?
Dark replied to Mindsphere. 's topic in ♔ NEWLIFEZM COFFEE TIME ♔
2006 -
Although we have covered multiple articles about fans, when it comes to comparing and choosing, the average user is always in doubt. And it is normal, the specifications are often not understood, in others they are of little value because they do not conform to reality and finally there is the issue of design and price, since the RGB or ARGB system is as important as the final cost . If we compare the CORSAIR ML and HD series, which is better? In what scenarios do they perform as expected? Which one to buy? It is one of the eternal questions and surely looking at the specifications you have asked yourself: pure performance, ARGB lighting, sound or price? It is not easy to choose, because in these cases you usually have to give up one or several aspects that are attractive to get something that suits us better for our PC. CORSAIR ML, different options for different needs ML140-Pro-RGB-16 That could be the main motto that one of the two fans is going to give as a favorite, but first we have to understand how far the madrigera of the rabbit goes. Why? Well, because although the HD series is only available as a single type of fan with two different sizes and features (120 mm and 140 mm), the ML range is much broader: ML120 and ML140 ML120 PRO and ML140 PRO ML120 PRO LED White, ML120 PRO LED Red ML140 PRO LED Blue, ML140 PRO LED Red ML120 PRO RGB and ML140 PRO RGB Therefore, and having seen what we have seen, it is best to compare by sizes, that is, 120 mm vs 120 mm and 140 mm vs 140 mm, so we will maintain an order and we can get out of doubt, since comparing fans of different sizes is not useful since that is something that we have to be clear before reading further. CORSAIR ML PRO and PRO LED Series It is undoubtedly the one that is going to give us the least problems, mainly because they meet the same conditions in all its fans, including the LEDs. The 120 mm ones reach 2400 RPM, while the 140 mm ones stay at 2000 RPM, likewise, all have rubber corners (different colors), magnetic levitation support and in the RGB versions an LED concentrator, which the versions normal do not have. CORSAIR ML Series This is the cropped version of its superior brothers, it has almost all the qualities and only two differences: the color and the corner pieces that are not interchangeable and are on the contrary fixed. They achieve the same RPM and the same benefits at a lower price. CORSAIR ML120 PRO RGB and ML140 PRO RGB Although it falls within the PRO range, they really should have been called something else, because from PRO they only have the design and the magnetic levitation. Here CORSAIR had to include four RGB controllers that can be controlled by software and that detracts from the final performance since these fans stay at 1600 RPM, with 25 dBA and 1.78 mmH2O of static pressure moving 47.3 CFM of air. The 140mm version is even shorter in performance at just 1200 RPM, 20.4 dBA, 1.27 mmH2O and 55.4 CFM, therefore these fans are clearly underperforming and the 'worst' in the world. from the ML range. HD series The HD series is the middle ground between all the ML series and this is curious, since the focus of the fan is in itself different. It is not a fan with magnetic levitation like its rivals and brothers, but it is FDB and although it has PWM and it is an RGB fan, it does not have support for iCUE, something that the ML PRO RGB does. Its 7 effects are controlled by a kind of external knob or controller called the HD Lighting Controller that has three physical buttons: Mode, Color and Speed. In this way we can control the lighting effect, at least partially, because although it integrates 12 RGB LEDs, they are not fully customizable. What do we gain here then? Well, better performance compared to its RGB rivals, since they are capable of reaching 1725 RPM with a loudness of 30 dBA, a static pressure of 2.25 mmH2O and an air flow of 54.4 CFM. Its 140mm version drops to 1350 RPM with 28.6 dBA, 1.85 mmH2O and 74 CFM, which is surprising. CORSAIR ML VS HD SERIES in 120mm As for the ML120 PWM, ML120 PRO, ML120 PRO LED series, there is not much to discuss here, since in performance and loudness they are well above the HD120 RGB. Although all have a nearly equal frame, the number of blades of the latter is increased to achieve a more beautiful and natural RGB effect. There is not much to scratch here since they are two different segments if not totally different, but ... If we compare the HD120 RGB with the ML120 PRO RGB here things become interesting. The difference between these two fans is just 125 RPM, which even falls into that + -10% tolerance at revs. It is surprising that with this scarce difference the decibels skyrocket by 5 units, which is quite a lot even though we cannot perceive it in our ears as such.
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Game Informations : Developer: Ryan Davis Platforms: PC Initial release date: June 7, 2007 at 6:34PM PDT When Tomb Raider first hit in 1996, it was nothing short of groundbreaking. When the game industry was experiencing a sea change from predominately sprite-based 2D graphics to polygonal 3D graphics, Tomb Raider was a shining example of the sort of immersive atmosphere and exploration-based gameplay that was possible. There simply weren't strong, serious, and highly competent female protagonists like Lara Croft, though in a way, Lara Croft's role as a protagonist was almost outstripped by her roles of cover girl, female role model, and spokesperson for the maturation of video games. While years of sequels that ranged from unremarkable to borderline offensive did a lot to tarnish the Tomb Raider name, developer Crystal Dynamics undid a lot of damage with last year's Tomb Raider: Legend, which focused on the strengths of the series--exotic locales, thoughtful puzzles, and incredible acrobatics--while modernizing the gameplay and streamlining the whole experience. Crystal D continues its good work with Tomb Raider: Anniversary, which effectively goes back to the original Tomb Raider and rebuilds it from scratch. Tomb Raider: Anniversary isn't as groundbreaking as the original Tomb Raider, but it's undeniably more playable. Like the original, Tomb Raider: Anniversary follows the tale of Lara's hunt for the Scion of Atlantis as she does battle with conniving businesswoman Jacqueline Natlas and her various henchmen. You'll explore ancient tombs and forgotten cities in Peru, Greece, Egypt, and more, performing plenty of death-defying acrobatics as you work your way through massive, ancient, and often deadly puzzles. The whole experience is highly evocative of the original, and there are certainly plenty of moments that seem specifically designed to create an odd sense of déjà vu; but nothing in Tomb Raider Anniversary has been regurgitated verbatim--everything is bigger and better. The environments are larger and more detailed, and existing puzzles have been elaborated upon, to an incredible degree. The experience just feels bigger, and there's so much new content that it honestly feels less like a remake and more like its own game. A big part of that feeling comes from how much more talented Lara has become since the original Tomb Raider. Aside from a few, nominal differences, she's basically got the same abilities here as she had in Tomb Raider: Legend, which made her one of the most nimble action adventure heroes this side of the Prince of Persia. Her proficiency around ledges is incredible--she can shimmy across ledges, leap from one ledge to another, and scramble from one ledge to a higher ledge. She can swing from dangling ropes and horizontal bars, perform tumbling maneuvers to avoid projectiles, and climb up, leap from, and balance precariously atop vertical poles. All of these acrobatics feel natural, and not overly difficult to pull off, with the game allowing for just the right amount of margin of error. As good as Lara is, though, she's got her limits, which is a big part of what makes the action feel dangerous. If your timing is off just a little bit when jumping for a ledge, Lara might only catch it with one hand, which will have you furiously mashing a button to help her recover. Miss the ledge completely, though, and Lara's likely to expire, or at least incur a serious amount of damage. She'll need to exercise each and every one of these abilities to their absolute limit in Tomb Raider: Anniversary, which features no shortage of ridiculous acrobatics. The game is essentially made up of a series of gigantic, unique set-piece puzzles. Sometimes the puzzles are traditional find-the-key, flip-the-switch-type affairs, but more often than not, the real puzzle is figuring out how to use Lara's ability to get from point A to point B. What's more, the puzzles are often nested several layers deep. While your overall goal may be to find four keys to open a door, you'll first have to figure out how to get to the bottom of a gigantic, crumbling tower, after which you'll have to figure out how to access four different doors, after which you'll have to figure out how to actually open those doors--and, of course, behind each of those doors lies a series of tricks and traps that you'll have to traverse before you'll get to the keys. Solving one of these overarching puzzles can be an involved process, with some of them taking well over an hour to complete. The environments are your biggest adversaries most of the time in Anniversary, though through your exploration you'll regularly run into some antagonistic fauna like rats, bats, wolves, bears, tigers, gorillas, raptors, and the occasional Tyrannosaurus Rex. Combat is limited to gunplay, which operates with a simple lock-on system, and Lara can also tumble and flip through the air while keeping a bead on an enemy. New to Anniversary is the adrenaline dodge, which at specific moments allows Lara to dodge a charging enemy in slow motion. When time slows, a target will also slowly move toward the enemy, and if you fire the weapon right at the moment it locks on, it'll produce an instant kill, usually when the ferocious beast is just inches away from your face. It still feels like Tomb Raider combat, which has always been a minor part of the experience, but the adrenaline dodge is a nice little touch that adds a little more drama to the action. Tomb Raider: Anniversary also makes use of the same type of interactive cutscenes seen in Tomb Raider: Legend, where you'll have to quickly react to an onscreen button cue to keep Lara alive. It allows for some beautifully choreographed action sequences, but they're rarely very challenging. What keeps Tomb Raider: Anniversary engaging throughout is the strength of the gameplay, as well as the quality of the presentation. Even though you're basically just going from one tomb to another, they feature enough individual detail to make them unique. The environments are also huge, using the occasional curvy hallway to mask load times, and aside from some minor gameplay contrivances, they feel pretty real. Lara looks great and moves with a natural grace that makes her incredible acrobatic feats look feasible instead of ridiculously superhuman, and the various wildlife you confront also moves convincingly. It's the little touches that bring the whole thing together: the way water glistens on Lara's skin when she gets out of the water, the way light refracts differently when she's underwater, or the tangible difference in atmosphere between different locales. While the PS2 version doesn't look bad by any measure, a heavy layer of aliasing mars the presentation. The game can be played in widescreen, but we found the progressive scan support to have an inconsistent effect. On certain sets it smoothed out a lot of the sharp edges, while on others it made textures look muddy and text unreadable. The PC version fares much better, with support for higher resolutions and a generally crisper, cleaner look. It's also a really great-sounding game. You'll hear plenty of small ambient effects like animal calls and dripping water, and Lara's grunts and yelps as she scales these incredible antiquities will resonate differently depending on the size of the room. Music is generally used sparingly, but it always swells to a flourish at all the right moments. Tomb Raider: Legend did a lot to make Lara Croft feel relevant again, and Tomb Raider: Anniversary is another step in the right direction. The acrobatic action is consistently exciting and challenging throughout, and despite being a remake, the experience feels new and fresh. This is the best Tomb Raider game in years, and for the first time in a long time, that actually means something. System Requirements (Minimum) CPU: Pentium III/Athlon or better. CPU SPEED: 1.4 GHz. RAM: 256 MB for Windows 2000 & XP (512 MB for Vista) OS: Windows 2000. VIDEO CARD: 100% DirectX 9.0c compatible 64 MB 3D Accelerated Card with TnL (NVIDIA GeForce3Ti+ / ATI Radeon 9 series+)
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Welcome!
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★ GAME ★ - Guess what year the other members we're born?
Dark replied to Mindsphere. 's topic in ♔ NEWLIFEZM COFFEE TIME ♔
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The Ministry of Economy and Finance (MEF) announced that Peru placed its first social bond in euros for an amount of 1,000 million euros, maturing in 2036. The objective of this indebtedness is to attend to social spending, linked to the support of people in vulnerable situations. This is expected to finance actions for access to affordable housing, education and essential health services, support for MSMEs and social programs to alleviate or prevent unemployment. According to the MEF, the issuance of bonds in euros managed to capture a demand of more than 2,000 million euros with the participation of more than 120 investors from Europe (80%), America (14%), Asia (2%) and other regions (4%). The types of investors were 66% Asset Managers, 12% Insurance Companies, 7% Banks, and 4% Pension Funds. The MEF added that this issuance and the issuance of the sustainable bonds carried out a few days ago are carried out under the recently approved Sustainable Bond Framework. "The issuance in euros represents one of the financing options and access to different markets that the Republic of Peru has, taking advantage of the windows of opportunity that arise, which contributes to diversifying its investor base, optimizing the public debt profile. and cover the financing needs at a competitive and reasonable cost, "says the MEF. They also reiterated that this debt operation shows investors' interest in Peruvian public debt instruments, and their confidence in the macroeconomic strength of the Peruvian economy. https://rpp.pe/economia/economia/mef-emitio-primer-bono-social-del-peru-en-euros-por-1000-millones-noticia-1368617
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★ GAME ★ - Guess what year the other members we're born?
Dark replied to Mindsphere. 's topic in ♔ NEWLIFEZM COFFEE TIME ♔
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Happy birthday @Afrodita.!!! our former thunderzm server manager. I hope you have a good time and that your csbd friends wish you the best