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Everything posted by Dark
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★Nickname: z1kE ★CSBD username: @zIkE1 ★Rank: Helper ★Nickname: [MvK]SaikonWh0 ★CSBD username: @[MvK]SaikonWho™ ★Rank: Administrator
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A key puller is a simple tool, which is used to extract the keys of a mechanical keyboard safely and easily. However there are different types of them, some are widely used while others are used only in extremely expensive keyboard models. That is why we have made a list of the different types of key pullers that exist on the market. Having a tool with which to be able to remove the keys to clean or change them is essential, the keys wear out or can even break, so it is time to change them. You may even have bought a set of keys that you like more for some reason, whatever the case, you need a key puller and that is why we present you the different options. Types of keypuller The best known key pullers are those made of wire and those with a plastic ring, but there are different types, some of them you may not have heard mentioned, others you will remember that strange piece that came with the keyboard and you did not know what it was for and what you left lying around. The answer to its use? It is used to clean the keyboard, which many of you have not cleaned for a long time and accumulating dirt and hair. So now you know, if you need to remove the keys for later cleaning, you have many different options. They are the most traditional, they are based on two wires connected to a plastic handle, which allow to surround the key to easily pull them for removal from the keyboard. They are compatible with all types of keyboards and we recommend their use over plastic ring key pullers, since there is less danger of breaking something during extraction. Its counterpart? We can produce scratches on the keys when removing them, so if you are one of the people who like to keep everything intact, we recommend that you handle it with care, although it is very difficult to scratch a key in this operation. These types of tools to extract keys are more limited than those based on wire key pullers, since they are designed for a specific key size, so they are not suitable for extracting special keys that have a different shape than the standard one. . How it works? We only have to grasp the key with the pins of the Ring Puller, place our finger on the ring and pull them to remove the key, but we have to be careful when pulling the plastic ring in some cases. These types of key pullers usually come standard with some keyboards from the Japanese brand Topre, as well as sets of replacement keys. They are not at all common but if you have a keyboard that uses the switches of that brand it is possible that you have one of these Key Pullers, since they usually come with them. Its use has to be done with caution, since being made of metal it can scratch the keys and in the case of some keys a force greater than average is required to remove them. H Key Pullers have two tips, one for normal keys and the other for larger keys. Some types of special key are made up of two different parts, which is the base of the key and the cap of the key. In these cases they usually come with a Key Puller in H where one end is used to extract the cap and the other the base of it. To all this we must remember that the use of special Key Pullers is not normal today, but you can find yourself with keyboards of yesteryear, such as the IBM Model M that made use of special Key Pullers. Which IBM used to include standard on keyboard versions when purchased separately. Flat blade screwdriver Key screwdriver No, we have not gone crazy, most of us have used a flat blade screwdriver to pry out the keys from the keyboard with a very simple method. It is only necessary to put the tip horizontally and force it up. For many the best option, not in vain, is the most famous and the one that has the most successful among the people.
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The Google Home application will include the option that calls do not ring through the speakers or smart screens when the user is not at home, which will be based on the detection of the presence of the person's mobile phone. Google has shared in the news of Google Home in the Play Store the new function, which will be called "Sound only when you are at home", and it is enabled under the user's decision, with which it will allow the deactivation of the sound of incoming calls on devices such as smart speakers or displays. This function will be developed through the company's Assistant, and is based on presence detection, which determines whether the user's mobile phone is at home -or close to home connected devices- or not. The novelty will be available in version 2.36.1.9 of Google Home "in the coming days" on Android for calls from Duo or other mobile operators, but it can already be activated on iOS devices for a few days, as shared from Android Police. According to the information shared, which comes with some screenshots, to activate the tool it will be necessary to enable the general presence location. In addition, as shown by the medium, this action will not allow other people to take the calls that the Google assistant receives.
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Game Informations : Developer: Frank Provo Platforms: PC - Plastation Initial release date: May 2, 2007 at 6:21PM PDT Sony finally brought the long-running, European-produced SingStar karaoke franchise to North America last fall with SingStar Rocks!, and a few scant months later, it's back with the second US installment, SingStar Pop. The game shares an identical interface design and feature set with its predecessor, so the quality of the experience hinges almost entirely on the quality of its song lineup. The last game featured more than a few songs that rocked, but it was also peppered with some incongruous R&B, disco, and so on. Luckily, the style of songs in SingStar Pop sticks closer to the "pop" category, and while that's a pretty broad label, you can expect any song included here to have appeared on Top 40 radio at some point over the last couple of decades. As in the last game, SingStar Pop leans more heavily on contemporary tracks than classic karaoke standbys, but there's a decent mix here. You relative old-timers can look for just a few hits by A-ha, Whitney Houston, Cyndi Lauper, and the Clash. However, the majority of the list is taken right from the pop radio of the last few years, with singles from Alicia Keys, Franz Ferdinand, James Blunt, the Gorillaz, Hoobastank, Natasha Bedingfield, and My Chemical Romance, among others. Even if you're not familiar with many of these artists, you'll likely realize after one flip through the song-select screen that you've heard quite a few of them on the radio or television already. Since the game's 36 songs are all unlocked from the get-go, it's easy to seek out your favorites or sample the songs you don't know well. As mentioned, the underlying game design in Pop is more or less the same as that of last year's Rocks!. The game plays exactly the same, with a series of bars--indicating the pitch and sustain of each line or phrase as you sing--overlaid on the selected song's music video. All the same features are here, though if you played the previous game, you'll know there aren't a lot of them. The eight-player party mode also returns, which lets you trade off the two microphones between two teams as you compete for high scores, sing rapid-fire medleys, and so on. You can use an EyeToy to watch yourself in place of the music video while you sing, and you can record your favorite performances to a memory card for later review (and distortion, via a few silly effects). One nice new feature is that you can swap in SingStar Rocks! (and presumably any subsequent PS2-based SingStar releases) directly from the main song menu, so you don't have to restart the console to access a new set of songs. This doesn't allow the games to share scoreboards or anything, though. As with Rocks!, SingStar Pop can be purchased with two nice microphones and a USB adapter for $50, and if you already bought that initial package, you can treat the stand-alone Pop game as the song pack it really is and grab it for around $30. That's not a bad value, though with no apparent possibility of downloadable content in the future, the 36 songs here could wear thin if you play the game daily. Rocks! owners who are familiar with the general SingStar formula only need to look at Pop's song list to determine their interest level. If you're new to the series, though, or even video game karaoke in general, SingStar Pop isn't a bad place to start.
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The Congress of the Republic votes this afternoon on the final report that recommends the political disqualification for 10 years of former President Martín Vizcarra for his alleged irregular vaccination against COVID-19, a case known as ‘Vacunagate’. As is known, the ex-president has been elected a congressman by Somos Perú for the period 2021-2026, but he will not be able to exercise the position due to this sanction. This decision is based on the final report of constitutional complaints Nos. 423 and 427 against former President Martín Vizcarra for the so-called ‘Vacunagate’ case. These include former ministers Pilar Mazzetti (Health) and Elizabeth Astete (Foreign Relations) for their irregular vaccination against COVID-19 with doses from the Chinese laboratory Sinopharm. Last Thursday, the Permanent Commission approved the constitutional accusations against former President Martín Vizcarra, former Minister of Health Pilar Mazzetti and former Foreign Minister Elizabeth Astete. The report proposed disabling them for 10, eight and one year, respectively. In addition, the Permanent Commission appointed legislator Jim Mamani to support the constitutional accusation before the plenary session of Congress. According to the conclusions of the accusation, Vizcarra would have incurred six violations of the Constitution for having been vaccinated against COVID-19 with the doses of Sinopharm despite the fact that it was not part of the clinical trial when he served as president, in October 2020. Likewise, he benefited his wife Maribel Díaz and his brother César Vizcarra with individual doses, for which he would have used his position for his “private interests”. The same situation would have occurred with the former ministers Mazzetti and Astete, who also applied the doses. Through a letter sent to the former president's lawyer, Fernando Ugaz, the head of the Legislative Power, Mirtha Vásquez (Broad Front), informed him that the plenary session would take place this Friday from 9:00 am. Former President Martín Vizcarra had requested the rescheduling of the debate in the Plenary of Congress this Friday. His lawyer, Fernando Ugaz, questioned that the minutes of the meeting of the Board of Directors on April 9 had not been sent to him to verify the established rules of debate and due process. As the president of Congress pointed out last Thursday, Vizcarra will not be able to exercise the position of legislator if he is disqualified. “Now, if tomorrow, in the event that, after reviewing the case, it is decided to disqualify him, the po[CENSORED]tion must be clear that the man will not be able to exercise the position, even though he has been elected with the majority of votes, because it is a sanction that prevents him from exercising a public office. You have to take into account the consequences and that it is a process that, sooner or later, had to be resolved anyway, ”he told Ideeleradio.
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The Corsair Saber RGB Pro mouse belongs to the Corsair Champion series. This means that we are dealing with a very high quality device, designed and tested by esports professionals and that, therefore, meets the demands of these players for grip, comfort and response. This mouse features an 18,000 DPI PixArt PMW3392 optical sensor. This sensor has a tracking of 450 IPS and achieves an acceleration of up to 50G. The precision is customizable, being able to assign values with a precision of 1 DPI, with a minimum of 100 DPI. The mouse has a polling rate of 8000 Hz (Hyper-Polling), obtaining practically instantaneous responses. This model has OMROM pushbuttons that give us a useful life of up to 50 million clicks. These buttons use Corsair's QuickStrike technology, which places the button next to the push button so that there is zero space and the keystrokes are as fast as possible. In total, the mouse has 6 buttons (customizable, thanks to iCUE) counting the DPI change button. This mouse has three RGB lighting zones. The first of them will be found on the palm, in the shape of the Corsair logo, the second on the mouse wheel and the third on its own DPI indicator. The connection of the mouse to the computer is made using a USB cable. This "Paracord" cable uses a new Corsair design that makes it very flexible and light, so we can use the mouse without even realizing that the cable is there. The cable has a braided finish and measures 2.1 meters. The dimensions of this mouse are 129mm long, 70mm wide and 43mm high. In addition, it is one of the lightest mice on the market with just 74 grams of weight. Corsair Saber RGB Pro Mouse External Review This new mouse comes in a cardboard box, identical to that of other peripherals of the company. In the box the colors black and yellow predominate, and on the front we can see a photo of it, while on the back we will have the technical specifications of the mouse. Once the box is opened, we will find the manual, the safe use guide and the warranty guide. Corsair Saber RGB Pro - 3 The mouse is properly protected inside a cardboard blister and a plastic cover so that it does not receive any damage during transport. The design of the mouse, as we have said, is very simple, without anything that stands out especially. Its color is black, and the construction material is plastic. Corsair Saber RGB Pro - 4 On the palm we will find the Corsair logo, which will light up when we have it connected to the PC. Corsair Saber RGB Pro - 5 At the front we will find the click buttons and the mouse wheel. This wheel also has customizable RGB lighting. We will also find the DPI toggle button here. Corsair Saber RGB Pro - 6 The sides, also, are very simple. On the left we will find the buttons to go forward and back, as well as the profile and DPI indicator, while on the right we will not find anything. At the bottom of the mouse we can see a sticker with the technical specifications of the sensor, as well as the non-slip feet for better maneuverability. Corsair Saber RGB Pro - 10 The cable comes out from the front of the mouse. This is long enough to connect it to any PC within 2.1 meters, and it is very flexible, so we will not have any type of problem or ballast. In order to get the most out of this new Corsair mouse, it is recommended to install the iCUE software. We can download this program from the manufacturer's website, and it will allow us to configure the performance of the mouse, the DPI and even the RGB lighting.
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Amazon's Kindle series of eReaders has incorporated a new feature in its 'firmware' that allows the cover of the book that the user is currently reading to be displayed on the device's lock screen. The novelty is present in the latest version of the Kindle 'firmware' distributed by Amazon, 5.13.5, which is already available for various models of the company's eReaders such as Paperwhite, Oasis and Kindle, as reported by the Good e- portal. Reader. Until now, Amazon devices did not allow to show the book cover in any way on the lock screen, but with the new 'firmware' for the first time this function becomes available. Amazon has confirmed to the aforementioned media the existence of this new feature, which has already begun to reach users in some countries such as India and Mexico, and has anticipated that it will be launched globally in the coming weeks. Users can activate this new feature and see if it is activated in the Kindle settings menu, from the device options section, where the new option, 'Show cover' is located, which can be activated or disabled manually.
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Game Informations : Developer: Frank Provo Platforms: PC - Plastation Initial release date: May 2, 2007 at 6:21PM PDT As video games go, Disney's Meet the Robinsons probably won't be mentioned very often in the same breath with such games as Jak & Daxter, The Legend of Zelda, or Tomb Raider. Nevertheless, it borrows heavily from those and other classic games, with generally solid results. It also does exactly what it's supposed to do, which is let players immerse themselves in the movie's futuristic world. The game revolves around the character of Wilbur Robinson, who uses a time machine to travel into the past and inadvertently sets in motion a chain of events that alters the future. You'll spend the majority of the game in that alternate future, using Wilbur's space-age gadgets to deal with the robot enemies and puzzles contained within each massive environment. You won't be impressed by the graphics, and the action will seem formulaic to you if you've been playing video games for at least a few years. But through sheer variety and a mother lode of charm, the game ultimately manages to be satisfying. Structurally speaking, Disney's Meet the Robinsons is an action adventure that borrows heavily from genre-defining games (such as the aforementioned Zelda and Tomb Raider franchises). There are eight main environments, including the Robinson mansion in the year 2037, the science fair in the year 2007, and various twisted renditions of places in an alternate 2037. Each environment has multiple floors and areas that you have to get through, and each area has its own set of puzzles and enemies. Puzzles involve a fair amount of jumping, climbing, and sidling your way around the environment, as well pushing and pulling heavy objects. You'll also find yourself constantly using Wilbur's gadgets to mani[CENSORED]te objects in the environment. While you're doing all of that, you'll frequently encounter enemy robots that are programmed to attack Wilbur. Each enemy robot is vulnerable to a specific gadget. Some robots require that you use one gadget to reveal a weak spot, then another gadget to finish off the robot. Boss battles involve the same sort of gadget swapping, but they're more time consuming and visually more elaborate. In all, you'll collect five different gadgets. The two gadgets that come into play most frequently are the disassembler ray, which can break apart certain doors and manhole covers, and the charge glove, which hurls electrical balls that can obliterate certain enemies. The disassembler ray and charge glove also have alternate uses. You can use the disassembler ray to reduce furniture and other decorative objects into spare parts that can be fed into a transmogrifier machine to build gadgets and upgrades. Meanwhile, the charge glove's electrical balls can activate distant switches that provide temporary power to machines and elevated walkways. Rounding out the list of gadgets are a scanner backpack that lets you scan enemies and structures to find weak spots to uncover hidden areas; a pair of havoc gloves that let you launch sonic shockwaves and dive underground; and a levitation ray that lets you lift enemies and heavy slabs into the air for short periods. Minigames are thrown into the mix where you roll through obstacle courses in a protectosphere (think Super Monkey Ball), dig through underground mazes using the havoc gloves (think Dig Dug), and play a futuristic game of Pong against family members using the charge glove. These minigames are good diversions, but they're not forced on you so often that they wear out their welcome. You can replay them anytime you want. You're also free to hitch a ride on the monorail train and backtrack to areas you've already solved. Even though the layout of each dungeonlike area is straightforward, there are secret doors and chests hidden all over the place. Some secret areas can't be accessed until you acquire the havoc gloves or the levitation ray. Chests contain concept artwork, viewable action figures, and blueprints for building permanent health or energy upgrades using the transmogrifier, which means that the rewards for returning to "earlier" areas are actually significant. You don't need to know anything about the movie to understand what's going on in the game. You play the part of Wilbur Robinson, a precocious teenager living with his family in a high-tech mansion. Wilbur and the other major characters are introduced in short order, while various minor characters make brief appearances throughout the course of the game. Incredibly, the game manages to present a story that's similar to the one from the movie without actually giving away the movie's major plot twists. In both the movie and the game, the mysterious Bowler Hat Guy steals the Robinsons' time machine and goes back to 2007 to bring about an alternate future. In the movie, a boy named Lewis is brought to the future, meets the Robinsons, and subsequently uses the time machine to undo some of the changes that the Bowler Hat Guy caused. The game tells the other half of the story and reveals what Wilbur was doing when he wasn't with Lewis. With the story put together in this fashion, the game stays true to the movie's story without recycling every single scene exactly as it was depicted in the movie. So, even if you have seen the movie, the game will still seem fresh to you. The game also does a great job of copying the movie's attitude and style, even though the graphics don't push the hardware capabilities of any of the systems for which the game is available. On the one hand, the characters and environments often look just like they did in the film; the bosses are massive and the draw distance is such that you can see everything for miles in any direction. Locations like the Robinsons' mansion and the Ant Hive are larger than life, exhibiting some outlandish architecture. It's fun to watch furniture and chests shatter into multiple pieces after using the disassembler ray on them. You'll even notice some snazzy use of cel-shading in the clouds and streams, if you take a minute to observe them in motion. On the other hand, the quality of some visual details tends to vary, which means that some locations look like they were taken right from the film, while others look more like something taken out of a generic PlayStation 2 game. But more often than not, the game resembles the movie, which is ultimately what matters. As for the audio, the catchy guitar music and the realistic atmospheric noise help keep the player immersed in Wilbur's world. However, what you'll probably remember most are all of the whimsical dialogue exchanges featuring the voices of the same Hollywood actors who voiced the characters in the movie. The nervous tone of comedian Harlan Williams makes him perfectly suited for the role of Carl, the stressed-out robot that's constantly badgering Wilbur over the radio. Tom Selleck's charming tone and gravely delivery totally sell his brief appearance as Wilbur's dad. And Adam West, who is best known as TV's Batman, turns in a masterful performance in a pair of cameos as Uncle Art, the galactic pizza-delivery driver. Like so many movie-based games these days, Disney's Meet the Robinsons is available for a multitude of different systems. The versions available for the PC, Xbox 360, PlayStation 2, and the Nintendo GameCube and Wii consoles are all similar in terms of content. The Xbox 360 version lets you earn 1,000 achievement points for your gamerscore. It also flaunts an extra, self-contained bonus game that involves blasting away at flying bowler hats from a first-person perspective using the security turrets situated inside different rooms of the Robinson house. You won't feel much desire to play it after you've collected the 200 achievement points associated with it, but it's a fun little diversion nonetheless. The Wii version makes modest use of the controller's motion-sensing and infrared-targeting capabilities. Mainly, you can use the infrared sensor on the Wii Remote to position the camera and to aim your gadgets. You can also tilt the Nunchuck attachment to cycle between targets when the lock-on cursor is activated. The waggle controls get the job done, but they're not worth the extra $20 in price compared with, say, the GameCube version. In terms of visual quality, the different versions of the game all look the same with regard to environmental detail, textures, character models, and overall graphical complexity. However, the Xbox 360 and PC versions look cleaner and sharper than the others because they render everything at higher resolutions. The gap in quality isn't huge, but it's worth keeping in mind if you have your choice of systems to play the game on and intend to pick up the game. All things considered, Disney's Meet the Robinsons should satisfy anyone who has the urge to explore the Robinsons' futuristic world. The game won't blow you away, but Wilbur's gadgets are fun to use. There's also plenty to do between gathering blueprints, playing minigames, and getting through the puzzles and bosses in the dungeonlike environments. System requirements Recommended: Pentium 4 2 GHz. 512 MB RAM. graphic card 128 MB (GeForce 4 or better) 2.5 GB HDD. Windows XP.
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