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Everything posted by Dark

  1. For a long time since the invention of headphones, there has been a relentless search for the so-called "Holy Grail" of headphone audio; the challenge has been to make headphones sound as natural as what we experience in the real world around us rather than sound "confined" inside our heads in an unnatural way. Award-winning manufacturer Creative claims to have nailed it with its Super X-Fi technology, and in this article we are going to explain what that technology is and how it works. According to Creative, the vast majority of audio tracks created today are intended to be played on external speakers, and as headphone users we listen to that type of content constantly. This means that the audio is pumped directly into our ears, creating a claustrophobic soundstage where sound seems unnaturally trapped in our heads, something that is acoustically wrong and, according to this manufacturer, it assumes that good audio in headphones is a fallacy. . How does Super X-Fi technology work? In real life, audio is spacious and deep; Everyone perceives sound differently based on our individual and unique facial structures, as well as the shape of our ears. For a natural and expansive audio experience that is truly tailor-made for our individuality, the audio has to be produced in the headphones based on how each individual person perceives sound in real life. For this, Creative uses a complex inverse computing system to calculate how the audio signal from the headphones should be and thus reverse that claustrophobic effect that they are talking about, bringing the source of the signal out again to sound natural, as if we were in the real world. In addition, Super X-Fi personalizes the audio experience provided by headphones by relying on the unique profile of each user, taking into account the complicated pathways of how external sound travels to the ears. This is what they have called holographic audio. Imagine capturing the listening experience of a high-end multi-channel speaker system in a studio and recreating the same expansive experience - with the same original depth, detail, realism, and immersion - on headphones. By mapping the shape of the listener's head and ear and transforming the audio based on those parameters through Super X-Fi technology, the audio is experienced as coming from outside the headphones. Holographic audio Super X-Fi technology is based on computational audio, using complex algorithms and computationally intensive techniques to personalize audio for each individual person through a sophisticated head and ear mapping process. Indeed, as you can imagine, in order for this audio to come true, it is first necessary to allow the software, equipped with an Artificial Intelligence system, to first scan the shape of our head and ears. And how is this done? In the simplest way possible: uploading photographs of our head from the front and in profile, as well as a closer one of one of our ears. Hundreds of anthropometric parameters are extracted from the characteristics of the head with high precision by means of a real-time image detection and analysis system. These parameters are then used by the Artificial Intelligence engine along with the dynamics of the headphones being used (since obviously not all headphones behave or sound the same, so the audio is also customized for the headphones in question) and the synthesizes creating a multidimensional map of the desired acoustics. Using this synthesized map, Super X-Fi technology then recreates expansive and natural audio that provides a “magical” (according to Creative) listening experience customized for each individual user. For the end user, all this power is made simple and easy to use, since everything is done through an application on a smartphone. It is as simple as taking pictures of the ears and head and then selecting the headphones that are being used; the software will do the rest. A chip specifically designed for this technology The first incarnation of this comes in the hand of the newly created chip called UltraDSP, customized and specially designed for Super X-Fi technology. This chip is designed for Super X-Fi audio processing and packs 5 times more computing power than most of the brand's Sound Blaster chips while at the same time consuming less than half the power.
  2. The dubs have an obstacle in the synchronization of the lips of the actors and the voices that overlap in other languages, a problem that the system developed by Flawless seeks to solve with the help of artificial intelligence (AI). The translations of the scripts into other languages force us to introduce changes that when doubling the voice do not fully fit in with the actors' lips, even "damaging and degrading" their content. TrueSync is a system that uses AI and a performance preservation engine that creates "perfect sync" in videos dubbed into multiple languages. It is, according to the company that developed it, "the first system in the world" to achieve it, as indicated on its website. Specifically, the solution proposed by Flawless uses a technology similar to that of 'deepfakes' to mani[CENSORED]te the faces of the actors - modifying the movement of the muscles - and allow them to synchronize with the voice dubbed in another language. The idea is that an actor in a film in English can then see France, Spain or Germany not only with his voice dubbed in the corresponding language, but as if he had recorded the film in that other language.
  3. Game Informations : Developer: Brett Todd Platforms: PS2 Initial release date: September 5, 2006 at 5:06PM PDT There are no surprises in Safecracker: The Ultimate Puzzle Adventure. The ode to high-stakes robbery from French developer Kheops Studio (Return to Mysterious Island, Voyage) stays true to its title with gameplay that has you breaking into safes of all different shapes and sizes. But any bonus points earned by the company for not trying to fool people with a more grandiose and less-accurate name are largely lost by the game itself, which is a set of mostly interesting brainteasers draped around a pointless plot. You can't call this game an adventure. Although Safecracker has been constructed in the genre's standard modern style, with static camera views courtesy of QuickTime VR and clickable hot points, the total absence of any captivating narrative or characterization makes it feel like a collection of unrelated puzzles. For what it's worth, though, the story has you breaking into gimmicky safes in search of the last will and testament of the apparently recently deceased oil tycoon Duncan W. Adams. He was a bit of a kook and was into safe collecting, so the family assumes that the document was hidden away in one of the many elaborately locked safes scattered throughout his mansion. You're presumably some kind of kingpin burglar or locksmith (although it's hard to imagine what good a regular locksmith would be here; you'd be better off hiring somebody who's really good at Myst), so the family has turned to you in its hour of need. Good B movies have been made based on even dumber plots, but Kheops doesn't do a lot with this premise. You aren't provided with much background on the goofy millionaire, the missing will, your motivations, or anything else. The mansion is beautifully realized (if lifeless, due to the static scenery) thanks to top-notch visuals that provide rooms with intriguing features like ornate fountains, miniature museums of African artifacts, leather furniture that looks so plush you want to skip the puzzles and sit down for a while, and music that evokes a whodunit atmosphere. But even though you're wandering through tastefully appointed settings, you're still in a big deserted house with the one-dimensional task of gathering clues and solving logic puzzles to pop open safes. One safe inevitably leads to another, so you end up following a rigid path of acquiring information (no more than a few safes are accessible at any given time) and useful items that eventually take you to the grand pooh-bah of safes, who is evidently holding the will. Kheops livens things up by going beyond the usual hidden-behind-a-painting combination safe and into the sci-fi realm of safes secured by slider puzzles, magnetic blocks, lasers, and banks of colored lights reminiscent of Scotty's engineering panels on Star Trek. You do nothing but bang your head against one logic puzzle after another, most of which are tricky but solvable as long as you remain patient and open to taking the time to experiment with different solutions. Many are quite enjoyable, and provide a great "Hey, I did it!" sense of accomplishment. Seeing a green light come on or hearing a lock click open is always a satisfying moment. Clues never walk you through the process of opening safes, either, so while you collect scraps of paper with numbers written on them, electronic gizmos, keys, and other useful items, in the end it's your brain that will be sorting through patterns and figuring out codes. Solutions always take more than a few minutes to suss out, and even after you realize what you're supposed to be doing, it sometimes requires more time to maneuver puzzle pieces into place. But even fans of puzzle-heavy games might find Safecracker slow going, as the focus is always on opening safes and retrieving their contents. The puzzles themselves are different enough so that it feels like you're involved in various sorts of tasks (although there is a certain Rubik's Cube vibe to just about everything), and the challenge is reasonably high throughout. Still, since the end goal is always the same old acquisition of clues and goodies, you quickly begin to feel like you're on a treadmill, going from one room to the next and checking out one crazy safe after another. It would have helped if Kheops had tossed in the odd puzzle that was totally unrelated to safecracking, with all-new objectives. Making the safes more of a rare thing would have helped, too. Cracking even a laser-locked safe by playing a magnetic version of the kiddie board game Labyrinth can seem a bit ho hum, considering that you knock off one of these elaborately protected babies every half hour or so. At its heart, Safecracker isn't a game so much as it is an assortment of logic puzzles as repetitive as those found in magazines, or in the paperback Sudoku collections cluttering newsstands these days. That approach will nicely do the trick for patient players who want to idle away their spare hours by solving such brainteasers, but those who want a more interesting adventure or more involved puzzles are best advised to look elsewhere. System requeriments Operating system (OS) 2000 XP Processor (CPU) Intel Pentium III 800 MHz Intel Pentium 4 1 GHz System memory (RAM) 64 MB 128 MB
  4. ★Nickname: ROHAN ★CSBD username: @@ROHAN@™ ★Rank: Administrators.
  5.  

    1. Hamza.

      Hamza.

      this music ? :v 

       

  6. You can improve in the future and you have good designs that I saw in your gallery, a little more activity in the avatar section requeset. #PRO
  7. When you need to buy a laptop for whatever reason, many times you can consider doing it for a use that goes beyond what you initially need it for. For example, you may need a laptop to be able to work anywhere, but why not buy one with your leisure in mind as well? For this reason we have the 2-in-1 convertibles, and a clear example is the top sales Lenovo IdeaPad Flex 5 which is also now at an all-time low thanks to an excellent offer that lowers its price by 221 euros, a 25% discount. The main advantage of convertible computers is that although their main function is to act as a conventional laptop, their special hinges and touch screen also allow us to use them as a powerful tablet, ideal for enjoying multimedia content wherever you want . Likewise, this type of equipment is ideal for content creators, especially graphic designers who are looking for powerful equipment with a screen that allows them to draw without the need for a digitizer tablet. Lenovo IdeaPad Flex 5, a powerful 2 in 1 with Windows 10 Lenovo IdeaPad Flex 5 As you can imagine, the main power of this convertible is nothing but its hinge system that allows you to rotate the screen by almost 360 degrees, which allows you to use the equipment as if it were a tablet when required. Similarly, the screen can be positioned as seen in the image above to keep the tablet "standing" and thus be able to enjoy multimedia content anywhere. The equipment that is on offer is specifically the 14IIL05 model, which comes equipped with a 14-inch screen and Full HD resolution (1920 x 1080 pixels) capacitive touchscreen, with an LED-IPS matrix and 250 nits of maximum brightness. To service this screen, the team mounts an Intel Core i5-1035G1 processor with four cores and eight processing threads at a speed of 3.6 GHz, which also incorporates integrated Intel UHD Graphics. This processor is accompanied by 8 GB of DDR4 RAM (which unfortunately are soldered on the board) and a 256 GB PCIe NVMe SSD with Windows 10 pre-installed at the factory, so you will not have to bother buying the operating system and installing it yourself. account; As soon as you receive the equipment, you only have to turn it on, create a user with the initial wizard and it will be ready to use. Lenovo IdeaPad Flex 5 open Of course, the equipment incorporates WiFi 6 connectivity with Intel's integrated network card, but beware that since it is so thin (20.8 mm in its thickest part, 17.9 mm in the thinnest part and weighs 1.65 kg ) in this case does not have an RJ-45 LAN port. Yes, it has two USB 3.1 Gen 1 Type A ports and a USB-C 3.1 that is also its charging port (so it includes a USB-C charger as well), as well as HDMI output compatible with 4K resolution and a card reader built-in micro SD. Its integrated webcam also has a privacy lock, so you can cover it when you are not using it. Offer price and availability At this moment the Lenovo IdeaPad Flex 5 is on sale in Amazon Spain with a 25% discount, which implies a saving of 221 euros compared to its usual price. As always, this offer is limited while stocks last, so when the available stock runs out it will return to its usual price.
  8. The emojis developed by the Unicode Consortium include different skin tones for years, but during the next year 2022 they will also be available in one of the only designs that until now could not be changed: that of the handshake. The new inclusive handshake emoji contains 25 different combinations, which allow combining different skin colors, as Google has reported in a statement. The person responsible for the arrival of the new emoji designs is Jennifer Daniel, a former Google developer and member of the Unicode Consortium, who presented the project in 2019. 2022 emojis will include handshakes with various skin tones Originally, Daniel's proposal was going to reach devices via the Unicode 14.0 standard in 2021, but due to the flaws of the Covid pandemic, this has finally been delayed until 2022.
  9. Game Informations : Developer: Brett Todd Platforms: PS2 Initial release date: September 5, 2006 at 5:06PM PDT Seeing as Perimeter was one of the most innovative real-time strategy games to come down the pike in some time, you would expect it to spawn a radical expansion pack or sequel. The original game is filled with out-there touches such as a bizarre plot featuring sponge worlds that can be bulldozed however you see fit and nanotech units that morph like pint-sized Transformers. While Emperor's Testament is another solid, supremely strange RTS, Russian developer K-D Lab has stuck to the template of the 2004 original and made it a straightforward expansion. This is one of those don't-fix-it-if-it-ain't-broken add-ons that builds on the old story, themes, and settings. The game is a collection of new maps and missions that stretch the original campaign in a new direction, so only fans of the first game need apply. It feels like you're picking up where you left off, too. K-D Lab assumes that you have no small experience with the original Perimeter, as you aren't eased into the wacked-out goodness with an in-game tutorial or a step-by-step primer in the manual. Instead, you kick off the roughly two-dozen-mission campaign with disjointed opening cinematics and an incomprehensible briefing from the eponymous emperor about why you're working as a slave to help him conquer the sponge. But even though the plot and setting are calculated to make your head spin, the game itself remains focused because of its innovations. Just like in the original Perimeter, the headlining innovation here is the ability to terraform map terrain in real time. Unlike the hills and mountains in other 3D RTS games, physical features here are routinely flattened to construct energy cores needed to generate the game's lone resource (which, unsurprisingly enough, is energy) and spread your base across the sponge. You can even carve up the terrain with moatlike defensive ditches. Though this is undeniably nifty, terraforming feels a bit gimmicky, as the terrain in each map is laid out so that there are just a few key locations where it makes sense to level the ground or dig ditches. This gives missions a strong puzzle vibe and forces you to figure out what the scenario designers require before committing to a course of action. Unfortunately, it isn't effective to tear up the turf wherever and whenever you feel like some impromptu landscaping will improve your odds against enemy forces. Because of this limitation, you need to learn maps instead of dealing with them on the fly as tactical challenges. Missions play so fast and so tough from the beginning of the game (which means, again, that familiarity with the original Perimeter is a necessity before diving into this new campaign) that you typically need to experiment to see how the enemy will attack or, at the least, mess around with a mission for a few minutes to get your bearings before hitting restart. Only after doing this will you gain an idea of where you need to dig ditches and establish choke points, what areas you need to level to extend your energy-collection system, where the best spots are to build defensive laser cannons, and so forth. Unit management, however, makes it easy to forgive the somewhat limited, puzzle-heavy mission design. Rather than the standard RTS formula of building custom facilities with which to crank out axemen, commandos, tanks, and the like, here you build only three types of units--soldiers, officers, and technicians--and then create labs that let you glom them together into bigger and better units, such as tanks and fighter aircraft. This feature really opens up strategic and tactical options, as you can completely transform your army on the fly to address whatever the enemy throws at you. Snipers getting blasted by enemy howitzers? Change them to high-flying ceptor choppers with the click of a mouse. Enemy countering your ceptors? Go back to the ground and turn them into mortars. The big drawback to the gameplay here is that you've seen it all before. Emperor's Testament holds no surprises for Perimeter veterans. Units are virtually identical to those in the original game. Missions are all retreads, with goals and settings that will give you déjà vu. Multiplayer features just three maps, and since there is no matching service (the manual claims that the game comes with third-party software support, but there is no evidence of this in the game itself), you need to know the IP addresses of opponents. Also, this expansion is out of step with the times. It uses the stock Perimeter engine, which looked great in early 2004 but looks rather jaggy in the second half of 2006. The sponge worlds still look great, though, with a slightly icky, organic appearance that reminds you of mold viewed under a microscope. Sound effects seem to date back even further than two years. Battle rat-a-tats and booms are tinny, many vocal samples are plagued with cheesy synth effects, and the music is based on a revved-up techno beat more suitable to a mid-'90s sim than a mid-'00s RTS. So, second verse, same as the first. Perimeter: Emperor's Testament has the same appealing, if decidedly peculiar, blend of RTS convention and innovation, although veterans of the first game might find things a bit too familiar here. Still, it's only $20, so the price is right if you like weirded-out real-time strategy. System Requirements OS: Windows XP/7/8. Processor: Intel Pentium 4+ or AMD Athlon XP 2GHz and faster. Memory: 1 GB RAM. Graphics: nVidia or AMD video card with 128Mb VRAM or more. DirectX: Version 9.0c. Storage: 4 GB available space. Additional Notes: Online play no longer supported, LAN play is possible.
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