Everything posted by XZoro™
-
Game Informations. Developers : FromSoftware. Released : March 22, 2019. Genre : Action-adventure. Mode : Single-player. Platforms : Microsoft Windows - PlayStation 4 - Xbox One. It's a bit of a tired point at this stage, but it's definitely true -- Sekiro: Shadows Die Twice is a far cry from Dark Souls and Bloodborne, and anyone who ignores this will be summarily slashed to pieces. From Software's latest shares some similarities with its predecessors, but with combat, traversal, and character progression all very different, it's a new experience and a new challenge to face, even for seasoned players. In fact, Sekiro might be a good entry point despite the high level of difficulty. The game takes a much more overt approach in its storytelling, providing you with more exposition and a more character driven narrative. That's not to say everything is spelled out for you; this is a From Software game, so there are plenty of secrets to discover. However, the story is arguably more compelling here because you're given just enough to chew on to grab you early on. Playing as the titular shinobi, you're sworn to protect Kuro, a young lord who's heir to a sacred and powerful bloodline. In his duties, the Wolf loses his left arm and Kuro is taken, and when your character comes around, he has a false arm called the Shinobi Prosthetic. This kicks off the game proper, as you set out into the world in order to find the Divine Heir. It's a fresh setting that looks gorgeous and interconnects with itself in plenty of clever ways. The region of Ashina is a diverse place; you'll go from war-torn villages to a huge castle, as well as bamboo forests and creepy dungeons. It's set in Sengoku era Japan, although this is a fantastical spin on the violent period. It might be a slightly more realistic setting on the surface, but From hasn't skipped the opportunity to get weird. For the most part, though, you'll be facing off against human enemies. With most encounters consisting purely of sword fighting, you'll need to become familiar with the game's combat system, which can take some getting used to. Instead of simply whittling down a foe's health bar, your main aim is to build up their posture bar. This meter fills as you attack, but there are other ways to break an enemy's posture, the main one being deflections. Most incoming attacks can be parried by pressing block just before they hit, and doing so does damage to the baddie's posture. Reducing their health means their posture builds up more quickly, so you shouldn't ignore health, but you're really trying to stagger your opponent. When you have, a red mark will indicate you can deliver a fatal Shinobi Deathblow. However, enemies are trying to do the same to you. Simply blocking will see your posture quickly weaken, so deflecting becomes your main tool for victory. The combat is incredibly intense as a result; you're relying on your timing and your wits to avoid or parry strikes, and it can be a very tough first few hours as you wrap your head around it. It's also very fast and death comes swiftly; a few wrong moves and you'll be down. Once it clicks, though, and you play by Sekiro's rules, the fights become supremely rewarding, with every deathblow earned and satisfying to pull off. There's a basic stealth system in place, which is also key to success. In fact, the game teaches you this even before combat. It's an essential method you'll use a lot in order to even the playing field. Enemies do tend to have eagle eyes, and getting spotted by one can quickly turn into being chased by a mob of angry men, but it isn't long before you can escape with a grappling hook. This, along with an actual jump button, makes for a much more vertical world that you can use to your advantage. Speaking of the grappling hook, your Shinobi Prosthetic can be upgraded with all kinds of side weapons that can help turn the tide of battle. Each one has its uses and there are plenty to find throughout the game, from a fire blasting Flame Vent to the impenetrable Loaded Umbrella shield. There isn't really a dud among all the Prosthetic Tools, although you'll definitely use some more than others depending on who you're up against and what you prefer. Of course, these tools can be improved, as can other aspects of the One-Armed Wolf. The difference here is that leveling up and stats have been largely removed; instead, certain items will increase your health, posture, and attack power, while you improve your abilities with Skill Points earned by killing enemies. It's much easier to wrap your head around than a screen full of numbers. More than any From Software game, this is all explained clearly to you. It doesn't hold your hand, but you're never left wondering what on earth a particular system does. Again, newcomers will appreciate this more direct approach to tutorials, and there's even a man with whom you can train if you need to practice your katana skills. The game might be hard as nails, but it's also more accessible than its forebears. Death doesn't even necessarily mean death anymore. The protagonist carries the ability to resurrect after a defeat, meaning you're immediately back in the action where you dropped. This power isn't something you can do all the time, but it can give you a second chance against a foe you're struggling with. You can even use it to your advantage, waiting for enemies to move away and then springing back to life to execute a stealth kill. The system is smartly balanced to prevent abuse, and dying shortly after resurrecting will kill you for real, and this carries harsh consequences. Occasionally, deaths can be caused by some frustrating things. Losing a fight is one thing, but losing it because the lock-on disables and you can't find your opponent is irritating. You may also come unstuck with the game's rigid movement and camera. You'll be jumping chasms, grappling tree branches, and scaling sheer rock faces, but sometimes traversal feels off. Jumps can falter, and the window in which you can grab a ledge feels a little too narrow, and both of these will send you falling to yet another death. Performance is also an issue on PlayStation 4. Running at an unlocked frame rate on PS4 Pro, both it and the standard console occasionally struggle to keep things smooth, and with combat so reliant on precision and perfectly timed parries, it's not ideal. These issues aren't particularly intrusive, though, and most of the time you probably won't notice because the game's presentation will pull you in. The visuals and music provide the game with a distinct feel, and as always, world and enemy design is top drawer stuff. It looks great, and you'll be glued to the screen exploring all that Ashina has to offer. System Requirements. MINIMUM: OS : Windows 7 64-bit | Windows 8 64-bit | Windows 10 64-bit Processor : Intel Core i3-2100 | AMD FX-6300 Memory : 4 GB RAM Graphics : NVIDIA GeForce GTX 760 | AMD Radeon HD 7950 DirectX : Version 11 Network : Broadband Internet connection Storage : 25 GB available space Sound Card : DirectX 11 Compatible --------------------- RECOMMENDED: OS : Windows 7 64-bit | Windows 8 64-bit | Windows 10 64-bit Processor : Intel Core i5-2500K | AMD Ryzen 5 1400 Memory : 8 GB RAM Graphics : NVIDIA GeForce GTX 970 | AMD Radeon RX 570 DirectX: Version 11 Network : Broadband Internet connection Storage : 25 GB available space Sound Card : DirectX 11 Compatible Sekiro: Shadows Die Twice is a fiercely challenging, yet highly compelling action adventure. The posture-based combat is tricky to learn but wonderfully rewarding to master, and all the nips and tucks to From Software's usual tropes make for a game that's surprisingly accessible for new players. Despite some slightly ropey traversal and occasionally dodgy performance, this game will keep you hooked from start to finish with its built-in "one more go" death mechanic and a bleak yet gorgeous world to explore. This is a fresh new spin on From's formula that fans and newcomers alike should definitely give a stab.
-
v1 , Text
-
Happy Birthday H6f 🙂
-
-
DH1 DH2
-
Nickname : @XZoro™ Tag your opponent : @Loenex Music genre : Pop, dance Number of votes : 10 Tag one leader to post your songs LIST : Me.
-
-
DH1 DH2
-
Game Informations. Developers : Black Forest Games. Released : April 30, 2019. Genre : Action-adventure. Mode : Single-player. Platforms : Microsoft Windows - PlayStation 4 - Xbox One. The survival genre is most definitely an acquired taste, but it doesn’t always take a genius to recognise a bit of a dud. Fade to Silence attempts to take after The Long Dark with a harsh, unrelenting winter setting that puts a strain on food and warmth - but it’s nowhere near as effective. Largely thanks to a lack of direction, poor narrative beats, and technical shortcomings, this is an experience that will test your patience just as much as it will your ability to survive. Make no mistake about it, Black Forest Games’ latest is a survival title through and through. With meters to manage for health, stamina, hunger, warmth, and tiredness, you’ll be constantly on the move scavenging for supplies in an effort to keep your body functioning. An open world plays host to that hunt, with dozens upon dozens of points of interest to explore across the map. Procure wood in order to start a fire, hunt deer with a bow and arrow to feast on meat, or drink a health potion to restore some HP. It’s a tried and true loop that provides a decent basis for the game to build off of, but it never really capitalises on that potential. It’s because everything is so utterly rote. Working your way through each and every mark on the map feels like busy work, whilst the biggest set pieces consist of clearing out enemy strongholds by holding the X button in certain areas to destroy defences. Besides that, a ludicrously lacking plot offers very little incentive to rummage through the dilapidated structures that litter the landscape. It’s not usually the main focus of the genre, but we were hoping for at least something to incentivise us. While traditional enemies do po[CENSORED]te the environment, the most ferocious foe you’ll encounter is the weather. It’s by far the most dynamic and unpredictable mechanic across the whole game - adding a large element of risk to the experience. Alongside managing the warmth meter with flame-lit torches and barrels that can spark a fire, the possibility of encountering a blizzard is always something you have to take into consideration. If you’re caught off-guard by one, the chances of survival plummet by the second. Of all its survival elements, managing body temperature is easily the most accomplished. As the screen starts to slowly freeze around you, the search for heat and shelter becomes all the more hasty. And, with only a limited amount of respawns until you’re done for good, getting caught up in the clutches of winter is almost an inevitability. It’s an impressively dangerous mechanic that punishes those who aren’t prepared for every situation. When you’re not battling the cold, you’re sure to be doling out the beat down on grotesque monsters found around every corner. Using a similar system to Dark Souls, you can perform light attacks, heavy blows, and block - all governed by the aforementioned stamina meter. A brash health meter along with the name of the enemy takes up the bottom of the screen too, just to make sure we didn’t pass up on any sort of comparison to a From Software experience. Obviously it’s nowhere near as intricate, dramatic, or absorbing as what it’s trying to emulate, though, coming off as more of a cheaply made imitation. As you navigate the icy wilderness, you’re sure to come across other survivors whom you can recruit, and in turn, send out on hunts for further supplies. While they come with the downside of consuming some of your meat and firewood reserves on a daily basis, the ability to hand over the responsibility of collecting basic materials to the AI is a welcome one. It leaves you with more time to uncover the world while friends back at base tend to the necessities. Crafting is, of course, a major component of any survival experience and things are no different here. However, your options are rather limited. There are the typical healing potions, firewood, arrows, and torches to construct, but that’s pretty much your lot outside of a couple of tools, weapons, and clothing. A list that feels like it’s only half-way there, something that could perhaps be said for the entire experience. Technically, this is a title that doesn’t quite reach the standards many expect in 2019. Clunky controls make traversal a chore at times thanks to a wonky jump that's mapped to the R1 button of all places, while the frame rate fails to hit a consistent 30. One or two interesting structures are sure to catch your eye as they float by suspended in midair, but the same can’t be said once your focus is back on land. Snowstorms are somewhat noteworthy, but once they’ve cleared, they reveal an environment that fails to distinguish itself with any sort of interesting scenery or architecture. System Requirements. MINIMUM: Requires a 64-bit processor and operating system OS : Windows 7/8/10 64bit Processor : Intel Core i5-2400/AMD FX-8320 or better Memory : 12 GB RAM Graphics : NVIDIA GeForce GTX 760 or AMD Radeon R9 270 (2gb or more) Storage : 30 GB available space --------------------- RECOMMENDED: Requires a 64-bit processor and operating system OS : Windows 10 64bit Processor : Intel Core i7-3770/AMD FX-8350 or better Memory : 16 GB RAM Graphics : NVIDIA GeForce GTX 1060 or AMD Radeon RX 480 Storage : 30 GB available space Fade to Silence is an amalgamation of mechanics and systems that only work some of the time. Extensive survival procedures and dynamic weather patterns provide the potential for a memorable experience, but nothing takes advantage of that. Controls frustrate, crafting is lacklustre, and combat is missing any sort of depth. Keen survivalists will find something to like here, but those with only a passing interest should probably steer clear.
-
DH1 DH2
-
-
Only leaders can post the music Battle Cancelled .
-
DH1 DH2
-
-
Happy Birthday Feo🙂❤️
-
Voters in Guinea are casting their ballots in a controversial election which see President Alpha Condé, 82, seek a third term. Voters in Guinea are casting their ballots in a controversial election which see President Alpha Condé, 82, seek a third term. The already bitterly divided West African country was gripped by tension on Friday after gunmen killed a senior army officer in a military camp. Mr Condé ignored critics to push for a change of constitution that allowed him to extend his stay in office. His main challenger is Cellou Dalein Diallo, who he has twice defeated. Ethnic clashes during the campaign have raised fears of nationwide violence if the results are disputed. The government has closed the borders with some neighbouring countries, citing security reasons. Some 5.4 million voters eligible to vote. Results are not expected for several days. Candidates need more than 50% of the vote for outright victory, or there will be a second round on 24 November. Fears of military divisions Guinea has been beset by authoritarian and military rule since independence. There have been some fears that the army might be getting involved in politics again. On Friday, the minister of defence issued a statement saying that a group of soldiers had entered a military camp in Kindia, a city 130km (80 miles) east of the capital Conakry, and killed its commander, Col Mamady Condé. Some reports spoke of an army mutiny, but the authorities later said they were in control and that a search was under way to find the soldiers. Who is Alpha Condé? Mr Condé was a veteran opposition leader who finally won elections in 2010, marking the first genuinely democratic handover in Guinea since independence. He served jail time for challenging General Lansana Conté, who ruled from 1984 to his death in 2008. He has campaigned on his economic record and prospects that Simandou, one of the world's largest untapped iron-ore deposits, might finally be exploited - creating thousands of jobs. But critics say that any economic growth has not filtered down to the bulk of the po[CENSORED]tion. A new constitution was approved in a referendum in March. Mr Condé argues this means he is allowed to seek re-election, even though he had already served the maximum of two terms allowed under the previous constitution. The opposition disputes this and street protests have led to dozens of deaths over the past year. Who is his main challenger? Cellou Dalein Diallo, 68, a former prime minister, is the only formidable opponent. He lost to Mr Condé in both 2010 and 2015, although he says both elections were marred by widespread fraud. He is a member of the Peul, or Fulani, Guinea's largest ethnic group. The country has never had a Peul president and many ethnic Peuls say their community has faced discrimination, dating back to the days of President Sékou Touré, when thousands fled the country. Mr Condé is largely backed by members of his Malinké community, as well as the country's third major ethnic group, the Soussous. He and other opposition figures in the National Front for the Defence of the Constitution (FNDC) had vowed to boycott an election which they felt could never be fair. But in early September Mr Diallo broke with the FNDC, announcing that he would run after all.
-
Game Informations. Developers : Sloclap. Released : August 29, 2017. Genre : Action role-playing. Mode : Single-player - multiplayer. Platforms : Microsoft Windows - PlayStation 4 - Xbox One. As we looked away from the screen to make some review notes, another player rounded the corner and started beating our motionless avatar. Not wanting to stand for such horseplay, we retaliated, which must have caught them by surprise, as it wasn’t long before they were on the ground, defeated. We revived the player and invited them to join us co-operatively, and so we did - all for a few minutes, until we accidentally kicked them in the head. It’s this kind of interaction that separates Absolver from most brawlers. This latest title from Devolver Digital is an online-focused fighter where your aim is to become the best bruiser you can by doing battle with all on your path. You begin the game as a Prospect and are tasked with defeating a handful of bosses in your quest to become an Absolver. There is very little in the way of narrative, with most storytelling implied by flavour text, the odd NPC, and the world itself - a ruined civilisation full of crumbling architecture and tranquil vistas. Once you’ve customised your Prospect and picked one of the three fighting classes, you’re sent into the world to scrap with all and sundry. And, fortunately, the fighting is very well done here. Punches and kicks land with real impact, the tactile thuds and thwacks giving plenty of feedback. Pulling off moves is mostly down to just two buttons, but rest assured that there is plenty of extra nuance layered on top to keep things interesting. You need to manage blocking and dodging incoming attacks, feinting your own manoeuvres to keep the foe guessing, swapping in and out of the four stances and more besides, all while also watching your stamina metre. You can’t button mash, either, as moves are pulled off more quickly if you successfully chain them into each other by hitting just as your character flashes gold. There’s a lot to think about, but it’s a fresh, satisfying combat system that feels extremely rewarding once you learn its intricacies. Winning fights means XP, of course, and there are various altars that act like the bonfires in Dark Souls. At altars, you can level up your character, increasing your stats with any accrued attribute points, as well as equip different clothing, weaponry, and abilities. It’s all typical, straightforward RPG-lite stuff. More interesting is the method by which you learn new moves. When you successfully defend an incoming attack you haven’t learned yet, you start to gain XP for that move, and if you beat your opponent, you get to keep that XP. Once the symbol for that move has been fully outlined, you unlock it, and can use it yourself. It’s a neat way of introducing new manoeuvres and encourages you to spar with everyone you come across to see if they have anything to teach you. Any new moves you do learn can then be equipped in what is Absolver’s real stroke of genius: the combat deck. This is your fully customisable moveset, and it’s an extremely flexible tool that allows you to constantly change up or refine your play style. The four stances we briefly mentioned earlier each have up to three slots. You can assign a move to each slot you’ve unlocked, mixing and matching as you like with fast moves, powerful moves, charged attacks, and so on. You can equip moves from the other classes, although you get bonus damage for attacks of your own class. Some transition between the four stances automatically, so if you want to, you can have a combo that loops endlessly. There are also slots for alternative moves which you can use to further diversify your moveset. Weaponised combat gets its own combat deck, too. The combinations are virtually endless, and you can spend as much or as little time as you like tinkering and perfecting. The combat deck means that no two players will have the same combos, adding a layer of unpredictability to proceedings. Absolver’s combat is one of those game systems that constantly feeds into itself, with every aspect complementing another, and nothing without a purpose. Another example of this is the armour, which is occasionally dropped by enemies but can also be found in the world. Heavier armour tends to give better protection but reduces your speed and damage output, adding yet another layer of customisation and character building. If you’re feeling confident in your Prospect’s abilities, you can access Combat Trials via the altars. These are 1v1 battles, with the first to three knockouts claiming victory. Ranking up here unlocks the ability to form your own school. If you do, other players can join and will have access to your combat deck. What this means is that they will instantly have access to your moves whether they’ve learned the attacks the hard way or not. You can also join a school if you fancy trying out an entirely different style but you can only be a member of one school at a time. Unfortunately, for as good as the online elements are, the stability is currently very turbulent. We experienced moments of no lag at all, but also moments bordering on unplayable. There is an offline mode, but it neuters the game with only AI fighters to tango with and slim single player content. The framerate can also be rocky even when playing offline. We’re hoping that this is just early teething issues that the developer can iron out, but as of right now, it’s a problem, especially for a game with combat so reliant on timing and judgement. System Requirements. MINIMUM: Requires a 64-bit processor and operating system OS : Windows 7/8/8.1/10 x64 Processor : Intel Core i7-950 (4 * 3000) or equivalent / AMD Phenom II X4 965 (4 * 3400) or equivalent Memory : 4 GB RAM Graphics : GeForce GTX 480 (1536 MB) / Radeon HD 7850 (2048 MB) DirectX : Version 9.0 Network : Broadband Internet connection Storage : 11 GB available space Additional Notes : Gamepad strongly recommended. --------------------- RECOMMENDED: Requires a 64-bit processor and operating system OS : Windows 7/8/8.1/10 x64 Processor : Intel Core i5-4670K (4*3400) or equivalent / AMD FX-8320 (8 * 3500) or equivalent Memory : 8 GB RAM Graphics : GeForce GTX 960 (4096 MB) / Radeon R9 380 (2048 MB) or better DirectX : Version 9.0 Network : Broadband Internet connection Storage : 11 GB available space Additional Notes : Gamepad strongly recommended. It’s a real shame that it’s currently experiencing these connectivity issues, as Absolver is an otherwise great melee action game. The combat is deep, tactical, and wonderfully customisable, and interacting co-operatively or competitively with other players can be a real joy. Once SloClap can ensure players of a lag-free environment to play in, this will be a knockout multiplayer brawler.
-
DH1 DH2
-
[DH-BATTLE] Hold,Mra9 VS Reus [ W Hold,Mra9 ]
XZoro™ replied to H O L D F I R E 流's topic in Battles 1v1
-
well , you have Good activity here and on ts3 , i liked ur answers , you deserve a chance .