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Love Pulse

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  1. The virtual reality experience is one of the exciting experiences in the digital world, in which a person does not know what happens to his body when he fights, wearing her glasses of overwhelming po[CENSORED]rity. In fact, this experience varies from person to person. Not all VR devices and their platforms are neutral. . The website "Business Insider", what happens to the body when spending a long time in the experience of the "VR", and some videos, including the following: 1- Loss of awareness of the place Spending more than the recommended period, in the VR experience, may cause a loss of consciousness in the player's room, where it is difficult for him to locate things around him. 2 - dizziness and confusion These symptoms are common among VR users, especially games involving flying, hiking, and moving at high speed, as they feel dizzy, evolving to fall to the ground while playing the game. 3- Seizures Most manufacturers of VR devices do not recommend users who are sensitive to light change quickly to try VR glasses. 4. Feeling nauseous Virtual reality devices usually cause nausea, fatigue, and fatigue because of the speed of moving objects in front of the player's eyes.In the virtual world, the eye and ear are engaged within the content, and the rest of the other senses stop, unlike the real world, in which the senses interact with each other and work simultaneously. 5 - eye pain and problems in concentration Have you experienced the feeling of wearing your friend's glasses that are different from yours? This may feel pain in your eyes, a mild headache, and this is what happens to you when you wear a virtual reality device on your eyes, and the solution in the need to adjust the settings of the device and take a break.
  2. In his office with a two-story wooden workshop in the industrial sector of the North Coast of Vancouver on the Canada-US border, near where he grew up, Phil Newton sat. He is over 70 and now seems ready and quick-witted to tell his story in the style of ancient sailors. He is one of the world's great ocean explorers. During his six-decade career, he has developed diving technologies that carry industry-specific specifications, designed diving devices that have become essential to many navies and scored the world's first diving operations. Phil Newton was 16 years old when he first decided that he wanted to spend his life under the sea in 1947. World War II was over. Newton's father took a job at Boeing and the company's office in Vancouver Harbor is close to the family home. Often Newton went to the port on his own and sneaked to the end of the docks and stared through the cracks with passion with passion to the fish and anemones and the underworld crowded with beings «My God, is not it wonderful to dive into the depths? And I go to that deep place? ”He was thinking. Undersea settlement Newton was exploring oil fields, surveying dams, touring submarine manufacturing sites and exploring wreckage. His research company, Nowitco, is proud of a list of clients including the BBC, Greenpeace and film director James Cameron - Newton presented the ideas and equipment for Abyss and Titanic and both remain friends. Newton is also developing equipment for the US space agency and training astronauts because the seabed looks similar to the surface of Mars. Newton never attended university. He taught himself; however, the experiences he gained from exploring the oceans were enormous. Newton is now embarking on a project that is likely to go down in history, a vast underwater settlement that has taken decades to develop and will give humanity a safe haven if things do not go well on Earth. Work on the miniature starts later this year, and the wider settlement will be built soon after. As long as things go as planned, hundreds and thousands of people will begin to migrate to the sea floor to live their lives on the ocean floor in the same way they do above ground, and within a short period, many will follow. It is difficult to determine whether everything is going according to plan. James McFarlane of the International Engineering Submarine Company says it is a harsh environment. There is salt water and rust. When you deal with life, things get expensive very quickly. However, Newton remains adamant about his decision. He devoted his entire life to developing methods that allow man to spend a great deal of time under water, often at enormous depths. He is now in the final stages of the task of moving humanity to the bottom. “I have this wonderful picture in my mind. A young child sits on his father's knee just as I was doing and points to the roof of this home and says, "Is it true, Dad, that people were living upstairs?" Previous experiences In 1962, a French couple, Albert Falco and Claude Wesley, spent a week in a small environment co-designed by French explorer Jacques Cousteau. It was 33 feet below sea level near Marseille and looked like an aquatic space station. The following year, Cousteau persuaded a five-person team to live for a month under the Red Sea on the coast of Sudan. Two years later, he developed a third base, known as Conchilph III, which was installed more than 300 feet below the surface of the water on the coasts adjacent to Nice. A six-person team lived there for three weeks. They were leaving the base every day to work on a model of three-dimensional oil platforms, as if it were hoped that the po[CENSORED]tion would be able to do similar work in the future, at which point the platform will be real. Soon after, additional environments emerged on the coasts of Bermuda, California and Germany, which were funded by governments, wealthy businessmen or petrochemical companies; there was considerable optimism at the academic level. Here, a better opportunity for scientists to study the depths of the dark ocean and seafarers to study anatomy and energy companies to explore alternative resources and divers to reach depths record. In the 1960s, everyone working in ocean activities thought there would be underwater cities in a short period of time, but that did not happen as Newton comments. At the end of the 1960s, the race to colonize the ocean floor slowed down and finally vanished, and the construction and management of these settlements was more expensive and costly. Lack of natural light can provoke tenants mad. Because the bases were built under normal pressure, the decompression periods were lengthy and risky. Teams would spend weeks at any base, conduct tests, learn more about the limits of human endurance and re-emerge slowly and sometimes never again. Those environments were abandoned one by one. Research institutions have directed their funds to other aspects. Government agencies have turned their attention to space. Space has replaced the oceans as the ultimate human destination. Stunning Cousteau Stories At the time, Newton was still a novice in ocean activity, and he began working on the concepts that were later praised; The subject became a sort of obsession. What if he could create a less expensive environment for construction and management? What if he could find a way to reproduce the natural light that man needed to live comfortably? What if he can overcome the problems caused by the enormous pressure of the deep ocean? What if he could do what Costo and his contemporaries could not do: to convince society of the idea of living 3,000 feet below the sea? By the late 1960s, he began work on his own settlement, which he referred to as the Alpha Spring Base. He occasionally writes his ideas on paper scraps and combines them into cumulative assumptions together. At times, a blueprint has made tremendous progress and enables it to understand what went wrong when someone was trying to live in the deep sea. There were successes and failures over half a century. Life Support System Thus Newton plans to build the settlement. First, he will search for equipment in what he calls a "cemetery," a vast place to store disposed devices, then locate a set of saturation tanks and turn them into residences, laboratories, a series of locks and a submersible barn, and each tank is welded to the next. Later, the structure will be equipped with a Stirling engine capable of generating the electricity needed to create artificial sunlight and allow people to grow crops and enable them to break water into hydrogen and oxygen.Newton conveys this latest information and says, `` This is the life support system. '' Later, the settlement is transferred to open water, most likely to the 154-km Juan de Foca Strait, which flows into the Pacific Ocean south of Vancouver Island. It will be submerged until it reaches the sea floor a few thousand feet away, and is then installed alongside a hydrothermal opening - an undersea water spring. The spring will give the base its name, hot emissions will run the Stirling engine and mineral-rich sediments will be explored. The po[CENSORED]tion will sell pure cobalt to buyers above water. Newton will not make any financial gains from the project. Funding comes from government agencies, although Newton will drop the demand for a formal statement on whether a large part of the metal can be fixed to the ocean floor.
  3. AUTOMOTIVE PHOTOGRAPHY ISN’T JUST ANOTHER SUBJECT. IT’S A WAY OF LIFE September 18, 2017 by John Aldred 2 Comments Share Tweet Pinterest Many of us own a car, or will at some point in our lives. Even if we don’t, we may have access to nice cars, and almost certainly know somebody who owns one. For a large proportion of photographers, cars are just another subject at which we point our cameras. But for petrol headed photographer, Easton Chang, they’re not just another subject, they’re a way of life. The Art of Style and Speed is a short film about Chang and his passion, created by SmugMug Films in collaboration with RGGEDU. In it, Chang talks about his inspiration and what car photography means to him. We also get to see behind the scenes on some pretty cool photos. AUTOMOTIVE PHOTOGRAPHY ISN’T JUST ANOTHER SUBJECT. IT’S A WAY OF LIFE September 18, 2017 by John Aldred 2 Comments Share Tweet Pinterest Many of us own a car, or will at some point in our lives. Even if we don’t, we may have access to nice cars, and almost certainly know somebody who owns one. For a large proportion of photographers, cars are just another subject at which we point our cameras. But for petrol headed photographer, Easton Chang, they’re not just another subject, they’re a way of life. The Art of Style and Speed is a short film about Chang and his passion, created by SmugMug Films in collaboration with RGGEDU. In it, Chang talks about his inspiration and what car photography means to him. We also get to see behind the scenes on some pretty cool photos. Chang is fully immersed in car culture, and you can tell he’s passionate about it by the way he talks. Cars are much more than just being an inanimate object to us car enthusiasts. It’s the culture, it’s the lifestyle, it’s the people. It’s a way of life. I think this can hold true for almost any genre of photography. You have to live it, breath it and be passionate about it to really excel. Of course, there are exceptions, but if you’re photographing something just because it’s your job, you may produce good work but will it stand out? If you know what you’re doing with a camera and pour your heart and soul into a shoot because it’s something you truly believe in, it’s going to rise to the top far more easily. It’s a very cool film showing some unique insight into Chang’s history and mentality. How he approaches a shoot, and what’s going through his mind when planning and doing it. And you can see how the passion and preparation pays off in his work.
  4. Yoooo Bro, Feo How are You A long time we dont talk ^^^^ 

  5. Game Over acey-deucey backgammon checkers chess Chinese chess go goose Monopoly Nine Men’s Morris nyout Pachisi Polish checkers Scrabble shogi snooker Turkish checkers
  6. In a small furnished apartment in Amman, Omar al-Adwan and his brother Muhammad wake up every morning to do their unconventional work from behind their computer screens and play video games until the evening. Although these games may seem like a hobby for leisure and vacation, their role as a profession is growing in many parts of the world at a very rapid pace. Like traditional sports such as basketball and football, e-sports have in recent years hosted international tournaments and competitions that attract tens of millions of viewers and offer prizes of millions of dollars. With this unexpected change, video games have become a stand-alone career for many talented young players, who live in an unfamiliar way: literally, they make a living. The life of a professional player Omar, 21, and his brother Mohammed, 26, have been passionate about video games since their childhood. Omar's experience with video games began when he was in the first grade, where he began with his brother to go to Internet cafes where many young people spend their time playing video games. In fact, it was their father. Fearing for his sons playing on the streets where he could not watch them or know their news, their father found that he preferred to keep them in the “safe” Internet shop next to their home, where he paid a monthly payment to the shop owner and left his sons to spend long hours each day in front of video game screens. "He gave my parents to my brother Muhammad how many dinars and his brother Khoudh put him in a spirit," Omar said. Instead of taking me to the Dream Park or the garden, he was telling me his side and playing on a computer. I just brought him from morning to night. '' But the two brothers were soon drawn into video games in a way that the father could not have expected. When he was eight years old, he started competing in the internet cafe's pioneers, although he could not do well. A few years later, his passion for a video game, Counter-Strike: Global Offensive, is now one of the most po[CENSORED]r video games in the world. After graduating from school, almost three years ago, he and his brother began taking video games seriously, as they moved to a small apartment above their family home, where they could focus on sharpening their skills with their friends interested in video games. The family was receptive and supportive of this strange passion, as long as it did not affect the academic and practical life of the two brothers, but no one was expected to come out with any real result. Therefore, the father was very surprised when the brothers received invitations to travel to countries such as Lebanon and the UAE to participate in regional video game competitions. “We once went to Dubai, and you always know parents to be wary,” he says of his first gaming experience behind the games. “When we came back from Dubai, we were awarded $ 10,000. We returned from Dubai and my parents Bkli «Adesh Vztwa?», Say «10,000» Bkli «and insult?», Saying «Yaba I returned from Dubai, still Ihttolna Ohm». The first day and the second day and my parents fried «« And insults? "You are liars, no idea, there is no Masari, you are not playing." They went to purify me for a month. Playing may have been a source of fun and time for Omar, but it is now much more serious, a career and a source of livelihood. For him and his brother, playing became a serious undertaking requiring full-time and long-term commitment. Counter-Strike: Global Offensive, which specializes in Omar, his brother, and their colleagues, consists of a virtual battleground between two teams: one terrorist group and the other a police squad. The aim of the terrorist group is to plant and protect a bomb until it explodes, or to hold a group of hostages, while the police aim to stop them. Each game consists of several short rounds (about five minutes), repeated for about an hour, until one of the teams wins enough rounds to be considered the winner. In practice, the game turns into a competition between the two teams that depends to a large extent on the speed of attention, the ability to use complex weapons, such as smoke and light bombs, but also the ability to anticipate and respond to the opponent's movements under the pressure of play. The life of each team member, within the game, is very valuable, as the team is basically composed of only five people, and the loss of attention or make any mistake of any of them - even for a moment - can lead to a huge loss. "The text again about us in the game is dispersed," says Omar. "It could be a trivial or very simple reason, just one member of the team is 10 seconds late." While this may sound like a big amount, this category of awards has become very familiar in the world of electronic sports. It is now common for the world's most skilled players to earn hundreds of thousands of dollars in video game competitions, and even a single game prize could be as much as $ 1 million. In addition to these awards, many players, according to Omar, earn monthly salaries in thousands of dollars. These salaries come from support and welfare organizations, but this type of support is not available to players in a country like Jordan. “From four months we played against a Russian team, Vega Squadron, [powered by] a frightening organization with a salary of four thousand dollars each, and we won them against everything,” says Omar, citing the difference between supported and unsupported teams. When people intervene against their salaries of 50 and 60 thousand [dollars] per year, this brown man, whose salary is the heck of him, he will be playing with you. Despite continuing his academic studies, where he has been studying for a bachelor's degree in business administration for three years, he devotes his entire life to the e-sports profession. Omar could not live his day comfortably if he did not play for “at least six hours”, but on a normal day he could spend up to ten hours or more of near-continuous play. Currently, he has about 5,000 hours in the game - according to his computer data - in just the last three years.
  7. Each of the ten linear chapters takes you through familiar Marvel locales, including Raft prison, Wakanda, Avengers Tower, and the Xavier Institute. Each and every one of these locations follows a similar progression: Walk down hallway, encounter baddies, kill baddies, repeat. Despite taking place in such iconic Marvel areas, there’s practically no room to explore and they lack personality. If it wasn’t advertised that I was in Avengers Towers beforehand, I can’t say for sure that I would’ve known. Prepare for a whole lot of button mashing. Outside of cutscenes, the visuals are uninspired. The Switch isn’t as powerful as the Xbox One or PS4, but the graphics look worse than most AAA Switch games. Perhaps that’s because the combat animations are the focal point. Flashy, chaotic, and sometimes downright hard to parse, the animations routinely reminded me of a fireworks show finale. Lots to gawk at, if you can follow alongCombat is as predictable as the level design and progression. Each hero has a light and heavy attack. Light attacks are always standard punches, but heavy attacks sometimes have a more direct correlation to the hero — such as Hulk’s earth-trembling attack where he essentially moves the ground before him. While a significant portion of the combat is spent repeatedly watching damage numbers fly off of enemies and waiting for their red health meter to vanish, some fights add another variable. Larger grunts, mid-bosses, and final bosses all have Stagger meters that act as shields for their health. Heavy attacks do the most damage on Stagger meters, and once it’s empty, the baddie is stunned for a few seconds, or sometimes longer during certain boss fights. This is your opportunity to give a villain everything you’ve got, from abilities to well-timed synergy attacks (tag-team abilities) to Ultimate Alliance special moves. Ultimate Alliance moves can be stacked, which creates the most screen clutter I’ve probably ever seen in a game. Each level has at least a handful of standard enemies with Stagger meters and multiple boss fights, so this mechanic is in play quite a lot. That said, this doesn’t fundamentally add depth. It merely adds more button mashing. See a Stagger meter? Spam heavy attacks. The boss is stunned? Unleash everything at your disposal. Ultimate Alliance 3 is the type of game that sets up perfectly for a couch co-op session. And it’s simplistic enough for casual fans to jump into. My eight-year-old daughter isn’t much of a gamer but she loves Marvel. She adores Hulk and had a great time smashing baddies while I swung around as Spider-Man (voiced by Yuri Lowenthal), providing support from above. The online sessions I joined worked well, with no lag or issues on my end. But there’s no substitute for bashing villains alongside loved ones on the same couch. The camera angle in local co-op is sometimes an annoyance, though. Because it follows you overhead like the first two games, when you stray far from your team, things can get wonky. In tight hallways, my vision was obscured entirely at times. The camera feels closer to what I’d expect in 2006 than 2019. Good and evil Like the first two games, the allure of Marvel Ultimate Alliance 3 comes from the staggering roster of heroes and villains. It’s not often that we get AAA Marvel games in the first place, but it’s unprecedented to play a game where Spider-Man can fight alongside Iron Fist and Wolverine. The 30-plus playable character lineup features everyone from the Guardians of the Galaxy to the original Avengers to stars of recent blockbusters such as Black Panther, Captain Marvel, and Miles Morales. It also features heroes from movies we’d like to forget about — ahem, Daredevil and Ghost Rider. Each hero plays similarly with light and heavy attacks, while abilities are where they start to show their unique personalities. Iron Man shoots devastating beams from his suit, Hulk vaults into the air and smashes down for an area of effect attack, and Captain Marvel has a ridiculously cool Photon Punch ability that can pummel the Stagger meter in a hurry. The huge roster is undercut by the leveling system. Only the heroes in your party level up through combat, which eventually makes a significant chunk of the roster impractical to use and unless you go back to early sections and grind. The adventure starts with the Guardians of the Galaxy, but once I unlocked some new characters, I switched them out. Once I reached the midway point, I thought I’d switch back to the Rocket Raccoon/Groot combo (they play as one), only to realize they were severely under-leveled. The leveling system leaves you to either keep your squad intact for the long haul or only add characters to your team that you unlock later on, such as Black Panther or Ghost Rider. For most of the game, I used a team of Spider-Man, Hulk, Iron Man, and Thor. Don’t get me wrong, I loved playing as all four of these heroes, but it would’ve been nice to be able to swap characters whenever I wanted without having to struggle with lower leveled heroes.
  8. NOTICE: Activation key must be used on a valid Steam account. Requires internet connection. About the game Steel Division: Normandy 44 is a Tactical Real-Time Strategy (RTS) game, developed by Eugen Systems, the creators of titles like Wargame and R.U.S.E. This new game puts players in command of detailed, historically accurate tanks, troops, and vehicles at the height of World War II. Players can measure their tactical skills against several opponents in big multiplayer battles or against enemies in a challenging single-player campaign. Steel Division: Normandy 44 allows players to take control over legendary military divisions from six different countries, such as the American 101st Airborne, the German armored 21st Panzer or the 3rd Canadian Division, during the invasion of Normandy in 1944. Key Features Command Over 400 Historically Accurate Units: Whether fighting for control in intense multiplayer battles with up to 10-vs-10 players going head-to-head, playing alone or working with friends in ranked matches, players will need to coordinate their selection of historically accurate infantry, tanks, aircraft, and support vehicles to counter enemy units in this Tactical RTS game. Real-world Tactics: Battles rage over three distinct phases, where different units unlock over time, mimicking the movements of real-world armies and adding variety to the ever-changing theatre of war. A dynamic front line illustrates the ebb and flow of the conflict. Pin down your opponent's infantry to gain the advantage and force a retreat, or push through with a perfectly executed plan. Real-world Setting: Using the latest version of Eugen’s IRISZOOM engine, players can smoothly zoom from a tactical aerial view all the way down to a single unit, and see 400 different real-world vehicles and units designed with careful historical detail and accuracy. Maps are designed based on actual aerial reconnaissance photos of Normandy in 1944, requiring real-world tactics and strategies to cover and control. Outplan, Outsmart, Outgun: From battlegroup customization to troop positioning and maneuvering, winning battles requires cunning and strategy, not just raw firepower. Each unit lost presents a growing tactical disadvantage, and players will need to fight to gain -- and keep -- the upper hand. System Requirements Windows - Minimum OS: 64-bit Windows 10 / 8.1 / 7 Processor: Intel Core i3-2100 (3.1 GHz) or equivalent Memory: 3 GB Graphics: 1 GB AMD 5570 or nVidia 450 Network: Broadband internet connection required DirectX: 11 Disk Space: 32 GB Soundcard: DirectX Compatible Sound Card Windows - Recommended OS: 64-bit Windows 10 / 8.1 / 7 Processor: Intel i5-2300 or equivalent Memory: 4 GB Graphics: 2GB AMD 7970 or nVidia 770 or greater Network: Broadband internet connection required DirectX: 11 Disk Space: 32 GB Soundcard: DirectX Compatible Sound Card © 2017 Paradox Interactive®. Trademarks belong to their respective owners. All rights reserved.
  9. Back To Our Work Csbd! ^^^^

    1. YaKoMoS

      YaKoMoS

      Welcome Back !

  10. Ha? Dexter What Happend Im Shocked Really Banned WHAT ?

    1. Ntgthegamer

      Ntgthegamer

      its really sad that this happened he didn't deserve this

      sad cry GIF

  11. We'll see you soon CSBD ❤️ !

  12. Let's take some rest.

    1. RafaeL G.

      RafaeL G.

      You have to ? ; I'm doing the same when i feel tired or Bored ?

      Have a Nice Rest bro ^^ ?

  13. ask the average car buyer who makes the most reliable vehicles, and they’ll likely start with Japanese automakers, followed by the Germans and the Americans, and ending with the Koreans. Going by the results of this year’s JD Power Initial Quality Survey, though, that’s all wrong. “It’s almost the complete reverse,” says Dave Sargent, who oversees Power's vehicle quality research. The change in fortunes rides largely on how automakers have handled two big technological trends: proliferating infotainment screens and advanced driver assistance features. The ranking, based on the number of problems owners of new vehicles report in the first three months, puts Genesis, Hyundai’s luxury brand, in the number one spot, with 63 problems per 100 vehicles. Kia and Hyundai are right behind, making for an all-Korean top three. The next three slots go to the Americans—Ford, Lincoln, Chevrolet—with Lexus and Toyota after them. All these brands score better than the industry average of 93 problems per 100 vehicles. Below that bar, you’ll find the Europeans, including Mercedes-Benz, Audi, BMW, Volvo, and Volkswagen. In the bottom two spots are Land Rover and Jaguar. A spokesman for those two brands, both owned by India’s Tata Motors, said that the addition of Apple CarPlay and Android Auto has reduced complaints around infotainment issues, and that it's working to improve those scores. A Mercedes-Benz representative notes that this JD Power survey "doesn’t reflect the total ownership experience," but that it's helpful for "fine tuning" its work. After this article was published, a Volkswagen spokesperson said "The ranking was heavily influenced by launch issues for the Jetta," which had five recalls in its first few months on sale. "We are working diligently to resolve those issues. When it comes to infotainment s The results don’t surprise Sargent. “This is not a one-year phenomenon,” he says. The Korean automakers have consistently improved their cars’ quality in recent years, especially around the infotainment systems that offer a combination of navigation, music, and voice calling features. The Korean manufacturers offer relatively simple systems that do the basics well, even if they skimp on next-generation ideas like gesture controls. That matches Consumer Reports ’most recent infotainment system ranking, which listed Genesis, Hyundai, and Kia among its favorites. It gave the top score to Tesla, which JD Power doesn’t include in its rankings, due to a lack of data. The “problems” that consumers report tend to fall into two buckets. Some are defects that affect individual cars, like a headlamp that goes out. Others are related to the design of a vehicle, like a hard-to-use voice recognition system for doing things like placing calls and set navigation destinations. Today’s cars have far fewer defects than their predecessors did a decade ago, Sargent says, and mass manufacturers match the luxury brands on that count. So drivers are more focused on the things that bug them about their vehicles. That exposes the luxury automakers to criticism, Sargent says, because they offer more features that may not work perfectly or be easy to understand. This year’s survey found a small increase in what Sargent calls “traditional problems” like bad paint jobs and brake and suspension noises. That may be because, as car sales have slowed, vehicles are spending more time in the elements before going home with a customer — an effect known as “lot rot.” While infotainment systems are responsible for more problems than any other category, they’re also where automakers made the biggest overall improvement since 2018. Industry-wide, the survey says, the systems are getting less glitchy and easier to use. The new bad boy looks to be driver assistance systems, which for JD Power includes things like basic cruise control, lane departure warnings, and “semiautonomous” systems like Cadillac Super Cruise. As these features become more prevalent, more consumers are having trouble understanding how they work, or criticizing when they do and don’t intervene. And yes, studies show that drivers in the US and Europe often overestimate what their “semiautonomous” cars can do — setting them up for disappointment. Overall, Sargent says, the encouraging thing is just how reliable new cars are these days. The 2019 industry average of 93 problems per 100 vehicles represents a 14 percent drop over the 2009 figure. Volvo, he notes, is in 28th place, out of 32. “I drive a Volvo,” he says. “I love it.”
  14. WASHINGTON (Reuters) - Patients with high blood pressure can dispense pressure-reducing medications within 16 weeks by making lifestyle changes, a new US study shows. The study was conducted by researchers at the University of North Carolina and presented its findings to the annual conference of the American Heart Association in Chicago. To monitor the effectiveness of lifestyle changes including healthy eating and regular exercise, and their role in reducing high blood pressure, the team monitored 129 overweight and obese men and women aged 40 to 80 with high blood pressure. The blood pressure rates among the participants ranged from 130-160 / 80-99 mmHg (unit of blood pressure measurement), while the normal blood pressure rate was 120/80 mmHg. The researchers subjected participants to one of three interventions for 16 weeks, and participants in the first group changed the content of their diet, followed the Dash diet, and participated in an exercise program three times a week. The participants in the second group only changed the diet, with a focus on the Dash diet without a sports program, while the third group did not change their eating habits, and the participants in the three groups did not take any blood pressure medications. The Dash diet focuses on eating fruits, vegetables, whole grains, lean protein, and low-fat foods, while urging the avoidance of high-calorie, high-fat, sweets, red meat and low salt intake. After the study period, the researchers found that the group that followed the Dash diet in addition to the program of weight management and sports, weighed about 8.6 kilograms, and also decreased blood pressure by 16 mmHg in systolic pressure and 10 mmHg in diastolic blood pressure. The second group, which followed only the Dash diet, had a lower blood pressure of 11 millimeters of mercury in systolic pressure and 8 millimeters of mercury in diastolic blood pressure, compared with the third. At the end of the study, only 15 percent of those who changed their diet and exercise habits needed antihypertensive drugs, compared with 23 percent in the group that changed only their diet. The researchers said their study demonstrated that "lifestyle adjustments, including healthy eating and regular exercise, can significantly reduce the number of patients who need a drug that lowers blood pressure." "These lifestyle modifications will be extremely useful for people with a higher risk of cardiovascular disease," they added. High blood pressure leads to serious health complications, including heart attacks, angina, strokes, kidney failure, preeclampsia, and blindness due to eye tissue damage. Researchers at the University of Rush Medical Center in Chicago, in a report published in the medical journal of the American Academy of Neuroscience, that older people with high blood pressure are at risk of brain disease. They also found a link between high blood pressure and the appearance of signs of Alzheimer's disease and brain entanglements. "We wanted to see what kind of impact it might have on the brain," study author Zoe Arvanitakis said. “We looked at whether late-life blood pressure was associated with signs of brain aging, including plaques and entanglements associated with Alzheimer's disease, brain lesions called infarctions, and areas of dead tissue caused by blood clogging, which can increase with age and often are not. Discoverable and can lead to stroke. ”
  15. the UK has again demanded that talks on guaranteeing a soft Northern Ireland border be postponed until the end of the withdrawal transition period. Attacking the EU for its lack of flexibility in the Border discussions, Brexit secretary Stephen Barclay elaborated the case against the backstop while yet not suggesting any alternative. He insisted that that “the alternative to the backstop is not necessary until the end of the implementation period in December 2020. . . why risk crystallising an undesirable result this November, when both sides can work together - until December 2020? ” Mr Barclay, who returns to Brussels on Friday to continue talks with the EU’s task force, was speaking at a meeting for the press in Madrid this morning. The EU has long insisted that it needs the backstop as part of the withdrawal agreement as an insurance policy ahead of and in case discussions on the future relationship during transition are prolonged or do not produce a result that would guarantee a soft border in Ireland. Mr Barclay repeated prime minister Boris Johnson’s insistence that “the UK wants a deal. Time is short – there are just 42 days until we leave – but it is sufficient for a deal.” But the backstop “has to go”. Four reasons He said there were four reasons: “Northern Ireland . . . would be governed by rules in which they have no say”; “It is inconsistent with the Belfast Agreement because the backstop has failed to achieve the consent of both communities”; “The backstop risks being permanent – even though article 50 legally requires it to be temporary”; and “the EU would control whether we can leave the backstop, making it harder to leave the backstop than leaving the EU itself.” Mr Barclay said the UK believes that the backstop can be replaced, though without requiring continued membership of either the customs union or the single market. He warned that the UK would not be alone to suffer in the event of a no deal. “For example if I take Ireland, two-thirds of Irish medicines come through Great Britain, 40 per cent of its exports go through Dover. Its supermarkets are supplied from distribution centres in the Midlands. “Yet this is presented as solely a UK challenge – it is a mutual challenge, because if indeed there were 2½ days of delays at Calais, then the impact of that would not solely be felt within the UK, it would be felt in Ireland and indeed in businesses here in Spain. ” “We are committed to carving out a landing zone,” he said, “and we stand ready to share the relevant text. But it must be in the spirit of negotiation – with flexibility, and with a negotiating partner that is willing to compromise,” he said, insisting that the EU has not shown such flexibility. “It was General De Gaulle, who said ‘a true statesman is one who is willing to take risks’. Yet a refusal by the [European] Commission to accept any risk would be a failure of statecraft.”
  16. The Last Of Us Part 2 is one of the most anticipated exclusives of the gaming community due to its part released on the current and previous generation. Recently we talked about the press event that Sony will be preparing for its upcoming exclusive title. According to renowned analyst Daniel Ahmed of Niko Partners, NotiDog's studio will showcase three hours of the game. Sure, this is unofficial, but Daniel Ahmed is usually right with his reports and analysis. The analyst did not say that the content to be shown would be for the story mode only or a combination of the collective pattern and said that Sony did not show the three hours publicly to everyone, but we will get excerpts from it. He also added that the content would not be an extended gameplay for The Last Of Us Part 2, where the company could talk about “other things” about the game. Below you can see the analyst's tweet. We also recently learned that Sony will be reviewing The Last of Us: Part 2 at the Madrid Games and we also talked about reports of a special Sony event later this month, but so far there is no official talk from the company. There is no official release date for the upcoming title and excitement, but all reports and forecasts say the game will be released in the first quarter of 2020 and we expect the release date to be revealed during one of these events nearby. The events of the second part of the series will be five years after the first game and we will control the character of Eli, who has become nineteen years old.
  17. Hello, the application was unable to start correctly”. There are several reason for the error 0xc00007b to pop-up. The most common cause of this issue is the incompatibility between the 32-bit applications and the 64-bit with your system. An example of this is when a 32-bit application tries to execute itself on a 64-bit system. In this guide; i will list all solutions as methods that has reportedly worked for our users. You should follow each method starting from Method 1 and stop at the one that works for you. Method 1: Repair Corrupt System Files Download and run Reimage Plus to scan and restore corrupt and missing repositories from here, and then try updating Windows. If it doesn’t work, move to Method 2. Method 1: Repair Corrupt System Files Download and run Reimage Plus to scan and restore corrupt and missing repositories from here, and then try updating Windows. If it doesn’t work, move to Method 2. Method 2: DirectX 1. Hold Windows Key and Press R 2. Type “C:\Windows\System32” in the run dialog and click OK 3. Locate the following files and delete them; then empty the trash. “xinput1_1.dll”, “xinput1_2.dll”, “xinput1_3.dll” and all other files started with xinput1_*.dll. Be careful while deleting, because if an incorrect file is deleted; you will run into new issues. 4. After the files are deleted, click the link below to download and run the DirectX setup https://www.microsoft.com/en-us/download/details.aspx?id=35 5. Run the downloaded file; and follow the prompts on screen to install DirectX. 6. Once it has been installed, reboot your computer and then try running the application. Method 3: Re-install .NET Framework 1. Go to the Microsoft Site for .NET Framework by Clicking Here 2. Download the latest .net framework from the site and install it. If the issue is still not resolved, then proceed to METHOD 3 Method 4: Re-install your Application Uninstall the application you are trying to run, and re-install it. If it won’t uninstall then use RevoUninstaller to force fully remove it; and with the Advanced Option, you can remove any traces and left overs found. This helps with the clean install. After the application has been reinstall; try to re-open it. If it still would’nt re-open, then try running it as an administrator by right clicking on it and selecting. After the uninstall; the re-install and attempts to run it as administrator, restart your computer and re-attempt. Some applications requires the users to reboot the PC. Method 5: Run CHKDSK Run the chkdsk; by following the steps at https://appuals.com/run-chkdsk-reboot Method 6: Replace DLL’s for 64 Bit System If none of the above methods have worked, and the system type is 64 bit then proceed with the method below. 1. First download the DLLs by Clicking Here 2. Then extract them to a folder on your desktop. 3. Hold Windows Key and Press R 4. Type “C:\Windows\System32” in the run dialog and click OK 5. Copy the extracted files (mfc100.dll, mfc100u.dll, msvcr100.dll, msvcp100.dll and msvcr100_clr0400.dll) and paste them to System32; if prompted about the files already existing, then select “replace”. Method 7: Install & Run VC Redist 1. Download VC Redist Installer and run it. 2. Reboot the computer and test. I Hope Your Problem Will Solve, If Still That Problem Just Contact Me On Teamspeak3 Or In Csbd #Devil

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CsBlackDevil Community [www.csblackdevil.com], a virtual world from May 1, 2012, which continues to grow in the gaming world. CSBD has over 70k members in continuous expansion, coming from different parts of the world.

 

 

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