Nothing is more difficult than confronting an enemy that sneaks into your home online, which has become impossible to do, especially with all the transactions of life. He is good at choosing his victims remotely, which requires collective action to preserve the future generation.
Babji, Fort Knight and Call of Duty: Online gaming and gaming consoles have recently spread.The danger is that they allow users to meet strangers, make friends through hidden networks, and exploit them to learn about political issues or attract them to disgraceful actions that go against customs.
While academics and experts stressed that electronic games enhance the intelligence and cognitive skills of children and make them explore all new in science, others described the games as "very dangerous", because they promote violent and extremist ideas among young people, stressing that family control is absent, the first line of defense for children , Followed by awareness campaigns and the role of the competent authorities.
Parents acknowledged that the isolation of a large segment of children in their enclosed rooms without any kind of control, which leads them to electronic games and the risks involved, pointing out that their preoccupation in the spiral of work is what weakens the control role.
For its part, the TRA confirmed that it is keen to send messages and advice to young people interested in online games to protect young people from the dangers of some games.
Dr. Ahmed Al-Omoush, a professor of criminology at the University of Sharjah, said that free electronic games are called “myths of illusion”, and that the child loves him alone in his virtual worlds in complete isolation away from the eyes of his family. Killing is like the game of "Blue Whale", which parents have watched after more than one suicide for children and youth in many countries, then the game «Mary» which caused horror for families and abuse of children who did not respond, in addition to the game «Pokemon» which captured the minds of millions of children And adolescents, are left Fatal accidents, mania and madness, as well as the game of the Fairy of Fire, which fantasizes children of turning them into supernatural creatures, and demands that they stay alone in their rooms so that the magic words they repeat and then burn themselves, and whenever parents pay attention to the seriousness of what is invented as new.
The educational expert Moataz Ghobashi said that electronic games lead to addiction in young people and children, and cause a great disruption in their social relations, and the child is used to speed in these games, which may make it very difficult to adapt to normal life at a lower speed, which leads to the vacuum Psychological and loneliness, whether at home or school, pointing out that the idea of virtual characters in electronic games develop separation from real life in children, as it leads them to deal with the logic of these fictional characters in their lives, which generates a lot of challenge, violence and tension A permanent fight with his surroundings.
He said that these games eliminate the social life of children, and can not prevent the community and educational institution and the family to prevent the student or young man or child from playing games on the scene, but we can reduce their penetration in their lives through intensive awareness campaigns, and reduce the duration of use three hours a week .
He added that electronic games spread in the early eighties with the scientific and technological development and the multiple uses of the computer. These games are of interest to everyone, and are the advanced stage of video games, and went through many stages until it reached its current form.
Communiction
Dr. Samer Abdel-Hadi, a professor of educational psychology at the University of Al-Falah, that open electronic games that allow communication and conversation during play are described as strangers in our homes and accompanied by our children, which puts them at risk, and allows the secrets of our families to others, they are not open to cultures, as some consider What we fear is that children or adolescents embrace beliefs and concepts against the principles of our societies.This must be done under parental control to avoid our children being victims of strangers in their lives.
He explained that electronic games contribute to the increase of family separation, and increase the child's association with the values of Western societies, and make selfish children think to satisfy their needs of games only, without paying attention to the presence of shared by playing, so many problems occur between brothers on the role of play, unlike games Traditional folk which are characterized as team games.
Intelligence
For his part, IT engineer Mahmoud Aboul Fotouh said that electronic games have benefits in developing the child's intelligence and building his personality and different mental abilities and using educational methods more enjoyable than the book, but has the disadvantages of the wrong use, where increasing the level of violence in the behavior of children, and lead them to Isolation and confusion in thinking where they live a virtual world, and cultivate misconceptions in their minds incompatible with our customs and moral values, and teach them how to commit the crime, not to mention the health and psychological damage to our children.
He pointed out that the current generation of children can decrypt any games, as well as buy them even if they are expensive, under the slogan to show off to friends to own this game, calling for opening the door for young people to create similar games under the supervision of local, and does not allow anyone to enter out of country.
technology
Educational expert Mahasin Yusuf said that teenagers and electronic video games go hand in hand these days, as imposed by the reality of technological progress, which included in this area, and we can not reject the concept that these games have both positive and negative aspects, and we as educators employ educational ones In learning applications, where games enhance multiple cognitive functions such as attention, visual memory, thinking and cognition, some researchers have pointed to the technological skills gained from electronic games that develop the skills of science, technology, engineering and mathematics, as well as improve the work of Quick thinking, accuracy and problem solving skills are the result of the speed that such games need.
In general, play improves mood and helps to relax, whether it is traditional play such as children and adolescents, even adults, outdoors, virtual play with friends through the Web, or with people from around the world resulting from technological advances and globalization. Nowadays societies have been imposed on them, along with disadvantages related to the quality of some of these games, such as games of violence and games that violate societal and religious values.There are games that glorify the use of drugs and alcohol. Indirectly, gestures and obscene words contained in most video games.
She considered that one of the dangers of violent video games increased aggression in children, so parents should be alert to this matter, and monitor the children in the times of dealing with these games and quality, as well as the investigation of the people who play with them and their age, where it can develop an unwanted virtual relationship affecting In the adolescent culture and intellectual orientations.
Awareness
Dean Pera, Executive Director of Victoria International School, said she is keen to make an ongoing awareness about electronic games and the danger of exposing students to danger or negatively affect them in the event of prolonged use, as this awareness is addressed through play and initiative to repel strangers, and non-intervention In the affairs of the student, noting that parents should exercise their role in the screening, monitoring, participation and discussion to protect their children from the dangers of these games, and it may be a little complicated, because the children are advancing a lot in their technological skills than parents, in addition to part-time For the complexities of life and increase its requirements, but our children deserve priority at all times.
Indicative messages
The TRA affirmed that it is keen to send messages and advice to young people interested in electronic games over the Internet, believing in the importance of protecting the citizens.
The Authority advised, through an awareness video broadcast on social networking sites, parents who are interested in their children to e-games not to download third-party programs «supporting applications», in order to speed up or facilitate the stages of play, because that exposes their devices to the electronic penetration, which may cause theft of their data Personal.
Message
A private school in Dubai has sent an official letter to parents warning them of the danger of the famous game `` Fortnite '', where the danger lies in the presence of unsupervised chats with strangers, announcing the appointment of so-called digital leaders, whose job is to organize awareness campaigns and initiatives related to cyberspace risks.
suicide
A 12-year-old Saudi boy has recently committed suicide following virtual instructions for an online game, as a number of experts and specialists blame parents for monitoring their children's smart devices to protect them from falling prey to such games, reiterating their warnings that the danger to them is great if they do not intentionally The authorities responsible for containing the impact of these games through laws and controls shared by various parties and departments, as a shared responsibility and not assigned to one side and not others, especially the educational institutions in the first place, and said that the problem of dimensions and need community synergy with families Awareness and laws that protect children.
Follow up
Hanadi Al-Yafei, Director of the Supreme Council for Family Affairs, Chairperson of the Organizing Committee of the Child Safety Campaign, called for continuous monitoring of the pattern of using electronic devices and the number of hours the child spends on the Internet daily, urging parents to encourage children to select games that enrich their knowledge stock and introduce them to creativity and knowledge. Constructive dialogue, listening to their opinions, avoiding threats and punishment, but working to get closer to them and get used to constructive family dialogues, which are confident and allow them the opportunity to express themselves without fear, and fill their leisure time with social activities. Enthusiastic, athletic, and cultural.
Camps
Educational supervisor Jumana Abu Shamsia said that the responsibility to contain the danger of electronic games is shared by all parties, because talking here about the great social value, controlling the behavior of children and creating a positive personality together and effective is in fact an investment in the future, stressing the need to focus on programs and outdoor activities and camps Specifically, because its gains are great, unlike games that promote isolation, mood swings and depression, and being influenced by personalities, especially as games gradually teach children deviant behaviors.
Behavior
A study published by the American Psychiatric Association on two groups of children between the ages of 13 and 15 found that children who used to play computer games, especially violent ones and those involving war and murder, increased their aggressive behavior and characterized by rapid anger, in addition to sleep problems and increased The number of heartbeats, as well as their isolation from their families and friends, also causes future health, psychological and social diseases.
Security warnings from electronic games containing spyware
Dubai police have confirmed that some electronic games contain spyware and hacking software that can pull information and pictures, recording 685 reports of IT crimes from the beginning of 2017 until last September.
During the launch of the awareness campaign on the dangers of electronic games to children and young people, Dubai Police confirmed that there were no reports of victims of these games during the current year and last year, and that the links carrying these games are closed in cooperation with the UAE Telecommunications Regulatory Authority.
Complaints
Last year, 1799 information and complaints related to cybercrime were recorded, and there were no reports of victims of dangerous electronic games such as Blue Whale and Momo in Dubai.
She pointed out that the launch of the campaign was a preventive purpose to protect children and youth, and to educate parents and schools, calling for the need for curricula to raise awareness of the dangers of the Internet, pointing out that the campaign targets students, parents and teachers, and that awareness will be allocated in recreational places that attract children and youth of both sexes .
She said that some electronic games are useful and can be replaced by children for dangerous games through the attention of parents to their children and access to the content they are exposed to, especially as those games may call for drug use, suicide or violence, and some of them are spy and include hacking programs of the device, including the withdrawal of information Pictures and phone numbers are recorded, and sometimes the player is blackmailed to complete the game, noting that some dangerous games are promoted in the form of other games, and that the lack of parental control causes psychological and physical harm to children.
She added that electronic games carry many damages, including social, religious, health and behavioral damage, in addition to the deterioration of educational attainment of students addicted to those games, which leads to many risks to them.
She stressed the role of parents in censoring children and not leaving them easy prey to those games described as deadly, which incite violence, murder, terrorism and suicide.
She explained that the users of these games are exposed to health risks, including the impact on sight and sit for a long time in front of the device, which may be up to 20 hours, which affects the focus and brain and spine and others.