Leaderboard
Popular Content
Showing content with the highest reputation on 02/07/2021 in all areas
-
Do you want to win a V.I.P in the forum and more prizes? contest in this event of the Journalist family. Organized by @Qween4 points
-
Life for civilians in Ethiopia’s embattled Tigray region has become “extremely alarming” as hunger grows and fighting remains an obstacle to reaching millions of people with aid, the United Nations says in a new report. The conflict that has shaken one of Africa’s most powerful and populous countries — a key U.S. security ally in the Horn of Africa — has killed thousands of people and is now in its fourth month. But little is known about the situation for most of Tigray’s 6 million people, as journalists are blocked from entering, communications are patchy and many aid workers struggle to obtain permission to enter. One challenge is that Ethiopia may no longer control up to 40% of the Tigray region, the U.N. Security Council was told in a closed-door session this week. Ethiopia and allied fighters have been pursuing the now-fugitive Tigray regional government that once dominated Ethiopia’s government for nearly three decades. Now soldiers from Eritrea are deeply involved on the side of Ethiopia, even as Addis Ababa denies their presence. On Thursday, U.S. Secretary of State Antony Blinken was the latest to pressure Ethiopian Prime Minister Abiy Ahmed directly, urging the 2019 Nobel Peace Prize winner in a phone call to allow “immediate, full and unhindered” aid access to Tigray before more people die. Abiy’s brief statement on the call didn’t mention Tigray. Neither did his statements on calls this week with French President Emmanuel Macron and German Chancellor Angela Merkel as European countries also express concern over one of the world’s newest crisis zones. Neighboring Sudan and Somalia could be sucked in, experts have warned. The new U.N. humanitarian report released late Thursday includes a map showing most of the Tigray region marked as “inaccessible” for humanitarian workers. It says the security situation remains “volatile and unpredictable” more than two months after Abiy’s government declared victory. The aid response remains “drastically inadequate” with little access to the vast rural po[CENSORED]tion off the main roads, the report says, even as Ethiopia’s government has said well over 1 million people in Tigray have been reached with assistance. Some aid workers have reported having to negotiate access with a range of armed actors, even Eritrean ones. Civilians have suffered. “Reports from aid workers on the ground indicate a rising in acute malnutrition across the region,” the new report says. “Only 1 percent of the nearly 920 nutrition treatment facilities in Tigray are reachable.” Starvation has become a major concern. “Many households are expected to have already depleted their food stocks, or are expected to deplete their food stocks in the next two months,” according to a new report posted Thursday by the Famine Early Warning Systems Network, which is funded and managed by the U.S. The report said more parts of central and eastern Tigray likely will enter Emergency Phase 4, a step below famine, in the coming weeks. Health care in the region is “alarmingly limited,” with just three of Tigray’s 11 hospitals functioning and nearly 80% of health centers not functional or accessible, the U.N. report says. Aid workers have said many health centers have been looted, hit by artillery fire or destroyed. Large parts of two camps that once hosted thousands of refugees from nearby Eritrea have been systematically destroyed, according to analysis of satellite images by the U.K.-based DX Open Network nonprofit. Now some 5,000 of the refugees who have made their way to the community of Shire “are living in dire conditions, many sleeping in an open field on the outskirts of the town, with no water and no food,” the U.N. report says. Visiting U.N. refugee chief Filippo Grandi this week urged Ethiopia to allow access for independent investigators to probe alleged widespread human rights abuses, calling the overall situation in Tigray “extremely grave.”4 points
-
Soon I Will Apply For Moderator ❤️ 😅 Need Your Support Guys ❤️3 points
-
Late last year, we reported that the parent company of Brilliance Auto, BMW’s Chinese partner, was in some hot water over some overdue payments. Back then, the companies came out and said that there’s no need to worry, everything’s under control but, as a new rumor suggests, that was far from accurate. According to insider info quoted by Reuters, the FAW Group (another big Chinese car maker) is interested in buying out Brilliance Auto and maybe snatching it from under BMW’s nose. The move comes as Brilliance’s top shareholder, Huachen Automotive Group is on the brink of bankruptcy. The shares Huachen holds are amounting to 30.43 percent but, if FAW wants to buy them, it will apparently be forced to buy the 11.89 percent owned by the state-controlled Liaoning Provincial Transportation Investment Group, as the sources in China say. It’s a package deal and that would make FAW the holder of 42.32 percent of the shares and deal with BMW directly. BMW announced back in 2018 that it was planning to increase its stake in the joint venture from 50% to 75% over the coming years, the added 25% being valued at 3.6 billion euros in 2018. However, this move could prevent them from doing that. So far, neither BMW or Brilliance Auto would comment on the rumors but the stock market has already reacted. Brilliance’s shares finished 13 percent higher on Wednesday, making its valuation reach $4.7 billion. FAW is currently the Chinese partner of the Volkswagen Group and Toyota, being the second largest car maker in China at the moment. If the company manages to buy out Brilliance Auto it will also be in business with BMW and Renault, as BBA is also a venture partner of the French car maker. With such a move that would entail the spending of $7.2 billion in a two-stage deal, the FAW Group would boost its position in China even more.3 points
-
ThunderZM , looking for trustful Founders / Managers & Admins who can help our project !3 points
-
More than one in five (21%) adults in the UK will have a stroke in their lifetime, and it’s the fourth biggest cause of death in the UK. That’s a lot of people, and new research from charity The Stroke Association suggests that one reason behind the prevalence is a lack of knowledge about the causes of strokes. For example, 47% of those surveyed didn’t know that high blood pressure was a risk factor for stroke, 71% didn’t know that being overweight puts you at greater risk, and 87% didn’t know that diet is another top risk factor. All things within our control, then, and in fact almost nine out of 10 (89%) of strokes are caused by factors that you can address with your lifestyle – whether that’s eating more healthily, exercising more, cutting down on alcohol or quitting smoking. With that in mind, The Stroke Association launched a new campaign on Stroke Prevention Day 2021 (14th January) to encourage people to make one small lifestyle change to reduce their risk of stroke. This is well-timed, just as many people will start to tire of an all-encompassing or over-ambitious New Year health kick. We like that the campaign is not asking for a whole raft of changes to your lifestyle at once, which mostly makes a new regime too hard to sustain. Focusing on one area instead can make a lasting change more achievable. You’ll find several great suggestions on The Stroke Association website for what to change over the following three months. There are also inspiring real-life stories that may help give you the confidence to give it a go. If you sign up and make a pledge to change something, you’ll get emails with tips to help you keep going – and it’s totally free to do. See related Anyone Can Have A Stroke – Act F.A.S.T. And You Can Help Save Someone’s Life If Your New Year’s Resolution Is To Lose Weight, Then Make Losing Weight Easy How To Get Fit At Home Admittedly, some of the suggested changes are not all that small, such as stopping smoking or trying to cut out all alcohol for three months. However, if you’re doing Dry January you’ll have a headstart on avoiding the booze, so you could take it from there – and some are smaller, like swapping unhealthy snacks for healthier ones, or walking for 10 minutes a day. You can pick the pledge that suits your situation best, and then focus your efforts on nailing it for the next three months. After that it will hopefully have become a healthy habit for life, and you’ll be ready to make another small change.3 points
-
3 points
-
Grade legends for real old players or admins. Not anyone just request with bad activity and easy get any kind of admins grade.Improve your activity if you are interresting Contra!3 points
-
3 points
-
Nick: blapZy Time: 21:00. Site: gt.rs Proof: https://postimg.cc/3WVPXHmg Daily/Weekly/Monthly boost? : Daily3 points
-
¤ Nickname: PANSHER ¤ Name: Mohamed ¤ Age: 16 ¤ Country: egypt ¤ City: Sohag ¤ Favorite Games: cs 16, pubg, fortnite ¤ Favorite Shows: - ¤ Favorite movies: - ¤ Favorite Songs / Favorite genre: rap - romantic ¤ What would you like to do in life: just live it, and thanks god for everything ¤ Favorite actor - why ?: - ¤ Favorite actress - why ?: - ¤ You Smoke? / What brand of cigarette smoke: merit, Marlboro ¤ What alcoholic drink frequently: - ¤ Favorite juice: - ¤ In what country would you like to live: England ¤ Favorite football team: al ahly egyptian ¤ Car models: - ¤ A brief description about you: A simple person ¤ How did you find NewLifeZm?: old member here ¤ If you win 1 million dollars, which would be the first thing you do?: nothing xd2 points
-
2 points
-
2 points
-
2 points
-
Legends grade doesnt require any activity But he will get it only if a staff member actually reckognizes him that hes old here He mentioned Ru-gAL @Ru-gAL.™ @myCro2 points
-
1 point
-
remember that you can only publish one post every 24 hours1 point
-
1 point
-
@Reus @maykel. @Predator- ayk khw conxion wfat ta7chalna 50 Go 5sartha 3la server w fl5er ma5thitch upg nchlh nrj3 ba3d chhar1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
Congrats my boiii broooooo u deseerves it next aim administrator i want to see in your profile aadministrator ❤❤ keep working work hard 💕👍❤1 point
-
1 point
-
Hello! Congratulations to those who received the upgrade! @Qween, @R E V O-, @Shyloo And at the same time, congratulations to those who were recruited in the staff! @Reus, @Stendhal, @L U C I A N, @G R 4 V E N 提1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
Nothing like sharing your heartbeat with your loved ones to feel closer to them, precisely TheTouch's commitment and its Feel mobile application, with which they encourage you to send, receive and save the heartbeats of family, friends and pets. Feel is a mobile application, available for iOS and Android, that allows you to "feel the heartbeat of your loved ones in your hands", as reported on the website. It also allows you to save the heartbeat as a memory. This app works with the camera and the mobile flash to detect the blood flow in a person's finger and calculate their heartbeat from it. The records that can be made are short, 7, 15, 30 or 60 seconds. Once completed, users can send, receive and save the heartbeats of their loved ones and pets on their mobiles - if they can find a hole in their hairless skin that the camera can read. They can also be accompanied with small phrases to express what you feel. Feel is available in 28 languages, including Spanish, and also includes a function that monitors your heart rate and provides daily statistics.1 point
-
Game Informations : Developer: Mark Walton Platforms: PS3-PC Initial release date: May 11, 2012 at 6:02PM PDT There's a fine line between the artistically brilliant and the indecipherable. To walk that line is to risk turning a potentially great piece of work into an object of ridicule. And yet, that's a risk that developer Plastic has taken with the PlayStation Move-powered first-person adventure Datura. It's not so much a game as it is an interactive art piece, a psychedelic trip that hints at greatness but ends up trying too hard to be clever for its own good. There's no coherence to the story and no real challenge to be had, resulting in a short, if technically impressive, adventure that's more confusing than intriguing. No Caption Provided That adventure starts in an ambulance. There's no explanation as to why you're there; the sound of the siren and the hypnotic beeps of a heart monitor are your only clues. In front of you floats a disembodied hand that follows the motions of the Move controller with an eerie precision. That hand is your only way of interacting with the world around you. You can rotate it by rotating the controller, or reach out to touch objects by moving closer to the screen. The intuitive system also highlights objects that you can interact with by displaying an icon that lets you know to pull the trigger to grab an object or press triangle to inspect one. The icon flashes as you hover your hand over cables attached to your chest. You grip them, and with a sharp tug on the controller you rip them out, causing you to black out and awaken in a forest. It's littered with autumnal dead leaves and many strange artefacts and buildings. Most of your time in Datura is spent exploring the forest, where you soak up the atmosphere, and listen to a foreboding orchestral score, all while trying to figure out exactly what it is you're doing there. You walk around by holding down the Move button and pointing where you want to go, and holding down X lets you spin around on the spot. No Caption Provided The forest is filled with various objects for you to interact with. An ancient tree trunk sports a mask that you can rip off, a fountain spouts water from the mouth of a stone fish, and a hazardous-looking wooden shack houses an air rifle and targets for you to shoot. The way you interact with each object varies, but all make great use of the Move's 1:1 tracking. You might have to turn the controller sideways and turn it to mimic a door handle, or move it up and down to smash objects with a crowbar. There are also white trees scattered throughout the forest that, when felt with your hand, fill in sections of a map on a notepad. Rather than bringing up a map screen to use it, though, holding down square cleverly places the pad in your hand, and you have to physically hold the Move controller out in front of you to read it. Your interactions with objects form the bulk of your adventure. There are no real puzzles to solve, save for a few where you have to combine objects, and those are not at all taxing. It's all about the exploration, which would be fine if there were a decent narrative to drive it. Instead, each object you interact with results in a strange flashback to another place, where you might be driving a car, hacking through sheets of ice to save a person trapped underneath, or floating through a tunnel of swirling colours and ambient beats. There's no coherence to any of these events--it's all just a bit too out there to make any sense. There's so little in the way of explanation that it's difficult to feel anything but completely confused. A clear attempt has been made to make the narrative open to interpretation, to provoke an emotional response by making you fill in the gaps, but it hasn't succeeded. There's nothing meaningful to interpret, just a bunch of random jaunts through someone's psyche. No Caption Provided By the end of the 90-minute adventure you're left feeling empty, and even a little angry at the whole experience. You crave an actual message, but all you're left with are many questions and no hope of getting any answers. You could spend hours trying to figure it all out in your head, or write essays on why the whole experience is a metaphor for the downfall of capitalism or an explanation for the meaning of life. But boy would you be wasting your time. Datura is vacuous. There's simply no point trying to figure it all out. It's an attempt at an affecting and artistically driven experience that went one step too far over the line into the pretentious. System requirements Memory: 4 GB Graphics Card: AMD Radeon HD 6250 CPU: Intel Core 2 Duo U7600 File Size: 1 GB OS: Windows 7/8/101 point
-
1 point
-
There are a lot of considerations that users have to take into account when buying a new PC or creating a perfect desktop configuration for our needs, but one that we should never overlook is the keyboard, especially since a cheap or poorly designed can cause you many problems. So, in this article we are going to discuss the features that cannot be missing from a keyboard, especially if it is one designed for gaming. The keyboard is one of the two main ways we interact with the PC, and for this reason investing in a good one with advanced features is always a good idea. However, not all the functions of a keyboard are essential, since it depends largely on the personal taste of each user: tenkeyless (TKL) or complete design, wireless or wired, etc ... The features that every gaming keyboard should have There are a number of features that, in our point of view, cannot be lacking in a gaming keyboard as they can make a big difference in terms of the user experience. So, next we are going to tell you our recommendations for features that you should never overlook when buying a gaming keyboard. Mechanical switches Stop using that cheap keyboard with soft dome switches that you got for free with the PC. It does not matter if you choose original Cherry MX, OUTEMU, Kailth or any other type of switches: our recommendation is that if you intend to use the keyboard mainly for games, having mechanical switches is imperative. Corsair Cherry Viola The leading brand for mechanical switches is Cherry, a company based in Germany; Their switches are called Cherry MX and they are color coded like Brown, Red or Blue but they also have some special models like the Cherry MX Speed. You also have custom options by manufacturers like Logitech or Razer that work in a similar way, but the fact is that all of them, choose a mechanical keyboard. USB Passthrough connection Another feature that we consider essential in a gaming keyboard is the USB Passthrough, since it will make your life much easier when connecting other peripherals or devices to the PC because you will always have this port at hand. You can use it to connect, for example, the receiver of a wireless headset, a USB-powered external hard drive, or even the mouse, eliminating the need for more cables hanging around the desk. USB Passthrough keyboard You should bear in mind that the fact that a keyboard has a USB port does not necessarily mean that it supports Passthrough functionality through it, since some USB ports only serve to charge the battery of other devices. You will easily identify if the additional port of the keyboard is Passthrough or not because the keyboard has two USB connectors to connect to the PC, one for the keyboard itself and another precisely to service this additional port. Independent lighting per key Nowadays there is no gaming keyboard worth its salt that does not have RGB lighting. Gone are the days of keyboards without lighting or those that only had one color, but even today there are models that have a fairly poor lighting layer and that do not support configuration beyond some predefined effects or zone lighting. mechanical keyboard Per-key backlighting is very useful especially if you use your PC in a dark place, For example, you can create color-coded lighting zones to make it easier for you to find a specific set of keys (for example the WASD zone) when playing games, or for virtually any other productivity use that requires the keyboard. Being able to configure each key independently will not only be useful for this, but will also give a touch of distinction and especially customization to the keyboard. Multimedia keys and especially for the volume When you use the gaming keyboard it is always good to always have dedicated multimedia keys at hand, but above all to be able to have a volume control that is directly accessible. In other words, although almost any keyboard allows you to modify the volume of the system with a combination of keys, having a dedicated volume wheel will save you from having to think or search for the keys when you want to lower or increase the volume, as well as completely mute the team. Actually, almost any high-end keyboard on the market, at least those of the renowned brands, incorporates all these characteristics that we have talked about, but it does not hurt to make sure you have them because once you test them, When you don't have them, you will miss them a lot.1 point
-
The macOS Big Sur 11.3 developer beta will bring new features that will improve the experience with the Safari browser, both new to customize the home page and tools to improve privacy, such as the list of known trackers to prevent access to the profile. macOS Big Sur introduced the biggest update to Safari since its original release, making the desktop browser "even faster" while still offering energy efficiency. With the beta of macOS Big Sur 11.3 Apple will introduce new functions such as Translate or a Privacy Report that shows a list of known trackers that Safari prevents from accessing the user profile, as reported by Apple in a statement. Developers will have new types of extensions that allow them to create extensions that offer experiences directly on the New Tab page. And with the Web Speech API, they can embed speech recognition directly into their web pages. Users will also be able to sort the Reminders by title, priority, deadline, or creation date. And they will have new functions in Apple Music, to more easily find personal mixes and a shortcut to the 'Made for you' list. In addition, 'Listen' will show you the upcoming special events live according to your taste. The operating system update will also have support for next-generation game controllers: the latest Xbox Series X Wireless Controller and the Sony DualSense Wireless Controller.1 point
-
Game Informations : Developer: Kevin VanOrd Platforms: PS3-PC Initial release date: May 14, 2012 at 8:20PM PDT Beauty may be in the eye of the beholder, but it's hard to imagine any beholder finding Trine to be anything but beautiful. Few 2D platformers have been rendered with this kind of visual grace. Elegant backgrounds bring Trine's fairy tale to life: Rays of golden light stream through dreamy forests, giant mushrooms glow as if lit from within, and ivy and brambles climb the walls of crumbling fortresses. This is the kind of world we imagined when we read storybooks and dreamed of far-off kingdoms and enchanted woodlands as children. A narrator intones each chapter in a soothing baritone and a glockenspiel chimes, setting the stage for a dreamy journey through a magical landscape. Now Playing: Trine Video Review The journey is not nearly as resplendent as the paradise crafted around it, but it is fun, assuming you can put up with some idiosyncrasies. Trine is a side-scrolling action platformer that can be played on your own, as well as with one or two friends in local co-op. If you play on your own, you switch between three different characters at any given time. Playing as the thief, you shoot arrows and swing about using your grappling hook (always a joy). As the knight, you bash skeletons and bats with your sword, though you won't be limited to just that weapon by the time Trine comes to an end. The wizard is the trickiest of the three. When easing into his velvet boots, you can create boxes and platforms out of thin air and move objects around telekinetically, but you don't have any immediate offensive skills--though it can be great fun to crush enemies by conjuring a box above their heads and letting it fall on them. When you play on your own, only the character you directly control appears on the screen, and you leap, swing, and float your way from left to right, puzzling over how to get to your destination while bashing on the baddies that would hinder you. You need the abilities of each character to progress; as the thief, the grappling hook comes in mighty handy, while the wizard's conjurations are a real boon. You need the knight from time to time as well, and not always just to slice up skeletons. Often, there are multiple ways to move forward. You may be able to stack some boxes and planks as the wizard to bridge the necessary gaps, but the thief's hook may make swinging across the simpler solution. Either way, the platforming is slick and satisfying. There are obstacles to overcome--spikes, moving platforms, giant swinging axes, and so on--but the platforming isn't very challenging. Nevertheless, great animations and tight controls make jumping and swinging feel silky smooth, whether you are using the mouse and keyboard or a gamepad. Likewise, the combat is unremarkable but enjoyable. When controlling the knight, fighting is mashy in a Diablo kind of way, but its simplicity feels like it fits within the equally simple story of a mysterious magical artifact and the three unlikely heroes it binds together. There is a helpful but rudimentary leveling up system that grants upgrades to your heroes' skills and combat prowess. However, you may find yourself occasionally wishing that undead archers would stop respawning and bats would stop fluttering around you so that you can leave combat behind and get to the more clever parts of the game. That's because Trine's best bits revolve around using physics to solve the simple puzzles that stand in the way of progress. This almost invariably involves using the wizard to swing suspended platforms to and fro; spin large wheels; and in later levels, hop on floating platforms and mentally move them--and yourself--to your destination. But as with other games based around physics-oriented puzzles (Little Big Planet springs to mind), you'll need to put up with some annoyances. For example, jumping on a big wheel and spinning it around using telekinesis isn't always as effortless as it should be, so things can get fiddly. This wouldn't be much of an issue if the wizard had unrestricted use of his abilities, but the limited energy bar means that you could come up against a literal wall when you run out of juice and have to run back to the previous checkpoint to replenish it. Annoyances aside, Trine encourages you to throw ideas against it to see if they stick. Simply fooling around with the physics can be enjoyable enough on your own, but it's even better when you add one or two other players into the mix. You may not be accustomed to plugging a few controllers into your PC for some local co-op play, but Trine makes it a worthwhile act, given that the levels of fun rise when you have three players on the screen, each controlling a different hero. Here, the game takes on a distinct Lost Vikings vibe because you have to ensure that each character can overcome obstacles, assuming you play the game as it is designed to be played. The puzzles, such as they are, won't tax your brain. It's still really enjoyable to mess with the hanging platforms or jump on a plank and ask the wizard to ferry you across a chasm, using teamwork to make your way through the levels. It can be even more enjoyable to throw teamwork out the window, and cause grief for your teammates by inadvertently pushing them into a wall of spikes or doing something else that is funny and counterproductive. It's a shame that some players won't even know that Trine supports cooperative play. The option is buried in the game's controller options menu, which was a foolishly unintuitive decision on the part of developer Frozenbyte. And once you do get your friends on board, you'll have to rise above a number of noticeable irritations. Player one can switch to any other character at any time--even one in use by another player. This can be frustrating, especially in two-player co-op. For example, you might mean to switch your character out with the third, unused hero, but you could end up switching to the character your buddy is using instead, which means he or she will transform into another hero automatically. This is a bad circumstance if he or she is playing as the knight and in the middle of combat. It also destroys what should be an extra challenge in three-player co-op because it removes the compulsion to find ways for the other characters to traverse obstacles. If it's easiest for the thief to cross a pit using the grappling hook, one player can do it first--and the others can then take turns morphing into the thief and do it too. You may also come across a bug or two, such as the one that causes the mouse pointer to disappear after all three players die, and will need to work around some stubborn camera issues in co-op play. Trine is undoubtedly beautiful, and that beauty will draw you in from beginning to end. The visual magic doesn't translate into equally amazing gameplay, though the action and platforming are smooth and rewarding on their own--a few rough patches aside. At a lower price, purchasing Trine would be a no-brainer, but it sells on Valve's Steam digital distribution service for $29.99, a full $10 more than the upcoming PlayStation 3 version being sold via PlayStation Network. There are reasons to return after your initial play-through, including hidden secrets and, of course, fun cooperative action. Nevertheless, this five-hour offline experience will shortly be available on another platform for a lower price, which is a tough pill that PC enthusiasts shouldn't have to swallow. But lest all this nitpicking sound too negative, be assured that Trine is a fun and beautiful game that, despite its drawbacks, delivers a lively and refreshing jaunt through a spellbinding kingdom where fairy tales really do come true. System Requirements CPU SPEED: 2.0 GHz. RAM: 512 MB (XP), 1 GB (Vista) OS: Windows XP / Windows Vista. VIDEO CARD: ATI Radeon X800 or NVIDIA GeForce 6800 or better. TOTAL VIDEO RAM: 128 MB. HARDWARE T&L: Yes. PIXEL SHADER: 2.0. VERTEX SHADER: 2.0.1 point
-
1.- All users who publish (Social, Media, Free time) each publication will get 10 DEVIL COINS 2.- You must have 5 publications in total and may request Journalist LINK: Requeset journalists 3.- It is mandatory to have Teamspeak3, for our "journalist" channel LINK:1 point
-
1 point
-
1 point
-
Absent Thid 2 Days Having Some Problems See u soon1 point
-
1 point
-
1 point