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Everything posted by Aronus
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An entire family of Pocos arrived at our doorstep all at once and this here is the best one of the batch - the X6 Pro. The latest X Pro features a powerful Mediatek chipset, a bright OLED display, and fast charging, and comes with Xiaomi's brand new HyperOS on top of Android 14. To try and clear up another instance of possible confusion stemming from Xiaomi's questionable practices in naming and availability, we'll point out that the Poco X6 Pro is very similar in specs to the Redmi K70E, which is a China-only release. The Pro shares some DNA with the X6 non-Pro, of course, and bits and pieces are common with this or that member of the Redmi Note 13 roster (of which there's a handful too). Shifting our focus back to the Poco X6 Pro, we're looking at a 6.67-inch OLED with up to 1,200nits of brightness (1,800 even, in some cases), Dolby Vision support, and higher-than-average resolution. The Dimensity 8300 Ultra that powers the Poco sits at the border between midrange and flagship silicon, and promises heaps of performance. Meanwhile, the tweaked visuals of the new Android overlay offer a refreshed look on the MIUI that's loved by so many. One notable difference between the Poco and its Chinese Redmi counterpart is battery capacity - the X6 Pro is specced at 5,000mAh as opposed to the 5,500mAh of the K70E. A 67W charging capability is another minor downgrade in the transition from China to the world (90W on the Redmi), though we're still expecting solid numbers from this one. There's not a whole lot of excitement when it comes to the camera system, but we're still open to being pleasantly surprised from the otherwise so-so hardware. A 64MP main camera is joined by a modest 8MP ultrawide and a 2MP macro sidekick - if the primary can do 2x zoom with any level of success, it could be a reasonable showing. Poco X6 Pro review - GSMArena.com tests
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Adobe Photoshop Elements 2025 is the latest version of a long-running Photoshop alternative that’s designed more for beginners and amateurs and comes with no subscription, just a one-off license fee (though with a fixed 3-year term). You can get it on its or bundled with Adobe Premiere Elements which, as the name suggests, is a similarly beginner friendly version of the Adobe Premiere Pro video editing software. On price alone, Photoshop Elements 2025 deserves to be considered alongside the best photo editing software. If you want to save even more money, take a look at the best free photo editing software too – though Elements 2025 is not expensive. There’s an additional program in this little family – the Elements 2025 Organizer. This is a powerful little cataloguing applications that supports albums and search tools, and acts as a kind of central hub for both Photoshop Elements and Premiere Elements. Photoshop Elements offers many of the tools you’ll find in Photoshop, but presented in a very different way. There’s a Quick Fix mode where you choose variations in color or exposure to try to get your images looking your best, but you’re likely to learn a lot more from the Guided Edit mode. This is quite clever. It offers a whole catalog of common fixes and effects you might want to carry out – there are 59 different Guided Edits in this version – and then walks you through each process. Along the way you’ll find out how different editing tools work so that if you want to sidestep any of these processes and get straight to hands-on editing, you can switch to the Advanced mode with a good grounding in what many of these tools do. Adobe Photoshop Elements 2025 at Amazon for $99.99 It’s pretty clear where Elements’ focus lies, however – and it’s fun projects you can create with your photos rather than photography itself. It can carry out a range of regular photo enhancements and effects, but it’s no Photoshop (or Lightroom). In fact it’s worth pointing out that although Lightroom might be considered a rather more advanced alternative, it is potentially both simpler to use and to understand that the multitude of options in Elements, while for those interested in memes, flashy social graphics and multimedia clips, then the web-based Adobe Express might be a better option. For anyone tempted to upgrade from an older version to Photoshop Elements 2025, there is a lot that’s new. The new features are more to do with jazzy effects and easier enhancements than any fundamental changes, but they’re still worth a closer look. For example, Elements 2025 now has AI object removal, so that you can paint over any unwanted object and the AI will cover it convincingly using surrounding image details. There’s a new Guided Edit to walk you through the process. Elements 2025 also gets the depth of field blur previously introduced in Lightroom. Again, this uses AI to separate subjects from their backgrounds, and it works rather well. Confusingly, this is a filter in the Advanced mode. There is a Depth of Field Guided Edit which sounds like it should be it but isn’t – this uses a tilt shift effect or a very crude kind of subject selection. You can now use the automatic selection tools to change the color of any object, though the blending isn’t always realistic and it relies on old-school selection tools which can be slow and painstaking to use – this would work so much better with the AI subject selection tools common in other software. We are also supposed now to be able to “seamlessly” combine multiple backgrounds, objects and other elements, though this seems to simply stack them in layers and present you with basic foreground and background selection tools. There are four new Quick Actions, including one to create cinematograph-like animations of objects and areas within a still image, and this is quite neat, though with no preview option you have to export it to find out what it looks like. Adobe has also released a web companion and a mobile app to go with Elements 2025, though so far these are only beta versions. There is a lot that’s new in Elements 2025, but it’s built on top of an interface and a workflow that’s definitely showing its age. Adobe Photoshop Elements 2025 is available now direct from the Adobe website and costs $99.99 / £86.99, AU$145.99, while the Adobe Photoshop Elements 2025 & Premiere Elements 2025 bundle costs $149.99 / £130.49 / AU$219.99. However, note the following in Adobe's license agreement: "Photoshop Elements 2025 is now sold as a full 3-year term license with no monthly or annual recurring subscription" So it's not on a subscription, but it's not a perpetual license either. That's a real sting in the tail. It’s still less than the Adobe Photography Plan over a three-year period, but then you are getting rather less for your money. Adobe Photoshop Elements 2025 review | Digital Camera World
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The biggest change in the EOS R5 II is the move to a Stacked CMOS sensor. As we've seen before, this allows the camera to read out its sensor much, much faster than conventional BSI or FSI chips. This speed allows the camera to capture 8K video at up to 60p and bursts of stills at up to 30fps. If 30fps is too much for the shooting you do, the camera can be customized to shoot at 20, 15, 10 or 5fps instead. We found the readout rate in stills mode to be 6.3ms (∼1/160 sec) and that it appears to read out in 16-line chunks. This is a fair bit slower than the likes of the Z8 (∼1/270). The EOS R5 II's sensor uses Canon's Dual Pixel AF design, with two photodiodes for each pixel location, meaning almost the entire sensor can be used for phase-detection autofocus. But it does not have the cross-type arrangement used in the EOS R1. It also omits the original R5's Dual Pixel RAW option, but we suspect very few people found a good use for this. The EOS R5 II gets the same updated version of Eye-control AF that appears in the R1. Like the first modern version in the EOS R3, this lets you select a subject to focus on by looking in its direction: as soon as you half-press the shutter button or hit AF-On to initiate focusing, the camera will pick the subject nearest to where it thinks you're looking. The latest version has sensors with a wider field of view, to get a better view of the eye as a whole, and revised algorithms that should work better when the eye is further from the viewfinder. This should be particularly useful for people wearing glasses and is supported with an eyeglasses detection mode, to avoid it getting confused by the additional lens and distance between the sensors and the photographer's eye. The EOS R5 II has the same 'Digic Accelerator' co-processor used in the R1. The way Canon talks about it is directly comparable to the way Sony describes its 'AI processing unit': a dedicated processor focused on crunching its way through the complex algorithms generated by AI mechanisms, which means the main processor can stay focused on things like distance measurement and communicating with the lens, rather than trying to do everything at once. Canon says this processor helps run more complex exposure and white balance algorithms, too, boosting the camera's fundamental functions, as well as powering some of its novel features. As with the R1, the R5 II can be set to capture up to 1/2 a second of action before you fully depress the shutter, so long as you have the button half-pressed beforehand. It can also pre-capture 3 or 5 seconds of video. One of the biggest features the R5 II shares with the R1 is its slate of Action Priority AF modes. These are based on machine learning trained on how different sports look: how active players' bodies are positioned and what the ball looks like at key moments. The camera is able to follow the ball and work out which player to prioritize. For instance, Canon says the Football/Soccer mode has been trained to recognize the following actions occurring: "Shoot, header, short pass, long pass, dribble, clear, place kick, save by keeper, throw in, sliding tackle". At launch, the EOS R5 II will have AF modes for Football ('Soccer' on cameras with US firmware), Basketball and Volleyball. Canon did not say whether it plans to add other sports, via firmware, later, but implied it would be possible. In addition to the generic subject types the camera has been trained to recognize, it's also possible to register up to ten sets of ten people in the camera's memory. If engaged, the camera will try to give priority to those individuals if it identifies them in a scene. This could be used to ensure you get photos of specific players at a sporting event or, for instance, during wedding shoots, where you can set the camera to prioritize the betrothed, rather than risking the camera getting distracted by other members of the wedding party that happen to get closer to your AF point. You can even create a priority rank of the people you've identified so that the camera knows to focus on the bride ahead of the groom, ahead of the maid of honor, and so forth. Despite giving the camera only a single image of each subject, it proved pretty good at recognizing the people we asked it to prioritize. Like the R1, the R5 II gains two post-shot options to reprocess your files using the full power of its AI-derived algorithms. It's not got the processing power or battery life to apply these as you shoot, so you'll need to select which images to process, after the fact. Even with a dedicated 'accelerator' chip, both processes take several seconds to apply to each file. The first option is to up-res the images to twice their original resolution (four times the pixel count). This uses machine learning to anticipate what might occur between the captured pixels, to boost the apparent resolution. Somewhat unexpectedly, this process is conducted on JPEG or HEIF images only, rather than the Raw data. The other option is to apply complex "neural network" noise reduction to files. This again is based on machine learning and attempts to distinguish between noise and detail to give a clean but detailed image. The option can be applied to Raw files but Canon says that the JPEGs that are then created cannot then be up-sized. Canon EOS R5 II in-depth review: Digital Photography Review
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Through translation that is done as well as a certain politician’s speeches, you are told to go find him some food, but the woman who makes food in the hotel won’t give you any nor can you take his mother’s empanadas to him. In a dark corner, on the other side of a fireplace from where you can get some food to sedate your own grumbling stomach, is a small bowl that draws as much attention to itself as a teenager at a school disco. At this point, after exploring up and down the village, talking to every Sheet-Cow and Cow-Sheep, I wanted to throw Isla off the side of the village perched atop a large rock. I think this is emblematic of Albatroz’s design in general. Some may say it takes away all the hand-holding we’ve gotten used to in modern game design, which I have already said is an interesting idea. It is how the world and how the game itself is designed that falters in that regard which makes it difficult to enjoy. The majority of your time is spent exploring and following directions on a map, for example, the first mission after getting to El Condor is to head West, West, West, and West. Then you are told to push further west once you get West. I’m cutting out the flavor text, but beyond “make sure you can always see X point of interest,” it is that simple. The trouble there is, a majority of your time is spent in dense, generic forests getting soaked in rain, trudging over fallen twigs and rocks, and searching for supplies to survive the few miles you have to, as the Village People said, “Go West.” There is a small compass in the bottom left of the screen, but otherwise, it is easy to get lost when you are running out of supplies as quickly. The “Fun” of exploring is quickly lost when invisible walls send you back with Isla saying something about numbered rules she has. She isn’t Mark Harmon, she doesn’t need rules to remind her not to wander off a path. She might need some direction though and help from an extra-dimensional being as on more than one occasion I stumbled into bugs that were, to put it lightly, utterly ridiculous. This was on top of the performance that wavered like a bipolar patient in a psych ward. First off I want to say that I don’t hate Albatroz’s art direction, though I’d hardly sit here and defend it to the hilt. Characters up close look like plastic, and the world when in gameplay doesn’t look great, but at a distance, it can look ok. Despite this direction for the art being “simple” the performance of Albatroz can and will be atrocious. Running everything on “Epic” for a while (aside from motion blur) I’d see occasional drops into the 40s, but when things got quite busy running through forests I’d opted to drop down to medium on some settings. Mostly shadows or effects. This is when the frame rate was at its worst. I could see anything from 60 frames per second to 13. Though admittedly one notable time when Albatroz hit 13 frames per second, Isla was flying through the air after climbing on a rock on the side of a mountain, only to land like a banker on the pavement. This meant that Sence went back half a mile and forced me to go up and around that mountain again. All of which was running anywhere between 45 frames to the late 20s. Meanwhile, the objective of that first exploration outside of El Condor was to get to the old witch’s hut. Ok, Geyla isn’t a witch, but the less said about that segment the better. However, while exploring outside of the old woman’s hut I had the lion, the witch, and the audacity to stand on the old woman’s switch (not the console), throwing Isla under the world, and by proxy because companions follow, so did Sence. Thankfully there was a save point I’d already saved at, but Albatroz doesn’t have auto-save, so if you do find a bug, you may be thrown back a good bit in your progress. I will say this for Albatroz, the broad story isn’t a terrible idea: You are a young woman searching for her brother who she idolizes. Her brother, Kai, is on the search for the mythical mountain of Albatroz, the walking mountain. What is bothersome in that is how poorly the dialog is at being natural, or how the voice acting feels like an amateur dramatics production of that one scene from Final Fantasy X. If you get easily annoyed at characters blocking progress in JRPGs, you’ll want to get in the car and run Juan and Romero down. The idea of getting food and water from natural sources, that’s not a bad idea, especially while exploring. However, the need to eat and drink, the need to feed and water the companions, and doing so every few moments, that’s beyond annoying. Being given directions that name certain parts of generic-looking forest and mountain regions, as if being told “you couldn’t miss it,” is annoying. Changing regions or conditions every few steps, that’s also quite annoying. Albatroz is a bunch of interesting ideas done in just a way that’s annoying enough that it makes playing, especially playing to hit embargoes, quite annoying. With maybe a bit more time, a bit more focus and restraint, trimming down and refining Albatroz, I think Among Giants would have a solid game. It is the execution that feels too under-served. Whether it is points of interaction making you focus on certain things too long or some of the simpler bugs. Ultimately, Albatroz isn’t too special despite having a couple of ideas that make it unique. The mythology, the simple mechanics, and the general exploration ideas all offer something refreshing, however, stopping every few moments to eat and drink breaks up the flow of exploration. Albatroz feels like a game that is dated by its execution rather than its ambitious ideas, which given more time to refine could make the paint-by-numbers dialog more palatable. South American Death Stranding without the full commitment. Albatroz - Review | Phenixx Gaming
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Twilight Survivors is a great reverse bullet hell roguelike shooter with neat permanent progression and some of the best aesthetics in the genre. It’s also free and has no ads at all. The game is split into 10-15 minute stages with a final boss at the end, and our task is to survive the thousands of enemies storming at us using one of several unique heroes. We move around with a left-side joystick and either auto-shoot our standard attack or, optionally, aim it with a right-side joystick. And every time we level up, we get to unlock or upgrade one of three random weapons or skills that auto-trigger at certain intervals. What immediately stood out to me is how powerful our standard attack is. This makes the first few minutes of each playthrough much more exciting than in many other games in the genre. But the most interesting mechanic is that max-level weapons and skills can combine into a powerful “super weapon”. So a large part of the meta game revolves around exploring which combinations of skills and weapons provide which super weapon. In between runs, we unlock additional weapons and skills and improve each hero through a stat-boost talent tree and equipable cards that give our hero new powers. The isometric perspective and 3D enemies help make the creatures stand out from the background, and the cute art style looks great. Some maps even have special effects, like icy maps where our walk speed decreases unless we stay close to a bonfire. Twilight Survivors monetizes via a $4.99 iAP to unlock all heroes and a few extra iAPs for stat boosts that are not at all necessary. It’s not a hardcore roguelike, but it’s one of my favorite bullet heaven games of the year. Twilight Survivors Review & User Ratings
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Homeworld 3 is a real-time strategy video game developed by Blackbird Interactive and published by Gearbox Software. The game was released on May 13, 2024. Homeworld 3 is a 3D real-time strategy game set in space. According to the developers, following the responses to partner surveys, the game boasts an extensive campaign mode, giving solo gameplay an important role.[1] As with the other games in the franchise, combat gameplay is built around an effective 3D ballistics system.[2] One of the new major gameplay features is huge megaliths and trenches; massive space structures that will add coverage strategies for small spacecraft.[3][4] The game includes a new co-op mode that "will fuse Homeworld’s RTS gameplay with a roguelike structure"[5] After their victory over the Vaygr (as played out in Homeworld 2), Hiigara entered a golden age that lasted for over a century, with the discovery of a vast hyperspace gate network developed by an ancient race known as the Progenitors. However, a new danger known simply as "the Anomaly" began to emerge in deep space, causing disruptions in the network. Karan S'jet, the original Fleet Command, led a fleet to investigate and disappeared without a trace. Twenty years later, Karan's chosen successor, Imogen S'jet, becomes Fleet Command for a new Mothership, the Khar-Kushan.[6][7] Almost immediately upon its launch, the Khar-Kushan is informed by the commanders of the Hiigaran Navy that an unknown threat is weaponizing hyperspace in the Anomaly. Using the functioning parts of the gate network, the Khar-Kushan sets a course for Noctuua-27, believed to be the source of the Anomaly, but is diverted and severely damaged while en route. While en route to a Progenitor repair facility, the mysterious enemy is revealed as the Incarnate, using salvaged Progenitor technology and bound to the will of a "Queen". They also recover a frigate from the lost fleet and discover an encoded message from Karan to Imogen, giving the location of her Mothership, the Khar-Sajuuk. The Incarnate Queen makes contact with Imogen, identifying herself as an ancient being called Tiaa'Ma, who seeks to use the power of hyperspace to bend reality to her will, and invites Imogen to join her. After the Mothership is repaired, Imogen follows the coordinates to the Khar-Sajuuk, finding the ship encased in an ice field. Karan is found alive, and explains to Imogen that they must break Tiaa'Ma's control over hyperspace by bringing her what she wants: the three original Hyperspace Cores developed by the Progenitors (discovered in the first two games). The Khar-Kushan travels alone to Noctuua-27, where Imogen deceives Tiaa'Ma into believing she is joining her cause, allowing her to get close enough to her "temple", a massive gate-ship called the Lament. Imogen summons Karan and the fleet and delivers the three Cores, combining their power with the Khar-Kushan's synthetic cores to trap the Lament in hyperspace, while Karan sacrifices herself to join Tiaa'Ma in "shared oblivion". The result overloads the Khar-Kushan's hyperspace drive and disables the gate network. Though stranded in deep space and cut off from contact with Hiigara, the fleet chooses to follow Imogen as their Fleet Command. The Homeworld series dates back to 1999. Following THQ's purchase of intellectual property rights to the franchise, further developments were halted after the release of Homeworld 2 in 2003. The franchise was dormant until 2013 when its rights were bought from THQ by Gearbox Software.[8] The announcement of Homeworld 3 follows the release of the Homeworld Remastered Collection, as well as the prequel Homeworld: Deserts of Kharak. The Remastered Collection's positive critical reviews and as well as the Deserts of Kharak's sales performance were enough[citation needed] to convince publisher Gearbox and the affiliated development studio Blackbird Interactive to follow up with the creation of a new game, in direct continuity with the original saga.[9] The development of the game started around 2017[10] and, despite being already fully funded by Gearbox, Blackbird Interactive launched a successful mixed crowdfunding/investment campaign on Fig in late 2019 which went on to generate the highest donation average in the platform's history.[11][12] Along with this campaign, the team allows contributors to take part in exclusive surveys, in order to determine which elements of the original trilogy were most appreciated and hence guide future development.[13] Some key personnel from the original development studio Relic (now working for Blackbird Interactive) are among the teams developing the game, namely design director Rob Cunningham, score creator Paul Ruskay, and Homeworld Cataclysm's writer Martin Cirulis.[14][15][10] The number of people working on the game is about 40.[10] Gearbox was acquired by Embracer Group in February 2021. As a result, Gearbox had to cancel the investment portion of the Fig campaign in June 2021, prior to obtaining money from those that had pledged to invest. No change was made to those that backed the game through the crowdfunding mechanism.[16] On June 10, 2022 it was revealed that Homeworld 3 has been delayed to the first half of 2023[17][18] and on August 23, during the Gamescom the first gameplay trailer was released.[19] In May 2023, the game was delayed to February 2024.[20] On December 1, 2023, Gearbox announced that the game would be released on March 8, 2024.[21] On February 7, 2024, the developers stated the release would be delayed to May 13.[22][23] Blackbird Interactive has adjusted the release timeline for Homeworld 3, announcing that two DLC packs will now launch in November 2024, earlier than the planned 2025 date. Alongside these paid expansions, free updates will include additional gameplay features and improvements to the War Games mode, enhancing ship mechanics and resource management. New factions are also set to be introduced. However, concerns have emerged that this accelerated schedule could impact long-term post-launch support for the game. [24] Homeworld 3 is a real-time strategy video game developed by Blackbird Interactive and published by Gearbox Software. The game was released on May 13, 2024. Homeworld 3 is a 3D real-time strategy game set in space. According to the developers, following the responses to partner surveys, the game boasts an extensive campaign mode, giving solo gameplay an important role.[1] As with the other games in the franchise, combat gameplay is built around an effective 3D ballistics system.[2] One of the new major gameplay features is huge megaliths and trenches; massive space structures that will add coverage strategies for small spacecraft.[3][4] The game includes a new co-op mode that "will fuse Homeworld’s RTS gameplay with a roguelike structure"[5] After their victory over the Vaygr (as played out in Homeworld 2), Hiigara entered a golden age that lasted for over a century, with the discovery of a vast hyperspace gate network developed by an ancient race known as the Progenitors. However, a new danger known simply as "the Anomaly" began to emerge in deep space, causing disruptions in the network. Karan S'jet, the original Fleet Command, led a fleet to investigate and disappeared without a trace. Twenty years later, Karan's chosen successor, Imogen S'jet, becomes Fleet Command for a new Mothership, the Khar-Kushan.[6][7] Almost immediately upon its launch, the Khar-Kushan is informed by the commanders of the Hiigaran Navy that an unknown threat is weaponizing hyperspace in the Anomaly. Using the functioning parts of the gate network, the Khar-Kushan sets a course for Noctuua-27, believed to be the source of the Anomaly, but is diverted and severely damaged while en route. While en route to a Progenitor repair facility, the mysterious enemy is revealed as the Incarnate, using salvaged Progenitor technology and bound to the will of a "Queen". They also recover a frigate from the lost fleet and discover an encoded message from Karan to Imogen, giving the location of her Mothership, the Khar-Sajuuk. The Incarnate Queen makes contact with Imogen, identifying herself as an ancient being called Tiaa'Ma, who seeks to use the power of hyperspace to bend reality to her will, and invites Imogen to join her. After the Mothership is repaired, Imogen follows the coordinates to the Khar-Sajuuk, finding the ship encased in an ice field. Karan is found alive, and explains to Imogen that they must break Tiaa'Ma's control over hyperspace by bringing her what she wants: the three original Hyperspace Cores developed by the Progenitors (discovered in the first two games). The Khar-Kushan travels alone to Noctuua-27, where Imogen deceives Tiaa'Ma into believing she is joining her cause, allowing her to get close enough to her "temple", a massive gate-ship called the Lament. Imogen summons Karan and the fleet and delivers the three Cores, combining their power with the Khar-Kushan's synthetic cores to trap the Lament in hyperspace, while Karan sacrifices herself to join Tiaa'Ma in "shared oblivion". The result overloads the Khar-Kushan's hyperspace drive and disables the gate network. Though stranded in deep space and cut off from contact with Hiigara, the fleet chooses to follow Imogen as their Fleet Command. The Homeworld series dates back to 1999. Following THQ's purchase of intellectual property rights to the franchise, further developments were halted after the release of Homeworld 2 in 2003. The franchise was dormant until 2013 when its rights were bought from THQ by Gearbox Software.[8] The announcement of Homeworld 3 follows the release of the Homeworld Remastered Collection, as well as the prequel Homeworld: Deserts of Kharak. The Remastered Collection's positive critical reviews and as well as the Deserts of Kharak's sales performance were enough[citation needed] to convince publisher Gearbox and the affiliated development studio Blackbird Interactive to follow up with the creation of a new game, in direct continuity with the original saga.[9] The development of the game started around 2017[10] and, despite being already fully funded by Gearbox, Blackbird Interactive launched a successful mixed crowdfunding/investment campaign on Fig in late 2019 which went on to generate the highest donation average in the platform's history.[11][12] Along with this campaign, the team allows contributors to take part in exclusive surveys, in order to determine which elements of the original trilogy were most appreciated and hence guide future development.[13] Some key personnel from the original development studio Relic (now working for Blackbird Interactive) are among the teams developing the game, namely design director Rob Cunningham, score creator Paul Ruskay, and Homeworld Cataclysm's writer Martin Cirulis.[14][15][10] The number of people working on the game is about 40.[10] Gearbox was acquired by Embracer Group in February 2021. As a result, Gearbox had to cancel the investment portion of the Fig campaign in June 2021, prior to obtaining money from those that had pledged to invest. No change was made to those that backed the game through the crowdfunding mechanism.[16] On June 10, 2022 it was revealed that Homeworld 3 has been delayed to the first half of 2023[17][18] and on August 23, during the Gamescom the first gameplay trailer was released.[19] In May 2023, the game was delayed to February 2024.[20] On December 1, 2023, Gearbox announced that the game would be released on March 8, 2024.[21] On February 7, 2024, the developers stated the release would be delayed to May 13.[22][23] Blackbird Interactive has adjusted the release timeline for Homeworld 3, announcing that two DLC packs will now launch in November 2024, earlier than the planned 2025 date. Alongside these paid expansions, free updates will include additional gameplay features and improvements to the War Games mode, enhancing ship mechanics and resource management. New factions are also set to be introduced. However, concerns have emerged that this accelerated schedule could impact long-term post-launch support for the game. [24] Homeworld 3 - Wikipedia
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The hoatzin (/hoʊˈætsɪn/ hoh-AT-sin)[note 1] or hoactzin (/hoʊˈæktsɪn/ hoh-AKT-sin) (Opisthocomus hoazin)[4] is a species of tropical bird found in swamps, riparian forests, and mangroves of the Amazon and the Orinoco basins in South America. It is the only extant species in the genus Opisthocomus[5] which is the only extant genus in the Opisthocomidae family under the order of Opisthocomiformes.[6] Despite being the subject of intense debate by specialists, the taxonomic position of this family is still far from clear. The hoatzin is notable for its chicks having primitive claws on two of their wing digits; the species also is unique in possessing a digestive system capable of fermentation and the effective breaking-down of plant matter, a trait more commonly known from herbivorous ungulate-ruminant mammals and some primates. This bird is also the national bird of Guyana, where the local name for this bird is Canje pheasant. The hoatzin is pheasant-sized, with a total length of 65 cm (26 in), and a long neck and small head. It has an unfeathered blue face with maroon eyes, and its head is topped by a spiky, rufous crest. The long, sooty-brown tail is bronze-green tipped with a broad whitish or buff band at the end.[7] The upper parts are dark, sooty brown-edged buff on the wing coverts, and streaked buff on the mantle and nape. The underparts are buff, while the crissum (the undertail coverts surrounding the cloaca), primaries, underwing coverts, and flanks are rich rufous-chestnut, but this is mainly visible when the hoatzin opens its wings. It is a noisy bird, and makes a variety of hoarse calls, including groans, croaks, hisses, and grunts.[5] These calls are often associated with body movements, such as wing spreading. Young wing claws Hoatzin chicks have two claws on each wing. Immediately after hatching, they can use these claws, and their oversized feet, to scramble around the tree branches without falling into the water.[8] When predators such as the great black hawk attack a hoatzin nesting colony, the adults fly noisily about, trying to divert the predator's attention, while the chicks move away from the nest and hide among the thickets. If discovered, however, they drop into the water and swim under the surface to escape, then later use their clawed wings to climb back to the safety of the nest. This has inevitably led to comparisons to the fossil bird Archaeopteryx, but the characteristic is rather an autapomorphy, possibly caused by an atavism toward the dinosaurian finger claws, whose developmental genetics ("blueprint") presumably is still in the avian genome. Since Archaeopteryx had three functional claws on each wing, some earlier systematists speculated that the hoatzin was descended from it, because nestling hoatzins have two functional claws on each wing. Modern researchers, however, hypothesize that the young hoatzin's claws are of more recent origin, and may be a secondary adaptation from its frequent need to leave the nest and climb about in dense vines and trees well before it can fly.[5] A similar trait is seen in turacos, whose nestlings use claws on their wings to climb in trees.[9] Hoatzin - Wikipedia
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Enter the K 1200 S, with its Hayabusa-beating claimed power of 167bhp and such gadgetry as electronic suspension. Not to mention the traditional BMW hideous paint scheme. I was really looking forward to riding the new bike in Germany with its unrestricted speed limits and neighbouring Austria with its twisty Alpine roads. To start, I select ‘comfort’ suspension mode in the car park via the bar mounted button and, despite a hefty breakfast of some odd looking sausages, I leave the rear spring preload in one-person mode. Out of the car park and I decide to whack it open in first gear to see if I can encourage the 167bhp to either leave a decent black line or hoick the front up. Disappointingly, not a lot happens. The bike accelerates forward but, rather than the tyre shredding thrust I expected, it feels stifled and although it makes reasonably good progress it is nothing like the kick you get from a Hayabusa, ZX-12R or even a Blackbird. It almost feels restricted and there is a slight pause between the throttle being opened and the acceleration starting. Being a BMW, it will pass all emissions tests until the natural resources of the world run out, so my first thoughts are that this may be the cause of the slightly lacklustre motor. The K 1200 S is in its natural territory on the Autobahn. The seating position is the perfect stretch to the high-ish bars, while the pegs are positioned in just the right place to create a real all-day riding position with a deeply padded seat. During the day’s riding, we cover around 300 miles and it never once gets uncomfortable. The new design screen means that a slight dip of the shoulders is all that’s needed to get the full benefit of its protection from windblast, while the clocks clearly show all the necessities, including a gear indicator and fuel gauge. In fact, the only thing that puts a down on the straight-line touring potential is a slight vibration from the engine at lower revs, but this smooths off at higher rpm. With the open road ahead, I decide to test the top speed and hold the throttle open in top. Again, rather than the rush of acceleration I expected, the BMW accelerates gently away and reaches an indicated 160mph, with a bit to go. Considering the potential owners of this bike, I don’t really feel the need to push it any further. But those who did mention a slight unsteady feel at high speeds, close to the 175mph maximum. But personally, I didn’t notice this. If you have the urge to test this in the UK, you’ll be glad to know the mirrors are excellent. At low revs the gearbox is clunky, especially going from neutral into first where it engages with a thud. Again, this smooths off at higher revs but it isn’t the slickest of gearboxes. Off the Autobahn and onto twisty roads, I attack the first couple of bends with the suspension still set in ‘comfort’ mode. The slightly uneven roads soon have the bike bouncing up and down on its suspension, so I select ‘sports’ mode. I have to say I thought this whole electronic suspension thing would turn out to be a bit of a gimmick, but it works really well. The bounce disappears and the whole bike is transformed. Considering it’s quite long, the BMW actually handles really well. It doesn’t have the top-heavy feeling and slight flop into corners of a Hayabusa and feels solid and planted at angles up to knee-down. The pegs are never in danger of touching down, despite being set at a comfortable riding position, and it is a fun machine on which to explore the twisty roads. The engine seems to have quite a linear power delivery and will pull top gear from as low as 2000rpm smoothly, if not that fast, so gear changing is kept to a minimum. Unless you come to overtake anything. I am surprised to find that if you get caught behind a slow moving car, you often have to shift down a couple of gears to get some drive from the engine. I thought it was meant to have 167bhp, surely it should be able to accelerate faster in top gear? I reckon someone at BMW is telling porkies and if it makes over 135bhp on a dyno I will be amazed – but that’s just my opinion. A Hayabusa makes a genuine 160bhp. The servo assisted ABS brakes are powerful, if lacking in feel, and rapidly bring the bike to a halt. But I still can’t quite get on with the system. My main gripe, apart from the lack of feel, is that when the ABS kicks in it simply lets go of the brakes, which is really unnerving. Hit a bump and where normally the tyre may chirrup slightly, the ABS has a panic attack, releases the brakes and causes you to stop braking. I am assured this is something you get used to with time, and the trick is to simply not let go of the lever, but it still worries me when the brakes feel like they suddenly stop working! Enter the K 1200 S, with its Hayabusa-beating claimed power of 167bhp and such gadgetry as electronic suspension. Not to mention the traditional BMW hideous paint scheme. I was really looking forward to riding the new bike in Germany with its unrestricted speed limits and neighbouring Austria with its twisty Alpine roads. To start, I select ‘comfort’ suspension mode in the car park via the bar mounted button and, despite a hefty breakfast of some odd looking sausages, I leave the rear spring preload in one-person mode. Out of the car park and I decide to whack it open in first gear to see if I can encourage the 167bhp to either leave a decent black line or hoick the front up. Disappointingly, not a lot happens. The bike accelerates forward but, rather than the tyre shredding thrust I expected, it feels stifled and although it makes reasonably good progress it is nothing like the kick you get from a Hayabusa, ZX-12R or even a Blackbird. It almost feels restricted and there is a slight pause between the throttle being opened and the acceleration starting. Being a BMW, it will pass all emissions tests until the natural resources of the world run out, so my first thoughts are that this may be the cause of the slightly lacklustre motor. The K 1200 S is in its natural territory on the Autobahn. The seating position is the perfect stretch to the high-ish bars, while the pegs are positioned in just the right place to create a real all-day riding position with a deeply padded seat. During the day’s riding, we cover around 300 miles and it never once gets uncomfortable. The new design screen means that a slight dip of the shoulders is all that’s needed to get the full benefit of its protection from windblast, while the clocks clearly show all the necessities, including a gear indicator and fuel gauge. In fact, the only thing that puts a down on the straight-line touring potential is a slight vibration from the engine at lower revs, but this smooths off at higher rpm. With the open road ahead, I decide to test the top speed and hold the throttle open in top. Again, rather than the rush of acceleration I expected, the BMW accelerates gently away and reaches an indicated 160mph, with a bit to go. Considering the potential owners of this bike, I don’t really feel the need to push it any further. But those who did mention a slight unsteady feel at high speeds, close to the 175mph maximum. But personally, I didn’t notice this. If you have the urge to test this in the UK, you’ll be glad to know the mirrors are excellent. At low revs the gearbox is clunky, especially going from neutral into first where it engages with a thud. Again, this smooths off at higher revs but it isn’t the slickest of gearboxes. Off the Autobahn and onto twisty roads, I attack the first couple of bends with the suspension still set in ‘comfort’ mode. The slightly uneven roads soon have the bike bouncing up and down on its suspension, so I select ‘sports’ mode. I have to say I thought this whole electronic suspension thing would turn out to be a bit of a gimmick, but it works really well. The bounce disappears and the whole bike is transformed. Considering it’s quite long, the BMW actually handles really well. It doesn’t have the top-heavy feeling and slight flop into corners of a Hayabusa and feels solid and planted at angles up to knee-down. The pegs are never in danger of touching down, despite being set at a comfortable riding position, and it is a fun machine on which to explore the twisty roads. The engine seems to have quite a linear power delivery and will pull top gear from as low as 2000rpm smoothly, if not that fast, so gear changing is kept to a minimum. Unless you come to overtake anything. I am surprised to find that if you get caught behind a slow moving car, you often have to shift down a couple of gears to get some drive from the engine. I thought it was meant to have 167bhp, surely it should be able to accelerate faster in top gear? I reckon someone at BMW is telling porkies and if it makes over 135bhp on a dyno I will be amazed – but that’s just my opinion. A Hayabusa makes a genuine 160bhp. The servo assisted ABS brakes are powerful, if lacking in feel, and rapidly bring the bike to a halt. But I still can’t quite get on with the system. My main gripe, apart from the lack of feel, is that when the ABS kicks in it simply lets go of the brakes, which is really unnerving. Hit a bump and where normally the tyre may chirrup slightly, the ABS has a panic attack, releases the brakes and causes you to stop braking. I am assured this is something you get used to with time, and the trick is to simply not let go of the lever, but it still worries me when the brakes feel like they suddenly stop working! Enter the K 1200 S, with its Hayabusa-beating claimed power of 167bhp and such gadgetry as electronic suspension. Not to mention the traditional BMW hideous paint scheme. I was really looking forward to riding the new bike in Germany with its unrestricted speed limits and neighbouring Austria with its twisty Alpine roads. To start, I select ‘comfort’ suspension mode in the car park via the bar mounted button and, despite a hefty breakfast of some odd looking sausages, I leave the rear spring preload in one-person mode. Out of the car park and I decide to whack it open in first gear to see if I can encourage the 167bhp to either leave a decent black line or hoick the front up. Disappointingly, not a lot happens. The bike accelerates forward but, rather than the tyre shredding thrust I expected, it feels stifled and although it makes reasonably good progress it is nothing like the kick you get from a Hayabusa, ZX-12R or even a Blackbird. It almost feels restricted and there is a slight pause between the throttle being opened and the acceleration starting. Being a BMW, it will pass all emissions tests until the natural resources of the world run out, so my first thoughts are that this may be the cause of the slightly lacklustre motor. The K 1200 S is in its natural territory on the Autobahn. The seating position is the perfect stretch to the high-ish bars, while the pegs are positioned in just the right place to create a real all-day riding position with a deeply padded seat. During the day’s riding, we cover around 300 miles and it never once gets uncomfortable. The new design screen means that a slight dip of the shoulders is all that’s needed to get the full benefit of its protection from windblast, while the clocks clearly show all the necessities, including a gear indicator and fuel gauge. In fact, the only thing that puts a down on the straight-line touring potential is a slight vibration from the engine at lower revs, but this smooths off at higher rpm. With the open road ahead, I decide to test the top speed and hold the throttle open in top. Again, rather than the rush of acceleration I expected, the BMW accelerates gently away and reaches an indicated 160mph, with a bit to go. Considering the potential owners of this bike, I don’t really feel the need to push it any further. But those who did mention a slight unsteady feel at high speeds, close to the 175mph maximum. But personally, I didn’t notice this. If you have the urge to test this in the UK, you’ll be glad to know the mirrors are excellent. At low revs the gearbox is clunky, especially going from neutral into first where it engages with a thud. Again, this smooths off at higher revs but it isn’t the slickest of gearboxes. Off the Autobahn and onto twisty roads, I attack the first couple of bends with the suspension still set in ‘comfort’ mode. The slightly uneven roads soon have the bike bouncing up and down on its suspension, so I select ‘sports’ mode. I have to say I thought this whole electronic suspension thing would turn out to be a bit of a gimmick, but it works really well. The bounce disappears and the whole bike is transformed. Considering it’s quite long, the BMW actually handles really well. It doesn’t have the top-heavy feeling and slight flop into corners of a Hayabusa and feels solid and planted at angles up to knee-down. The pegs are never in danger of touching down, despite being set at a comfortable riding position, and it is a fun machine on which to explore the twisty roads. The engine seems to have quite a linear power delivery and will pull top gear from as low as 2000rpm smoothly, if not that fast, so gear changing is kept to a minimum. Unless you come to overtake anything. I am surprised to find that if you get caught behind a slow moving car, you often have to shift down a couple of gears to get some drive from the engine. I thought it was meant to have 167bhp, surely it should be able to accelerate faster in top gear? I reckon someone at BMW is telling porkies and if it makes over 135bhp on a dyno I will be amazed – but that’s just my opinion. A Hayabusa makes a genuine 160bhp. The servo assisted ABS brakes are powerful, if lacking in feel, and rapidly bring the bike to a halt. But I still can’t quite get on with the system. My main gripe, apart from the lack of feel, is that when the ABS kicks in it simply lets go of the brakes, which is really unnerving. Hit a bump and where normally the tyre may chirrup slightly, the ABS has a panic attack, releases the brakes and causes you to stop braking. I am assured this is something you get used to with time, and the trick is to simply not let go of the lever, but it still worries me when the brakes feel like they suddenly stop working! K1200S (2005 - 2009) review | Visordown
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The many dangers of a sedentary lifestyle are well-known already. But did you know it can speed up the biological clock and accelerate the risk of chronic diseases? In a recent study led by Ryan Bruellman, University of Colorado at Boulder, it was observed that spending most of the time of the day sitting can affect health negatively, causing heart and other diseases. Between spending time in long commutes, sitting for our desk-based jobs and spending our weekends scrolling through digital content, we tend to sit or lie down a lot. Desk-based jobs and spending our weekends scrolling through digital content, we tend to sit or lie down a lot. This can make us prone to chronic illnesses. ALSO READ: Dangers of sedentary lifestyle: 8 ways sitting for too long is killing you Results of the study: The study was conducted on 1,000 former or current Colorado residents, including 730 twins. It addressed the common assumption that people do not need to worry about their health till their middle age. Lead researcher Ryan Bruellman, in a statement, said that young adults have the common belief that they are bulletproof to the impacts of ageing. They think that they do not need to worry about their health till they are in their 50s or 60s. However, what they do in their young age matters a lot. The research was conducted on adults between the age of 28 and 49. On average, the participants reported sitting for about nine hours every day. In extreme cases, some reported sitting for 16 hours in a day. ALSO READ: Do you sit for long hours? Here’s how it’s slowly killing you; experts suggest ways to get over the sedentary slump The two key indicators of heart and metabolic health – Body Mass Index (BMI) and the ratio of total cholesterol to high-density lipoprotein cholesterol (TC/HDL), also known as the Cardiac Risk Ratio were checked in these participants. Higher BMI and TC/HDL levels were observed in participants who sat for more hours in the day, even when they adhered to the recommended 20 minutes of physical activity in the day. Hence, the study proved that more we spend our time sitting, older we look in the health markers. Antidote to prolonged sitting: However, the study observed that vigorous exercise can help in reversing the ill effects of prolonged sitting. It was seen that people who performed intense exercise for at least 30 hours a day, showed health markers at least 5-10 years younger. Sitting on office desk for long hours? Here’s how it’s making you age faster | Health - Hindustan Times
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FORT WORTH, Texas -- Republican Sen. Ted Cruz of Texas won reelection Tuesday, defeating U.S. Rep. and former NFL linebacker Colin Allred in the state's U.S. Senate race. Allred, 41, was a star high school athlete from Dallas who played linebacker at Baylor University in Waco before he spent four seasons in the NFL with the Tennessee Titans. He appeared in 32 career games and started two, accounting for 46 tackles. He later became a civil rights attorney after retiring. In his concession speech at his watch party in Dallas, Allred said he called Cruz and congratulated him on his victory. "It shouldn't be remarkable to have to admit defeat," he said. "You can't just be a patriot when your side wins. Tonight we didn't win, but we will continue to be patriots." Cruz, who ran for president in 2016, originally came to the Senate after a stint as Texas' solicitor general. His victory secures a third term in the Senate. The Associated Press contributed to this story. CINCINNATI -- Joe Burrow didn't notice, but it seems many who watched Sunday's game against the Las Vegas Raiders did. During the Cincinnati Bengals' 41-24 win over Las Vegas, Burrow was seen on broadcast cameras scowling and looking generally upset despite the positive performance. The Bengals won their first home game of the season after dropping their first four, and Burrow became the first player this season to throw five or more touchdowns in multiple games. After the game, Burrow said that unless the team achieves perfection, there wasn't much to be happy about. Two days later, Burrow said he didn't see all the social media chatter about his disposition and said his demeanor could be better at times. But he noted the nonverbal expressions are part of his growth as a leader. "Maybe I could have not let my emotions show quite as much, but it's also something that I've tried to do more and I know people in the locker room have wanted me to do a little more, whether good or bad," Burrow said. "But I can't show my emotion positively and then when things don't go well, not let that be known as well." Former Titans LB Colin Allred loses U.S. Senate race in Texas - ESPN
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In a testy exchange in the House of Commons on Tuesday, Conservative Leader Pierre Poilievre accused Prime Minister Justin Trudeau of sowing the "divisions" that led to the violent clash between Sikh separatists and Hindu worshippers outside a Hindu temple in Brampton on the weekend. The question period exchange kicked off with Trudeau calling Poilievre's silence on the violence in South Asian communities "deafening." Poilievre accused Trudeau of using the issue to distract from domestic economic issues. "So he uses divisions here at home. These divisions are the result of him," Poilievre said. "Now we see sectarian riots on the streets of Brampton. This never happened before this prime minister. Does he take ownership for the divisions he's caused and the violence that has resulted?" Repeating a line he's used often in question period recently, Trudeau called on Poilievre go through the security clearance process so he can be briefed by Canada's intelligence and security agencies about threats to Canada. The leaders' comments add to an already tense police situation that threatens to worsen the already deteriorating diplomatic relationship between Canada and India. On Monday, police broke up a second day of protests outside a Brampton, Ont., Hindu temple where violent clashes have led to arrests and triggered a public safety alert. The violence broke out midday Sunday at the Hindu Sabha Mandir temple in Brampton, as Indian consular officials were visiting. Poilievre accuses Trudeau of sowing 'divisions' that led to Brampton's violent temple clash | CBC News
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Stocks closed sharply higher Tuesday, rebounding from the previous session's losses, as investors awaited the results of the tightly contested U.S. presidential election. The S&P 500 and Nasdaq Composite gained 1.2% and 1.4%, respectively, while the Dow Jones Industrial Average added 1%. The major indexes, coming off losses last week, had fallen on Monday as investors positioned ahead of the election and the Federal Reserve's decision on interest rates later this week. Large-cap technology stocks led the rally on Tuesday. Shares of AI investor favorite Nvidia (NVDA) rose 2.8%, while Apple (AAPL) Microsoft (MSFT), Amazon (AMZN), Alphabet (GOOGL), Meta Platforms (META), Broadcom (AVGO) and Tesla (TSLA) were all gaining ground. Nvidia once again overtook Apple at the top of the list of the world's most valuable companies in early trading. Among other noteworthy movers, Palantir (PLTR) shares jumped 23%, leading S&P 500 gainers, to an all-time high after the analytics software provider released better-than-expected quarterly results and a rosy outlook, boosted by demand for its AI offerings. Shares of GlobalFoundries (GFS) led the Nasdaq, rising 15% after the chipmaker released its results. Among Dow components, Intel (INTC) advanced 3.6%, recovering from a steep drop yesterday that followed news the struggling chipmaker would be replaced in the blue-chip index by Nvidia later this week. Boeing (BA) shares were down 2.6% even as the plane maker's machinists voted to approve a new labor contract, putting an end to a crippling seven-week strike. The yield on 10-year Treasurys, which is sensitive to expectations about where interest rates are headed, was at 4.28%, down from a high of 4.37% this morning. The yield has been rising in recent weeks as investors have recalibrated their thinking about how aggressive the Fed will be in cutting interest rates. The central bank is widely expected to trim its benchmark lending rate by a quarter percentage point at its policy meeting on Thursday. Crude oil futures were up about 1% after surging yesterday following news that the OPEC+ group of oil-producing nations had agreed to extend output cuts. Gold futures were little changed at around $2,750 an ounce, while bitcoin was trading at around $69,500, up from overnight lows around $68,000. Markets News, November 5, 2024: Stocks Surge, Led by Tech Sector Rally, as Investors Await Presidential Election Results
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Artist: Khalid Real Name: Khalid Donnel Robinson Birth Date /Place: February 11, 1998 Fort Stewart, Georgia, U.S. Age: 24 Social status (Single / Married): Single Musical Genres: R&B / Soul Awards: * MTV Video Music Award for Best New Artist 2017 * American Music Award for Favorite Album Soul/R&B 2019 · Free Spirit * Billboard Music Award for Top New Artist 2018 * Teen Choice Award for Choice Music: R&B/Hip-Hop Song 2018 · Love Lies Top 3 Songs (Names): Better / Young Dumb & Broke / Location Other Information: Artist Picture:
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Music Title: Africa Signer: Weezer Release Date: May 29, 2018 Official Youtube Link: Your Opinion About The Track (Music Video): 8/10
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Nick Movie: Spider-Man: No Way Home Time: September 2, 2021 Netflix / Amazon / HBO?: Amazon Duration of the movie: 2h 28m Trailer:
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Musician Name: Kane Brown Birthday / Location: October 21, 1993 / Chattanooga, Tennessee, United States Main instrument: Campfire Guitar Musician Picture: Musician Awards & Nominations: Song of the Summer (2022) / Billboard Music Award for Top Country Artist Best Performance: One Mississippi / Lose It Other Information: -
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