Everything posted by Aronus
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In humans and other animals, ageing is generally associated with a decline in biological function. But scientists are now discovering older animals perform vital roles in po[CENSORED]tions and ecosystems. Unfortunately, however, old animals can suffer the most from human activity such as over-fishing and trophy hunting. And the value of old, wise animals is not usually considered when we manage animal po[CENSORED]tions and seek to protect biodiversity. Our new review, published today in Science, draws on evidence from around the world to argue for a new approach called “longevity conservation”. The loss of old and wise animals has devastating global consequences. Clearly, more must be done to prioritise their survival. Benefits of a long life: Cold-blooded (ectothermic) animals such as fish and reptiles tend to keep growing throughout their life. This means older individuals are generally larger than younger individuals. Being bigger has benefits, especially when it comes to feeding and reproduction. It’s widely known the number of offspring increases with age in fish and many other ectotherms. But it’s only recently been discovered that older mothers of some fish and sea turtles produce exponentially more offspring as time goes on. Their young may also have better chances of survival. Survival rates are can be higher in offspring from older mothers in other species too. For example, in birds older parents and their helpers often provide more food and better habitat for their chicks, improving fledgling survival rates. Females from a range of species tend to select older males as mates. These males commonly assume crucial social roles, such as leading long distance movements like migration, and regulating social structures, such as reducing aggressive behaviour. These behaviours influence decision-making with direct consequences for group and offspring survival. Humans are killing off the old and wise animals that hold nature together. Here’s what must change
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New Delhi [India], November 27: STAN, one of India's leading creator community platform organised India's biggest creator meet event, STANfest 2024 on November 24th in Phoenix Palassio mall, bringing together India's top 200+ creators, 30,000+ attendees, gaming enthusiasts, and fans in a one-of-a-kind gaming and creator event. The event witnessed top creators and their die-hard fans (Stans), concluding on a high note and making Lucknow the new star in the gaming industry. The STANfest witnessed a footfall of 30,000+ Fans and brought together top creators and gaming enthusiasts under one roof creating a sense of excitement. Among the key highlights was the participation of po[CENSORED]r gaming and lifestyle creators and social media influencers, like Ashish Chanchalani, Fukra Insaan, Round2Hell, UK07 Rider, Mortal, Anurag Dwivedi, Mr Shayar, Chill Gamer, Achanak Bhayanak Gaming and many gaming influencers, and more. At Stanfest, CEO Mr. Parth Chadha revealed that the platform has now empowered over 500,000 creators. He also highlighted that the app's early monetization features have enabled creators to collectively earn over $1 million in just the past six months. Stan is quickly establishing itself as a leading force in driving innovation and growth within the creator economy. The event enabled the fans to meet their favourite creators, interact, capture moments and create unforgettable memories. It also offered Esports LAN tournaments, gaming awards, live music shows and other performances. The Cosplay section showcased award-winning artists bringing gaming characters to life. The crowd enjoyed a rousing live music performance bringing the night to a close. "Engaging with such an enthusiastic and vibrant audience was an absolute thrill! I'm truly grateful for the warm welcome in Lucknow. I would like to thank the STAN team for making this experience unforgettable. Seeing all fans together is always an amazing experience. Looking forward to more moments like this!"says Ashish Chanchlani Different arenas with interactive experiences were enabled during the fest including custom games in BGMI and Free Fire and other mini games and a club-style gaming experience were also available. The event was full of fun and excitement, with activities like meet-and-greet sessions and mini-games. Participants could win prizes worth Rs25 lakh, including big rewards like a Royal Enfield Bullet and a Mahindra Thar. Speaking about the event, the Co-Founder and COO, Nauman Mulla said, " It was indeed a pleasure to receive so much love from Lucknow. We are elated to share that we have organised India's biggest creator meet up in India with 200 + creators that has never been seen before in India but we finally made it happen . STANfest is a major milestone for us, bringing together the brightest creators in a way that reflects the rapid growth of our community. This has been the largest yet, and we're excited to introduce new experiences that will set the tone for the future of gaming and content creation in India." The gaming industry in India has seen an unprecedented growth and has become an important part of the country's entertainment landscape. With sustained growth in in-app purchases and ad revenue, the gaming market is expected to cross $9.2 billion by FY29, growing at a five-year compound annual growth rate (CAGR) of 20 per cent, Lumikai's 'State of India Interactive Media and Gaming Research' said.The success of STANfest 2024 reflects the growing importance of gaming, becoming a medium of connection rather than mere entertainment. It also highlights the potential of the creator and influencer community and their huge fan followings. (ADVERTORIAL DISCLAIMER: The above press release has been provided by ATK. ANI will not be responsible in any way for the content of the same) 30,000+ People attended India's largest creator fest STANfest2024 uniting 200+ Leading gaming & lifestyle creators
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The increase in real GDP primarily reflected increases in consumer spending, exports, federal government spending, and nonresidential fixed investment. Imports, which are a subtraction in the calculation of GDP, increased (table 2). Compared to the second quarter, the deceleration in real GDP in the third quarter primarily reflected a downturn in private inventory investment and a larger decrease in residential fixed investment. These movements were partly offset by accelerations in exports, consumer spending, and federal government spending. Imports accelerated. Current‑dollar GDP increased 4.7 percent at an annual rate, or $337.6 billion, in the third quarter to a level of $29.35 trillion, an upward revision of $4.4 billion from the previous estimate (tables 1 and 3). More information on the source data that underlie the estimates is available in the "Key Source Data and Assumptions" file on BEA’s website (available at 10:00 a.m.). The price index for gross domestic purchases increased 1.9 percent in the third quarter, an upward revision of 0.1 percentage point from the previous estimate. The personal consumption expenditures (PCE) price index increased 1.5 percent, the same as previously estimated. Excluding food and energy prices, the PCE price index increased 2.1 percent, a downward revision of 0.1 percentage point. Personal Income Current-dollar personal income increased $175.9 billion in the third quarter, a downward revision of $45.3 billion from the previous estimate. The increase primarily reflected an increase in compensation (table 8). Disposable personal income increased $122.9 billion, or 2.3 percent, in the third quarter, a downward revision of $43.1 billion from the previous estimate. Real disposable personal income increased 0.8 percent, a downward revision of 0.8 percentage point. Personal saving was $934.4 billion in the third quarter, a downward revision in change of $34.0 billion from the previous estimate. The personal saving rate—personal saving as a percentage of disposable personal income—was 4.3 percent in the third quarter, a downward revision of 0.5 percentage point. Gross Domestic Income and Corporate Profits Real gross domestic income (GDI) increased 2.2 percent in the third quarter, compared with an increase of 2.0 percent (revised) in the second quarter. The average of real GDP and real GDI, a supplemental measure of U.S. economic activity that equally weights GDP and GDI, increased 2.5 percent in the third quarter, the same as in the second quarter (table 1). Profits from current production (corporate profits with inventory valuation and capital consumption adjustments) decreased $10.2 billion in the third quarter, in contrast to an increase of $132.5 billion in the second quarter (table 10). Profits of domestic financial corporations decreased $2.6 billion in the third quarter, in contrast to an increase of $42.5 billion in the second quarter. Profits of domestic nonfinancial corporations increased $30.8 billion, compared with an increase of $108.8 billion. Rest-of-the-world profits decreased $38.3 billion, compared with a decrease of $18.8 billion. In the third quarter, receipts decreased $52.5 billion, and payments decreased $14.2 billion. Updates to GDP The second estimate reflects upward revisions to private inventory investment, nonresidential fixed investment, state and local government spending, and residential fixed investment as well as downward revisions to exports, consumer spending, and federal government spending. Imports were revised down. For more information, refer to the Technical Note. For information on updates to GDP, refer to the "Additional Information" section that follows. Gross Domestic Product, Third Quarter 2024 (Second Estimate) and Corporate Profits (Preliminary) | U.S. Bureau of Economic Analysis (BEA)
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Music Title: Die For Me Signer: Post Malone with Future & Halsey Release Date: 9 Sept 2019 Informations About The Signer: - Your Opinion About The Track (Music Video): 6/10 Official YouTube Link:
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Musician Name: Dave Hill Birthday / Location: April 4, 1946 / Holbeton, United Kingdom Main instrument: Guitar Musician Awards & Nominations: Dave Hill - Awards - IMDb Best Performance: Are You Ready ? Other Information: - Musician Picture:
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Nick Movie: John Wick: Chapter 4 Time: March 24, 2023 Netflix / Amazon / HBO?: ? Duration of the movie: 2h 11m Trailer:
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Artist: Skrillex Real Name: Sonny John Moore Birth Date /Place: January 15, 1988 / Highland Park, Los Angeles, California, United States Age: 34 Years Old Social status (Single / Married): Single Musical Genres: Dance/Electronic Awards: skrillex awards - Google Search Top 3 Songs (Names): 1- Scary Monsters and Nice Sprites 2- Bangarang 3- First of the Year Other Information:- Artist Picture:
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★ GAME ★ - Count from 10 to 10 [STREETZM]
Aronus replied to X A V I ™'s topic in STREETZM | Coffee Time
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★ GAME ★ - Who's posting next ?
Aronus replied to The GodFather's topic in ♔ NEWLIFEZM COFFEE TIME ♔
No @WHAT IS GOING ON -
447
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★ GAME ★ - Let`s count 5 to 5 [ٍSTREETZM]
Aronus replied to X A V I ™'s topic in STREETZM | Coffee Time
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It can be voted once every 12 hours!
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Marvel Rivals’ developer NetEase Games has revealed a brand-new Intergalactic Empire of Wakanda map for the upcoming shooter, offering a stunning backdrop to high-octane gameplay. The Kingdom of Wakanda is a fictional country from Marvel Comics’ lore created by Stan Lee and Jack Kirby, and the sub-Saharan African location is home to Black Panther. First appearing in Fantastic Four #52 in 1966, Wakanda is notably a hub for the powerful metal Vibranium, and Marvel Rivals looks to capitalize on the location's beauty and resources. Due to be released on December 6, the third-person hero shooter will be a free-to-play experience for Marvel fans, boasting 6v6 PvP gameplay. The story at the heart of the spectacle will revolve around Doctor Doom’s encounter with his 2099 counterpart, which causes multiple universes to collide in the Timestream Entanglement. Before the game debuts, Net Ease recently previewed Marvel Rivals' post-launch content plans for the year ahead, including season durations, details on the battle pass system, and a confirmed Season 1 debut for January 2025. Marvel Rivals Reveals New Map
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The games industry has many big-name studios with eager eyes on them, all waiting to see what their next big hit could be. But giant studios aren't necessarily the home to what could be your next favourite game. There are thousands of independent game studios and solo developers, all hard at work crafting new game experiences with often unique ways of looking at games. In this series we aim to highlight those very games and the developers behind them. In this interview we catch up with Bradley Erkkila, an independent developer with multiple titles across his portfolio of games, from various solo development titles to others in partnership with fellow developer Colin Lane, such as Rowdy Wrestling and Golf Zero. We discuss tips for those making games independently, what some of the highlights are of doing so and some of its challenges in today's market. PocketGamer.biz: First, can you tell us a little about yourself? Have you always had an interest in video games? Bradley Erkkila: Before I got into game design, I worked in the media industry as a designer for 15 years. I always enjoyed games of all shapes and sizes, especially on a visual level, as that was my background. I remember when I was quite young, I designed levels with pencil and paper for the old TurboGrafx-16 ‘Keith Courage’. That’s going way back! What made you decide to start designing your own games? It was nearing the end of 2013, and I decided to learn how to make a mobile game on a whim, sort of like a New Year's resolution. I thought it would be cool to involve my son in something just for fun. At the time, the mobile side seemed like the most viable path to shipping something. I did some research and stumbled upon the powerful yet beginner-friendly Stencyl engine, and I started developing Owen’s Odyssey. I then began socialising with a small group of like-minded folks, and we’ve been helping each other ever since. Do you usually work alone on a game, or have you worked with some of these people? And what is the development process like? When I’m working on my own, I tend to come up with the art direction first. I just find it the most fun. I’ll obviously tweak as I go based on where the game is going technically and mechanically, but having a somewhat defined visual style pretty early in development is something I prefer over working with placeholder art. I’m just a visual person. On the other hand, I’ve collaborated with Colin Lane a lot over the years. He’ll usually come up with some kind of demo using placeholder art, as he works in the opposite way. Incredible Indies: Bradley Erkkila on why indies should "keep things as simple as possible" | PocketGamer.biz
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Star Wars Jedi: Survivor publisher EA has issued a statement regarding the game's performance issues on Sony's new flagship console, the PlayStation 5 Pro. Star Wars Jedi: Survivor is one of the many triple-a titles experiencing graphical glitches on the console, but the game's publisher has now said that it is aware of the issues and is actively investigating. Although the PlayStation 5 Pro's graphical issues aren't just tied to Star Wars Jedi: Survivor, it's the latest performance-based problem to plague Respawn Entertainment's successor to 2019's Jedi: Fallen Order. After launching in 2023 for PlayStation 5, Xbox Series X/S, and PC, Jedi: Survivor was flooded with negative reviews, largely due to the poor performance of the game on PC. While the game is in a much better state now (albeit not for everyone), thanks to numerous updates from Respawn, the sequel is now being affected by graphical issues on the PS5 Pro. In Digital Foundry's latest YouTube video, the channel discovered that Star Wars Jedi: Survivor runs much worse on the PlayStation 5 Pro. While in Performance Mode, Digital Foundry noted that there were some serious graphical issues, such as texture flickering, largely down to the console's new PSSR technology. Thankfully, the game's publisher has issued a statement via Twitter, saying that it is aware of issues with Star Wars Jedi: Survivor on the PlayStation 5 Pro and is actively investigating. While it's unclear how long it will take for this issue to be resolved, fans can rest easy knowing that the studio is working to deploy a fix. Star Wars Jedi: Survivor Addresses PS5 Pro Performance Issues
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ASRock releases new generations of power supplies in different capacities and wattages with varying specifications and features. All except its low-end series use the ATX 3.1 and PCIe 5.1 standards. What's common between all these variants is the inclusion of 12v-2x6 cable—some with two connectors—with dual colors on the connector to give a visual indication of a proper connection like MSI. There are nineteen power supplies spread over four series: Taichi, Phantom Gaming, Challenger, and Steel Legend. All except one have Cybenetics certification between A+ and A. The Taichi and Phantom Gaming series are the upper-end variants, with Steel Legend being a more mainstream option and labeled as a value series. The Taichi series appears to be its flagship series, with 80 Plus and Cybenetics Titanium certification along with Cybenetics LAMBDA A+ ultra-quiet certification. For now, two power supplies between 1300W and 1650W have been introduced within this series, all with dual 12v 2x6 connectors and modular cables. These power supplies use Japanese capacitors, Infineon CoolMOS, and SIC SBD and are backed with a 10-year warranty. ASRock launches almost 20 ATX 3.1 power supplies — capacities from 750W to 1,650W and 80 Plus certifications from Bronze to Titanium | Tom's Hardware
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Over the past week, many users around the world have received extortion emails sent via the Microsoft 365 Message Center. These emails are demanding users to pay $2,000 worth of cryptocurrency to a specific address, under the threat of stealth nude webcam photos of them being leaked to family members, friends, and colleagues. Normally, these kinds of emails are supposed to get caught by spam filters, but because they’re being sent via an official Microsoft address, they’ve managed to get through the eye of the needle. It’s not entirely clear how these hackers managed to send the extortion emails as of this writing, but according to BleepingComputer, the incident is currently being investigated by Microsoft. If you ever receive this kind of blackmail email, never pay out any money under any circumstance. If you do, there’s a high risk that you’ll be flagged as a susceptible victim and repeatedly blackmailed for more and more money, again and again, until you’re broke. Further reading: What is ransomware? What you need to know This article originally appeared on our sister publication PC för Alla and was translated and localized from Swedish. Hackers are exploiting Microsoft 365 to send extortion emails | PCWorld