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Everything posted by Ronaldskk.
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https://hiconsumption.com/best-motorcycles/ First unveiled at EICMA in 2016, Yamaha’s Tenere 700 is another highly-anticipated model that after several years, has finally entered production and is available for purchase at local dealerships. The successor to the mighty XT660Z, the Tenere 700—or “T7”—is powered by a modified version of the Tuning Fork Company’s proven MT-07 DOHC parallel-twin, though it’s been tuned for more low-end grunt in order to better lend itself to off-road applications. On top of its engine architecture, the T7 is also heavily visually inspired by Yamaha’s Dakar Rally racers with the tall windscreen, navigation tower, and extended range fuel cells. Style: Adventure Bike Engine: Liquid-Cooled 689cc Parallel-Twin Power: 72.4hp / 50.2ft-lbs Weight: 452lbs (Wet) Origin: Japan
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https://www.hindustantimes.com/lifestyle/health/study-shows-free-play-may-help-infants-learn-develop-101632924597722-amp.html A new study by researchers at New York University has identified everyday inputs to infants' natural learning by examining free play outside the confines of lab settings and pre-selected toys. The findings of the study were published in the journal 'Child Development'. The benefits of object play (blocks, puzzles, cars, dolls and so on) for infant learning and development are well documented. However, nearly nothing is known about how natural play unfolds in the ecologically valid home environment (real-life settings). ALSO READ: World Heart Day: All you want to know about congenital heart disease in children Indeed, research on infant play is limited to structured tasks in child-friendly lab environments, where infants engage with predetermined objects for a fixed amount of time. Although structured observations illuminate how infants explore, interact, and learn with novel objects under controlled conditions, they reveal little about how infants spontaneously play in their everyday environments.
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https://edition.cnn.com/2021/09/29/asia/taliban-afghanistan-opium-drug-economy-cmd-intl/index.html When the khaki-colored landscapes of Afghanistan are transformed by a patchwork of pink, white and purple each spring, farmers rejoice. Their cash crop of poppies is ready for harvesting. Opium cultivation has long been a source of income for rural communities across the country, a land besieged by decades of war. But for the United States, those same colorful scenes symbolized the enemy. "When I see a poppy field, I see it turning into money and then into IEDs [improvised explosive devices], AKs [assault rifles], and RPGs [rocket-propelled grenades]," said Gen. Dan McNeill, commander of the NATO-led International Security Assistance Force (ISAF) in Afghanistan. This narrative contributed to how the United States' war on drugs was fought -- and lost. Over 20 years, the US squandered nearly $9 billion on a counternarcotics policy that -- perversely -- helped to fill the Taliban's pockets and, in some regions, fueled support for the insurgents. Now in power, and with an interim government in place, the Taliban are navigating how to manage Afghanistan's entrenched drug economy -- the country's biggest cash crop -- as the whole nation teeters on economic collapse. A US Army convoy drives near Lashkar Gah in Afghanistan's southern Helmand province in April 2006. An explosives-packed car detonated near a US base there that month, injuring members of the US military and a team who were training leaders of the Afghan Eradication Force. A US Army convoy drives near Lashkar Gah in Afghanistan's southern Helmand province in April 2006. An explosives-packed car detonated near a US base there that month, injuring members of the US military and a team who were training leaders of the Afghan Eradication Force. Just two days after the fall of Kabul, Taliban spokesperson Zabiullah Mujahid pledged "full assurances to the world" that Afghanistan under Taliban rule would not be a narco-state. "Afghanistan will not be a place of cultivation of narcotics, so the international community should help us and we should have an alternative livelihood" for opium growers. But how the Taliban will do that remains uncertain. The opium economy Afghanistan produced an estimated 85% of the world's opium in 2020, according to the latest United Nations figures. In 2018, the UN estimated that opium economy accounts for up to 11% of Afghanistan's GDP. But it's unclear how much the Taliban have profited -- and will continue to do so -- from the opium economy, with estimates around these numbers varying widely. "Clearly drugs are a very important aspect of the Taliban's profits," Vanda Felbab-Brown, a senior fellow at the Brookings Institution, told CNN. "But just like with many other insurgent groups, there is often way too much ... mystique afforded to the drug economies. What competent, even moderately competent insurgents and, frankly, criminal groups do, is to simply tax anything in the area, where they have enough influence to be able to enforce the collection of informal taxation," Felbab-Brown said, noting this can range from sheep stocks to meth production. While it's impossible to pinpoint just how profitable the opium economy is to the Taliban, over the last two decades, estimates have ranged from the tens of millions to low hundreds of millions. Beyond those figures it's really just "fantasy," she said. At the beginning of the US-led invasion in 2001, British coalition forces were tasked with developing a counternarcotics policy, but around 2004, the US muscled its way in, Felbab-Brown said, pushing for a more aggressive eradication effort. That included aerial crop spraying, a campaign from 2005 to 2008 that infuriated some Afghan communities and damaged relations between Kabul and Washington. The importance of the opium trade in financing the insurgency was "routinely cited as a primary reason" for the US' increased counternarcotics efforts, according to the US Special Inspector General for Afghanistan Reconstruction (SIGAR) 2018 report. But the data to support that claim was disputed, and American policy flip-flopped throughout administrations and departments during the 20-year war. Prior to 2004, the US strategy on drugs was viewed as an "uncoordinated effort [that was] ineffective and in need of significant changes," the SIGAR report said. "Everyone did their own thing, not thinking how it fit in with the larger effort. State was trying to eradicate, USAID was marginally trying to do livelihoods, and DEA was going after bad guys," one senior Department of Defense official was quoted as saying in the report. In 2004, however, poppy production spiked, leading to some officials calling for a stronger eradication campaign. Robert Charles, the then-assistant secretary of state for international narcotics and law enforcement affairs, testified that spring that there are "no more urgent and fundamental issues than the drug situation, which if left unchecked, will become a cancer that spreads and undermines all we are otherwise achieving in the areas of democracy, stability, anti-terrorism and rule of law." "Opium is a source of literally billions of dollars to extremist and criminal groups worldwide," Charles said, adding that slashing the opium supply was "central to establishing a secure and stable democracy, as well as winning the global war on terrorism." An Afghan soldier walks through a field of poppies during an eradication campaign in Kandahar province's Maiwand district in 2005. An Afghan soldier walks through a field of poppies during an eradication campaign in Kandahar province's Maiwand district in 2005. The US Drug Enforcement Administration's (DEA) operating budget in Afghanistan under President George W. Bush's tenure more than quadrupled from $3.7 million in 2004 to $16.8 million in 2005, then reached $40.6 million in 2008, according to figures from a 2012 Congressional Research Service report. In 2009, however, the late US special representative for Afghanistan and Pakistan Richard Holbrooke called the US eradication program "the least effective program ever." That same year, under the Obama administration, the US scaled back poppy eradication attempts. However, they struggled to effectively implement an "alternative livelihoods" approach -- a program that incentivized governors in poppy-free provinces and encouraged farmers to grow other crops, such as saffron. But in 2017, the US military once again revved up eradication, launching Operation Iron Tempest, a mission that used B-52 bombers, F-22 fighters and other high-precision warplanes to strike a network of drug labs the US claimed was helping to generate around $200 million annually for the Taliban. The mission was unsuccessful, with experts concluding they'd largely targeted empty compounds owned by local traders -- at the cost of numerous civilian casualties. An Afghan worker pours gasoline on a large pile of illegal drugs that were destroyed in September 2004 in Kabul. An Afghan worker pours gasoline on a large pile of illegal drugs that were destroyed in September 2004 in Kabul. Ultimately, US policy was dictated by the idea: "Destroy the crop and destroy the insurgency's primary source of funds," according to the SIGAR report. The basis of that claim, however, "was disputed," with "methodological problems with the data on which it was based," it added. "Drugs have always had a particularly strong political resonance in the United States and has often been seen as sort of the most damaging, lethal, illegal economies," Felbab-Brown said, adding: "Whether that's objectively true is a separate issue." Meanwhile, US eradication efforts and interdiction raids -- often hitting poor farmers the hardest -- "thrust" local po[CENSORED]tions into the hands of the Taliban, she said. Taliban taxation system? David Mansfield, who has studied the Afghan drug economy for more than 20 years, says that one of the fundamental issues that led to "erroneous statistics" is the idea that the Taliban run a taxation system based on price or value. The international community widely believes that the Taliban take 10% of the value of drugs, he said. But in practice, he says that's incredibly difficult to administer. "I don't see a rural insurgency, where people who have issues of literacy ... running a taxation system based on price or value-added tax," he said. But beyond that, he said it doesn't make sense economically. Mansfield said profit margins on a kilogram of heroin range from $80-120 per kilogram (2.2 pounds) and around $30-$50 for a kilogram of meth. If you start imposing a 10% tax on the final price at the point of export -- around $1,800 a kilogram for heroin in its base form -- considering all other costs, most will have gone out of business, Mansfield explained. "When people bandy these numbers around and said 10% of gross, they never factored in any of the costs of production or whether this was even economically feasible. And it's not." The last thing you want to do if you want to earn revenues on commodities is break the value chain, at which point production becomes unprofitable and there is nothing left to tax, Mansfield added. "So these figures don't make sense administratively or economically." Political poppies There are few strands of Afghan society that the drugs economy somehow does not touch. Last year, Afghan farmers grew poppies across approximately 224,000 hectares (the third highest level ever reported in the country), squeezing out the sticky gum from which heroin and other opiates are made from on a land area 37% bigger than in 2019, according to the UN's Office on Drugs and Crime (UNODC). Poppy cultivation was estimated to provide up to "590,000 full-time equivalent jobs, more than the number of people employed by the Afghan National Defense and Security Forces," in 2017 according to the SIGAR report. While it remains an important part of the Taliban's funding, Mansfield says that the Taliban are earning far less on drugs than they are on legal goods. He points to recent research conducted in southern Nimruz province, which borders Iran, that found that the Taliban collected an estimated $5.1 million on the drugs industry compared to $40.9 million levied on fuel and transit goods. Those poppies, and their production, also hold powerful political and cultural capital. An anti-drug mural is seen at a bus station in Kabul in October 2014. An anti-drug mural is seen at a bus station in Kabul in October 2014. For generations, Afghan farmers have grown opium and cannabis, an economy that long predates the war. Like other mountain nations, which often provide good climates for poppy growth, opium has been used medicinally and culturally in Afghanistan, according to Jonathan Goodhand, professor in conflict and development studies at SOAS, University of London. But multiple invasions of the country have fueled opium cultivation and production, he said. This began with the Soviet occupation in the 1980s when large flows of financial and military assistance to the regime and the mujahideen -- from the Soviet Union and the US, respectively -- provided the "start-up capital" for commanders to rev up production, processing and trafficking, according to a 2008 paper by Goodhand. When the Soviet Union dissolved and the Taliban emerged, taking over Kabul in 1996, opium became a "defacto legal commodity," said Goodhand. But in 2000, the Taliban changed tack, placing a ban on opium production that reduced production by 90% and virtually eradicated the crop in a year, cutting the world's supply by 65%, according to UN estimates. The then-Taliban leader, Mullah Mohammed Omar, said growing opium was "un-Islamic," warning in July 2000 that anyone planting poppy seeds would be severely punished. Goodhand and other experts hypothesize that the move was likely used as a bargaining chip to gain international recognition -- and funding. But the ban backfired spectacularly, running the country into an unemployment crisis and damaging support from poppy farmers, once perhaps sympathetic to the Taliban, who were now in debt. The ban on poppy production was lifted in 2001, with the collapse of the group. A Taliban militiaman arrests and beats a man who was allegedly found in possession of half a kilogram of opium in Kabul in November 1996. A Taliban militiaman arrests and beats a man who was allegedly found in possession of half a kilogram of opium in Kabul in November 1996. Since then, poppy production has skyrocketed, with an estimated all-time high recorded in 2017 at roughly 9,900 tons, according to the UNODC, which estimated that its worth was around $1.4 billion at the time, equating to roughly 7% of the country's GDP. It's unlikely that the Taliban will take similar drastic action as in 2000 again, experts say, despite the Taliban's pledge after their takeover. While the announcement might signal a return to the previous Taliban eradication plan -- an attempt perhaps, to curry favor with Western donors -- the Taliban are also likely hoping to keep neighboring Iran and Russia at bay. The two nations, who have been warming to the group over the last few years, both want to eliminate the massive opium production at their borders. The Taliban have another external factor to weigh: The rise of synthetic opioids. If Afghanistan's heroin exports plunged as they did back in 2001, it's very likely that synthetic opioids, like fentanyl -- largely from China and India -- would quickly flood markets in Europe, Africa and Canada in place of Afghan opium and heroin, potentially pushing out Afghan opium for good. "The reality is that they also just can't do it, because the economy's tanking," Felbab-Brown said. An enforced ban could also create potential for violence, she added. Felbab-Brown said there are around 100,000 to 150,000 Afghan National Security Forces soldiers and police who are now unemployed, and for whom poppy production might provide some source of economic stability. "Take that away, then you have 150,000 men who were your enemies and who have nothing to eat," she said.
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Western Digital’s WD Black SN750 is a great PCIe 3.0 drive, and at over 50% off at Best Buy right now, it just became a must-buy for anyone on the hunt for a low-cost way to speed up their PC build. Right now, you can pick up this 500GB drive for $65 — a $75 discount off the MSRP, which makes this one of the best SSDs you can currently get to speed up your OS without spending too much money. WD_Black SN750 500GB NVMe SSD: was $139.99, now $64.99 at Best Buy This PCIe 3.0 M.2 SSD from Western Digital sports a sleek design that will fit into any build, along with fast read speeds up to 3,470 MB/s, which will really speed up loading times across your favorite games or even just your OS. Beyond its more than decent read/write speeds, this drive also gives you some impressive sustained performance, too. Read through our WD Black SN750 review for more on why this is one of the best SSDs not just for the average user, but also for Chia farming. Beyond its specs, this drive's five-year warranty also gives you long-term peace of mind. Its included software package is also fully-featured to make the most of its space and utility. But most importantly, it’s durable and consistent. So, if you’ve been looking for a solid boot drive, this is the one for you.
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It may have originally come out in 2018, but Among Us took 2020 by storm, and it's deserving of that spotlight. Innersloth has made the tense, multiplayer fun of in-person cloak and dagger games like Mafia and Werewolf work on PC, mobile, and consoles with a flourish. And the great times I've had slaying, lying, and sleuthing my way through its charming sci-fi world got me wondering why it took so long for this sort of game to catch on. There are still a few technical hitches to be worked out, just like the fussy engines on the Skeld, but that hasn't kept me from coming back to it again and again in my down time. The premise of Among Us is simple enough that just about anyone can pick it up quickly: eight crew members dash around a claustrophobic, cartoon spaceship to complete simple minigames and fill up a shared progress bar. But among them are two hidden impostors with the goal of secretly murdering everyone until they equal or outnumber the crew and claim victory. And yet, like so many excellent multiplayer games, it's very tricky to master because it’s about fooling real people, not gaming an AI. You can't even fall back on the same successful strategies too often or your opponents will catch on, so sometimes you have to mix things up and maybe even act illogically to keep them guessing. The art is whimsical, with your bulbous, quirky astronauts stumbling around engine bays and reactor decks that look like the doodles I used to do in the margins of my notes in school. This is effective for a couple of reasons. For one, it keeps the mood pretty light, which is important in a game where you're going to be lying to, and being lied to, by your friends every single round. It's hard to take getting ganked in the middle of a task for the fifth time too personally when the animation for your demise makes you laugh after you're done yelling. The art style also makes interacting with the various machines and doodads on the map intuitive and enjoyable. I was able to drop right into my first match and get a decent grasp of what was going on without needing much help. It's hard to take getting ganked in the middle of a task for the fifth time too personally when the animation for your demise makes you laugh. “ The tasks the crew will be rushing to complete present a good variety of tiny minigames, from finishing a simple maze to connecting colored wires. Most of them will test memory or hand-eye coordination in a way that requires you to keep your cool, which can be a challenge when you know there are murderers running around, out for your blood. The fact that most of the minigames cover up a significant portion of your screen is a really effective way to build tension, too. Even tasks like Download, which just makes you sit and watch a progress bar fill up, have me going, "Come on… come onnn!" Any movement at the edges of my monitor could mean impending death, and you know skilled impostors will use these blind spots to their advantage. See gallery Playing as the impostor is definitely the most fun for me, and it requires a variety of skills to do well. Isolating your target so no one witnesses the crime is the easiest way to get away with it, but if you do get caught by only one other person, being able to pin the kill on them by lying over in-game text chat or an external voice app like Discord can save you from being cast out. Impostors can also use the well-placed vents on each map to flee the scene, but you have to be careful not to be spotted in two disconnected rooms in a way that makes it clear you took a shortcut. But I enjoy being on the other side as well: As a crewmate, it's a thrilling detective game to try and keep track of where everyone is, who they were with, and poke holes in their alibis at each meeting in a way that will convince the other players to vote them off the ship. Much like in poker, you're playing the other players more than anything. “ It's delightfully satisfying to lead either the impostor or the crew team to victory, because much like in poker, you're playing the other players more than anything. If you group up with the same people often enough, you can pick up on their tells. Some of my friends will stay dead silent if they're impostors, while others will start yelling and trying to direct the blame on anyone else the second the first body is found. There's a lot of mental juggling that goes into sussing out a killer, because you have to remember when and where you saw everyone and, ideally, ask the right questions to catch them in a lie without making it too obvious that's what you're doing. Then, you need to make a compelling case. Because even if you know who the impostor is 100 percent, that won't matter if you can't convince the other voters. Some of my favorite impostor rounds have been those in which I coasted to victory in a public game by changing my handle to something unassuming, like "joey07", and acting like I'm a young kid who doesn't really understand the rules that well. Aside from how I type and what I do or do not choose to comment on, I can even make a big show of having a hard time getting around the ship or not understanding how crew tasks work. Knowing how to perform innocence, even to the point that you half believe you're innocent yourself, is a great skill to have. But it's a common enough strategy that if you overdo it, at this point, experienced players will catch on. So sometimes I have two cover identities: one that's way too obvious, and another that I want my opponents to figure out and think that's the final layer. But it's not. The mind games can get really deep, and they're my favorite part of Among Us. Some of my favorite imposter rounds have come from acting like I'm a young kid who doesn't understand the rules. “ It works so well in part because the default map, a spaceship called The Skeld, is very well balanced. There’s a clever, circular layout, a mix of bottlenecks and open spaces, and just enough room for impostors to maneuver unseen if you’re not watching for them at the right moment. The other two maps, Mira HQ and Polus, are a bit too fragmented and spread out, which can give the impostors a big advantage. That hasn’t been too big a problem for me, though, because the wide variety of game options allow you to tweak things in the crew or impostors' favor with toggles like anonymous voting and confirming someone's role when they're ejected. This also offers flexible difficulty when playing with a group of more or less experienced killers. There are some technical issues, still. Finding a match can be frustrating, since the clunky, dated browser only shows you a limited number of lobbies at a time. It can be tricky to find games that aren’t already full or are a long way from getting there. And the fact that there's no mechanic to punish players who rage-quit when they don't get to play as impostor, or are caught dead to rights in the middle of a murder; those can lead entire rounds to premature, unsatisfying endings. Adding a quick match button and some way to disincentivize quitters, like a time out before you can join another match if you quit too often, would both go a long way – not to mention built-in voice chat support. Verdict Among Us lives up to the hype created by its delayed explosion in po[CENSORED]rity, for the most part. It's a style of intense, refreshing multiplayer experience that simply didn't catch on digitally before recently. Its well-earned following speaks to just how enticing murdering and deceiving your friends can be, as well as Innersloth's endearing art, approachability, and clever minigame design. I don't have any sus that this will be the last game of its breed to make a splash, since we’re already seeing its influence on even mega-games like Fortnite. But it’s the breakout hit for the genre, and it's a great first impression.
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All previous and future content is included, but PC players probably still aren't getting Spider-Man. At a little more than a month after Marvel's Avengers launched its Black Panther: War for Wakanda expansion, Xbox has announced that the whole package is coming to Game Pass for PC, console, and cloud on September 30. Getting Marvel's Avengers on Game Pass will get you all previously released content plus all post-launch heroes and missions, including War for Wakanda and Black Panther. The only thing the Game Pass version is missing is the cosmetic DLC from the special Endgame Edition, but you can pay $20 to snag all that if you want it. Square Enix is also holding a "Quad XP" event from September 30 to October 4, presumably so players can level up T'Challa or other favorites faster. PC Gamer hasn't been quiet about how lackluster the experience surrounding the core gameplay has been. Rich argued a couple weeks back that Marvel's Avengers needs to be put out of its year-long misery, citing dull multiplayer gameplay, poor matchmaking, and how the PC version will miss out on Spider-Man thanks to PlayStation scoring an exclusivity deal. If you've been on the fence, Game Pass is certainly the place for a relatively painless run at it. Just keep in mind that the average player count on Steam for the last 30 days has been sub-1000, though going "free" on Game Pass might boost that. You can also check out our review from September 2020 to get a feel for what Marvel's Avengers felt like at launch. We're considerably more excited for Square Enix's Guardians of the Galaxy single-player game, which feels like a family vacation gone wrong. Here's every PC game on Game Pass if you've been undecided on subscribing.
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https://edition.cnn.com/2021/09/27/politics/joe-biden-booster-shot/index.html More than 675,000 people in the United States have died from Covid-19, according to Johns Hopkins University. That surpasses the estimated US death toll from the 1918 flu pandemic, the deadliest pandemic of the 20th century. CNN's Dr. Sanjay Gupta reports. Dr. Gupta looks back on the pandemic as US deaths surpass 675,000 'Before I knew it he was gone': Children recount losing dad to Covid Dr Anthiny Fauci SOTU 0919 Fauci reacts to FDA recommendation on Covid-19 booster shots A paramedic with Israel's Magen David Adom medical service gets a vial of the Pfizer-BioNTech Covid-19 vaccine on August 24, 2021 at a vaccination centre in Holon. - Israel lowered the age threshold to receive a third coronavirus booster dose to anyone aged 30 and above, as it continues to battle surging infections. (Photo by Ahmad GHARABLI / AFP) (Photo by AHMAD GHARABLI/AFP via Getty Images) Why FDA advisers did not recommend booster shots for everyone Nicki Minaj Sanjay Gupta splits Dr. Gupta: Vaccine causing swollen testicles, that's not a thing 'None of that is true': Reporter debunks false claim on viral Air Force text message How Covid-19 attacks those who aren't fully vaccinated 'I couldn't understand why': Student mocked while describing loss of grandmother President Joe Biden receives a COVID-19 booster shot during an event in the South Court Auditorium on the White House campus, Monday, Sept. 27, 2021, in Washington. See Biden get his Covid-19 booster shot while talking to the press Trump's FDA commissioner says Delta variant hasn't run its course 'We're packing them in there': Coroner speaks out about influx of Covid victims In this Wednesday, Aug. 18, 2021 file photo, Florida Governor Ron DeSantis speaks at the opening of a monoclonal antibody site in Pembroke Pines, Fla. Florida Gov. Ron DeSantis has appealed a judge's ruling that the governor exceeded his authority in ordering school boards not to impose strict mask requirements on students to combat the spread of the coronavirus. The governor's lawyers took their case Thursday, Sept. 2, 2021 to the 1st District Court of Appeal in Tallahassee. Florida says asymptotic kids exposed to Covid can attend school CNN reporter tracks down doctor spreading dangerous lies Vaccine pro ad Charlotte funeral home vpx_00015623.png Man who created 'funeral home' truck says there's a catch behind ad In this Wednesday, Aug. 18, 2021 file photo, Florida Governor Ron DeSantis speaks at the opening of a monoclonal antibody site in Pembroke Pines, Fla. Florida Gov. Ron DeSantis has appealed a judge's ruling that the governor exceeded his authority in ordering school boards not to impose strict mask requirements on students to combat the spread of the coronavirus. The governor's lawyers took their case Thursday, Sept. 2, 2021 to the 1st District Court of Appeal in Tallahassee. GOP members go 'doctor shopping' for Covid-19 deniers A nurse's training didn't protect her from vaccine misinfo. It cost her her life More than 675,000 people in the United States have died from Covid-19, according to Johns Hopkins University. That surpasses the estimated US death toll from the 1918 flu pandemic, the deadliest pandemic of the 20th century. CNN's Dr. Sanjay Gupta reports. Dr. Gupta looks back on the pandemic as US deaths surpass 675,000 'Before I knew it he was gone': Children recount losing dad to Covid Dr Anthiny Fauci SOTU 0919 Fauci reacts to FDA recommendation on Covid-19 booster shots A paramedic with Israel's Magen David Adom medical service gets a vial of the Pfizer-BioNTech Covid-19 vaccine on August 24, 2021 at a vaccination centre in Holon. - Israel lowered the age threshold to receive a third coronavirus booster dose to anyone aged 30 and above, as it continues to battle surging infections. (Photo by Ahmad GHARABLI / AFP) (Photo by AHMAD GHARABLI/AFP via Getty Images) Why FDA advisers did not recommend booster shots for everyone Nicki Minaj Sanjay Gupta splits Dr. Gupta: Vaccine causing swollen testicles, that's not a thing 'None of that is true': Reporter debunks false claim on viral Air Force text message How Covid-19 attacks those who aren't fully vaccinated 'I couldn't understand why': Student mocked while describing loss of grandmother President Joe Biden receives a COVID-19 booster shot during an event in the South Court Auditorium on the White House campus, Monday, Sept. 27, 2021, in Washington. See Biden get his Covid-19 booster shot while talking to the press Trump's FDA commissioner says Delta variant hasn't run its course 'We're packing them in there': Coroner speaks out about influx of Covid victims In this Wednesday, Aug. 18, 2021 file photo, Florida Governor Ron DeSantis speaks at the opening of a monoclonal antibody site in Pembroke Pines, Fla. Florida Gov. Ron DeSantis has appealed a judge's ruling that the governor exceeded his authority in ordering school boards not to impose strict mask requirements on students to combat the spread of the coronavirus. The governor's lawyers took their case Thursday, Sept. 2, 2021 to the 1st District Court of Appeal in Tallahassee. Florida says asymptotic kids exposed to Covid can attend school CNN reporter tracks down doctor spreading dangerous lies Vaccine pro ad Charlotte funeral home vpx_00015623.png Man who created 'funeral home' truck says there's a catch behind ad In this Wednesday, Aug. 18, 2021 file photo, Florida Governor Ron DeSantis speaks at the opening of a monoclonal antibody site in Pembroke Pines, Fla. Florida Gov. Ron DeSantis has appealed a judge's ruling that the governor exceeded his authority in ordering school boards not to impose strict mask requirements on students to combat the spread of the coronavirus. The governor's lawyers took their case Thursday, Sept. 2, 2021 to the 1st District Court of Appeal in Tallahassee. GOP members go 'doctor shopping' for Covid-19 deniers A nurse's training didn't protect her from vaccine misinfo. It cost her her life (CNN)President Joe Biden received his Covid-19 vaccine booster shot on Monday afternoon at the White House just days after booster doses were approved by federal health officials. "We know that to beat this pandemic and to save lives ... we need to get folks vaccinated," Biden said during remarks ahead of his shot. "So, please, please do the right thing. Please get these shots. It can save your life and it can save the lives of those around you." The President received his first two doses of the Covid-19 vaccine ahead of his inauguration in January. The 78-year-old President qualified for a booster dose since he received his second Pfizer/BioNTech Covid-19 vaccine more than six months ago and is in an eligible age group. The President said first lady Jill Biden would also be getting a booster shot soon but she was not present on Monday afternoon -- the President said she was teaching. The first lady is a professor at Northern Virginia Community College outside Washington. Biden joked on Monday about how he is "way over" the age of 65, which is part of the reason he is eligible for the shot. He said he didn't have any side effects after getting his first or second Covid-19 vaccine shots. "Boosters are important, but the most important thing we need to do is get more people vaccinated," Biden said. He noted that Americans who are fully vaccinated are already highly protected from severe illness, and urged people who have not gotten their first shots to do so as soon as possible. The President said: "The vast majority of Americans are doing the right thing. Over 77% of adults have gotten at least one shot. About 23% haven't gotten any shots, and that distinct minority is causing an awful lot of us an awful lot of damage for the rest of the country." "This is a pandemic of the unvaccinated. That's why I'm moving forward with vaccination requirements wherever I can," Biden said. The President said on Wednesday he would be traveling to Chicago to speak about why he believes it is so important that more businesses are instituting their own vaccine requirements. Early Friday morning, US Centers for Disease Control and Prevention Director Dr. Rochelle Walensky diverged from the agency's independent vaccine advisers to recommend boosters for a broader group of people -- those ages 18 to 64 who are at increased risk of Covid-19 because of their workplaces or institutional settings -- in addition to older adults, long-term care facility residents and some people with underlying health conditions. The CDC recommendation includes the recommendations made by its Advisory Committee on Immunization Practices on Thursday when it voted to recommend boosters for people age 65 and older and residents of long-term care facilities who received the Pfizer/BioNTech Covid-19 vaccine series at least six months ago, and people ages 50 to 64 with underlying medical conditions. The CDC also endorsed the vaccine advisers' recommendation that people ages 18 to 49 with underlying medical conditions may receive a booster based on their individual benefits and risks. The US Food and Drug Administration last week gave emergency use authorization for a booster dose of Pfizer's Covid-19 vaccine in people 65 and older, people at high risk of severe disease and people whose jobs put them at risk of infection. Biden spoke last week about the next phase of his administration's plan to combat the Covid-19 pandemic and contain the Delta variant after the CDC issued its booster shot recommendations. He stressed all of the guidance about boosters was left to scientists and doctors to determine and that his administration has always led with the science. The President urged those eligible to get their booster shots as soon as possible and urged Americans to get their first shots if they have not already done so. Biden said the US already has all of the tools to beat the Covid-19 pandemic. White House Covid-19 response coordinator Jeff Zients said Friday the US had secured enough supply for every American to receive a Covid-19 booster shot and that up to 20 million Americans had already hit the six-month mark and are therefore already eligible for the shot. Zients said the Biden administration was prioritizing getting booster shots to the most vulnerable Americans — particularly residents and staff at long-term care facilities — as quickly as possible. Zients said eligible Americans would be able to receive a booster shot at roughly 80,000 locations across the country, including more than 40,000 local pharmacies. The booster shot rollout also comes as the US is set to significantly increase the number of Covid-19 vaccines it will ship to foreign nations beginning in 2022 in an effort to end the pandemic worldwide. Biden announced last week the US was purchasing an additional 500 million Pfizer Covid-19 vaccines to donate to low- and lower-middle-income countries around the world. These vaccines bring the United States' total to over 1.1 billion vaccines donated to other countries.
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https://roaring.earth/leopard-attacks-dog-in-india/ Dramatic footage shows a leopard attacking a dog in India. The defenseless dog was caught sleeping when the leopard slowly crept up and then attacked. Amazingly, the dog survived the attack. The dog, a labrador named Jackie, suffered injuries but ultimately was O.K. See the dog in the video below: This video highlights the ongoing issue of leopards hunting dogs that has been seen in India, especially in Mumbai.
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https://edition.cnn.com/2021/09/27/health/covid-treatment-pill-khn-partner/index.html (KHN)Within a day of testing positive for covid-19 in June, Miranda Kelly was sick enough to be scared. At 44, with diabetes and high blood pressure, Kelly, a certified nursing assistant, was having trouble breathing, symptoms serious enough to send her to the emergency room. When her husband, Joe, 46, fell ill with the virus, too, she really got worried, especially about their five teenagers at home: "I thought, 'I hope to God we don't wind up on ventilators. We have children. Who's going to raise these kids?" But the Kellys, who live in Seattle, had agreed just after their diagnoses to join a clinical trial at the nearby Fred Hutch cancer research center that's part of an international effort to test an antiviral treatment that could halt covid early in its course. By the next day, the couple were taking four pills, twice a day. Though they weren't told whether they had received an active medication or placebo, within a week, they said, their symptoms were better. Within two weeks, they had recovered. "I don't know if we got the treatment, but I kind of feel like we did," Miranda Kelly said. "To have all these underlying conditions, I felt like the recovery was very quick." In a matter of days, Pfizer CEO says they'll be ready to ask for approval of a Covid-19 vaccine for kids In a matter of days, Pfizer CEO says they'll be ready to ask for approval of a Covid-19 vaccine for kids The Kellys have a role in developing what could be the world's next chance to thwart covid: a short-term regimen of daily pills that can fight the virus early after diagnosis and conceivably prevent symptoms from developing after exposure. "Oral antivirals have the potential to not only curtail the duration of one's covid-19 syndrome, but also have the potential to limit transmission to people in your household if you are sick," said Timothy Sheahan, a virologist at the University of North Carolina-Chapel Hill who has helped pioneer these therapies. Antivirals are already essential treatments for other viral infections, including hepatitis C and HIV. One of the best known is Tamiflu, the widely prescribed pill that can shorten the duration of influenza and reduce the risk of hospitalization if given quickly. The medications, developed to treat and prevent viral infections in people and animals, work differently depending on the type. But they can be engineered to boost the immune system to fight infection, block receptors so viruses can't enter healthy cells, or lower the amount of active virus in the body. At least three promising antivirals for covid are being tested in clinical trials, with results expected as soon as late fall or winter, said Carl Dieffenbach, director of the Division of AIDS at the National Institute of Allergy and Infectious Diseases, who is overseeing antiviral development. "I think that we will have answers as to what these pills are capable of within the next several months," Dieffenbach said. Covid-19 vaccine boosters can begin for some US adults as CDC partially diverges from its advisers' recommendations Covid-19 vaccine boosters can begin for some US adults as CDC partially diverges from its advisers' recommendations The top contender is a medication from Merck & Co. and Ridgeback Biotherapeutics called molnupiravir, Dieffenbach said. This is the product being tested in the Kellys' Seattle trial. Two others include a candidate from Pfizer, known as PF-07321332, and AT-527, an antiviral produced by Roche and Atea Pharmaceuticals. They work by interfering with the virus's ability to replicate in human cells. In the case of molnupiravir, the enzyme that copies the viral genetic material is forced to make so many mistakes that the virus can't reproduce. That, in turn, reduces the patient's viral load, shortening infection time and preventing the kind of dangerous immune response that can cause serious illness or death. So far, only one antiviral drug, remdesivir, has been approved to treat covid. But it is given intravenously to patients ill enough to be hospitalized, and is not intended for early, widespread use. By contrast, the top contenders under study can be packaged as pills. Sheahan, who also performed preclinical work on remdesivir, led an early study in mice that showed that molnupiravir could prevent early disease caused by SARS-CoV-2, the virus that causes covid. The formula was discovered at Emory University and later acquired by Ridgeback and Merck. Clinical trials have followed, including an early trial of 202 participants last spring that showed that molnupiravir rapidly reduced the levels of infectious virus. Merck chief executive Robert Davis said this month that the company expects data from its larger phase 3 trials in the coming weeks, with the potential to seek emergency use authorization from the Food and Drug Administration "before year-end." Pfizer launched a combined phase 2 and 3 trial of its product Sept. 1, and Atea officials said they expect results from phase 2 and phase 3 trials later this year. If the results are positive and emergency use is granted for any product, Dieffenbach said, "distribution could begin quickly." That would mean millions of Americans soon could have access to a daily orally administered medication, ideally a single pill, that could be taken for five to 10 days at the first confirmation of covid infection. "When we get there, that's the idea," said Dr. Daniel Griffin, an infectious diseases and immunology expert at Columbia University. "To have this all around the country, so that people get it the same day they get diagnosed." 5 things to know about coronavirus booster shots 5 things to know about coronavirus booster shots Once sidelined for lack of interest, oral antivirals to treat coronavirus infections are now a subject of fierce competition and funding. In June, the Biden administration announced it had agreed to obtain about 1.7 million treatment courses of Merck's molnupiravir, at a cost of $1.2 billion, if the product receives emergency authorization or full approval. The same month, the administration said it would invest $3.2 billion in the Antiviral Program for Pandemics, which aims to develop antivirals for the covid crisis and beyond, Dieffenbach said. The pandemic kick-started a long-neglected effort to develop potent antiviral treatments for coronaviruses, said Sheahan. Though the original SARS virus in 2003 gave scientists a scare — followed by Middle East respiratory syndrome, or MERS, in 2012 — research efforts slowed when those outbreaks did not persist. "The commercial drive to develop any products just went down the tubes," said Sheahan. Widely available antiviral drugs would join the monoclonal antibody therapies already used to treat and prevent serious illness and hospitalizations caused by covid. The lab-produced monoclonal antibodies, which mimic the body's natural response to infection, were easier to develop but must be given primarily through intravenous infusions. The federal government is covering the cost of most monoclonal products at $2,000 a dose. It's still too early to know how the price of antivirals might compare. Like the monoclonal antibodies, antiviral pills would be no substitute for vaccination, said Griffin. They would be another tool to fight covid. "It's nice to have another option," he said. One challenge in developing antiviral drugs quickly has been recruiting enough participants for the clinical trials, each of which needs to enroll many hundreds of people, said Dr. Elizabeth Duke, a Fred Hutch research associate overseeing its molnupiravir trial. Participants must be unvaccinated and enrolled in the trial within five days of a positive covid test. Any given day, interns make 100 calls to newly covid-positive people in the Seattle area — and most say no. "Just generally speaking, there's a lot of mistrust about the scientific process," Duke said. "And some of the people are saying kind of nasty things to the interns." Get CNN Health's weekly newsletter Sign up here to get The Results Are In with Dr. Sanjay Gupta every Tuesday from the CNN Health team. If the antiviral pills prove effective, the next challenge will be ramping up a distribution system that can rush them to people as soon as they test positive. Griffin said it will take something akin to the program set up last year by UnitedHealthcare, which sped Tamiflu kits to 200,000 at-risk patients enrolled in the insurer's Medicare Advantage plans. Merck officials predicted the company could produce more than 10 million courses of therapy by the end of the year. Atea and Pfizer have not released similar estimates. Even more promising? Studies evaluating whether antivirals can prevent infection after exposure. "Think about that," said Duke, who is also overseeing a prophylactic trial. "You could give it to everyone in a household, or everyone in a school. Then we're talking about a return to, maybe, normal life."
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beating heart of Linux, no matter how hard today’s user-friendly graphical distros might try to push it into the background. If you need something done quickly and efficiently, it’s likely that the best way to do it is with some complex keyboard wrangling. Exactly what to type is beyond the scope of this article – check out the guide here to get yourself started on that front. The key, if you’re a terminal-slinging Linux badass, is to make sure you type those commands with as much style and panache as possible. And while you’ll likely never be in a position where you’re not able to drop to a straight full-screen shell, having a quick window to the command line on your desktop is always handy. Of course, your Linux distro will have a ‘Terminal’ application already such as xterm, Gnome Shell or Konsole – but this probably isn’t as good as your emulator could be. Let’s refresh your view of those plain old white-on-black characters, as we pick out our top Linux Terminal emulators. 5 of the most po[CENSORED]r Raspberry Pi distros 10 of the best Linux distros for privacy fiends and security buffs 5 of the most po[CENSORED]r Linux gaming distros 10 of the most po[CENSORED]r lightweight Linux distros If you have a bunch of CPU cycles and graphics processing power that needs using up, you’re sure to get a kick out of Cool Retro Term. It emulates the look of a really old-school cathode ray monitor, complete with phosphorus glow, burn-in, and bloom around the characters. If you cut your teeth with the monochrome screens of the early eighties, this is a nostalgic (and highly customizable) trip back to the past. You can even select between a number of character sets, evoking memories of, for example, the all-caps Apple II, as well as selecting between a number of colors to replicate the amber warmth of classic Zenith monitors, or a rarely-used but nonetheless beautiful cyan. While the usefulness of some of its features is questionable, particularly the optional screen jitter replicating a slightly dodgy signal cable, and some of the older fonts, Cool Retro Term is a beautiful toy to play with This Terminal emulator, crafted specifically for Gnome, takes inspiration from the classic shooter Quake, as its name suggests. Guake doesn’t offer you quad or mega-health power-ups, red armor, or even come branded with Quake’s classic brown-on-brown color scheme, thankfully. Instead, it apes the behavior of Quake’s console, un-hiding itself and dropping down from the top of the screen when you hit a hotkey. This behavior is highly useful, particularly when you’re working with a small screen or need a terminal to quickly scroll through a configuration file or read a man file. There’s no need to keep a window open, hunt around for the Terminal icon when you need to type something useful, or check your performance in htop. Just tap [F12] to bring it down, or [F11] to make it full-screen, and you’re away.
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Mini PC manufacturer Udoo is promoting the launch of a Kickstarter campaign, Udoo Key, a microcontroller board featuring both an RP2040 - the Raspberry Pi Pico - and an ESP32 all in one odd shaped package. The Udoo Key is a curiously proportioned T-shaped board, sees the ESP32, powered by a dual-core Xtensa 32-bit LX6, 16MB flash memory and 8MB PSRAM, placed at the top of the board, and a custom RP2040 powered board at the base. The RP2040 is the same dual ARM Cortex-M0 chip as used on the Raspberry Pi Pico and many other RP2040 powered board, but Udoo Key has 8MB of QSPI flash, four times the amount of the Raspberry Pi Pico. Targeting a price of $20 (or $4 if you sign up for the early-bird discount) the cost is greater than buying individual ESP32 and Raspberry Pi Picos, but you’re paying for convenience here. Both halves of the board are fully programmable, and 100% compatible with Pico accessories (which suggests that the Pico side of the board shares the same pinout as the Pico) and Olimex UEXT modules for the ESP32. It supports all the usual programming environments, such as MicroPython, TensorFlow Lite and C/C++, while also natively supporting the Clea AI over IoT platform. According to the product page, the ESP32 and RP2040 can be used independently or together. The true power of this board lies in the pair being used together. How they will communicate, we do not know. It could be in a similar manner to Pimoroni's Pico Wireless, which uses SPI to communicate with ESP32 providing Wi-Fi to the Pico. We don’t know yet when the crowdfunding drive will start, but you can sign up to be notified on the Udoo site. Remember that crowdfunding a project is not a guarantee of receiving a finished product. Backing a crowdfunded project is akin to an investment, you believe in the project and want it to succeed. You are not purchasing a retail product.
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In PUBG you play as a mercenary who parachutes, along with up to 99 other players, onto an island. Once they land, players scavenge for weapons, ammo, armor, and other supplies in a last-man-standing death match. The game’s map starts large, but quickly shrinks as the electrical storm around the island collapses into progressively smaller circles, forcing players together as the game goes on. It’s a simple concept with tons of room for complexity. You land on an island with 99 other people and only your fists. Find a gun and stay in the circle. Last one standing wins. Is it worth playing? That’s what we aim to find out in this PUBG Mobile review. Features The Mobile version of PUBG has pretty much all the features of its PC counterpart, with a few exceptions. The game only offers PUBG’s original map, Erangel — an abandoned, vaguely Eastern European 8km x 8km island. Everything from the PC version of this map — from the abandoned military base to the burned out nuclear power plant — has made it to the Mobile version of the game. The mobile version of PUBG has pretty much all the features of its PC counterpart. All the weapons, gear, and vehicles available when PUBG first exited Early Access are here too. The guns it’s added since are absent, as is the game’s second map, Miramar. The game is totally free. You can login as either a guest or with Facebook to play. Gameplay and daily login rewards will earn your account experience and battle points, which can be spent on crates which contain a random piece of clothing for your character. Unlike in the PC version, you don’t start with any available clothing, but getting at least a pair of pants doesn’t take too long. The matchmaking works pretty quickly when queueing in squad, duo, or solo mode, though many of the options from the PC version are absent. Creating a private custom match doesn’t seem to be possible just yet. There’s a menu option for creating a “room,” but it appears to be for creating chat rooms, and also doesn’t seem to actually work yet. I never had to wait long to be matched with a squad, though connection issues were pretty common. Every team I played with had at least one player disconnect at the outset of the game. I never ran into any connection issues when I played, but at least one teammate was unresponsive in most games. The game has built-in voice chat, which works, though it feels like most players just use their phone’s speaker for a mic. If the mic is on the bottom of the phone, as is common, it can lead to some pretty annoying extra noise when players’ palms rub against it. It’s all well and good if PUBG Mobile faithfully recreates the island’s geography and lets you use all the guns and drive all the cars of the original game, but if the controls aren’t up to the task, everything falls apart. To be clear: the controls in PUBG Mobile aren’t as good or accurate as the PC version. Duh. The game uses virtual joysticks for player movement and camera control, and a big button with a bullet on the right will shoot your gun. It’s a little clumsy at first, but actually feels pretty fluid after a few games. It’s a little clumsy at first, but actually feels pretty fluid after a few games. The game offers a few different control options to make everything feel a bit better and get rid of the awkwardness of hunting for buttons you can’t find by feel. A floating shoot button, which moves to wherever your thumb last touched, makes shooting as simple as tapping where your finger already is, rather than having to reorient your hand to reach the spot that fires the gun. Items are automatically picked up, sorted, and equipped in game, which cuts down on some tedious menu management. The game also offers gyroscopic control options, which I’ve never enjoyed, but some swear by. Little touches like automatic item pickup improve playability a lot. Little touches like automatic item pickup improve playability a lot. PUBG Mobile tips and tricks: How to survive and win a battle royale PUBG art Even with those options, the game still feels a little clumsy. That clumsiness actually impacts what kinds of tactics and gameplay are effective. In the PC version, snipers can be pretty dominant. Erangel is a pretty wide open map, there are long stretches of relatively even terrain dotted with hills. Finding a good vantage point to pick people off isn’t hard. The precision of a mouse and keyboard makes this even easier. Fights in PUBG Mobile are more oriented around mid- and close-range engagements. It’s hard to hit people really consistently at a distance in this game. It’s even harder when accounting for bullet drop. Automatic weapons, as well as shotguns, with their wider reticles, seem especially potent here. Driving and shooting is a more viable strategy late in the game. Vehicles often play a larger combat role too. In the PC version of PUBG, vehicles become a liability as the map gets smaller — they’re big, loud, and hard to miss. In PUBG Mobile, they’re actually pretty easy to miss. A fast moving target like a jeep, especially with someone in the passenger seat with a gun, can very easily ride around the perimeter of the circle and pick people off, even near the end of the game. What makes PUBG a pretty good-looking game on PC is more or less missing in the Mobile version. The lighting and particle effects that really sell the game’s look have all been pretty much stripped out, and probably for good reason. Those kinds of elements can be pretty demanding for hardware. The result is a pretty bland-looking recreation. The terrain, characters, and weapons all look more or less the same as the PC version, just with muddier, lower-resolution textures. The game really struggles to run when dropping onto the island. The game really struggles to run when dropping onto the island. The game ran pretty steady on my LG G6, but it definitely had its fair share of hiccups. I wouldn’t recommend playing on anything much older than that. I tried loading the game on its minimum iOS option, the iPhone 5s, and it crashed before loading the main menu every single time. I’d imagine Android phones of a similar age would struggle just as much. Read Next: Fortnite vs PUBG: Ten mobile differences between the two biggest battle royales Regular gameplay ran fine most of the time. There were almost always serious frame rate drops when parachuting down to the island, but that’s not totally shocking. It cleared up as soon as I landed, when the game no longer had to render the whole island. The audio is pretty awful. In most versions of PUBG, hearing the direction and volume of noises like gunshots and footsteps is pretty important to learning an enemy’s location. It’s a lot harder to tell this information in the mobile version. Footsteps were especially loud and all sounded pretty much the same to me. Regardless of where they were, once someone was within 15 or 20 feet of me, it all sounded the same. It all sounded bad too. You don’t need to be as calculating to go far in PUBG Mobile. Part of that is due to the inclusion of bots at early levels, which let you get used to the game’s controls without being totally exposed to its normally rather punishing difficulty. Even then, the game’s imprecise controls make for a looser, less tense experience. I think that’s a shame. What really makes PUBG great on PC is the tension of having to methodically make it to the middle of the map as you alternate between cat and mouse, never knowing where the next enemy will pop up. It’s a very different kind of shooter experience than most games, and a lot of that is missing in PUBG Mobile. PUBG Mobile is fun, but it’s not very tense. PUBG Mobile is fun, but it’s not as tense as its PC counterpart. The stakes feel lower, and it misses out on a lot of what makes the PC version of the game so special — In essence, it feels a little hollow. PUBG has gotten numerous updates and improvements since it launched. PUBG Mobile has received a similar treatment with a number of major updates to the game, including the new Sanhok map. You can keep up with the new updates on our official patch notes page. Also, be aware that some markets can download PUBG Mobile Lite, a version of the game that can run on lower-end or older smartphones. If you’re looking for a new mobile shooter, you could do a lot worse than PUBG Mobile. The game is all there, it works, and it’s free. But if you want the same strategic, nail-biting experience of the PC version, you may be a little disappointed. Read Next: PUBG mobile vs Fortnite mobile: Which battle royale wins? What do you think of PUBG Mobile? Let us know your thoughts in the comments, also be sure to check out our PUBG Mobile tips and tricks feature, as well as our PUBG Mobile update tracker. That’s it for our PUBG Mobile review. Looking for more first person shooters for mobile? Be sure to check out our best mobile FPS guide.
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El año pasado, Standing Stone Games regaló un montón de paquetes de misiones para El señor de los anillos en línea para que la gente tuviera algo que hacer durante el cierre. Ahora el estudio tiene un sorteo similar, y puedes obtener todos los paquetes de misiones disponibles de forma gratuita. Todo lo que tienes que hacer es canjear el código de cupón LOTROQUESTS2021 en la tienda LotRO dentro del juego antes del 30 de noviembre. Lo que significa que tendrás que instalarlo primero, y dado que es un MMO que tomará un tiempo. El código te proporciona 24 paquetes de misiones, así como el paquete de la región Far Anórien y un paquete de misiones llamado Las nuevas aventuras de Bilbo Bolsón. No incluye las misiones de expansión o "grupos de instancias" como Mines of Moria y Riders of Rohan, pero hay un montón de ellos a la venta en este momento. Tampoco convertirá una cuenta gratuita en una premium, por lo que quedará atrapado con límites de f2p, como no tener la habilidad de montar. Sigue siendo una cantidad bastante generosa de cosas, muchas más de las que probablemente necesitará. Cuando jugué El señor de los anillos en línea, apenas salí de The Shire, porque está lleno de misiones secundarias locas en las que repartes pasteles, persigues ardillas y te conviertes repetidamente en un pollo . La próxima expansión de LotRO, Fate of Gundabad, está prevista para finales de este año.
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Nickname : Inmortal Age: 16 Profile Link: @Inmortal How much time you can be active in Forum & TS3:forum all days / ts3 problem i can't use ts3 Link of Reviews you have posted recently: How much you rate VGame Reviewers Team 1-15: 13 Why do you want be part of the Reviewer's team: help The project Any suggest you want to make for your Request: I know I started doing activity 3 days ago but I will be active every day I promise
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Sometimes, 16 shades of gray are enough for productivity workloads. This month Onyx International began to sell one of the industry's first 13.3-inch E Ink monitors that can be used as an external display for laptops. The company is also prepping a 25-inch E Ink monitor for desktop PCs. E Ink displays are used rather widely for ebook readers and some specialized devices that can take advantage of their low power consumption and high contrast yet do not need colors. But the E Ink technology can also be applied to PCs that are used for things like reading, writing, or coding by people who experience eye strain when working with traditional monitors because of blue light, bright colors, or screen flash. In fact, E Ink monitors for PCs are beginning to emerge. Late last year Dasung started to sell its 25.3-inch Paperlike monitor and this week Onyx began to sell its Boox Mira E Ink 13.3-inch monitor The Boox Mira display can display 16 shades of gray and features a 1650x2200 resolution as well as a 207 pixels per inch pixel density. The unit has a front light with color temperature controls (cold, warm), manually adjustable refresh rate (normal/text/video/slideshow), and supports capacitive touch. As far as inputs are concerned, the product has two USB Type-C ports and one mini HDMI connector. Furthermore, it even comes with VESA 75x75 holes in case its owner wants to use it on an arm. Onyx's Boox Mira weighs 590 grams, which is in line with weight of external LCDs for notebooks based on IPS, VA, or TN panels. Meanwhile, the Boox Mira promises more comfort when working with texts, spreadsheets, and code. Unfortunately, the 13.3-inch E Ink display is not cheap. It can be ordered for $799.99 directly from the manufacturer. In addition to the Boox Mira, Onyx International is prepping its 25.3-inch Boox Mira Pro monitor featuring a 3200 x 1800 resolution (145 PPI) that is aimed at desktop applications. This monitor is going to have one DisplayPort, one HDMI, one mini HDMI, and one USB Type-C input. As for the price, the maker plans to charge $1799.99 for the unit when it becomes available. Obviously, E Ink displays in general and Boox Mira/Boox Mira Pro in particular are not designed for anything that might need a more or less decent refresh rate, so while they can certainly be used to watch videos, they are not meant for gaming at all. Even a color E Ink display is unlikely to find itself among the best gaming monitors.
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As of today, Free Fire (Garena Studio) certainly requires no introduction; it’s only one of the most po[CENSORED]r mobile Battle Royale games in existence, surpassing the likes of PUBG Mobile, Call of Duty: Mobile, and other games in the genre. Free Fire has over 60-million user reviews, as well as over 500-million downloads on the Play Store, which is no small feat indeed. The game consists of up to 50 players. When players join a game, they will enter a plane, which will fly over the island. While the plane is flying over the island, the players can jump where they want. It allows them to choose a strategic place to land away from enemies. After landing, the players must then go looking for weapons and utility items. Medical equipment, medium and large weapons, grenades, and other items featured can be found throughout the island. The ultimate goal of the players is to survive on the island with a maximum of 50–51 players online; this requires eliminating all opponents the players encounter along the way and ensuring that they are the only survivors remaining. The available safe area of the game’s map decreases in size over time, directing the surviving players into tighter areas to force encounters. The last player or team standing wins the round. What Free Fire has to offer? (Game experience) Free Fire is an online game and social platform that has an interface similar to instant messaging platforms. Free Fire allows gamers to develop buddy lists, chat with friends online and check on game progress and achievements. Gamers can create their own unique identity by customizing their avatar or changing their names. Gamers are also able to form groups or clans and chat with multiple gamers simultaneously through public or private channels through Garena. Garena users use a virtual currency, Shells. Where Free Fire differentiates itself from other Battle Royale games is its unique character system. It also provides a lot of fascinating features that its users can enjoy including: Huge PvP Battles — engage in thrilling 50 player combat with an extensive island with unique environments and loot. Vehicles — travel faster with vehicles such as Jeeps and pickup trucks, and even go across land or sea with the Amphibious. 10+ Unlockable Characters — each character has its passive effects, such as an athletic girl with increased sprint speed and a nurse who restores ally HP. Character Customization — buy outfits for characters as well as cute pets that follow players around in-game using premium currency. Solo or Co-Op — fight in squads of up to four players with in-game voice chat. Graphics and responsiveness Source: https://www.youtube.com/c/freefireindiaofficial When we compare the graphic capability of Free Fire with its rival Battle Royale games, the answer is relatively obvious — rival games like PUBG Mobile and Call Of Duty: Mobile comes with more sophisticated graphics than Free Fire. This does not mean that Free Fire does not have good graphics. But when compared with other famous Battle Royale games, the game’s graphics end up looking almost cartoonish. Free Fire uses simpler textures, with minimal detailing or realism. Source: MAG-7 However, Free Fire is capable of running smoothly on low-end mobile phones as well, requiring only Android 4.0 Ice Cream or above and 600MB of memory on the phone. Thus, Free Fire has a much better performance on low-end devices in terms of FPS and running lag-free, partly due to its simplistic graphics. On the other hand, other Battle Royale games, due to their sophisticated graphics require a steady internet connection to run the game as well as an average to a high-end device. Is Free Fire fun to play? If you try having a look at some pro gamers or even yourself, then you may see that not just moving here and there but also you need to take care of a lot of things. You have to take care of any kind of enemy approaching yourself to verify are you safe or not. If you are quite good at this game with at least 6 months of nice experience then you may notice that during battles you have to take down your enemies, keep check of your health at the same time, track for nearby covers too, take care of your ammo, switch between weapons, use gloo walls accordingly, check for danger zone, keep an eye on the play zone too, look for incoming vehicles, keep a check on your friend’s health too and many more. 5 best Free Fire characters source Just suppose you are looting a house and suddenly an enemy comes. Now it takes 0.2 seconds for you to figure out that something is there in front of you, 0.8 seconds to figure out danger, 0.5 seconds to think for the correct decision, 0.8 seconds to execute the command. So it’s 2.3 seconds. But if you are progressing at a great pace then your skills will nicely be developing as a super pro takes just nearly 1 second to start firing and you can just say that your speed is more than 50% better. Games like Free Fire also teach us teamwork, cooperating with our mates, helping them, etc. So all-in-all, Garena Free Fire provides its players with a satisfying gaming experience and a really fun time. Community aspects of Free Fire The key to Free Fire’s success is how well Garena understands the importance of community. Even with Free Fire’s massive user base, Garena knows how to make its players feel special. It does this by creating unique local content for specific regions. The reason Free Fire has been so successful, particularly in regions like Southeast Asia, India, and Latin America is that Free Fire was built and optimized specifically for mobile. Source It’s no secret that billions of gamers in these regions don’t own consoles or PCs, and prefer mobile gaming. Furthermore, their phones may not be the latest flagship iPhones or Android devices, so Free Fire is built with this in mind. So, the base reason for Free Fire’s huge success is without any doubt the ease it provides to its player’s community. Almost anybody can play on any devices. How much playtime does it take to start enjoying the game? Speaking of games like Free Fire, it isn’t always about the time but the experience that the game provides. For starters, player numbers are halved. Free Fire keeps it at a more manageable 50. And where the bigger games feature bigger maps, Free Fire’s battlefield is comparatively tiny and quicker to traverse. All of which combine to make a far quicker, more accessible game. Other Battle Royales can last for close to an hour — Free Fire usually takes no more than about 20 minutes to find a winner. It’s also a far more aggressive game than its rivals. Where other games encourage slower, more methodical play, Free Fire’s shorter times and smaller map mean that you’re almost always in the middle of a firefight, and the number of living players dwindles rapidly as a result. Source: Kelly is a good character, her special ability named Dash helps her move faster by increasing the sprinting speed by 1% to 6% On top of that, Garena has helpfully introduced a lock-on mechanic for every weapon, so you don’t need to carefully line up shots to be sure you’re hitting your opponent — spray-and-pray is a perfectly reasonable tactic here. Free Fire, therefore, allows players to casually drop in for a quick fight or two, safe in the knowledge that they won’t be caught up in the match for too long, and that they can probably get at least one or two kills per match. And that is for which the players keep coming each day. Verdict Garena Free Fire is a Battle Royale game filled with loads of features and adventures. It is a thrilling game full of joy where you can invite your friends and can battle against players from all around the globe. Free Fire ensures that the players are going to have fun while playing. So, give it a try and take the victory BOOYAH!
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fans watching today's Nintendo Direct stream when he announced new details for the upcoming Mario animated movie. The flick is set to release December 21, 2022, and Chris Pratt will voice the platforming plumber himself. Joining Pratt is a frankly ridiculous cast of joke-makin' folk that you've probably seen in other animated movies before: Mario — Chris Pratt Luigi — Charlie Day Peach — Anya Taylor-Joy Bowser — Jack Black Donkey Kong — Seth Rogen Toad — Keegan-Michael Key Cranky Kong — Fred Armisen Kamek — Kevin Michael Richardson Spike — Sebastian Maniscalco This many A-listers signing on for a Nintendo movie comes as a surprise to many fans, especially considering the dubious legacy of the last Mario movie. Though to be fair, videogame movies are something of a hot commodity right now. Heck, this isn't even the only videogame movie that Jack Black is lending his voice to right now—he's also playing Claptrap in the upcoming Borderlands film. If you're asking yourself, "Hold the phone, Mario already has a voice actor, and his name is Charles freaking Martinet," it may or may not comfort you that Nintendo said Martinet will appear in "surprise cameos" in the movie. FOhe Mario movie is a collaboration between Nintendo and the animation house Illumination, the folks best known for the Despicable Me films. Directing the movie are Aaron Horvath and Michael Jelenic, the pair behind the Teen Titans Go! show and its movie, Teen Titans Go! To The Movies. It would be weird to hear Martinet's Mario talk a bunch in a full-length movie, but I suspect it'll be even weirder to hear Starlord's voice come out of Mario's mouth. (We also acknowledge that Mario isn't exactly a storied PC gaming franchise, but this is a pretty big deal and there technically was a Mario game on the PC that time forgot.) Morgan has been writing for PC Gamer since 2018, first as a freelancer and currently as a staff writer. He has also appeared on Polygon, Kotaku, Fanbyte, and PCGamesN. Before freelancing, he spent most of high school and all of college writing at small gaming sites that didn't pay him. He's very happy to have a real job now. Morgan is a beat writer following the latest and greatest shooters and the communities that play them. He also writes general news, reviews, features, the occasional guide, and bad jokes in Slack. Twist his arm, and he'll even write about a boring strategy game. Please don't, though.
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Following the launch of Manifest V3 earlier this year, Google has now laid out a timeline for when Google Chrome extensions using the older version of its extension platform will no longer be supported. First announced back in October of 2018, Manifest V3 is a set of changes to the Chromium open-source browser engine and the WebExtensions API that updates the way in which browser extensions work with Chrome, Brave, Opera, Vivaldi, Edge and other Chromium-based browsers. The evolution of Google's extension platform was designed to take the changing web landscape and the future of browser extensions into consideration. Not only is Manifest V3 more secure that its predecessor, it also provides improved performance and is more privacy-preserving. We've put together a list of the best browsers available today These are the best Google Chrome extensions on the market Also check out our roundup of the best cloud storage Over the past few months, Google has been listening to feedback from its developer community and as a result, the search giant has introduced additional mechanisms to the new Scripting API while also expanding the Declarative Net Request API with support for multiple static rulesets, filtering based on tab ID and session-scoped rules. Phasing out Manifest V2 After the release of Manifest v3 with the launch of Chrome 88 earlier this year, Google has now informed developers of key dates to keep in mind regarding the phase-out of Manifest V2 in a new blog post. From January 17 of next year, new Manifest V2 extensions will no longer be accepted by the Chrome Web Store. However, developers will still be able to push updates to existing Manifest V2 extensions after this date. In January of 2023 though, Google Chrome will no longer run Manifest V2 extensions and developers won't be able to push any further updates to existing Manifest V2 extensions. Going forward, Google plans to launch support for dynamically configurable content scripts and an in-memory storage option for Manifest V3 among other new capabilities. These changes will benefit Chrome users that have added extensions to their browser as extensions designed to leverage Manifest V3 will be more secure and perform better while providing additional privacy protection. We've also highlighted the best anonymous browsers After living and working in South Korea for seven years, Anthony now resides in Houston, Texas where he writes about a variety of technology topics for ITProPortal and TechRadar. He has been a tech enthusiast for as long as he can remember and has spent countless hours researching and tinkering with PCs, mobile phones and game consoles.
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Activision has long resisted the urge to put the heart of its blockbuster shooter franchise — the multiplayer, competitive modes — on mobile devices. In the past, we’ve seen a standalone port of the co-op Zombies mode, a solid single-player campaign with curious strategic elements, and even a cynical freemium Clash of Clans-esque base building simulation — but never a proper online multiplayer experience. Well, here it is. On the backs of the immense po[CENSORED]rity of Fortnite on mobile and the free-to-play PUBG Mobile, Activision and Chinese gaming juggernaut Tencent have deployed Call of Duty: Mobile, developed by TiMi Studios, on both iOS and Android. It’s an online shooter that plays like a free-to-play greatest hits package, bringing together po[CENSORED]r Modern Warfare and Black Ops maps while converting the familiar controller or keyboard/mouse gameplay to touch controls. Amazingly, it works. Call of Duty: Mobile doesn’t come across like a deeply compromised or watered-down rendition of the age-old multiplayer format; it just feels like Call of Duty. And it looks like it too, running at a high frame rate and looking detailed and sharp on my iPhone 11 Pro Max. Call of Duty: Mobile has the same flow and cadence of combat as its counterparts on consoles and the PC; the same satisfying pop to a headshot or grisly tension of a knife to a back. It also has some of the same modes intact, including team deathmatch, the area-controlling Domination, and the delightful Gun Game, in which you try to be the first player to rack up one kill apiece with 20 different weapons. The 5v5 matches are brief, however, typically lasting a few minutes due to the tighter kill and point tallies. This is a game designed for shorter sessions. In that sense, Call of Duty: Mobile feels like it’s optimized for smartphones and tablets. But when it comes to the controls, it’s clear that Activision and Tencent are doing the best they can with a touch interface. It’s not ideal, obviously, to go from the precision of physical controls to an array of virtual buttons on the screen, but I still found the controls to be effective for navigating the terrain and popping off shots. The game eases you into the action by filling your early matches with A.I. foes, leading my initial K/D ratio to shocking new heights. That didn’t last for long, however, as real opponents quickly crushed my short-lived ego. The touchscreen controls work fine, but the screen can get a little cluttered. Tencent Games/Activision Call of Duty Mobile offers multiple control options and some customization, and I ultimately preferred the ability to have my weapons automatically fire once an enemy was within the crosshairs. Is that easier? Totally. Dumbed down? Sure. But it streamlines the moment-to-moment experience while still requiring precise aim to rack up kills. It’s not perfect; auto-firing with a scoped rifle takes a beat longer than it should, which can complicate the late stages of the Gun Game mode. But it’s effective, for the most part. Activision says that it is testing physical controller support, so that may eventually be an option for more serious players. Alongside multiplayer is a full-fledged 100-player battle royale mode, much like Blackout in Call of Duty: Black Ops 4. It’s not the same map, but Call of Duty: Mobile’s large environment similarly integrates locations from past multiplayer maps in the series. Most of all, it looks and feels very similar to Tencent’s own PUBG Mobile — which is a pretty good thing overall. It’s blander than the 5v5 showdowns, given the larger scale of the map and more downtime between encounters, but still plenty satisfying to take the win against the entire field. And it’s still pretty compact: I won a full match in 13 minutes. Beyond touch controls, the other big question mark coming into Call of Duty: Mobile was the free-to-play model and monetization. Luckily, you can play as much as you want: the freemium energy meters of old are thankfully absent here, plus you don’t have to watch video ads between matches or anything like that. In that sense, the game is surprisingly friendly. Play for hours at a time without paying, if you please. Call of Duty: Mobile is always trying to get you to buy something Tencent Games/Activision Still, the sheer repetition of freemium prompts is obnoxious. I’ve seen as many as six straight full-screen alerts about various in-game deals and promotions when opening up the game, promising more rewards if you pay for a Fortnite-like premium battle pass, or offering special gun skins for sale. Premium currency is sold in bundles up to $100 apiece, and you can use those coins to purchase items directly, or take a chance on gacha-style crates that unlock random weapon skins, emotes, sprays, and more. I’m never going to spend $20 worth of real money to unlock a rainbow spray-painted AK117 anyway, nor are the soldier outfits remotely as diverse or interesting as Fortnite’s skins … so it’s pretty easy for me to shrug off the freemium hooks. Like Gameloft’s Asphalt 9: Legends, a premium, console-quality mobile game like this is only free because of that kind of prodding. If you can deal with that — and ignore it, if you choose — then you should be fine. Even amidst those free-to-play annoyances, I still had a lot of fun with Call of Duty: Mobile’s short-form shootouts. It’s not going to pull the die-hard fans away from their consoles and PCs, and it’s unlikely to lead to a rash of canceled Call of Duty: Modern Warfare preorders. It’s meant for more casual play, and for more casual players too — it’s for the few spare minutes at the end of a lunch break, or a quick match while killing time. And it’s for the players who probably wouldn’t spend $60 on a new Call of Duty game, or don’t aspire to compete at a high level. That seems to be a whole ton of people, too, given the 100 million downloads racked up in Call of Duty: Mobile’s first week of availability. Call of Duty: Mobile is smaller-scale proof that the core ideas of the series work just fine on mobile devices.
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During Thursday's Nintendo Direct livestream, Capcom announced that the first expansion for Monster Hunter Rise, titled Sunbreak, is coming out next summer. The announcement was obviously for the Nintendo Switch version, but a follow-up blog post confirms the expansion "will launch simultaneously on Nintendo Switch and PC in summer 2022." That's interesting news, since we haven't heard much about the PC version of Rise since Capcom acknowledged its existence earlier this year. We still don't know when it's coming out, but Sunbreak hitting PC and Switch at the same time is a big change from how things worked with Monster Hunter World. World's expansion Iceborne hit PC four months after consoles, but PC players apparently won't have to suffer that kind of wait again. Other than waiting for Rise itself, of course. Any news on that PC version, Capcom? Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games. When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old RPG or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).
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Gainward & Galax List GeForce RTX 3060 Cards with GA104 GPU By Anton Shilov about 3 hours ago For now, only in China. Last week, we reported about a finding that Nvidia was using its cut-down GA104 graphics processing units (GPUs) for GeForce RTX 3060 graphics cards that are supposed to be based on the GA106 GPU. The 'new' boards have the same performance characteristics and power consumption, as the 'old' ones. This week two suppliers of graphics cards — Gainward and Galax — listed appropriate products, which is an indicator that such GA104-powered GeForce RTX 3060 boards are coming to retail. Only in China. For Now For now, Gainward and Galax only list GA104-150-based GeForce RTX 3060 graphics cards in China, so this version of the product may end up as a yet another exclusive offering for the country. Meanwhile, previously Nvidia switched GPUs on the GeForce RTX 1650 and on at least one GeForce RTX 2060 model, so it would not be a surprise if Nvidia decides to use the GA104-150 for GeForce RTX 3060 boards sold in other parts of the world. Using a cut-down GA104 GPU instead of the GA106 for the GeForce RTX 3060 only makes sense if the silicon is not good enough to power GeForce RTX 3060 Ti/3070/3070 Ti graphics cards since it has too many defects. The GA104 is a pretty large 392 mm² chip that packs 17.4 billion transistors and up to 6144 CUDA cores that is rather expensive to make. By contrast, the GA106 is considerably cheaper, it is 276 mm² and integrates 13.25 billion transistors as well as up to 3584 CUDA cores. Normally, chip developers like AMD and Nvidia try to sell batches of chips with defects (but which can still work perfectly with a few non-functional units deactivated) through OEMs and/or on specific markets via select vendors since it is not easy to support a huge number of SKUs across the world. Yet, if a company has a significant number of dies that cannot work in proper configurations because of defects, they have to either invent new models or repurpose silicon for lower-end SKUs that are available globally. It remains to be seen whether Nvidia has enough GA104 chips that cannot be used even for GeForce RTX 3060 Ti boards (that carry GPUs with 4864 CUDA cores) and the company will have to sell them outside of China. Six Cards Gainward has two (or four, depending how you count) GeForce RTX 3060 12GB graphics cards that can be based on either GA106-300, GA106-302, or GA104-150: the GeForce RTX OC/OCG with a massive triple-slot cooling system with three fans and the GeForce RTX 3060 DU/DUG with a dual-fan dual-slot cooler, as discovered by @momomo_us. Although Gainward does not indicate this explicitly, it looks like the letter 'G' in the part number points to usage of the GA104-150 GPU. Galax, which is Gainward's close relative, has four (or eight) GeForce RTX 3060 12GB add-in boards (AIBs) that may be based either on the GA104 or the GA106: the GeForce RTX 3060 Gamer MAX OC[FG], the GeForce RTX 3060 Golden Master MAX OC[FG], the GeForce RTX 3060 Xing Yao MAX OC Forever Edition [FG], and the GeForce RTX 3060 MAX Xing Yao [FG], according to @momomo_us. In Galax's case, it looks like the letters FG in the part number indicate that the board is powered by the GA104, yet we cannot be 100% sure since the vendor does not specify this clearly. The graphics boards from Gainward and Galax use large printed circuit boards (PCBs), yet we do not know whether they use the same PCBs both for GA106 and GA104-based GeForce RTX 3060 12GB graphics cards. Meanwhile, if PCBs are the same, this would mean that Nvidia's GA104 and GA106 are pin-to-pin compatible. The good news is that at least it looks like GA106 and GA104-powered GeForce RTX 3060 AIBs have different part numbers. A Blessing in Disguise? While for now a GeForce RTX 3060 with a GA104-150 GPU is hard to find, there might a motive for customers to get these boards. Since the GA104 is considerably bigger than the GA106, yet has many unused parts, it is easier to cool it down to normal temperatures, which means that these parts could be quite good overclockers when compared to regular GeForce RTX 3060 cards carrying the GA106. Still, an overclocker has to keep in mind that overclockability also depends on PCB design and power delivery. Meanwhile, GeForce RTX 3060 AIBs are designed to be inexpensive to build, so setting GPU frequency records was not a goal that engineers intended to achieve with these products.
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(iOS, Android; free) The “MMO” in the game’s title stands for “massively multiplayer online” game, a genre that means thousands of people around the world are playing with you and against you at the same time. World at War is best described as a base-building and strategy game, where you form and train your troops before setting out to battle. A nice touch: Historical figures, including Gen. Dwight Eisenhower, make appearances.
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The UUU mod lets you trigger a free cam mode in a lengthy list of Unreal Engine 4 games (more than 300, according to UUU's creator), disable HUDs, and recreate the in-game console. Plus it adds a frame skip function. The result is a lot of freedom to capture exactly the right moment—even during cutscenes, which are usually off-limits. It's also a ticket to wander through game environments that either go underappreciated or missed entirely, like the cyberpunk cityscapes of The Ascent or Star Wars Jedi: Fallen Order's iconic Imperial bases. I chatted with the "FRAMED" community, the biggest group of screenshotters using UUU and its associated tools, on Discord to see their work and hear from a few members. TeoTave told me about the shot above, which he grabbed in Jedi: Fallen Order. "I wanted to capture that idle pose from Cal while giving the impression he's looking to the environment in the background, but I also wanted to add an 'intruder element' in the frame, like that starship in the upper left corner," TeoTave says. "UUU was used here for removing some unwanted effects, for the free camera, for freezing the game at the right moment (after counting the seconds for the idle animation to trigger and the starship to appear in the frame...and countless of tries) and for hotsampling." UUU was created by software developer and game modder Frans Bouma, AKA Otis_Inf, who's worked on camera mods for some time, but always wanted to make something more universal. He and a friend started building camera unlockers for a few specific UE4 games, and then worked to make the code increasingly generalized so it would function across multiple titles made with the engine. Lo and behold, it worked, and Bouma has been able to keep up with Unreal Engine updates that would otherwise complicate things.
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