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MERNIZ

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  1. But not all of them: Some support Psyonix's plan to temporarily lock out players who abandon casual matches. Updated at 9:30 pm PDT with a comment from Psyonix. You can jump to it here. Rocket League Season 4 starts this Wednesday, and along with the competitive rank reset and new cosmetic items, Psyonix has tucked in a change to the casual playlists: Players will now be penalized if they abandon more than one casual match per day. Over on the Rocket League subreddit, many players are expressing confusion and disappointment. One of the top posts with 12.9K upvotes is titled: "No one asked for this. Its CASUAL for a reason." "I put family first when interrupted during a game (any game). It's how I believe you're supposed to be a responsible parent," wrote one player who doesn't like the change. "Casual play in Rocket League has meant I haven't had to completely give up online games. Pick up any time you might be free. But if real life comes knocking? No worries, just quit and play later." As that poster indicates, players can currently abandon casual Rocket League matches (usually 5-7 minutes long) whenever they want without penalty, which is increasingly rare in multiplayer games. When a player drops, they're instantly replaced by a bot, which may then be replaced by a new player plucked from the casual matchmaking queue. With this change, the casual playlists become more like Rocket League's competitive playlists, where abandoning a match without a unanimous team vote to forfeit gets you a matchmaking timeout (with one consequence-free drop per day, which you don't get in competitive play). For players such as the one quoted above, feeling free to drop at any time is the most important distinction between the casual and competitive playlists, so a common criticism is that the change entirely defeats the purpose of casual mode. "Guess I can’t play casual while I’m waiting for a ride, a pizza delivery guy who’ll arrive soon, when I’m waiting for an important call, etc," said another player. "This is dumb." Others have argued, however, that someone who drops occasionally to react to the real world (a kid needs something, the pizza arrives, your fish falls out of its bowl) shouldn't even notice the rule change. In competitive, matchmaking bans start at 5 minutes for dropping once. If you abandon another match within 12 hours, the timeout goes to 10 minutes, then 20 minutes, then 40 minutes, 1 hour, 2 hours, and finally 24 hours. The new casual system doesn't penalize you for the first drop of the day, so a player would have to abandon four matches in one day to get a 20 minute matchmaking ban. Presumably, a decent chunk of that 20 minutes is going to pass while that player is doing whatever pulled them out of a match for the fourth time in one day. More likely to be affected are players who've made a habit of dropping and immediately requeuing whenever they aren't winning or don't like the other players in the match, and that seems to be who Psyonix is targeting with this rule. Some players agree with the decision. They don't see casual as a place to goof off or ditch teammates just because the other team scored one goal. They want to play for real, just without the pressure that comes with moving up and down a ladder in ranked. Competitive modes can be stressful, especially if you end up with temperamental teammates. For a little context, Apex Legends and Rainbow Six Siege have no leaving penalties in their casual modes, while Valorant features a timeout system similar to Rocket League. Overwatch lightly penalizes casual leavers by dropping their 'endorsement level'—a reputation score, basically—but that doesn't stop them from matchmaking again immediately.
  2. Intel may need to pay nearly $2.2 billion to VLSI This week, a District Judge in Waco, Texas denied Intel's request to overturn an order that it pay $2.18 billion for infringing VLSI's patents, Reuters reports. Back in March, Intel was ordered to pay VLSI nearly $2.2 billion in damages for the intellectual property originally developed by Freescale Semiconductor and SigmaTel. Intel denies that it had used the IP illegally and had asked for a new trial. Earlier this year, a District Judge in Waco, Texas, awarded VLSI with a $1.5 billion payment for one patent and $675 million for another. The IP in question is the '759 patent' describing frequency management (originally developed by SigmaTel) and the '373 patent' relating to a method to lower the memory's minimum operating voltage (originally filed by Freescale). If Intel does not have more options to appeal the decision, it will have to pay the damages to VLSI, a company it considers a patent troll. Intel and VLSI have a large ongoing legal battle in different states over eight alleged violations of VLSI's intellectual property. According to Intel's filings with SEC, VLSI seeks a total of $7.1 billion in damages, future royalties, attorney's fees, costs, and interest. Intel claims that its total payments could be as high as $11 billion if it loses legal battles in all states. Back in April, Intel won a patent trial with VLSI and avoided payment of over $3 billion for other patents that were used to target Intel's SpeedShift technology introduced in 2014, but which is heavily based on the SpeedStep technology that originally emerged in the early 2000s.
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  4. Asus ROG Phone 5s may feature an OLED display with 144Hz display. Asus ROG Phone 5s specifications have been leaked online. As per a tweet by a known tipster, the gaming phone may launch soon. Asus had launched its ROG Phone 3 early in 2020 and brought along Asus ROG Phone 3s in July last year with a slight upgrade in its processor. The company could be looking to do something similar this year as well. The vanilla Asus ROG Phone 5 debuted earlier this year and Asus ROG Phone 5s may make its debut very soon. Tipster Mukul Sharma tweeted an image that seems to be ripped off from an e-commerce site. The image touts the upcoming Asus ROG Phone 5s as the “2021 new 5G gaming phone.” The design of the phone is not seen in the photo. The image tips key specifications of the phone, including an OLED display with 144Hz refresh rate. The phone is expected to be powered by the Qualcomm Snapdragon 888 Plus SoC. Asus ROG Phone 5s is reported to come in two storage configurations — 16GB + 256GB storage and 18GB + 512GB storage. The handset is tipped to pack a 6,000mAh battery with 65W fast charging support. Other details of Asus ROG Phone 5s are not known yet but it is speculated to see a slight upgrade in specifications compared to Asus ROG Phone 5. The upcoming phone's design is largely expected to be similar to the vanilla model launched earlier this year. Asus is yet to make any official announcement regarding the launch of the ROG Phone 5s. To recall, Asus ROG Phone 5 runs on Android 11 with both ROG UI and ZenUI custom interface. The phone comes with a 6.78-inch full-HD+ (1,080x2,448 pixels) AMOLED display with 144Hz refresh rate and DC Dimming support. Asus ROG Phone 5 comes with a triple rear camera setup that houses a 64-megapixel primary Sony IMX686 sensor, a 13-megapixel secondary sensor, and a 5-megapixel macro shooter. The phone also comes with a 24-megapixel selfie camera at the front. Asus ROG Phone 5 has up to 512GB of UFS 3.1 onboard storage that doesn't support expansion via microSD card but does support external HDD. Asus ROG Phone 5 packs dual-cell 6,000mAh battery that supports 65W fast charging.
  5. Good idea, you will loosen up, I will give you pro
  6. بيك انشاله
  7. pc gamer President/ghost
  8. After a year of fighting, EVE Online's PAPI super-coalition has abandoned its mission to dethrone The Imperium. A war of unprecedented magnitude in EVE Online is coming to an unexpected and anti-climactic end. For over a year, some of EVE Online's biggest player-run factions, including TEST Alliance, Pandemic Horde, Fraternity, and Brave Collective—a super-coalition named PAPI—have laid siege to the villainous Imperium with the sole intent of wiping them from the game entirely. The war has been brewing ever since another historic conflict from 2016 called World War Bee, and in the last year has resulted in some of the biggest fights in EVE Online's history. But after 13 long months of war, the PAPI coalition has all but dissolved right on the Imperium's front door. World War Bee 2 is the second time some of EVE Online's biggest alliances have banded together to root out The Imperium. It's also the second time they've failed. Why the grudge? It's simple: The Imperium has, for years, dominated null-sec, the enormous lawless ring of star systems that surround New Eden's less hostile areas of the game. With some tens of thousands of players under its banner and an industrial infrastructure that could rival a small nation, The Imperium is the king of EVE Online—and it does its best to make sure everyone else knows it too. It's only natural that so many thousands of players would want to see The Imperium completely crumble. But that's not what happened. For 13 months PAPI has systematically invaded each of The Imperium's key territories and captured them. Boasting an estimated 52,000-plus players, they outnumbered The Imperium so significantly that, back in September 2020, Imperium leader The Mitanni sent an email to old Goonswarm members who had quit EVE asking them to come back and fight. By Christmas PAPI had The Imperium up against the ropes in its home region of Delve, with a beachhead secured just jumps away from The Imperium's headquarters. This led to some of the biggest battles in EVE Online's entire 17-year history. On December 31, both sides brawled over a Citadel starbase in the M2-XFE system and—in a rare display of bravado—both armies deployed their Titan supercapital fleets. As the biggest, deadliest, and most expensive ships in the game, Titans are the last resort players have to turn the tide of a conflict. Nearly 7,000 players fought for over 14 hours in that single battle, destroying a total of 257 Titans (and thousands of smaller ships). It became the most destructive battle in EVE history by a wide margin and even netted the game's developers two Guinness World Records. But as a new year dawned, PAPI's momentum seemed to dwindle. Months of gruelling military operations began to take their toll. This wasn't the first time the Imperium had been pushed into a corner by half the galaxy, which only strengthened the morale of its frontline soldiers. Meanwhile, PAPI's own armadas seemed to be slowing down, with engagements happening less and less frequently. In an interview with PCGamesN, CCP Games community developer Peter Farrell speculated that easing pandemic quarantines meant fewer players were keen to hole up inside for hours on end shooting spaceships. Fearing the stalemate would sputter out, PAPI leadership renewed the war effort several weeks ago intending to drag Goonswarm into a series of deathmatches that would ultimately decide the war once and for all. On August 2, PAPI launched an all-out assault on the Imperium's headquarters in 1DQ1-A. The battle raged for hours before PAPI forces unexpectedly began to retreat. Minutes later word was spreading that alliances within PAPI were withdrawing from the war altogether and heading home. It's not clear what exactly happened—and everyone has their own version of events—but in a matter of hours PAPI's joint leadership completely collapsed into their separate alliances. In an emergency town hall meeting, TEST leader Progodlegend announced the alliance's imminent retreat and blamed part of the defeat on developer CCP Games and some recent changes it had made to the in-game economy that supposedly damaged TEST's wartime economy. "The timing could not have been [CENSORED] worse. It was a serious gut punch there from CCP," he said. "The war is over and we have lost," said Brave's leader during his own address to his soldiers. "The Imperium held strong, did not waver, and outlasted the most ferocious assault ever seen in EVE." Immediately after the announcement, PAPI forces began evacuating their fleets back to their home regions. Meanwhile, the Imperium's forces have begun attacking the retreating PAPI fleets, retaking systems that were lost during the initial conflict and pouring propaganda into EVE's subreddit gloating over their win. Though the fighting is still far from over, World War Bee 2—EVE Online's biggest conflict yet—most certainly is.
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