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MERNIZ

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Everything posted by MERNIZ

  1. 1 kg of gold house/lamborghini
  2. PRO As Helper He was Administrator before. He cannot return on a higher grade
  3. This post cannot be displayed because it is in a password protected forum. Enter Password
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  5. Leaving DDR4 in the dust As spotted by Videocardz, Adata has taken the wraps off several new products in an online announcement today, including its first DDR5 memory modules, which will feature frequencies of up to 12600 MTps, making them the fastest DDR5 modules announced so far. The company also announced a host of other products including PCIe Gen4 SSDs, external SSDs, laptops, and SD card readers. Adata showcased two DDR5 models at its event, one being its generic DDR5 module with a maximum operating frequency of 8400 MTps and a capacity of up to 64GB per DIMM operating at 1.1v. This is in line with the fastest DDR5 modules we've seen announced so far from any memory manufacturer including Samsung, SK Hynix, and Crucial. But the next model is much faster. With a speed of up to 12,600 MTps, these are the fastest speeds announce so far for any DDR5 module. Adata will be targeting these modules toward gaming rigs and will brand them under the XPG Unfortunately this is all Adata had to say; there's no word on pricing, availability, or upcoming memory configurations for its new DDR5 modules. It'll be interesting to see how quickly Adata can start producing its ultra-fast 12600 MTps memory models, as previous statements from SK Hynix suggest any high-speed kits approaching 8400MTps or beyond won't be available in the first wave of DDR5 adoption. Simply put, DDR5 needs to reach a certain maturity level before high-speed kits become a reality, at least at retail. Still, it's great to see ultra-high-speed DDR5 modules are in development and on the horizon.
  6. Arthmoor, the modder behind Live Another Life, Open Cities, and other well-known mods, is protesting the site's policy changes. Po[CENSORED]r mod-hosting site Nexus Mods announced recently that users who upload files will no longer be allowed to delete them. It's planning to add a collections feature that will let people assemble lists of compatible mods to download with a single click, and if a mod that others rely on was deleted that would break any collection featuring it. Instead, modders will be able to archive work they don't want on the site, removing a mod's front-facing pages while leaving the files accessible in collections they've been added to. Some modders aren't pleased with the move, and have been taking advantage of Nexus Mods' policy allowing files to be deleted if they apply by August 5. The latest modder to request removal is Arthmoor, who is responsible for Skyrim mods like Alternate Start - Live Another Life, which lets players skip the intro and tutorial and has been downloaded over eight million times, as well as Cutting Room Floor, Run For Your Lives, the Paarthurnax Dilemma, Open Cities, Ars Metallica - Smithing Enhancement, and more. Arthmoor also has mods for Oblivion and Morrowind on the site, and is requesting they be deleted too. However, Arthmoor's mods will remain available on AFK Mods, a site that allows deleting mods. And group projects Arthmoor was involved in to create unofficial patches for Skyrim, Skyrim Special Edition, and Fallout 4 will remain on Nexus Mods. "Here's to hoping that current efforts by several parties to launch sites that honor a mod author's legal right to delete their content take hold and provide some badly needed competition in this space", he writes. Among modders there's a fundamental difference between those who view their work as expressions of individual creativity—personal projects they take ownership of—and those who see their work as additive—part of a shared community project to make a given game better. While the latter are happy to hand over control to hosting sites, curators, and list-makers, the former want to retain ownership of their work. Wrye, creator of Morrowind modding utility Wrye Mash, summed the two approaches up as Cathedral vs. Parlor, which is a handy explanation of the two philosophies and why there will always be conflict between them. We'll continue updating our lists of the best Skyrim mods and the best Skyrim Special Edition mods to point to the new homes of mods that move, or alternatives to those removed completely.
  7. Read the rules and come back in 14 days https://csblackdevil.com/forums/forum/3869-rules/
  8. Name of the game: Grime Price: 21€/12.98€ Link Store:https://www.instant-gaming.com/en/ Offer ends up after X hours:here Requirements: Minimum Requirements OS:Windows 10 Processor:Intel i5 3470 or AMD equivelent Memory:4 GB RAM Graphics:nVidia GeForce 960 or AMD equivelent DirectX:Version 10 Storage:10 GB available space
  9. No arrows to the knees here, just 360 degrees of freedom. One of the truisms about Bethesda games, and I love them for it, is that they look hilariously bad in third-person. The default first-person perspective? You can almost hear the deep voiceover booming "epic fantasy adventure!" Stick it in third person, and almost immediately the voice transforms into yakety sax music as your avatar stiffly bumbles o'er the landscape. There are already, of course, a ton of Skyrim mods that make various tweaks to the third-person view (here's the best of the best Skyrim: SE mods). The big deal with the True Directional Movement mod (first clocked by Eurogamer) is not just that it allows full 360° movement, though this is the core feature. It's ended up layering a bunch of other additions on top to make it feel like a more contemporary third person action game: such as, for example, a target lock which can also be used for aiming projectiles. "The mod began as a small SKSE plugin which introduced the core feature: true directional '360°' movement," writes creator Ersh. "Then I realized that it needed a custom target lock component, because the available mods wouldn’t play right with it. Still, my vision couldn't be 100% realized with the use of current mods, so I kept adding more custom features that I felt were still related either to the core idea, or to the other, already included changes. I tried to make each of them feel like it fits the vanilla game as much as possible." Thus the mod lets you move and attack in any direction in third-person, use a target lock (with an animated reticule and enemy healthbars), projectile aiming support, mounted directional movement and camera fixes, support for both keyboard & mouse and controller, and a modular interface that allows you to turn all of these features on or off.
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