Everything posted by Jeenyuhs
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Russia won’t immediately resume exports of natural gas to Europe through its Nord Stream 1 pipeline, worsening a shortage that threatens to tip the continent into an energy crisis this winter. On Friday, Russian state energy giant Gazprom said it would not resume flows through the pipeline on Saturday as planned because it had detected an oil leak at its Portovaya compressor station. The pipeline has been shut since Wednesday for maintenance. It didn’t give a timeline of when exports might resume. “Until the issues on the operation of the equipment are resolved, gas supplies to the Nord Stream gas pipeline have been completely stopped,” Gazprom said in a statement. The Nord Stream 1 pipeline is a key artery carrying Russia’s vast gas supplies to Europe, accounting for about 35% of Europe’s total Russian gas imports last year. It flows directly to Germany, the bloc’s biggest economy, which is particularly reliant on Moscow’s gas to power its homes and heavy industry. But Russia has been in an energy standoff with Europe since it invaded Ukraine in late February. The news of the extended shutdown comes on the same day as the West’s biggest economies agreed to impose a price cap on Russian oil in a bid to limit Moscow’s ability to finance its war, while keeping a lid on global inflation. That could result in countries blocking insurance cover or financing for oil shipments. Russia had already threatened to retaliate by banning oil exports to countries that implement a price cap. The Nord Stream 1 pipeline has also been central to the ongoing economic conflict between Russia and the West. Since June, Gazprom has slashed flows through Nord Stream 1 to just 20% of its capacity, citing maintenance issues and a dispute over a missing turbine caught up in Western export sanctions. It has also cut off supplies to several “unfriendly” European countries and energy companies over their refusal to pay for gas in rubles, as the Kremlin insists, rather than the euros or dollars stated in contracts. European leaders have described the demands as blackmail. Earlier this week, Gazprom said it would suspend all shipments to France’s Engie (EGIEY) from Thursday, claiming that it had not received full payment from the company for the gas it supplied in July. Engie said the shutoff was the result of “a disagreement between the parties on the application of contracts.” Another cut to its gas supply is the last thing Europe needs as it heads into winter, when energy demand picks up. The bloc may have ramped up imports from alternate suppliers and already exceeded its storage target, but a further drop in supply could push wholesale gas prices, which feed into retail prices, even higher. Consumer price inflation across the 9 countries that use the euro hit 9.1% last month — its highest level in 25 years — according to an initial estimates by the EU statistics office. Energy prices were the single biggest driver of inflation, rising 38% in the year to August. But German Chancellor Olaf Scholz said earlier this week that his country was “much better prepared” to secure enough gas for the winter than could have been imagined a few months ago. “We can deal quite well with the threats that are coming our way from Russia,” he said. "CNN"
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★ GAME ★ - Who's posting next ?
Jeenyuhs replied to The GodFather's topic in ♔ NEWLIFEZM COFFEE TIME ♔
Yes! @-AndreeA? -
★Nickname: NuZuZ ★CSBD username: @NuZuZ ★Rank: Administrator ( Here ) ★Please make sure to read the rules and make sure to respect them ( Admin Rules ) ( Player Rules )
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PRO from me. Good behavior and good activity. You forgot to put your old nickname (MERAME) with which you had the requirements to apply. GL.
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Voted You have voted successfully!
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I know your situation and I talked to you about it, first ACTIVITY, you were admin here and you know it. But as I know you were a good admin and I know you will improve your activity, I will give you the opportunity. PRO
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DH1 good song, i like it
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Ahead of its second season in September, the team behind Battlefield 2042 have provided an update on what to expect in the game's near future. Chief among it all are reworks to existing maps and a promised retooling of the game's controversial Specialists. The maps Renewal and Orbital will be receiving facelifts in Battlefield 2042's second season. The improvements to both maps are in line with what Kaleidoscope received in the game's first season, Zero Hour, and mostly amount to the addition of cover (and changes in terrain) throughout the maps in order to improve the infantry experience. Renewal's rework will arrive in Battlefield 2042 in September at Season 2's launch. Orbital will be getting more extensive changes, with the team shifting the spawns closer together, at the cost of two existing capture points, in order to facilitate quicker action at the start of a match. To make up for the two capture points, 128-player Conquest will now have a new point on the hills for players to fight over. Better cover and barriers have been added to improve the quality of life for infantry players and impede vehicles from dominating. Orbital's rework is set to drop a little later down the line in October. A new map will also be arriving as part of Battlefield 2042's second season and looks to be a more close-quarters map. The team also stressed that it would continue updating maps that launched with 2042 in future seasons while releasing new maps that show how they've learned from the game's maligned launch. Specialists, which are essentially hero characters with unique abilities, are also being heavily revised. Earlier patches updated many of their appearances after players complained they were too quippy and clean, and further tone changes will be coming down the line. The biggest change however is that beginning in Season 3, Specialists will now be reworked into Battlefield's familiar class system. As it stands now, you can mix-and-match Specialists and Battlefield class archetypes, which provides a lot of flexibility, but players have argued this has stamped out their chance to stand out and have a unique identity. Beginning with Season 3, Specialists will have traits unique to their classes and gadgets and throwables will be divided among the four classes. Lastly, DICE is introducing Vault Weapons, which are weapons from previous Battlefield games featured in 2042's Portal mode. Players will be able to use these Vault Weapons in 2042's main mode, All-Out Warfare, and the first of these weapons are Battlefield 3's M16A3 assault rifle and the M60E4 LMG. These weapons will be unlockable by tackling assignments and will be released steadily throughout Season 2 and future Battlefield 2042 seasons. "GameSpot"
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Every August, a new Madden launches with some major marketing buzzword attached. It makes for easy back-of-the-box material and quickly answers the question: "What's new in Madden this year?" These named features often fail to live up to their proper noun naming conventions, but in Madden NFL 23, that's not the case. This year's buzzword-y feature, Fieldsense, emcompasses several other features under its wide umbrella, with all of them relating to how it feels to actually play and move around on the field. In that regard, Madden 23 is a clear step up. But several other aspects of the game, including both returning issues and new problems, keep the game from achieving its full potential at launch. Fieldsense is not one feature but the name for a collection of on-field improvements. Among them, the biggest and most enjoyable leap forward is the new Skill-Based Passing system. This is meant to remove some of Madden's attribute-driven outcomes and transfer decisiveness to the player. On the field, this is done by giving players a new throwing meter and shadowed target area that appears as the ball is being thrown. It allows players to pinpoint directly where they want the ball to go like never before--a bit like fielding in MLB The Show. Excitingly, this feature lives up to its promise, allowing skilled players to skewer defenses and hit gaps in coverage like never before in Madden history. A wonky tutorial does this feature no good, making practice best done in a live setting. After a few quarters or games with Skill-Based Passing enabled, it becomes blatantly obvious that going back to the old system, while an option in Madden 23, is never a good idea. It allows the QB to keep a pass in front of the cornerback on a crossing route, hit back-shoulder fades in the end zone, and sneak into the space between two defenders' zones in ways that, in years past, almost always resulted in turnovers. I'd go so far as to say Madden 23 is worth playing for this feature alone, because throwing the football, something you'll do 15-40 times per game, has never felt so good. Fieldsense also applies to other aspects of the game, including new tackling mechanics that remove some canned animations and give defense a more physics-based feeling. This too feels better than before, though it does result in a number of silly looking tackles as a result, with more ragdoll-like players sometimes performing ridiculous falls. The game is better off with this style, however, as the game's old shoestring tackles and pre-canned wrap-ups where you knew whether or not you got the first down before the play ended are fewer and farther between. Making cuts with ball carriers also feels better, allowing a skilled player to ease off the sprint button at the line, making a great cut through the hole, then taking off and leaving defenders out of position. This applies to kick and punt returns too, which are suddenly not rote 25-yard returns anymore. In my first week with the game, I've seen a more realistic array of outcomes on returns. Many get past--even well past--the 25 now, including some touchdowns, which previously felt almost impossible despite that being unrealistic. The pass rush in Madden 23 is amped up too, in a way that helps contain the franchise's legacy issues of a QB having an entire lunch break's worth of time to throw the ball. Pressure can be generated with just three or four rushers if they're good at their jobs, helping bring Madden closer to reality, where QBs tend to only have about two or three seconds at most to get rid of the ball. AI pass rushers also smartly disengage blockers when the player QB applies the sprint button with the QB, signaling that they intend to scramble out of the pocket. Collectively, this helps tame some of Madden's most meta-defining, but unrealistic, play calls, where a shifty passer would wiggle over to the sideline, avoid the rush entirely, and wait for a wideout to beat a defender on a comeback route five or more seconds into the play. Madden 23 is a better on-field experience without a doubt. But some of its modes and peripheral features are still lacking in such a way that feels unfathomable for one of the world's biggest video games based on one of the world's biggest brands. In Madden Ultimate Team (MUT), new Field Passes have been added, which act as free battle passes that reward you more consistently game by game, week by week. These are meant to appease the crowd that decries MUT as pay-to-win, and while they are helpful, the mode is still a mess of microtransactions, where one player can grind for 40 hours to buy a card another player can just purchase at will. On top of that, though the Field Pass rewards come often, they're dispersed unevenly and only after frustration. You might need to play one more game to complete a challenge and earn your next Field Pass reward, but at the end of the game, there's currently a guaranteed delay in when you actually get the reward. Worse, the reward screens are constantly buggy, revealing no information--the game will often just briefly sit at a purple-pink background screen as though you're given pertinent information, but it winds up being more like a loading screen, never showing you what you actually unlocked until minutes or even full games later. The Field Pass system is meant to copy MLB The Show's Programs, which are cited as the reason its card-collecting mode is the best in the sports gaming world. I can see how Madden's Field Passes could be similarly game-changing. Earning more frequent and better cards for free is certainly a welcome feature--this is the first year I plan to put hours into MUT after review season, so it must be doing something right. But right now, broken menus that share no information and rewards that come too late take what was meant to be gaming's latest overt Skinner scheme and turns it into a jumbled mess of systems that feel undercooked. In Franchise mode, the big changes come during the offseason, where more control over college scouting and more chaos in free agency are meant to deepen the experience. Free agents will now consider more than just money and team prestige when deciding where to sign. They'll also take into account factors such as where they'd be on the depth chart, whether a team plays close to their hometown, whether the team has an elite QB, and whether or not the state takes income taxes. These are fun additives, but mostly just reimagine the previous system, expanding a free agent's list of relevant factors from about three to about eight. The scouting improvements are more crucial, including the way your automated scouts now reveal pertinent information to each prospect. You don't really need to know a receiver's tackling ability, but after last year's big scouting update introduced this system, such unnecessary data were exactly what you'd get sometimes. This year, scouts will hone in on the key attributes that matter to each position you're looking at, giving you a better sense of each player come draft day. Franchise does still struggle from two things introduced last year, though. For one, the pre-game team scouting report is still liable to share totally wrong information. In theory, knowing a team's tendencies to, for example, throw it short, middle, or deep gives you an excellent advantage. In practice, it doesn't matter when the game is so often displaying false data, even as it seems designed to only base its numbers on the previous game--which itself is an issue, as gameplans can vary wildly in a league full of more human players than AI. The frustrating M-Factor system returns and seems once more to be unable to be turned off. Last year, M-Factors were introduced as a way to gamify momentum swings by giving teams boosts like better ball security, or negatively affecting the opponent's ability to call hot routes. Unlike X-Factors, which do well to simulate the way elite players can take over a game, M-Factors are usually arcadey messes that have no real-world counterparts. In a series striving for authenticity, it's odd that this unrealistic feature returns as an untouchable element to games, especially since Franchise mode can be so customizable in other ways. In the story-heavy Face of the Franchise mode, EA Tiburon continues to feel directionless. Ever since the unintentionally goofy Longshot storyline was introduced in Madden 18, the team has struggled to deliver a story mode worth playing. Seeking to rival NBA 2K's much better MyPlayer mode, the last few years have taken a more laissez-faire approach, giving players story snippets but not putting them on rails like Longshot did. The result is, once more, forgettable. This time, the premise has you signing a one-year "prove it" deal after your rookie contract's team option wasn't picked up. It's a novel way to start the story, since they so often focus on rising stars or injury-hampered rookies. But in the end, there's just not enough here to justify the mode's inclusion. The end goal is to join Madden's 99 Club, which you can do in just a few seasons and without much story at all. In my first instance of the story mode, I was strangely traded just two games into the preseason, which seemed to reduce the amount of story content I even saw after that, causing me to start over so I could know if this was a scripted moment. Apparently, it wasn't, which left me wondering why it's possible. It's routinely felt like Face of the Franchise is developed to merely check a box, and this annual half-measure brings nothing of value to the mode in Madden 23, unless you really like running up the stat line with your custom player every single week. In that case, you're better off playing Franchise unless you also enjoy playing The Yard, which is once again affected directly by your player's skill increases in the story mode. The Yard itself returns virtually unchanged. It's a short-game 6v6 arcade-like mode for players who don't enjoy the sim-heavy aspects and want something a bit closer to the long-dormant NFL Street. Since it was added two years ago, The Yard has dwindled in importance quickly, seemingly because much of the community ignores it. Therefore, Madden 23's instance of the mode feeds this endless cycle. Players ignore it, so it receives fewer meaningful updates, which, in turn, causes players to ignore it more, and so on. The Yard is at least present though, whereas Superstar KO has virtually been removed from the experience, diluted down to a limited-time mode that plays quite like it within MUT but seems destined to rotate in and out of the game all year. In total, this year's Madden is a lot like the past decade of Madden in that it suffers a number of self-inflicted wounds and returns features that were unpo[CENSORED]r in years prior. However, it's crucial to reiterate, on the field, Madden genuinely feels great for the first time in a long time. The changes to Franchise are helpful but not revolutionary, the MUT Field Pass system is promising but janky at launch, and other modes are largely forgettable. This would all present quite a lackluster view of the game if not for the impressive on-field leap it performs. The improvements on gameday make Madden 23 a flawed game, but clearly an improvement in the series' most important way: the actual playing of football. Madden NFL 23 Review - High Upside - GameSpot
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Name of the game: Sniper Ghost Warrior Contracts 2 Price: $39.99 $19.99 Link Store: Sniper Ghost Warrior Contracts 2 on Steam Offer ends up after X hours: - Requirements: MINIMUM: Requires a 64-bit processor and operating system. OS: Operating system: Windows 8.1 / 10 (64-bit) Processor: Intel Core i5 7600 / AMD Ryzen 5 1600 Memory: 8 GB RAM Graphics: Nvidia Geforce 970 / Radeon RX 580 DirectX: Version 11 Storage: 20 GB of available space RECOMMENDED: Requires a 64-bit processor and operating system OS: Operating system: Windows 8.1 / 10 (64-bit) Processor: Intel Core i7 7700 / AMD Ryzen 7 1700 Memory: 16 GB RAM Graphics: NVIDIA GeForce GTX 1070 or AMD Radeon 5600 XT DirectX: Version 11 Storage: 20 GB of available space
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Even if you change the world, someone will criticize you.
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We decide what to do with our life, because life is beautiful, we humans are the ones who impose things and we get lost on the roads looking for happiness where it is not there.
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But, humans will be happy when they understand the true meaning of life, even if we are too selfish to accept it, the world belongs to everyone, the sky and the mountains, the sea and love.
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Request Accepted Welcome to our team! T/C
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Scientists and students carrying out a census of Georgia lake sturgeon have found three females with mature eggs, suggesting the armored fish may be reproducing in the state for the first time in a half-century. Scientists and students embarking on a census of Georgia lake sturgeon have found three females with mature eggs — an indication the armored “living fossils” may be reproducing in that state for the first time in a half-century. “It’s exciting because it’s confirmation that they are becoming mature and trying to spawn,” Martin J. Hamel, an associate professor at the University of Georgia Warnell School of Forestry and Natural Resources, said in a recent news release. Fossils indicate that the spade-nosed fish with a bottom-mounted vacuum hose instead of jaws has existed for more than 136 million years, according to scientists. One of nine sturgeon species and subpecies found in the U.S., lake sturgeon live in 18 states and five Canadian provinces in the St. Lawrence, Hudson Bay, Great Lakes and Mississippi River watersheds, according to the U.S. Fish and Wildlife Service. Pollution, habitat destruction and harvesting for flesh and caviar have so diminished their numbers that the U.S. Fish and Wildlife Service is considering federal protection for the species. Sturgeons’ bone-plated bodies did so much damage to fishing nets that commercial fishers hauled large numbers out in the 1800s and left them on river and lake banks, the Minnesota Department of Natural Resources recounts on its website. Dams, which keep the big fish from migrating from lakes to the rivers where they spawn, also reduced their numbers. Now lake sturgeon are at less than 1% of historic levels. State protections, such as fishing limits, and stocking programs, some run by Native American tribes, have helped sturgeon. By the 1970s, lake sturgeon had been wiped out of northwest Georgia’s Coosa River basin — the only place where they were found in Georgia. The state Department of Natural Resources began reintroducing lake sturgeon 20 years ago, after the Clean Water Act cleaned up the river, Hamel said. Females take 20 to 25 years to mature and produce the black, glistening eggs that people love to eat, according to Michigan Sea Grant. So until such eggs turned up this year in females being implanted with radio telemetry tags to track their movement, nobody knew if Georgia’s sturgeon were surviving long enough to reproduce. “Because lake sturgeon take a long time to mature and then reproduce intermittently — every two to three years — we really need a robust po[CENSORED]tion of varying size and age classes,” Hamel said. The current po[CENSORED]tion assessment is the largest since Georgia first collected eggs from fish in Wisconsin, raised them in a hatchery and released them into the Coosa in 2002. State natural resources staff, working with their Wisconsin counterparts, have done so nearly every year since. "NBC"
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The gullwinged Alpha5 is expected out in 2024. Meanwhile, DeLorean is showing two concepts: a wagonlike take on the Alpha and a frankly futuristic off-roader. The current DeLorean brand has three concepts now, including two that made debuts during Monterey Car Week. Earlier in the year, the company previewed the 2024 Alpha5 2+2 coupe, the best view into the next production DeLorean. At Monterey, the company showed the Alpha5 Plasmatail, an extended, swoopy take on the Alpha5 that carries more cargo in its wagonlike rear end. The Omega, a futuristic concept, is a huge departure for the brand. Just envision off-roading a DeLorean in 2040. DeLorean Motors brought a handful of new vehicles to this year’s Pebble Beach Concours d'Elegance and Monterey Car Week. The Alpha5, which was revealed earlier this year, spent some time in the bright lights Thursday, while the new Plasmatail and Omega concepts were revealed at the DeLorean House on Saturday evening, August 20. The company is not revealing many details about this mini-fleet of new vehicles. The Alpha5 is an electric luxury sedan complete with DeLorean-appropriate gullwing doors. The concept was designed in partnership with Italdesign, which also worked on the iconic DeLorean DMC-12. We’re trying to avoid any movie references you might be expecting, but DeLorean isn't helping by claiming that the Alpha5 was designed by looking back to the past and was influenced by a design process that created fictional concepts from an alternate-timeline company history. The Alpha2 roadster was meant to represent what DeLorean would have made in 1996. The Alpha3 luxury sedan pretends to be from 2006, and the Alpha4 is a 2013-era SUV with a hydrogen powertrain. DeLorean Motors Reimagined brought the three concept cars to Pebble Beach as well. DeLorean said the 2+2 seat electric Alpha5 will be able to go from zero to 60 mph in a specific 2.99 seconds and will have a projected top speed of 155 miles per hour. A 100.0-kWh battery should be good for around 300 miles in this all-wheel-drive vehicle with multi-mode adaptive suspension. DeLorean said the Alpha5 will hit the market in 2024, with details on how to reserve one coming "soon." It was the other concept vehicles that DeLorean brought to Monterey that looked more towards, well, the future. The 2024 Alpha5 Plasmatail is an extended, wagonesque version of the Alpha5. The stretched variant can fit the same number of passengers but comes with more storage space. If the DeLorean concepts are about a sometimes fictional past, the new Omega concept is all about the future. Attempting to predict what the DeLorean design language will be in 2040, the Omega concept vehicle blends the design freedom of an electric powertrain with an off-road-racing attitude, riding on large, chunky wheels with one giant windshield that seems to extend from grille to taillights. When seen from the top, the hourglass-shaped body looks athletic and aerodynamic. DeLorean said it represents a "complete departure from traditional automotive design," but we think the correct phrase is: "Side windows? Where we're going, we don’t need side windows." "CarandDriver"
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As US President Joe Biden and top American officials traveled the world this summer, promoting a pledge of hundreds of billions of dollars for poorer countries, a largely unspoken motivation loomed in the background: competition with China. For nearly a decade, Beijing's sprawling overseas development initiative, known as the Belt and Road, has poured billions of dollars into infrastructure projects each year -- paving highways from Papua New Guinea to Kenya, constructing ports from Sri Lanka to West Africa, and providing power and telecoms infrastructure for people from Latin America to Southeast Asia. Washington now appears keen to bolster its own role in global infrastructure development as it intensifies its competition with China across the globe. In June, Biden and leaders from the Group of Seven advanced economies promised to unleash $600 billion in investment -- $200 billion of that from the US alone -- by 2027 to "deliver game-changing projects to close the infrastructure gap" between countries. This month, US Deputy Secretary of State Wendy Sherman visited the South Pacific, promoting a new partnership to bolster support for island nations, while US Secretary of State Antony Blinken announced a plan aimed at Africa. "We've seen the consequences when international infrastructure deals are corrupt and coercive, when they're poorly built or environmentally destructive, when they import or abuse workers, or burden countries with crushing debts," Blinken said during a visit to Pretoria, where he revealed the White House's new "Sub-Saharan Africa Strategy." "That's why it's so important for countries to have choices, to be able to weigh them transparently, with the input of local communities without pressure or coercion," he said in an apparent reference to common criticisms of Chinese-funded projects. The challenge from the United States comes at a precarious time for China's massive Belt and Road Initiative. Even as the initiative has had an impact on a number of countries, funding shortfalls and political pushback have stalled certain projects, and there is public concern in some countries over issues like excess debt and China's influence. Accusations that the initiative is a broad "debt trap" designed to take control of local infrastructure, while largely dismissed by economists, have sullied the initiative's reputation. Economic challenges at home and a changing financial environment globally also have the potential to impact how China's lenders and policymakers deploy funds, analysts say. All this may create an opportunity for Washington to step forward and work with willing partners in need of financing. But major questions hang over the extent to which the US can deliver, both in terms of mobilizing billions and driving infrastructure -- areas in which China has long excelled. Boom or bust? Since its official launch in 2013, early in the first term of Chinese leader Xi Jinping, funds under the initiative have powered the construction of bridges, ports, highways, energy and telecoms projects across Asia, Latin America, Africa and parts of Europe. To do this, China has relied on lending, with capital often coming not only from its development banks but state-run commercial lenders -- a stark difference to the American model that's been largely based on official aid. On average, during the first five years of the initiative from 2013 to 2017, China spent about $85 billion financing overseas development projects per year, more than twice as much as any other major economy, AidData, a research lab at William & Mary in the US, which tracks this spending from Chinese government institutions and state-owned entities, said in a 2021 report. And while funding has been welcomed by countries around the world, it has also come with problems. "We find that 35% of (Belt and Road) projects are suffering from some sort of implementation challenge," said research scientist Ammar A. Malik, who heads AidData's Chinese Development Finance Program. He said those issues include environmental incidents, corruption scandals and labor violations, and the 35% figure refers specifically to projects implemented solely by a Chinese entity. AidData has also reported on what it terms "hidden debts," referring to cases where the recipients of Chinese loans are entities like private or project companies, not governments themselves, but the terms of the loan require the host government to guarantee it. This can ultimately pass liability to them for repayment if the borrowers fall short, the researchers say. Another question concerns the direction of the initiative, especially as China's own economy flags amid a mortgage crisis and Covid-19 lockdowns, while many developing countries are struggling with rising debt and inflation -- making lending a potentially riskier proposition. Beijing has said it remains dedicated to the initiative, with its top diplomat Yang Jiechi at a trade forum on August 14 calling for the Belt and Road to "promote the early recovery and growth of the global economy." But while tracking investments across a wide range of players, and without a central, public Belt and Road data source, is difficult work, there are signs that China's efforts, especially big-ticket projects, have been slowing in recent years and since the pandemic. For example, Chinese loans to Africa dropped 77% from $8.2 billion to $1.9 billion from 2019 to 2020, according to data from the Boston University Global Development Policy Center. "Potential reasons for this decrease include the Covid-19 pandemic's deterioration of economic conditions in host countries and a lack of host country demand due to fiscal constraints and debt issues. Limited travel and suspension of several (Belt and Road) projects may have also contributed to preventing financial deal closing," said data analyst Oyintarelado Moses of the center's Global China Initiative. "Before the pandemic, Chinese policy bank finance was already on the decline. The pandemic appears to have accelerated this trend," she said, adding Chinese institutions would now "take stock" of their strategies. More time may be needed to observe whether Belt and Road infrastructure financing has peaked, and to assess the performance of the initiative overall, others say. "The (initiative) is not even a decade old yet. Labeling it a failure because of delayed or distressed projects would be premature and simplistic, as would deeming it a success for Chinese global influence," said Austin Strange, an assistant professor of international relations at the University of Hong Kong. China has pushed back on assertions of risky lending or environmental issues in its projects, pointing to its "green" initiatives and saying "such allegations do not reflect the whole picture." Build Back Better? The US is already the world's top donor of aid for developing countries. But whether it can mobilize its private sector and a recently revamped development finance arm, known as the US International Development Finance Corporation, to rival China as an infrastructure financier is another question. The G7 initiative, originally announced in 2021 under the name Build Back Better World, meanwhile, has gotten off to a slow start, analysts say. The leaders only formally launched the initiative -- now called the Partnership for Global Infrastructure and Investment -- in Germany this summer. In addition to the US pledge of $200 billion from grants, federal financing, and private sector investments, the White House promised the project would "demonstrate how millions of dollars can mobilize tens or hundreds of millions in further investments and tens or hundreds of millions can mobilize billions." But unlike Beijing's model, where state-run entities play a key role, the US has no such ability to determine the size and scope of investments made by its private sector, analysts say. The US also doesn't have the same kind of domestic dynamics, such as excess capacity in the industrial sector, which made the Belt and Road an ideal outlet for the Chinese economy and enabled it to launch projects quickly. "This is not the first time that expectation has been built, but it's going to be quite challenging to get private companies to finance (projects) because at the end of the day, they're accountable to their shareholders and they want projects that are bankable," said AidData's Malik. But while US private companies will be looking to return a profit, the plan does have the potential to open up opportunity for the US and partners in developing countries, particularly in certain sectors, analysts say. "CNN"
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Next time take this seriously. You don't have the requirements Request Rejected T/C
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Good activity and good behavior. Pro from me GL.
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I would like you to improve your activity, but even so, I will give you pro
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Carnegie Mellon researchers have developed an open-source software that enables more agile movement in legged robots. Robots can help humans with tasks like aiding disaster recovery efforts or monitoring the environment. In the case of quadrupeds, robots that walk on four legs, their mobility requires many software components to work together seamlessly. Most researchers must spend much of their time developing lower-level infrastructure instead of focusing on high-level behaviors. Aaron Johnson's team in the Robomechanics Lab at Carnegie Mellon University's College of Engineering has experienced these frustrations firsthand. The researchers have often had to rely on simple models for their work because existing software solutions were not open-sourced, did not provide a modular framework, and lacked end-to-end functionality. In an example of innovation born out of necessity, Johnson, an associate professor of mechanical engineering, and his team designed their own locomotion software stack, Quad-SDK, a full-stack framework for agile quadrupedal locomotion. The design can simplify the development process for roboticists everywhere because it uses an open-source license, meaning the software can be used and modified as the user wishes. Quad-SDK comes ready to use, so researchers don't have to worry about implementing the tools and infrastructure; instead, they can get right to work on behaviors and applications. Unlike other options, Quad-SDK is also compatible with the Robot Operating System (ROS). ROS is a middleware, somewhere between hardware and software, that lets different parts of a system talk to each other. For example, if a robot senses an obstacle in its path and needs to transfer information from its perception module to its decision-making module, ROS is what enables that communication. Imagine an app that doesn't use iOS or Android—it's much simpler when everything works together. Locomotion is a layered problem, as team member and Ph.D. student Ardalan Tajbakhsh describes it: "In order to do anything meaningful on a robot, you need to have many components working together seamlessly." Quad-SDK provides a framework for robotics researchers and developers to focus their efforts on the core algorithms instead of the software tooling and infrastructure. Other software packages are very good at solving one component, like motion planning, but it is critical to have end-to-end frameworks that provide the necessary algorithms, tools, and infrastructure for performing high-quality robotics research. Quad-SDK is full stack, meaning it contains every level of the hierarchy that affects quadruped locomotion, starting with global planning. A layer sits at the top of the stack; Tajbakhsh compares it to Google Maps, because it chooses where the robot should roughly go to reach its destination. The next layer, local planner, is what decides the specifics of the route, like where the robot should place its feet. This culminates in a third layer, the robot driver, which sends commands to the quadruped's joints to execute the desired motion. In the weeks since Quad-SDK won a Best Paper Award at the Workshop on Legged Robots at the 2022 IEEE International Conference on Robotics and Automation (ICRA), people have been requesting to use it, an indicator of how useful its solutions are and how the open-source format invites collaboration within the robotics community. "Techxplore"
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To support the launch of next-generation server platforms from AMD and Intel, Samsung plans to introduce a lineup of all-new DDR5 server memory modules topped by the industry's first 512GB RDIMM/LRDIMM and based on 16Gb and 24Gb DDR5 devices. The next step in Samsung's DDR5 innovation — a 32Gb IC — will come in early 2023 and enable the company to build a 1TB memory module in late 2023 or early 2024. Meanwhile, in two years, Samsung intends to release ICs with a 7200 MT/s data transfer rate. 1TB DDR5 RDIMMs in 2024, 2TB Modules on Horizon JEDEC's DDR5 specification presents enormous benefits for server platforms. In addition to enhanced performance scalability, they introduce new ways to increase per-chip and per-module capacities along with enhanced reliability and yield-improving techniques. Furthermore, the spec allows to build up to 64Gb monolithic DDR5 memory devices and to stack up to 16 DDR5 ICs into a chip (up to 16 ICs whose capacity is lower than 64Gb). Therefore, the emergence of 32Gb DDR5 ICs should not come as a surprise. "32Gb DDR5 [IC] is now under development on a new [under-14nm] process node and is scheduled to be introduced early next year," said Aaron Choi, staff engineer at Samsung's DRAM planning department, at AMD's and Samsung webinar (see Samsung's presentation in a gallery below). "32Gb-based UDIMMs will be available from the end of next year or early in 2024." Samsung intends to formally introduce 32Gb DDR5 devices sometime early next year to celebrate the finalization of its development. These chips will ramp towards the end of 2023, when Samsung might officially unveil the first products on their base — 32GB unbuffered DIMMs for client PCs. Later, the company will reveal its 1TB DDR5 memory modules that will use 32 8-Hi 32GB stacks and will be aimed at server platforms arriving in the 2024 – 2025 timeframe. For now, DRAM makers like Samsung use 8-Hi stacks with up to eight memory devices, but several years later, they will move to more enormous stacks. For example, squeezing 16 32Gb DRAM ICs or eight 64Gb DRAM ICs into a stack will enable Samsung to build 2TB server-grade DDR5 modules and allow machines with tens of terabytes of memory per socket (e.g., a 12-channel memory subsystem supporting two DIMMs per channel might get up to 48TB of memory). DDR5-7200 in 2025 Once yields of Samsung's 32Gb DDR5 memory devices get to levels comparable to those of 16Gb ICs, these chips will allow the building of very decently priced single-sided 32GB DIMMs, enabling desktop enthusiasts to equip their systems with 128GB of memory without breaking the bank. But while capacity matters, high speeds are also important for enthusiasts, so Samsung is working hard to improve the performance of DDR5 devices. The company is about to introduce ICs officially rated at 5200 MT/s – 5600 MT/s and aimed at the upcoming client PC platforms. We expect these chips to be used by module houses like Corsair and G.Skill to build modules rated for 6800 MT/s – 7000 MT/s and beyond, but those will require increased voltages. Samsung envisions DDR5 chips capable of a 7200 MT/s data transfer rate at JEDEC-standard 1.1 Volts only in 2025. DDR5-7200 is a speed bin that Samsung has been talking about for some time, but without disclosing when it expects to produce appropriate devices. At the webinar, the company finally demonstrated a slide that attributes 'DDR5-7200+' to 2025. So expect memory module experts to hit speeds of 10,000+ MT/s (and higher) with such ICs. Samsung's DDR5 Server Lineup Ready for Next-Generation Server Platforms. Samsung and its industry peers have been talking about their server-grade DDR5 memory modules for quite some time now. Still, since there were no server platforms to support the new type of memory, those announcements were more about promised advantages of DDR5 memory (or bragging rights for DRAM companies, if you wish) than practical use cases. But now that AMD's and Intel's next-generation server platforms are approaching, these modules will finally be used. AMD Samsung formally introduced its 512GB DDR5 registered DIMM (RDIMM) memory module in mid-2021 and had started sampling the product even before that. That module uses 32 16GB stacks based on eight 16Gb DRAM devices and represents a pinnacle for today's DRAM industry. These modules will be available in time for next-generation AMD EPYC 'Genoa' and Intel Xeon Scalable 'Sapphire Rapids' server platforms late in 2022 or early 2023. But not everyone needs 512GB memory modules, even for servers, so Samsung introduced 24Gb DDR5 ICs last July to support modules with capacities like 24GB, 48GB, 96GB, and potentially higher. For now, Samsung does not disclose plans to make 384GB and 768GB based on 24Gb devices. Still, its lineup of DDR5 modules for this year includes everything from 16GB to 512GB, which is good enough to address next-generation AMD EPYC 'Genoa' and Intel Xeon Scalable 'Sapphire Rapids' platforms in the foreseeable future. "Last year, Samsung introduced 14nm DDR5 DRAMs, and they are now ramping up," said Choi. "14nm allows to make another bigger [DRAM] die, which is 24Gb, and it is almost ready to launch along with AMD's server milestones. […] This year Samsung will provide multiple lineups [based on] 24Gb dies." Samsung While a 24GB, 48GB, or 96GB module capacity may not sound as impressive as a 512GB capacity, these memory sticks may be helpful for next-generation servers based on AMD's EPYC 'Genoa' and 'Bergamo' processors. Since AMD's next-generation server platform supports 12 memory channels, the modules will enable machines with 288MB, 576GB, or 1152GB of DDR5 memory per socket, which is very impressive. Meanwhile, since 24GB, 48GB, and 96GB modules do not need such sophisticated chip-level packaging as Samsung's 512GB RDIMM (which uses 8-Hi 3DS stacks), they may provide an impressive combination of capacity, performance, and price. Summary Samsung is ready with a lineup of server-grade DDR5 memory modules based on its monolithic 16Gb and 24Gb DRAM ICs. Those memory sticks will feature capacities between 16GB and 512GB and will support speed bins supported by AMD's Genoa/Bergamo as well as Intel's Sapphire Rapids platforms. Samsung's next step will be introducing a 32Gb monolithic DDR5 die in early 2023 and bringing it to market by late 2023 or early 2024. These chips will enable the company to build 1TB DDR5 memory modules for future server platforms and inexpensive 32GB UDIMMs for client PCs. As for speeds, Samsung is looking forward to launching DDR5-7200+ at 1.1V ICs in circa 2025, which will allow producers of memory modules for overclockers to build memory sticks rated for operation at 10,000 MT/s and beyond. But while capacity matters, high speeds are also important for enthusiasts, so Samsung is working hard to improve the performance of DDR5 devices. The company is about to introduce ICs officially rated at 5200 MT/s – 5600 MT/s and aimed at the upcoming client PC platforms. We expect these chips to be used by module houses like Corsair and G.Skill to build modules rated for 6800 MT/s – 7000 MT/s and beyond, but those will require increased voltages. Samsung envisions DDR5 chips capable of a 7200 MT/s data transfer rate at JEDEC-standard 1.1 Volts only in 2025. DDR5-7200 is a speed bin that Samsung has been talking about for some time, but without disclosing when it expects to produce appropriate devices. At the webinar, the company finally demonstrated a slide that attributes 'DDR5-7200+' to 2025. So expect memory module experts to hit speeds of 10,000+ MT/s (and higher) with such ICs. Samsung's DDR5 Server Lineup Ready for Next-Generation Server Platforms. Samsung and its industry peers have been talking about their server-grade DDR5 memory modules for quite some time now. Still, since there were no server platforms to support the new type of memory, those announcements were more about promised advantages of DDR5 memory (or bragging rights for DRAM companies, if you wish) than practical use cases. But now that AMD's and Intel's next-generation server platforms are approaching, these modules will finally be used. Samsung formally introduced its 512GB DDR5 registered DIMM (RDIMM) memory module in mid-2021 and had started sampling the product even before that. That module uses 32 16GB stacks based on eight 16Gb DRAM devices and represents a pinnacle for today's DRAM industry. These modules will be available in time for next-generation AMD EPYC 'Genoa' and Intel Xeon Scalable 'Sapphire Rapids' server platforms late in 2022 or early 2023. But not everyone needs 512GB memory modules, even for servers, so Samsung introduced 24Gb DDR5 ICs last July to support modules with capacities like 24GB, 48GB, 96GB, and potentially higher. For now, Samsung does not disclose plans to make 384GB and 768GB based on 24Gb devices. Still, its lineup of DDR5 modules for this year includes everything from 16GB to 512GB, which is good enough to address next-generation AMD EPYC 'Genoa' and Intel Xeon Scalable 'Sapphire Rapids' platforms in the foreseeable future. "Last year, Samsung introduced 14nm DDR5 DRAMs, and they are now ramping up," said Choi. "14nm allows to make another bigger [DRAM] die, which is 24Gb, and it is almost ready to launch along with AMD's server milestones. […] This year Samsung will provide multiple lineups [based on] 24Gb dies." While a 24GB, 48GB, or 96GB module capacity may not sound as impressive as a 512GB capacity, these memory sticks may be helpful for next-generation servers based on AMD's EPYC 'Genoa' and 'Bergamo' processors. Since AMD's next-generation server platform supports 12 memory channels, the modules will enable machines with 288MB, 576GB, or 1152GB of DDR5 memory per socket, which is very impressive. Meanwhile, since 24GB, 48GB, and 96GB modules do not need such sophisticated chip-level packaging as Samsung's 512GB RDIMM (which uses 8-Hi 3DS stacks), they may provide an impressive combination of capacity, performance, and price. Summary Samsung is ready with a lineup of server-grade DDR5 memory modules based on its monolithic 16Gb and 24Gb DRAM ICs. Those memory sticks will feature capacities between 16GB and 512GB and will support speed bins supported by AMD's Genoa/Bergamo as well as Intel's Sapphire Rapids platforms. Samsung's next step will be introducing a 32Gb monolithic DDR5 die in early 2023 and bringing it to market by late 2023 or early 2024. These chips will enable the company to build 1TB DDR5 memory modules for future server platforms and inexpensive 32GB UDIMMs for client PCs. As for speeds, Samsung is looking forward to launching DDR5-7200+ at 1.1V ICs in circa 2025, which will allow producers of memory modules for overclockers to build memory sticks rated for operation at 10,000 MT/s and beyond. "Tom'sHardware"
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Name of the game: F1® Manager 2022 Price: $51.99 $49.49 Link Store: F1® Manager 2022 on Steam Offer ends up after X hours:- Requirements: MINIMUM: Requires a 64-bit processor and operating system. OS: Windows 10 64-bit Processor: Intel Core i5-4590 or AMD FX-8370 Memory: 8 GB RAM Graphics: Nvidia GeForce GTX 960 or AMD R9 280x (3GB VRAM) Storage: 30 GB of available space RECOMMENDED: Requires a 64-bit processor and operating system. OS: Windows 10, 11 64-bit Processor: Intel Core i7-7700 or AMD Ryzen 7 2700 Memory: 16 GB RAM Graphics: GeForce GTX 1080 or Radeon RX 580 (4GB VRAM) Storage: 30 GB of available space
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