About RiZ3R!
- Birthday 12/19/2000
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https://steamcommunity.com/id/rizer_csblackdevil
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Intel's flagship Alder Lake processor pushes past AMD's current offerings. A series of images provided by Twitter user @hw_reveal (via videocardz) allegedly shows Intel's Core i9 12900K processor breaking the 30k score barrier on Cinebench R23. We know that some qualification samples of the Alder Lake CPU have shown up and are being sold in China for over $1,000, not to mention partners are bound to be testing by now, so there is a chance that there may be some validity to these leaked images. What's impressive about the 30,549 CPU multi-core score is that it appears the i9 12900K hasn't been tweaked, modified, or overclocked—as far as we know, anyway. It just passes the AMD Threadripper 2990WX's 30,054 Cinebench score and blows past a non-overclocked AMD Ryzen 9 5950X, which usually scores in the 28k ballpark. This is kind of a big deal considering the 5950X retails for $799: If last week's retail leaks prove correct, Intel's new flagship CPU will be selling for a lot less than that. You can attribute the performance to Intel's hybrid design that combines Intel's high-performance CPU cores with its lower-spec silicon. Hence the 8+8 count because of eight big cores and eight smaller, more efficient ones. We don't see any single-core CPU scores, though leakers claim it to be over 2,000, making it higher than any desktop CPU currently on the market. You can see how other CPUs would stack up against the i9 12900K right here. The motherboard used is a Gigabyte Z690 AORUS Ultra with PCI Express 5.0 and DDR5-5200 memory for more added context. If true, this would be a massive boon to Intel; consider how underwhelming we found the Core i9 11900K in our review earlier this year. We expect to see the first of these Alder Lake CPUs showing later this year but as early as October.
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Are you getting this bug too? In the days since iOS 15 has been released, users are reporting an error message that's popping up, saying 'Storage Full', even though their iOS device has plenty of free storage. Others are also reporting iCloud Photos issues, with photos refusing to upload, alongside non-responsive widgets. A major iOS update usually sees some bugs that get past the public beta period, such as iOS 14.2 not showing all incoming notifications, or iCloud syncing issues in iOS 13. With the iPhone 13 series on the cusp of shipping to users, it won't be a surprise if we see an iOS 15.01 release very soon, which will hopefully bring some fixes for these issues. When could iOS 15.01 land? IOS 15.1 is already available to download through the public beta program, which brings back SharePlay. This is a feature that allows you to watch a video or listen to music with a group. A .01 update has usually been brought out within the first two weeks of the major release, so we may see iOS 15.01 arrive by the first week of October.
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¤ Your Nickname (same as in forum): RiZ3R ¤ Your Address Skype, facebook: live:b621caae8b32ea92 Skype ¤ Age: 20 ¤ Languages That You Can Speak: English ¤ Your Location: Pakistan ¤ Experience As Admin (last server GT link): about a year as manager in half life 2 years ago ¤ Can You Stay Spectator Or Playing Between These Hours (24:00 To 12:00 PM): yes ¤ Link Of Hours You Played On Server ( CLICK HERE You Must Write Your Nickname) 29 Hours ¤ Reason That You Want To Be Admin: Playing alot so would like to have admin ¤ Password/key for admin[ Read The Rules to find it] :NewlifeZM2025
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But the underlying issue isn't quite what it seems. Bethesda released a new Deathloop patch today that it says will partially fix for the game's occasional stuttering issue. Version 1.708.4.0 is available now on both the Steam and Bethesda launcher versions of the game. Bethesda says the patch "addresses an issue experienced by some players on PC whereby mouse-based camera movement could result in the appearance of 'stutter.'". Bethesda added that a separate stuttering issue seemingly caused by high framerates on PC will be addressed in the future once they have more information. Despite positive reception overall, many of the game's negative reviews on Steam included comments about stuttering during gameplay. While theories about what caused the stuttering ranged from everything including Denuvo DRM to memory write access errors, Digital Foundry's latest video on the subject first indicated that the problem lied with mouse-based movement. As Digital Foundry tells it, the stuttering was simply a result of the camera movement stopping every 14 frames if playing with a mouse on 120 fps. They say it's not really your GPU or CPU struggling to produce a high framerate, it's the camera animation. If you change your framerate to something like 100 fps, the camera actually increases its speed for one frame, adding an unintended (if slight) extra bit of distance to your mouse movement. Variable refresh rate monitors with G-Sync or FreeSync at unlocked framerates would also appear to stutter. less frequent issue Digital Foundry discovered is that when you load up a new map, every 600 frames may be a redundant frame, causing an actual stutter. It appears that a simple reboot of the game or loading a new map may fix the issue. We haven't had too much trouble with stuttering issues in Deathloop up until now, and after a brief test in the new patch, the game seems to be running as well as it was before. If you're still itching to play, check out the best settings for Deathloop on PC or our tips for getting started in Deathloop.
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Use of C++ limits our options, Google Chrome developers say The Google Chrome security team has shared that it has no qualms about imposing a slight performance penalty on future versions the web browser if this helps make it more secure. Quoting earlier research that revealed that 70% of all security issues in Chrome concern memory safety bugs, the developers listed the various approaches it could take to improve the security of the browser. In a joint post, the members of the Chrome security team called application security a “cat and mouse game”, before discussing the available approaches and arguing that any practical solution would come with a slight performance hit. Safer development environment In broad terms, compile-time checks, runtime checks, and using a memory safe language, are the three approaches that the developers reason could help make Chrome more secure. In an ideal world, they say they’d have loved to make C++ safer at compile time, if it wasn’t for the design limitations of the language. “So, we’re mostly left with options 2 and 3 - make C++ safer (but slower!) or start to use a different language. Chrome Security is experimenting with both of these approaches,” explain the developers. The developers list MiraclePtr as one of the solutions that will play a significant role in future Chrome security initiatives. Although the solution involves earmarking a portion of memory, which is a precious resource on a mobile device, the solution could help eliminate over half of the use-after-free bugs in the browser, according to the developers. Rust for safety At the same time, the team is continuing to look at how it can use a memory safe language, such as Rust, for parts of Chrome in the future. The search giant has some experience using Rust for this purpose as its Android security team is experimenting using the language in the mobile operating system’s low-level system-code to reign in the number of Android memory-based security vulnerabilities. “We’ve started to land limited, non-user-facing Rust experiments in the Chromium source code tree, but we’re not yet using it in production versions of Chrome - we remain in an experimental phase,” say the researchers, explaining that the use of Rust brings with it its own set of complexities.
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Is there such a thing as a display that's too big? LG's new line of Direct View LED Extreme Home Cinema displays are the latest to test that question, and the most expensive setups cost as much as an actual movie theater, or somewhere around the price of the helicopter you might want to use to airlift your new TV through your roof. Yes, these are real products that LG is selling to anyone with a big enough bank account. And while the power draw, nightmarish upkeep, and need for neck stretches before you play Deathloop are all scary to think about, having a stupidly large television with its own orbit is a hell of a flex. The sizes for this family of theater displays start at a massive 81 inches and go all the way to 589 inches of high fidelity overkill with resolutions ranging from 2K to 8K. They're the most absurd displays we've seen from LG since they showed off an $87,000 roll able OLED TV last year. The thing that makes Direct View LEDs better than your usual LED TV is that they offer higher brightness and contrast and are designed for rooms with lots of windows (you know, like your giant glass mansion) and high ambient lighting. “This truly is the supercar of home display technologies, offering hand-constructed quality and performance that appeals to those with luxury lifestyles who want something that is not only immersive but also highly exclusive,” said LG Electronics USA’s vice president in charge of DVLED displays, Dan Smith in a press release. “LG DVLED Extreme Home Cinema Display technology is rated to last 100,000 hours before reaching half-life, meaning that it could deliver stunning visuals for over ten years." Once installed, you'll be given on-location training, twice a year 'health checks' for three years, and LG Connected Care (which lets LG remotely monitor your display performance), and a five-year warranty. These services are valued at around $30,000, according to LG.
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Nickname : RiZ3R Age:20 Profile Link :RiZ3R How much time you can be active in Forum & TS3: 8 to 10 hours Link of Reviews you have posted recently: Gadget Review Hardware Software How much you rate VGame Reviewers Team 1-15:15 Why do you want be part of the Reviewer's team: I would like to be a member of this team and help the staff Any suggest you want to make for your Request: I was with the team couple years before
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Hello guyz Im proposing this to remove the multi jumps from nemesis As soon as some one uses nemesis everyone gets inside and plants lm which is than very hard to get to them and pretty boring for those who are dead or alive hiding somewhere else When the nemesis has no multi jumps and has the single jump players would fly and try to avoid nemesis using jetpack and would be more fun and challenging for both players and nemesis whats your thoughts
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Google Pixel 6 series will reportedly become available for pre-orders starting October 19 with sales beginning October 28. Ahead of its launch, a couple of reports state that the upcoming Pixel smartphone series will feature 33W wired fast charging and a Live Translate feature — that may also be available on other Pixel smartphones running Android 12. The report also states that even though Pixel 6 and Pixel 6 Pro will support 33W fast charging, Google will not ship the smartphones with a 33W charger in the box. As per sources cited by XDA Developers, Google will add support for 33W fast charging to Pixel 6 and Pixel 6 Pro smartphones. The publication has also shared some regulatory labels for the Pixel smartphones that Google reportedly submitted to Taiwan's National Communications Commission (NCC). The charging label shows that the soon-to-be-launched Pixel smartphones will support 5V/3A (15W), 9V/2A (18W), 9V/3A (27W), and 11V/3A (33W) charging speeds. A report from August also stated that the Pixel smartphones will be shipped without a 33W charging brick. Another report had suggested 23W wireless charging support. XDA Developers have also reported about a Live Translate feature, which is said to debut with the Pixel 6 series but may also be available for other Pixel smartphones running Android 12. The Live Translate feature will reportedly translate captions, messages, text detected in the camera viewfinder, and act as an interpreter based on the language chosen by the user. The report shows how to set up the Live Translate feature on Android 12 — found under Settings > System. The settings show a toggle for turning the feature on or off. It is also said to give users the option to choose the language a user wants the translation in and if they want to download the language pack over mobile Internet. There are more than 50 languages that are said to support the Live Translate feature.
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Apache OpenOffice says a fully patched release is coming soon Cybersecurity researchers have discovered a remote code execution (RCE) vulnerability in Apache OpenOffice (AOO), which can be abused through a malicious file to execute malware on the machine. The vulnerability tracked as CVE-2021-33035 was highlighted by Eugene Lim at HackerOne's Hacktivity online conference, who has just started foraying into vulnerability research. AOO isn’t as widely used as its other open source fork, LibreOffice, and had its last official release back in May. Still, the office suite has clocked hundreds of millions of downloads, leaving virtually all users vulnerable. Interestingly, while the app's source code has been patched, The Register reports that the fix has only been made available as beta software. "We endeavor to roll the release for Apache OpenOffice 4.1.11 within the month, hopefully sooner, and publish the CVE-2021-33035 before the release," said Dave Fisher, on behalf of the AOO Project Management Committee (PMC), in a statement to The Register. Escaping scrutiny Instead of focussing on a particular software, Lim was advised to direct his attention on file formats. A quick search led him to the dBase database file (DBF) format, which was created over four decades ago, but is still used as a data storage mechanism by modern apps such as Microsoft Office, LibreOffice, and AOO. In a technical blog sharing details about the vulnerability, Lim explains how he was able to find the RCE bug in DBF without too much effort. “This begged the question: why did no one discover this bug earlier? As an open-source program, OpenOffice would undoubtedly have been automatically scanned by various static code analysers, which would have easily picked up the unsafe memcpy,” writes Lim.
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The chip shortage could turn into a chip oversupply by 2023, according to analyst firm IDC. That's perhaps not a fix-all solution for those desperate for new graphics silicon today, but, hey, at least it offers some hope that this isn't going to last forever, right? The IDC report (via The Register) notes that it expects the semiconductor industry to see "normalization and balance by the middle of 2022, with a potential for overcapacity in 2023 as larger scale capacity expansions begin to come online towards the end of 2022." Manufacturing capacity is also said to be already maxed out for 2021, meaning every fab is booked up for the remainder of the year. Though it's reportedly looking a little better for fabless companies (i.e. AMD, NVidia) to get hold of the chips they need. Although with that comes warning of material shortages and slowdowns to back-end manufacturing (all the processes needing to be done to the wafer after it's been produced). With the added pressure of the holiday shopping bonanza towards the end of the year, and low supply leading up to the busy period, I'd take a guess that we, as customers, are unlikely to feel the benefits of the somewhat improved supply—I'm happy to be proven wrong, however. But that's still good news regarding next year and into 2023, although largely in line with what we've heard from Intel and TSMC over the past year in regards to supply issues. As for what large-scale capacity expansions are on the way, there are a multitude of fabrication plant projects in the works. Intel, Samsung, and TSMC (to name only the largest) are all planning entirely new advanced chipmaking facilities, including heaps in the US. However, the majority of these fabs won't be powered on and pumping out chips until much later than 2022. So an improvement like the one the IDC report must also depend on investment going into maintaining, improving, and expanding existing foundry capacity. As new process nodes begin to reach volume production that too will also help ease current congestion. Manufacturers will be cautious to going overboard in increasing supply, though. They're selling absolutely everything they can build right now and overdelivering on the supply front could leave them swimming in leftover chips or having to drop prices. That actually happened to Nvidia once, and it did not end well. It's a bit of a tightrope: on the one hand, the massive potential in serving more products to more customers; on the other, the potential to be left with expensive fabs not making as much profit as they could be. As all this correlates to gamers, it's graphics cards that appear the most affected by silicon shortages and massive demand more than any other component. GPU prices have appeared to drop substantially since early year highs, although the latest reports suggest we're not out of the woods yet. So I wouldn't expect major shifts in graphics card supply in 2021, even if the IDC report rings true. I will say, though, that since both analyst and CEO seem to agree that 2023 will be back to normal, I'm quietly hopeful for that outcome. At least that way we might stand a chance of picking up at least an Nvidia RTX 4000-series or AMD RX 7000-series graphics card at MSRP—even if that means leaving this potentially awesome generation as a bit of a damp squib.
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INFORMATION Clash of Clans is a freemium mobile strategy video game developed and published by Finnish game developer Supercell. The game was released for iOS platforms on August 2, 2012, and on Google Play for Android on October 7, 2013. The game is set in a fantasy-themed persistent world[4] where the player is a chief of a village. Clash of Clans tasks players to build their own village using the resources gained from attacking other player's villages; earning rewards, buying them with medals or by producing them at their own village. To attack, players train different kinds of troops using resources. The main resources are gold, elixir and dark elixir. Players can conjoin to create clans, groups of up to fifty people, who can then participate in Clan Wars together, donate and receive troops, and chat with each other. Clash of Clans was released to generally positive reviews from critics. Four spin-off games in the same universe of Clash of Clans were developed by Supercell. The first, Clash Royale, was released in 2016.The other three, Clash Quest, Clash Minis, and Clash Heroes, were announced in April 2021. Gameplay Clash of Clans is an online multiplayer game in which players form communities called clans, train troops, and attack other players to earn resources. There are four currencies or resources in the game. Gold and elixir can be used to build and upgrade defenses and traps that protect the player's village from other players' attacks and to build and upgrade buildings. Elixir and dark elixir are also used to train and upgrade troops and spells. Gems are the premium currency. Attacks are rated on a three-star scale and have a maximum timed length of three minutes. This is a review of 2020 so it will give you a good idea if its still a good game Playable on both IOS and Android
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Hello there If you are getting CL_FlushEntityPacket Warnings this typically means that either: Your internet connection or the server's internet connection is having problems. Your connection is overloaded, for example running a peer-to-peer filesharing application in the background. There are other computers on your local network using your internet connection. The server you are on has its network connection overloaded. You are running on a wireless connection with a poor or inconsistent signal. You have a Virus or Trojan or Internet Worm infection that is generating traffic. You are connected to the internet using a dial-up or other low-speed connection. You have your rate or cl_updaterate or cl_cmdrate settings too fast for your internet connection. You can help to identify and eliminate the source of your problem by: Shut down all unnecessary programs on your computer before playing Disconnect all other computers in your household to see if they are causing the problem. Scan all computers on your home network for virus/trojan and spyware. If you are running on a wireless network, try connecting using a direct ethernet cable and see if the problem goes away. You will probably have to disable the "Wireless Zero Configuration" service while you are playing as well. Safe rates for dial-up connections are typically around 3500-5000, while broadband connections should be able to safely run 30000 or better. You set this in your game console (~ typically) by entering: rate <value> The default cl_updaterate is 20, setting the value to a higher number increases the download demand on your connection. Set this in your console: cl_updaterate 20 The default cl_cmdrate is 30, setting the cale to a higher number increases the upload demoand on your internet connection. Set this in your console: cl_cmdrate 30