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-INTOX-

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-INTOX- last won the day on August 22 2019

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About -INTOX-

  • Birthday 08/04/2002

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  • Legend/Manager CS 1.6/Administrator Forum

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  1. ¤ Your name: -INTOXICADOS- ¤ Claimed Admin name: MALI ¤ Date and time: 21/sep/2019 he did this right now ¤ Reason of complaint: when player rr he dont give him ban or slay and when player block others he dont give him slay and he broke rule there was less players but he break rule he buy sniper its not allowed as in rules owners says: rr-zm, if zombie is the last, 2 slay sequentially in 2 rounds. ,Slay direct: these who are trying to bug the map in any way and block intentionally , important rule (CAREFULLY: It's forbidden to buy sniper/survivor from admins and player , if there's not more than 15 players, without counting the spectators(will be followed by slay). there were 13 players online with bots in spectators and he buy sniper must be punished! ¤ Proof (screenshot or console or demo): https://imgur.com/JNED732 , https://imgur.com/Te63pzk if you need more proof he did it right now in other map asking player to give him free dont kill him https://imgur.com/lYL9hLS and again he buy sniper mod he buy it last map and this map again he did it https://imgur.com/Z3HWZTs
  2. A lot of games make a big deal out of player choice, but few in recent memory offer so many intricate, meaningful ways of approaching any given situation. You fulfill or dash the spiritual hopes of an idyllic society, side with slavers or their slaves, and decide the fate of more than one city over the course of your postapocalyptic journey through the Washington, DC wasteland. Your actions have far-reaching consequences that affect not just the world around you but also the way you play, and it's this freedom that makes Fallout 3 worth playing--and replaying. It's deep and mesmerizing, and though not as staggeringly broad as the developer's previous games, it's more focused and vividly realized. This focus is obvious from the first hour of the game, in which character creation and story exposition are beautifully woven together. It's an introduction best experienced on your own rather than described in detail here, but it does set up Fallout 3's framework: It's the year 2277, and you and your father are residents of Vault 101, one of many such constructs that shelter the earth's po[CENSORED]tion from the dangers of postnuclear destruction. When dad escapes the vault without so much as a goodbye, you go off in search of him, only to find yourself snagged in a political and scientific tug of war that lets you change the course of the future. As you make your way through the decaying remnants of the District and its surrounding areas (you'll visit Arlington, Chevy Chase, and other suburban locales), you encounter passive-aggressive ghouls, a bumbling scientist, and an old Fallout friend named Harold who has, well, a lot on his mind. Another highlight is a diminutive collective of Lord of the Flies-esque refugees who reluctantly welcome you into their society, assuming that you play your cards right. The city is also one of Fallout 3's stars. It's a somber world out there, in which a crumbling Washington Monument stands watch over murky green puddles and lurching beasts called mirelurks. You'll discover new quests and characters while exploring, of course, but traversing the city is rewarding on its own, whether you decide to explore the back rooms of a cola factory or approach the heavily guarded steps of the Capitol building. In fact, though occasional silly asides and amusing dialogue provide some humorous respite, it's more serious than previous Fallout games. It even occasionally feels a bit stiff and sterile, thus diminishing the sense of emotional connection that would give some late-game decisions more poignancy. Additionally, the franchise's black humor is present but not nearly as prevalent, though Fallout 3 is still keenly aware of its roots. The haughty pseudogovernment called the Enclave and the freedom fighters known as the Brotherhood of Steel are still powerful forces, and the main story centers around concepts and objectives that Fallout purists will be familiar with. Although some of that trademark Bethesda brittleness hangs in the air, the mature dialogue (it's a bit unnerving but wholly authentic the first time you hear 8-year-olds muttering expletives) and pockets of backstory make for a compelling trek. There are more tidbits than you could possibly discover on a single play-through. For example, a skill perk (more on these later) will enable you to extract information from a lady of the evening, information that in turn sheds new light on a few characters--and lets you complete a story quest in an unexpected way. A mission to find a self-realized android may initiate a fascinating look at a futuristic Underground Railroad, but a little side gossiping might let you lie your way to quest completion. There aren't as many quests as you may expect, but their complexity can be astonishing. Just be sure to explore them fully before pushing the story forward: Once it ends, the game is over, which means that you'll need to revert to an earlier saved game if you intend to explore once you finishe the main quest. Thus choices are ruled only by your own sense of propriety and the impending results. For every "bad" decision you make (break into someone's room, sacrifice a soldier to save your own hide), your karma goes down; if you do something "good" (find a home for an orphan, give water to a beggar), your karma goes up. These situations trigger more consequences: Dialogue choices open up, others close off, and your reputation will delight some while antagonizing others. For example, a mutant with a heart of gold will join you as a party member, but only if your karma is high enough, whereas a brigand requires you to be on the heartless side. Even in the last moments of the game, you are making important choices that will be recounted to you during the ending scene, similar to the endings in the previous Fallout games. There are loads of different ending sequences depending on how you completed various quests, and the way they are patched together into a cohesive epilogue is pretty clever. Fallout 3 remains true to the series’ character development system, using a similar system of attributes, skills, and perks, including the S.P.E.C.I.A.L. system from previous games for your attributes, such as strength, perception, and endurance. From there, you can specialize in a number of skills, from heavy weapons and lock-picking to item repairing and terminal hacking. You will further invest in these skills each time you level, and you'll also choose an additional perk. Perks offer a number of varied enhancements that can be both incredibly helpful and a bit creepy. You could go for the ladykiller perk, which opens up dialogue options with some women and makes others easier to slay. Or the cannibal perk, which lets you feed off of fallen enemies to regain health at the risk of grossing out anyone who glimpses this particularly nasty habit. Not all of them are so dramatic, but they're important aspects of character development that can create fascinating new options. The VATS system makes for some awesome-looking battles. Although you can play from an odd-looking third-person perspective (your avatar looks like he or she is skating over the terrain), Fallout 3 is best played from a first-person view. Where combat is concerned, you will play much of the game as if it is a first-person shooter, though awkwardly slow movement and camera speeds mean that you'll never confuse it for a true FPS. Armed with any number of ranged and melee weapons, you can bash and shoot attacking dogs and random raiders in a traditional manner. Yet even with its slight clunkiness, combat is satisfying. Shotguns (including the awesome sawed-off variant) have a lot of oomph, plasma rifles leave behind a nice pile of goo, and hammering a mutant's head with the giant and cumbersome supersledge feels momentously brutal. Just be prepared to maintain these implements of death: Weapons and armor will gradually lose effectiveness and need repairing. You can take them to a specialist for fixing, but you can also repair them yourself, as long as you have another of the same item. It's heartbreaking to break a favored weapon while fending off supermutants, but it reinforces the notion that everything you do in Fallout 3, even shooting your laser pistol, has consequences. These aspects keep Fallout 3 from being a run-and-gun affair, and you shouldn't expect to play it as one. This is because the most satisfying and gory moments of battle are products of the Vault-Tec Assisted Targeting System, or VATS. This system is a throwback to the action-point system of previous Fallout games, in that it lets you pause the action, spend action points by targeting a specific limb on your enemy, and watch the bloody results unfold in slow motion. You aren't guaranteed a hit, though you can see how likely you are to strike any given limb and how much damage your attack might do. But landing a hit in VATS is immensely gratifying: The camera swoops in for a dramatic view, your bullet will zoom toward its target, and your foe's head might burst in a shocking explosion of blood and brains. Or perhaps you will blow his limb completely off, sending an arm flying into the distance--or launch his entire body into oblivion. This anatomically based damage is implemented well. Shooting an Enclave soldier's arm may cause him to drop his weapon, shooting his leg will cause him to limp, and a headshot will disorient him. But you aren't immune to these effects, either. If your head takes enough damage, you'll need to deal with disorienting aftereffects; crippled arms mean reduced aiming ability. Fortunately, you can apply healing stimpacks locally to heal the injury; likewise, a little sleep will help ease your troubles. You can also temporarily adjust your stats using any number of aids and healing items. Yet these, too, come with consequences. A little scotch or wine sounds delicious and offers temporary stat boosts, but you can become addicted if you drink them enough, which results in its own disorienting visual effects. And, of course, you will need to deal with the occasional effects of radiation, which is a problem when you drink from dirty water sources or eat irradiated food. Radiation poisoning can be cured, but you'll still need to weigh the healing benefits of certain items versus the resultant increase in radiation levels. This all makes for a remarkably complex game that's further deepened by other elements that add some gameplay variety and help the world feel more lived-in. Lock-picking initiates a decent, if odd, minigame that simulates applying torque to the lock with a screwdriver while twisting a bobby pin. The hacking minigame is an interesting word puzzle that requires a little bit of brainpower. Or if you fancy yourself more of a blacksmith than a wordsmith, you can earn and purchase schematics to help you create weapons using the various components scattered around the land. More of an interior decorator? No matter: Should you acquire the deed to an apartment, you can decorate it and even outfit it with a few helpful appliances. The jokester robot comes free. Although you'll be spending much of your time wandering alone out in the wastes, or perhaps with a companion or two, there are some memorable cinematic sequences. You will join soldiers as they take on a giant boss mutant, spearhead an assault on a famous DC landmark, and escape from a doomed citadel while robots and soldiers fill the air with laser fire. It's a good mix, paying off the atmospheric tension with an occasional explosive release. Your enemies put up a good fight--often too good, considering that enemies that were a challenge early on can still be tough cookies 5 or 10 levels later. This scaling difficulty makes your sense of progression feel a bit more limited than in other role-playing games, but it feels somewhat appropriate, considering the game's open-ended nature and inhospitable world. After all, if skulking mutants weren't a constant threat, you wouldn't be afraid to peek into the dark corners of the Fallout world. It should be noted that unlike previous games in the series, you can’t take a completely peaceful approach to solving your quest. In order to complete the game, you will have to get into combat and kill off some enemies, but since the combat system is generally pretty satisfying, this shouldn’t be a serious problem for most players. Fallout 3 takes place in a bombed-out, futuristic version of Washington DC, and in the game, the area is bleak but oddly serene. Crumbling overpasses loom overhead and optimistic 1950's-style billboards advertise their products with sunny catchphrases. It looks impressive, and you move around the wide-open wasteland with nary a loading time, though you will encounter loads when entering and exiting buildings or quick-jumping to areas you've already visited. Numerous set-piece landmarks are particularly ominous, such as a giant aircraft carrier that serves as a self-contained city, or the decrepit interiors of the National Air and Space Museum. But the small touches are just as terrific, such as explosions that produce mushroom-like clouds of flame and smoke, evoking the nuclear tragedy at the heart of Fallout 3's concept. Character models are more lifelike than in the developer's prior efforts but still move somewhat stiffly, lacking the expressiveness of the models in games such as Mass Effect. It's a shame, in light of these impressive design elements, that the PlayStation 3 version is shockingly inferior to the others from a technical perspective. Although the Xbox 360 and PC versions display the occasional visual oddity and bland texture, these nitpicks are easy to overlook. Sadly, the jagged edges, washed-out lighting, and slightly diminished draw distance of the PS3 release aren't so easy to dismiss. We also experienced a number of visual bugs on the PS3. Character faces disappeared several times, leaving only eyeballs and hair; limbs on robots went missing; some character models had an odd outline around them as if they were cel-shaded; and the day-to-night transition may cause odd streaks on the screen as you move the camera around. This version doesn't even offer trophies, whereas the Xbox 360 and PC versions offer Xbox Live/Windows Live achievements. While there is plenty of somber exploration, you'll still find lots of action. Quests are often more than meets the eye.
  3. ah nano I need name of tse csbd how can I join what is server name?

    1. NANO

      NANO

      TS.CSBLACKDEVIL.COM

    2. -INTOX-

      -INTOX-

      can I be journalist here? I have access to forum+ts3

    3. Love Pulse

      Love Pulse

      Hello Here you Can know how to Be journalist,

       

  4. Nickname: -INTOXICADOS- ¤ Name: -INTOX- ¤ Age: 21 ¤ Country: Albania ¤ City: Tirana ¤ Favorite Games:Counter strike 1.6 ¤ Favorite Shows: Dbz , black clover,attack on titan , my hero amcademia,death note,one punch man ¤ Favorite Movies:dont have any ¤ Favorite Songs / Favorite genre: Mc kresha - lej flleshat ¤ What would you like to do in life: waste time ¤ Favorite actor - why ?: Johnny sins he is inspiring ¤ Favorite actress - why ?: Alexis texas ¤ You Smoke? / What brand of cigarette smoke:I dont smoke ¤ What alcoholic drink frequently: i dont drink ¤ Favorite juice: apple and orange ¤ In what country would you like to live: Japan ¤ Favorite football team: barcelona ¤ Car models: Audi r8 ¤ A brief description about you: a disappointment ¤ How did you find NewLifeZm?: ¤ If you win 1 million dollars, which would be the first thing you do?:
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  7. hey bro are you here?

    1. RafaeL G.

      RafaeL G.

      Listen, instead of spamming all the GFX Staff members maybe you could use pms to the available one ? (Just a friendly advice ? )

    2. -INTOX-

      -INTOX-

      @- Draco - @CSBD did i ask you? mind your own business kid 

    3. Hellwalks

      Hellwalks

      Hey watch your mouth, kid

  8. hello dear Designers from where i can download the images with transparent background for what i can edit it i need it for PS

    1. Hellwalks

      Hellwalks

      There's no such image, having a "transparent" background means that there is actually no background at the back of a text or a render.

  9. @Mr.Espinoza ♔♔♔ @NANO @-Dark I NEED UR HELP HERE!

    hay i have buyed profile video but now its not working i mean its not showing the video check in my profile and now i want to edit it but there is no option of edit profile video in my profile can you fix it?

    1. Show previous comments  2 more
    2. -INTOX-

      -INTOX-

      ohh ty bhai thank you so much bro

    3. Mr.Espinoza ♔♔♔

      Mr.Espinoza ♔♔♔

      Next time make post of ur ploblems on the section / F.A.Q

    4. -INTOX-

      -INTOX-

      Mr espin I don't have enough time like you to make topics for fun or for simple problems I am free to ask for help to my Pakistani brothers thanks to nano for helping me you were also active at that time you could help me but you didn't 

      GL try to help others not to make posts on their profiles I know rules better then you I am old member here you should must remember INTOX that's me with new access

  10. Audi A1 Sportback In the autumn of 2018 Audi will start selling the new Audi A1. It is the second generation of this model, a premium utility that arrives to replace the first generation Audi A1 that has been on sale between 2010 and 2018. The main novelty of this model is that it will only be available with the five-door body or Sportback. The three-door version disappears, therefore. This is something that had already happened in the Seat Ibiza and in the Volkswagen Polo. Another aspect that differentiates this model is that from now on it is manufactured at the Seat plant in Martorell. This is because this factory stops making the Audi Q3, which now faces the second generation, and, therefore, that gap that remains, is used by the brand of four rings to manufacture the new Audi A1 of 2019. The arrival of this model happens after two previous releases very important for the Volkswagen Group and that have a lot to do with this Audi A1 second generation. We are talking about the Seat Ibiza of 2017 and the Volkswagen Polo, also of 2017. The three cars have quite a few elements in common since they share the 'reduced' version of the modular MQB platform. We are talking about the MQB-A0 platform that premiered the Seat Ibiza in 2017 and has subsequently been introduced in the Volkswagen Polo. The arrival of this new platform has allowed the new Audi A1 to grow in size and habitability. For example, now its distance grows up to 2.56 meters and its length also increases by 5.6 centimeters, up to 4.03 meters. What does not vary is its width, which remains at 1.74 meters; and it also does not change the height, which is 1.41 meters. The section where there will be more differences will be in the wheelbase or battle as compared to the Audi A1 first generation would be talking about 9 inches more. Another section that improves this new Audi A1 is the boot, since the arrival of the platform MQB-A0 allows you to increase the load capacity by 65 liters which will provide the luggage compartment with 335 liters of capacity. In the case of folding the backrest of the rear seats then we will have In terms of design, this new Audi A1 of 2019 draws attention to two main elements of the exterior. The first one is the grill that now occupies a large part of the front. It is a hexagonal grill that draws attention for its size and horizontality. According to Audi this vehicle has allowed to have a front surface of more than two square meters (2.07 m2) and a coefficient of aerodynamic penetration of 0.31. The rear is also striking. Especially because of the design that emit the optical diode groups of LEDs and the diffusers of the skirt. Finally in the design section we see that the C pillar, the last one, has some reminiscences to Q2. Once inside, other noteworthy details are, for example, that the instrument panel is completely digital with the virtual cockpit - it will be necessary to see if in all the versions it is like this - with 10.25 inches. And also the screen located in the center of the console stands out. It stands out because it has a high size and because it has haptic feedback, that is to say that when we touch it, it will return a vibration that will make our sense of touch receive new sensations. In addition, this screen that has several sizes (8.8 or 10.1 inches), recognizes handwriting. Another novelty of this model is that it also incorporates two USB connections. One is USB-A and the other is USB-C, which allows you to charge the device more quickly. In addition, and how could it be otherwise, given the trend of the sector, this new Audi A1 of 2019 offers compatibility with Android Auto and Apple Car Play. In addition, it will offer mobile phone charging by induction. As for the engines, this new Audi A1 will incorporate, for the moment, only gasoline variants. The first one is the three 1.0 TFSI petrol cylinders with two power levels: 95 and 115 HP. It will also feature the 1.5 TFSI four-cylinder gasoline engine of 150 hp and the four-cylinder engine and two liters of 200 hp. Below are the engines and versions that the new Audi A1 will have: Audi A1 25 TFSI - 3 cylinders - 1.0 - 95 HP - 175 Nm - Manual / S tronic 7 Audi A1 30 TFSI - 3 cylinders - 1.0 - 116 HP - 200 Nm - Manual / S tronic 7 Audi A1 35 TFSI - 4 cylinders - 1.5 - 150 HP - 250 Nm- Manual / S tronic 7 Audi A1 40 TFSI - 4 cylinders - 2.0 - 200 HP - 320 Nm - S tronic 6 In addition, Audi also gives the opportunity that this new A1 of 2019 can have a sporting approach. For this, it will commercialize more dynamic versions with the S Line finish and will put as an option available the possibility of incorporating a sports suspension. Another remarkable aspect is the possibility of customizing it since this model is available in 10 colors and, in addition, the roof can be painted in a different color from the body. In the launching there is available a version, well-known like Epic Edition, that is characterized by a wheels of great size -18 inches- that can be in color bronze, white or black. In addition, the LED headlights are darkened and the name of the model is black. In addition, this new Audi A1 2019, although it is a small model, can actually incorporate the same safety elements and driving aids that a higher category Audi. We speak, for example, of the radar with adaptive speed, which keeps the speed constant and the same distance with the vehicle that precedes us. A function, moreover, that in traffic circumstances can stop the vehicle and restart, as long as the user has opted for an automatic change. For the first time, too, the Audi A1 can incorporate the rear camera. Likewise, it can also include semi-automatic parking functionalities both in parallel and in battery.

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CsBlackDevil Community [www.csblackdevil.com], a virtual world from May 1, 2012, which continues to grow in the gaming world. CSBD has over 70k members in continuous expansion, coming from different parts of the world.

 

 

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