Jump to content
Facebook Twitter Youtube

Crimson :x

Members
  • Posts

    562
  • Joined

  • Last visited

  • Days Won

    3
  • Country

    Algeria

Everything posted by Crimson :x

  1. Sweet Dreams ?

    DZ TIME: 06:26 AM xd

     

  2. It takes great talent to drive a Formula One car. The vehicles are set up to go as quickly as possible within the given (and complicated) FIA regulations, and this season's new turbocharged cars are horribly twitchy and snappy, particularly if you don’t know what you’re doing. In the hands of a normal driver, they'd spit you off into a wall at the first corner. This is what happens very early on in F1 2014. Then again, that is the point. Sure, there are myriad of driving assists to help keep you on the track, but the real appeal of F1 is in keeping your car planted without any help at all. Assists for braking, steering, traction control, and so forth do play their parts as you learn the braking points of a track and get to grips with the twitchy handling of this season's cars, but as time goes on, you find yourself lowering the artificial assistance to the minimum, and racking up some respectable lap times. Smooth movements, correct braking points, and the right amount of steering lock are key to finding your way around corners with any degree of success. The learning curve is steep, and the game doesn't do a great job of teaching you the finer points of driving an F1 car, which you need in order to turn off any of the assists. That you need to be as alert as you do to get the cars around a track is a testament to the quality of the simulation on offer, though. As with real F1, make one mistake and your race is ruined, presuming you prefer not to make use of the replay system. Excellent tyre physics let you feel every twist and turn in a track, while a surprisingly accurate degradation model means you've got to keep an eye on tyre performance during the longer races, lest you lose grip and spin off the track. The same goes for fuel management, which requires a keen eye and good pit stop management. Ultimately, if you look after your car, it'll look after you. Abuse it, and you'll find you have no wing, no grip and barely enough go to make it to the pits. While the updates to F1 2014's simulation mean that the cars handle differently but accurately for this season (or as best as a person that's not actually driven an F1 car can tell), there are some underlying issues with that game that this year's update fails to resolve. For instance, modulating the throttle is still frustratingly difficult on the Xbox 360 controller, and I often accidentally wheelspan away from the line, or simply gave the car too much juice over an apex. The brakes are easier to modulate on the pad; the steering less so, but it's manageable. The best way to play F1 2014 is with a wheel and pedal. A quick spin on the PC version with the proper kit (in this case, the excellent and fully supported Thrustmaster T500 RS) not only made the racing more manageable, but far more immersive as well. The focus of F1 is on precision, but that's not to say there aren't some exciting moments to be found outside of a well-executed gear change. I often found myself chasing a car, repeatedly telling myself "I’ll take him on the next corner," or hoping to a deity that I could outbrake him to get ahead, only to be pipped to the post in a furious pedal-to-the-metal finish on the home straight. F1 2014 is beautiful. Each car is shiny in all the right places and covered in all the right sponsors, making those fast-lap replays look fantastic. It all looks even better in the rain, when the track becomes covered in a watery sheen and a fine spray rooster-tails its way from the back of competitors’ cars, blocking your view in close quarters racing. Aesthetically, it’s hard to fault F1 2014 in all but two areas: the wing mirrors and the drivers. The former are blocky, indistinct, and not all that useful in a race, while the latter look rather sickly. Perhaps the drivers are suffering from the grueling hours of a full F1 season, or maybe the Xbox 360 and PS3's ages are beginning to show, but considering the cars look so good, the ugly drivers do take you out of the moment. F1 2014 falters further when it comes to its selection of modes and extras. In comparison to F1 2013, aside from the tweaked handling, all you get are a few new car models and a couple of new tracks. F1 2014 actually removes some of last year's content with the loss of the awesome classic mode. That was a major selling point of the old game, so not having it here is a significant step backwards. Still, what is in F1 2014 is decent, if not at all that different to last year. Rivals, Career and Scenario make up the meat of the game: in Rivals you enter a back-of-the-grid team as a rookie and fight your way up the rankings to beat a chosen rival in a best-of-three battle. Your chosen rival is supposed to be someone in a higher-tier team than you so you can steal their drive, but they're often so much faster that what should be a nice challenge turns into a frustrating experience. Swap a rival out for a fresher, slower driver and he'll miraculously speed up as well. Moving the goalposts in such a way makes for a frustrating experience. Career mode takes you all the way through a race weekend from practice to qualifying, and then on to the big race itself. Again, the AI drivers are hard work, but keep plugging away and eventually you can shave seconds off your lap times to steal a podium spot. Handily, you can choose how long your season is, so you don't have to commit to too much if you don't want to. Scenario is by far the most interesting mode to play in. You're given specific tasks to complete, such as having to complete a wet race on less than appropriate slick tyres, for which you're awarded a medal based on your performance. Despite F1 2014's good points, it's hard to get away from the fact that it's little more than an inconsistent update of a great game. The cars are good fun once you get the hang of the new handling model, the visuals are surprisingly sharp (for the cars at least), and there's more than enough punishing difficultly on offer for those after a real racing challenge. Ultimately, though, how big an F1 fan you are is going to dictate the value proposition here: if you're fair-weather and already own the feature-packed F1 2013, just how badly do you want to drive the new cars? GAME-TRAILER System Requirements: OS: Windows Vista 64 bit, Windows 7 64 bit or Windows 8 64 bit Processor: Intel Core i7 or AMD FX Series Memory: 4 GB RAM Graphics: AMD HD6000 Series/Nvidia GTX500 Series minimum 1GB RAM Network: Broadband Internet connection Storage: 10 GB available space Sound Card: Direct X compatible soundcard Information Game: Genre: Racing , Sports Developer: Codemasters Publisher: Codemasters Franchise: F1, Codemasters Release Date: 17 Oct, 2014
  3. King of Cards, the third (and final) Shovel Knight expansion, feels almost like a full-blown sequel. Starring the memorable King Knight, it harkens back to the gameplay of the original Shovel Knight adventure in both structure and execution. It's filled to the brim with varied and challenging levels, each more refined and focused than before by building on the many established strengths of this enduring franchise. Shovel Knight: King of Cards acts as a prequel to the events of the original game in the same way that Specter of Torment did, following King Knight prior to his induction in the Order of No Quarter. It's a humorously written tale that gives more insight into the petulant and egotistical (but consistently entertaining) self-proclaimed King as you battle across the land to claim your namesake through a frivolous Joustus tournament. This is a new card game sweeping the kingdom, controlled by three of its best players in each of the regions you'll visit and claim for yourself. King Knight's adventure falls squarely into standard Shovel Knight fare, with King of Cards feeling the most similar in structure to the original adventure out of the three expansions and the closest to a sequel in its scope. There's the same Super Mario Bros. 3-styled overworld map that you can work through in various ways. You can choose the shortest path to the region's boss battle or enjoy exploring by using alternative exits in levels to create paths to secret stages filled with valuable loot or new weapons and abilities. Side boss battle and optional treasure challenges pop up on the map to tempt you into treading off the beaten path, rewarding your detours with unsurprisingly stratifying platforming puzzles or nail-biting bouts that the series has become known for. Stages adopt familiar themes from the series, from the neon-soaked labs of Plague Knight to the gold-laden walls of King Knight's future abode. Revisiting these areas is initially welcoming--a trip back to a familiar world--and does make some of the newer stages stand out more, given that you're not seeing them for potentially the fourth time like with the returning ones. King of Cards often feels like a celebration of Shovel Knight and its world, but it can at times feel overindulgent in its return to boss fights and stages you may have experienced multiple times already. While stages are altered enough to feel different beyond their visual makeup to account for King Knight's new moves, boss fights can feel much easier given that their attack patterns and abilities haven't really changed since their first appearance in the original Shovel Knight. King Knight's own move set does make combat and platforming feel fresh, though, while also feeling faithful to the original flow of Shovel Knight. His standard attack is a horizontal dash and bash, flinging you into the air on contact with an enemy or a wall. When launched into the air, King Knight pirouettes into a dangerous spin, letting you hop between enemies while damaging them until you hit the ground again. It's reminiscent of Shovel Knight's vertical attack without the added benefit of choosing when you can enact it. Instead you have to carefully connect multiple dashes with reactive movements in the air that keep the chain going for the best effect, studying enemies' various attack patterns to pick the right moment to engage and the best window to get out. It gives combat a much quicker pace than any other previous protagonist, and retains the satisfaction of it despite the recycled enemies. This puts a different spin on platforming, with each stage being suitably designed to challenge your understanding of King Knight's unique movement. While Specter Knight was able to wall jump and glide through lanterns, King Knight feels more restrained. Most walls can be dashed into to initiate a higher jump, but levels will routinely shake things up with elements that both restrict and change the way you perform this simple action. Slippery, ice-slicked platforms add a dangerous momentum to each of your landings, for example, while walls overgrown with vines prevent you from jumping against them from certain angles. Learning when you can chain together dashes and jumps and using the opportune positioning of enemies to bounce between long stretches of dangerous falls feels great. The designs of each stage make you feel like you're constantly on the brink of failure, but are forgiving enough to make each attempt feel fair. It's incredibly rewarding to push past each of King of Cards' challenging platforming gauntlets, and the varied level design makes consistent use of your limited movement in inventive ways. King of Cards features many, many stages for you to tackle, and scratches the same sort of itch previous entries in the series have. But it also features an entirely new avenue of play in Joustus. Central to King Knight's quest is a card game that has captivated the land, filling taverns in each of the game's unique areas with challenging opponents. In Joustus, you use a deck of 16 cards to strategically move cards you've placed on a board onto green gems. Once the board is full and a player can no longer make a move, the player with the most cards on the gems on the board wins. Unlike card games such as Hearthstone or Gwent, Jousts feels more akin to strategic games like Go. It's less about individual card abilities and more about using specific cards to push around ones on the board, where thinking three steps ahead of your opponent and anticipating how they might affect the board is paramount to victory. Vendors and beaten opponents will reward you with cards to build your deck, with their unique abilities adding to the complexity of the matches that follow. Initially, cards are inscribed with arrows that indicate directions that can push others on the board, but it doesn't take long for them to include effects that let you destroy other cards, alter their player allegiance, or push them much further than the standard single square. It takes some time to adjust to the rhythm that Joustus demands, especially when thinking about how your cards on the board can be moved around into inescapable areas. But it's a challenging side activity that acts as a rewarding respite from the demanding platforming, balancing the overall pacing of King of Cards. Standard progression isn't gated by Joustus if you choose not to engage with the card game at all, despite the rewards attached to them. Vendors even offer cheats that turn each Joustus game into a trivial affair, letting you reap the rewards without needing to engage with deck construction and card collection if you're just here for standard Shovel Knight fare. It's easy enough to ignore the cheats if you want to feel the rush of a strategically demanding game of Joustus, but not obscure enough to miss if you're just looking for an easy way out. Whether you're challenging foes at a table in a tavern or bashing them into oblivion with your scepter, King of Cards is like comfort food if you already have a taste for Shovel Knight. It doesn't stray from its established formula and often sticks closer to the format of the first game in the series rather than the more experimental expansions that came after it. And while its well-balanced platforming and demanding combat are a treat, its use of existing boss fights and enemies with little to no change in their mechanics saps some of the surprise out of these exciting encounters. It's been a persistent issue in each of Shovel Knight's expansions, but the King of Cards' attention to level design and deeply engrossing gameplay do help mask it better than before. If this is meant to be a farewell to Shovel Knight's first adventure, it goes off with all the spectacle and confetti it deserves. GAME-TRAILER Developer: Yacht Club Games Designers: Yacht Club Games Platform: PC Publishers: Yacht Club Games release date: 26 juin 2014
  4. i don't get uploader be cuz am not interested, i mean i can fix problems with plugins am scripter and being active there.
  5. Crimson :x

    Off-topic!

    Hello members have a nice day
  6. Wonderful Music at Morning ?

     

    1. AIM_ShoT

      AIM_ShoT

      afternon in pakis?

    2. Crimson :x
    3. Mr.WiTcHeR

      Mr.WiTcHeR

      Wonderful with lots of almonds

  7. Nick: Crimson Real name: hcene How old are you?: 24 Which Games you play? and for how long?(each of them): CS1.6 (13years) , CSS (6 years) , CSGO (7 years) , LEFT4DEAD2 (4 years) .etc Where are you from?(country and city): Algeria , EL HARRACHE Describe yourself(at least 50 words): I'm 24 years old. I play video games, i loving to eat and sleep and of course smoke weed and I seriously enjoy watching whatever YouTube has to offer or TV and i love to hangout with my friends and going to montains to hunt and i love traveling.etc Note some of your qualities: hum loyal,strong,creative,thoughtful,motivated,sensitive,patient,responsible,hard-working,trustworthy,kind,caring.etc Tell us some of your defects: My greatest defects is that I am a shy and nervous person by nature. The result is that I have a difficult time speaking up in groups. Even if I have good ideas, I have trouble asserting them ? On which category/categories have you been active lately?(describe your activity): Proposals , Devils club , Plugins , caring servers Which category/project you want to care off?(choose from THIS LIST): Devils Club How well you speak english?(and other languages): English 80%, Arabic 100% Franch 60% Spain 10% Do you use TS3? Do you have an active microphone?: Yup Contact methods: here In Forum by PM,TS3 or Steam ID : Inova-Suspect1995 / DirtySkillsArmy1995 Last request: first one
  8. Best Vabes ❤️

     

  9. easy bhop with this song trust me ?

    #Sweet Dreams everybody

    1. Lexman.

      Lexman.

      Sweet Dreams

    2. #Em i[N]O'

      #Em i[N]O'

      hhhh at first I thought it was film anime but this song is very wonderful

    3. Crimson :x
  10. guys let's destroy That COMMUNITY REPUTATION AT 840 (+200) To Open Topic for Those Steam Accounts:

    https://steamcommunity.com/id/Inova-Suspect1995

    https://steamcommunity.com/id/AlbertGift

    FIRST LINK GAMES: CS1.6 , CSS , L4D2 .etc (LVL 10)

    VAC BAN GAMES: CS:GO (reason: fake friend using wh)

    SECONDE LINK GAMES: CS1.6.etc ( LVL 8 )

    VAC BAN GAMES: None

     

    When I reach 840 (+200) Community Reputation I Will Open Topic GiveAway randomly to this Accounts please let's your friends knows about this awesome GiveAway Good luck to Everyone.

     

    Happy So Excited GIF

    1. Show previous comments  1 more
    2. Crimson :x
    3. shVury

      shVury

      Why are u doing that? it's work..

    4. Crimson :x

      Crimson :x

      it's work for what? what do you mean i wana reach 840 REP to  open topic giveaway to my both steam accounts are u drink?

  11. Hello World: We are Searching for better users can we get them? you can reply here anywhere anytime ? good luck to everyone.

     

  12. PM me at forum -.-

  13. rest in peace dude ?

    1. Show previous comments  7 more
    2. Crimson :x

      Crimson :x

      please don't reply to my post again i hope i made my self clear i dont need your reply here again

    3. snapple.

      snapple.

      clear on what?

    4. Crimson :x

      Crimson :x

      u understande 9owad?

  14. my lovely queen hahahahahagay dying GIF

    1. Show previous comments  3 more
    2. Crimson :x
    3. DreamHack

      DreamHack

      it's working now xD

    4. Crimson :x

      Crimson :x

      nope Sorry, you cannot add any more reactions today. xd

WHO WE ARE?

CsBlackDevil Community [www.csblackdevil.com], a virtual world from May 1, 2012, which continues to grow in the gaming world. CSBD has over 70k members in continuous expansion, coming from different parts of the world.

 

 

Important Links