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Lunix I

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Everything posted by Lunix I

  1. Lunix I

    SuperHot

    Superhot is the first-person shooter deconstructed. You don’t move and shoot, jump and dodge. You move then shoot, jump then dodge. The reason for your turn-based decision making is that time only moves when you do. I’ve been playing the beta for the past week, and it’s superb. receiver1.jpg Receiver is a game with “a lot of buttons. A needless amount.” So says Graham, who also claims that the gun simulator is one of his favourite roleplaying games. A gun simulator is not a first-person shooter, just as QWOP is not a walking simulator, even though in some ways that’s precisely what QWOP is. Receiver isn’t a game about pointing and shooting, it’s a game about mechanisms – the gun as machine, with parts that require understanding and mani[CENSORED]tion. SUPER. HOT. I’m broadly uncomfortable with games that capitalise every letter of their name, because I don’t like being compelled to shout. I make an exception for SUPERHOT, the stylish FPS in which time only moves when you do. The original prototype was an inventive, surprising delight, and now its revised and expanded return is nearing the end of its successful Kickstarter. With a little over 24 hours to go, it’s even cleared almost all of its stretch goals.
  2. Lunix I

    Mad Max

    Become Mad Max, the lone warrior in a savage post-apocalyptic world where cars are the key to survival. In this action-packed, open world, third person action game, you must fight to stay alive in The Wasteland, using brutal on-ground and vehicular against vicious gangs of bandits. A reluctant hero with an instinct for survival, Max wants nothing more than to leave the madness behind and find solace in the storied “Plains of Silence.” Players are challenged with treacherous missions as they scavenge the dangerous landscape for supplies to build the ultimate combat vehicle.
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  5. Lunix I

    Titan Fall

    Titanfall is a multiplayer first-person shooter video game developed by Respawn Entertainment and published by Electronic Arts. It was released for Microsoft Windows and Xbox One on March 11, 2014; an Xbox 360 version ported by Bluepoint Games was released April 8, 2014. The game was anticipated as the debut title from developers formerly behind the Call of Duty franchise. In Titanfall, players control "pilots" and their mech-style Titans, and fight in six-on-six matches set in war-torn outer space colonies. The game is optimized for fast-paced, continual action, aided by wall-running abilities and po[CENSORED]tions of computer-controlled soldiers. Up to 50 characters can be active in a single game, and non-player activity is offloaded to Microsoft's cloud computing services to optimize local graphical performance. The game's development team began work on the title in 2011, and their Titan concept grew from a human-sized suit into a battle tank exoskeleton. The team sought to bring "scale, verticality, and story" to its multiplayer genre through elements traditionally reserved for single-player campaigns. The 65-person project took inspiration from Blade Runner, Star Wars, Abrams Battle Tank, and Masamune Shirow of Ghost in the Shell. Titanfall won over 60 awards at its E3 2013 reveal, including a record-breaking six E3 Critics Awards and "Best of Show" from several media outlets. It also won awards at Gamescom and the Tokyo Game Show. Titanfall received generally favorable reviews. Reviewers praised its balance, Smart Pistol weapon, player mobility, and overall accessibility for players of all skill sets, but criticized its thin campaign, disappointing artificial intelligence, and lack of community features and multiplayer modes. Critics considered the game a successful evolution for the first-person shooter genre but did not agree as to whether the game delivered on its anticipation. On March 12, 2015, it was announced that a sequel, Titanfall 2 was in production for Microsoft Windows, PlayStation 4, and Xbox One. It was released on October 28, 2016. Titanfall is a shooter game played from a first-person perspective. Players fight as free-running foot soldier "pilots" who can command agile, mech-style exoskeletons—"Titans"—to complete team-based objectives. The game is set on derelict and war-torn colonies at the Frontier fringe of space exploration as either the Interstellar Manufacturing Corporation (IMC) or the Frontier Militia. Online multiplayer is the sole game mode, but contains single-player elements such as plot, character dialogue, and non-player characters (NPCs). Titanfall has no offline, single-player, or local splitscreen modes, and does not support system link over a local area network (LAN). Respawn founder Vince Zampella described the game as bringing "scale, verticality, and story" to the first-person shooter genre of multiplayer gaming.
  6. Ragnarok Online 2: Legend Of The Second (Korean: 라그나로크 온라인 2: The Legend Of Second) po[CENSORED]rly known as "RO2: LOTS" is a MMORPG game created by the South Korean company Gravity Corp .. The game is the sequel the po[CENSORED]r game Ragnarok Online. Most of the universe the game is based on Norse mythology. At first the project was called "The Gate Of The World", but the project was undone by the company to not meet expectations expected. It was then decided to change the game Gravity completely, including the name, history and the graphics engine, with the idea that it is a direct sequel to the events in Ragnarok Online. - History: The game is set centuries after the events in Ragnarok Online, after awakening Freyja. Freyja was once a beautiful and kind goddess who loved life. But because of the betrayal of her beloved Odin she became the goddess of destruction, burning with revenge. To destroy everything that Odin created, she initiated a major catastrophe, which later would be called "The Day of Despair". When Midgard fell to the brink of extinction, young heroes rose to save the Earth. Thanks to his courage and infinite wisdom, Freyja was sealed and Midgard found peace once again. Time passed and the world returned to normal. The era of "Day of Despair" and Freyja became a legend. The successor to the royal family of Rune-Midgard, Ignarts Gaebolg, built the new kingdom of Rune-Midgard. The days of continued peace, but one day, on the crest of Armin near Prontera, capital of the kingdom, a dimensional gap appeared, emitting a strange energy that changed the environment. After much effort, the magicians of the kingdom managed to seal it. The Kingdom decided that there was a deep connection between incidents across the country and the dimensional gap and created a special investigation team to investigate further. They have announced recruitment notices throughout the land. After reading the announcement, adventurers from around the country began to gather in Prontera with their own dreams and ambitions ...
  7. Lunix I

    Just Cause 3

    Just Cause 3 makes no apologies for its outrageous nature. It's a power fantasy in every sense of the phrase, placing you in a world rife with destructible environments and giving you creative instruments with which to destroy them. There are intermittent technical problems, and scripted moments detract from the freedom found elsewhere, but in the end, Just Cause 3 provides a spectacular, explosive sandbox experience. The plot revolves around returning protagonist Rico Rodriguez, who's arrived in the fictional Republic of Medici during the height of Sebastiano Di Ravello's military dictatorship. The story here is forgettable, but delivers an effective invitation: dozens of military installations cover the world map, and it's your job to blow them up for the rebel forces. Rodriguez himself is a mashup of masculine action stars and comic book characters, so it makes sense that I often felt like a superhero in his shoes. By supplying you with a wingsuit, parachute, and grappling hook, Just Cause 3 gives you an effective means of transportation, as well as a smooth, nuanced traversal system. When Just Cause 3 is consistent, however, it's a stunning display of cause and effect, as watchtowers topple into fuel tanks, which blow up nearby helicopters, which sail into oncoming vehicles. I often spent hours setting up outlandish chain reactions, or trying new gear mods, knowing full well I wasn't making any progress in the traditional sense. I was content to just sit back and marvel as it all happened. But there's a more thoughtful undercurrent as well. Despite the explosions and instant gratification throughout, Just Cause 3 also encourages experimentation and foresight, planning and careful approaches. The results are as rewarding as they are entertaining. Editor's Note: The majority of our time with Just Cause 3 was spent with the PC version, followed by several hours on both PS4 and Xbox One. Based on the review builds provided, the game performed better on PC, with higher and more stable frame rates, fewer bugs, and better looking environments. However, the problems did not affect the overall experience enough to impact individual scores.
  8. Lunix I

    Dead State

    Dead State is a turn-based survival horror role-playing video game developed by DoubleBear Productions and Iron Tower Studio set in a zombie apocalypse scenario. Players are tasked with leading a group of survivors living in a shelter in the fictional town of Splendid, Texas. Dead State was released in December 2014 after having been in Early Access since spring of that year. DoubleBear Productions continued to work on the title and in May 2015 released an "enhanced edition" which changed the name to Dead State: Reanimated. Dead State splits its time between scavenging - where the player explores the environment for food, fuel, luxury items, medical supplies, and antibiotics - and base management back at the Shelter - assigning jobs, building upgrades, creating items, and interacting with fellow survivors. Standard action in Dead State is in real-time, switching into turn-based mode when combat initiates. Players are able to advance their skills and stats not by killing creatures, but by completing various goals, such as investigating areas, collecting a certain amount of food, resolving a conflict, and so on. Ally characters gain 1 skill point for each day they're at the Shelter, which are automatically distributed based on their preset character personalities. While the player is unable to distribute their points, for some allies, they are able to influence the development of some ally characters based upon their actions. The maximum level for character development is capped at 20 - by this point, the character will also have reached 170 attribute points. Players may also choose to do certain quests to gain another 30 attribute points, making the maximum points available 200[citation needed]. Experience can still be gained and is used to learn more skills or buy consumable items throughout the game[citation needed].
  9. Lunix I

    Back

    Welcome Back !
  10. Lunix I

    Evoland

    Evoland is a 2013 role-playing video game developed by Shiro Games, a French video game development company based in Bordeaux. Evoland was first released for Microsoft Windows and OS X in April 2013, Android and iOS in February 2015 and Linux in March 2015. The design retraces the history of video games. Inspired by The Legend of Zelda, Diablo and Final Fantasy gameplay, the game has many references to movies and video game history. As the player progresses, they unlock new technologies and graphical upgrades that nod towards different eras of the video game industry. A sequel, named Evoland 2: A Slight Case of Spacetime Continuum Disorder, was announced at the end of 2014 and was released August 25, 2015. Originally, Evoland was a video game created by Nicolas Cannasse during the 24th Ludum Dare, an "accelerated video game competition". Participants have 48 hours to create a video game respecting a given theme. The 24th Ludum Dare theme was "Evolution". Nicolas Cannasse proposed Evoland in about 30 hours and won first place despite the competition of 1,400 other participants. The concept he proposed can be defined as a game which changes as the player follows the history of RPG.
  11. Lunix I

    Doom

    Developed by id software, the studio that pioneered the first-person shooter genre and created multiplayer Deathmatch, DOOM returns as a brutally fun and challenging modern-day shooter experience. Relentless demons, impossibly destructive guns, and fast, fluid movement provide the foundation for intense, first-person combat – whether you’re obliterating demon hordes through the depths of Hell in the single-player campaign, or competing against your friends in numerous multiplayer modes. Expand your gameplay experience using DOOM SnapMap game editor to easily create, play, and share your content with the world. STORY: You’ve come here for a reason. The Union Aerospace Corporation’s massive research facility on Mars is overwhelmed by fierce and powerful demons, and only one person stands between their world and ours. As the lone DOOM Marine, you’ve been activated to do one thing – kill them all. Doom will have "badass demons, big effing guns, and moving really fast" as key principles, according to id Software executive producer Marty Stratton. The game will feature a large arsenal of weapons, which can be collected and freely switched by players throughout the game. Many classic weapons, including the super shotgun and BFG 9000, will make a return. In addition, melee weapons such as the chainsaw, which can cut enemies in half, are also featured. Many enemies from the original games like the Revenant, Mancubus, andCyberdemon return as well, some of them redesigned. As the combat system of the game puts emphasis on momentum and speed, the game allows players to perform movements like sprinting and double-jumping. A combat system known as "push forward combat" is featured, which discourages players from taking cover behind obstacles or resting to regain health also known as a health-regeneration system. Players instead collect health and armour pick-ups scattered throughout levels, or kill enemies to regain health. A new mechanic introduced in Doom is the melee execution system. It allows players to perform a melee-takedown similar to that of brutal doom when players deal enough damage to enemies. Enemies available for melee-takedown will be highlighted.id Software states that Dooms campaign will be more than 13 hours long. The game's multiplayer is being developed in conjunction with Certain Affinity.Several multiplayer modes, such as traditional four-player deathmatch, domination, freeze tag, and clan arena, are included in the game.Players can also use power-ups and teleporters in a multiplayer match. Players can pick-up a pentagram, one of the powerups featured, to transform into and fight as one of the monsters featured in the game. The game will also include a built-in tool titled "Doom SnapMap" which allows players to construct custom maps, create new game modes and share them with the online community. At launch, the game features 9 maps.
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  12. Lunix I

    Arma 3

    I’ve heard people who served say that your time in the military is what you make of it. Arma III, a deep combat simulator, is the same in that it largely asks you to make your own fun using its vast array of meticulously recreated military hardware and gorgeous, expansive battlefields. It requires great effort and patience before you can derive any amount of what you’d traditionally think of as gameplay from it, though. What it offers in return is multiplayer that’s sometimes very impressive and completely unique, but it’s also convoluted in ways that cannot be excused with aspirations to realism. I knew what to expect going into Arma III from previous experience with Bohemia Interactive games, yet I was still overwhelmed by the amount of features I had to wrap my head around before I could play it with even moderate proficiency. It’s a first-person shooter alright, but it’s not another “left trigger to aim down the sights, right trigger to shoot” kind of game. You’re going to have to use almost every key on your keyboard, memorize specific key combinations and what each does depending on whether you’re on foot, in a tank, a helicopter
  13. A new rumor from South Korea claims that the Samsung Galaxy A family mobile phones will be equipped with a fingerprint sensor under the screen in 2019. Fingerprint On Display (FOD) technology is one of the major trends in the mobile telephony sector, but until now reserved for high-end devices. However, a few weeks ago it began to sound a rumor that indicated that Samsung had planned to introduce the fingerprint reader under the screen on their mid-range phones, and this information is gaining strength with new reports coming from the Asian country. And, according to South Korean media, Samsung has blocked the provider of fingerprint sensors under the panel, the Chinese company Aegis Technology. If this information is true, the phones of the Galaxy A series of 2019 will equip this technology, a movement that will allow them to differentiate themselves from the competition, together with the growing number of rear cameras. However, the fingerprint readers will not have the same characteristics as the one expected to equip the Samsung Galaxy S10. Instead of having the flagship ultrasonic fingerprint sensor, Galaxy A mobiles will mount an optical sensor. Optical fingerprint readers work by illuminating the screen and causing light to reflect on the finger, allowing the component to capture an image of the fingerprint to identify the user using algorithms that detect skin patterns.
  14. Lunix I

    Shadows Peak

    Shadows Peak is a story-driven atmospheric horror game focused on exploration. The main focus of a game is on the atmosphere, story and exploration. Unlike most horror games, Shadows Peak allows you explore big environments and progress through the game in a non-linear way. Be warned, Shadows Peak will not hold your hand. You play as a writer who decided to visit mysterious place called Shadows Peak to gather materials for a new book about legends. Number of people gone missing in Shadows Peak. Some people claim that they saw something that they couldn't have seen there and, of course, there are some dark legends surrounding this place.
  15. Train Simulator (originally RailWorks) is a train simulation game developed by Dovetail Games. It is the successor to Rail Simulator, and was released online on 12 June 2009 and in stores on 3 July 2009. The first release of RailWorks contained all five real-world routes of the original European and North American releases of Rail Simulator, and added three new fictional routes: a large UK goods yard, a route set in the Alpine region and a route based around Denver, Colorado. It is a Steamworks title, which means it uses and requires Steam to activate and to deliver core game updates. Steam is used to deliver additional routes and locomotives in the form of downloadable content. The core game has received several free updates since release, including major new versions RailWorks 2: Train Simulator, RailWorks 3: Train Simulator 2012, Train Simulator 2013, Train Simulator 2014, Train Simulator 2015, Train Simulator 2016, Train Simulator 2017, Train Simulator 2018 and Train Simulator 2019 released between 2010
  16. Coming soon to Kickstarter; Umbra melds much-loved hack-and-slash gameplay with state-of-the-art graphics, and underpins it all with a truly modern AI. Inspired by the classic Diablo 2 game, Umbra aims to deliver an intense and rich action RPG game. Personalization of your character build is free, deep and highly customizable, and many secret are hidden in the world Umbra is an open world action-RPG taking place in a corrupted world that is falling apart. In Umbra, you are a former soldier, forced to flee the death penalty because of your magic powers. Being tracked down by humans and hunted by the monsters of the Wild, you are recruited by a mysterious group of Templars, and thus your epic adventure begins. This is an extremely early prototype so keep in mind the game could change drastically over the course of its development.
  17. Lunix I

    Boom Beach

    Boom Beach is a strategy game that combines attacks on and from other players with attacks against computer generated bases. The game's storyline is set in a tropical archipelago with the player on an island with defenses and troops (similar to Supercell's Clash of Clans game).[3] Players can build their base, upgrade their defenses and other buildings, and unlock troop upgrades. Boom Beach combines single player campaign play as well as the ability to attack other players in multiplayer mode on the same map. The game pits the player against an enemy known as "The Blackguard" which is often represented by Lt. Hammerman. Other computer generated enemies are Dr. T and Colonel Gearheart. Apart from the main aspect of the game, there is also a cooperative form where players gather "Intel" (by destroying troops in the defense, winning the attack, or through rewards) which is then used to attack computer generated bases in Task Force Operations.
  18. Lunix I

    G-Force

    G-Force: License to spy or Force-G, is a 2009 comedy film produced by Walt Disney Pictures and Jerry Bruckheimer. Written by Cormac and Marianne Wibberley, this film was the directorial debut of Hoyt Yeatman, Oscar winner for his visual effects work. Yeatman previously worked with Bruckheimer in several films including Armageddon, Con Air and La roca. G-Force is a mix of animated characters and real characters. This is the first real Disney film produced in Disney Digital 3-D, not including concerts. It is also the first film by Jerry Bruckheimer in 3-D. Argument A secret team of guinea pigs (Cavia porcellus) trained embarks on a mission for the United States government in which they must stop a wicked billionaire (Leonard Saber), who plans to destroy the world using household appliances. Before the rodents can carry out the mission, they are taken to a pet store.1 Equipped with the latest technology and research equipment, highly trained guinea pigs discover that the fate of the world depends on them. The recruits of the G-Force team are: Darwin, the squad leader; Blaster, a weapons expert with a lot of charisma; Juarez, a sexy professional martial artist and at the same time the group's heartthrob; Mooch, the expert fly in secret investigation; and a computer specialist mole, Speckles.
  19. Lunix I

    Days Of War

    Days of War is a multiplayer first-person shooter video game developed and published by Driven Arts. It was released for Microsoft Windows through Steam Early Access on January 26, 2017. The game is set to fully release for Microsoft Windows, PlayStation 4, and Xbox One later in 2017. The game allows up to thirty-two players in a World War II setting. Days of War is powered by Unreal Engine 4. Days of War will feature four types of gameplay: capture the flag; deathmatch; search and destroy; and domination. Players will be able to select from six classes of infantry including: rifleman; machine gunner; and sniper.
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