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ZeNe[L]2}{.

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Everything posted by ZeNe[L]2}{.

  1. hug me or i'll hug you

  2. open the messages 😅

  3. bro check the message🙃

  4. give me a big hug

  5. oh man i love you ??

    1. [N]audy

      [N]audy

      Baby i love you ❤️ how are u ? 

    2. SKYFALL

      SKYFALL

      Naudyyyy , i m sad right now

      I was thinking that only I m your love

    3. [N]audy

      [N]audy

      iubitul me ❤️ you are my only bf ❤️ I LOVE U 

  6. hey are you alive bro?

     

    1. Lock流

      Lock流

      Yea sure bro u know school taking all my time ?

  7. Hello?

    1. Stranger ஜ۩۞۩ஜ

      Stranger ஜ۩۞۩ஜ

      HELLO FEO COME BACK BEFORE ANYTHING WRONG HAPPEN!

    2. #DEXTER

      #DEXTER

      HEYYYYYYYYYYYY

    3. [MC]Ronin[MC]
  8. Accepted good luck
  9. welcome to csbd enjoy and have fun
  10. Welcome
  11. Happy birthday kepo ❤️
  12. The Darwin Project takes place in a dystopian post-apocalyptic landscape in the Northern Canadian Rockies. As preparation for an impending Ice Age, a new project, half science experiment half live-entertainment, is launched. It's called the "Darwin Project" and it challenges participants to survive the cold and fight to the death in a treacherous arena. The Darwin Project offers a competitive multiplayer third person survival experience featuring at its core a new gameplay innovation: the manhunt. In his or her path to victory, a player must survive extreme environmental conditions, track opponents, and set traps in order to win. game play
  13. System Shock is an upcoming remake of the 1994 video game of the same name. The first-person action role-playing game was originally developed by Looking Glass Technologies; the remake is in development by Night Dive Studios. The game is planned to have a simultaneous release on Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One. While Night Dive had planned for release in the second quarter of 2018, the studio had to effectively restart the development due to scope creep of the original product, and plan to release in a few years. The rights for the System Shock series, up until 2012, had been held by Meadowbrook Insurance Group (a subsidiary of Star Insurance Company), the entity that acquired the assets of Looking Glass Studios on their closure.[1] In 2012, Night Dive Studios were able to acquire the rights for System Shock 2 and produced a digitally-distributable version updated for modern operating systems. Night Dive Studios subsequently went on to acquire the rights for System Shock and the franchise as a whole.[2] Shortly after the release of System Shock: Enhanced Edition, Night Dive Studios announced their plans to develop a reimagining of System Shock as a new title for Microsoft Windows and Xbox One, featuring improved art assets and other improvements, and reworking the game to use the Unity game engine.[3] Originally announced as System Shock Remastered, Night Dive Studios has opted to simply name the new game System Shock as they consider the effort they are putting into the title makes it more of a reboot of the franchise rather than a remastering of the original game.[4][5] Veteran designer Chris Avellone and members of the Fallout: New Vegas development team have confirmed their involvement with the project.[6] Night Dive Studios planned to fund the development of the game through a Kickstarter campaign that started on June 28, 2016, with a goal of US$900,000. Alongside the Kickstarter campaign, the studio released a free demo featuring an early build of the first level of the game, exhibiting their efforts so far on the project and intended to "demonstrate [their] commitment and passion" to faithfully rebooting the game.[7] The Kickstarter goal was met on July 9, 2016 with 19 days left in its campaign, and closed on July 28, 2016 with more than $1.35M in funding from about 21,600 backers. The additional funding will be used towards macOS and Linux versions of the game, expanded areas, and support for the Razer Chroma.[8][9] With the successful Kickstarter, Night Dive Studios anticipated a December 2017 release for the game.[8] During the Kickstarter period, Night Dive Studios saw that there was a considerable demand for a PlayStation 4 version of the title. They subsequently talked with Sony and were able to affirm that a PlayStation 4 version would be possible. The studio plans to release this version in early 2018. The addition of the PlayStation 4 port did not impact the Kickstarter funding request, as the studio will be able to complete this with the $900,000 sought.[10] After breaking the US$1 million mark on Kickstarter, ports for macOS and Linux were confirmed.[11] In November 2016, Night Dive Studios announced that it had pushed the release date back from December 2017 to the second quarter of 2018, and that it will aim for a simultaneous release on all computer and console platforms announced.[12] During the 2017 Game Developers Conference, Night Dive Studios announced they would move development from Unity to Unreal Engine 4, with director Jason Fader said "Unity is not a great engine to use if you want to make an FPS on console".[13] Fader cited issues related to a combination of fidelity, cross-platform support, content pipelines and performance issues as the reason for the switch.[13][14] Fader also clarified that they now considered the game a more "faithful reboot" than a remaster; the game's story, character, weapons, levels, and enemies remain as in the original game, but they are applying "modern design principles" to rework some of these and add in others to make the game more playable for current audiences. Fader offered one example in level design, calling the original System Shock's maps a "product of the time" which did not age well; while somewhat fixed to the level's layout, the team is able to open up some areas and remove unnecessary mazes to make the game more interesting for players.[14] Fader offered that while the story remains beat-for-beat, the team has added Chris Avellone to change some of the dialog and to fix in some of the plot holes from the original game.[13] In mid-February 2018, Night Dive announced that development of System Shock was put on hold. CEO Stephen Kick stated "I have put the team on a hiatus while we reassess our path so that we can return to our vision. We are taking a break, but not ending the project. System Shock is going to be completed and all of our promises fulfilled."[15] Kick explained that as the project had shifted from a remake to a reboot, they "strayed from the core concepts of the original title", and found they needed a larger budget. Night Dive's director of business development Larry Kuperman said they had approached publishing partners to fund the expanded effort, but could not obtain this additional support. Kick opted to put the project on hold, reassigning the team to other projects in the interim.[15] Speaking at the Game Developers Conference in March 2018, Kick and Kuperman explained that because of the feature creep, a newly assembled team had restarted the game's development, staying focused on the promises of what they would deliver during the Kickstarter, and that they are now looking towards a 2020 release for the title. The refocusing of the title also helped them to engage with interested publishing partners who were more amenable to supporting them with a highly-focused title.[16]
  14. The NFL’s regular season is now down to its final three weeks, and the pressure is on for teams still jockeying for position in the playoff race. The Saints and Rams have already locked down their respective divisions, while the Chiefs have guaranteed themselves at least a wild-card berth. But the remaining nine spots in the postseason remain open, and none of the seeding in either conference has been solidified. As the season wraps up, teams will try to solidify their playoff prospects while also working to resolve lingering questions or problem areas. Here are some of the most pressing questions looming over the eight squads currently in line to win their divisions. AFC Chiefs – Can they stop an elite passer?: Until Sunday, one of the biggest questions surrounding the Chiefs involved their ability to win in an ugly game. They managed to do just that against Baltimore. Patrick Mahomes and the offense gutted it out against the NFL's top-ranked defense and shined when it mattered most. The Chiefs’ own defense made defining plays. But Kansas City still must prove it has an answer for the league's top tier of passers, as it has already been burned by the likes of Philip Rivers, Ben Roethlisberger, Tom Brady and Jared Goff. Mahomes had to engage in shootouts in those games and went 2-2 , falling to the latter two opponents. Can he count on the defense for a little more help in the postseason? Patriots – Can they get it done on the road?: Home-field advantage historically has been extremely important to the Patriots. Bill Belichick and Tom Brady are 19-3 together in home playoff games and 3-4 on the road. Securing the top seed seems rather unlikely now that the Patriots trail the Chiefs by two games, though Kansas City faces the Chargers and Seahawks in the next two weeks. But the Patriots — who close out the season with Pittsburgh, Buffalo and the Jets — have no margin for error and thus could face a more challenging journey for a return to the Super Bowl. Texans – Can they hang with the elite?: Until their loss to the Colts on Sunday, the Texans were the NFL's hottest team and winners of nine consecutive games. But just two of those victories (vs. Washington and Miami) came against a team that had a winning record at the time. Dallas (now 8-5), Indianapolis and Tennessee (both 7-6) do own winning records now, and Houston has improved since it’s Week 1 loss to New England. They have a balanced offense led by a talented quarterback in Deshaun Watson, and they boast difference-makers on defense. But it’s still hard to say how they would match up in January with the other likely division winners. Steelers – Can they close games?: After a slow start, they appeared to have hit their stride, winning six straight. But now they've lost three straight (at Denver, vs. Chargers, and at Oakland - yes, Oakland) with each of those defeats being sealed in the closing moments of play. Suddenly, this squad doesn’t look so formidable. Baltimore trails for the division lead by half a game. Can Ben Roethlisberger and Co. seal the deal? aints – Can they hold onto the top seed?: New Orleans gave the NFC’s No. 1 seed to the Rams with a Week 13 loss to the Cowboys. Los Angeles handed it right back to the Saints with Sunday's loss to the Bears. Now, after rebounding with a win over Tampa Bay, the Saints aim to hold onto home-field advantage. But they don’t have the easiest road ahead: two games against division rival Carolina sandwich a home contest against Pittsburgh. The Superdome is a tough place to play, and Drew Brees and Sean Payton are 5-0 there in the playoffs. Rams – Can Gurley deliver against top defenses?: There’s no denying the potency of the Rams’ offense or the game-changing ability of their defense. But we’ve seen them fall short against the Saints and get overwhelmed by Chicago’s defense. Common thread in each of those defeats: limited production from Todd Gurley, who as their top offensive weapon averages 131.3 yards from scrimmage this season. The Saints held him to 79 total yards, while the Bears limited him to 58. Gurley also managed only 55 rushing yards against Kansas City, although Los Angeles won that quarterback-dominated offensive explosion. But establishing Gurley is key for the Rams, particularly because effectiveness in the run game would help slow a nasty pass-rush like Chicago’s. Sean McVay can scheme with the best of them, but he has acknowledged the need to remain disciplined and balanced in his play-calling to put Goff in better situations than he faced against Chicago. Gurley can help here. Bears – Is their defense enough to carry them on a deep run?: Defense has carried the Bears, who are the surprise NFC North leaders. On Sunday, they held one of the most potent offenses in the league to a season-low six points, helping compensate for an unsightly 110-yard, three-interception outing by quarterback Mitchell Trubisky. But once they reach the playoffs, will that be enough? Can the Bears expect the same kind of effectiveness on the road? Trubisky has looked great at times this season, but on Sunday was coming off of a two-game absence after a shoulder injury. His offense ranks 21st in yards, but seventh in points. That just might be enough. Cowboys – Just how good is this team?: Remember when people were calling for Jason Garrett and offensive coordinator Scott Linehan's heads because Dallas' ultra-conservative offense wasn't getting the job done? Remember when many scoffed at Jerry Jones for giving Oakland a first-round pick in a trade for wide receiver Amari Cooper? Five victories later, the Cowboys have charged to the NFC East lead and look like one of the best teams in their conference. They even pulled off a stunning 13-10 win over New Orleans. The question now is how good is this team? Was that win over the Saints a fluke? Could they beat them in the Superdome? Is a pass-rush that frequently pressured Brees dominant enough to also derail Goff, as Chicago did? Jones likely would declare this the best squad in the NFC. Is he crazy for thinking so?
  15. "Leh is about 11 feet tall and he’s asleep half the time. Parker is basically a teenage girl with the hair to match. Somewhere in there I fit in and we go out and it ends up being filmed ridiculousness in the middle of the desert. It’s a lot of fun," Road & Track’s Sam Smith says about his Proving Grounds co-hosts Lehman Keen and Parker Kligerman in a winding and exceptionally overdue podcast visit. We love our boy Smith, and the fact that he has a TV show is somewhat hilarious. It also made for the perfect excuse to capture a brief conversation about the show, and the unique perspective it offers among current car shows. Then, we transitioned to the primary topic: Testing race cars for R&T. Reviving a staple that made our magazine stand proud for decades, Smith has grown intimate with legendary cars that have competed in the Indy 500, the 24 Hours of Le Mans and other famous races. Through his words, Smith places us directly inside these fantasy machines. Freed from the constraints of writing, Sam’s spoken insights on driving a Chaparral 2K "Yellow Submarine," Porsche 962, and his routine complaints about cockpit access made for plenty of laughs while recording
  16. Slither.io[a] is a massively multiplayer video game available for iOS, Android, and web browsers, developed by Steve Howse. Players control an avatar resembling a worm, which consumes multicolored pellets, both from other players and ones that naturally spawn on the map in the game, to grow in size. The objective of the game is to grow the longest worm in the server. Slither.io is similar in concept to the po[CENSORED]r 2015 web game Agar.io and is reminiscent of the classic arcade game Snake. The game grew in po[CENSORED]rity following its promotion among several prominent YouTube users such as PewDiePie, and topped the App Store shortly after its release. Slither.io's browser version was ranked by Alexa as one of the 1,000 most visited sites by July 2016, while the iOS version ranked first in the most downloaded apps on the App Store. A mobile version of the game for Android was released on March 27, 2016. The reception of the game was positive, with reviewers praising its appearance and customization but criticizing it for its low replay value and the high price users must pay to remove advertisements. The objective of the game is to control a worm around a wide area and eat pellets, defeating and consuming other players to gain mass to grow the largest and longest in the game.[1] Once the player starts the game and is spawned into the virtual world, their avatar cannot stop moving forward. If the player's worm's head collides into a part of another worm, the player will die. The defeated avatar's body turns into bright, shining pellets for other players to consume.[1][2] As much pellets as it takes for the equivalent amount of mass as the worm had exactly before its death will be transmuted. These pellets that remain from "death" of an avatar will correspond to the color of the avatar itself, and are both brighter and bigger than "normal" pellets, which spawn naturally throughout the world.[2] Normal pellets do not give as much mass as pellets dropped from other worms. "Chase" pellets will appear individually in various places of the world, and when eaten, give a greater amount of mass than pellets dropped by other worms. Chase pellets avoid worms and flee when they draw near. Chase pellets can be obtained by boosting. By pressing and holding the space bar or left/right mouse button (on mobile, double-tapping the touchscreen), the player can use their boost, which causes the avatar to speed up.[3] When the button (or, on mobile, the finger on the touchscreen) is released, the worm will stop using its boost. When a player uses their boost, the worm loses some mass, causing the worm's size to shrink slightly, with the mass that is lost from the boost appearing as a line of small pellets where the boost was used.[3] The mass lost can be regained by consuming the pellets. Similar to pellets dropped from defeated avatars, the boost pellets correspond to the color of the avatar. The boost feature is useful to outmaneuver and defeat opponents.[4] A common strategy that is used by players to defeat opponents is of the player's avatar coiling around the opponent's in a loop, until the opponent, trapped in the loop, crashes into the player.[5] There is a border that confines avatars within the circular game board. If a worm hits the border, the player automatically dies without turning into the aforementioned pellets.[5] As of now it is removed, in 2016, the player with the biggest worm at the end of the day was able to share a "victory message" with the world.[6] On each server, leaderboards are displayed at the top right, showing the top ten players with worms that have the most mass out of all the other worms in the entire server. There are 16 default skins, each one a different solid color along with multiple repeating patterns. The colors are randomly chosen when the player joins the server.[7] Players can choose to customize their worm's appearances using custom skins with unique designs including different countries' flags, as well as skins with motifs and colors representing well-known YouTubers, such as Jacksepticeye, Jelly and PewDiePie.[7] Or, the player may choose to create their own skin, with a tool known as "Build a Slither," which shows the different colors that an avatar can be made of, that can be placed on the worm upon clicking. Previously, in order to unlock custom skins in browser mode, players were forced to share the game on Twitter or Facebook using the external links found on the website. By June 2016, the ability to add skins was also added to the iOS and Android versions.[6]
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