Everything posted by Hossam Taibi
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What is it? A standalone, roguelike twist on Superhot Expect to pay: £20/$25 Developer: SUPERHOT Team Publisher: SUPERHOT Team Reviewed on: GTX 1060, AMD Fx-4130, 8GB RAM Multiplayer? No Get hit by a stray shot: dead. Repeat. Run out of bullets: dead. Repeat. Take a gun to the back of your head: dead. Repeat. Each death in Superhot expansion Mind Control Delete resets the board and generates a fresh gauntlet of slow-motion, first-person gunfights to brawl through. Standalone expansion Mind Control Delete replaces Superhot's fast-paced action flick format with a series of practically endless, procedurally-generated temporal skirmishes. The expansion fancies itself as something of a roguelike, but the same combat rules apply: stop moving, and time will freeze to a near-standstill. The moment you start looking around, interacting with the world or (heaven forbid) sprinting all over the shop, time speeds up to match your velocity. The system still generates frenetic action scenes. I start, for instance, by smashing a fish tank to hurl sea life at the first foe. Before the first cod has slapped its mark, I’m leaning over a sofa to pick up a shotgun, filling a swordsman’s gut with buckshot before spinning to beat down a pipe-welding ambusher. Impossible in real-time; graceful in slow motion. Mind Control Delete has plenty of mood-setting to get through first, but when the expansion finally plays its hand hand it confronts you with a sprawling map of challenges nodes, upgrades, and occasional lore dumps. Each node gives you a handful of brawls to fight your way out of. Get to the end, and you can push on to the next one. To accommodate this gauntlet, the devs have made a few changes to the Superhot formula. Rather than going down in one hit, you’ve now got a pool of three hearts to see you through each run (with the occasional mid-run reprieve to recharge or upgrade your health tally). That does mean you want to pick health bonuses over any of the other Hacks the game offers up, mind, though the others can be quite tempting. Hacks can grant you anything from faster movement speed to a guaranteed gun or katana at the start of each fight. You find fancier Hacks as you dig through the map. Some let your shots pierce enemies, or give you the power to deflect every bullet in the arena at once. Each comes with a brief tutorial map when acquired, giving you a chance to experiment before you pick one mid-run. Longer missions let you earn Cores—fundamental traits that you apply at the very start of a run. The first Core mission tasks you with a three map prison break. Succeed and you can take a leaping charge ability into the rest of the game. Superhot’s glitched-out story about control, conspiracies and illegal ROMs returns, providing a narrative structure that keeps MCD from going full Spelunky. You’re always diving deeper into the machine, whether that’s to dig out more cryptic text or another handy upgrade. The text sections create a haunting atmosphere, even if they are thin on actual plot, but the desire to see more kept me going even as the repetition set in. See, Mind Control Delete can be bloody repetitive. The absolute minimalism of the visuals helps the arenas melt into the background, and all those traits and twists help spice up individual skirmishes, but you are very much still fighting the same assortment of blokes on the same round of maps. Outside of those small Hack and Core tutorials, you’re also missing the original’s more deliberate fights. There’s no punching your way out of a packed elevator here. Every fight, by necessity, is a moderately-sized brawl in a fairly-spacious arena where foes come from all directions. Superhot’s campaign was short enough that you never spent too long in one place, either. But after an hour of Mind Control Delete, I’d seen the same dojos, garages and penthouse suites ten times over. You also miss those tasty snippets of scene-setting from the original. There’s no deal gone wrong, the bartender isn’t reaching for his gun. Each fight begins and ends without context, cutting to the next one at a seemingly arbitrary kill count. But if you finished Superhot wanting more, Mind Control Delete offers just that. It's great for popping in and out of a handful of brawls during a lunch break, knowing that each gauntlet survived ensures more tools and more challenges for the next day’s run. Mind Control Delete is a great chance to jump back into Superhot with fresh eyes, to relearn the game’s rhythm’s and untangle a fresh new web of fake internet conspiracies. If you’re not up for the job, though… well, there will always be another mind willing to take control. Superhot: Mind Control Delete, a standalone expansion of the original 2013 game, is a strange beast. It’s been in early access since 2017 and recently had its official release, but the final version only somewhat feels like a new game. I recently had a chance to chat with a few members of the Superhot team, and the thought process behind Mind Control Delete was fairly straightforward: They wanted to create a game you could play for hours and hours, instead of the linear, more authored experiences of past Superhot games. Since the team didn’t have the bandwidth to make hundreds of levels, they instead built a variety of environments with interchangeable elements, from placement of different elements within that themed space, to the number and timing of your enemies, to weapons and the placement of the player in the level. Each level is no longer a carefully authored, planned experience, but instead a procedurally generated environment based on a series of themes. You’ll often be fighting in something that looks like a club, for example, but the layout of that club is going to vary in multiple ways. This also means that levels no longer only spawn enemies where the player can see them, meaning that in Mind Control Delete, there will be times when a random henchman shoots you in the back, possibly before you can even tell they’re there. The doors found in each level can also spawn enemies, much like the fabled monster closets of Doom 3. This trade-off may be controversial for fans of the series. You now have three hearts that act as your health, and each node on the overworld map is made up of a series of levels that all must be survived if you want to move ahead. There are also new powers to unlock throughout the game, such as the ability to turn throwable objects into explosives or an upgrade that gives each gun more rounds. Each node, with its multiple levels, allows you to equip a few of these abilities, giving you a choice of two from the pool of unlocked powers. So sometimes you might take damage and feel like there was little you could have done about it, but with sly use of your abilities and a clear head, you can certainly decrease the odds of that happening. But, to be clear, they are odds. There were a few times where I felt like I did everything right and burnt through my hearts anyway. This only sends you back to the beginning of that particular node, not the entire game. Once I began to understand how to maximize my chances at survival through each run, I began to believe Captain Picard’s immortal words on the subject: “It is possible to commit no mistakes and still lose. That is not a weakness. That is life.” Superhot: Mind Control Delete is an uncomfortable release in some ways, having been born out of what was supposed to be DLC for the first game, given away to anyone who already owned the original game on PC, and currently being offered as a standalone game or as a bundle with one or both of the other Superhot games at a deep discount. If I were put in charge of the game’s pricing, I would likely quit and try to find an easier job. Still, being able to stop time by standing still remains fun, and now there are so many more changing conditions that force me to adapt my strategy from one moment to the next, allowing the game to keep my attention even when the levels begin to feel familiar. Getting a lucky choice of upgrades near the end of a run is always a thrill. Here are the SUPERHOT: MIND CONTROL DELETE System Requirements (Minimum) CPU: Intel Core2Quad Q6600 2,40 GHz CPU SPEED: Info RAM: 8 GB OS: Windows 10 VIDEO CARD: GeForce GTX 650 (1024 MB Ram) PIXEL SHADER: 5.0 VERTEX SHADER: 5.0 FREE DISK SPACE: 4 GB DEDICATED VIDEO RAM: 1024 MB SUPERHOT: MIND CONTROL DELETE Recommended Requirements CPU: Intel Core I5-4440 3,10 GHz CPU SPEED: Info RAM: 8 GB OS: Windows 10 VIDEO CARD: GeForce GTX 660 (2048 MB Ram) PIXEL SHADER: 5.0 VERTEX SHADER: 5.0 FREE DISK SPACE: 4 GB DEDICATED VIDEO RAM: 2048 MB
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Nickname : Hossam Taibi Tag your opponent : @Roselina ♣ flowers Music genre : Hip Hop Number of votes : 8 Tag one leader to post your songs LIST : Me
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Cheapskates don't use Microsoft Office. Or, at least, they don't pay for it: Microsoft offers pretty decent freebie versions of Word, Excel and PowerPoint that live in your browser. And let's not forget the various free alternatives, such as Google Docs, LibreOffice and WPS Office. All that being said, I like a good deal, and this is a good deal. For a limited time, Woot is offering a -- one of the lowest prices I've ever seen. It normally sells for $100, though you can routinely find it for around $80. Just be prepared to wait a week or two: This isn't an instant-redemption deal, but rather a product key delivered to your mailbox. A quick note to college students: Nothing to see here. You can get Microsoft Office absolutely free. This version of Office supports up to six users, and they don't all have to be in your house. Each person gets a 1-terabyte OneDrive cloud account, which is definitely one of the bigger value-adds. As for the rest of the suite, well, I'm not sure. See, the accompanying images indicate you get the "Big Four," namely Word, Excel, PowerPoint and Outlook. But the description notes that Access and Publisher are included as well, at least for PC. (Publisher is one of the few remaining desktop-publishing tools, so it's a potentially big deal for some users.) Hop on over to Microsoft and you'll discover that Microsoft Home has been rebranded as Microsoft Family -- so no help there -- and does include Access and Publisher. So I'm assuming that's what you're getting here, but you wouldn't know it from looking at the accompanying images. In any case, Office 365 remains a subscription proposition, so be prepared to pay the full $100 price next year if you want to continue -- unless you spot another deal, of course. Alternately, you can downgrade to the aforementioned free version of Office.
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New performance results for the AMD Ryzen 7 4700G Renoir APU have been posted which unveil its general and graphics performance capabilities in various benchmarks. The latest benchmarks come from Chiphell where a forum member has acquired an engineering sample of the said APU and tested in under various performance metrics while hinting us at its graphics prowess. AMD Ryzen 7 4700G Renoir APU Overclocked, General & Graphics Performance Capabilities Showcased Once Again The AMD Ryzen 7 4700G Renoir APU tested is an engineering sample bearing the 100-1000000149 OPN code. While we've already seen samples with the final clock speeds being tested, this specific variant doesn't feature the final clocks and runs at a 3.0 GHz base clock and a 4.0 GHz boost clock. For comparison, the Ryzen 7 4700G and the Ryzen 7 PRO 4750G would officially feature clock rates of 3.6 GHz base and 4.45 GHz boost. This means that the silicon used by the leaker isn't what we'd expect from the final models but still, the general compute and graphics capabilities are the main highlight today. AMD Ryzen 5 PRO 4650G 6 Core & Ryzen 3 PRO 4350G 4 Core Renoir APU Benchmarks Leak Out Too – On Par With Matisse CPUs With Better Graphics & Overclock Capabilities The testing was done on an AORUS B550I PRO AX motherboard with two 8 GB DDR4 sticks. The specific version is not mentioned but the DDR4 DIMMs were clocked to 4300 MHz with an Infinity Fabric link speed of 2100 MHz. We've already seen FCLK of 2200 MHz (DDR4-4400 MHz) in the latest benchmarks which once again points out the early design nature of this particular chip. The AMD Ryzen 7 4700G APU was overclocked to 4.3 GHz across all cores which is a 300 MHz bump over its standard operating boost clock of 4.0 GHz (single-core). For cooling, the leaker mentions a 240mm AIO Liquid Cooler inside an ITX case and also points out the Noctua NH-D15 heatsink with liquid metal thermal paste. Both are high-end cooling solutions, even for an 8 core APU so the coolers aren't an issue here. The user reports that to hit 4.3 GHz, he had to push the voltage to 1.34V (CPU-z reports incorrect voltage). Under the stress test, the CPU hit a max temperature of 76C across all cores. It is reported by the user that the Renoir APU does get slightly hotter than the Ryzen 7 3800X 8 Core CPU which could be due to its monolithic design. So let's talk about performance benchmarks and do note that they were run at 4.15 GHz (1.27V) across all 8 cores. AMD Ryzen 7 4700G Renoir APU (ES) General Performance Benchmarks Starting off with the benchmarks, first up we have the AIDA64 results where the APU with its 4.30 GHz CPU and DDR4-4300 MHz overclock gets around 62.8ns latency and respectable overall mem bandwidth numbers. They aren't anything as stunning as the ones we have seen more recently but the leaked acknowledges that the final retail CPUs fare much better in this department than the ES one he has access to. In Cinebench R15, the APU scores 2079 points in the multi-core test while in Cinebench R20, the APU scores 4789 points in the multi-core tests. Despite a lower clock speed and the engineering state of this chip, it matches the same performance caliber of the Ryzen 7 3800X in Cinebench. Other tests include the SuperPI (1M) run which the chip was able to finish in 9.938 seconds and lastly, we have the CPU-z benchmark in which the AMD Ryzen 7 4700G scored 507.8 points in the single-core and 5621.2 points in the multi-core bench. Compared to the Core i9-9900KF which runs at around 5.0 GHz clock speeds, the ES Renoir APU was able to offer around 5% better multi-threaded performance but the Core i9-9900KF took a 6 percent lead in the single-core tests. Based on this, the final retail chip will have no problem even outpacing the Core i9-9900KF and the Core i7-10700K in the single-core performance metrics. AMD Ryzen 7 4700G Renoir APU (ES) Graphics Performance Benchmarks The leaker also tested out the graphics capabilities of the Vega 8 GPU onboard the Ryzen 7 4700G and found it to be a very capable graphics solution. The ES chip had the Vega 8 GPU running at 1.7 GHz instead of the final 2.1 GHz clock speed. To fix that, the leaker overclocked the GPU to 2.4 GHz with DDR4 memory at 4200 MHz. No screenshots or pictures were posted by the leaker but he did share some performance results in 3DMark Firestrike. The AMD Ryzen 7 4700G scored around 5100 points in the 3DMark Firestrike performance and about 2700 points in the 3DMark Firestrike Extreme benchmark. Once again, the benchmark results are not based on final silicon or drivers so expect the performance of those to be much higher. Compared to the Radeon RX 550 & RX460, the AMD Vega 8 GPU performs much better in 3Dmark Firestrike with performance almost around a GeForce GTX 950. The Radeon RX 550 scores around 3800-3900 points in the same benchmark and that is impressive since those are supplemented by faster GDDR5 memory and higher power limits compared to the constrained nature of the Vega 8 GPU on an APU.
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Release date: 2020 Players: 1 player Genre: Action, Simulation, Sports, Indie Publisher: Easy Day Studios Developer: Easy Day Studios Supported Languages: English It's been 10 long years since the gaming landscape has been blessed with a high-profile skateboard game (no, the atrocity that is Tony Hawk's Pro Skater 5 doesn't count), and Easy Day Studios looks to fill that void with Skater XL. The skate game aims to bring the sport back to the video game spotlight via an innovative and fun control scheme that ditches programmed tricks for a unique, physics-based control setup. This PC game gives you the freedom to explore moves similar to a real-world skateboard session, but so far it has a bit of Early Access blandness and jank. Grab Your Deck Before you dive into Skater XL's world of pushing and coasting, please note that the game isn't a completed product. As I mentioned earlier, the $19.99 Skater XL is a Steam Early Access title, so it has some of the expected issues that come with an unfinished game. For example, the phat beat that plays during the title screen is currently the only music in the game. Skater XL also has an extremely limited character creator and just two levels (California Skatepark and West L.A. Courthouse). Easy Day Studios doesn't position Skater XL as a pure sim, despite the independent foot controls. Although the control scheme is designed to encourage exploration and creativity, the development team made certain to also focus on accessibility. The combination is extremely well-executed. Hitting the Concrete Skater XL is designed with a standard console game controller in mind, as the action involves deftly mani[CENSORED]ting dual analog sticks. The left stick controls your created character's left foot, while the right stick controls its right foot. As you accelerate through areas, you use stick combinations to bust out tricks. Flicking the right stick down and then up, for instance, triggers an ollie that lets you clear low-lying objects or hop toward a grind-worthy ledge. Using both sticks in the same fashion causes you to do a stronger ollie that launches you higher in the air, though not unrealistically so. The game leans heavily toward this intuitive and accessible control scheme. Skater XL includes a tutorial that teaches you the skateboarding basics, but those highlighted tricks aren't the only in-game moves. Due to the game's physics engine, speed, movement, and controller inputs, you can perform moves that aren't listed in the tutorial. While tinkering with the controls, I accidentally performed a sick primo slide. I've been trying to land it with mixed results ever since. My ongoing frustration aside, the freedom that the game affords is commendable. A recent Skater XL update pushed out an animation overhaul that makes the motion-captured tricks, and their transitions, incredibly smooth. Performing an ollie into a nose grind simply feels and looks right, though some of the animations when you go face-first into the concrete are rather funky. Another gripe: it's possible to literally skate off the maps and see your character get stuck in a limbo-like empty space. This happened twice during my play sessions, and both incidents required a game restart. Unfortunately, Skater XL doesn't offer much to do other than cruise around the two levels or perform tricks. The current build lacks goals, so there's not much "game" in the game, at the moment. Hopefully, challenges are coming soon so that people interested in Skater XL get a glimpse of what the game will be like at launch. Cool Extras Recording cool lines is a big part of skateboard culture, so Skater XL includes that as an in-game feature. The game's replay editor lets you play back lines and view them from multiple angles. The game includes a map pin, too, which lets you create a new starting point. That doesn't sound very exciting on the face of it, but if you wipe out on the far side of a map while grinding a handrail, you don't want to return to the original starting point and skate all the way back over to try again. Instead, you can drop a pin when you find an interesting area, so that you start fresh in that area. It's a great touch that comes in handy when you're practicing moves. An incredibly productive mod community has emerged to give Skater XL features not in the base games. With mods, you can cruise new levels, wear fresh clothing, and even enjoy night skating. Grind Alley Your PC doesn't need cutting-edges system specs for you to manual, revert, and power slide. According to Skater XL's Steam page, your gaming desktop or gaming laptop needs at least a 2.5GHz dual-core Intel i5 processor, Nvidia GeForce GTX 950 GPU, 8GB of RAM, 5GB of available disk space, and the Windows 7 operating system. In terms of input devices, Skater XL supports Xbox 360, Xbox One, PlayStation 3, and PlayStation 4 controllers. There are no keyboard controls. That's understandable considering the game's reliance on dual analog sticks. Future Potential As previously stated, Skater XL is a Steam Early Access game, so it's bare-bones and incomplete in many areas. That said, the game's skating is impressive; I easily lost a couple of hours exploring the engine's depths. Developer Easy Day Studios has plans for a skill tree and an "aspirational aspect of multiplayer that's not there yet." If you're looking to jump into a fully realized skateboard game, Skater XL isn't the game...yet. Still, if you're hungry to explore a beta skateboard title that has the potential to be something special, give Skater XL a grind. MINIMUM: OS: Windows 7 Processor: 2.5GHz dual core i5 or higher Memory: 8 GB RAM Graphics: GTX 950 or higher DirectX: Version 11 Storage: 5 GB available space Additional Notes: Please drop quality settings if not seeing 60FPS. This game is best played buttery smooth! RECOMMENDED: OS: Windows 10 Processor: 3.5GHz quad core i5 or higher Memory: 16 GB RAM Graphics: GTX 960 or higher DirectX: Version 11 Storage: 5 GB available space Additional Notes: Consistent 58-60FPS on Ultra with these specs in beta testing.
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I spend the majority of the workday in front of my laptop with two separate Gmail accounts open and active. If you use Gmail daily on a computer for work or personal use, are you making the most of Google's email client? Gmail has a host of features that can help you better manage the constant flow of messages to and from your Gmail inbox. Here are seven tips to set you on the path to becoming a Gmail pro. 1. Mute annoyingly noisy email threads Getting stuck on a group email thread can be as annoying on a laptop as a group text on your phone. You've got enough distractions during the workday, especially if you're working from home, that you certainly don't need to see a group email continually calling out to you at the top of your inbox as new replies arrive. If you have an active group email and no longer care to follow the back-and-forth chatter, you can opt out. Open the thread, click the triple-dot button at the top and click Mute. The conversation will be moved to your archive, where it will remain even when more replies arrive. If you later get curious about what you missed, you can always find it in the All Mail view of Gmail, which includes your archived messages. You can then unmute the conversation if you so choose by opening the conversation and clicking the X button next to the Mute label at the top of the page. Once unmuted, the next time you receive a reply, it will show up at the top of your inbox. 2. Snooze so you don't forget Just like the snooze button on your alarm that you employ when you aren't ready to get out of bed, Gmail has a snooze button for messages you aren't ready to respond to but don't want to lose track of in your inbox. Hover over a message in your inbox and click the little clock button on the right and pick a later time and date -- later today, tomorrow, next week or a specific time you set -- for it to appear back at the top of your inbox. 3. Reading pane for an Outlook-like look If you've got a big display, I encourage you to make use of your luxurious screen real estate and use Gmail's reading pane. It makes Gmail look and feel more like Outlook, where you can view and respond to messages without leaving the inbox. Click the gear icon in the upper-right corner to open the Quick Settings panel, scroll down to Reading pane and select Right of inbox or Below inbox to split your view horizontally or vertically. 4. Choose your tabs Gmail does an admirable job of filtering your inbox so the messages you care about go to your inbox while the rest get relegated to the Social or Promotional tabs. Click the gear icon and then click See all settings. On the Settings page, select Inbox and in the Categories section at the top, you can choose which tabs you want at the top of your inbox. Or if you simply ignore all tabs other than your Primary inbox, then you can uncheck all but Primary for a streamlined, tab-less Gmail experience. To save, scroll down and hit the Save Changes button. 5. Enable auto-advance and thank me later I spend a large chunk at the beginning and end of each workday deleting unwanted emails. I prefer to open each email before deleting it so I can take at least a quick glance at it before discarding it. By default, Gmail sends you back to your inbox instead of the next message when you delete an opened message, which requires more clicks and time to clean out your inbox. You can change this behavior in settings, however, so you advance to the previous or next message after you delete an opened message. In settings, click Advanced and you'll see Auto-advance at the top. Click the radio dial on the right for Enable to turn on. And if you head back to Settings > General and scroll down to Auto-advance, you can choose to go to the next (newer) or previous (older) conversation. To save, scroll down and hit the Save Changes button. 6. Email large attachments via Google Drive There's a little Drive icon at the bottom of Gmail's compose window. It lets you attach files you have stored in Drive or simply send a link. For Google Drive formats -- Docs, Sheets, Slides and so on -- your only option is to send a link to the file. For other file types -- PDFs, Word docs, images -- you have the option of sending them as an attachment or a Drive link, which lets you share files larger than Gmail's 25MB size limit for attachments. 7. Hiding in plain sight: Advanced search With Google behind Gmail, it's no surprise that Gmail offers powerful search tools. You've likely used the search bar above your inbox to dig up an old email based on a keyword or sender, but it can do so much more. Click the little down-arrow button on the right of the search bar to open Gmail's advanced search panel where you can search for date ranges and attachment sizes, by subject line and with other filters. Need more Gmail help? Here are 15 Gmail shortcuts you should know and six Gmail tricks to minimize regret, frustration and spam. To stay safe, this is how you can secure your Gmail account in four easy steps.
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ASUS has introduced the PN50: a new Mini PC powered by the Ryzen 7 4800U Mobile processor. It offers an incredibly small form factor, provides incredible connectivity, and can even support up to four displays with 4K resolutions. According to ASUS, The PN50 Mini PC can compete with traditional desktops. ASUS Introduces the PN50, which offers some incredible features while keeping an amazingly small form factor The PN50 Mini PC is perfect for a variety of home and business applications, and this Mini PC also offers a powerful performance by having the latest Ryzen 4000 mobile processors, which features Radeon Vea 7 graphics. Many people believe that smaller Mini-PCs often sacrifice performance for the smaller form factor, but the PN50 is ready to take on more demanding workloads. The performance delivers a system performance of up to 35% better performance in both daily multitasking. In the PCMark 10, this PC scored an astounding 5280 points, which is a fantastic score for a Mini PC. In combination with that incredible CPU performance, the PN50 also utilizes the integrated Radeon Vega 7 graphics to enable users to connect up to four 4K monitors to this small PC. The ability to support up to four displays makes this Mini PC perfect for virtually any setup or system. Some applications for this Mini PC is in high-resolution walls at various locations, having up to four screens powered by a single device can save in both costs and maintenance. This Mini PC features not only a modern design but also a brushed aluminum finish, which allows this tiny PC to blend into to virtually any surrounding easily. The compact size also allows this PC to sit on your desk and not make a noticeable difference. This Mini PC keeps noise down to a minimum by creating just 21.9 dBA at idle, and this Mini PC makes only 34.7 dBA at full load. For connectivity, The front of this PC features a USB 3.2 Gen 1 and a USB 3.2 Gen Type-C port, and below that, Type-C port also features a Micro SD card reader as well. The back of this Mini PC features an HDMI, a USB 3.2 Gen2 Type-C port, an RJ4 Jack, two USB 3.2 Gen1 port, and the DC-in port. There is also a configurable port located below the HDMI and the USB Type-C port.
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you must be in all must be in because its the must active Comp in CSBD right Now So Register and show Us what you can do
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Mozilla announced Wednesday that its virtual private network service is now available on Windows, with support for Android devices scheduled to arrive later this week. The release could give Mozilla, the maker of the Firefox web browser, a little financial independence. The $4.99 monthly service will be available initially in the US, Canada, the UK, Singapore, Malaysia and New Zealand. VPNs act as an encrypted tunnel for transferring data on the internet, helping to protect sensitive information in transit. Originally developed as a tool of the business world, VPNs are used by a quarter of internet users for hiding online activity, bypassing internet censorship in countries without a free internet and avoiding geography-based restrictions on streaming services. VPNs also can obscure internet addresses, making it harder for advertisers, publishers and data brokers to track you online. Mozilla, which has been beta testing the service for nearly a year, says the VPN service promises a faster browsing experience because of its leaner structure. The Mozilla VPN is based on WireGuard protocol's 4,000 lines of code, less than a third of the average VPN service provider. While the move is part of Mozilla's recent privacy push, it could also offer the company some financial wiggle room. Mozilla makes money through search ad deals, notably with Google, in which it's paid for sending Firefox users' search queries to Google. Google shows ads next to the search results and browser makers including Mozilla often get a cut of the proceeds. Building a VPN for people willing to pay for increased privacy would give Mozilla another way to bring in money. Mozilla previously tested offering a VPN service for $10 a month. First published on July 15, 2020 at 6:00 a.m. PT.
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CORSAIR, a world leader in high-performance gaming peripherals and enthusiast components, today announced the launch of the versatile CORSAIR iCUE NEXUS Companion Touch Screen, a new accessory that puts the power of CORSAIR iCUE software at your fingertips – literally. Attaching to compatible keyboards such as the CORSAIR K70 RGB MK.2 or K95 RGB PLATINUM XT, or connecting directly to your PC via USB, the iCUE NEXUS delivers convenient access to iCUE’s powerful features, such as real-time system monitoring and programmable macros. With the ability to program more than 200 screens, each displaying up to six virtual buttons using custom drag-and-drop graphics, the iCUE NEXUS also adds an extra layer of personalization to any PC enthusiast’s setup. You Can Control Your RGB And Monitor Your System With Data From The CPU And GPU The iCUE NEXUS functions as an interactive heads-up display for your PC, leveraging the wide-ranging capabilities of iCUE software. Keep an eye on your system’s vitals with real-time system monitoring data from the CPU, GPU, and iCUE-compatible devices, including temperatures, frequencies, fan speeds, and more. Any actions programmable in iCUE can be mapped to one of the iCUE NEXUS’ virtual buttons, letting you perform a myriad of commands with just a touch, from launching a game or app to executing complex macros in-game. The more iCUE-compatible devices in your setup, the more the iCUE NEXUS can do. Peripheral settings can be adjusted directly from the touch screen – change the sensitivity of your mouse, cycle your headset’s equalizer profile, change your keyboard’s RGB lighting profile, and more. All of these actions can be done with a few simple swipes and taps of the iCUE NEXUS screen while iCUE runs in the background, without the need to even open the iCUE software client. The iCUE NEXUS adds an extra level of customization and personalization to any setup, displaying a variety of user-selected content such as gifs and images as graphics for your virtual buttons, or just as an aesthetic accent for your system. Users can also download pre-programmed screens with unique visuals and custom actions for certain games such as Tom Clancy’s Rainbow Six Siege. For PC enthusiasts and gamers looking to unite their CORSAIR components and peripherals in new and powerful ways, the iCUE NEXUS is the command center that controls, visualizes, and personalizes your setup.
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[DH-BATTLE] The Gamer vs Adrianita [winner The Ga[M]er.]
Hossam Taibi replied to Adriana's topic in Battles 1v1
DH2 I like it Because Have good remix and the vocals -
The NASCAR Heat series from 704 and Motorsport Games has been a fairly strong contributor to the virtual racing universe–though last year’s game had some gaffes. Each year, the series seemingly makes small steps toward improving the gameplay, eSports support, but if it lacks from a progression standpoint, it’s in the area of presentation and video-game-world fun. For better and worse, NASCAR Heat 5 gives us more of the same. The Racing Feels Fantastic When it comes to participating in an intense battle against other drivers (both CPU and human-controlled–online and offline) there may not be another game that provides a better pure racing-duel experience. From an eSports racing standpoint, NASCAR has the most attractive vehicle. NH5 gives me the feeling of speed that I covet in a racing game, and without getting over-complicated, it allows me to build a strategy for defeating and overtaking opponents. The on-track experience is addictive. Here’s a video that breaks down every driver, car and paint scheme in the game: Career Mode Offers a Strong Experience, But it’s Still Missing Flavor I love the length and journey the NH5 career mode presents. You begin in an unlicensed extreme dirt racing series, and can progress to the NASCAR Gander RV and Outdoor Truck Series, through the NASCAR Infinity Series and finally into the NASCAR Cup Series. There’s so much racing and battling for points and standings, that you’ll almost certainly remain interested. It doesn’t hurt that the racing is so much fun. My gripes are complaints I’ve been repeating for a few years, and it centers around presentation. There are almost no broadcast elements present. There’s no weekly This Week in NASCAR sort of programming to add some immersion into the experience. Also, it would be nice if there was some sort of standalone story mode similar to what EA did with Madden and Fight Night Champion, that charged players with playing through a fictional or created driver’s career. That would be an excellent addition to the career mode. As it is, it’s fun, but you’re left alone a little too much in my opinion. Perhaps if that were in play, there would be more incentive to expand on the rather simplistic create-a-driver suite. Test Mode Welcomed Addition There aren’t a lot of new modes added to the game this year. The new Test mode is something that comes in handy if you’re a novice, and don’t want to consistently finish at the back end of the standings, or if you’re a little more experienced and still trying to find which settings and camera views work best for you. This is especially helpful if you’re transitioning from using a controller to a wheel for gameplay. Where’s the Wreckage? I know this isn’t Burnout Paradise, but a little more wreckage would be cool–in a video game environment of course. That kind of thing is anything but cool when real lives are at stake. As it is, cars only get minor dents and damage no matter how impacting the collisions cam be. Bottom Line Gameplay was a strength of NASCAR Heat 4, and that has been augmented for NH5. The play is so much fun, it helps to compensate for some of the presentation issues, and what I’d describe as a lack of creativity in other areas. Those issues prevent the game from being great. That said, I’d still consider it the strongest release in the series’ history, and a solid get for NASCAR and racing fans. Platform: PlayStation 4 Developer: 704 Games Publisher: Motorsport Games Released: July 7th, 2020 Price: $49.99 for the standard edition and $69.99 for the Gold Edition Review Score: 7.5 out of 10
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A hot price, just in time for summer While retailers are busy gauging prices on Intel CPUs, AMD is rearing its head with a mighty sweet, burning hot deal. The AMD Ryzen 7 3700X just hit an all-time low price of $259 on Newegg, and it comes with a free copy of Assassin's Creed Valhalla, the latest murderous title set to land November 17. This is Link If you Want To Buy it This deal follows rumors that AMD would bundle Assasin's Creed Valhalla with the 3700X and above. And at this price, this CPU's just plain unbeatable for value shoppers. With the current 3700X pricing, you'd be silly to buy a Ryzen 5 3600XT for $249, and the Ryzen 7 3800X and 3800XT don't offer nearly the same value as the 3700X. AMD's Ryzen 7 3700X comes loaded with eight of its new Zen2 CPU cores and 16 threads running at a base clock of 3.6 GHz and boosting up to 4.4 GHz with good CPU cooling. Now that AMD B550 motherboards are finally making their way onto the market too, it's a great time to build a new AMD-based gaming PC.
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Only a couple weeks after first announcing iOS 14 and iPadOS 14 at WWDC, Apple has opened up beta testing to the general public. That means if you have an iPhone or iPad, you can install an early version of the software that runs on your phone or tablet and provide feedback to help improve the overall experience before the full release this fall. There's a lot to love about the update. For example, Apple has finally added the ability to place widgets on the iPhone's home screen. It also added an app drawer-like feature called App Library, gave Siri a new look and revamped the Messages app. The iPad's picture-in-picture video is making its debut on the iPhone too. Better yet? If you feel adventurous enough, you're just a few minutes away from installing iOS 14 or iPadOS 14. Here's everything you need to know about installing the public beta. Read more: 4 reasons not to install the iOS 14 and iPadOS 14 public beta right away Reminder: This is an early preview There's a reason Apple requires you to explicitly opt in to testing iOS 14 and iPadOS 14 -- it can be buggy. Some apps may not work as intended or flat-out might not work at all. Battery life is all but guaranteed to take a hit, and there will undoubtedly be random restarts and crashes. It's all part of the process of getting an operating system ready. If you really want to use the beta, I suggest installing iOS 14 or iPadOS 14 on an older iPhone or iPad, check that the apps you rely on actually work, and only then install the public beta on your main device. But keep in mind that Apple usually sticks to a two-week update schedule during the beta period, and each update could make changes that, in turn, break apps or introduce new bugs. The longer you wait to install the beta, the smoother your experience is likely to be. The closer we get to the official release this fall, the more time Apple has to iron out any wrinkles, and the more reliable the experience will be. By the fourth or fifth public beta, things are usually mostly stable. Read more: iPhone 12 rumors: Everything we think we know Back up your iPhone or iPad before installing the beta If a few weeks into testing you decide that the beta is just too buggy or it breaks an app you need, you can go back to iOS 13. You'll need to factory-reset your device to do it. Any iCloud backups created while you were enrolled in the iOS 14 beta cannot be used on a device running iOS 13, so I suggest creating an encrypted backup using Finder on a Mac or iTunes on a PC. Without a backup, you'll have to start fresh. Which devices are supported? Apple is keeping its portfolio of supported iPhone and iPad models the same as for iOS 13. iPhone 6S or newer iPad Air 2 or newer All iPad Pro models iPad fifth generation or newer iPad Mini 4 or newer How to install the iOS 14 and iPadOS 14 public beta With the launch of the public beta, anyone with a compatible iPhone or iPad can sign up to participate in beta testing. Here are the steps you'll need to follow: 1. Visit Apple's Beta Software Program website on the device you plan to use for testing. 2. Select the Sign up button. 3. Sign in using your Apple ID and agree to the beta program terms. 4. Select iOS or iPadOS from the list of available programs. 5. Before you tap on Download Profile, read through the rest of the information Apple provides, paying close attention to the section about backing up your device. 6. Tap on Download Profile and follow the prompts. You'll be walked through installing a beta profile, which you'll need to approve in Settings after it's been downloaded on your device. Restart your device when asked. 7. With the beta profile installed, follow the same update process you normally do by going to Settings > General > Software Update to download and install the beta. The beta will install just like any other software update. It's a good idea to make sure you leave your iPhone or iPad connected to its charger and a strong Wi-Fi connection for a smooth install. Now that you have iOS 14 up and running, check out this list of our favorite iOS 14 features and how to use them. We also walk you through its new privacy features and a cool new camera mode to improve your selfie game.
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cancelled [DH-BATTLE].Adrianita Vs [D]aniela
Hossam Taibi replied to [Đ]âńîêlâ.εїз╰‿╯'s topic in Battles 1v1
DH 2 I like its Very Good Electronics music Good Mix -
Valley Galleria is a rotting shopping mall in Fallout 76, and one of the most eerie and unsettling places I've ever visited in a game. It's dark and spooky, with cheery music still faintly echoing through the grimy, decaying halls. It's my first time here and this place scares the crap out of me. I immediately drop into a crouch and ready my rifle, terrified of what unknown horrors I might find inside. I have a quest to complete here but now I'm too nervous to crabwalk more than a few feet at a time. Cut to a few minutes later, and I'm jogging briskly through the Galleria, following my quest markers, my fear completely gone. The atmosphere of horror lifted when I discovered the mall was filled with Scorched, Fallout 76's less-interesting version of raiders, the same enemy type I've been killing since I first stepped out of the vault 50 hours ago. Now, I just slash them down with my spiked sword when they get in my way, and follow the yellow icons on my radar. Fallout 76 is a lot like Valley Galleria. It's a fantastic and evocative setting for a game, but the novelty of its sights disperse quickly and you're back to following quest markers and absentmindedly killing the same crowd of monsters, again and again. Chasing ghosts 25 years after the nukes fell during the Great War, Vault 76 opens and you step out into post-apocalyptic West Virginia to find out what happened to your vault's Overseer, who set out before you. You're not alone: the other two-dozen players on the server represent the only living humans in what's left of Appalachia. The rest of the po[CENSORED]tion are dead, or robots, or have been monsterified, meaning your quests and the story exclusively come from notes, diaries, a few extremely talkative bots, and holotapes. I'm not a fan of most of the voice acting in Fallout 76, in particular one raider robot who will dominate your headphones for a large portion of your mid-level questing—the most irritating robot in a videogame since Claptrap. But the smaller stories, written in terminal entries and typically inconsequential to the main quest, are often well worth nosing around for. Sometimes they lead to side quests, usually requiring bouncing around a few different locations and killing the enemies you find there, but there's a lot of strong world-building, explaining how the various factions were established and began to war against each other. There are interesting personal tales to be discovered and pieced together, too, and mysteries to solve. I've investigated a child abduction cold case, I joined a secretive costumed crime-fighting guild, and nosed around in the email of politicians and businessmen. Sometimes I miss talking to NPCs as in singleplayer Fallout games, and I would have liked meeting some of these diary writers in person—the fact that everyone is already dead definitely detracts from the drama and urgency. But in most cases I'm perfectly happy reading the history of the region, its conflicts, and the trials and tribulations of its long-dead po[CENSORED]tion. Reclamation declaration Fallout 76 is a shockingly big and beautiful world to explore. When first stepping out of Vault 76 you're in a heavily wooded mountainous region where the buildings are gently rotting but not completely devastated by nukes. The further out you travel, the harsher and deadlier the world gets, from the chemically blasted lands up north to the toxic air of the mining and industrial zones in the south. Cranberry Bog, overgrown with oppressive plantlife and foggy swamplands, feels completely otherworldly, separated from the rest of West Virginia by the Savage Divide, a wartorn strip of land filled with angry robots and growling molemen. Along with major points of interest like the robot-staffed Whitespring Resort, the remnants of a crashed space station, and the devastated capitol building, there are plenty of small but fun locations to uncover. There's a haunted lodge where the pictures spin on the wall, doors slam, and chilling screams can be heard. In a church where it appears some grim deity was being worshipped, skeletons are still sitting in the pews, a drinking glass next to each while a beverage pitcher and a box of rat poison rest on the altar. There's a tourist attraction called Uncanny Caverns where you can take an audio tour and learn all about Night Kid (based on tabloid legend Bat Boy) and there's a carnival where you can partake in a hotdog eating contest—the contest being, can you eat some extremely old hotdogs? A lot of effort has gone into making this human-free world an interesting one, and it is: nearly every excursion I make leads to some fun or gruesome or interesting discovery. As quests and exploration move you back and forth across the map, though, repetition begins to set in. Infiltrate a building once and it's fun to wipe out all the monsters inside. Visit it again a little later, sometimes even just minutes later, and it will be completely repo[CENSORED]ted. I sigh when I see a mission sending me to a location I'd discovered earlier: fighting the same crowd of scorched or ghouls or robots in the same places time after time gets old, and even the best locations lose their wonder as a result. For a week my home base was located in a great spot at the top of a cliff, but three mole rats spawn there, and every single time I'd return to my base they'd spawn again. I killed (and ate) those damn same three rats probably 30 times in a week. I eventually moved. I know enemies have to repo[CENSORED]te or there wouldn't be much to do in an online game, but the common mobs of scorched and protectrons and gurgling ghouls just aren't that interesting to fight the first time, let alone the 30th. At least there are a few rarer monster types, like the mythical mothman, the wendigo, the flatwoods monster, and that awesome big-ass hermit crab who uses a truck for a shell. Their infrequent and often startling appearances, and the fact that they do more than just run at you in a straight line, are a welcome relief to the unending parade of common monsters you'll face at every turn. War never changes Combat in Fallout games has always been more about chaotic spectacle than precision, and it remains mostly unchanged in Fallout 76. VATS is quite different, though still useful at times, such as when trying to target bobbing blowflies or lunging molerats at your feet. The bullet-time effects aren't possible in an online game so the cinematic flair is completely absent. But even without slow-motion, it's still a hoot blasting mirelurks in the face with a 50 cal machine gun, laying a trail of proximity mines down and watching them eat away at a charging deathclaw's health, bashing a super mutant with a sword crafted from a ski and covered with jagged metal spikes, or throwing a grenade that detonates near a wrecked car, which explodes into a mini-mushroom cloud and sets off four other cars. I have a black powder rifle I'm completely in love with: it takes forever to reload, but the lead balls it fires take down most enemies with a single shot and the cracking boom when I fire it outdoors rolls over the landscape for what feels like an entire minute. All those wonderful weapons need lots of attention, too: they degrade and break, as does your armor. There are workbenches scattered over the map, and you can build your own benches at your movable camp. All this tinkering can get a little tiresome when you're just a couple units short of screws, springs, or aluminum, forcing you to skulk once more through nearby buildings to raise the materials you need. But as your crafting skills grow and you unlock more recipes, it becomes a joy to cobble together weapons from scratch and upgrade your gear, squeezing a few extra points of damage from an improved receiver or adding a recon scope to your favorite rifle. You can also claim public workshops around the map and set up resource extractors, blessedly lessening the amount of time you need to spend looting and scrapping junk. Frenemies I've played a lot of Fallout 76 solo, which is mostly doable with the exception of public events designed around groups and the occasional blunder of winding up toe-to-toe with a powerful monster. It's a relief so much of Fallout 76 can be tackled alone, and in some cases it's actually better that way: all that reading and listening to the story is easier without carrying on a conversation with friends at the same time. But I've teamed up with pals and strangers, and not only is it a fun way to explore and fight, it doesn't stop you from going your own way. Being on a team doesn't mean you need to be your partner's constant wingman: you can spread out as far as you like, travel on your own anywhere you want, and quickly rejoin them via fast-travel when you want or need to. This casual approach to co-op makes Fallout 76 a great hangout experience, a way to play solo and in a group at the same time. Even joining an event with complete strangers is great, not just to pick up some quick XP or get some backup in a tough fight, but to see what kind of gear they're packing, what they're wearing, have a chat, or offer a trade. You can also fight other players, but standard PvP is extremely watered down. Shooting another player barely hurts them at all unless they deliberately engage in combat, so both players essentially have to agree on the battle before it begins. It's an OK solution to the griefing problem, but that's a problem Bethesda created itself by not providing PvP and PvE-only servers. You can also instigate combat with someone by claiming another player's public workshop, but in my 50 hours of play no one has ever tried that with me. When I spent an afternoon doing nothing but claiming owned workshops, only once did the owner show up to defend it. The only loot gained after killing someone is the junk they've collected, which isn't hard to replace, and with such low stakes few players seem to even bother with PvP Bounty hunting, however, provides an ideal PvP mode. Players can become wanted when they repeatedly attack someone who doesn't defend themselves, or when attacking another player's base, or even stealing from a claimed public workshop. When a player is wanted, their location is displayed on the map but they can't see anyone else's location. The bounty grows the longer it's unclaimed, adding some financial stakes, and stalking and hunting real players instead of just predictable AI enemies adds a lot of tension. Being on the other side of the bounty is nerve-wracking, too, knowing another player (or players) might be tracking you down. The only issue with bounties is that it's relatively rare to find anyone willing to become an outlaw in the first place. Shame, because it's one of my favorite parts of the game. Another shame: there's no designated social hub for players to meet, trade, or team up, which is odd for a multiplayer RPG. Vault 76 itself would make an ideal hub, but once you leave the vault you can't get back in (which also feels like a waste of a nicely designed interior space). And with no global text chat, and player bases not shown on the map, there's not even a way for players on the same server to arrange their own informal hub without tracking everyone down individually and inviting them. Terminal illness Fallout 76's menus, since they've been designed for controllers and consoles, are awful to navigate on keyboard, and this being a Fallout game with inventory management and base building and crafting and trading, I've had to completely retrain my fingers to learn the awkward control scheme. Sometimes you can scroll with the mouse wheel, sometimes you can't. Some menus are closed with Escape, some with Tab. Custom keymapping is incomplete, and multi-purpose keys aren't well thought-out. For example, R is reload but it's also used to transfer inventories between the player and a container, and when enemies die they instantly become containers. Numerous times while trying to reload during a fight with ghoul mobs, I've pressed R only to open the inventory of the nearest dead ghoul rather than reload my shotgun. Basic features, such as the option to disable settings like motion blur or depth of field, are missing from the menu and instead require the editing of ini files. There's no text chat, a complete hindrance for deaf or hard of hearing players and discouraging for those who simply don't want to speak over their microphones. Bethesda has begun to address some of the PC version's issues and says push-to-talk and ultrawidescreen support are coming soon, but it's hard to understand why they weren't included to begin with. I've gotten inconsistent performance out of Fallout 76 when playing with a Nvidia GeForce GTX 980 at 1920x1080. Plunges from a smooth 60 fps into low digits seem random. Certain busy areas run beautifully, others turn Fallout 76 into a slide show, even after a recent patch to address fps hitches. And just tinkering with settings is frustrating because a change to any of them requires a complete restart of the game. There are also plenty of bugs: quest markers not showing on maps or pointing to the wrong spot, broken animations, AI misfires and poor enemy pathfinding, and more. The PC version of Fallout 76 is genuinely disappointing, which is even more troubling because modders, who for years have dedicated themselves to tweaking and fixing issues with Bethesda's RPGs, probably won't be able to help. Despite the considerable issues with the PC version, I've still had long stretches of fun with Fallout 76. I really wish PvP had more at stake than lost junk (or at least more willing participants) but the world retains a lot of what I love about Bethesda's previous RPGs with finely crafted environments, enjoyable weapons and crafting, and surprising little scraps of story to uncover and investigate. Like Valley Galleria, though, it doesn't take long to for the shine to fade, the once-fascinating areas to lose their wonder among the mobs of identical enemies I've killed there time and time again. Here are the Fallout 76 System Requirements (Minimum) CPU: Intel Core i5-6600K 3.5 GHz / AMD Ryzen 3 1300X 3.5 GHz or equivalent CPU SPEED: Info RAM: 8 GB OS: Windows 7/8/10 (64-bit OS required) VIDEO CARD: NVIDIA GTX 780 3GB/AMD Radeon R9 285 2GB or equivalent PIXEL SHADER: 5.0 VERTEX SHADER: 5.0 FREE DISK SPACE: 60 GB DEDICATED VIDEO RAM: 3 GB (2GB AMD) Fallout 76 Recommended Requirements CPU: Intel Core i7-4790 3.6 GHz / AMD Ryzen 5 1500X 3.5 GHz CPU SPEED: Info RAM: 8 GB OS: Windows 7/8/10 (64-bit OS required) VIDEO CARD: Nvidia GTX 970 4GB / AMD R9 290X 4GB PIXEL SHADER: 5.1 VERTEX SHADER: 5.1 FREE DISK SPACE: 60 GB DEDICATED VIDEO RAM: 4096 MB
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apple made a slew of announcements last month at WWDC 2020, its annual Worldwide Developers Conference. The company unveiled the new iOS 14 and a redesigned iPhone home screen with new widgets, along with iPadOS 14, MacOS Big Sur, and updates to TVOS and WatchOS. The public beta for iOS 14 is now available, and we tried it ahead of time. While many of these iOS 14 features might feel new Apple iPhone users, those familiar with Android devices could be feeling deja vu. Here's a list of all the new Apple iOS 14 features that Android already had. Translate With iOS 14, Apple introduced a new Translate app that's designed for use in real-time conversation. It can translate between 11 languages, including English, Mandarin Chinese, French, German and Korean. As of March 2020, Google's 14-year-old dedicated translate app could transcribe conversations in eight languages in real time. Widgets With the new operating systems, the revamped iPhone ($699 at Apple) and iPad ($245 at Back Market) home screens will include widgets, which let you see information like the weather on your home screen at a glance. Prior to the announcement at WWDC, iPhone users could only have apps on the iPhone home screen. But widgets, which contain more information and are more functional than app icons, have been a mainstay feature on Google's Android since its inception in 2008. App Clips Apple's App Clips let users preview "small parts" of apps quickly without downloading them. This can come in handy when trying to pay for takeout or parking, since App Clips is compatible with Apple Pay and Sign In with Apple. Google introduced a similar feature, Instant Apps, in 2016. Instant Apps gives apps their own URL so users don't have to download an entire app for a single transaction, like buying concert tickets for example. App Library Another part of Apple's redesigned home screen is an App Library that organizes your apps into groups and lists. With the new home screen in iOS 14, users can also "hide" apps from their main home-screen. This is similar to Android's app drawer, sans the grouping features. Apple Maps cycling directions The updated Apple Maps app will provide ways to travel in a more eco-friendly fashion in iOS 14 and WatchOS 7. The dedicated Cycling option will help users find bike paths while taking into account elevation, whether the route you take its busy or quiet, and if you'll encounter any stairs. While Google Maps doesn't factor in stairs, there has been the option to select "cycling" since 2010. When I tried it on my Pixel 3 ($474 at Amazon), the step-by-step directions offer a look at elevation on a trip, too. Picture-in-picture Apple also announced a new picture-in-picture feature coming to iOS 14, which will allow users to be able to watch a video while using other apps. The video will shrink and be able to float anywhere on the screen. It can also be swiped away and the video's audio can still play. While the audio doesn't continue to play if the video is swiped away, Android phones already have the ability to float videos over other apps. gWind Down mode Another new feature announced was a Wind Down mode that helps users get ready for bed. The feature, which works for iPhone and Apple Watch ($399 at Apple), lets you set a desired bed time and wake-up time, and puts your phone into Do Not Disturb mode. There are also options to add shortcuts for meditation or playing relaxing music. Google doesn't have a dedicated app for this, but there is a way to set up a bed time routine through the Google Home app.
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EK has released a series of unique flow indicators that belong to the Quantum Line. These Quantum flow indicators visually represent the coolant flow rate, which is often hard to see with the naked eye. EKWB Announces The EK Quantum Flow Indicators - Gives The User The Ability To See If The Loop Is Functioning While Adding A Cool Aesthetic This can be very useful to instantly see if your loop operation is nominal or there’s trouble with the pump or flow in some other area as well as looking cool! It also features addressable RGB illumination where the LEDs are covered by a stylish black anodized aluminum cover to hide the hotspots. Aside from the standalone option, there are two more that mount directly on the EK-Quantum Vector GPU water block. This standalone flow indicator features three G1/4″ ports, all of which are female. It can be mounted mid tube run with two fittings or fastened to any G1/4″ port on a radiator, pump, or even a block via the use of a dual male-threaded extender. Any of the threads can be used as either inlet or outlet. It can be used in a straight flow-through setup, or it can replace a 90° angled fitting, or a 90° bend in your loop. These GPU-mounted flow indicators are made to replace the stock terminal with the one integrating the flow indicator. They come in two variants, with either top-bottom flow or bottom-top flow pattern. Flow patterns are mandatory to be followed for proper operation of the indicators. All EK-Quantum flow indicators are manufactured out of CNC machined cast acrylic material with an anodized aluminum cover that has the same finish as EK-Quantum Vector GPU backplates for a seamless aesthetical blend. The aluminum cover is used to also cover any LED hotspots, as proper LED implementation is one of EK’s key missions when designing a product. The flow indicator features a unique impeller body with a closed center and sloped impeller wings which prevent air from being stuck inside the indicator. These products are compatible with po[CENSORED]r RGB sync technologies from all major motherboard manufacturers as well as EK-Loop Connect. The arrow marking on the 3-pin LED connector is to be aligned with the +5V marking on the D-RGB (aRGB) header. The EK-Quantum Flow Indicators are available for order through the EK Webshop and dedicated reseller network. The prices range from $35.99 to $55.99.
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I vote For DH1 Because its better And the DH2 is Not TRAP as I think