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Lock流

Ex-Staff
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  • Country

    Tunisia

Everything posted by Lock流

  1. <14:14:46> "lock": i think i know u 
    <14:15:01> "Jámєs.™": i'm
    <14:15:02> "Jámєs.™": xnxx
    <14:15:19> "lock": srsly xnxx ? i'm pornhub

    lmao

  2. welcome back brother, nice to see u again 

    1. Blackfire

      Blackfire

      thanks kho layhfdek lina ?

  3. v1 the text look amazing with that red color on the background
  4. Literally no one :

    me when i get rejected :

     

     

  5. Nick: Lock Real name: Aziz How old are you?: 17 Which Games you play? and for how long?(each of them): Cs go , gta v , fortnite , Zombie world war Z , need for speed full versions and some others Where are you from?(country and city): Tunisia , Hammamet Describe yourself(at least 50 words): i'm trustable , loyal , serious & respectful person. Note some of your qualities: kindness , and generosity. Tell us some of your defects: i don't like childish behaviors. Had you before any kind of responsabilities(describe it): i already was a global moderator . On which category/categories have you been active lately?(describe your activity): Devil's Club( news , sport) Which category/project you want to care off?(choose from THIS LIST): Devil's Club (Introduce yourself! , Sport), Support Tickets - Reports Center. How well you speak english?(and other languages): English (80%) Do you use TS3? Do you have an active microphone?: Yes , but only if i have to Contact methods:Ts3 , Pm forume Last request: -
  6. Finally good news from the industrial area of Enfidha: the Soldiers of the Fire managed to put an end to the fire which started in the afternoon of this Thursday May 14, 2020 according to what has affirmed the spokesman of the Civil Protection, Moez Triaa, on the waves of Shems FM. "The flames hit the paper processing plant and the warehouses. We have prevented them from spreading to other areas, "he said, adding that there was no human loss. "Every effort has been made to control and extinguish the flames. Reinforcements were sent to us from Sousse, Monastir, Nabeul, Zaghouan and Ben Arous. The National Army has also lent us a hand, "said the spokesman for Civil Protection, who recalled that the wind made it difficult for the Soldiers of the Fire. Tribute to Civil Protection agents, the National Army and all those who participated in this fight against the flames. The Soldiers of Fire are still waging a fierce fight against the flames of the fire that started on the afternoon of Thursday, May 14, 2020 in industrial area 2 of Enfidha, under the governorate of Sousse. According to concordant sources, notably relayed by our colleagues from Shems FM, the flames ended up reaching the surrounding houses. The inhabitants were unable to extinguish them. They called on the public authorities to intervene to put out the rabid fire. The task, in fact, looks very difficult. In fact, the Soldiers of Fire were also confronted with the difficult climatic conditions, marked by gusts of wind and intense heat for the season. The fire, as a reminder, started in a paper processing plant.
  7. V1 effects , text , colors
  8. fast cs go montage check it out !

     

    1. 𝓐𝓵𝓲𝓮𝓷-
    2. Lock流

      Lock流

      thanks alot for watching i really appreciate it ! ❤️ 

  9. welcome to the team kho , it's not that good like the old one but we can carry right? xD.. 

    1. The Ga[M]er.

      The Ga[M]er.

      we will shine among the stars again ?‍♂️❣️

  10. Game InformationsDevelopers : Live Motion GamesReleased :21 Apr, 2020Genre : Casual, Indie, Simulation, StrategyPlatforms : Microsoft Windows ABOUT THIS GAME : Welcome to an old, ruined train station. A place that will give you a lot of fun! In Train Station Renovation you play as a renovation company specialised in restoring railway stations. The game is set in abandoned and destroyed train stations, you will start with small rural ones to ease in and eventually be challenged with sprawling train stations in metropolitan areas. The game is divided into 10 maps (stations) which gradually teach you new mechanics and help you manage different working environments. Each station needs to be cleaned, fixed and decorated with items and equipment to bring it back to life. Choose how hard you want to work. The level of difficulty depends on the player's commitment. The game can be very demanding if you decide to complete each stage one hundred percent but it also can be perfect for beginners if you just want to relax while renovating and simply have a good time. In such a case, you only need to complete half the planned tasks to advance to the next stage. Quick and easy access to equipment is the key to success. There are many tools and options for repairing and decorating the station. Work with basic items such as paint rollers, spray cans, crowbars and repair wrenches or use your in-game tablet to order new materials and items. Some stations will even allow you to repair and renovate the old trains. This means you will be able to take care of the technical condition of those vehicles yourself. Specializations development tree An aesthetic development character tree t is available. You will speed up your work time at individual stages and elements of the game by upgrading your skills. You will also get new equipment or unlock new options while renovating. If you happen to enjoy some renovation activities more than others, you will be able to upgrade them during your playthrough. Renovate and decorate train stations and trains. Detailed and complex 3D models of railway stations allow you to renovate them - from cleaning, painting and to replacing decorations and mechanical elements. The economy is very important A complex economy aspect has been added to the game to increase realism. In addition to money needed to buy new items and repair materials, you can also benefit by segregating waste or completing additional tasks. Build your own station. Thanks to the station decoration system, you will be able to create the internal and external appearance of various facilities yourself. You can add benches, vending machines, kiosks, and other items as needed, and place them wherever you want. Thanks to this function, you will quickly turn a dump into a great looking ready for business train station. The possibility of expanding the game. The game will be supported after launch, with patches and new official content released addressing needs that the community puts forward. The game will be open for user submitted mods. Train Station Renovation - First Job. Welcome to the prologue to Train Station Renovation. This is where you will learn and teach how to renovate these small and the largest train stations in the world. All Reviews: Very Positive - 90% of the 320 user reviews for this game are positive MINIMUM: OS: Windows® 7/8/10 Processor: Intel Core i3-4130 / AMD Phenom II X4 Memory: 4 GB RAM Graphics: GeForce GTX 560 / AMD R7-260X DirectX: Version 11 Storage: 5 GB available space
  11. v1 ,I like that glow color on the avatar with that text on the floor looks dope.
  12. enjoy people ❤️ 

     

  13. ➥ Nick: Lock ➥ Size*: 3MB ➥ Download: Click i think it is +100 font there and i personally use the majority of them so enjoy !
      • 1
      • I love it
  14. need a stock ? don't find a good picture to edit? here's it ,my cars pack ! check it out

     

  15. Name : Stock CarsSize of file:8 MBPhotos: Download
      • 2
      • I love it
  16. guys ,please stop sending me this kind of messages "please can u make me an avatar" ,  "can u make me a gift?" it's really annoying me

    for u just to know there is a section that called "requests" u can make a request there and about the gifts or making an avatar for someone i only make for the people that i like and that's it ! ❤️ 

    1. -Sn!PeR-

      -Sn!PeR-

      Well can you make me a gift? YOU SAID STOP SENDING MESSAGES anddddd THIS IS NOT A MESSAGE this a reply ._.

    2. #Sissa
  17. Game InformationsDevelopers : Nihon Falcom, Engine SoftwareReleased : 23 Mar, 2020Genre : RPGPlatforms : Microsoft Windows , PS4 ABOUT THIS GAME : Disclaimer: This is a continuous series spanning many games and is my first entry in the series. Playing the previous games may alter your experience with this game. The Legend of Heroes: Trails of Cold Steel III is the latest in a long running series of Japanese RPGs from developer Nihon Falcom known also for the Ys series. Starting in 1989 with Dragon Slayer: The Legend of Heroes its po[CENSORED]rity rose in the west thanks to 2011’s PSP release The Legend of Heroes: Trails in the Sky. The series finds itself telling the story of the country of Erebonia from the perspective of many different characters through different wars. Though the whole series is interlinked it is split into several arcs or chapters, similar to watching your favourite series of anime. The Trails of Cold Steel arc focuses on a young man named Rean Schwarzer, the military school Thors and particularly those of his Class VII. Begins with our lead Rean starting his new job as instructor at Thors Military Academy and his adventures in training a new Class VII. If you have played the series prior you will see many friendly faces at the school, seeing classmates, main characters and even villains from previous games join your insanely large cast. Not to worry if you are new though, the game does provide a handy section on the title screen for you to read up on what happened in the previous two games and to familiarise yourself with all of the old characters while you’re there. For a good portion of the game you will be spending time as Rean completing a set of missions with your Special Operations class of three students: Juna Crawford, Kurt Vander and Altina Orion. You will discover their opinions of our hero and the actions he’s taken throughout the previous games as well as seeing the political fallout of war through the eyes of innocents now conscripted. It is an interesting concept and works similarly to Fire Emblem: Three Houses, the biggest issue with the story though is that this is not a complete experience. Trails of Cold Steel III spends a lot of time building its world and characters and not a lot of time telling the actual story. There are hours upon hours of dialogue, most of which doesn’t contribute to the story itself but works to build upon the characters or the world of the game. Falcom spend the majority of their time creating a realistic supporting cast to the point where it seemingly neglects its major characters for the sake of this world building element. Erebonia is a fantastically deep place, filled to the brim with well written characters and it makes sense for the game to want to spend the time building this place but it gets to the point where 40 hours in, nothing has actually happened. The game generally plays out in a series of four chapter loops. You start the chapter talking to your students and training, you then go on a field exercise in which you are forced to do some fetch quests for citizens and kill some monsters, you get in trouble and someone off screen says “Not so fast!” or “That is not needed” and a group of existing characters turn up to save you. Rean then tells his students that they are bad and can’t come with him while he goes on a serious mission with his old friends, only his new students turn up anyway while about five minutes of actual story gets told to us and then everyone goes home, repeat. The problem with this kind of storytelling is that while there are some exciting scenes sprinkled here and there, for the vast amount of the game there is nothing going on at all bar a series of generic anime antics followed by a fight scene and a giant mech battle. It isn’t until the end of chapter three where the story itself starts to pick up with a predictable plot twist and it isn’t until near the end of chapter four when the story really gets interesting. That’s not to say there aren’t interesting moments or characters before that point: for example, one of the students Ash Carbide begins as a fascinating character and remains that way throughout the events of the game,and his story is part of what creates the great and often darker moments. It is a shame because even though the ending scenes of the game are fantastic and the final twists and turns are wonderfully written and acted it is frustrating how long it takes to get there and how much random nonsense you need to endure to experience one of the most shocking cliffhanger endings in years. Frustrating is the word of the day though. Not only does Trails of Cold Steel III have too many characters to keep track of, it also has too many mechanics. As well as having all of your basic equipment it has a materia-like system to increase your stats and dictate which spells you can use. In combat the game has a shield break and stagger mechanic, combat links and tactics and out of combat there’s cooking, fishing, horses, bikes and even a whole unique collectible card game. There is so much here to get your head around but hardly any of it is needed. While none of these mechanics or design decisions are implemented badly it may have been better for the developers to focus on perfecting and implementing fewer mechanics than to just throw everything at the game and see what sticks. Other than spending time listening to people talk you will spend a good amount of your time in combat. This is very standard JRPG faire, taking notes from Final Fantasy X using a similar conditional turn-based system which sees your party’s turn order change depending on the amount of delay on your actions. For example, using items has less delay than casting a very powerful spell and so it is likely that if Rean uses an item, his turn will come around again sooner. The menu design for combat is wonderful, reminiscent of Persona 5 in that instead of trawling through text windows every action is assigned to one of the face buttons on the DualShock 4 and the combat itself is very simplistic in the way it is designed in order to make sense. You can move your characters around an arena, attack or use spells and send out orders to give your characters further buffs to increase your damage output against bosses with an enormous amount of HP. There is some challenge early in the game before you have your full party,as well as late game when the bosses become tough enough to survive a round of spamming your super moves, but for the most part the combat is quite un-engaging, even in some of the more spectacular looking fights. Visually, the game looks fine: it is clearly not taking advantage of the power of the PlayStation 4 but the character models are crisp and well designed, even if some of the environments are lacking texture and details. The animation as well mostly exists to serve a function and is fine, a lot of the characters seem particularly stiff though not in every area. Clearly a lot of detail has gone into each individual character’s super move, each one looking like it has been stripped straight from a manga or anime show. I must take a line here to say that there are also breast physics in this game. Take this how you will, but most of the men are built the same way while the women are either children or walking around with spine destroying watermelons strapped to their chest, some are both. In terms of audio presentation the soundtrack is also mostly unimpressive, though there are some standout tracks in the final area and in other places it again is mostly functional. The acting is usually quite good however the game can’t decide whether it wants to do voice acting or not. Some scenes having acting and others being text only is not new and there is no issue with this being the case, however there are plenty of scenes in the game where some characters are fully voiced while other characters are not. It isn’t a huge criticism but the inconsistency is strange to hear one character say something and then have to read the reply due to lack of voiceover. The Legend of Heroes: Trails of Cold Steel III is a frustrating game; there are very high highs but the general makeup of the game seems designed to merely waste your time. There are other games that can tell the exact same story in 10, potentially 20 hours where this can take up to 40 hours for even a hint of story to be told. The focus on world building is admirable and they do a very good job of creating a world that feels inhabited with well defined characters, but it is very difficult to recommend this game because by its very nature the payoff never arrives. If you are already into The Legend of Heroes series then it is likely you will already know whether or not you’re getting this game. If you are not, I wouldn’t recommend you start here unless you like hours of frustrating dialogue with no pay off. Welcome to the New Class VII – Explore the newly annexed lands of the Empire with a brand new squad, and catch up with familiar faces from the past. An Immersive Story – Experience an epic story developed across three titles, and crafted for new and old fans alike. Also includes an interactive introduction to catch up new players to the ongoing story so anyone can dive right in to the world of Trails of Cold Steel. Combat Honed to a Fine Edge – Challenge oncoming threats with a combat system that has been refined over the course of decades. The addition of features like Brave Order and the Break System open up new possibilities in battle. Story: Rean Schwarzer uncovers a dark plot that threatens his homeland. To face their enemies, he must prepare a new generation of heroes as an instructor at a new branch campus and guide them towards victory. Nearly a year and a half has passed since the Erebonian civil war, and much has changed since then. From the shifting stances of countries to the internal politics of the Empire, and even the life of Rean Schwarzer, the shadows of the past have given way to the embers of a new chapter. Now graduated from Thors Military Academy, Rean has become an instructor at the Thors Branch Campus, a newly-opened academy that quickly finds itself thrust onto the national stage. It is here that he takes the lead of a brand new Class VII, and must guide a new generation of heroes into an unknown future. Though all is calm now, the nefarious Ouroboros organization continues to weave a dark plot that could engulf the entire continent in war...or perhaps something even more sinister. Trails of Cold Steel III invites players into a world full of intrigue and excitement that is years in the making. They will embark on a whirlwind tour through the never-before-seen lands of the recently expanded Erebonian countryside, and encounter fresh faces as well as old friends familiar to fans of the series. In true Trails fashion, the deep, engaging story pairs with an incredible cast of characters and a combat system refined over decades of innovative RPG worldbuilding. SYSTEM REQUIREMENTS MINIMUM: Requires a 64-bit processor and operating system OS: Windows 10/8.1/7 64-bit Processor: Core i3-2100 3.10 GHz Memory: 8 GB RAM Graphics: Geforce GTX 650 Ti DirectX: Version 11 Storage: 25 GB available space Sound Card: Onboard RECOMMENDED: Requires a 64-bit processor and operating system OS: Windows 10/8.1/7 64-bit Processor: AMD FX-8320 8-Core Memory: 16 GB RAM Graphics: Radeon R7 370 DirectX: Version 11 Storage: 25 GB available space Sound Card: Onboard
  18. Good morning ,

    first comment free avatar

    1. Show previous comments  1 more
    2. Shadox
    3. !meD
    4. REVAN

      REVAN

      Hey, don't put me in your list, take the next one after me.

      I'm just hanging around.

  19. sup vgr's

    Rt4vmt1.png  Ja9nqUL.png

    1. !meD

      !meD

      Nice Work, you are A good artist at desgin ?

  20. Game InformationsDevelopers : UnfrozenReleased : 23 Apr, 2020Genre : Indie, RPG, StrategyPlatforms : Microsoft Windows ABOUT THIS GAME : In Iratus you find yourself fighting for the forces of darkness in the role of the titular necromancer—Iratus, recently freed from his millennia-long imprisonment. You control an obedient army of the living dead, with skeletons, zombies, banshees and many other unliving warriors. Create your soldiers the only way a necromancer knows how: from the body parts of your slain enemies! Expand and improve your underground lair. Strengthen your servants by researching secret rituals. Explore the twisted corridors and underground catacombs, and battle against lobotomized miners, greedy dwarves and corrupt mercenaries. Aid Iratus in his quest to recapture and eclipse his former power. Lead him to conquer the forces of good and unleash an eternal kingdom of death upon the world! The sheer variety of tactical and strategic options makes Iratus a true treat for any ardent fans of the roguelike genre. Play on the side of evil, embodied by the necromancer Iratus! Expand and improve your underground lair. 18 types of obedient servants: zombies, vampires, skeletons, mummies, banshees and many more! Craft minions from the body parts of your conquered enemies. Advanced combat system: to win you need to know both the strengths and weaknesses of your troops and enemies. Iratus can kill his enemies not only by magic or claw but also by draining their sanity! Each minion has six unique abilities for a total of nearly one-hundred abilities for you to command. Four talent trees that alter the way you play: Alchemy, Magic, Ire and Destruction. Roguelike elements: minions that die are gone for good and the game saves automatically, making each choice irreversible. Detailed 2D graphics and a gloomy atmosphere of dark fantasy. Various difficulty levels, satisfying every type of player from novice to hardcore. Iratus himself is voiced by the voice-acting legend Stefan Weyte, famous for his performance as Caleb in the cult game series "Blood"! Sometimes a game comes along and makes a little twist on the standard formula by having you take on the role of the villain. It’s rare that this format works for the entire game, as being evil is most fun when it’s an option you can take when feeling frustrated or mischievous, Iratus: Lord of the Dead taps into what makes a good villain-game work: the rest of the world feeling just as absent of kindness. Iratus is a pretty standard villain, a necromancer who was stricken down by a league of heroes over a thousand years ago. He’s been entombed deep beneath the holiest place in all of the lands during that time, and while he has been unable to grow an army, he’s certainly grown very bored. The living hasn’t exactly been working on their manner and society though, there’s slavery, bandits, warlords and a particularly sinister school of sorcerers up there, and nobody is being nice to each other. It’s not punny: In fact, the only person with a sense of humour in the entire game is Iratus himself, who occasionally chitters a throwaway pun as he chips into combat with magic to help his minions. In Iratus: Lord of the Dead, you take on the role of Iratus, but the character has no direct role in the combat beyond the odd spell. The combat, which makes up the bulk of the gameplay, will look familiar to fans of Darkest Dungeon and Deep Sky Derelicts: two parties of combatants each line up to either side of the screen centre and fight until one remains — the elusive ‘Angry People Queuing for the Toilet’ camera angle. You’ll actually have a fair degree of control over your minion roster as you progress through the campaign. That’s handy because it’s quite a long campaign, one made up of five extensive sections each themed with its own events, enemies and backdrops. Just a little foundation Each combat will see you sending forward a battle squad of four, from your up-to 16 minions. As such, composition is very important, handily you can choose which of them you summon into your fold. You do start with only a handful to choose from, although by the time you’ve finished your first run-through it requires a real effort in order to have not unlocked the vast majority of them. Group make-up is important because combat is, among other things, based around two types of damage – physical and sanity. Most enemies have a health bar and a sanity bar — some constructs lack the latter — and you can kill them by fully draining either of those two bars. It goes without saying then that having a mix of sanity draining minions (like the Banshee) and health/vigour draining like the Dhampir is a little bit silly. As well as this, each minion’s abilities can only work if they – and their targetted enemy – are in the right position on the battlefield. As such, between the 18 unit types which are ultimately available, there’s a lot of things to consider before fielding a team. Tweak it until it works In addition to the above, there is a couple of well-implemented RPG-style elements at play. Each minion is made from four items and has its own experience and level. They can have their components swapped in and out to give them extra skill points, and you can even give them a higher level brain to push them through the levelling up process quicker. Each of their six abilities can be tweaked, and they have stats which can be levelled up with points gained. Iratus also gains levels over time, with each one rewarding talent points which can be spent unlocking abilities, boons and spells. Iratus can also equip certain items and loot (as can minions, but to a lesser ability) which offer various boons to the campaign. Finally, there’s also the Graveyard, where you can spend your workers to restore and rebuild eight buildings which can increase the rewards you get for fights as well as do other, more direct things like healing or training units while you have other squads off in battle. What’s this? All in all, Unfrozen have done a great job in padding out what could have just been a sequence of battles. There’s a lot of stuff going on, and – as with any map-crawling roguelike – tension and trepidation really ramp up when you come up against an area boss or come across a new enemy. Losing a troop does really hurt, but things like being able to implant new brains mean that it’s not too large a setback, and that’s handy because the campaign is actually really quite long, albeit well-paced. From smashing miners through to beating up zealots, combat changes and evolves throughout the campaign at a pace so gradual that it seems odd when you hit a bump. While a lot of people will look at Iratus: Lord of the Dead as a pretender to Darkest Dungeon, it does a lot of very cool things, and – at time of review – is incredibly well balanced as a result of its time in Early Access. There’s a little bit of a learning curve for those new to the genre, but those experienced in this kind of game will feel more than at home. MINIMUM: Requires a 64-bit processor and operating system OS: Windows 7 - 64 Bit Processor: Intel Core 2 Duo 2.4 GHz Memory: 1 GB RAM Graphics: Open GL 3.2+ Compliant DirectX: Version 9.0c Storage: 3500 MB available space Sound Card: Direct X9 Compatible RECOMMENDED: Requires a 64-bit processor and operating system OS: Windows 10 - 64 Bit Processor: Intel Core i5 3.0 GHz Memory: 4 GB RAM Graphics: NVIDIA GeForce GTX 760, AMD Radeon R9 280X DirectX: Version 11 Storage: 3500 MB available space Sound Card: Direct X9 Compatible
  21. damn who's remember those days when csbd was csbd ?

    d6nqB6o.png

    1. !meD

      !meD

      ya hasra sahby tnek tawa csbd 

WHO WE ARE?

CsBlackDevil Community [www.csblackdevil.com], a virtual world from May 1, 2012, which continues to grow in the gaming world. CSBD has over 70k members in continuous expansion, coming from different parts of the world.

 

 

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