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HiTLeR

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  1. And another night comes , waiting for something new to happen in our life 😞 💔

    1. Sinan.47
    2. QeLi

      QeLi

      Wats upp man not happy?

  2. Design and deploy WordPress sites right from your local machine The managed WordPress hosting company Kinsta has launched a free local development tool that enables developers to easily spin up new WordPress sites. The company's new tool, called DevKinsta, is available for Windows and Mac and WordPress sites deployed using it are automatically configured with Nginx, PHP and MySQL. DevKinsta also includes the open source database manager Adminer as well as an SMTP server and email inbox so that developers can test outgoing emails locally. Kinsta's web hosting customers can deploy WordPress sites using DevKinsta directly from the company's dashboard and developers are able to run and test HTTPS support as well as enable WP_DEBUG at the flip of a switch. We've put together a list of the best WordPress themes available These are the best web hosting services for your website Also check out our roundup of the best WordPress hosting Chief business officer at Kinsta, Tom Zsomborgi explained that DevKinsta will be regularly updated with new features, saying: “This is the first version of the tool, let’s say the MVP, but we have a dedicated development team supporting and adding a lot of new features to it.” DevKinsta According to Justin Tadlock from WordPress Tavern, it took him around an hour to get DevKinsta up and running. While installing Kinsta's local development tool went quickly, setting up Windows Subsystem for Linux (WSL2) and Docker held up the process. However, both WSL 2 and Docker are required to use DevKinsta. In addition to being able to spin up new WordPress sites quickly, one of the best aspects of DevKinsta is the tool's simple and straightforward user interface. The tool also makes it easy to launch and manage multiple development installs. For instance, developers can switch between PHP versions 7.2 to 8.0 using a simple dropdown menu. Unlike other local development tools, DevKinsta uses containers for Nginx, Apache and PHP which makes it easier to maintain all of these different applications without interrupting a user's main operating system. This also speeds up the upgrade process and makes it so Kinsta can send out security patches faster. Interested users can download DevKinsta on Kinsta's website and begin using the tool to deploy multiple WordPress sites at once.
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  3. The unannounced drive appeared on Amazon Germany. As evidenced by the lastest Amazon listing (via momomo_us), Corsair has been preparing the successor to the brand's existing Force MP600 PCIe 4.0 SSD and it's touted to go as fast as 7,000 MBps. The new Force MP600 Pro is likely packing Phison's PS5018-E18 controller, which would certainly explain the exponential jump in performance. Like its predecessor, the Force MP600 Pro is in the M.2 2280 form factor and communicates with your system through the conventional PCIe 4.0 x4 interface. The drive still employs a gigantic, aluminum heatsink to keep operating temperatures under control when the drive's dealing with heavy workloads. The Force MP600 Pro's recipe consists of the Phison PS5016-E16 controller and Kioxia BiCS4 96L TLC NAND. Therefore, it makes sense that the Pro variant should transition to the newer and faster PS5018-E18 controller. As far as the NAND goes, Amazon Germany states that the drive continues to feature TLC NAND although we don't know exactly from who. The Force MP600 Pro reportedly debuts with sequential read and write speeds up to 7,000 MBps and 6,850 MBps, respectively. That's an incredible 41.4% improvement in sequential read performance and a 61.2% increase in sequential write performance in comparison to the existing MP600. It remains to be seen how the Force MP600 Pro performs in the real world. If we only look at the numbers, the Force MP600 Pro is on equal grounds with the Samsung 980 Pro in regards to sequential read performance, but has a 37% higher sequential write throughput. Amazon Germany listed the Force MP600 Pro with an endurance of 3,600 TBW (terabytes written). The figure coincides with the current Force MP600 2TB drive. If the listing is accurate, the Force MP600 2TB is up to 200% more durable than the Samsung 980 Pro. The Force MP600 Pro might just be the tip of the iceberg though as Corsair may be preparing more variants for an impending launch. The company registered a ton of part numbers for unreleased SSDs with the Korean Communications Commission a little over two weeks ago. One of the part numbers, CSSD-F1000GBMP600PRO, corresponds to the Force MP600 Pro 1TB that's listed on Amazon Germany. There are mentions of a Force MP600 Pro XT, suggesting that it should be even faster than the Force MP600 Pro that we're seeing today. Of course, there is no guarantee that every product from the submission makes it to the market as hardware vendors typically register many part numbers just to cover all angles. For now, the Force MP600 Pro is the only confirmed drive that has made it past the drawing board. The recent Amazon Germany posting suggests that Corsair will likely announce its new SSDs very soon.
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  4. Game Information RECENT REVIEWS: Mostly Positive (11) ALL REVIEWS: Very Positive (89) RELEASE DATE: 15 Oct, 2020 DEVELOPER: Unspeakable Pixels PUBLISHER: DANGEN Entertainment Occasionally I’ll come across an indie game that just isn’t harboring the attention it deserves. In the case of Unspeakable Pixels’ new Metroidvania, Batbarian, that couldn’t be more true. When you search for it on Google, it autocorrects you to search for ‘barbarian’ instead. And that’s a great shame because it’s going to make finding this game difficult for many who may be interested. So you can consider this review both a piece of critique and a plea to consider trying Batbarian out. And considering how great Batbarian is, this game rising in po[CENSORED]rity would be plenty deserved. The adventure begins The gameplay loop is built upon combat, platforming, and puzzle-solving. At the forefront of Batbarian’s puzzle design is Pip. Pip is a radiant, magical bat who produces a natural light source wherever he goes. This light source can be used to power various aspects of the world. Our protagonist is armed with several types of berries that can be used to mani[CENSORED]te Pip’s behavior. The standard berry has Pip chase it briefly before returning to your side. Another berry sticks in place, keeping Pip from moving for a short while. There’s even a berry that Pip can’t stand, which can be used to make your bat friend attack and expose otherwise immortal enemies. Some of the game’s puzzles turn the focus toward physics-based solutions. These include pushing blocks to trigger pressure plates or to create a convenient platform to jump on. As someone who has a great fondness for puzzle design in games, I can tell a lot of care and thought went into these. It’s no exaggeration to say that the puzzles found in Batbarian are just as well made as genre classics like Portal 2 and Limbo. That’s especially impressive when you remember that puzzle-solving isn’t even necessarily one of Batbarian‘s primary genres. Follow the light As you’d expect from just about any Metroidvania, Batbarian is filled with RPG elements. You can level up to improve one of your three stats: Strength, Defense, and Awareness. Strength increases the damage you deal while Defense decreases the damage you receive. As for Awareness, it’s an intangibles stat that impacts a variety of different aspects. Most notably, it increases the size of the light sphere that naturally emits around you. This can help you see better in dark areas which are far from lacking in Batbarian. Early on, many rooms are very dark so you’ll find yourself relying on both your Awareness and Pit often. A slightly disappointing aspect of Batbarian as an RPG is its absence of equipment. You can find miscellaneous ability upgrades that help permanently boost your stats, but there are no weapon drops. I can understand why it wasn’t included, but it does leave Batbarian with a somewhat overly simplified progression model. On the bright side, if you care more about narrative than other typical RPG aspects, Batbarian has plenty to offer. Throughout its 20-hour story, there’s a ton of funny interactions and dialogue that fits well within the game’s overall design. I think putting comedy in a game is risky as it can bomb hard if done wrong. But in Batbarian‘s case, it’s lighthearted and encouraged me to push on to see more of it. Accessibility is a wonderful thing Whenever I take a roguelike or Metroidvania on for review, I usually have to mentally prepare myself. Having played through Hollow Knight and Rogue Legacy, I was fully prepared to have my ass kicked by Batbarian. But then I saw it: in the menus was a wonderful setting that many games overlook — the ability to make the game easier. Somehow the topic of making a hard game easier to play is controversial in this ‘git gud’ gaming culture of ours. I consider myself a core gamer who has played just about every competitive multiplayer game on the market. But you know what? When it comes to singleplayer I just don’t have it in me to try hard and get all frustrated anymore. Having the option to make Batbarian easier is a blessing. When all of the assists are disabled, Batbarian turns into a typically difficult Metroidvania. At the forefront of this difficulty is the combat which primarily relies on prediction and quick reactions. Health pick-ups can be sparse so avoiding as much damage as possible is essential. Your attacking options are limited to either your basic sword attack, your allies’ magic, or sending Pip in. Speaking of allies, throughout Batbarian you will meet and recruit several teammates. Their powers vary from things like magical attacks and bomb-throwing, making them more useful for specific encounters. However, you can’t just spam their ranged attacks to avoid going in yourself as they need to recharge their ability over time. Therefore you should consider them a backup plan to help avoid the more troubling enemies. All of this works well and ensures that there are always multiple ways to approach and win every battle. Looking good The pixel art style Batbarian implements is hardly unique but has become a po[CENSORED]r choice amongst indie developers for a good reason. It looks great, it ages well, and it’s relatively cheap to do. I can’t comment on the financial side, but visually speaking, Batbarian is a nice-looking game that draws clear inspiration from many ’80s classics. My expectation was that the dark visuals would clash with the contrasting light-hearted comedy. But this isn’t the case. Surprisingly, they work well together and, if anything, help Batbarian offer a unique experience. Honestly, I’m glad it doesn’t take itself too seriously. There’s more than enough gritty, dark games out there already. As for performance, it’s as expected. Just like most other pixel art games made in 2020, there are no frame rate issues to report. Batbarian runs at a locked 60fps which isn’t extraordinary nor problematic. As a PC gamer with a decent rig, I always like to be able to hit 144fps to get the most out of my monitor, but I can live without it here. This isn’t something like a precision first-person shooter. Batbarian‘s 60fps is perfectly playable, so it’s hard to complain. I’m delighted to see more and more developers make fully rebindable controls the norm regardless of genre. It’d be easy in a game like this to just offer a handful of presets and call it a day. And yet Unspeakable Pixels went the extra mile and offered the ability to bind whatever button or key you want to whatever action. More options are always appreciated. Whilst on the topic, Batbarian is also comfortable to play on both a controller and keyboard so feel free to use either. Don’t stay forgotten If it isn’t obvious by now, I really like this game. It’s a great shame that I have a bad feeling that Batbarian could become another indie game that will be forgotten to time. It deserves so much more because, minor design oversights aside, the sheer passion and effort on display here is nothing short of admirable. You can tell that Unspeakable Pixels has poured everything into Batbarian. So if there’s anything you take away from this review, I want it to be a willingness to give Batbarian a chance. I’m not claiming this is a revolutionary Metroidvania but it’s a hell of a lot better than its limited initial reception would have you believe. The combat is fast and fun whilst the supporting puzzle and platforming elements are well put together. Considering the acceptable price, and amount of engaging, humorous gameplay on offer, you can’t go wrong. System Requirements OS: Windows 7 and Above. Processor: Intel Core 2 Duo E5200. Memory: 4 GB RAM. Graphics: GeForce 9800GTX+ (1GB) DirectX: Version 10. Storage: 1 GB available space.
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  5. let's Goo guys 🙂 

     

     

  6. DH1 better Than , I love this song ❤️
  7. The trends that will have the greatest impact on digital marketing this year While everything feels unusual at the moment, one thing in life can be certain – the world of digital marketing will continue to be fast moving. Given the pandemic has increased people’s focus on online tools and virtual interactions, ensuring digital marketing strategies are in check has arguably never been so important for brands. Digital can move so quickly that just an algorithm update from Google can upend a brand’s careful planning. With that in mind, here are our predictions and recommendations for elements marketers should keep a close eye on in 2021, to ensure their best laid plans not only stay relevant but stand out with rewarding results. One of the big trends we will undoubtedly see in 2021 is an increased focus on privacy issues. As digital marketing evolves with a much more targeted approach, consumers are becoming more conscious and concerned about privacy. As a result, we are seeing top brands react very quickly. In March 2020, Safari blocked all third-party cookies. Apple is introducing intelligence tracking prevention across mobile apps, meanwhile, Google plans on also getting rid of third-party cookies by 2022. As many government bodies warm up to the idea of enacting legislation to protect personal data, there is no denying that the data privacy landscape will change immensely — and digital marketers will have to adapt. The impending loss of cookies is potentially a major issue, as so many businesses have become very used to using them as a primary source of insight on who their customers are, how they move, and how to find others like them. If your business is not yet seriously considering how to get hold of more first-hand data on your customers, preparations need to be made immediately. Here's our list of the best SEO tools right now Check out our list of the best SEO keyword research tools around Here's our list of the best onpage SEO tools on the market One recent study suggests contextual targeting might be one of the best ways to handle the transition. However, given the turbulent nature of the new landscape driven by privacy changes, the best next move for many will be sticking to the tried-and-true practices — PPC advertising and content marketing. A rush to these channels could make them less effective given so many others are adopting the same tactics, so again, careful planning is needed. The key driver behind PPC advertising — search engine queries — is that it is not predicted to be impacted by the privacy changes, and this allows brands to pursue their paid search efforts. This would be a good marketing channel to use that would see beneficial results during turbulent times. Another classic move is concentrating on creating good quality content. The importance of informative, educative and purposeful content positions a brand as leaders in the field and resonates with audiences, clients, consumers and customers.. It’s impossible to ignore that, for many, funds are on a tight leash and business cuts are inevitable. According to our analysis, digital advertisers of all sizes have reduced their online ad budgets by 20% on average. Whilst acclimatising to the new normal, businesses have prioritised online visibility, presence, and exposure. It seems unlikely that this priority will wane until the pandemic is under better control, globally. Spend on digital advertising will regenerate and grow exponentially, and the main growth driver here will be small and medium companies. In more practical terms, mobile-friendly webpages will be a greater issue in 2021 - 70% of all website traffic comes from mobile phones, and the average adult spends around 5 hours a day on their device. Optimising sites to be mobile-friendly will be a key issue in 2021 - especially if companies aren’t thinking mobile-first, users will likely leave the site for others that are better optimised. The issue of optimising for Core Web Vitals ties in with mobile-friendliness too. Core Web Vitals are factors that Google thinks is necessary to enhance overall user experience on a website. If a website has poor Web Vitals - this leads to poor UX and affects how users will interact and convert on your site. Digital marketers need to ensure that they are thinking in terms of Google EAT - Expertise, Authority, Trustworthiness. With the rise of fake news and misinformation across the internet, it is getting increasingly hard to find trustworthy content, written by experts with authority in their respective fields. Google has already taken steps to boost content which is backed up with stats and details higher up the visibility ratings to address this issue. Finally, when thinking of the bigger search picture, we can fully expect that AI and voice search will start to have a greater influence on how rankings function. In fact, the percentage of households predicted to own a smart speaker by 2022 is 55%. To optimise for voice search, consider keywords carefully. Try to match how people ask these questions in normal conversation. Voice searches tend to do better with longer, more natural-sounding phrasing. When people type, they tend to abbreviate. For example, a person might voice search, “What are the new SEO trends for 2021?” but type the words, “new SEO trends 2021.” When it comes to AI’s influence, it’s a matter of keeping a close eye on your performance factors. Google’s AI algorithm will be a major factor – but in typical Google fashion, they haven’t shared much about the specifics of how it works. Unveiled a few years back, the algorithm — called RankBrain — plays an important role in Google’s ranking factors for search engine results pages (SERPs) results. Experts have suggested that user experience signals are the primary determinant on its application. In this case, going back to the fundamentals of what makes a good UX is the best advice. Captivate and engage readers with useful, well-organised content. An on-page SEO checker can help you assess page strength based on points like readability, backlinks, and more. One of the reasons digital marketing is so exciting, dynamic and effective is because it’s constantly expanding and evolving. Those experienced in keeping up with changing environments simply need to have their ear to the ground and eye on their stats to keep pace with new developments. Those who may be less used to evolving alongside with the internet, or less experienced in keeping a flexible approach to their plans, need to recognise that 2021 is likely to bring a number of significant changes, which could easily cause disruption. Everyone will need to prepare accordingly. Online visibility management not only helps businesses stay afloat but makes them stand out from their rivals in this competitive market.
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  8. Upgrade your storage with NVMe for less. NVMe storage prices seem to be creeping up again, particularly on the best SSDs like the Samsung 980 Pro. That makes any deals that go against this trend all the more valuable, whether it’s to upgrade your OS drive or add another dose of fast storage to your motherboard. This is especially true when it comes to more premium drives using high-end components, like the Mushkin Pilot-E M.2 2TB model. You can get this SSD right now from Newegg for just $208.99, which is a massive $101 saving, bringing the cost down to just $0.10 per GB. More: Best SSDs: From Budget SATA to Blazing-Fast NVMe Best External Drives: Portable Hard Drives and SSDs of 2021 Mushkin Pilot-E M.2 NVMe SSD Review: Taking Flight Boasting fast performance, high endurance and 256-bit AES encryption, the Mushkin Pilot-E earned 4 stars in our review, with its large SLC write cache and strong power efficiency standing out as key points in its favor. And now, with over a hundred bucks off the list price, it provides high end features with real value for money. It's rated to hit up to 3.5GBps read and 3.1GBps write, with an impressive endurance of 1300 TBW. In our testing, the Mushkin Pilot-E M.2 fared well in the middle of the pack across a variety of real world usage scenarios, from the Final Fantasy XIV: Shadowbringers benchmark to PCMark 8 trace-based benchmarking. And given that many of this drive's competitors charge the same amount for just 1TB of storage, this SSD deal certainly provides some of the best bang for your buck at this price point.
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  9. Game Information Initial release date: 2020 Stylist: Simon Boxer Software Developers: Twice Different, Simon Boxer, Twice Different Pty. Ltd. Primary computer: Nintendo Switch, Microsoft Windows, Mac OS Publishers: Twice different games, humble, humble bendl Type: blackjack, RPG, strategy game, RPG, indie game It’s truly rare for me to find a game that makes me feel the way Ring of Pain does. On one hand, I love its gameplay loop. Upgrading stats, scoring loot, fighting monsters, and taking risks are rarely as compelling and satisfying as they are here. But the game is also horribly unfair in ways that can’t be overstated. In spite of that, it nails the “one more run” incentive better than most, but anyone turned off by having the decks quite literally stacked against them might find it too infuriating to be worth sinking time into. Ring of Pain tells the story of a person in a tower. Or something. I don’t actually know. The not-tower exists because it’s a part of them and they need to escape or stay there. There are really only two characters to gather lore from: one inert and consistently useless, and the other obviously evil. One of them (and I won’t say which one’s which, but c’mon) is a bird-person called Owl who looks like they escaped from Freddy Fazbear’s. The other is a shadow person. You can go in and talk to them, but they repeat their dialogue incessantly and speak in rhymes that don’t flow very well. But no one is playing Ring of Pain for the lore. They’re playing it because they hate themselves and 2020 somehow hasn’t caused them enough suffering without them having to pay for more. The game is a rogue-lite, and playing it unlocks new items that show up on subsequent runs. There are no passive bonuses to acquire, so you’ll need to make use of the new items, your wits, and a massive amount of luck to see your way through the game’s two different routes that you’ll select after completing the 16th depth of the not-tower. I will make you hurt Ring of Pain is titled as it is for very specific reasons. I’ve gone into the pain a bit, but rings are prevalent in every moment of the gameplay. You begin each run in the first depth, a self-contained dungeon with a ring of cards. Cards come in several varieties: enemies, stat increases, single and multiple-use items, potions, equipment, and doors. You’ll need to rotate through the cards one by one to move through the dungeon with the goal of reaching the exit. There are often multiple types of doors that will lead to different depths. Some are safe havens, others are extremely dangerous. The choice is yours. You’ll immediately want to seek out stat-increases and equipment in order to buff your stats and obtain passive abilities. Stats are divided up by attack, defense, speed, and clarity, which your enemies all have as well. How much damage you do and take will depend on how your stats compare to that of your foes. For instance, the difference between your attack and your enemy’s defense will dictate how much damage you do. If your speed is higher than theirs and you do more damage than they have health, they’ll die without hitting you. Whenever an enemy dies, you gain souls that can be spent in shops or to unlock color-graded chests with equipment in them. It’s extremely important to get higher-tier gear, but those chests are much more expensive, meaning that you’ll have to think carefully about when to buy anything. Many of the potions and stat increases have a curse mechanic. If you’re lucky, you’ll heal or get a stat increase. If not, you’ll take a large amount of curse damage. There’ll be plenty of situations where you’re low on health and chugging a curse potion is your only way out alive. Drinking that potion will very frequently make things worse instead of better. Risk and reward, baby. As the ring turns Further complicating matters, Ring of Pain is turn-based. Not all enemies move, but the ones that do, hoo boy. There’s one that moves around the entire ring in one direction. Exploding enemies also love to move toward you and blow up, which you can use to chain detonations or damage nearby enemies. You can attempt to pass all enemies, but if you fail the stealth check, you’ll take full damage from their attack. You have a stealth stat that starts at 20-ish percent, and it can be increased with certain pieces of equipment. The kicker is that certain enemies are so powerful that attempting to pass them can either kill you outright or come close, which is where the usable items come into play. These give you guaranteed stealth, healing, and a variety of other moves. But those enemies that can easily one-shot you are where so much of the titular pain in Ring of Pain comes from. One of the game’s most frequent causes of death is that you’ll find yourself trapped between two enemies that will kill you if they hit you. If you happen to have an item handy, you can use it to get by them. If you don’t, you’ll have to take your chances by leaning on your stealth stat. Naturally, if they hit you, it’s game over. And these situations occur with a very high degree of frequency. Lower-numbered depths aren’t a problem, but once you get half way, things get dicey. You can easily enter a dungeon, move in one direction, and find an enemy you can’t bypass. Moving in the other direction might result in a similarly unfavorable scenario. And these tend to happen multiple times per run so, even if you get out of one, you can run into another in the same dungeon. I can’t tell you how many times I successfully sneaked past a lurker only to find something just as insta-killy on the other side. My point is that failure in Ring of Pain will often occur through no fault of your own. Born to die Ring of Pain is great. The mechanics are excellent, the art is creepy, and the setup and execution are unique. But the extremely unfair situations don’t ever let up. At over 20 hours of playtime, I’ve yet to have favorable circumstances that allowed me to be powerful/lucky enough to successfully win a run. Just today, I got so close. I got one of the bosses down to half health and, through a combination of careful play and item synergy; it was only a matter of time before I bested them. But then two extremely powerful enemies spawned to either side of me and I had no more items. I attempted to sneak past one and it killed me. I simply got dealt a bad hand. Another time I was strong enough to one-shot everything in my path but I couldn’t beat the boss because they were almost never vulnerable. Eventually, I killed everything until it was just the two of us and my only option was to hit them and die instantly. In that way, Ring of Pain very much reminds me of any digital versions of Solitaire that have an unbalanced win/lose ratio. When you start a new run, you’ll have very little chance of success for purely luck-based reasons. In spite of this, I greatly enjoy playing the game, but I think that’s a very important caveat to mention. It’s an excellent game with a lot of great ideas. But enjoying it requires you to know that you’re oftentimes going to get punished solely for booting it up. If that leaves you undaunted, then I highly recommend this game. However, your blood pressure probably won’t thank you. System Requirements OS: Windows 8/10. Processor: 2 GHz. Memory: 4 GB RAM. Graphics: OpenGL 2.0 compatible with 512 MB RAM. Storage: 1 GB available space. Additional Notes: Compatible with Windows 7, unless using an NVidia graphics card.
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  10. DH2 Better Than DH1 , nice music
  11. DH1 Better Than , Legend Emino ❤️
  12. DH2 better Than DH1 , i like this song
  13. welcome
  14. Deal is Citrix’s biggest-ever purchase US software giantCitrix has completed a deal to acquire project management platform Wrike in a deal likely to cost in excess of $2 billion. The news is Citrix’s biggest-ever purchase, and the company might feel that the financial outlay would be worthwhile in the long-run, as it would enable Citrix to become a significantly bigger player in the collaboration software market. Although Citrix once played a fairly sizable role in the business collaboration space, the company sold its GoTo Meeting software to LogMeIn in 2016 for $1.8 billion. This means that Citrix does not have a killer app to help businesses with remote work collaboration – something that could potentially be addressed through the Wrike purchase. We've ranked the best collaboration tools around We've assembled a list of the best data analysis tools available And here's our list of the best CRM tools on the market Wrike takeover “Work today is happening everywhere – at home, in the office and on the road. We believe that in the future, success will go to those companies that can support flexible and hybrid work models and provide a consistent, secure and efficient experience that removes the complexity and noise from work so employees can focus and perform at their best, wherever they happen to be,” said David Henshall, President and CEO, Citrix. “Together, Citrix and Wrike will deliver the solutions needed to power a cloud-delivered digital workspace experience that enables teams to securely access the resources and tools they need to collaborate and get work done in the most efficient and effective way possible across any channel, device or location.” Of course, no discussion regarding the current state of workplace collaboration would be complete without mention of the coronavirus pandemic. Since the virus began its spread, many businesses have had to adopt remote working policies – meaning the value of remote collaboration tools has skyrocketed. If Wrike is purchased for $2 billion, it would represent a huge profit for current owners Vista Equity, which bought the platform for $800 million in 2018. Wrike has gained a plethora of satisfied customers by offering a cross-department work management platform. Users can harness the software to track projects, manage assignments, and gather real-time performance analytics.
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  15. More NAND Layers! Samsung is preparing to update its EVO lineup of SSDs with the new 870 EVO series, featuring generational improvements to Samsung's current 860 EVO lineup. Samsung uses the latest 128-Layer 3D TLC NAND technology (same as the 980 Pro) for its 870 Evo, which could boost read and write speeds by up to 10% (if the SATA 3 interface will allow it) and increase queue depth 1 performance by up to 30%. The drives come in capacities ranging from a paltry 250GB up to a capacious 4TB. Samsung covers the drives with a five-year warranty. Both sequential and random performance is identical regardless of the capacity point, with up to 560 MBps of sequential read and 530 MBps of write throughput, and 98,000/88,000 random read/write IOPS on tap. The only strange thing about the 870 EVO is its rather high suggested pricing; you can find Samsung's 860 EVO drives for much cheaper than the 870 EVO's prices. However, the 860 EVO lineup has become cheaper over the years, so perhaps we will see the same thing with the 870 EVO.
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  16. Game Information Initial release date: October 15, 2020 Software developer: Playmestudio Publisher: Rao Fiori Platforms: PlayStation 4, Xbox One, Microsoft Windows, Mac OS, Mac OS Type: video game, puzzle video game, adventure video game, indie game Machines that can look at people’s memories are a fairly po[CENSORED]r sci-fi trope. The Signifier, however, goes about it in a noticeably different way. It’s part-adventure game and part-walking simulator, with enough unique concepts to stand on its own and deliver an intriguing, memorable story. The voice acting and character animations don’t live up to the premise, but the trippy visuals, thoughtful design, and the lingering questions it leaves make it well worth a playthrough. The Signifier tells the story of Frederick Russell, a celebrated AI researcher. Russell works out of a small lab that houses a machine capable of scanning brains, interacting with memories via the assistance of an AI he developed, Eevee. The game takes place in the future, where AI is heavily regulated by a government entity known as the TSB, which is attempting to manage the way society integrates with the technology. All the while, the tech firm Go-AT continues to aid in changing people’s lives with AI tech. The plot kicks into gear when Go-AT’s vice president is found dead in her apartment of an apparent suicide. But something about it stinks to high heaven. The TSB sends Russell a hard drive with a scan of her brain on it so that he can dig into her memories and find out just what happened to her and why. The story is alluring and mostly well-written, even if it does have a jarring coincidence or two and doesn’t exactly wrap itself up in a satisfying way. As I said, the voice acting isn’t great and the character animations are stilted and awkward, but I was intrigued by the narrative the whole way through. The game has three endings, and I completed it twice to view two of them. But there are a lot of different, well-integrated responses you can give that will change the way characters interact with you. Subjective is the objective Gameplay in The Signifier revolves around using Russell’s machine to personally dive into and explore the memories of the deceased vice president, Johanna. It handles this feat in truly interesting ways. Most memories have two forms: objective and subjective. The objective memories are more realistically drawn, while the subjective ones feature levels of metaphor. In Johanna’s case, she was heavily medicated and her objective memories tend to lack color and detail, oftentimes devolving into a mess of voxels. The subjective versions of these memories are generally much more detailed. The way these memories are rendered looks like someone took a photo and distorted it until it became three-dimensional, similar to the way that street-level Google Maps look. It’s rather striking and quite eerie at the same time, and makes the game unique from a visual standpoint. When in a memory, Russell can swap between the objective and subjective states, as well as switch to different memories, ask Eevee for hints, or move to different memories altogether. You even get to explore one of Johanna’s dreams, which is quite memorable. When inside memories, The Signifier is all about exploring and finding new pathways into deeper memories. For instance, you go to a memory of Johanna’s childhood home early on and end up finding strange connections to others in the same location. It’s trippy as hell. Russell also finds raw data that he can pick up and use in various places to fill in gaps that either allow him to progress further or learn more. It’s typically never too difficult to progress, even though it would have been all too easy for the game to become confusing. Futureal While in a memory, Russell can return to his lab. From there he can go home or to several other places via an in-game map. The plot frequently requires you to visit other locations, in which you also explore and talk to people. Visually, The Signifier is much less interesting when in the real world, but that’s to be expected. The locations are still well-realized with believable architecture and the like. Russell has a cell phone that he can use to call people, which is important when aiming for some of the game’s endings. For instance, his contact at the TSB, Tom, is the one who sent him the brain scan and is responsible for distributing the funding that keeps the lab running. If you don’t keep him abreast of your investigation and do what he asks of you, he tends to get pissy. It’s an enjoyable game to play, but it doesn’t have enough differences in subsequent playthroughs to maintain the same level of interest afforded to the initial one. Even when going for different endings, the events play out identically. Despite this, certain characters can treat you completely differently based on your choices throughout the story. For instance, Russell’s daughter Lauren shows up early on. Based on the way you treat her, she might end up hating you in the end. Funny thing about Lauren, though. She has septum and lip piercings that were typically invisible on her face. Occasionally, you can see them pop into existence, which was really weird. As per usual, The Signifier is far from a long game. I think it’ll take most players about 4.5 hours to play through. Additional playthroughs can take less than two, though, which makes getting other endings a breeze. I wouldn’t say that these endings are really worth the effort, though. They have something interesting to say about the game’s central themes, but you’re still putting a couple of hours or so in mostly for a minute or two of new stuff at the very end. I feel so hollow The Signifier‘s ending is fairly anticlimactic and a little disappointing, but by design. Don’t get me wrong, it was pretty good and didn’t do too much to damage the rest of the game’s events, but I certainly wanted a bit more closure and elaboration. The story’s details are fairly ripe for analysis, though, and this is definitely a game where the answers you find on your own will be more worthwhile than what is directly presented to you. Overall, I enjoyed my time with The Signifier, even if I’m not exactly happy with how things went. But the game wants you to be conflicted and ask questions. Some aspects of it are janky and it isn’t particularly lengthy, but anyone intrigued by the premise will find a good story and a solid foundation worth unearthing. System Requirements Requires a 64-bit processor and operating system. OS: Windows 7. Processor: Intel Core i3 (3.4 GHz) / AMD A8-7600 (3.1 GHz) Memory: 8 GB RAM. Graphics: NVIDIA GeForce 660 / AMD R9 270. DirectX: Version 11. Storage: 20 GB available space.
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  17. Amazing Battle vs @Roselina ♣ flowers

     

    Start vote ❤️ 

     

    1. Sinan.47

      Sinan.47

      you will lose xD

  18. DH1 : DH2 :
  19. Nickname : @HiTLeR. Tag your opponent : @Roselina ♣ flowers Music genre : Pop Number of votes ( max 10 ) : 10 Tag one leader to post your songs LIST : Me
  20. Dh2 better than , I love the music
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