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HiTLeR

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  1. Inking in Edge has never been smoother Microsoft is making a number of improvements to inking in Edge to give those using a stylus or Surface Pen a better writing experience in its browser. The software giant decided to make the changes to its browser after receiving feedback from users regarding how writing on PDFs in Edge felt a bit jittery. At the same time, there were also complaints about Edge not being able to distinguish between pen and finger input to allow for scrolling with touch while inking with a pen. In order to fix the jittery strokes when drawing on PDFs in Edge, the company has adopted the latest Microsoft inking library on web as it offers smoother strokes. Users running Canary or Dev builds of Edge can test out this improved writing experience now and these changes will roll out to all users in an upcoming release of the browser. We've put together a list of the best VPN services around These are the best Windows 10 VPN services on the market Also check out our roundup of the best business VPN Microsoft also said that it plans to continue working on refining the quality of inking experience in its browser by improving latency even further. Switching off inking with touch In order to allow users to scroll or pan pages with their finger while inking with pen, Microsoft recently added the ability to switch off inking with touch automatically if a digital pen is detected. The company is also adding a new button in Edge's user interface called “Draw with touch” which can manually enable or disable inking with touch. If this option is disabled though, you won't be able to ink using your finger. The ability to have inking switched off with touch will be available on both PDFs and web captures. Microsoft's continued commitment to improving the inking experience in Edge will likely lead to even more upgrades in the future. To help make the browser's inking experience even better, the company is asking users that have tried out the feature to leave feedback using its feedback tool which can be accessed from menu > Help and feedback > Send feedback or by using the keyboard shortcut Shift+Alt+l.
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  2. A bad lot Through a post on the company's forums, Corsair announced a recall on its HX1200 and HX1200i series of power supplies. While the issue isn't life-threatening, i.e., the power supplies won't burst into flames, Corsair still recommends that consumers contact the manufacturer for a replacement unit. The company has also put out the word for retailers to return affected units so none of them can make it to the consumer. Corsair says that some HX1200 and HX1200i units may cause compatibility issues with certain motherboards, but the company didn't go into finer details. Essentially, the power supply will prevent the system from booting. The issue may arise immediately or after installation. Corsair has emphasized that the problem will not damage your hardware, but you should still call in for a replacement unit anyway. The impacted HX1200 and HX1200i power supplies come with lot codes from 2030XXXX to 2041XXXX, which were typically commercialized after July 20, 2020. Corsair has provided a short and simple guide to decipher the lot code for your unit. Since it's an isolated problem and one that only affects a small lot, Corsair didn't issue a full recall on the HX1200 or HX1200i units. Instead, affected owners of one of the aforementioned power supplies should contact Corsair's customer service team through this form to arrange for an advanced RMA.
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  3. Game information Initial release date: December 3, 2020 Publisher: Ubisoft Platforms: PlayStation 4, Google Stadium, Nintendo Switch, and more Software developers: Ubisoft, Ubisoft, Quebec Type: Open-world video game, RPG Immortals Fenyx Rising's first major DLC, A New God, feels like it's calling a bluff. Ubisoft's open-world template has gotten flack over the years for turning its sprawling worlds into a sea of icons that push you to beeline it to the next objective. If that's gotten stale, why not cut out the "open world" part? That's more or less what A New God does: It abandons any pretense about these games being about discovery and traversal in favor of a set checklist of challenges. The idea works in concept; the self-contained puzzles were some of my favorite parts of Immortals, so this DLC is in some ways exactly what I wanted. It, unfortunately, doesn't work as well in practice. Although it introduces some clever ideas to tease your brain, the way these ideas are implemented are extremely hit-or-miss, as agonizingly inconsistent and frustrating as it is clever. A New God doesn't spend much time getting you up to speed with its story or gameplay, so you should probably finish the base game before you jump in. After the events of Immortals, Fenyx is ready to ascend into the pantheon of gods they'd helped free from Typhon--as soon as they prove themselves worthy by completing a number of puzzle and combat trials designed by said gods in Olympos. I'm surprised by how little I miss the parts of Immortals that A New God trims. You don't explore Olympos much, since it's more of a hub than a world. Immortals' eye-rolling humor (which still can't land a punchline most of the time) is also thankfully easier to ignore than it is in the base game, as it's delivered almost entirely through quips from the gods trying to amuse you or impart advice as you play. Instead, A New God's trials quickly throw some new tools at your disposal, like magnetic beams, portals, spheres that instantly replenish stamina, and the ability to swap places with a statue of yourself. These ideas build on the tools you already have, and putting them together in the same puzzle makes for some fun brainteasers; one trial might have you using portals and switches to move a couple of spheres around a maze, while another has you running an obstacle course while also shifting moving platforms around to make sure the ball you launched at the start can follow you. A lot of them are conceptually clever and fun to execute, but once I grokked each tool’s general purpose, these puzzles didn't push me outside my comfort zone much. I didn't get stuck all that often, but I also didn't have too many of those magical a-ha moments that made me feel like a genius, either. The bigger problem is that many of the new puzzles rely on Immortals' unwieldy physics to a fault. Several trials have you whacking objects with your hammer or chucking large metal cubes around. These puzzles are wildly inconsistent; standing next to a metal ball and charging up your hammer might thwack it straight up and over a wall (exactly what you were hoping), while scooting just hair backward might chuck it into the abyss at a 45-degree angle (not at all what you wanted). Throwing a giant wooden block over a gap and onto a platform has a good chance of breaking it altogether based on the angle it lands--something you can't control all that well, and which is immensely frustrating when the game is all but telling you to throw that block. These bouts of random trial and error are compounded by how elaborate some of the puzzles can be, and a broken cube can often mean having to move all the pieces again so you can try that throw again and cross your fingers. At its worst, solving these puzzles felt like rolling a heavy boulder up a steep hill, only for a gust of wind to somehow knock the thing into the ocean. It often took far too long after I'd solved a puzzle in my head to put that solution in action, and I had to hope that when I implemented it, the physics would work in my favor. Oddly enough, I was able to just skip a few puzzles outright with some lateral thinking. A New God gives you an additional jump and a boost to your stamina; since most areas where trials take place are isolated islands that aren't usually walled off, sometimes the path of least resistance is literally jumping over a puzzle. A few of the trials also involve fighting your way through waves of monsters, but they're largely filler. Potions are considered cheating in Olympos, so you can't just fill up on them and brute-force fights, which is a nice change of pace that forced me to think more critically during fights. Unfortunately, only a few of these fights offer anything meaningfully different from the base game. Considering all the new tools I had at my disposal, it's disappointing that most fights didn't take advantage of them or introduce twists of their own. The structure and new ideas in A New God are promising: Despite my frequent frustrations with its physics and many of the puzzles, I had a decent time barreling through all these puzzles without having to discover them on a huge map. But it's hard to ignore how haphazard it felt, the trepidation I experienced trying a solution I knew would work only to have it go wrong for reasons out of my control. System requirements for Immortals Fenyx Rising Operating System Windows 7 (64-bit versions). Processor AMD FX 6300 @ 3.5 Ghz or Intel Core i5-2400 @ 3.1 Ghz. RAM 8GB (Dual-channel setup). Video card AMD R9 280x (3 GB) or NVIDIA GeForce GTX 660 (2 GB). Hard Drive 28GB available storage. Sound Card DirectX 9.0c compatible sound card with latest drivers.
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  4. But make activity in this sections artist-biography & musicians Welcome to the team ❤️
  5. DH1 Better Than DH2 , Amazing Music ❤️
  6. lesh ya tez el3nz 😞 

    1. -Apex

      -Apex

      Tez el3nz has to leave ya baba

    2. HiTLeR
    3. -Apex

      -Apex

      i can't now 

  7. I don't know you Very good , but after see your work in Gambler and TGF words , i think you deserve to be with us
  8. Acquisition expected to close in the first quarter Multinational software company SAP has agreed to acquire Signavio, a German manufacturer of Business Process Management solutions, in a deal thought to be worth around $1.2 billion. SAP hopes that the deal will strengthen its ability to support customers as they attempt to transform and manage their business processes at scale. In particular, Signavio’s cloud-native process management suite should integrate well with SAP’s existing business process intelligence tools. It may find a suitable home within “RISE with SAP,” a new subscription service built to aid customers in their business transformation efforts. We've built a list of the best cloud management solutions on the market Check out our list of the best cloud computing services right now Here's our rundown of the best business software around Acquiring automation Working together, SAP and Signavio will be able to give customers a 360-degree view of their business processes, utilizing process mining, behavior mining, and customer experience analysis. From Signavio’s point of view, being able to tap into SAP’s customer base, financial clout, and broad software portfolio is bound to offer a number of benefits as well. It’s likely that the Signavio acquisition will also tie in nicely with movements that SAP has made recently into the process automation space. Signavio already offers its customers robotic process automation to reduce the number of business resources that must be committed to repetitive, high-volume tasks. SAP’s acquisition of Signavio is expected to close in the first quarter of 2021, subject to regulatory approval. “In today’s dynamic world, companies of all sizes need the ability to rapidly adapt their business processes to fast-changing market conditions,” Luka Mucic, SAP’s chief financial officer, explained. “I cannot overstress the importance for companies to be able to design, benchmark, improve and transform business processes across the enterprise to support new capabilities and business models. The combination of business process intelligence from SAP and Signavio creates a leading end-to-end business process transformation suite to help our customers achieve the requirements needed to gain a competitive edge. SAP and Signavio are a great cultural fit and share the same values, and we are excited about joining forces with them to deliver on our Intelligent Enterprise strategy.”
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  9. Give your internal storage a seriously fast upgrade for less. Blazing fast Gen 4 NVMe storage can speed up your build to ridiculous levels, but it almost always comes at a high price compared to more cost-effective SATA drives. This is especially true when you look to the premium manufacturers behind the best SSDs, but not with today's Amazon deal on this lightning quick Samsung SSD. Just for today at Amazon, you can get $38 off Samsung’s 500GB 980 Pro M.2 NVMe drive — down to just $111.99, which makes for an impressive $0.22 per GB. More: Best Deals on SSDs and Hard Drives Best External Drives: Portable Hard Drives and SSDs As you can read in our review, we're big fans of the Samsung 980 Pro M.2 NVMe SSD, which packs serious speed, AES 256-bit encryption and effective thermal control into a compact M.2 2280 form factor with a consumer-friendly five-year warranty. Across all of our testing, this ranked highly amongst competitors — loading Final Fantasy XIV in under 10 seconds and offering significant improvements in efficiency over the 970, thanks to the move from 14nm to an 8nm manufacturing process. One of our main criticisms was the higher cost of this drive, which is made moot by this deal. Be quick — this expires at the end of the day.
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  10. HiTLeR

    [Review] Olija

    Game Information Initial release date: 2020 Publisher: Defoliver Digital Software developers: Skeleton Crew Studio, Thomas Olsson Platforms: Nintendo Switch, PlayStation 4, Xbox One, Microsoft Windows Type: Shooting Game, Fighting Game, Action Game, Independent Game, Platform Game, Action-Adventure Game, Adventure Like all great short stories, Olija manages to do more with less. Its characters are roughly drawn and very pixelated, but they build strong bonds that resonate and create real stakes. The caves, ruins, and dark corners of the world exude an ominous, foreboding mood that permeates every turn. And the action, a mix of quick-moving combat and light puzzle-platforming, steadily and consistently finds new ways to keep you on your toes. Olija takes exactly as much time as it needs to tell its story and show you everything in its bag of tricks. Olija follows Faraday, a shipwrecked lord trapped on a hostile chain of islands called Terraphage. Facing all sorts of magic, dark oozing blobs, and people who want him dead, the lost lord seems doomed, but he quickly finds a weapon to turn his fortune: a legendary magic harpoon that he can throw and either teleport to its location or summon back to him. To get home and, optionally, save his crew, Faraday explores the islands of Terraphage, defeats a hidden evil, saves a queen--you know, hero stuff. Though it boils down to a clichéd hero's quest at the most essential level, Olija teases a lot of narrative out of a small amount of exposition. Faraday has a small retinue of recurring companions and acquaintances he meets on his journey, including a ferryman who brings him from island to island and shipwrecked sailors of Oaktide, a floating shantytown. While Faraday is silent, his companions speak to him, and you can sense the bond that forms between them. Their spoken tone softens and they grow more familiar as Faraday integrates into their lives. Those connections anchor Faraday's journey with a human connection that resonates beyond the plot, and gives you a reason to see things through. These details are doled out incrementally as you complete each level, moving the plot and the world forward with each step. Like Faraday himself, the story moves at the same pace as you do, without injecting unnecessary downtime. As Faraday's legend grows, Oaktide goes from a ruined raft to a thriving village with more villagers who have more things to say. Olija packs so much importance into its little details; from the way the Oaktide sailors dress to how the ferryman's tone of voice shifts, changes over time create the sense that this world and its people have substance, because they are capable of growth. So much of that comes from Olija's extremely detailed visual style. Though reminiscent of early PC games at a glance--notably, the characters only have facial features in cutscenes--every character and environment has rich details, from hanging skeletons of shipwrecked sailors and dirty wooden cages to ornate architecture and shelves full of old books in varying degrees of disrepair. Likewise, there's incredible nuance to the game's animation, which brings the world to life. The silhouette of a man hunched over and weeping becomes a sympathetic portrait when you see how his shoulders shake. And, of course, the animation ensures that the combat looks and feels smooth every time Faraday's harpoon leaves his hand. Faraday is the protagonist, but the harpoon is really the star of the game. It's a melee and long-distance weapon that grants you broad movement and combat powers. In a fight, you can quickly mash out a flurry of attacks at one enemy, then throw the spear at the next one, teleport to them, and knock them out. Throwing the spear across a room to an open space lets you dodge and avoid getting overwhelmed. The combat is as precise as you want it to be. Zipping from enemy to enemy with the harpoon is precise and snappy. You also find a series of secondary weapons, including a sword and a crossbow, which give you a larger array of more powerful attack options. From very early on, you can clear a room full of enemies without getting touched if you're smart and careful. That said, you have more than health and firepower to bulldoze your way through most standard encounters. Your enemies don't employ much strategy when approaching you and are easily sent flying with a combo. There are a couple of boss encounters that do push your teleporting and fighting skills, which show that the harpoon mechanics could support a more demanding (and satisfying) experience. One dungeon trades a boss encounter for a sequence where a horde of men chase you out of a cave, forcing you to use your harpoon creatively to avoid them while protecting yourself. Another fight, a duel against someone with similar abilities, forces you to think on your feet and use your full range of skills far more efficiently than any other encounter. While knocking enemies around wildly is satisfying in its own right, these highly challenging moments are the game's most compelling and original--though they also left me wishing the game would push me (and itself) to the fullest more often. The harpoon doubles as the centerpiece of Olija's many puzzles. Terraphage is broken up into discrete, explorable areas, which segue into more linear dungeons. Both types of areas are chock-full of navigation puzzles, which range from simply throwing your harpoon off-screen to catch a hookable blob and find a hidden collectible to more complex puzzles that require you race through timed doors, power up machinery by transferring electricity through the harpoon, and make multiple spear throws quickly and accurately to cross long gaps. Like the combat, these puzzles aren't going to tie your brain in knots: A little trial and error will get you through any room, mandatory or optional. Still, Olija introduces new mechanics and applications for them right up until its final boss sequence. While never fully tested, your brain continues to be teased from start to finish. And fooling around with the harpoon turns each momentary detour into a little obstacle course, and the world into a playground. Olija's best asset, truly, is its brevity. Its story is impeccably paced. Its mechanics never wear out from overuse. From start to finish, it finds new ways to gently goad you into using the harpoon in different ways, until it says its piece. I was taken with how emotionally resonant and mechanically pleasing it could be in such a short time. Succinct and satisfying is a rare combination, and it makes Olija a rare treat. System Requirements OS: Windows 7, 8.1, 10 x64. Processor: Intel Core i3-4160 (2 * 3600) or equivalent, AMD Phenom II X4 965 (4 * 3400) or equivalent. Memory: 8 GB RAM. Graphics: GeForce GT 730 (2048 MB), Radeon R7 260X (2048 MB) Storage: 2 GB available space.
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  11. mashallah 😮

     

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    1. XZoro

      XZoro

      lucky al h6f xd 

    2. Revo

      Revo

      hhhhhhhhhhhhhhh

    3. Mr.Zack
  12. Miss you bro 💔

    1. InfiNitY-™

      InfiNitY-™

      I miss you as well brother, miss all the memories we used to have in ts3 as well. ❤️❤️
      i will try to visit ya guys more frequently 

    2. HiTLeR

      HiTLeR

      waiting you bro ❤️ 

  13. Chrome will help you keep your private and professional lives separate Google Chrome is set to roll out a small but important tweak to the way it handles push notifications, in a bid to better preserve the privacy of remote workers. According to a company blog post, Chrome will now detect whether the user is sharing their screen over video conferencing software and conceal the contents of any pop-up notifications (from messaging apps, email services etc.) accordingly. The measure is designed to prevent personal or sensitive information from being exposed during video calls, which have become a staple of the working day during the pandemic. Here's our list of the best presentation software right now We've built a list of the best headsets for conference calls Check out our list of the best business webcams on the market The feature will be available to all Google account holders (not just Workspace customers) and is expected to roll out in full by the end of the week. The ability to screen share over video conferencing platforms has been a boon for remote workers, but the feature also has its perils and has emphasized the uncomfortable blurring of private and professional lives during the pandemic. The video conferencing horror story has practically become a genre in and of itself. Some have accidentally exposed their embarrassing browsing habits or personal messages, while other unfortunates have been caught bad-mouthing clients or colleagues. The Google Chrome tweak, then, should spare the blushes of remote workers everywhere, as well as limiting the chances of a data security incident. “There has been a dramatic shift in how many of us work - now more than ever, we’re relying on the use of Google Meet and other screen sharing solutions,” wrote Google. “We hope this feature will reduce distractions and prevent sensitive or personal information from accidentally being displayed while sharing your screen.” With the pandemic proving more difficult to shake than anyone had hoped, video conferencing will likely remain a fixture of our professional lives for some time yet. In the remote working era, measures that can help us avoid the associated pitfalls will be welcomed with open arms.
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  14. The thinnest Pi tablet yet! Raspberry Pi tablet projects occasionally arise in the maker community—there are even third-party tablet kits like the Raspad from Sunfounder. But the biggest restriction in many Pi tablet creations seems to be size. Models with the USB stacks and Ethernet port are at a notable height disadvantage. That's where projects like this Raspberry Pi Compute Module 4 (CM4) powered project from Ostahos come in to fill the void! Ostahos designed a custom PCB carrier board for the Raspberry Pi Compute Module 4 with a tablet-sized form factor and touchscreen compatibility via the official Raspberry Pi touchscreen. It has HDMI support, two USB ports, GPIO access and is powered using USB Type-C input. It also has slots for the camera module and microSD cards. According to the Ostahos, the CM4 PCB was designed and fabricated just for this project. KiCAD, an open-source PCB designer, was used to design the PCB layout. There is no battery circuit in this edition but plans are already in place to include one in the next iteration. Ostahos also mentioned the possibility of adding a metal shield in the housing that touches the CPU for passive cooling.
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  15. Game Information Initial release date: June 9, 2019 Software developer: Billy Goat Entertainment Ltd. Publishers: Billy Goat Entertainment Ltd, PQube Platforms: Nintendo Switch, Xbox One, PlayStation 4, Microsoft Windows Type: Video game, Racing video game, Action game, Simulation game, Independent game, Simple match, Racing, Adventure Supermarket Shriek is a co-op party game where the aim is to navigate a series of obstacle courses. The twist? You have to do so with just a man, a goat, and a shopping cart. But thankfully these two are no regular man and goat. They both possess a supersonic voice box that can create forward momentum by just shouting at the top of their lungs. Yelling as the man makes you turn left while yelling as the goat makes you turn right. In order to move directly forward, you’ll need both of them to yell in unison. You don’t have the luxury of braking, so managing your momentum through the corners is a must. You don’t have to yell, but you should Although Supermarket Shriek plays perfectly fine on a controller, it is more fun with two microphones and a friend. By yelling into the microphone, you’ll be able to control one character each. It may not be the most efficient way to play, but the sheer potential for hilarity is hard to ignore. Having you and your friend sit there yelling to control your cart is good fun and sure to produce some golden moments. It’s a shame that there’s no online multiplayer support, but I think Supermarket Shriek is best played locally anyway. You’ll just need to have two microphones available to get the most out of it. And try not upset your neighbors too much. Making a name for yourself The main campaign mode uses a world system featuring a total of 38 stages. Each world features four regular stages, followed by a grand finale stage that’s needed to unlock the next world. The events available are Obstacle Course, Grand Prix, Canned Carnage, and Shopping List. Obstacle Course is a straight forward time trial game mode, where you can earn up to three stars depending on your time. A certain amount of stars are needed to access new worlds similar to the old school Mario titles. Grand Prix sees you partake in a head to head race versus an A.I opponent. There are a total of three different checkpoints to cross. You’ll need to stay ahead for all of them to earn three stars. Canned Carnage is a time-limited event where you need to navigate a store and collect as many cans of beans as possible. You do this by crashing your cart into pre-stacked piles of them. On the way, you’ll also be required to grab time extensions before heading over to the exit to finish. Finally, there’s Shopping List. This is more of an endurance event of sorts where you’re required to collect several listed items and then deliver them to the end as fast as possible. These tend to be the trickiest of all since the levels tend to be a little more complicated. This structure works okay as it’s easy to understand, but there were times where I was left wanting more from Supermarket Shriek. In some worlds, there can be back-to-back-to-back levels that use the same game mode, which gets repetitive. I can understand there’s only so much you can do with the premise, but a little more variety would have been appreciated. A not-so-casual party game It’s not every day that you come across a self-proclaimed party game that is this hard. Early on, levels are easy enough and will rarely take you longer than five to ten minutes to figure out. In some cases, you might even get all three stars on your first go. But once you hit around the fifth or sixth world, the difficulty spikes massively. All of a sudden you’re dealing with fast chicanes, one-shot kill buzzsaws galore, and increasingly lengthy levels. And keep in mind there are no checkpoints. Failure means you start over from the beginning. Perhaps this was intended and Billy Goat Entertainment was trying to offer a challenge for its players to overcome. But frankly, it just feels out of place. How you can go from mindless, screaming fun to intense obstacle dodging in less than an hour of gameplay is beyond me. This drastic change in difficulty feels jarring and makes it harder than it should be to figure out who Supermarket Shriek is trying to appeal to. You could consider it to be more engaging for those looking to play this single-player, but I don’t think that’s such a good idea. Honestly, this game just isn’t that fun on your own. It’s good, but the simplistic premise is best enjoyed with a friend or family member. Attempting to tackle this alone will probably see you getting bored rather quickly. The power of friendship If I was to score Supermarket Shriek as a single-player game, then this review would have taken a negative turn long ago. In many ways, I’m grateful I had someone willing to play this with me, because my initial experience playing alone was dreary at the best of times. The concept is unique and fun but it doesn’t take long for the gimmick to wear off. However, as a co-op game, Supermarket Shriek has a lot more to offer. Even though I can’t imagine most players getting more than a few hours out of it, that’s enough to have a good laugh with a close friend. Given that it’s not worth playing with a controller, the requirement of having two microphones may be awkward for some. But assuming you have a willing friend and some spare mics at hand, you can’t go wrong with at least giving this a go. System Requirements Requires a 64-bit processor and operating system. OS: 64 bit Windows 10 / 8 / 7. Processor: Intel Core i5-2500K 3.3GHz / AMD FX-8150 3.6GHz or equivalent. Memory: 4 GB RAM. Graphics: GeForce GTX 550 Ti / Radeon HD 6790 2GB VRAM* DirectX: Version 11. Storage: 3 GB available space.
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  16. Hello , Your request in pending i need to see you make activity in Artist-biography & Billboard Sections T/c
  17. make activity in our sections then come back after 2 week with new request
  18. The best Mac software both free and paid Introduction The vast library of the best Mac apps rivals that of the best Windows apps. And, now macOS Big Sur brings even greater integration with iOS apps for iPad and iPhone, that library has just gotten even bigger. You can do just about anything your heart desires on your Mac, whether it’s creative work, productivity, entertainment or gaming. The best Mac apps of 2021 cover so much ground, whether you’re considering something utilitarian like Evernote, the best note-taking app out there, the Stocks and News apps, to ones that make your life and workflow on your Mac that much easier and you didn’t know you needed. We created this list to round up the best Mac apps for you, the majority of which we make use of every day. Though you won’t find every one of these on the Mac App Store, you should still consider them. Whether you’re considering music recording programs to free apps and utilities, these will take even the best Mac to the next level. Bill Thomas and Gabe Carey have also contributed to this article
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  19. Seagate continues to advance HDD technologies forward. Seagate said this week that it had begun commercial shipments of its hard drives featuring heat-assisted magnetic recording (HAMR) technology back in November and expanded the evaluation program for its dual-actuator Mach.2 HDDs, which offer twice the performance of a standard hard drive. The company is confident that its technology portfolio will enable it to increase capacity and improve the performance of its hard drives for years to come. Increasing the capacity of hard drives is important, but while capacity, areal density, and linear read/write speeds rise, random read/write IOPS performance per TB drops, which affects how datacenters operate. To increase sequential read/write speeds and increase IOPS per TB performance, HDD makers are developing hard drives with two independent actuators on a single pivot, effectively putting two drives inside one 3.5-inch package. Seagate was the first HDD maker to introduce its Multi-Actuator Technology (MAT) in late 2017 and then started to sample such drives — which have received the Exos 2X14 Mach.2 branding — with select customers sometime in 2019. By now, interest in dual actuator hard drives has grown significantly, so the company has to expand its evaluation program and increase its shipments. "Seagate's first-to-market dual actuator technology is gaining interest among a broader customer base require mass capacity storage with higher performance for certain applications, such as content delivery," said Mosley. "We are increasing shipments of dual actuator drives today and expect to see higher volumes as drive capacities increase." Unfortunately, it is still unclear when Seagate plans to ship its dual actuator hard drives commercially. Demand for high-capacity nearline hard drives is increasing among exascalers and datacenters, so it is crucial for HDD makers to offer energy-efficient high-capacity drives. Last summer Seagate started shipments of its nine-platter 18TB hard drives, which are going to ramp shortly as soon as its customers qualify them. The platform used to build Seagate's 18TB HDDs is also used for the industry's first HAMR-based 20TB hard drive (so one can easily guess the general specifications). At this point, HAMR HDDs are available to select customers and as part of Seagate's Lyve storage systems. Later, HAMR drives will be available separately to a broader audience. Meanwhile, mass adoption of current 20TB models may not necessarily happen as Seagate expects HAMR to increase HDDs' capacities at a 20% CAGR, which implies the arrival of 24TB drives in the foreseeable future. In the meantime, Seagate is increasing the pace of its 18TB product ramp as its customers qualify the new HDDs. "We achieved our technology milestone by shipping 20TB HAMR drives in calendar 2020, paving the way for Seagate’s continued success for years to come," said Dave Mosley, chief executive officer of Seagate. "With HAMR, we can drive aerial density, compound growth rates of 20% or higher to support the scale of our customer's infrastructure investments and enabling Seagate to maintain a significant economic advantage for managing the cost of the applications relative to enterprise SSDs that is expected to persist over the foreseeable future."
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  20. Game Information Initial release date: October 16, 2020 Software developer: Sobaka Studio Engine: Anril Engine 4 Designer: Stepan Shabanov Platforms: Nintendo Switch, PlayStation 4, Xbox One, Microsoft Windows, Linux, Mac OS Publishers: Buka Entertainment, Ravenscourt, Koch Media I really enjoyed beat-em-ups in my younger years. Upon hitting adulthood, however, I saw little value in their extremely short lengths and horribly shallow gameplay that was designed to convince people to drop another quarter into a machine. 9 Monkeys of Shaolin very clearly takes inspiration from those games, but it has depth to its combat, a decent runtime, and some surprisingly varied level design. As far as games like this go, it’s hard to do much better. The story in 9 Monkeys of Shaolin is mostly by-the-numbers, but with a lot more exposition than one might expect. You play as a man named Wei Cheng, whose village was attacked by Japanese pirates. His grandfather dies in the attack and he vows revenge, which he seeks by joining a Shaolin order. Once he does, he shaves his head, dons some robes, and starts going by the name Daokong. But things are more complicated than they seem, and it’s up to him and his order to stop a madman’s nefarious deeds. There’s a surprising amount of voice acting, all of which is voiced in your choice of English or Russian. The English voice acting is somehow pretty good. I wasn’t too invested in the plot but it was honestly a lot better than any beat-em-up has any right to be. 9 Monkeys of Shaolin isn’t a long game by any means, though, and can be easily completed in under five hours, which is enough time for the story to get everything squared away. Narrative is doled out via dialogue scenes with character portraits at the bottom of the screen or told in cutscenes via drawings on scrolls. It’s all competently put together. Stick it to ’em As you’ve no doubt guessed, 9 Monkeys of Shaolin is about knocking the ever-loving hell out of dudes. Daokong fights with a staff and typically moves from left to right while handing out the beatdowns. Initially, there are only three attacks available; a strike, a thrust, and kicks that allow you to launch yourself at distant foes. You also have an extremely generous parry that can return projectiles and protect Daokong from harm. And, of course, you’ve got a dodge that makes getting out of the way nice and easy. But that’s not all. 9 Monkeys of Shaolin has a Qi meter broken up into three sections. Each of your three main attacks can be held down to execute a stronger version. There are also three special attacks; a spinning move for hitting foes around you, a launching kick that allows you to juggle foes, and a powerful downward slam. Daokong also has three seal attacks; one that slows enemies down and heals him, another than pulls enemies in and decreases their attack, and one that suspends foes in the air. After each level, you’ll receive skill points that can be allocated to increasing the effectiveness of these nine moves, plus a suite of perks for each that greatly increases their usefulness. The aforementioned seal that slows down enemies and heals you is particularly useful. Before getting it, you’ll need to heal by finding green tea inside destructible items. Once you have it, though, you’re going to be pretty much unstoppable. Hard-boiled Speaking of unstoppability, 9 Monkeys of Shaolin makes you a force to be reckoned with. You’ll frequently be fighting groups of foes at once and they have no qualms in regards to surrounding you and beating you into the dirt. Before you get a feel for the game’s mechanics, it can be overwhelming. But once you get everything down and unlock more options, the game truly makes you feel like an invincible Shaolin warrior. Gracefully parrying strikes from multiple directions followed by going hog wild on every enemy unfortunate enough to be in your vicinity stays extremely satisfying for the game’s duration. But your enemies are no slouches either. There’s a surprising amount of variety among them. There are basic enemies who don’t pose much threat, ones with guns, ninja, samurai, ghosts. There’s a little something for everybody. Some are unarmored and can be readily stun-locked, others have tons of armor and can tank some of your moves. Once you understand how all the enemies behave, there’s a really neat rhythm to juggling all of the different types. The controls are extremely tight and responsive too, making the game a joy to play through. The levels are similarly varied. They take place in a couple of dozen different locations, such as villages, a prison, a harbor, and even a Japanese estate. And the levels themselves have different goals at times too. You don’t just walk to the right. In one level, you have to rescue people in a tower. Several have a bit of a lenient time limit where you’re trying to save someone who’s holding off an enemy assault. At one point, you escort a guy pushing a cannon. 9 Monkeys of Shaolin is full of creativity. It’s also a very good-looking game to boot. Many of the levels are packed with color and plenty of detail. Wish there was more The only real problem I have with 9 Monkeys of Shaolin is that I wish it were longer. If you do every level a single time, it’ll probably take about 4.5 hours to get through. But that isn’t to say there isn’t any replay value. Doing levels again will give you more skill points and each previous level can be accessed via a table in the game’s hub. Here, you can also level up your abilities, queue up co-op, or change out your equipment. The equipment is fun to experiment with as well, as items can majorly change your playstyle. Daokong can equip beads, boots, or staves and each has unique characteristics. An early-game staff heals you when using Qi attacks and, my personal favorite, there’s a pair of boots that changes your dodge into a little dash, which I always enjoy using. There are also four difficulty levels, and the latter of these don’t give you checkpoints at all. There really isn’t much else to say. 9 Monkeys of Shaolin is a great beat-em-up with a strong presentation, excellent combat, and killer level design. Anyone looking to beat the hell out of dudes with a staff quite possibly can’t find a game that fits the bill better. Plus, if you’ve ever wanted to levitate your foes for several seconds before watching them slam into the ground, here’s your chance. System Requirements OS: Windows 7 SP1/8.1/10 x64. Processor: Intel Core i3-6300 or equivalent / AMD FX-8370 or equivalent. Memory: 4 GB RAM. Graphics: NVIDIA GeForce GT 630 or equivalent / AMD Radeon HD 5570 or equivalent. DirectX: Version 11. Network: Broadband Internet connection. Storage: 7 GB available space.
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