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Revo

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Everything posted by Revo

  1. High School Musical actor Monique Coleman recently shared the reason behind her character Taylor McKessie donning several headbands on the show. On the occasion of the film’s 15th anniversary, she spoke to The Insider and said that the reason was the then crew’s inability to style Black hair. “We’ve grown a lot in this industry and we’ve grown a lot in representation and we’ve grown a lot in terms of understanding the needs of an African American actress,” she was quoted as saying. She continued, “But the truth is, that they had done my hair, and they had done it very poorly in the front.” She disclosed that the crew members were running on less time to style her hair and it was then that she suggested to “incorporate headbands into her character” and make it a part of it. Recollecting her experience of working on the film, she said, “I’m really grateful to have been someone who was able to bring representation at a time where there wasn’t very much, and I’m so happy when I see this next generation of young artists ,and there just being so much more room for people of colour,” Coleman said.
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  2. Injuries to Joel Matip and Fabinho have left the Reds desperately short of defensive cover, and they look set to move in the market as a result Jurgen Klopp says Liverpool will try to sign a centre-back before Monday's transfer deadline. The Reds are, belatedly, set to react in the market after their defensive crisis worsened significantly this week. Fabinho missed the 3-1 win over Tottenham on Thursday with a muscle injury, while Joel Matip suffered ankle ligament damage and was substituted at half-time, leaving Klopp without all four of his first-choice centre-half options. The Brazilian will definitely miss Sunday's trip to West Ham, while Matip underwent a scan on Friday morning and looks set to be out for a number of weeks - though Klopp hinted on Friday that there was a chance the issue was not as serious as initially feared. "Last night after the game I was pretty emotional just because at half-time the boys [are] sitting there," he said. "Now, meanwhile, there are still glimpses of hope that it’s not serious. "No, we don't have the final result because the scan didn’t happen yet. So we [will] know more in three or four hours hopefully. "Fabinho [has] no chance for the weekend." The Reds' misfortune means Jordan Henderson will continue in defence, and the captain is likely to be partnered by Nathaniel Phillips in what would be Klopp's 13th different starting combination in 21 Premier League matches this season. Rhys Williams, the 19-year-old, is another potential option, but Klopp has now confirmed the club will look for a solution in the transfer market in order to alleviate the pressure. "I don't know, but we will try," he said. "We always try. It would be funny if you thought Liverpool were fine with the situation, that we don't care or don't try. "We try, but as you know, there's nothing to say until something happens. We will see. "The situation yesterday didn't make it easier but still we are trying to do the right things. If it's possible then we will do it. If not, then not." Klopp's latest statement represents a significant change from his comments earlier in the month, where he had suggested it was "not likely" that Liverpool would do any business in January. "My thoughts didn't change, my words might have!" he said. "Same situation as before. "We work. When we don't sleep, we work. We will see. "Everything is long term. OK, apart from if we bring a [loan] player for the next six months or whatever. I think I had one half-year contract, Steven Caulker [in 2016], yes? "It's about a solution, and that's what we are working on." Asked about the challenge of finding the right player, for the right price, to come in and make an immediate difference, Klopp added: "I'm not sure there's an £80 million centre-back available in the moment. I know that this player, or this calibre, I'm not sure teams would want to sell them now. "Of course, we need to find the right player. That's clear. And it needs to suit our financial situation. That's clear as well."
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  3. Agadir – The Corruption Perceptions Index (CPI) 2020 published on January 28 ranked Morocco 86th out of 180 countries worldwide. The index published by Transparency International ranks 180 countries by their “perceived levels of public sector corruption according to experts and businesspeople.” The index assigns a score between 0 and 100, where 0 is “highly corrupt” and 100 is “very clean.” In 2020 Morocco scored 40 points, a three-point decrease compared to 2019. This placed it in 86th position, tied with India, Burkina Faso, Trinidad and Tobago, and Timor-Leste. Meanwhile, neighboring Algeria scored 36 points, which earned it the 104th place in the global ranking. The index focused on contextualizing national pandemic response in relation to corruption, pointing to the lower-scoring countries where “years of corruption left [them] woefully unprepared to face the COVID-19 pandemic.” The report said that while the Moroccan government took exceptional measures in response to the pandemic, they showed insufficient oversight. The index spoke of special exemptions for which the government has not faced accountability pressures, which could lead to “significant risks for mismanaged funds and corruption.” The report also found “numerous violations of free speech and press, including the arrest and imprisonment of journalists who criticise public authorities.” It spoke of Omar Radi who is facing prosecution on grounds of alleged “violent rape” and “receiving funds from a foreign agent.” CPI concluded that corruption in Morocco contributed to the poor state of healthcare in the country and an ineffective response to the pandemic. While the report might have not openly favored Morocco, recent developments in the country give a more positive outlook. The government is set to adopt a new anti-corruption bill in early February, while local and international experts call for a strong and coordinated approach to fight corruption globally.
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  4. my vote goes to DH1 , good sound & rhythm
  5. Which spec is most important for making the best gaming mouse -- one that could be used by the pros? If you've been looking at new mouse specs lately, you might suspect it’s sensitivity. Many gaming mice have been upping max sensitivity to the point where 20,000 counts per inch (CPI) isn’t uncommon. We’ve long argued, however, that the perceived gains can be minimal and that we’ve basically been in a CPI chase that many gamers, still comfortable in the 3,000-CPI range, tend to ignore. The Razer Viper 8K Hz is after a different kind of high. Its hallmark feature is an 8,000 Hz polling rate that trumps the 1,000 Hz rate most mice today carry. While most mice send reports to its connected PC 1,000 times a second, the Viper 8K Hz does it 8,000 times a second. Available for $80, the same price as the original Razer Viper with a 1,000 Hz polling rate and lesser sensor specs, the mouse is an easy buy for those seeking an ambidextrous mouse with extreme performance. But how big of an impact will an 8,000 Hz polling rate have on your skills? That depends on how skilled you are and if you’ve ever blamed a misfire on poor mouse tracking. 8,000 Hz Polling Rate Most mice offer a 1,000 Hz polling rate, and you’ve probably never noticed a problem with that. A 1,000 Hz polling rate means the mouse can send a report to your PC telling the machine of the mouse’s position as many as 1,000 times every second. The Viper 8K Hz bumps that to 8,000 reports per second. A 1,000 Hz polling rate also equates to a 1ms minimum delay, meaning it should typically take as little as 1ms for the mouse to send each report. Here’s the math: If a mouse is sending 1,000 reports a second, each report takes 0.001 seconds (1 second divided by 1,000 reports equals 0.001 second per report), aka 1ms, to send. The Viper 8K Hz drops that minimum to 0.125ms (1 second divided by 8,000 reports equals .000125 second, or 0.125ms). Razer sees the increased polling rate as bringing a greater advantage in gaming, specifically around improving aim and synced-up shots. And that advantage is perceived as being greater than what a higher CPI spec provides, which Razer admits may not yield usable advantages. “Unlike the usual chase for higher DPI, we believe in giving gamers an actual advantage. If it truly had any practical applications in gaming, then the highest DPI settings would be used by every esports player,” Razer boldly states in its reviewer’s guide. Instead, the vendor thinks the combination of the Viper 8K Hz’s sensor, plus fast switches and polling rate will yield desired gameplay. With faster and consistent polling rate, the goal is faster, smoother clicks and no mouse microstuttering, or the mouse looking like it’s slightly jumped instead of flowing around smoothly. This also comes with a drop in system latency, the amount of time from when you move or click your mouse to when you see that happen on your screen. Razer thinks this will help with aim, because the gamer’s PC is getting more frequent, up-to-date reports on where the mouse is. But why now? Well, in October, when I tried Razer’s 8,000 Hz prototype, Razer told me it sees 8,000 Hz as a necessary improvement as monitors continue climbing to higher refresh rates. We’ve tested many of the best gaming laptops with 300 Hz screens, and two of the best gaming monitors, (the Asus ROG Swift PG259QN and Alienware AW2521H) can hit 360 Hz. Razer isn’t alone in this mindset. BlurBusters has pointed to microstutters becoming more prominent as refresh rates increase. In this 2020 example, the site compared 125 Hz to 500 Hz and beyond, which is past where we are today, and argued that faster refresh rates, (as well as higher resolutions, wider fields of view, larger screens and brighter HDR), “all simultaneously combine to lower the noise floor, to make [even] tinier flaws more human visible.” So, Razer is promising a very responsive mouse with unprecedented tracking abilities and latency. But how well a mouse performs during actual gameplay also largely depends on how easy it is to move and mani[CENSORED]te the mouse at your will. This has a lot to do with the mouse’s design. The Viper 8K Hz carries the same shape as the original Razer Viper and, therefore, the wireless Razer Viper Ultimate. All three mice measure 4.99 x 2.27 x 1.49 inches; however, the Viper 8K Hz is a little heavier than the original Viper (2.50 versus 2.43 ounces). That’s because Razer had to make the cable slightly thicker in order to accommodate the 8,000 Hz polling rate. The cable -- which is Razer Speedflex, a braided cloth -- still resists drag plenty well but feels slightly firmer than the Razer DeathAdder V2 Mini’s in a direct comparison. 2.50 ounces is still pretty lightweight though. It’s not quite as light as most honeycomb mice (the Glorious Model D, for example, is 2.40 ounces for the matte version) but still lighter than the MSI Clutch GM30 (3.46 ounces) or Razer DeathAdder Elite (3.70 ounces). As such, the Viper 8K Hz is decently easy to move around for its weight, and the 100% PTFE feet on the bottom help. They provide a noticeable amount of extra glide, making the mouse as easy to control as the lighter (2.40 ounces) Roccat Burst Pro, but not more effortless to control than the super small and lightweight (2.24 ounces) Razer DeathAdder V2 Mini. Like other Vipers, this speedier take is ambidextrous. The symmetrical shape will cater to both left or right hands, and there are even two buttons on each side. However, half of those side buttons will likely go unused. As a righty, it’s nearly impossible to hit any of the buttons on the right side without having to hold my hand oddly and uncomfortably. The Viper series favors fingertip and claw grippers, and with my claw grip I never accidentally hit the right-flanked side buttons, but those with larger hands might. With its 1.49-inch height that peaks closer to the center of the mouse’s body than I’d prefer, the Viper 8K Hz Hz doesn’t provide enough of a hump for a comfortable palm grip, especially if you have a bigger hand. The Viper 8K Hz has 7 programmable buttons in total. In addition to the four side buttons, there’s the right click, scroll wheel up, down and in and CPI switch on the underside. The CPI switch’s location will require extra work, slowing on-the-fly adjustments. But with the extra buttons, that function’s easily reprogrammable. Additionally, the design prevents accidental CPI changes, and the smooth gap south of the scroll wheel is a comfortable place to rest your middle finger in between action. My favorite part of the Viper 8K Hz’s build is the hard injection-molded side grips. They’re part of the mouse’s chassis, so they won’t fall off. but, they could eventually degrade, and it’s easy for dust to accumulate between the grooves. The grips are so hard and well-incorporated into the mouse that you’d be surprised they’re rubber. The fine texturing provides a comfortable grip that feels a little more slick than some grips, such as what Razer Mouse Grip Tape offers, but refreshingly natural. Razer opted for a tactile scroll wheel, with a firm click that sounds more hollow and less clicky than other gaming mice’s wheels. It’s also rubber, with rows of hard, small bumps, but if you look very closely you can tell it’s not injection molded like the other rubber on the mouse. RGB is limited to a single zone which, of course, goes to the Razer logo. This is programmable via software (more on that below) but will usually be covered when using the mouse. Minimum Recommended Specs Advertisement Does Razer put its hertz where its mouth is? Before we could find out, we had to meet the Viper 8K Hz’s minimum requirements. Yes, this mouse has its own recommended specs. In order to reap the maximum benefits out of the 8,000 Hz mouse, Razer recommends you have at least the following: CPU: Intel Core i5-8600K or AMD R5 3600 GPU: Nvidia GTX 1080 or AMD RX 5700 Display: 144 Hz refresh rate, Adaptive-Sync (Nvidia G-Sync or AMD FreeSync) off The forced removal of Adaptive-Sync is odd, especially since the screen tear-fighting feature goes hand-in-hand with high-performance gaming. A Razer representative told me that the assumption here is that the PC is strong enough to run the game at well over the monitor's refresh rate. Adaptive-Sync limits the frame rate of the game to the screen’s max refresh rate. If the game is running at an unlocked frame rate, “the benefits of a high-speed mouse are a lot more apparent because the game is able to make use of the high-speed reporting of the mouse to a much greater degree, and the high-speed reporting of the mouse ‘smoothes out’ any desync caused due to frame time variation.” The 144 Hz requirement is more attainable, but Razer claims that the higher the refresh rate. the greater the benefits. This is a future-proofing mouse, and it’s best mate currently is, really, a 360 Hz monitor, which we’ve found to show noticeable improvements in speed and response compared to 240 Hz monitors. I didn’t have one on hand though, so for my testing I used a Razer Blade 15 Advanced Model, one of the best gaming laptops. CPU: Intel Core i7-10875H GPU: Nvidia RTX 2070 Super Max-Q (8GB GDDR6) RAM: 16GB DDR4-2933 Display: 300 Hz, 1920 x 1080 resolution (Adaptive-Sync not available) Of course, when it comes to input lag there are other factors at work besides the mouse's individual latency. The overall amount of time it takes for my mouse input to appear on screen not only depends on the mouse, but also how long my CPU and GPU take to process it, as well as the screen. I have decent specs here, but the lowest latency results possible would require something like a desktop RTX 3090, along with a 360 Hz monitor. For testing, I also set the laptop to use its discrete GPU only and put the CPU and GPU on boost modes in the laptop’s Synapse software to further fight latency. 8,000 Hz Polling Rate Testing Before we get started, it should be noted that these comparisons should be taken with a grain of salt. The most accurate way to compare mouse polling rates would be to use some sort of machine that could move the mice at equal and consistent speeds and motions. Instead, I have to use my flawed human arm, but this is also a more realistic portrayal of how humans use a mouse. Additionally, as pointed out earlier, these mice can only be swiped and clicked as quickly as their designs allow. A mouse with poor switches, for example, could be harder to press and result in slower response times. The Viper 8K Hz is specced for up to 20,000 CPI, a max velocity of 650 inches per second (IPS) and max acceleration of 50g. For comparison, we brought in two 1,000 Hz mice: Razer DeathAdder V2 Mini (2.24 ounces, up to 8,500 CPI sensitivity, 350 IPS, 35g) Roccat Burst Pro (2.40 ounces, up to 16,000 CPI, 400 IPS, 50g) I set each mouse to a comfortable CPI setting for my taste: 3,200. First, I tried making large, quick ovals with the mice to see if I could immediately see any obvious differences. This made it look like there was a trail of cursors forming ovals. I watched the trail of cursors closely, and with both the DeathAdder V2 Mini and Burst Pro, it looked like there were many arrows very close to each other on the left and right sides. But when it came to the top and bottom sides of the oval, the arrows were much more spread out, about 1 inch between each pointer. When I did this same action with the Viper 8K Hz, the points of the oval where I could see arrows seemingly shoulder-to-shoulder expanded. It still mostly occurred on the left and right sides but was starting to appear more into the top and bottom sides. 8,000 Hz was ultimately enabling my screen to show me more frequent updates of my pointer’s location. I also tried moving each mouse back forth as fast as possible across a 1-1.5-inch area. With the DeathAdder V2 Mini and Burst Pro, I could see two gaps between the arrow trail. But when I made the same moves with the Viper 8K Hz, gaps weren’t apparent. To test that the Viper 8K Hz is indeed operating at 8,000 Hz and doing so consistently, I turned to BenQ’s Mouse Rate Checker. This is an online tool, so the web may introduce some lag. However, I was able to hit an average polling rate of 5857.73 Hz. The highest polling rate I saw was 6,944 Hz, and the lowest was 5,040 Hz. With the DeathAdder V2 Mini, I averaged 952.90 Hz, with the highest polling rate being 1,012 Hz and the lowest 632 Hz. And with Roccat’s Burst Pro, I averaged 980.90 Hz, maxing at 1016 Hz and dropping as low as 660 Hz. With all the mice, it was easier to get higher polling rates when attempting to make circles quickly, rather than straight lines. Razer also sent over its own polling rate testing app, which doesn’t require the internet. Here, it was easier to reach each mouse’s max polling rate and more consistently, especially if I, again, made circles. In this way, I was able to see consistent 1,000 Hz rates with the DeathAdder V2 Mini and Burst Pro. But I wasn’t able to achieve the same thing with the Viper 8K Hz. While making the same motions as I did with the other test mice (to the best of my ability), the Viper 8K Hz’s polling rate was usually in the 7,800s but never a steady 8,000. To see if the higher polling rate helped my reaction time, I tried the Human Benchmark reaction time test, which has you click the mouse as soon as the screen turns from red to green. After a few trial runs to get used to it, I went through multiple tests with each mouse. I got my best time, 142ms, with the Viper 8K Hz, where I averaged 149.6ms. My best time with the DeathAdder V2 Mini was 152ms, and my average was 155.8ms. And with the Burst Pro, my best time was 157ms with a 163.4ms average. Since this test is about fast clicks, button feel and switches are certainly factors, and the Burst Pro’s bulkier buttons likely hindered me. VSyncTester’s HTML/JavaScript mouse input performance benchmark looks at mouse latency. Again, this test is subject to how consistently I can move each mouse, but the Viper 8K Hz managed the best score, usually in the 3.30ms range. The DeathAdder V2 Mini and Burst Pro were both typically in the 3.40ms area, not far behind. I had no issues using Windows with the mouse set to 8,000 Hz. But Razer’s Synapse software also lets you bring down the polling rate to 125, 500, 1,000, 2,000 or 4,000 Hz. That many options is probably overkill, but it can be fun to experiment. Some older Windows apps and games could result in finicky behavior with higher polling rates. Razer told me that most games should work with 8,000 Hz if you have a “strong enough PC” but certain games might require optimization. Razer said it’s already working with game studios on this. Polling rate isn’t the only thing boosted on the Viper 8K Hz. Even if you ignore the high polling rate, this is a high-specced rat, thanks to Razer’s homegrown Focus+ optical sensor. Although in introducing this mouse Razer is saying demonstratively and literally that it thinks a high polling rate enhances the gaming experience more than high CPI, the Viper 8K Hz still goes up to 20,000 CPI. The sensor is also specced to handle velocities of up to 650 IPS and 50g of acceleration. That’s an upgrade from the original Viper, which uses the Razer 5G optical sensor (16,000 CPI / 450 IPS / 50g) but matches the pricier wireless Viper Ultimate’s specs. But unless you game at the highest CPI (most don’t) or move your mouse with super aggression, you probably would’ve been fine with the 5G. Overall, the gaming experience with the Viper 8K Hz was smooth and responsive. In Overwatch, I turned the settings down to low and hit frame rates of up to 339 frames per second (fps) during times of low movement, but the game was typically in the 240s during normal action and dropped to around 212 fps during intense action. Could I immediately notice that the mouse was sending reports to my PC quicker during live action? No. Personally, the effect was more noticeable during carefully scrutinized tests like above, not during focused gameplay. If you’re a very serious gamer with a very trained eye, you’ll likely notice the difference though -- just like I noticed the difference in cursor trails in the testing above. Obviously, there’s a lot more for your eyes to keep track of during an actual game. The effect of moving to 8,000 Hz will likely be subtle for mainstream or casual gamers, but a serious or more pro-level gamer may be able to tell. All of Razer’s Viper mice use optical mechanical switches in the left and right buttons. These switches operate when the stem goes through a light beam instead of via metallic contact, like regular mechanical switches. Optical switches are also supposed to be resistant to debouncing and the accidental double-clicking that happens with some mice’s mechanical switches after heavy use over time. All the Razer Viper mice use Razer’s Optical Clicky purple switches (the same ones found in the Razer Huntsman), but the Viper 8K Hz moves to the second generation of these switches, which are supposed to be more tactile. In a side-by-side comparison with the Razer DeathAdder V2 Mini, which uses the first-gen optical clicky switches, the Viper 8K Hz’s button felt more solid to click, while the DeathAdder V2 Mini’s felt lighter to depress. I’ve felt snappier clicks before though, and the subtle weight of the Viper 8K Hz’s can be more tiring. For very fast, repetitive clicking, I’d actually opt for the DeathAdder V2 Mini because it feels less exhausting to depress. And compared to the Roccat Burst Pro, which uses Roccat’s tactile optical switch (think of these like bespoke optical brown switches and the Viper 8K Hz’s like homemade optical blues), the Viper 8K Hz was easier to depress. The buttons are less heavy and their sound less clicky. In addition to beefier specs, the Focus+ also has some high-end features. But to be honest, there’s a good chance you’ll never notice them. Motion Sync is supposed to improve sensor responsiveness for better tracking (similarly to the boosted polling rate) “by syncing its signals at the exact intervals your PC extracts information,” according to Razer. In Synapse you can enable Asymmetric cut-off on the Focus+ sensor (it’s off by default). This lets you set the lift-off distance and landing distance, the point at which the mouse starts tracking again. The point is to keep it as low as possible to prevent cursor drift when your mouse touches down. Smart tracking, meanwhile, lets you calibrate your mouse pad for consistent accuracy and lift-off. Razer’s Synapse software comes preloaded with calibration for numerous Razer-branded mouse pads; however, I had issues trying to manually calibrate the mouse with a Corsair mouse pad. In addition to being able to select the polling rate and sensor features, Synapse lets you program all of the mouse’s buttons except for the left click (you can program the left click button if you assign the left click function elsewhere). If you assign one of the buttons as HyperShift, you can set a secondary function for the remaining programmable buttons. That’s a lot of potential inputs, including launching programs and macros, but also a reminder of how hard it is to access half the mouse’s side buttons. Synapse’s Performance menu lets you set the CPI stages that the button on the mouse’s underside toggles through. You can set 2, 3, 4 or 5 CPI settings, adjustable by increments of 50. There’s a light indicator by the CPI switch helpfully reminding you which setting you’re at, and if you have Synapse, a large pop-up will also appear on the screen. Synapse also lets you set up to 5 profiles on the mouse’s onboard memory, meaning you won’t have to download Synapse to carry 5 different sets of settings over to another PC. Sadly, one of those profiles automatically stores the last used profile on your mouse, (which you can ensure is a distinct, 5th profile if you pay attention), and RGB preferences don't carry over. If you do use Synapse, you can store an limited number of profiles, including with RGB settings, usable with the software open, and every profile will be able to launch automatically with specific games or other apps. RGB is limited, but you can control brightness, pick between Spectrum Cycling, Breathing, Reactive, Static or Audio Meter Effects. You can also create your own effects in Chroma Studio and have RGB sync with other Razer Chroma RGB-enabled products. So here we are with yet another extreme spec that will force gamers to decide if they really need the boost. The Razer Viper 8K Hz is a successful implementation of an 8,000 Hz polling rate, but you’ll need a high-end rig and one of the fastest gaming monitors to get the most out of the mouse. That includes a beefy graphics card, which is especially important since it’s recommended you don’t use G-Sync or FreeSync with the mouse. With 8,000 Hz, I saw an improvement in my 300 Hz screen’s ability to show me the location of my mouse. Input lag tested slightly lower than 1,000-Hz mice, and my reaction time seemingly increased by a few milliseconds. How much you’ll notice this when gaming will depend on your skill level and how sharp your eye is. But this isn’t a review of 8,000 Hz polling rates; it’s a review of the Viper 8K Hz specifically. And like the Razer Viper, Razer Viper Mini and wireless Razer Viper Ultimate, the design has its flaws. Although it’s ambidextrous, half of the side buttons are hard to use. It’s not great for large hands or palm grips, and the clicks could feel light and quicker. Razer has made it so that there’s no point in buying the original Viper if given the choice. The Viper 8K Hz has a more advanced sensor and polling rate for the same $80 MSRP. Speaking of, it’s nice to see Razer inch away from focusing on high CPI, but also confusing because it’s been a strong participant in the CPI trend and even upped the CPI spec on the Viper 8K Hz over the original Viper. The Viper 8K Hz has an audience, but it’s a specific one. If you’ve ever questioned whether your mouse was moving in sync with your arm, you’re on the list. If you swear by 360 Hz and the highest frame rates/lowest lag possible, you’ve just gone to the top of the list. For those who have the eyes, skillset and gear to actually reap the benefits of 8,000 Hz, the Viper 8K Hz is one of a kind and a glimpse into the future.
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  6. Web browsers are developing and evolving faster than ever, and this is certainly true of Google Chrome. The company has just released a new beta version the browser – Chrome Beta 89 – and it includes a number of keys updates to APIs that open up a host of exciting new features. There are different things to look forward to depending whether you're using the mobile or desktop version of Chrome, but Android users on the beta program have gained a new way to interact with NFC tags. Desktop users have an easier way to share content to social media, and there's more too. The best browsers available today Find out how to enable Chrome dark mode You can also switch to Gmail dark mode Google has enabled web NFC (Near Field Communications) by default, which means Android users can interact with displays and exhibitions at museums and galleries, sign into buildings, and more. Android devices running Chrome 89 can also write to NFC tags which has lots of possibilities. For Windows and ChromeOS user, the latest beta sees the arrival of web sharing which will makes it much easier to share any interesting content you stumble across in the course of your online travels. Thanks to the arrival of new APIs, Chrome 89 can communicate with devices such as 3D printers (via the Web Serial API) and gains support for a wider range of devices and game controllers because of the WebHID API. Better beta Another addition to the beta version of Chrome 89 is support for AV1-based AVIF image decoding on Android. This brings the mobile version of the browser in line with the desktop edition and dramatically reduces the bandwidth needed to load images on web pages. If you're already a Chrome Beta user, you just need to update to the latest release by heading to the browser menu and selecting Help > About Google Chrome. If you're yet to try the delights of pre-release software, you can grab the latest Chrome Beta now. the browser is available for 32- and 64-bit versions of Windows, macOS, Linux, Android and iOS.
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  7. Name of the game: Journey To The Savage Planet Price: 17.99$ After Discount Link Store: Here Offer ends up after X hours: 11 February Requirements: MINIMUM: Système d'exploitation : Win 7, 8, 10 Processeur : Intel Core i5-750, 2.67 GHz Mémoire vive : 4 GB de mémoire Graphiques : NVIDIA GeForce GTX 660 | AMD Radeon HD 7950
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  8. Revo

    Video funny ツ

  9. Video title : From FLAIL to FAIL! 😅 | Funny Fails | AFV 2021 Content creator ( Youtuber ) :America's Funniest Home Videos Official YT video :
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  10. DH1 : 0votes DH2 : 6votes @G R 4 V E N 提 the winner
  11. DH1 : 1vote DH2 : 6vote @-Apex the winner
  12. Revo

    take care brother , don't forget us

    Sad Tears GIF by SpongeBob SquarePants

    1. -Apex

      -Apex

      How can i forget a big zamel like you ❤️😂

    2. Revo

      Revo

      matnsash dkhol lts mra mra 

    3. -Apex
  13. Queen Elizabeth II may seem stoic in front of the public, but she actually is “much livelier in private”. The monarch’s life behind the palace doors is the topic for one of People‘s cover stories. In the article, royal biographer Sally Bedell Smith, author of Elizabeth the Queen: The Life of a Modern Monarch, quoted a source at the Queen’s country estate in Norfolk, as saying, “‘You can hear her laugh throughout that big house.’ She has a big laugh!” Besides, the monarch can also be self-deprecating, reports the outlet. Smith recalled how the Queen was watching a rerun of Prince Charles-Princess Diana wedding ceremony on TV when she spotted herself and said, “‘Oh, there’s my Miss Piggy face’. She has the ability to laugh at herself.” Queen Elizabeth II is quite fun-loving too. Her dressmaker and close confidante Angela Kelly was quoted as saying how the royal enjoyed herself while getting photographed for her portrait for Diamond Jubilee in 2012, where she gave “series of poses, slipping her hands in and out of her pockets and placing them onto her hips, mimicking the stances of a professional model.” “Barry (Jeffrey, the photographer) and I felt we were experiencing something really special: a moment never to be repeated,” Kelly further said. The Queen is known to be an animal lover too so she returns to them every time she wants to relax — her last living dorgi (crossbred corgi and dachshund) Candy and her stable of distinct English breed ponies.
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  14. What is it? The recent rationalisation of Jaguar’s XF has cut prices in eye-catching fashion. As you may have read elsewhere, there are now only three engine options available and four trim levels, in addition to the choice between four-door saloon and five-door estate bodystyles. Never mind an equivalent Audi A6 or similar, though: the mid-level, mild-hybrid XF D200 diesel wagon we’re looking at here is more than £5000 cheaper than a like-for-like Audi A4 Avant in TDI S line quattro trim at list price. Don’t expect a discount on the Jag, mind you. With this realignment, the firm says, the price you see is the one you’ll pay - but, thankfully, it sounds as though you won’t mind that too much. Has Jaguar finally got this car’s specification and position right, then, just as so many fleet drivers are wedded to living their motoring lives in high-riding SUVs, and others are moving into electrified options? We’ll see. There’s certainly no plug-in hybrid model in the XF range, and the word is that there isn’t one coming, either. Still, Jaguar is anticipating plenty of interest from fleet drivers opting out of their company schemes with car allowances, and from those simply buying with their own money. And exactly how long those options remain financially viable on a combustion-engined car like this isn’t something that’s in Jaguar’s control, so the company is probably right not to worry about it anyway. The 2.0-litre four-cylinder Ingenium diesel powering our test car is the most economical and the cheapest engine in the new XF range, for which is claimed a WLTP combined fuel economy of up to 54.2mpg (D200 RWD Sportbrake) and CO2 from 137g/km. What's it like? Plenty of mid-cycle facelifts may be about little more than a new stereo system here or a fresh set of instruments there, but this really isn’t one of them. The XF’s interior will be near enough unrecognisable to plenty of owners of the existing car. The tastefully dulled, subtly sculptural chrome trims immediately catch the eye, but when you explore the darker corners of the driving environment, you find matching perceived quality improvements in other places, too. The car’s various clusters of buttons and knobs, on the steering wheel and the centre console, are much more neatly presented and better finished than they used to be as well. Remember that black rubberised look and feel that the car’s secondary switchgear used to have? It looked all right for a bit, but you’d have bet on it wearing badly. Well, that’s all gone, replaced by chunky-feeling chrome window switches and illuminated toggle buttons on the steering wheel's spokes. The XF’s new Pivi Pro infotainment screen - some 11.4in on the diagonal, a lot squarer of aspect than the old car’s set-up, and with a slightly convex display that makes it appear to hug the curve of the dashboard quite nicely - is also a huge improvement on what went before it. It’s standard on even entry-level S-grade cars (although the new widescreen digital instrument pack, which is also very good, isn’t), and it’s easy to use and - as far as we could tell on a two-hour test drive - reliable and robust with its software. The line of shortcut buttons on the left of the display and the easy configurability of the home screen to suit the functions you access most often are as key to this as the system’s responsiveness. Seat comfort up front is very good. If you’re taller, there’s a chance you might notice a slight shortage of telescopic steering column adjustment range, or the closeness of the car’s roofline, because the XF has never been the biggest or most accommodating of executive options. Compared with the latest BMW 5 Series and Mercedes-Benz E-Class, its back seats in particular do feel relatively small, although they’re still usable and comfortable for all but the tallest adults. Boot space is a very useful 550-odd litres up to the window line, although you lose the car’s underfloor storage if you go for mild-hybrid diesel (which carries its 48V battery and power inverter under there) whereas you’ll keep it if you have a P250 or P300 petrol version instead. Not that I’d let that put me off. This new gently hybridised Ingenium diesel does have the occasional funny driveline engagement when you’re just tipping into the throttle pedal, as it juggles that transient blending of its electric and combustive power sources. They’re pretty rare, though. Most of the time, it just offers usefully stout-feeling mid-range torque, paired with good refinement and equally good economy for a car of its size. During mixed-speed touring, I suspect an indicated 50mpg would be achievable with a fairly light load on board. Jaguar’s Ingenium four-pot diesel engines seemed a bit vocal and meek, teamed with what could feel like dull-witted transmissions, when they were introduced five years ago. This phase of mild hybridisation has made a perceptible difference to how torquey they feel on the road, though, and mechanical isolation has been incrementally improving over the years in parallel. (The new XF has an active noise cancellation system that works to dampen the effect of its various sources of noise on your senses.) The car’s eight-speed gearbox may be the last piece of the puzzle for Jaguar to sort. It still seems to hesitate at times, but also to rush its engagements and actuations at lower speeds and at other times. It isn’t the sharpest-feeling thing, either, when you start to flick the nicely chunky, metallic shift paddles the XF now has, but that shortcoming isn’t enough to take the shine off what is a very rounded and increasingly well-polished powertrain. This diesel, and Jaguar’s lower-level P250 turbo petrol, are now the only XFs that can be had with a rear-driven mechanical layout. (The diesel can be had in four-wheel-drive form, too.) If you’re attracted to this car for the reasons we’ve always rated it as pretty consistently the best-handling and most rewarding mid-sized executive option on the market, it’s certainly worth seeking out one of the rear-driven options. Our test car (on optional 20in alloy wheels and adaptive dampers) rode with the suppleness and fluency you’d expect of a mid-range Jaguar, but also handled with fine cornering balance and a clear but progressive sort of incisiveness that made it an easy pleasure to simply guide along. Steering isn’t overly direct but it’s accurate, intuitive and perfectly weighted, with no perceptible spongy or elastic feel, so you can place the car with confidence and judge grip levels similarly. There’s enough torque to momentarily animate the chassis into gently positive attitudes around slower bends, and generally to engage with a rear-driven executive car with a sensible but not overwhelming grip level and a healthy dose of natural handling poise the way that a keener driver might like to. The XF has modern driver aids and electronic convenience features, but they’re fully switchable ones and, by and large, they don’t come between you and the enjoyment of the driving experience. The one mechanical difference between an XF saloon and Sportbrake remains the wagon’s fitment of self-levelling rear suspension, which is there to compensate when hauling heavy loads or towing. It doesn’t impose any undesirable dynamic tolls on the car, though. Ride isolation seems equally good at the back as it is at the front axle, and the car’s ride frequency is very well balanced over longer-wave inputs. Should I buy one? As unlikely as this may have seemed 10 years ago, this could be Jaguar’s last throw of the dice with a classic mid-sized saloon. It has simplified and streamlined the XF’s line-up as much as it can, to take both cost of production and complexity out - and with some success. At the same time, it has clearly done its utmost to put refinement, sophistication and luxury feel back into this car and has worked effectively there, too. You do get a sense that it may all be so that they’re able to stand back and say “we gave it our best shot, you know”, when the last old-school Jaguar four-door rolls off the Castle Bromwich production a few years from now. I suppose only time will tell. Clearly, Jaguar can’t hold back the tide of change in the new car market, much as it may be able to take a slightly bigger slice of a pie that’s shrinking with every year that passes. With this revised XF, it certainly deserves to do that much. And with its replacement, sad as it may seem, less traditional thinking is clearly what’s required.
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  15. Despite calling out his opposite number after December's clash between the two clubs, the Portuguese claims to have no ill will towards the Reds boss Tottenham head coach Jose Mourinho says that he is “not a friend” of Liverpool manager Jurgen Klopp ahead of his side's clash with the Reds on Thursday night, but admits he has great respect for the German. Two of world football's most decorated and highly-rated managers go head-to-head in a match that would see the victor move into the top four ahead of West Ham, with Spurs boasting an additional game in hand over their fellow European hopefuls. Mourinho called out Klopp following the two teams' clash in December, claiming that if he had acted in a similar fashion to the German on the sideline he would be sent off. The Portuguese then doubled down on his comments ahead of Thursday's clash, stating his belief that other top-tier managers are not treated in the same way as him. “What I can say is when I didn’t behave well I paid the price,” he said. “And I paid the price in two ways: one was to see matches on TV in the dressing room and another price was big-money fines and I feel that, for some of the other guys, it doesn’t happen the same. “It doesn’t happen the same with them.” Following those comments, Mourinho went on to admit his respect for his Premier League and Champions League-winning counterpart, although he added that the pair do not share a friendship due to the brief nature of their meetings to date. “I'm not a friend of Jurgen because I never had time with Jurgen,” 58-year-old Mourinho told the press. “When you know the person well you can say, 'I like him, he's my friend' or 'I don't like him, he's not my friend'. “With Jurgen it's five minutes before a match and five minutes after a match. What I can say about Jurgen is that he's a colleague that I respect, that I don't have any problem with. “And I believe that he is the same way with me. No problems at all.” Spurs and Liverpool are separated by a solitary point in England's top flight, with there only eight points between first-placed Manchester City and sixth-placed Tottenham.
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  16. Agadir – The annual Morocco-US joint military training exercise “African Lion” will resume in June 2021 after having been reduced in scale in 2020 due to COVID-19. From January 20, until January 30, a delegation of the US army has been scouting the locations where the military maneuvers are set to take place. The exercise will involve more than 10,000 troops coming from the US, Morocco, as well as Senegal and Tunisia. African Lion is the US Africa Command’s (Africom) largest training operation on the continent. The plans for the 2020 operation included 9,000 troops, 7,000 tons of military equipment, maritime and air exercises, as well as the use of F-16 and KC-135 aircraft. The news comes following talks that took place in November 2020. The Moroccan-US delegation stated in November that the annual African Lion exercise “represents an opportunity to show the strong and continuous strategic partnership between the United States and Morocco, although both nations are facing COVID-19.” The maneuvers have been running uninterrupted since 2003 until they were scaled down last year due to COVID-19-related concerns. Morocco and the US jointly organize the African Lion exercises in partnership with other countries. The exercises aim to strengthen the participants’ capacity in combating extremist organizations, as well as maintaining peace and security. “We face a number of shared challenges, [but the US and Morocco] will continue to capitalize on our already very strong relationship to meet these challenges,” said US General Andrew Rohling last November.
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  17. The Raspberry Pi Pico is a radical change from previous Pis, because it’s not a Linux computer, but a a microcontroller board like Arduino . The biggest selling points of the Raspberry Pi Pico are the price, $4 and the new RP2040 chip which provides ample power for embedded projects and enables users of any age or ability to learn coding and electronics. If you have a Windows, Apple, Linux computer or even a different Raspberry Pi, then you are already well on your way to using the Raspberry Pi Pico in your next project. The Raspberry Pi Pico is vastly different to any model before it. It is the first device to use RP2040 “Pi Silicon” which is a custom System on Chip (SoC) developed by the Raspberry Pi team which features a dual core Arm Cortex M0+ running at 133 MHz, 264KB of SRAM and 2MB of flash memory used to store files. The one downside of the Raspberry Pi Pico is that there is no wireless connectivity. The RP2040 is the first microcontroller in the Pi range and this brings with it a new way of working. The Pico is not a computer, rather we need to write code in an external application on a different computer and “flash” the code to the microcontroller over USB. In our tutorial on how to get started with Raspberry Pi Pico, we explain how to connect a PC to the Pico and use it to upload MicroPython code. Writing code for the Raspberry Pi Pico is handled in C/C++ or MicroPython, the latter being the officially supported language for general and education use, as confirmed by James Adams, Chief Operating Officer of Raspberry Pi. MicroPython on Raspberry Pi Pico MicroPython is a version of Python 3 for microcontrollers. It was created by Damien George and first used with the PyBoard development board back in 2014. Since then, more devices have adopted this easy to use language and there is a further fork of MicroPython,CircuitPython created by Adafruit which adds further enhancements for their range of boards. Writing MicroPython code for the Raspberry Pi Pico is possible using the Thonny Python IDE, which is available for all the major OSes, and it is the most accessible way to get started with your Pico. A fork of MicroPython, CircuitPython has been released for RP2040 boards. Created by Adafruit, CircuitPython has an impressive library of pre-written modules for sensors, LCD / OLED / LED screens and output devices such as thermal printers. Flashing CircuitPython to the Raspberry Pi Pico is as simple as flashing MicroPython, and it is reversible should you wish to revert back to MicroPython or C/C++. C/C++ Writing code in C/C++ is made possible via two methods. Firstly we can write the code directly in a text editor of our choice and then follow a workflow to build the files which are then flashed to the Pico. Or we can use a graphical workflow and have Microsoft’s Visual Studio Code handle the creation, build and flash process in one application. Arduino have announced that they will be adding support for the RP2040 to their Arduino IDE, which will simplify the C/C++ workflow immensely and bring it more inline with how Arduino hackers have worked for many years. 26 × multi-function 3.3V GPIO pins 2 × SPI, 2 × I2C, 2 × UART, 3 × 12-bit ADC, 16 × controllable PWM channels 8 × Programmable I/O (PIO) state machines for custom peripheral support. Castellated module allows soldering directly to carrier boards. Operating at 3.3V, the Raspberry Pi Pico has a 40 pin GPIO, but it does not share the same form factor as the Raspberry Pis before it. We have GPIO pins for digital inputs / outputs, pulse width modulation (PWM) and for specialist communication protocols such as I2C, SPI, UART/Serial. The GPIO also has three Analog inputs, something other Raspberry Pis lack, that use variable voltages to connect to, for example, a potentiometers, joystick or light-dependent resistor. The GPIO pins themselves feature castellations, small cutouts that permit the Raspberry Pi Pico to be soldered in place into a project or carrier board. More importantly, we can also solder header pins to the Pico and use it in a breadboard. See our tutorial on how to solder Raspberry Pi Pico pins for more details. Retailing for $4, the Raspberry Pi Pico is a cost effective means to tinker with electronics projects and study physical computing. We can use the power of Pico at the heart of robotics and motorized projects, collect data using sensors for temperature, humidity, light and pollution and we can learn the basics of programming and electronics. The Raspberry Pi Pico is currently the only board to offer the RP2040 but it won’t be that way for long. Adafruit have announced two new boards based upon the RP2040. The Feather 2040 and ItsyBitsy 2040 follow Adafruit’s own range of board layouts and bring extra features such as battery charging, larger storage capacity, STEMMA QT and Neopixels to the mix. Arduino have announced that they are working on the Arduino Nano RP2040 Connect, a variant of the RP2040 with WiFi and Bluetooth. SparkFun have also released the own board based upon the RP2040 which sees their design add a micro SD card and larger onboard flash storage to accommodate projects and corresponding files. Pimoroni have announced the smallest RP2040 based board, aptly named the Tiny2040, this board has less GPIO pins than most, but it has a large onboard flash storage just like SparkFun's board. The RP2040 may be the new kid on the block, but it has already brought lots of alternatives to the table, and this is just the start for this low power, high speed chip. First and third part accessories are the life blood of the Raspberry Pi and maker communities. They bring extra features and enable projects to be realised more easily. With the Raspberry Pi Pico's new form factor there is a need for new accessories and the first to market at Pimoroni, a UK based official Raspberry Pi reseller. They have released 12 new accessories for the Pico, nine of which are available at launch. They range from simple breakout boards enabling multiple addons to be used at once, to advanced audio output devices and a VGA Demo board which uses the Programmable IO of the RP2040 to create DVI video signals. If your interest are more LED inclined then the Unicorn Pack sees 112 RGB LEDs ready to dazzle your eyeballs. Tutorials and Support The best things about Raspberry Pi is the great community and the thousands of tutorials that have been created. From basic to complex there are great tutorials to help you learn new skills. Right now the Raspberry Pi Pico is so new, that there are only a handful of tutorials available, but as this $4 makes its way across the world, more enthusiasts, such as those who work at Tom’s Hardware will create new ways to help you get the most out of the Raspberry Pi Pico.
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  18. Employees are being asked to juggle a broader range of applications than ever as a result of the shift to remote working, new data suggests. As per the latest report from identity management firm Okta, businesses now deploy 88 distinct applications on average, rising to 155 in the technology sector (up 17% in the past year). The top 10% of companies by scale of application deployment, meanwhile, are said to utilize 199 different apps or more. This metric has been trending upwards for years, but the pattern has only been accentuated by the pandemic, which saw businesses scramble to bring in collaboration, security and employee engagement software in a bid to support a newly remote workforce. Here's our list of the best collaboration tools right now We've built a list of the best video conferencing services around Check out our rundown of the best productivity software out there “When it comes to interacting with co-workers, customers, partners, vendors and others on a common platform, we see that for many companies a ‘good enough’ solution isn’t actually good enough. We’re seeing that ‘one size fits all’ is not fitting, at all,” said Okta. Applications galore According to a poll of 9,400 Okta customers, Microsoft 365 remains the application suite deployed by the largest percentage of companies, but cloud-based services that allow businesses to operate remotely have leapt up the list. Recording 35% year-on-year growth, AWS is now the second most used platform. Meanwhile, video conferencing service Zoom and e-signature firm Docusign have surged into fifth and eighth place respectively, unseating a number of established incumbents. “This year, as the pandemic became a global concern, our worlds were flooded with change. We turned to technology to stay afloat,” explained Okta. “Families scrambled to get equipped, companies rushed to support their remote workforces and quickly develop new online experiences for customers. And as the pandemic accelerated, tech solutions once preferred only by ‘early adopters’ because survival tools for companies across all industries.” The gravity of the change brought about by the pandemic is also underlined by the top ten fastest growing applications of the year, nine of which are brand new to the list. Amazon Business leads the way with 341% growth year-on-year, followed by collaboration applications Miro (+301%) and Figma (+236%) and project management platform Monday.com (+149%). Security products Fortinet FortiGate, VMware Carbon Black and 1Password also recorded significant growth this year as companies sought out ways to secure corporate data outside of the traditional security perimeter. While remote workers may benefit from a variety of tools, as businesses seek out best-in-breed examples in each category, the proliferation of applications will also pose distinct challenges for less tech-savvy staff. Balancing this equation will be a central challenge for businesses moving forward, with remote working set to continue for the foreseeable.
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  19. Revo

    Video funny ツ

  20. Name of the game: Main Assembly Price: 15.99$ After Discount Link Store: Here Offer ends up after X hours: 2 February Requirements: MINIMUM: Système d'exploitation et processeur 64 bits nécessaires Système d'exploitation : WINDOWS® 7 (64-bit) Processeur : Intel® Core™ i3-4160 or AMD equivalent Mémoire vive : 4 GB de mémoire Graphiques : NVIDIA® GeForce® GTX 750 or AMD equivalent Espace disque : 3 GB d'espace disque disponible RECOMMENDED: Système d'exploitation et processeur 64 bits nécessaires Système d'exploitation : WINDOWS® 7 (64-bit) Processeur : Intel® Core™ i5-4460 or AMD equivalent Mémoire vive : 8 GB de mémoire Graphiques : NVIDIA® GeForce® GTX 970 or AMD equivalent Espace disque : 3 GB d'espace disque disponible
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