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Everything posted by Dark
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After months of growth, Zoom has opted to go with an enterprise-only mode in China, barring new individual users from signing up for a free account on the video conferencing platform. As per the new policies which came into effect from May 1, only enterprise users or Individuals who’ve upgraded to paid accounts are able to host meetings. While existing free users will be able to attend the meetings, no fresh signups are allowed. According to the local Zoom website in China, the platform will only allow enterprise users with valid proof of business registration and corporate banking accounts to purchase its services in the country. Integrated video conferencing, screen sharing and messaging for teams big and small. Get more done before, during, and after meetings with fully integrated messaging and a modern business phone system. Join Ringcentral Office and get the first month free, buy a phone and get another for free plus 20% off. This is a limited time offer. Zoom outages struck this weekend, but it was quick with a fix Zoom makes first ever acquisition in quest to boost security New York schools remove Zoom ban after security pledges Zoom enterprise only Reports suggest that the decision to bar individual users from signing-up was taken to stay compliant with the Chinese regulatory requirements.
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Today, we dropped our Intel Core i9-10900K review, providing a look at how Comet Lake-S performs. At the same time, the older, but still very competitive, AMD Ryzen 9 3900X has gotten a price drop and is now selling for just $410 on Amazon. When the 12-core, 24-thread Ryzen 9 3900X launched in September, it sold for as much as $590 while supplies ran tight, well over its $499 MSRP. Slowly, that price has dropped over the last year, with pricing sitting at about $435 for the last few months. MD Ryzen 9 3900X: was $499, now $410 @ Amazon AMD's 12-core 24-thread Ryzen 9 3900X remains an absolute beast of a processor, even in light of Intel's new i9-10900K. With its price now down to $410, you'll want to consider taking the In our AMD Ryzen 9 3900X review, we praised the chip for pushing the limit on what a mainstream desktop chip can do with 12 cores and 24 threads while keeping the price managable. The Ryzen 9 3900X's 12 cores are built on the 7nm lithographic process and come with a base frequency of 3.8 GHz and a maximum boost clock of 4.6 GHz on the best performing cores. Wired to the cores is 64 MB of L4 cache, and unlike its Intel counterpart, the almost one-year-old 3900X does have PCIe 4.0 -- 24 lanes of them, in fact. Intel's new Comet Lake-S chips may be all the news right now, but if you want to save some cash, this is a great bargain for AMD's Ryzen 9 3900X.
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MIDIS has launched the web platform to access the Universal Family Bonus of 760 soles. We leave you the link and how to check if you are a beneficiary with ID. After several weeks of waiting, the Ministry of Development and Social Inclusion has launched the web platform that gives access to the Universal Family Bonus of 760 soles that will reach almost 7 million homes throughout Peru. This aid is one of the most ambitious of the Government headed by Vizcarra for the number of people it intends to reach. This subsidy is mainly intended for people who are in a very vulnerable economic situation and who have not yet been able to access any of the other aid published by the Government.
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Game Informations : Developer: joe Fielder Platforms: Playstation - PC Initial release date: April 28, 2000 at 8:47PM PDT The console cousin to Activision's Interstate 76 line, the Vigilante 8 series, focuses on a group of good people who drive cars tricked out with weapons and fight against a group of bad people who drive cars tricked out with weapons. That's almost all the plot description you need, save for that the setting is the 1970s, and the game recycles the only things anyone would ever want to salvage from that era: muscle cars, funk music, Afros, and fat sideburns. The second game in the series (which is of course entirely new to the Dreamcast) features a time-travel storyline, which of course introduces the weapon-laden flying vehicles that everyone's driving in the future, as well as other bits of advanced technology that lets cars skim along on ski slopes and water. As in the last game, you can play either on the good side or the bad side, each of which has its own mission requirements for each level, before all the other vehicles must be eliminated. As a good guy, you might have to gather stolen cash and return it to its owners, while the baddies must actually steal it. The mission objectives are now more elaborate than before, which should be good but isn't, because they aren't always as clear as they should be. For instance, on one level, you must protect a train and collect several toolboxes. To gather all the toolboxes, you must shoot the train, something you'd assume you'd want to avoid doing to accomplish the other objective. In another level, you must launch a rocket. This mission requires you to blast open a building, trigger a computer control to move the rocket to the launch platform, and trigger the control again once the rocket is in place. You can check over your objectives at any time in the game, but they offer scant instruction, and they don't check off once they have been accomplished. One addition to the series that has no drawback is that you can improve the performance of your car. Each time you destroy a vehicle, you can collect an icon that adds a few points to one of several areas (speed, armor, and so on). If you get a hundred points in any category, your car's chassis automatically upgrades. The icons only appear for about ten seconds, so you'll want to be right on top of your opponents when you take them out, instead of up a mountain firing mortars from a safe distance. You'll probably encounter this feature first in the quest mode, but it's also available in the arcade mode, where you pick how many opponents you want and which stage you want to fight in, and where you can build up your ride even faster. Another clearly positive aspect of the game is its music, which is fantastic. Each song tackles a different genre of '70s music and incorporates all the cliches without sounding cliche in the end. Nearly every song is infectious, but unfortunately, since rounds tend to run long in the game, you end up hearing them over and over again. If only a few more tunes had been included in V8SO the audio side could be considered flawless. Meanwhile, the graphics are sharp in the same sort of way that the graphics in Ubi Soft's Speed Devils were, although pop-up is present at times along the horizon, leaving it as impressive on the Dreamcast it was on the PlayStation. The level design itself has many improvements over earlier iterations, with even more interactive elements (from ski jumps to hungry alligators and sharks in the water), a wider variety of environments, a greater number of hidden areas, and now absolutely everything seems to be destructible. System requirements: PC compatible Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
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The secure email provider Tutanota has revealed that it is working together with the L3S Research Institute of Leibniz University of Hanover on a new research project called PQmail which aims to to implement quantum computer resistant cryptography in a freely available email application. The reason for this is that once quantum computers become widely available, all currently encrypted emails can be decrypted using the technology. Cybercriminals are currently storing encrypted information in order to decrypt it once large quantum computers become available. Developer and co-founder of Tutanota, Matthias Pfau explained why implementing quantum-safe encryption is essential to keeping email secure in the future, saying: Tutanota secure email service blocked in Russia How quantum computing will challenge security Keep your devices protected with the best antivirus software “So far, there are very few applications that use quantum-safe encryption and no implementation for emails yet. Since emails in particular are so important for professional, confidential communication, it is crucial that we find a secure solution here as quickly as possible. More and more business emails are encrypted end-to-end. This confidential communication must remain confidential in the future." PQmail project The PQmail project is supported by EU funding and Professor Sascha Fahl and his team at USEC along with Tutanota plan to integrate quantum secure encryption into the company's email client in order to get a usable prototype of quantum secure email ready for the public. Once completed, emails can be encrypted in such a way that they cannot be decrypted by quantum computers in the future. This is important because it means that confidential communication over email will not be able to be read by third parties in the future. The PQmail project plans to evaluate various post-quantum algorithms that are currently being tested for standardization by the National Institute of Standards and Technology (NIST). It will then design a hybrid communication protocol that supports the Perfect Forward Secrecy which can be integrated into Tutanota. Security reviews of the hybrid communication protocol will then take place before quantum computer resistant encryption is added to Tutanota. As soon as quantum secure encryption is implemented in Tutanota, businesses and consumers alike will be able to use it for free for additional email security.
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Gigabyte Japan has confirmed via Twitter that the Ryzen 5 1600 AF is compatible with X570 motherboards. Consequently, the Ryzen 3 1300 AF is also supported. When AMD launched the X570 chipset last year, the chipmaker made it pretty clear that the corresponding motherboards wouldn't support the first generation of Ryzen processors (codenamed Summit Ridge). Some X570 motherboards have been found to work fine with a Ryzen 1000-series chip, but that's stepping into a grey area, and you're running it under your own risk. This begs the question of how Gigabyte was able to circumvent AMD's impediment with the Ryzen 5 1600 AF and Ryzen 3 1300 AF? The answer is evidently hidden inside the silicon itself. Despite the fact the Ryzen 5 1600 AF and Ryzen 3 1300 AF carry the Ryzen 1000-series branding, AMD doesn't make them with the same ingredients as the vanilla versions. The original models were based on AMD's Zen microarchitecture and fabricated with the GlobalFoundries 14nm manufacturing process. The AF models, on the other hand, hopped on the Zen+ microarchitecture and 12nm process node. In case you've forgotten, that's the same combination that AMD utilizes for the Ryzen 2000-series (codenamed Pinnacle Ridge) chips. Even though AMD might not officially confirm it, the Ryzen 5 1600 AF and Ryzen 3 1300 AF are essentially underclocked versions of the Ryzen 5 2600 and Ryzen 3 2300X, respectively. The Ryzen 5 1600 AF and Ryzen 3 1300 AF might not be official members of the Pinnacle Ridge family, but they meet all the requirements. As a reminder, AMD still supports Pinnacle Ridge parts on the X570 chipset so, technically, Gigabyte isn't breaking any of AMD's rules. As a matter of fact, AMD is aware that these AF models work on most X570 motherboards and is fine with it. Sadly, AMD can't guarantee that processors will work without a hiccup, which is why the chipmaker doesn't publicly advertise it. More recently, AMD broke the news that the 500-series chipset is ready for the future Zen 3 processors. However, the chipmaker's stance on Summit Ridge remains firm as the chart revealed that B550 chipset only supports Ryzen 3000-series (codename Matisse) or newer chips. As a result, support for Ryzen 1000-series AF models will not translate over to the B550 chipset. Without proper support for Zen+, the B550 motherboards will never welcome the Ryzen 5 1600 AF or Ryzen 3 1300 AF, officially at least.
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DETROIT -- The Detroit 3 automakers and their suppliers began restarting assembly lines on Monday after a two-month coronavirus lockdown in a slow revival of a sector that employs nearly 1 million people in the United States. On a chilly and damp Monday morning, hundreds of workers at Fiat Chrysler Automobiles' truck plant in Warren, Mich., began lining up before 4 a.m. to start the 5 a.m. shift. Signs overhead read: "Let's restart." "I'm a little nervous," said Larry Smith, 53, of New Baltimore, who works on wheel alignment away from the assembly line. "They made all the precautions (and) they've done everything they can to prepare us ... I'm trusting in God." Detroit automakers on Monday said there were no issues with absenteeism as the plants opened. A UAW spokesman said staffing levels were "at or above expectations." FCA reopened four U.S. assembly plants on Monday, including Warren Truck, on a single shift, as well as four parts plants. The reopening of car plants will be a closely watched test of whether workers across a range of U.S. industries can return to factories in large numbers without a resurgence of infections. General Motors, Ford Motor Co. and FCA have all been preparing for weeks to reopen their North American factories in a push to restart work in an industry that accounts for about 6 percent of U.S. economic activity. Auto companies have redesigned assembly lines and retrained workers in an effort to avoid coronavirus outbreaks that could derail production again. Workers entering factories on Monday were checked by temperature monitors. Face masks or shields are standard protective equipment. Jobs such as installing seat belts that used to require two or more workers to get close together inside a vehicle have been redesigned to keep people a safe distance apart. Plastic screens have been installed along assembly lines to separate workers leaning in to the engine compartments of vehicles. Break areas have been reconfigured to keep workers six feet apart. The Detroit automakers have collaborated with each other and with the UAW to develop common coronavirus safety practices. Other automakers in the United States are adopting similar safety measures. Wearing a black Detroit vs Everybody face mask as he entered FCA's Warren Truck plant early Monday, production operator Laruante Gary, a Detroit resident who installs doors on Ram pickups, said, "I expect to see things cleaned and safety protocols being observed, and I expect us to know something as far as the next steps for us." Another production worker at the plant, Sean Reid, 37, of Belleville, expressed concern over the earlier virus-related deaths of several U.S. auto workers, including one at Warren Truck. "I don't know where people have been, I don't know what they've been doing," he said. "I don't like it, but what can I do, really?" The Detroit automakers have many older workers in states such as Michigan that were hit hard by the pandemic. Theresa Segura, 61, arrived for work at the FCA Warren plant on Monday but was immediately sent home after noting on an FCA questionnaire that she had been exposed to a family member who had just tested positive for the virus. Segura, who has worked at the truck plant since 1993, said she thought that it was in any case too soon to reopen "because there are still people sick out there." "We're risking our lives going in there," said Segura, who works as a "floater," moving from job to job at the plant as needed. Some non-union automakers in the southern United States reopened earlier this month. Electric car maker Tesla Inc. began building vehicles last week in defiance of a shutdown order in Alameda County, Calif., then stopped and agreed to reopen again Monday. For the automakers and their suppliers, many of which began reopening their plants last week, the restart is critical to ending the cash drain caused by a two-month shutdown forced on them by COVID-19. The emphasis is on getting assembly lines again producing such profitable vehicles as GM's Chevrolet Suburban SUV, Ford's F-150 pickup truck and FCA's Jeep Wrangler SUV. "Ultimately we're in this together. Because if we don't build trucks, Ford Motor Company is gone," said Todd Dunn, president of UAW Local 862, the union that represents more than 14,000 hourly workers at Ford's two Kentucky assembly plants, which build trucks and utility vehicles. The UAW's Dunn said one question will be how many Ford workers punch in at his local production facilities this week given a lack of daycare in Kentucky, where schools are closed, as well as fear among those with underlying health conditions who are at greater risk. Ford has been hiring temporary workers to cover absenteeism, he said. President Donald Trump on Thursday will tour a Ford manufacturing plant in Michigan that has been repurposed to make ventilators and personal protective equipment, according to the White House. GM is reopening a number of plants on one shift, including 1,600 hourly workers making pickup trucks in Flint, Mich., and 1,600 workers manufacturing pickups in Fort Wayne, Ind. Another issue automakers will have to watch closely is the financial health of suppliers. As most suppliers get paid on average 45 days after they deliver parts, some will struggle to stay afloat as the industry slowly reopens, analysts say.
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The dean of the Medical College of Peru (CMP), Miguel Palcios, suggested to the Government to extend the health emergency until July 11. However, it considered that social immobilization or quarantine should be applied in a focused manner according to the number of cases by each region and district. Speaking to Latina, Palacios pointed out that the emergency situation should be extended in view of the fact that deficiencies in the health system still need to be covered to serve COVID-19 patients. "We are in a sanitary emergency and there has to be a provision that allows regulating prices, putting a cap or a control on it. In this context, the State cannot look askance at this problem," said Palacios. The country entered a health emergency from March 11 for only 90 days, which would end on June 11, according to Supreme Decree No. 008-2020-SA. For Palacios, this declaration must signify greater activity by the State both in the control of drug prices and in patient care. On the other hand, regarding the extension of the quarantine, the dean of the Medical College considered that a flexible quarantine should be passed, in which there are focused areas that remain with rigid provisions, while in others the rules can be relaxed, according to the number of infected by zones.
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Game Informations : Developer: Funcom Platforms: Playstation Initial release date: April 26, 2000 at 1:33PM PDT In the past year the go-kart racing genre on the PlayStation has exploded with titles much in the same way that the skateboarding genre has. With this sudden deployment of numerous titles, all featuring their own cute characters in go-karts, power-ups, and extremely similar gameplay, it's been hard to keep tabs on which one has the most going for it. While Crash Team Racing is certainly one of the best of the genre, Speed Punks, Sony's latest kart racer, easily stacks up with the best. Actually, Speed Punks was originally released last August in Europe under the name Speed Freaks. The game was surprisingly successful - to the point where a special limited edition of the game was released packed with a multitap, making four-player games possible. Even though the game is almost a year old by technical calculations, it is still quite impressive in many areas. One area definitely worthy of praise is the game's physics. The vehicles move, bounce, and steer in a very lively way. You really have to pay attention to just how far you push the analog stick because if you get careless you'll end up smashing into a wall and losing precious time. That's not to say the game is hard to play - it's just not as forgiving as some of the other kart racers such as Walt Disney World's Magical Racing Quest. In Speed Punks, you still have to follow the standard formula of racing around tracks, collecting power-ups, and lining up for speed boosters, but at least it's a little more of a challenge since the physics really make it a bit more of an involved controller process to power slide, land a big jump, and line up for items. Items, tracks, and the other typical kart elements are all packed into Speed Freaks. The game simplifies the whole power-up system by making the items you get more practical and less wacky. There are two types of power-ups you can pick up over the twelve courses - items that make you go faster or items that let you shoot the other racers. The weapons in the game, such as heat-seeking missiles and machine guns, are self-explanatory. While the weapons sound ominous and destructive, the resulting effect is still as harmless as the nonlethal stopping power of one Mario Kart's turtle shells, fitting in with the cartoon nature of the game. Visually, Speed Punks is very nice. The tracks and racers look incredibly sharp even though the racers are composed of very simple, low-poly models. The game features a lot of cool lighting effects that give the game a very polished look and make the heat-seeking-missile explosions look really cool. Most impressive is the game's superfast and consistent frame rate that even holds true when there are four players playing. All that, and the game doesn't even have any pop-up. In the end, Speed Punks is a quality go-kart racing game that offers more than enough variety to warrant yet another kart-racing game purchase. The game's modes of play (tournament, challenge, time attack, and multiplayer) offer a great deal of options that carry the game a lot further than most of the other games in the genre. If you're a fan of Crash Team Racing and have been looking for another fun four-player racer, or if have wondered if any of these kart games are any fun, Speed Punks won't lead you astray. System requirements: PC compatible Editor Rating: 7/10, based on 1 review User Rating: 8.0/10 - 1 vote Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
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Please respect the community rules, you must wait 1 week to publish another song in this section:
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Companies all over the world have ordered employees to work from home in response to the introduction of widespread quarantine and social distancing measures. Top of the list of concerns for many businesses is whether employees are properly equipped to go virtual-only. The lack of appropriate software could prove a significant stumbling block for workers asked to suddenly abandon their office workstations. Thankfully, technology vendors of all shapes and sizes have come to the rescue, with many offering free access to premium services for a limited time. Here’s a rundown of the best free products and services to help your business navigate the ongoing pandemic: *We update this guide daily with all the latest offers, so be sure to check back regularly. Check out our list of the best collaboration tools for 2020 Working from home: the mouse, monitor, keyboard and router you need Here's our choice of the best webcams for working from home right now
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The Nvidia Ampere architecture will be the next major upgrade for GPUs from Team Green, and will find its way into the upcoming GeForce RTX 3080 Ti, RTX 3080, RTX 3070 and RTX 3060 graphics cards. Or perhaps Nvidia will throw us all a curveball again and change the model numbers. Whatever. The GPUs should rank high on our GPU hierarchy and list of the best graphics cards. Ampere is coming to consumers, and Nvidia CEO Jensen Huang unveiled the data center focused A100 on May 14 giving us a taste of what's to come. Here's what we know about Ampere, including potential specifications, release date, price, features, and more. First, it's important to note that all of the rumors and leaks of the past year or so are unconfirmed, and any claims of pricing are complete fabrications/guesses. Outside of the GA100, Nvidia A100, DGX A100 and related parts, no concrete information has been released. No GPU company releases pricing details months in advance of a product's launch. Nvidia is very tight lipped about what it's working on, and the transition from the Turing to Ampere architecture is going to be particularly big for the company. For example, the GA100 GPU isn't the same as consumer models, and it has no ray tracing hardware, so while we can estimate where Nvidia may go on other Ampere GPUs, nothing is certain. We're as excited as anyone about Nvidia's next generation GPU architecture, but we also want to separate fact from fiction. There's precious little of the former that can be proven, and potentially plenty of the latter, so take everything with a grain of salt. Let's also point out that Ampere is critical for Nvidia, on many levels. Recently, in it's Super Spring laptops announcement, Nvidia revealed that "15 million RTX GPUs" have been sold. That sounds nice, but damn if that doesn't seem awfully low for a GPU architecture that's been around for over 18 months. The problem is that Nvidia doesn't normally provide hard data on the number of units sold. The current Steam Hardware Survey suggests that there are about four times as many GTX 10-series GPUs in the wild as RTX 20-series GPUs, but the statistics behind Steam's survey are opaque at best so we can't be too sure about real figures. Regardless, the attitude of many with RTX 20-series was to "wait and see," with the sage advice being that the first generation of any new technology — ray tracing hardware, in this case — might be interesting, but generation two will be where it really takes off.
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In the midst of the state of emergency that we are living in the country due to the spread of the new coronavirus (COVID-19), the president of the Peruvian Society of Intensive Medicine (Sopemi), Jesús Valverde, revealed that doctors are no longer allowing the admission of older adults to the Intensive Care Units (ICU) of hospitals, because they have a low prognosis for recovery compared to a young adult who is infected with this virus. “We are no longer receiving older adults in the Intensive Care Unit. (...) There is a list of patients waiting to enter the ICU. We are preferring people who have a better prognosis. We don't have to hide it, ”he explained in an interview to RPP Noticias. Along these lines, Valverde pointed out that unfortunately older adults do not have a better prognosis compared to COVID-19. "Doctors have to fight for each life, but we are in a selection phase. That is the truth," he added. At another time, he referred to the recent statements of President Martín Vizcarra, who assured that Peru has already reached the plateau of infections. "We do not have mathematical calculations, but daily cases. If you ask me to compare for two weeks, we are still worse. We have more patients, more patients in general medicine, more patients in the ICU. I see an ascent, I don't see a plateau. The hospitals are collapsed and I do not see that we have reached a level, "he said. Last Friday, Valverde resigned from the Committee of Experts of the Ministry of Health (Minsa) in rejection of the management of the biomedical team of the Dos de Mayo Hospital and the statements of the head of the sector, Víctor Zamora, who maintained that “all medical professionals are equal of citizens than the rest ”.
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Game Informations : Developer: Jeff Gerstmann Platforms: Playstation Initial release date: April 28, 2000 at 8:17PM PDT Extreme Championship Wrestling is an East Coast-based wrestling organization that uses "extreme" wrestling matches as a way to distinguish itself from the slightly more kid-friendly WWF and WCW. Good ECW matches contain all sorts of mayhem that you'd never see on a more straitlaced wrestling program - from people being tossed through mountains of tables, to barbed-wire matches. Any rules you might be used to from watching safer wrestling shows have been thrown out the window. ECW may not have the big names or the big budgets of a WWF or a WCW, but it's got many talented wrestlers and a unique, interesting product. Acclaim's ECW Hardcore Revolution, however, contains none of this. Remember Acclaim's last wrestling game, WWF Attitude? ECW Hardcore Revolution is, at its core, Attitude with different wrestlers and different sound effects, with a couple of new modes and moves (mostly finishers) tossed in to help make you forget that you've already played this game. But because the the gameplay is nearly identical to Attitude, it's impossible to shake the feeling that you've played this game before. None of the "extreme" elements that made ECW as po[CENSORED]r as it is are present. Any finisher that requires an object of any kind (Rob Van Dam's Vamdaminator, for instance) isn't in the game. You won't see anyone flying off the top rope out into the crowd area here. The only "extreme" differences between this game and Attitude are that this game plays slightly faster, it has slightly cleaner graphics, it's easier to toss someone out of the ring, the language is slightly dirtier, and there's a barbed-wire match, in which the ring ropes turn into some horrible-looking barbed wire. Trying to bounce off the wire makes you fall over in pain. For those of you unfamiliar with WWF Attitude, it uses a balanced gameplay system of grappling and reversals that keep you from relying on the same easy moves over and over again. Basically, you want to pull off a few easy moves, including punches and kicks, to swing the match's advantage in your favor. Once your advantage light is fully lit, it's significantly easier to execute grapple moves. If you don't have the advantage, harder moves will usually be blocked or reversed by your opponent. As you wear your opponent's health bar down, you'll eventually be able to perform your wrestler's finishing move. ECW works in the exact same way, right down to identical life bars. Graphically, the game has been bumped a notch above Attitude. The characters are more colorful, as are the arenas. The sound is also good, though it's still chock-full of lame phrases from the crowd. The announcing seems more accurate, mostly because Joey Styles, the voice of ECW, works alone, so there's less speech to match up with the action. However, Joey occasionally refers to the wrestlers as "player one" and "player two," which is a little annoying and pretty unnecessary unless you're playing as a created wrestler. ECW Hardcore Revolution isn't a bad game by itself. But it in no way represents the style of wrestling that the ECW uses. It has absolutely zero points going for it in the originality department, and the game comes off as a real slap in the face to the federation's hard-core fans. ECW and its fans deserve better than this cookie-cutter approach to game design. ECW's wrestling style isn't the same as the WWF's, and ECW's game shouldn't be like the WWF's either. Plus, this is the third year that Acclaim has trotted out the same wrestling engine with a few slight tweaks. It's getting very old. Fans of ECW would be better served by waiting for Acclaim's next ECW game, which will use a new (and hopefully more accurate) engine. system requiriment Genre: Sports Platforms: Dreamcast, Nintendo 64Nintendo 64, GameBoy Color, Playstation Editor Rating: 6.4/10, based on 3 reviews User Rating: 8.0/10 - 2 votes
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From the Tacna region, President Martín Vizcarra pointed out that after Sunday, May 24, the day on which the quarantine is scheduled to end by COVID-19, it will not return to normal, as a series of restrictions will continue in the country. He explained that the restriction to circulate at night will continue and no activity that involves crowding people for several months will be allowed. “There are a series of measures that are going to continue. For example, crowded meetings cannot be. There cannot be classes in colleges for an extended time, nor can there be in universities. Restaurants can not operate with attention to the public, nightclubs, cinemas. Anything that is agglomeration to people will definitely not work for several months, "explained Vizcarra from Tacna, where he arrived to deliver medical supplies to assist patients with COVID-19, including 15 mechanical ventilators, diagnostic tests, among others. He indicated that the restrictions on night traffic will also have to continue because that is precisely where it cannot be controlled. "This pandemic is changing the situation, the customs, the lives of everyone, so we have to change. Say that on May 24th we return to normal, no. Until it is completely defeated, we will have to continue changing, so we are going to continue evaluating and we are going to see how we work ”, explained Vizcarra. The president pointed out that we Peruvians cannot "let our guard down" on the coronavirus and clarified that the State has been guaranteeing the supply of medicines for patients with COVID-19. Regarding the bonds for the most needy, he said that by the end of this month it should be completed to deliver to 80% of beneficiaries and in mid-June to 100%.
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Game Informations : Developer: James Mielke Platforms: PC - Mobile Initial release date: April 28, 2000 at 8:47PM PDT In what has to be a low point in AM2's storied career, Sega of Japan has seen fit to rerelease the former Model 2-based arcade hit and subsequent Sega Saturn port Virtua Cop 2 to the significantly more advanced Dreamcast. With VC2 purported to "move" around twice as many polygons as the original arcade version, and up to five times as many as the Saturn version, one might have expected a monster of an arcade port. After all, The Naomi board, which is roughly three times as powerful as the Model 2 board on which VC2 was originally based, easily ported House of the Dead 2, and at a blazing 60fps to boot. So, a graphically nontaxing on-rails game like VC2 would probably look great if given the Dynamite Cop or even Soul Calibur treatment. Instead, what we have on display is a criminal waste of resources. As anyone who has fondled a Saturn or Virtua Cop 2 Stunner in an arcade will tell you, the game is a pretty simple affair. Point the thing, shoot anyone who wears a mask and doesn't say "Help me!," reload the weapon, and wash, rinse, repeat. Burrow your way through three levels, each with a separate path and a quick fourth boss, and poof, you're done. It was a great experience at the time, and, even as a port to the Saturn, it provided an excellent excuse to pull out that Stunner. Depending on which controller port you used, you play as Smarty, Rage, or Janet, three characters seen only briefly in the shortest of cutscenes. Janet, as you may recall, also appeared in Fighters Megamix. At the time, Virtua Cop 2 was a revelation. Enemies responded to the exact body parts that were hit, and your skilled shooters could score high points with carefully aimed justice shots that shot the gun out of an enemy's hand. VC2 was often credited with implementing authentic SWAT techniques in their on-rails routines, offering gamers a decent look at how real police would approach the scene of a crime. Now that the Dreamcast version is here, do we have the ultimate example of Sega's light-gun prowess thus far? To be precise: absolutely not. Despite the DC having greater processing power than three Model 2s put together, the Dreamcast version of Virtua Cop 2 arrives at a level of quality somewhere between the arcade version and the Saturn version. The graphics are better than in the Saturn version, but inexplicably, transparencies aside, they are inferior to the arcade version, despite the addition of illogical "enhancements." Can you say PC port?For starters, when you start plugging bad guys, you'll wonder, Where did I get a taser from?, due to the lightning sparks thrown by your pistol. Imagine each goon being struck down by a lightning bolt every time you tag one, and you'll get the idea. The Japanese Dreamcast gun calibrates well with the game, but if a gun isn't available, the analog controller works just as well. The game lets you activate a select weapon function and an auto-reload, making the game easier than ever, since you can just cap away, with none of that "shoot off the screen" reloading stuff. In addition, the graphics suffer from repetitive low-res textures, blocky, ugly character models, and an interminably monotonous army of blond, male terrorists. Perhaps the most frustrating thing is to watch the game scroll along at 30 frames per second. Why this is, is incomprehensible, especially since the original arcade version ran at a flawless 60. The only concession to the Dreamcast's powers are some half-assed alpha-channel displays (read: transparencies) and pseudo lighting effects. Explosions and glass are no longer the dithered moire screens that the Saturn, and even the Model 2 version, spat out, while baddies light up when guns are fired. The culprit could be the Windows CE environment itself. It's unknown whether it was used out of contractual obligation or simply because it would be easy to port the PC version. What is known is that the game hasn't been given the love it needs to survive yet another port such as this. As it is, Virtua Cop 2 was already a criminally short game, and even at the bargain price Sega is selling this game in Japan, it is still almost impossible to recommend as a purchase. The only thing of interest in this game is the rampant number of Shen Mue posters littered around VC2's spartan backgrounds, but it's almost embarrassing to see such a fine game touted in such a lousy, lazy port. Despite a couple of token secrets (big heads, mirror mode, etc.), Virtua Cop 2 for the Dreamcast is still a pretty lousy way to waste 40 bucks. Unless you really need this game in your life, keep in mind that this is nothing more than a shoddy port of a once-great game. It's surprising to see Sega release such an unflattering piece of software that doesn't even live up to its original arcade standard. You should fear other ports of this nature; Sega could run the same scheme with Virtua Fighter 2, Daytona USA, Fighting Vipers, Manx TT, Sonic the Fighters - you name it. But standing up against recent light-gun triumphs like Sega's own Gunblade N.Y., L.A. Machineguns, and Namco's Crisis Zone, Virtua Cop 2 doesn't stand a chance. With a purported Virtua Cop 3 in the works, perhaps Sega unleashed this game as a reminder/taste of what's to come. However, the formula, as prescribed, fails to remedy the ills it causes in the first place. System Requirements Virtua Cop 2 Game Size: 11 MB Windows:98/Vista/Xp/7/8 Memory: 32 Mb Video Memory: 8 MB Processor: Intel Pentium 133 MHz Disk Space: 20 MB.
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Bengaluru-based business solutions firm EmpMonitor has rolled out a cloud-based employee monitoring software to track employees’ activities and performance while increasing their productivity and maintaining a safe and more productive work environment, said a company statement issued today. The SaaS (software-as-a-solution) product will help both MSMEs and large-scale enterprises in regularising and streamlining the activities of their employees. The software will also help in managing attendance and providing flexible user-based settings. “As the outbreak of novel coronavirus forced companies across all sectors to switch to digital mode and has made physical interaction among employees almost impossible, many businesses are complaining of teething issues. The lack of coordination and inability to monitor employee activity is further hitting businesses which are already undergoing a downtime due to the pandemic,” said Sumit Gosh, founder, EmpMonitor. The platform has other smart features to ease employee management for companies, like providing graphics which give a 360 degree monitoring of a company’s productive workflows. The software plays a pivotal role in optimising the company’s manpower and in saving crucial time by providing enterprises with the facility to manage all the computers of an organisation remotely from a centralised location. It will also provide real-time updates and can be accessed through any internet-enabled device at ..
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There are three major selling factors when it comes to laptops: Specifications, Price, and Style. It is exceedingly rare to have a laptop hit all three, and if often takes a flagship device to score high marks on all three. The first two, specifications and price, often go hand in hand, but one aspect that often gets overlooked in the mid-range is the element of Style. The Honor Magicbook 14 notebook, which is the subject of this review, scores remarkably high marks for style. Honor, and its parent company Huawei, are primarily in the smartphone business when it comes to consumer products, but over the past couple of years, they have both made efforts to enter the notebook market. With that they bring the sense of style that has governed their smartphone designs to become the second biggest seller in the world. Regardless of what may be happening on a political level, Smartphones from Huawei and Honor are very well received for their ability to capture the eye in a way that other devices do not, and it is this style that Honor brings to its new Magicbook line. This covers not only the polished metal chassis, the easy-to-use keyboard and trackpad, the thin-bezel display, but the edges of our space grey Magicbook are lined with a stellar azure blue like I have never really seen on a notebook before. It is a marque which brings to mind the HP Spectre notebooks in black and gold – except where those devices are north of $1500 apiece, the Honor Magicbook is nearer $550 (currently £550 in the UK including sales tax). The Magicbook is an ultrathin device but keeps costs down by not going completely space-age in its material choice. The 14-inch form factor and the weight at almost exactly 3 lbs makes for a sleek lightweight travel machine. Under the hood is an AMD design, with Honor choosing the Picasso-based Ryzen 5 3500U quad-core processor in cTDP down mode. I can predict that the first comment from a number of our technical users is going to be that this processor is the previous generation, based on AMD’s Zen+ design, while the company has recently launched Renoir-based Zen2 into its portfolio for these sorts of devices. Given that this is Honor’s first notebook into the international market, and how the timeframe lined up, the company went down the safer route to begin with, in order to learn the AMD platform, and hopefully offer a Renoir-based design in the future. For specifications, the Honor Magicbook 14 has a 14-inch 1920x1080 LCD display, with ours peaking in brightness around 240 nits and while the initial calibration was not great, we did get a really nice calibration profile with our equipment. The display has a ~5mm bezel around the edge, reminiscent of other company’s ‘Infinity’ like displays. In order to enable a thin bezel at the top, the webcam has been moved to into the keyboard, similar to the Huawei Matebook notebooks. The display is not touchscreen, but it can rotate back to a 178-degree horizontal mode. In our unit we have the Ryzen 5 3500U processor, which as I mentioned is actually at a slightly lower power setting than the 15 W standard, likely to balance performance and battery life (more on those later). There are Ryzen 7 3700U models, however we understand that those are for China only. This system has 8 GB of DDR4-2400 in dual channel mode, and storage options are 256 GB for the Ryzen 5 and 512 GB for the Ryzen 7. The storage drives are actually very nice, with Samsung NVMe units inside the system – there’s no mechanical spinning rust here. The battery capacity is 56 Wh, which Honor rates for 9-10 hours in video/web/office type workloads at 150 nits (we got 7h at 200 nits in our web test). The battery supports 65 W fast charging with any suitable Huawei or Honor charging adaptor, with a claim of charging from 0 to 48-53% within 30 minutes. For a Zen+ based 14-inch notebook, those are some really nice numbers. The keyboard is an attempt to copy Apple’s chiclet design. I am not that much of a fan of these sorts of keyboards, due to the limited about of tactile feedback, but the keyboard on the Magicbook is one of the nicer ones I have tested in recent memory. Perhaps just because I am using the UK version, but I am glad I have a tall enter key! Unfortunately, there is not a right click key that I’m increasingly becoming accustomed to. The power button is located as a separate button to the right of the delete key, but it requires a proper press in order to activate. Inside this is a Goodix fingerprint sensor, likely identical to the ones that Honor uses on their smartphones – out of most of the fingerprint sensors I’ve used, I often find that the Honor/Huawei implementation of Goodix models to be some of the best and most accurate. The trackpad is super large below the keyboard, capable of ignoring false touches while typing. A number of notebooks in this price range often have dodgy trackpads, but this one is extremely accurate and responsive, and as much as I hate touch tapping, it takes a good amount on this trackpad so I’m very happy with it.
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MEXICO CITY -- Mexico's auto industry can exit the coronavirus lockdown before June 1 if companies have approved safety measures in place, the government said on Friday, seeking to set the record straight after sending out confusing signals on the matter. Announced in the government's official gazette, the instructions should allow companies to reconnect key supply chains between Mexico and the rest of North America, which depends considerably on parts made south of the U.S. border. The directive refers to manufacturers of transportation equipment, as well as the mining and construction industries, all of which the government have designated essential and from May 18 can begin establishing security protocols. "If the process is concluded and approved before June 1, the relevant company or industry will be able to begin its operations," the government said, noting that companies which put workers' health at risk would be shut down. On Wednesday, the government of President Andres Manuel Lopez Obrador indicated the auto sector would start reopening on Monday and published advice to that effect in the gazette. The government later withdrew that advice without clarifying unequivocally whether it would affect the restart dates. On Thursday, it published new instructions indicating the industry would not be allowed to reopen until June 1. The U.S. Motor & Equipment Manufacturers Association on Friday thanked Lopez Obrador for his efforts to ramp up vehicle and parts production in Mexico, and said its members were working to put in place the required safety protocols. "Allowing motor vehicle parts manufacturing to take steps toward reopening will be a critical component to economic recovery," the association said in a statement. Many U.S. assembly lines count on components made in Mexico. Still, Germany's Daimler AG said Friday it would idle its Mercedes-Benz SUV assembly plant in Vance, Ala., next week because of a parts shortage. An industry source said the decision was taken due to a lack of parts from Mexico. Daimler has not clarified whether shortages in Mexico were the reason. Mexico makes several po[CENSORED]r models sold in the U.S., including the Chevy Silverado, Toyota Tacoma, Chevrolet Blazer, Volkswagen Tiguan, RAM heavy duty trucks, Audi Q5, Mazda CX-30 and BMW 3 sedan. Ford plants in Mexico are also preparing for full production of the new Mach-E and Bronco Sport. General Motors CFO Dhivya Suryadevara on Friday said the situation would be "fluid" up to the restart, but that the company aimed to start a majority of its operations next week under strict safety measures. Fausto Cuevas, director general of Mexican automaking lobby AMIA, said his members aim to be able to declare by the weekend that they are meeting the new safety requirements. "The sooner we can align ourselves with our trading partners in the U.S. and Canada, the closer we'll be to resolving this situation (coronavirus) created," he told a Senate committee. Still intensifying The coronavirus outbreak is still intensifying in Mexico, with new infections and confirmed deaths reaching their highest daily totals this week. Mexico registered its first confirmed cases weeks after Canada and the United States. The health crisis has led to concerns in Mexico, including among lawmakers in the president's ruling National Regeneration Movement, that the government was moving too quickly to reopen the economy. At the same time, parts of the auto industry had begun preparing for a restart on Monday, saying they regarded the government's statement pointing to May 18 as having legal force. Lopez Obrador said on Friday that according to experts' projections, the pandemic would begin easing in the worst-hit areas of the country in the coming days. "We're seeing the light at the end of the tunnel to return to the new reality," he said in a regular news conference.
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The Ministry of Education (Minedu) has so far received 82,615 requests to transfer parents who want to change their children from a private school to a public one, José Carlos Vera, general director of Decentralized Management in the sector, reported today. In an interview with América Noticias, he specified that Lima concentrates the largest number of transfer requests. Then follows Callao and the regions of Cusco, Lambayeque and Piura, among others. He added that they are organizing while they receive the information through a web platform Registration 2020. “As of today there are 82,615 requests at the national level for the transfer from private to public schools. It is important to know that in Metropolitan Lima it concentrates 60% or a little more. They are 50,800 what corresponds to Lima. This topic is also concentrated in the main cities of the country: Callao, Cusco, Lambayeque and Piura are the ones that follow, but to a lesser extent, "he explained. Vera indicated that the Minedu has been projected with an estimate of receiving approximately more than 350 thousand transfer requests. He assured that the sector will attend to all the orders that are processed through the web platform; However, he clarified that they are preparing a report of available vacancies in order to meet the demand. "We had raised several projection scenarios between 120,000 to 350,000 or a little more in more aggressive scenarios and that is why, in parallel with this demand, we are making a vacancy survey available nationwide with the directors. Now they have to send a report on this current information so that by May 22, the registration of applications, we can also have the number of vacancies that we have. 100% of enrollment applications will be attended, ”he said. Likewise, he maintained that the Ministry of Education is also working with projections towards 2021. The official mentioned that when executing the transfer there will be more students in the public offering for the next school year. Given this, he said that before focusing on a new infrastructure, virtual classrooms and the extension of school hours to the afternoon shift are being considered. “The analyzes indicate that we are going to have a contingent of vacancies to offer, and if there were no physicists with folders, what arises are virtual classrooms, since this year the service is being provided in person through Aprendo en casa. In addition, assign additional teachers to accompany. The sector is preparing for this demand and for next year because it is to measure the costs for more teachers, educational resources, food to distribute, among others, "he added. "Before thinking of new classrooms, it is to know the panorama and you could expand the double shifts as in the afternoon with more teachers who cover that time and then think of new infrastructure spaces," he insisted.
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Game Informations : Developer: Ron Dulin Platforms: PC Initial release date: March 24, 2000 at 12:00AM PST Like Thief: The Dark Project, Thief II: The Metal Age uses the mechanics of a first-person shooter to make a game that's more about inaction than action. You won't find yourself running through hallways shooting everything that moves. Instead, you'll find yourself hiding in alcoves, listening intently for the slightest indication that you've been detected. The sneaking premise of Thief was only one of its best features; the game's excellent story and generally good mission design helped to make it one of 1998's best games. And in some ways, Thief II is even better. The mission design is more consistent, and some of the missions are among the best in any action game to date. But the story is a bit disappointing compared with the complex plot of Thief, and the game itself lacks the surprises of the original. Yet if Thief II has a real shortcoming, it's that the game is too similar to Thief. But that similarity isn't necessarily a problem, considering how good Thief was. It's clear that Thief II was put together with the intent of getting the game done as quickly as possible. That's not to say the game was rushed or is incomplete, but only that it reuses a number of Thief's elements. For instance, certain parts of the game's structure are almost entirely the same, from the mission-briefing screens to the "mission complete" and "mission failed" movies. But the quality of Thief II's mission design more than compensates for this recycling. A few of the missions borrow heavily from Thief, and a few are predictable. There are some moments in Thief II when you'll see potential twists in the mission from the very beginning if you're familiar with Thief. But otherwise, the mission design is superb: The designers have gone to great lengths to emphasize the thieving element of gameplay, so you'll spend less time searching through monster-infested caverns and more time in high-security buildings. You'll rob banks, burglarize storage warehouses, infiltrate secured mansions filled with secret passages, and even sneak around high-society parties. Thief II's 16 missions are longer and more involving than the first game's, and the locations are often enormous, but unfortunately, the accompanying loading times are longer as a result. In the game's best mission, Life of the Party, you must sneak across the rooftops of a city, break into a high-security building, gather information and loot, and then sneak back across the city again. The mission is filled with funny moments, and you'll overhear all manner of conversations during the course of the heist, such as two sets of guards shouting insults across the rooftops about one another's employers. Looking Glass has done a remarkable job of making the city seem alive, as almost every mission contains conversations to eavesdrop on and people going about their business who are unaware of your presence. The only element that slightly weakens the otherwise excellent ambiance is the occasionally poor voice acting. The highly detailed missions are likely what make Thief II's story seem weak in comparison with the original's. In the first Thief, the missions served the story. But the opposite is true of the sequel. The hero Garrett is once more called upon to put an end to a great evil, and he once again seems reluctant to do so. With the exception of the epilogue, Garrett does little but remain his roguish, wisecracking self the entire time. Garrett's an interesting character, and it's a shame that Thief II doesn't do more to develop him. Despite Garrett's desire to be an independent rogue, his seemingly self-serving actions usually end up working for the greater good. Thief II's epilogue, which seems disappointingly abrupt in comparison with Thief's excellent ending, at least hints at an interesting development for Garrett in the next game.As in Thief, the sequel takes place in a city occupied by mysterious guilds. The original told of the pagans' attempt to overthrow the Order of the Hammer, a group that worships industry and its deity, the Builder. In Thief II, the Order of the Hammer has been reduced to but a few loyal followers. The Mechanists have risen in its place, and they're a more fanatical order that also worships the Builder but believes that machines are his tools rather than man's industry. The Mechanists' rise to power was referred to in the epilogue of Thief, when one of the Keepers told the hero Garrett to "beware the dawn of the metal age." Thief II's story is surprisingly linear. Thief was filled with twists, but Thief II's story seems more like a James Bond plot: The villain simply has a plan, albeit a very strange plan, to take over the world. It's unfortunate that the game has a different focus than the original, which introduced a fascinating world but didn't fully explain it. Thief II should have provided more information on its world, its society, and its history. Thief II does succeed in taking a great premise and making a good game of it. You get to use a number of interesting thieving tools in environments in which they're all useful. There are very few moments in Thief II where there's a single correct path to take, and the beauty of the mission design is that it's left to your ingenuity to use the tools provided to overcome the obstacles in your path. Do you shoot out the torches and sneak down a hallway? Or should you use a rope arrow to hoist yourself up to the rafters and ambush the guards from above? It's a testament to the quality of the design that when you complete a mission in Thief II, you'll actually feel as if you've accomplished something and not just executed a series of predetermined tasks. The completely new elements of Thief II are primarily some new enemies and a few new tools. The new enemies mostly consist of the "Builder's children," which are robotic servants of the Mechanists. There's also a terrifying new monster, which is strangely underused in the game. Garrett's new tools aren't that useful, but they do come in handy on occasion. He now has vine arrows, which are a slight variation on the original game's rope arrows; a scouting orb that lets him see in heavily guarded areas; and a mechanical eye (which replaces the eye he lost in the original) that can zoom in on areas. The fact that there's not much new in Thief II is a minor complaint. At first, Thief II may seem too much like Thief, but on closer inspection it's a better game. It may lack its predecessor's excellent story, and the graphics engine may be slightly dated, but no such concerns will seem relevant when you're sneaking around in Thief II's excellent environments. system requirements (minimum) Memory:1 GB Graphics Card:NVIDIA GeForce 6200 CPU:Intel Pentium 4 2.00GHz Thief II: The Metal Age File Size:2 GB OS:Windows XP or Windows Vista
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The next major Windows 10 update is set to mean big changes for PC makers concerning the versions of software they can offer. Windows 10 May 2020 Update, which is due late in May, will drop support for the 32-bit version of the operating system on the OEM side. In other words, as of the next big update, hardware manufacturers will no longer be offered 32-bit versions of Windows 10 to install on their devices, and any PC made going forward will have a 64-bit installation. Microsoft reveals another reason not to download movies illegally How to work smarter from home with Windows 10 We solve 100 common Windows 10 problems This isn’t a great surprise, really, and pretty much an expected move from Microsoft. If you look at the number of folks out there actually running Windows 10 32-bit, it’s an extremely small percentage (one fifth of a percent, looking at the most recent Steam hardware survey as an example). And the number of new PCs running a 32-bit version is doubtless even smaller… Related Videos video en cursoY Brush can clean your teeth in 10 seconds | TechRadar at CES 2020 Hands-on with the SAMSUNG GALAXY... 06/01/20Hands-on with the SAMSUNG GALAXY NOTE 10 LITE | TechRadar at CES 2020 Samsung Galaxy Unpacked 2020 in 10... 11/02/20 Smartphones we are most looking forward to in... 07/02/20 GoPro Max hands-on and developer interview |... 28/01/20 Samsung shows us the world's thinnest... 25/01/20 Don’t panic That said, before those with old PCs, or folks who are running the 32-bit spin on Windows 10 for legacy reasons, start to panic, Microsoft will still continue to support existing 32-bit installations of the operating system going forward. Microsoft clarified: “This does not impact 32-bit customer systems that are manufactured with earlier versions of Windows 10; Microsoft remains committed to providing feature and security updates on these devices, including continued 32-bit media availability in non-OEM channels to support various upgrade installation scenarios.” However, with Windows 10 32-bit being phased out as of the May 2020 Update, it’s clearly on the path to complete extinction now. And as to how long Microsoft feels it’s viable to continue providing updates for existing 32-bit systems, that’s an unknown factor – we’ll just have to see. But as we’ve already mentioned, the percentage of users out there is already vanishingly tiny, and at some point, a decision might be made about the use of resources in continuing that support. Of course, Windows 10 32-bit is hamstrung in various ways, not least of which is the ability to only support 4GB of system RAM. Windows 10 May 2020 Update is expected to emerge on May 28, or possibly a day or two before, according to the most recent leaks and rumors we’ve seen – and it would appear to still be on track to meet that purported schedule.
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Taiwan Semiconductor Manufacturing Co., known colloquially as TSMC, is expected to announce plans to build a new Arizona factory later this week, according to the Wall Street Journal. That would bring the world’s largest independent chipmaker stateside, potentially drastically increasing the speed with which American companies could produce new devices. Speaking to unnamed “people familiar with the matter,” the Wall Street Journal says TSMC made the decision during a board meeting on Tuesday in Taiwan, and is likely to officially reveal the plans as soon as Friday. This follows news from earlier this March that the U.S. is planning to block TSMC from shipping to Chinese tech company Huawei, which may have informed the decision to open an American factory. According to one of the Journal's sources, “The State and Commerce Departments are involved in the plans,” which could lend credence to this theory. The extreme wait times to ship parts from Asia to the US during the coronavirus pandemic might also have influenced the decision, as well as a general worry about American dependence on Asian technology (both for economic and security reasons) that has plagued the manufacturer as early as January. “TSMC’s new plant would make chips branded as having 5-nanometer transistors,” the Wall Street Journal writes, referring to another unnamed source. This would put the new factory on par with TSMC’s Taiwan operations, which only recently started producing 5nm chips. The Wall Street Journal doesn’t yet know whether TSMC made the decision under the promise of US financial incentives, or what the company’s budget for the new factory is. It does state, however, that “The factory could be producing chips by the end of 2023 at the earliest,” according to one of its sources. This news also contradicts a Digitimes report from earlier this week that, despite pressure from the Trump administration, TSMC would not be opening up any American factories anytime soon. “We shouldn’t have supply chains,” President Trump said on Fox Business last Thursday, during a discussion about how the pandemic is affecting production. “We should have them all in the US.” Whether this points to a cheapening of American labor in the face of unprecedented unemployment, a new approach to international business following the pandemic, or even an attempt from TSMC to strengthen American relations and perhaps get the Huawei block removed, we can’t say for certain. What we do know is that, right now, the only American chipmakers who can produce transistors 10nm or smaller work for Intel, and Intel's fabs primarily focus on proprietary Intel products. A stateside TSMC factory would provide more immediate access to cutting-edge silicon fabrication tech for Intel's competitors like AMD, as well as general tech like Nvidia, Qualcomm and TSMC’s largest client, Apple.