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Everything posted by Dark

  1. The payment of the second Universal Family Bond of 760 soles, announced for the beginning of September, could be delayed for a few more days. This was reported by Patricia Donayre, Minister of Development and Social Inclusion. This delay would be caused by a question of operation due to the change of boss that Reniec has suffered in recent weeks. "To put together the registers we intervene several actors, among them Reniec and they do not send the registers because they had a problem with the change of head of this institution. Then we have to refine the registers and talk with banks and securities companies," said the head of MIDIS. Donayre explained that this delay will allow the Government to have a more sincere list of beneficiaries and that the subsidy will reach more than 8 million households. In addition, she asked for patience with this second installment since they are solving the problems caused in previous remittances and being able to reach a greater number of people. The Minister did not set an exact date, but said that in the coming weeks the beneficiaries will have new news.
  2. Welcome back Old Designer

  3. V1: -Dark v2: @King_of_lion (winner)
  4. > Opponent's nickname: @King_of_lion > Theme (must be an image): > Work Type: Battle > Size & Texts: max Size are 150x250 > How many total votes?: 6 > Work time: 6 hours
  5. Dark

    li8nmA5.pngYfUJcM4.pngPpIQbnM.png

     

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    nice? xd

    1. Nexy
    2. LosT贼

      LosT贼

      U was noob in design but know great 😮 

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    Avatar: 

     

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    @W A L K E R ™ ❤️ 

     

    1. walker™

      walker™

      that looks sick look what a change have you made on your avatars bro now you need to work on the text a little bit and you are done ! 

      never give up keep it up 
      <3 

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    Anime :v 

  8. Game Informations : Developer: Alexa Ray Corriea Platforms: PC Initial release date: March 16, 2015 at 11:59PM PDT There’s a moment in Tales from the Borderlands’ second episode, Atlas Mugged, where a ghostly Handsome Jack sticks his arm through Vaughn’s crotch and then talks to Rhys using his obscene new hand puppet. It’s absurd, lewd, and hilarious. This one small moment is the best example of Tales from the Borderlands’ humor, which seems to bubble up from a never-ending spring of inventive, crass comedy. Episode One, Zer0 Sum, lets you know early on that the Borderlands series’ flavor of blunt and sometimes childish humor continues to play a central role. It’s still going strong in Episode Two, and in fact, may be stronger. The series began on a high point and continues to ride that wave, and although Atlas Mugged has a few lulls to allow for some environmental exploration, it’s still a blitz from one high-energy scene to another. Rhys and Fiona have an ever-growing list of enemies. Two episodes in, with the keys to a mysterious abandoned Atlas project in hand, they try to outrun assassins, Hyperion’s murderous boss, and a vengeful ex-boyfriend, all the while looking for a little cash. Hungry for more information on the Vault they discovered in the previous episode, Rhys and Fiona are doubly desperate to stay out of trouble, with very little success. After an entertaining, beautifully choreographed opening sequence--another hallmark of the Borderlands shooter franchise--our four main characters are split up. The separation is not by choice, and most of the episode revolves around the girls and guys trying to find each other. Now that we know more about Rhys, Vaughn, Fiona, and Sasha and the story set up is over, we get more insight into their personalities. Depending on choices you made at the end of Episode One, Fiona, a normally confident con artist, becomes emotional as she and her sister explore their adoptive father’s home. Rhys and Vaughn have a relationship hiccup, after which you can choose whether to keep Vaughn as your best bro or watch him a little more warily. The dialogue among these four and the people they encounter feels almost unscripted, like people who know each other well bantering off the cuff. On the subject of hilarious dialogue, Dameon Clarke’s performance as the digital ghost of Handsome Jack is incredible. It’s one of the greatest elements of Atlas Mugged. Rhys is the only one who can see and talk to Jack, and watching Rhys’s struggle to balance his interactions with Jack and the real world leads, again, to some awkward and gut-busting situations. Jack, one of the most charismatic characters in the Borderlands universe, isn't just a shoehorned-in, a forced entry that brings no weight to the plot. On the contrary, his presence is a major plot point. His role feels organic. It’s like Jack was always meant to come back for Tales, and he is the exact same Jack we know and love/fear from the main series. Jack isn’t the only canon Borderlands character to appear in Atlas Mugged. The bounty on Fiona’s head brings one of the series’ deadliest assassins out to play: Athena. Athena appears briefly, but her starring scene is a high-speed chase through the slums that requires some quick trigger fingers and button presses. Fiona and Sasha end up taking their broken vehicle to Scooter’s garage. While Scooter’s scene isn’t terribly engaging, it’s a smart way to connect Tales back to the main Borderlands universe via one of its most mundane and non-fantastical elements, a repair shop. Rhys, Fiona, and their friends, however, still remain the stars. Under the stress of being hunted, they are slowly cracking; they are interesting, well-rounded characters, and following their emotional state is one of the series’ high points. The supporting cast has also been given more time to shine; the villainous Vasquez is further fleshed out, and August's tenderer side is revealed. Tales from the Borderlands is at its best when it’s letting you be ordinary, talking among your companions, but it still does a good job of incorporating the series' hallmark shoot-and-loot mechanics, both within the game's tense quick-time sequences, and during missions that require you to steal from your adversaries. You do a lot of that in Episode Two, stealing from safes, conning mechanics into giving you money as well as fixing your car, and shooting dudes in the chest. This episode also frequently uses Rhys’ Echo Eye, an implant that allows him to scan and hack into anything with a power supply. With a little power-up from Jack, Rhys’ Echo Eye is now one of the most powerful tools in your arsenal. You still have Fiona’s tendency to amass large quantities of money, the amount of which will determine just how badass Scooter’s upgrades to your car will be. Both the money-handling and Echo Eye mechanics are major elements in Episode Two, building on what was briefly introduced in episode one and incorporated well into the evolving plot. Atlas Mugged has the same level of tension that closed out Zer0 Sum. The ending is more than a little nerve-rattling. If you’ve come to care about this ragtag band of jerks, you’ll be both satisfied and possibly angry at the final emotional payoff. This is a Telltale Games production after all. It continues to be a crazy ride through a story that successfully employs the most beloved elements of the Borderlands franchise. System Requirements OS: Win Xp 32. Processor: Intel Pentium 4 2.0GHz / AMD Athlon XP 1700+ Graphics: AMD Radeon HD 3470 or NVIDIA GeForce 205. System Memory: 3 GB RAM. Storage: 2 GB Hard drive space.
  9. Streaming music is the most convenient way to listen to your favorite songs. Sure, vinyl may be making a resurgence among audiophiles with lots of great inexpensive turntable options, but wrangling physical records is a pain for casual music fans. And if you are concerned about sound quality, it may surprise you that streaming music can sound indistinguishable from, or even better than, a CD. The question is which streaming music service is best for you. We checked out Spotify, Apple Music, Tidal, Amazon Music, YouTube Music, and Pandora Premium to see how each platform stacks up for your subscription buck. While most offer music catalogs of more than 50 million songs, each has its own unique pros and cons. We've also left out services that only play music in a radio format and don't offer a la carte listening. Services typically charge $10 a month and don't have a contract, but swapping between them isn't as straightforward as TV streaming. In most cases you'll need to build your library and playlists from scratch if you switch, unless you use a music locker service. There is another option -- Soundiiz -- which can read the library from each of your music services and transfer them. There is a monthly charge of $4.50, but you can always cancel once you've converted your library. Spotify is the pioneer in the music-streaming space arguably the best known. It offers a number of curated music discovery services, including its Discover Weekly playlist, and is constantly implementing new ones, such as Stations. It's a close race between Spotify Premium and Apple Music, but Spotify wins as the best music streaming service overall thanks to a fun, easy-to-use interface, an extensive catalog and the best device compatibility. Spotify also offers our favorite free tier: without paying a dime you can still stream over Spotify Connect to numerous devices and you don't even need to provide a credit card. The Good Free version is impressively robust Spotify Connect simplifies connecting to wireless speakers and AV receivers Easy to build your own playlists and sync them for offline listening Allows you to follow artists and to be alerted when they release new music or announce an upcoming show The Bad Advertisements in the free service can be intrusive You can't listen to specific songs in the free tier, just a mix based on the requested music Best for: People who want a solid all-around service, and especially for people who love to make, browse and share playlists for any scenario. Read our Spotify review
  10. Samsung Electronics has announced on its blog page that the company has begun mass production of its 16Gb LPDDR5 mobile memory chips on a new production line. In its announcement, the company claims that the production process is the first to use extreme ultraviolet (EUV) technology. In investing so much into their new production facility, the company is also making it clear to consumers and competitors alike that they believe consumers will soon be clamoring for more memory capacity in their mobile devices. The new production line was built onto the Pyeongtaek facility located a few hundred miles south of Seoul. They have named it Pyeongtaek Line 2, and it is now the largest semiconductor production line ever built. It covers more than 128,900 square meters of land, which, Samsung notes, adds up to approximately 16 soccer fields. The company also notes that the new production line will be used to develop the company's most advanced semiconductor technology, starting with 16Gb LPDDR5 mobile memory chips. The dram will be used, as its name implies, in mobile devices. Samsung claims the memory chips will have the highest memory performance available today in addition to the largest capacity. They anticipate a need for such chips as consumers transition to 5G phones which will also have AI capabilities—both of which are expected to grab a lot of memory. Samsung notes that their new line will also be the first to utilize EUV as part of the manufacturing process, a process that involves both lasers and light-sensitive chemicals to etch circuitry onto a silicon base. They claim that it will provide for faster production speeds and higher capacity throughput. They also note that LPDDR5 is approximately 16 percent faster than the 12 Gb LPDDR5 currently used in most high-end phones. It operates at 6,400 Mb/s. The company claims such speed will allow for the transfer of 10 5GB-sized full-HD movies in just one second. They also note that the memory chips are 30 percent thinner than their predecessors, which will allow them to be used in both standard and foldable devices. Using them in either type of device should allow for thinner devices or more space for batteries or other add-ons, such as cameras.
  11. The Government has proposed a series of important modifications to the public pension system, which includes the Social Security Normalization Office. The proposal of the Congress of the Republic so that citizens who have contributed to the Social Security Normalization Office (ONP) can withdraw up to all of their funds, will be observed by the Executive, and, in all probability, declared unconstitutional by the Constitutional Court . In contrast, the Government has proposed a series of structural changes to the entire Public Pension System, especially considering that it is a system that has failed millions of Peruvians for decades. In fact, Vizcarra proposed, in April, a structural reform to the pension system in general, but the Parlameno shelved it. According to the text presented by the Ministry of Economy and Finance, the answer is yes: the restriction that states that those who access pensions cannot work will be eliminated. With this benefit, the pension payment will be made in 12 installments. This service is aimed at the affiliates who lost their condition as insured members of the National Pension System - SNP (D.L. N ° 19990), and continued to make optional contributions generating undue payments. It is also aimed at members of the Private Pension System - SPP who improperly made optional contributions to the National Pension System - SNP (D.L. N ° 19990). The interested parties may request to the ONP the return of undue payments for optional contributions. Important: To request the return of undue payments, the applicant must consider that no more than five (05) years have elapsed since the undue payment was made until the presentation of the request, otherwise the action to request the return will be prescribed , in accordance with the provisions of article 1274 of the Civil Code.
  12. He is 25 years old, has a bachelor's degree in Economics and became the mayor of Cusco in the midst of a health emergency due to COVID-19 in Peru. It is Romi Infantas Soto, the highest councilor of the most visited province in the country that, these days, is going through the highest point of infections by the new coronavirus. "It is a challenge that I have to assume in the most responsible way and what I do like to highlight is that the moment is now. Young people are not the future, we are the present and if we want a good future, we have to act now", he pointed. Although he assumes the mayoralty in difficult circumstances, after the death of Mayor Ricardo Valderrama due to COVID-19, his spirit is unwavering and ensures that the priority of his management, in times of crisis, is to prevent more infections and counteract the virus. In the program Connection of RPP News, he indicated that the strategy most used these days is the clinical screening of the inhabitants and, with a medical prescription, the municipality delivers a medical kit so that they have timely treatment and prevent serious cases that derive in the Intensive Care Unit (ICU) of the hospitals of the province. The young authority, who was in charge of the commune for more than a month, indicates that it also works with the "Tayta Plan" of EsSalud and "Cusco 10 thousand" of the Ministry of Health. S / 25 million deficit until December In addition to the health crisis, Infantas Soto pointed out that he must face the economic crisis in the province of Cusco due to the absence of tourist activity, the main source of income for the municipality. "Tourism is the main source of income for Cusco, the crisis affects families and the municipality because there is a financial deficit to pay staff of 25 million (soles) until the end of the year and the budget for public investment has also been cut. ", he warned. She indicated that to counteract this crisis and to help families whose income is sustained by tourism, the municipality is promoting virtual handicraft fairs. "We are promoting virtual fairs so that not only at the Cusco level, but also nationally and internationally the products can be acquired and we can be the sales channel. (...) The prototypes are being seen and 5 million of soles to promote these competitiveness programs in the region, "he explained. Finally, given the imminent reopening of domestic flights, Infantas Soto indicated that in Cusco services are being rethought to be able to have the safe tourism seal in the different establishments, so as to guarantee biosafety protocols to avoid COVID-19. To date, the Cusco region registers 36,185 cases with 781 deaths due to COVID-19; Cusco province has the highest number of infections with 24,135, according to the Regional Health Directorate.
  13. Game Informations : Developer: Daniel Starkey Platforms: PC Initial release date: April 22, 2015 at 4:45PM PDT I founded my empire in the depths of the earth. As it grew, I built it with the bones and rotting corpses of the subterranean dwarven kingdoms. For millennia, I crafted my undead legions, preparing to crawl out of the caves and rock and wage war on the evil in the world. That's right. My zombie army was good and holy, wanting nothing more than to create a unified world government founded on the principles of cooperation, trade, and kindness. Age of Wonders III encourages this type of emergent, player-centric storytelling. The more I play, the more I realize that its strengths come from the unique melding of role-playing and turn-based strategy. It trusts you to create your own rich role-playing experiences and lets you control the narrative through empire-building and a robust tactical battle system. The result is a vibrant, special game that is ruthlessly entertaining. Age of Wonders III's latest expansion bolsters an already exceptional core with more races to play, a better grand-scale strategy, and an excellent morality system. Eternal Lords trusts you to create your own rich role-playing experiences and lets you control the narrative through empire-building and a robust tactical battle system. Those familiar with the Age of Wonders series, particularly the third installment, will immediately recognize the tactical/strategic duality driving each session. You'd bounce between macro- and micro-management, controlling both the direction and structure of your civilization as well as the outcome of individual battles. However, that two-stage system is hard for any game to pull off well, and it was one of Age of Wonders' weakest points. While tactical bouts had plenty of variety and the available options made matches thrilling and tense, the large-scale planning lacked depth, leading to a lackluster half. Eternal Lords finally brings enough new features to flesh out the game and cover almost all the base game's weaknesses. For starters, two new races (the Frostlings and the Tigrans) are added to the basic Dwarves and Elves. Both have a visual flair and uniqueness all their own. Frostlings, for example, are an offensive race with bonuses for ice magic. They dwell in cold areas and can take advantage of often-barren land to launch raids on more temperate cultures. Tigrans are their natural foil. Based on the mythology of ancient Egyptian culture, they are a quick, desert-dwelling class of felines. They worship the sun and idolize the duality of nature. To wit, Tigrans specialize in necromancy, and they worship the dead as well as the living. This makes Tigrans an ideal pairing for Eternal Lords' new class--the Necromancer. In the base Age of Wonders III game and the first expansion, players chose both the race and class of their young nation's leader. Because a good chunk of the game was modeled after Dungeons and Dragons and similar fantasy settings, the classes were standard fare: rogues, warlocks, and warriors. Necromancers are a bit different. Whereas the others fit into standard heroic archetypes, fiction has always associated the art of controlling the minds and bodies of the dead with evil. Let us not forget that in the original Hobbit novel, Tolkien created a necromancer character who bided his time until he could revive himself as the Dark Lord Sauron. Age of Wonders III's latest expansion bolsters an already exceptional core with more races to play, a better grand-scale strategy, and an excellent morality system. Suffice it to say, it's a strange premise to work into an empire-building strategy game. Even fictional conceptualizations of the undead lend themselves to a different system of goals and values. The dead, for example, don't care where they are or what they're doing. They're nigh unlimited as well because any war is likely to yield more soldiers to bolster your armies. Eternal Lords understands this and makes necromancy and its related magicks whole and distinct. I spent the majority of my time with Eternal Lords leading an undead sect of dwarves below ground. I defended my cities with small bands who could summon up much larger armies from fallen warriors on the battlefield. They were a bit weaker than some other units, but I overwhelmed my enemy with sheer numbers. After a time, I gathered enough power to cast a massive spell that revived recently killed troops from around the world under my control. I had become a demigod, and my abrupt omnipresence spooked other world leaders. In short order, I flooded the surface with my abominations and championed the spread of good and kindness throughout the world. Again, it might sound incongruous, but it does a make a sort of sense when you consider how all of Eternal Lords' pieces fit together. For example, the morality system facilitates a broad variety of play styles and leads to some distinct late-game units based on your alignment. The path of good is tied more to sparing the lives of the innocent and protecting the weak than it is to any cosmic moral authority. As such, I decided that my undead were like friendly vampires. They did what they needed to do, but they were more interested in establishing systems of cooperation with the hope that everyone else would willingly choose to become zombies at some point in the future. To that end, I made friends with the other races, brought them under my protection, and governed them as well as I could. I eventually converted them, but they were almost always better for it. Those choices lead to a positive alignment in the game, and I won by unifying the globe in peace and harmony. You won't see any complex, ambiguous moral quandaries here, but it works as the foundation for a creative system to promote an interesting network of decisions and allegiances. Tendencies towards openness and role-playing even show up in Eternal Lords' single-player campaign. Here, you'll play as Arvik, a necromantic Frostling. He is the heir to his kingdom's throne and is thrust into a complex political situation, forcing him to make a series of tough calls as he unlocks his abilities as a powerful wizard. Each new scenario presents you with important decisions regarding how you want to govern your people and what kind of leader you want to be. It's not the best writing around, but it does reinforce the themes of Eternal Lords' minute-to-minute play--engaging decisions. Eternal Lords carries a few problems over from its core game. Worker units aren't terribly useful, for example, outside of building singular roads. Flying units can move around the battlefield without any kind of penalty, and because those are typically the strongest units (i.e., dragons), it can sometimes feel like you don't have much recourse against stronger opponents. That's balanced somewhat by the sterling tactical play, which rewards careful planning and gutsy gambles, but it still leaves something to be desired. The morality system facilitates a broad variety of play styles and leads to some distinct late-game units based on your alignment. Strategy game legend and Civilization creator Sid Meier once said, "Games are a series of interesting decisions." By that metric, Age of Wonders III: Eternal Lords is excellent. Your possibility space is vast, and you can craft your adventure and your nation in any number of ways. Systems of morality, player races and classes, and governance all work together to create an interlocking web of player-driven narrative potential. This expansion's only real weaknesses are those endemic to the structure of the base game, but Eternal Lords is a worthy follow-up and fresh take on the classic turn-based strategy game formula. System Requirements CPU: Intel Core 2 Quad Q6600 @ 2.4 GHz or AMD Phenom X4 9900 @ 2.6 GHz. OS: Windows Vista, Windows 7, Windows 8, Windows 8.1. VIDEO CARD: nVidia Geforce GTX 460 1GB or AMD Radeon HD 6850 1GB. FREE DISK SPACE: 10 GB. DEDICATED VIDEO RAM: 1 GB.
  14. DH1 reason: relaxing music for me, and good rhythms and sounds
  15. DH2!!!!! REASON: THIS SONG BRINGS ME GOOD MEMORIES AND NOSTALGY FOR SOMEONE IN THE PAST.
  16. I see your activity and it is very good activity + TeamSpeak3 ... The owners of your projects have already commented and you have their support. I think you should have a chance to be active in various sections. good luck
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    1. walker™

      walker™

      tf is that MONFISH? 

  18. Video title : Slip, Slide and CRUNCH! | AFV 2020 Content creator ( Youtuber ) : America's Funniest Home Official YT video :
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