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XZoro

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  1. Every home in the UK will be powered by electricity from offshore wind farms within a decade, Boris Johnson will say in his conference speech on Tuesday morning. Promising to "build back greener", the prime minister will pledge £160m to upgrade ports and factories for building turbines. The plan aims to create 2,000 jobs in construction and support 60,000 more. He will say the UK is to become "the world leader in clean wind energy". "Your kettle, your washing machine, your cooker, your heating, your plug-in electric vehicle - the whole lot of them will get their juice cleanly and without guilt from the breezes that blow around these islands," he will say. Mr Johnson's speech comes after he made a pledge at a UN biodiversity summit in New York to protect 30% of UK land for nature as a "boost for biodiversity". The scheme will see the money invested into manufacturing in Teesside and Humber in northern England, as well as sites in Scotland and Wales. Mr Johnson said the government was raising its target for offshore wind power capacity by 2030 from 30 gigawatts to 40 gigawatts. The commitments are the first stage of a 10-point plan for a "green industrial revolution" from the government, with No 10 promising the rest of the details later this year to "accelerate our progress towards net zero emissions by 2050". The net zero target means greenhouse gas emissions would be dramatically slashed and any remaining emissions offset, neutralising environmental impacts and slowing climate change. Mr Johnson's speech comes amid criticism, including from some Conservative MPs, about his administration's handling of the coronavirus pandemic, the BBC's political correspondent Jess Parker says. She adds that the PM may be hoping to lift people's view beyond the present, by trying to show he has big plans - and a clear focus - for the future. Mr Johnson will tell the Conservative Party's virtual conference he believes that in 10 years' time, "offshore wind will be powering every home in the country". "Far out in the deepest waters we will harvest the gusts, and by upgrading infrastructure in places like Teesside and Humber and Scotland and Wales, we will increase an offshore wind capacity that is already the biggest in the world." The PM will also repeat his pledge for the UK to become the "Saudi Arabia of wind power", adding: "As Saudi Arabia is to oil, the UK is to wind - a place of almost limitless resource, but in the case of wind without the carbon emissions and without the damage to the environment." The PM's enthusiastic windy rhetoric has been welcomed by the renewables industry - but there's nothing new about the 40GW figure. It was previously announced in the Conservative Party manifesto. What's important today is the promise of cash to improve ports to support the offshore industry in Scotland and the north of England. It won't just create jobs to replace some of those being lost in the shrinking oil sector. It could also support the onset of floating offshore wind power, which would allow wind farms anchored in deep water far west of Scotland, where the conditions are challenging but the winds are strong and consistent. The industry is now waiting for the government's long-delayed energy white paper. That will set the course for onshore wind, solar, and the two latest objects of prime ministerial desire - hydrogen produced by surplus off-peak wind energy; and carbon capture, where emissions are caught and pumped into underground rocks. Ministers will also have to decide how they can fund the new nuclear stations that Mr Johnson says will be part of the UK energy mix. 'Lightbulb moment' The prime minister has previously said the UK should embrace a range of new technologies to achieve its goal of net zero emissions by 2050. Last month, Mr Johnson said he wanted the UK to take the lead in carbon capture and storage technology, in which greenhouse gas emissions are captured from sources such as power stations and then stored underground. He also said the UK government was thinking of bringing forward the date for phasing out new petrol and diesel cars from 2035 to 2030. Greenpeace UK executive director John Sauven said: "The prime minister's recognition that last year's Tory manifesto commitment on offshore wind can generate jobs whilst cutting energy bills and carbon is a great lightbulb moment. "If carried through it would help cement the UK's global leadership in this key technology. "But delivering 40 gigawatts of power on to the grid by 2030 requires action in this Parliament."
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  2. My vote goes to DH1 , Good song with nice sound and rhythm .
  3. i'll vote for DH2 , better than DH1 with rhythm and melody .
  4. Check it .

     

    1. Mindsphere.

      Mindsphere.

      I love you and i miss you a lot.. People from DH, VGR.. Cant wait to come back, honestly. 

    2. XZoro

      XZoro

      waiting for you dude 💪🔥

    3. Mindsphere.

      Mindsphere.

      Stay tuned, i will come back soon. 😘 ❤️

  5. Accepted DH1 DH2
  6. Accepted DH1 DH2
  7. i'll vote For DH1 , better than DH2 with rhythm , sound and video .
  8. Game Informations. Developers : Kaiko. Released : Sep 8, 2020. Genre : Action. Mode : Role-Playing. Platforms : Microsoft Windows - PlayStation 4 - Xbox One. As regular Push Square readers may already know, we decided to hold off on our Kingdoms of Amalur: Re-Reckoning review back when the embargo lifted. This was thanks to a game-breaking bug that we encountered on three separate character saves, which prevented us from seeing most of what the remaster has to offer. Thankfully, that bug was fixed with the game's latest update (at the time of writing, anyway), and so we finally feel like we can give Re-Reckoning a full review. Let's start from the top: Kingdoms of Amalur was one of our favourite action role-playing games of the previous generation. It certainly had its flaws, but it was fantastic fun to actually play. The whole experience was propped up by a slick, satisfying combat system — and the good news is that this system still holds up today. Performing combos with various weapons, unleashing powerful magic attacks, and pulling off perfect parries — this is what Kingdoms of Amalur is all about. We're almost a decade down the line, but this combat system is still one of the best that the genre has to offer. It's weighty, punchy, and really rewarding once you've mastered the fundamentals. So smacking monsters about is still a joy, but the same can't be said for the rest of this high fantasy adventure. In terms of storytelling, structure, and presentation, Kingdoms of Amalur hasn't aged especially well. Even with its graphical touch-ups on PS4, Re-Reckoning is rough around the edges. Character models are downright ugly, the user interface is seriously clunky, and a lot of the voice acting is decidedly dodgy. Still, there's a certain charm to Amalur despite its chunkiness. Its semi-open world, complete with picturesque forests, rolling plains, and foreboding swamps, is fun to explore. It feels like a secret or two hides down every overgrown path, and quests often lead you towards fresh and exciting new areas. It's a big game, and only following the main story means that you miss out on some of Amalur's most intriguing attractions. Speaking of the main story, there have always been some cool concepts at its core. Your custom character is not bound by fate in a world where everything is predetermined and foretold. You and you alone have the ability to alter destiny, and as such, your actions send shockwaves across history. Needless to say, your hero has a role to play in the ongoing war that engulfs the world — a battle that mortals cannot win without your help. It's an interesting plot on paper, but it's mostly told through dreary dialogue from secondary characters that you don't really care about. Similarly, side quests are often quite boring. Killing a specific monster, collecting a certain number of items — you know the drill. There's a lot of busywork to get through if you go looking for it, but again, it's the promise of more combat that keeps you hooked. Character progression is also a factor. Developing your fateless hero is engrossing, as you mix and match abilities from three different skill trees: Might, Finesse, and Sorcery. You can spend all of your skill points on maxing out a single tree, or you can dabble in a bit of everything. Depending on your choices, your play style may change dramatically as you begin to favour specific weapon types and skill synergies. There's so much room for experimentation here, and it's another area in which Amalur still excels. However, as a remaster, Re-Reckoning can be very hit and miss. It adds some welcome bits and pieces, like camera distance options and a very hard difficulty setting, but visually, it's not a huge improvement. Aside from an obvious bump in resolution, not much has changed, and the remaster has even managed to introduce a number of graphical glitches that weren't present in the original release. Fortunately, if you can look beyond the graphics, Re-Reckoning makes some much needed changes to the game's underlying systems. Most of these alterations won't mean a thing unless you're already familiar with Amalur, but they make a huge difference to how it all works. For example, zones are no longer locked to your character's level upon entry. Instead, they scale with you throughout the game, resulting in a much more consistent experience, both in terms of enemy difficulty and loot. What's more, randomised loot is now geared towards the kind of character that you're playing. System Requirements MINIMUM: OS: Windows 7, Windows, 8, Windows 10 (64 bit) Processor: Intel or AMD Dual Core CPU 2.5 GHz Memory: 4 GB RAM Graphics: DirectX 10 Feature Level AMD or NVIDIA Card with 1 GB VRAM DirectX: Version 11 Storage: 40 GB available space --------------------- RECOMMENDED: OS: Windows 7, Windows, 8, Windows 10 (64 bit) Processor: Intel or AMD Quad Core CPU 3 GHz Memory: 8 GB RAM Graphics: DirectX 11 Feature Level AMD or NVIDIA Card with 2 GB VRAM DirectX: Version 11 Storage: 40 GB available space Re-Reckoning isn't a great remaster, but there's no denying that Kingdoms of Amalur is still a lot of fun to play. Its action-based combat has stood the test of time, and exploring its often whimsical world is enjoyable. If you can look past the clunky presentation and fairly frequent bugs, you'll find an ample high fantasy adventure.
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  9. Accepted DH1 DH2
  10. i'll vote for DH2 , better than DH1 with Sound and rhythm .
  11. Well, as i see you have a good activity in forum + ts3 , you have the experience as ex-staff and you can manage it , you have my full support, deserve a chance!
  12. Battle Cancelled .
  13. As my colleagues said you should improve your activity , especially in our channel #Pro For pending.
  14. i'll vote for DH1 , Good Rhythm + Sound
  15. Accepted DH1: DH2:
  16. 1usmus's highly anticipated ClockTuner Utility for AMD Ryzen 3000 CPUs is now available for download. The new tool not only aims to help deliver increased performance for Zen 2 Ryzen owners but also improves efficiency by reducing the power draw of Zen 2 based processors. Unveiled back in August by 1usmus, the ClockTuner Utility for AMD Ryzen CPUs is specifically has been designed to increase the performance of Zen 2 based processors that include Ryzen 3000 & 3rd Gen Ryzen Threadripper CPUs without increasing the power consumption. How the tool achieves this is quite complicated but 1usmus's CTR is fully automated so users don't have to worry about anything. It is explained that the utility will increase the overall performance of AMD's Zen 2 processors, specifically those that feature a chiplet based design, by undervolting each of the individual CCX modules. By performing an undervolt on each CCX, Zen 2 processors are shown to not only run faster but also cooler. This also drops the overall power consumption while the CPU can retain an active-state for all the energy-saving technologies. Another key feature of CTR is Smart Overclocking which evaluates the quality of each CCX & adjusts the frequencies individually. A special preset of Prime95, also developed by 1usmus, is embedded within the utility which evaluates the quality of each CCX. An algorithm has been designed which fine-tunes the frequency for a balanced operation for all CCX's without shifting the load on the CPU nodes (modules). Prime95 isn't the only evaluation software embedded within CTR. 1usmus has also featured a plug-in test package of Cinebench R20 which not only evaluates the overall performance of the tuned CPU but also shows the CPU voltage and power consumption as a part of the efficiency tests that have been achieved while running the built-in Cinebench R20 benchmark. 1usmus's has stated that CTR will be free for everyone to use and offers better performance than most overclocking utilities or automated boosting techniques that motherboard vendors offer that only deliver a small increment in performance while increasing TBP by 50% and sometimes even beyond that. usmus's CTR (ClockTuner For AMD Ryzen) CPU Performance & Efficiency Tests As for the results achieved with CTR, 1usmus has provided results from two Zen 2 system. One is configured with the Ryzen 9 3900X (ASUS Rog Crosshair VII Hero) and the other is running the AMD Ryzen Threadripper 3960X (ASUS ROG Zenith II Extreme). Both systems were compared at default & tuned (CTR) settings. Compared to the default AMD Ryzen 9 3900X CPU, the tuned variant delivers a 7% increase in performance while reducing the total CPU power draw by 12.8 Watts. The CPU runs at a higher frequency while maintaining a lower voltage of 1.225V versus the default 1.312V. The AMD Ryzen Threadripper 3960X system saw a performance uplift of 5.2% and the total power draw dropped by 12 Watts. The CPU was also running at a lower voltage of 1.25V while maintaining stable clocks versus the default chip that was configured at 1.296V. As for compatibility, the CTR software for AMD Ryzen CPUs is supported by all AM4 motherboards. Even if your motherboard doesn't support CCX configuration for CCX, it would still work since the low-level SMU access is able to bypass any limitations imposed by CPU or motherboard vendors. It is also specifically stated that CTR doesn't contain any unsafe code that may be perceived by anti-virus software as dangerous for the system. This was one of the major issues with the AMD DRAM calculator for Ryzen CPUs but has been fixed with CTR.
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  17. Game Informations. Developers : Aggro Crab Games. Released : Sep 24, 2020. Genre : Action, Strategy, tactics. Mode : Single-player. Platforms : Microsoft Windows - PlayStation 4 - Xbox One - Nintendo Switch. Many roguelikes and roguelites follow a similar template, and if you've played one, it can feel as though you've played them all. However, they're not all cut from the same cloth; yes, they share some common design and gameplay choices, but others are true outliers that do things differently with the formula. Going Under is one such example. At its core, this is a dungeon crawler with random level layouts to explore and upgrades to find, but it's the mad, vibrantly coloured wrapper that makes it stand out. You play as Jackie Fiasco, the brilliantly named new intern at Fizzle, a company that makes meal replacement carbonated drinks. It's owned by Cubicle, a huge tech conglomerate that fosters small startups and isn't afraid of shutting them down if they don't perform. Jackie's boss, Marv, instructs her to clear out the lower levels of the building, which are occupied by other businesses that have gone under. This is where you come in, tackling the transformed employees of various companies in their cushy offices. It might sound like a dull setup, but one of the game's biggest strengths is its presentation and writing. Jackie's colleagues all have wonderful personality, and the dialogue contains some genuinely funny material. Conversations flow like a messaging app — in fact, much of the presentation has that smartphone look to it. This suits the modern setting, and while the character models can look a little simple, the art direction and music fits the tone perfectly. That goes for the hub location as well as the three "dungeons" — Joblin, Winkydink, and Styxcoin. As we mentioned, these three startup companies make up the bottom floors of an office block, and are each filled with themed baddies and weapons. Joblin is the first and easiest of the three, while the other two locations open up as you progress. We say it's easiest, but Going Under is a fairly challenging game; don't expect to make it to the end on your first try. As you descend the floors of a dungeon, you'll explore a series of randomly generated rooms. Most contain some enemies to thwart, but each floor contains a shop and some other rooms to discover. You might find a storage room with a choice of two upgrades, or a room featuring an optional challenge. Your ultimate goal for each dungeon is to reach the fourth floor and defeat the boss that resides there, but doing so is easier said than done. Combat is pretty scrappy. While there are weapons to find, you can pick up pretty much anything and attack your foes. Weapons and objects break fairly quickly, so you're forced to adapt on the fly, using whatever comes to hand against the enemy. Combine this with simple one-button attacks, a lock-on mechanic, and the ability to throw whatever you're holding, and the result is a fun, at times frantic, at times frustrating combat system. Large groups of enemies can be a real pain if you're not equipped for the situation, and there's no guarantee you will be. Upgrades can make a huge difference to your run, and can certainly help with fights in some cases. There are lots to discover, going from granting you an extra hit point to freezing an enemy when you lock onto them. You'll find plenty of them as you delve into the dungeons, but you can use a currency called Cubits — earned during runs — to unlock even more in the central hub. Using an upgrade in a run builds a meter, and when it's full, you'll be able to equip it before you enter one of the areas. It's a neat system that encourages you to experiment with new builds. There are some great ideas shown off here. A vampire character called the Hauntrepreneur will offer you some great items and upgrades, if you're willing to take a temporary curse — a great risk vs. reward mechanic. Each of the three dungeons are pretty different, not just aesthetically, but functionally. Winkydink — a failed dating app company — has a unique challenge whereby you can earn yourself an ally if you can defeat the enemy without getting hit. Meanwhile, cryptocurrency spoof Styxcoin has you farming for the digital money, and you can convert it to "real" cash in the shop. Joblin is more straightforward, but it's good that the three dungeons feel distinct. However, there are only three of them, and even though certain events change things up, you'll have seen everything they offer fairly quickly. It's through a combination of the upgrades you use and the mentor system that keep things fresh. Jackie's aforementioned colleagues will all give you some extra tasks to accomplish in the dungeons, and doing so levels them up as mentors. You can equip one of them, and they'll give you some perks the more you fulfil their wishes. These extra jobs aren't too taxing, but cleverly ensure you'll try out some new things. Again, though, you'll see and do basically everything pretty fast. Roguelikes and roguelites are by design replayable, but Going Under puts more of an emphasis on story than most. Even though it has the trappings of its genre, dialogue advances between runs, and beating bosses progresses the narrative. It means that, instead of an endless loop, you'll wrap up the story within 10 to 15 hours. Thankfully the funny writing will compel you to keep going and discover what happens to all the characters. System Requirements MINIMUM: Requires a 64-bit processor and operating system OS: Windows 7 64-bit Processor: Intel Core i3-2100 | AMD Phenom II X4 965 Memory: 4 GB RAM Graphics: Nvidia GeForce GTS 450, 1 GB | AMD Radeon R7 250, 1 GB DirectX: Version 10 Storage: 2 GB available space Additional Notes: 16:9 recommended Going Under is a roguelite that ditches some of the genre's usual depth in favour of a compelling satirical tale. It won't last you too long, but there's enough here to hold your interest as you delve into some truly unique dungeons. Though it isn't the best dungeon crawler, it's certainly one of the most unusual, and we love it for that.
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