Everything posted by XZoro™
-
i'll vote for DH2 , i like the sound + Melody, for me is better than DH1 .
-
DH1 , i like it more than Dh2 .
-
Your Activity is Great, Good person, loyal + helpful you deserve the chance to be part of our staff, and i know you will work hard for our community, Good luck .
-
Game Informations. Developers : Endlessfluff Games. Publishers : Humble Games. Released : Jul 31, 2020. Genre : Strategy, Turn-Based, Tactics. Mode : Single-player. Platforms : Microsoft Windows - Nintendo Switch. This year’s PC Gaming Show housed trailers for many indie titles, one of which caught my eye. That being Fae Tactics: The Girl Who Destroyed The World. I’m a fan of tactical role-playing games, and its cute art style and charming presentation had me interested. While those elements are still there in the final product, the rest of it, as competent as it may be, doesn’t do much to separate itself from its contemporaries. The story of Fae Tactics is pretty standard fantasy fare. The world of humans and the fae, spirit-like creatures, collided many years ago which left both worlds shells of their former selves. Fae roam the world alongside humans, and an impending disaster is looming that threatens both. You play as Peony, your stock starry-eyed, naive protagonist as she travels the land looking for her mother. Joining her is her dog Chico and her bird Payochin. Peony is a witch, which is very rare in this world. As such, witches are discriminated against and seen as signs of ill-fortune. Like with witches, Fae themselves are also a subject of scorn — thus making their cooperation almost preordained. The story never digs into these subjects any deeper than surface level, though. None of the characters are written poorly, outside of their tropes. Charming yet familiar The art style in Fae Tactics is very cute and charming, full of whimsical creatures like trolls, gremlins, and the like. The charm wears off a bit when you realize that there isn’t much more to the art style than what first appears. Characters only seem to have one sprite and one piece of art that appears when they talk or perform actions. The lack of different facial expressions and voiceovers make the characters appear flat when they aren’t expressive and have the same facial expression no matter what. On a moderately-sized screen, however, when the art is blown up, it gets very pixelated and rough. This wouldn’t be as much of an issue on a console like the Switch in handheld mode, but it really stands out on PC. Sadly the music also suffers the same fate as the art. While all the tracks in the game are catchy and enjoyable to listen to, there aren’t that many of them. Hearing the same song over and over again, especially when traveling through the same area on a quest, can get very repetitive or even annoying depending on your tolerance. Again, just like with the art, there is nothing bad about it, there just isn’t much of it. Tactics as you know them This is a running theme through Fae Tactics and, unfortunately, the gameplay doesn’t escape the same fate. You move your party on a grid-based map, attack enemies, and support allies. Attacking enemies from the side or from behind increases damage, and enemies can do the same to you. Some of the facets I really enjoyed about the game were the wait spells, assists, and the summon system. If a character only moves and performs no other action, or just stays still, they can use their “wait” ability. This can be anything from increasing their attack, protecting allies, and more. It creates an interesting layer of gameplay where you have to decide if it is worth forfeiting an attack or some other action to bide your time and set up a big play on your next turn. Once your characters reach level 10 they can perform “ultra attacks.” Every action they perform or attack they receive fills up a meter, and when full, the character can unleash a more powerful attack or assist spell than they normally can. The problem with this is that, once your meter is full, you will always use your ultra no matter what. There is no option to save it and use it tactically. Sometimes you will need to assist an ally to remove them from a trap, or just heal them. Instead, Fae Tactics either forces your ultra on an ally you may not have wanted to use it on or causes you to lose your big attack for the next turn. But I want to hang out with all my friends Instead of attacking an enemy or waiting, you can also perform assist abilities on allies to power them up, regenerate health, and more. This adds another dynamic layer to the gameplay that encourages thoughtful consideration when moving your party and not just mindlessly attacking. Defeating enemies may sometimes drop talismans, which allow you to summon that particular enemy as an ally in your next battle. Your new ‘frenemies’ can be individually leveled up. Depending on the level, switching up your summon line up is an essential strategy to make the most of your actions. You can also perform one of three spells that are equipped before battle and items found on the field can be used to craft items that permanently increase your party’s stats and abilities. Unfortunately, this is as close as Fae Tactics gets when it comes to unique and interesting mechanics. There are other issues that hold the game back from being more engaging and dynamic. As I said before, you can only have up to three members in your main party, not including summons. However, you do gather more party members as you progress through the game. I really wish that your new allies increased your overall party number instead of having to always leave one or more members out of a battle. In every battle in the game, you are usually wildly outnumbered. Battles often contain around twice the number of enemies, easily overwhelming your handful of allies. Your summoned reinforcements do little to even most odds. A little less yappening and a little more happening It is very easy for you to become overwhelmed, but this high enemy count also slows down the flow of gameplay. There is an option to increase the battle speed once, from normal speed to 2x. This still doesn’t make battles as snappy as they should be when you are faced with so many enemies. For every minute you spend controlling your units, two are spent watching enemies move around the map and performing their actions. Which also brings into play another downside to the gameplay — the AI. There are many battles in the game where you will lose if one of your NPC allies is defeated. When a leader character gets to 0 HP, they are downed. If they are hit three more times, the unit is defeated and cannot be revived. Because you are so outnumbered, it isn’t uncommon for the enemy AI to gang up on a fallen NPC and take them out as you hopelessly watch. Likewise, it also isn’t uncommon to have your NPC ally leave the safety of your group and put themselves in the middle of several strong enemies seemingly asking to be destroyed. A lot of battles can feel like they are less about managing your units than they are about babysitting the NPC, attempting to stop them from running into certain doom. Your actions are limited because of the number of enemies on screen, and you can feel like you’re just spinning your wheels and not progressing the battle. An impressive first attempt Fae Tactics is hardly a bad game, regardless of its faults. The developers at Endlessfluff Games clearly put a lot of time and care into it, and that shows. The game has a charming art style, fun characters, and an engaging battle system. Unfortunately, undercooked design decisions hold the game back from being as good as it could be, and it doesn’t really add anything new or exciting to the tactical role-playing genre. If you are jonesing for an old fashioned, no-frills tactical RPG and have the patience for some of the game’s slower or more frustrating elements, Fae Tactics comes recommended. Just don’t go expecting a reinvention of the genre or anything particularly mind-blowing that you haven’t already seen or played before. The team at Endlessfluff Games definitely has talent, and I hope it gets another crack at making a game like this — or even a sequel. I would love to see what the team can come up with after a little more time and with some more experience under its belt. System Requirements: MINIMUM: OS : Windows 7 Processor : Intel Core i5-650 | AMD Phenom II X4 965 Memory : 2 GB RAM Graphics : DirectX10 graphics adapter with 512 MB VRAM DirectX : Version 10 Storage : 1 GB available space
-
Boutique automaker Jim Glickenhaus wants to pit his Boot SUV against the Tesla truck. Another follower bet Musk $10,000 that Full Self-Driving won't be ready in a year. In the past week, Tesla CEO Elon Musk has been challenged in two interesting ways on Twitter. In one instance, Comma.ai founder George Hotz used Twitter to wager that Tesla's Full Self-Driving (FSD) software will not have achieved full (Level 5) autonomy by January 2022. The second dare was from Scuderia Cameron Glickenhaus, to race the Cybertruck against the hydrogen-powered Boot in the 2023 Baja 1000. Musk has not agreed to either challenge. When your personal Twitter feed is the main source of news and information for your company, it's likely that you'll receive some odd requests or messages sent to your account. Tesla CEO Elon Musk has discovered (and perhaps encouraged) that. In addition to the usual requests for new features by Tesla owners and the usual rants, Musk has been challenged to a race by Jim Glickenhaus, owner of boutique automaker Scuderia Cameron Glickenhaus, while Comma.ai founder George Hotz proposed a wager that Tesla's Full Self-Driving software will not reach Level 5 fully autonomous driving by January 2022. Musk responded to the founder of Comma.ai, which makes a driver assistance add-on for vehicles. Hotz has long been a fan of the Tesla CEO and on several occasions has stated that he believes Tesla will win the race to full autonomy. In fact, while offering up the $10,000 wager that Tesla's vehicles won't get to Level 5 in the next 12 months, he said, "We think you'll win, but not that fast." Level 5 autonomy means a vehicle can operate on any road and in any conditions that a human driver could negotiate, but without any interaction from the human in the vehicle. Musk's reply did not exactly accept the wager, but he did state: "Tesla Full Self-Driving will work at a safety level well above that of the average driver this year, of that I am confident. Can’t speak for regulators though." That was enough for the Comma.ai account to post, "I'm fine with that as the bet. We'll buy a Model 3 with FSD. I'll supervise it driving me around for a month next January, no disengagement you win, any safety disengagement or user action required to get to destination we win. Will post video proof to claim. Deal?" When contacted by Car and Driver and asked whether or not Musk had privately accepted the wager, Hotz told us, "Sadly, no, he didn't reply to our follow-up tweet with details." Hotz said he believes that Tesla will have Level 5 autonomy "sometime this decade." When asked why he thought it would take that long, he responded, "LOL, 'cause it's really hard." In addition to forgoing gambling, the Tesla CEO also seems to be skipping out on a potential race. Last week, Scuderia Cameron Glickenhaus owner Jim Glickenhaus threw down the off-roading gauntlet via Twitter. Glickenhaus used Musk's statement that hydrogen fuel-cell technology is "mind-boggling stupid" as a jumping-off point to challenge Tesla to race in the 2023 Baja 1000. Tesla would bring the Cybertruck and Glickenhaus would bring a hydrogen-powered Boot on-/off-road beast. We had a chance to drive the V-8 version of the Boot back in 2019, and we were impressed. Musk didn't respond at all on Twitter to the challenge. When asked by Car and Driver if he had heard from the Tesla CEO, Jim Glickenhaus said, "Nope." As for the reasoning for the challenge, managing director (and son of Jim) Jesse Glickenhaus told C/D that he has tremendous respect for Musk and his companies and admitted that the family owns a few Teslas. But they're not exactly built for the type of driving Glickenhaus is looking for. "We, on the other hand, build cars for driving, where driving is the point. It is about the drive, not the destination: the pleasure of the experience of interacting viscerally with a mechanical object, feeling, hearing, and smelling the physics," he told us. The younger Glickenhaus said they chose the Baja 1000 because it's the "toughest endurance race in the world." The crux of their argument that hydrogen fuel cells are superior to battery-electric vehicles is that today's battery technology has limitations: they're heavy, prone to loss of range in cold weather, and there's the recharge time. "If electric battery vehicles cannot compete against gasoline-powered vehicles in the most extreme racing environments—the 24 Hours of Nürburgring, the 24 Hours of Le Mans, the Baja 1000—then they cannot compete against gasoline engines in the most extreme uses, many of which are the most polluting," Jesse Glickenhaus said. Scuderia Cameron Glickenhaus wants to build a hydrogen Boot to show that the powertrain can compete with gas-powered vehicles, part of a sweeping plan to use hydrogen power to "change the world and leave it in a better state for all our children than it is today" without sacrificing extreme driving. "I have no idea whether Musk will accept our challenge. My guess is he will not, because he knows, despite his public railing against fuel cells, that hydrogen is better suited than current batteries for the most extreme environments," Glickenhaus said. If the CEO does follow through with accepting either challenge, it opens the door to even more online provocations meant to put Tesla's money and technology where its, or at least Musk's, mouth is. But if for some reason he does decide to settle these issues publicly, a Cybertruck vs. hydrogen-powered Boot race in 2023 is going to be one to watch.
-
The leader of the far-right Proud Boys group has reportedly been arrested in Washington DC on suspicion of burning a Black Lives Matter flag last month. Enrique Tarrio faces misdemeanour destruction of property charges, according to US media. He has reportedly admitted burning a banner taken from a black church during a rally in December in the city. President Donald Trump has been urging supporters to gather in the capital this week for another demonstration. On Wednesday, members of Congress are due to certify Democratic President-elect Joe Biden's election victory before he takes office on 20 January. Mr Tarrio has said on the social media app Parler that the Proud Boys will "turn out in record numbers on Jan 6th", referring to his members as "the most notorious group of extraordinary gentlemen". Who are Proud Boys and antifa? A spokesman for the Metropolitan Police Department, Dustin Sternbeck, told the Washington Post on Monday that Mr Tarrio had been stopped in a vehicle shortly after it entered the district. According to US media, the 36-year-old was also found during his arrest to be in unlawful possession of two devices that allow guns to hold additional bullets, and he was charged accordingly. The destruction of property charge relates to a protest in Washington DC on 12 December in support of the outgoing Republican president's unsubstantiated claims of systemic election fraud. The mostly peaceful demonstration ended in isolated scuffles as confrontations with counter-protesters broke out. Police said more than three dozen people were arrested and four churches were vandalised. Mr Tarrio - who lives in Miami, where he also reportedly runs a grassroots organisation called Latinos for Trump - told the Washington Post at the time that he had burned the Black Lives Matter flag. "Let's make this simple," he said. "I did it." But he maintained he did not know the Asbury United Methodist Church, where the flag had reportedly flown, was predominantly attended by African American worshippers. Mr Tarrio also said Proud Boy members have had their flags and hats stolen in past demonstrations without anyone being arrested for those alleged incidents. Earlier on Monday, another black church that was vandalised during December's protest sued Mr Tarrio and the Proud Boys. The Metropolitan African Methodist Episcopal Church accused the group of climbing over a fence and tearing down a Black Lives Matter sign. Kristen Clarke, head of the Lawyers' Committee for Civil Rights Under Law, said in a statement: "Black churches and other religious institutions have a long and ugly history of being targeted by white supremacists in racist and violent attacks meant to intimidate and create fear. "Our lawsuit aims to hold those who engage in such action accountable." The city's police department said last month it had been considering a potential hate crime charge over the incident.
-
India has formally approved the emergency use of two coronavirus vaccines as it prepares for one of the world's biggest inoculation drives. The drugs regulatory authority gave the green light to the jabs developed by AstraZeneca with Oxford University and by local firm Bharat Biotech. Prime Minister Narendra Modi called it "a decisive turning point". India plans to inoculate some 300 million people on a priority list this year. It has recorded the second-highest number of infections in the world, with more than 10.3 million confirmed cases to date. Nearly 150,000 people have died. On Saturday India held nationwide drills to prepare more than 90,000 health care workers to administer vaccines across the country, which has a po[CENSORED]tion of 1.3 billion people. The Drugs Controller General of India said both manufacturers had submitted data showing their vaccines were safe to use. However, opposition politicians and some doctors have criticised a lack of transparency in the approval process. Dr Swapneil Parikh, an infectious diseases researcher based in Mumbai, told the BBC doctors were in a difficult position. "I understand there is a need to go through the process quickly, remove regulatory hurdles," he said. "However... [governments and regulators] have a duty to be transparent about the data they have reviewed and the process involved in making the decision to authorise a vaccine, because if they don't do this, it can affect the public's faith in the process." The Oxford/AstraZeneca vaccine is being manufactured locally by the Serum Institute of India, the world's largest vaccine manufacturer. It says it is producing more than 50 million doses a month. Adar Poonawalla, the company's CEO, told the BBC in November that he aimed to ramp up production to 100 million doses a month after receiving regulatory approval. The jab, which is known as Covishield in India, is administered in two doses given between four and 12 weeks apart. It can be safely stored at temperatures of 2C to 8C, about the same as a domestic fridge, and can be delivered in existing health care settings such as doctors' surgeries. This makes it easier to distribute than some of the other vaccines. The jab developed by Pfizer/BioNTech - which is currently being administered in several countries - must be stored at -70C and can only be moved a limited number of times - a particular challenge in India, where summer temperatures can reach 50C. The local vaccine, however, was approved despite the absence of data on how efficient it can be. It has yet to go through large-scale trials. The Drugs Controller General, V.G. Somani, said Bharat Biotech's Covaxin was "safe and provides a robust immune response". Mr Somani said it had been approved "in public interest as an abundant precaution, in clinical trial mode, to have more options for vaccinations, especially in case of infection by mutant strains". India, which makes about 60% of vaccines globally, plans to immunise about 300 million people by July 2021. It will prioritise health care workers, the emergency services, and those who are clinically vulnerable because of age or pre-existing conditions. India's existing vaccination programme already reaches about 55 million people a year, administering 390 million free jabs against a dozen diseases. It stocks and tracks the vaccines through a well-oiled electronic system. Pfizer, whose vaccine has already been approved for use in jurisdictions including the UK, the US and the EU, is also seeking emergency authorisation in India. In all, some 30 vaccine candidates are being developed in India.
-
You have to make more activity in all our sections , and be active in teamspeak channel , then come back with new request.
-
Well , i'll give you the chance but i need you be more active , also in ts3 . Welcome to the family
-
Hey , you need to be more active, show me you are deserve to be one of our staff ,i'll keep checking your activity ,don't waste the chance . Pending...
-
[Auto] Bugatti Chiron Is Now the Quickest Car We've Ever Tested
XZoro™ posted a topic in Auto / Moto
It's never been easier to join the 200-mph club. With a quarter-mile performance of 9.4 seconds at a staggering 158 mph, the Bugatti Chiron rockets itself to the top of our list of quickest cars ever tested. However, its zero-to-60-mph time of 2.4 seconds is no quicker than its predecessor, the Veyron, which is no longer the quickest in all the land. The 1479-hp carbon-fiber missile does its best work at high speeds, making it easy to join the 200-mph club. The 200-mph club used to be hard to join before hypercar horsepower eclipsed four digits. In the 1479-hp Bugatti Chiron Sport that we just tested, admission takes only 15.7 seconds and requires just 3100 feet of road. However, the Chiron’s 2.4-second 60-mph time lags the Porsche 918 Spyder’s (2.1), 911 Turbo S’s (2.2), and only matches Tesla and Porsche’s quickest EVs, as well as its predecessor, the Veyron, from more than a decade ago. (All times adjusted to our current 1-foot-rollout standard.) Blame the 4544 pounds of Bugatti that have to be set in motion without the help of the instant power of electric motors. Hey, jet planes take their time, too. Activating launch control raises revs to a relatively lazy 2500 rpm before clutch slaps against flywheel, but at that rpm, the 8.0-liter W-16 is already making up to 562 horses. Despite having all-wheel drive, the Bugatti lights up its tires and requires a minor move of the steering wheel to stay in its lane before those giant Michelin Pilot Sport Cup 2s settle in. Your body, however, is continuously unsettled as the power strapped to your back—the Chiron averages more than 1.00 g longitudinally through 70 mph—is unleashed. The acceleration becomes more staggering the faster you go. Dialing up big numbers on the 300-mph analog speedo is what the Chiron is about. Going from 100 to 160 takes 5.2 seconds, the same amount of time a BMW 330i xDrive needs to reach 60 from a standstill. And the Bugatti’s 11.3-second run from 100 to 200 is two-tenths quicker than the time it takes for a Honda Civic Type R to hit 100 mph. Our passing tests (30-to-50 and 50-to-70) begin with the car held at a gentle cruise at 30 or 50 mph with the transmission in automatic mode and in the highest possible gear. We then floor the accelerator, the transmission downshifts and poof, you’re going 50 or 70. The Chiron’s times—30–50 in 2.4 seconds, 50–70 in 2.2—are mostly down to a slight hesitation to the downshift. Once the downshift occurs, the acceleration feels instant and you shoot well past the 50 and 70 mph bogeys. The instant response of EVs and their lack of downshifting is why they now own these tests; we've clocked both the Tesla Model S Performance and Taycan Turbo S at 1.1 seconds and 1.6 seconds, respectively. On the skidpad with stability control disabled, the Chiron grips hard and its attitude—how it transitions between understeer and oversteer—is all controlled by careful use of the throttle. With the tires on the edge of the 1.06 g of grip, it’s very easy to wake up the four turbos and send the heavy tail into a lurid powerslide. Bugatti has built a $3-million drift car. The brakes never seemed fazed by having to turn the energy of the heavy Chiron at 200-plus-mph into heat. The 160-foot 70-mph stopping distance isn’t remarkable, but it continued to improve as the brakes and tires warmed up. A slightly sandy surface at our test track may have contributed to the longish stops, too. I’ve tested the McLaren Senna and the Ferrari LaFerrari, and when it comes to big-speed acceleration, they aren’t in the same league as the Chiron. Bugatti makes it so easy that one hand on the wheel is probably enough, but we’re in no rush to try it. We doubt the one-handed 200-mph club has a lot of living members. -
A new era has begun for the United Kingdom after it completed its formal separation from the European Union. The UK stopped following EU rules at 23:00 GMT, as replacement arrangements for travel, trade, immigration and security co-operation came into force. Boris Johnson said the UK had "freedom in our hands" and the ability to do things "differently and better" now the long Brexit process was over. But opponents of leaving the EU maintain the country will be worse off. Scottish First Minister Nicola Sturgeon, whose ambition it is to take an independent Scotland back into the EU, tweeted: "Scotland will be back soon, Europe. Keep the light on." Europe editor Katya Adler said there was a sense of relief in Brussels that the Brexit process was over, "but there is regret still at Brexit itself". The first lorries arriving at the borders entered the UK and EU without delay. On Friday evening, Transport Secretary Grant Shapps tweeted that border traffic had been "low due to [the] bank holiday" but there had been no disruption in Kent as "hundreds" of lorries crossed the Channel with a "small" number turned back. Six freight loads travelling from Holyhead in Wales to Ireland had to be turned away due to not having the correct paperwork, the Stena Line ferry and port group said on Friday morning. But later on Friday, the group said freight traffic was flowing well through its ports and government customs systems were working well. It added that the fall in freight traffic after the Christmas and Brexit stockpiling period meant "it is too early to draw any conclusions", but the company remained "cautiously optimistic that, as freight volumes begin to rise again, we will be able to ensure the continued free movement of goods". UK ministers have warned there will be some disruption in the coming days and weeks, as new rules bed in and British firms come to terms with the changes. But officials have insisted new border systems are "ready to go". As the first customs checks were completed after midnight, Eurotunnel spokesman John Keefe said: "It all went fine, everything's running just as it was before 11pm." Northern Ireland has different arrangements from other parts of the UK, meaning there will be some customs checks on goods moving between Great Britain and the province. On Friday afternoon, the first ferry from Great Britain operating under the terms of Northern Ireland trading protocol docked in Belfast, on schedule at 13:45 GMT. Seamus Leheny, policy manager at Logistics UK, said six out of the 15 lorries that were on the first ship to arrive into Belfast were brought in for inspection, with one being kept at the port for more than three hours. "Inevitably there are going to be teething problems because with such a new, complex system as this there are going to be issues in the first few days," he told Radio 4's PM programme. Mandy Ridyard, whose aerospace components company makes daily shipments to Northern Ireland, told Radio 4's World at One programme she was "filling in the same declaration to send goods to the Philippines that I am sending them within the UK". "And obviously that all adds a lot of cost to my business." The UK officially left the 27-member political and economic bloc on 31 January, three and half years after the UK public voted to leave in the 2016 Brexit referendum. But it stuck to the EU's trading rules for 11 months while the two sides negotiated their future economic partnership. A treaty was finally agreed on Christmas Eve, and became law in the UK on Wednesday. Under the new arrangements, UK manufacturers will have tariff-free access to the EU's internal market, meaning there will be no import taxes on goods crossing between Britain and the continent. But it does mean more paperwork for businesses and people travelling to EU countries, while there is still uncertainty about what will happen to banking and services. The UK and Spain have also reached an agreement meaning the border between Gibraltar and Spain will remain open. Fabian Picardo, Gibraltar's chief minister, said the deal still needed to be formalised, but by abolishing controls between Gibraltar and the EU's passport-free Schengen area, he said it would prevent queues at the border "which make people's lives a misery and make business difficult". Mr Johnson - who took the UK out of the EU in January six months after becoming prime minister - said it was an "amazing moment" for the UK in his New Year message. Writing in the Daily Telegraph, he added that the combination of the Brexit deal and rollout of the Oxford vaccine means "we are creating the potential trampoline for the national bounceback". Lord Frost, the UK's chief negotiator, tweeted that Britain had become a "fully independent country again". And the deputy chairman of the pro-Brexit European Research Group of Tory backbench MPs, David Jones, told the : "We can now say clearly Britain is a sovereign and independent state." But opponents of Brexit say the country will be worse off than it was while it was a member of the EU. Ireland's Foreign Minister Simon Coveney said it was "not something to celebrate" and the UK's relationship with Ireland will be different from now on, but "we wish them well". French President Emmanuel Macron said the UK remained a "friend and ally", but he added that the choice to leave the EU was "the child of European malaise and many lies and false promises". What is changing? The culmination of the Brexit process means major changes in different areas. These include: The free movement of people between the UK and EU countries has ended - and has been replaced in the UK by a "points-based" immigration system Anyone from the UK who wants to stay in most of the EU for more than 90 days in any 180-day period now needs a visa Duty-free shopping has returned, with people coming back to the UK from the EU able to bring up to 42 litres of beer, 18 litres of wine, four litres of spirits and 200 cigarettes without paying tax EU citizens wanting to move to the UK (except those from Ireland) face the same points-based system as people elsewhere in the world UK police have lost instant access to EU-wide databases on criminal records, fingerprints and wanted persons.
-
both are good , but i'll vote for DH1 , that song is good .
-
DH1, it's more batter .
-
DH2 , amazing song with good remix .
-
I'll vote for DH1 , better than DH2 , melody + sound.
-
Game Informations. Developers : Firesprite Ltd. Publishers : Firesprite Ltd. Released : May 21, 2020. Genre : Adventure, 3D, First-Person. Mode : Single-player. Platforms : Microsoft Windows - PlayStation 4 - Xbox One - Nintendo Switch. Dying repeatedly is expected in a roguelite. Even so, The Persistence has an option for you to turn the difficulty down, but it warns you that the game was designed for you to die repeatedly and often. The game’s biggest issue is that it completely leans on this as the main way to extend its playtime. Make no mistake; this is a good game with an interesting premise and tight gameplay. It just shoots itself in the foot at times with arbitrary contrivances that seemingly exist to lengthen the ride. Escape from planet space The Persistence tells the story of the titular starcraft. Before the game starts, the entire crew dies horribly. Luckily, one of the crew members, named Serena, has her mind uploaded into the ship’s computer. She then uses the mind of another member, Zimri, to place into a clone body so that she can turn the ship’s vital systems back on to get them home. Only, this is a survival-horror type roguelite, so things aren’t that simple. The same printer that creates Zimri’s clone body has gone haywire and created mindless killing machines that stalk the decks of the ship. As Zimri, you’ll need to navigate these dangers while restoring the ship’s systems. Every time Zimri dies, The Persistence places her in another clone body and starts her back from the ship’s recovery deck. There aren’t much in the way of cutscenes in The Persistence. There are brief ones at the beginning and end, plus there are three slightly different endings that you can go back and get if you’d like. Most of the narrative elements are just from Zimri and Serena talking to one another. The dialogue is well-written and the voice acting is strong, so these bits of conversation add a lot of personality and context to the game. The game can either be played in first-person on your monitor or with VR headsets, as it was originally released via PlayStation VR. There isn’t currently motion controller support, however. No escape The Persistence is broken up into five objectives, with four of these each taking place on one of the four main decks. Every time you enter a deck via teleporter, its layout is procedurally generated. Each of the objectives is highlighted with a green marker on your map and you simply need to get there and survive whatever hellishness the game throws at you. For instance, the first objective is to restart the ship’s stardrive. You just go to the appropriate section, sneak your way past enemies, and get the thing going again. Once you complete an objective, you then need to find the teleporter to the next deck. I completed the first two of the game’s main four objectives in just a few hours, so I was expecting The Persistence to be on the short side. However, the game doesn’t show its true colors until deck three. If you’ve played Rogue Legacy or similar games, you’re going to be very familiar with the core gameplay loop here. You go into an area that you are not capable of really surviving to collect resources which you bring back to the start and upgrade your character. There are two resources in the game: fabrication credits and stem cells. Fab credits are used to create temporary and permanent equipment, while stem cells are used to print new clone bodies and for permanent character upgrades. Both are found scattered throughout the environment, but killing enemies will often have them drop credits while using your harvester to take their stem cells from behind them is the main way to get those. Survival of the grindiest Zimri has a lot of tools at her disposal in regards to dealing with The Persistence‘s rampant foes. The permanent character upgrades increase her health, melee damage, sneaking capabilities, and how much dark matter energy she has. Dark matter is used for both sensing the enemies around you for a couple of seconds and for teleporting. These two abilities can be improved by finding and implementing schematics that enemies drop. Or you can find them in supply crates with associated challenges. You can also improve the clone body’s default equipment, such as the harvester and their suit. You’ll find a few new bodies of crew members whose DNA can be harvested, too. Doing so will allow you to place Zimri’s mind in other bodies with various benefits. It’s free to print Zimri’s body, but the others all cost stem cells. Zimri gets a discount at fabrication terminals on the ship’s decks, while others increase your loot, stem cells harvested, damage, or health. As for weapons and items, different terminals print guns, melee weapons, grenades, and experimental items. These items are unlocked with Erebus tokens that you’ll find all over. They can also be upgraded with tokens, which drastically increases their price, even if the effectiveness of some isn’t boosted in any tangible way. The weapons offer very few uses once printed. The guns give you practically no ammo and, even if you print a second one, it’ll cost just as much even if you only want the ammo. Cheap, cheap, cheap I enjoyed myself a great deal during the first two decks. The subsequent two, while still fun a lot of the time, were much more painful. Getting through these two took me about double the time of the first couple and it was because damn near everything killed me in one hit. Once you complete an objective and get to a new deck, you can teleport to the one whose objective you just completed. This means that you’ll need to make your way back through that deck to get to the one where the next objective waits. But The Persistence lives up to its name at this point. You need to spend hours scrounging for fab credits and harvesting stem cells to get your health up to respectable levels. And matters are complicated by how arbitrary and cheap many of the game’s systems are. Regardless of which body Zimri’s in, she can’t run. You’re supposed to teleport to move quickly, sure, but it makes no sense for a human being to be unable to run when being chased by monsters. If you run out of a dark matter and a monster’s close on your tail, you’re probably just going to die. To add insult to injury, while Zimri can carry every single weapon and experimental item at the same time, she can only use medkits as she finds them. She can’t pick up a few to keep on her person just because it arbitrarily makes the game more difficult. Plenty of The Persistence‘s mechanics defy logic in this manner solely to artificially increase the difficulty. It makes the game much more frustrating and time-consuming than it needs to be. But some of the enemy behavior is worse. See without seeing The Persistence partially bills itself as a bit of a stealth game, but there are some enemies you simply can’t sneak past. One enemy walks around on all fours and just magically gets alerted to your presence regardless of if he can see or hear you. Another has no eyes and has to locate you through sound alone. But it can bizarrely only hear you when it’s facing you. Sometimes it’ll notice you and start shooting even if you weren’t making any noise or have your stealth up all the way. Teleporting is silent, so he shouldn’t be able to track you once you move, but it somehow can. Then there’s the teleporting beam woman. She’s only vulnerable immediately after she shoots her beam at you, which takes several entire seconds to finish. You can’t sneak up on her, as trying to harvest her from behind makes her teleport away. And, even if you’re being as quiet and careful as you can, she randomly teleports around and will happen upon you no matter what. Also, her beam locks you in place, so you can’t move or teleport while being hit by it. For no reason. You need to deflect it with your force field. But the force field makes no sense either. You can only put it up for a second at a time to quickly block enemy attacks, but, when blocking the beam, it can stay up for way longer than usual just because. The shield also takes damage and needs to recharge. So, if you’re beset upon by many foes and you run out of charge, you can no longer block, so you better have a lot of health. Finally free Pouring stem cells into permanent upgrades is imperative for surviving these enemy encounters. And doing so massively pads the game. Overall, I enjoy playing The Persistence, but the pacing issues will likely ruin it for some. I know I made it sound like a giant pain (which it certainly can be), but it’s also very satisfying to properly utilize your resources to do cool things like fight a hulking monster simply by teleporting behind it and harvesting its cells once you have enough dark matter to afford the cost of doing so. The main game will likely take most people about 10 hours, but a campaign plus unlocks afterward that features even more upgrade levels and higher weapon tiers. Plus there’s a mode that limits how many clones you can make, and even a permadeath one for masochists. Anyone that isn’t massively turned off by how illogical The Persistence can be can find a lot to like here. I just wish it didn’t feel like it needed to pad itself out so much solely to extend its length. System Requirements: MINIMUM: Requires a 64-bit processor and operating system OS : Windows 8.1 Processor : Intel i5 4570 Memory : 8 GB RAM Graphics : NVIDIA GeForce GTX 750ti Storage : 5 GB available space ------------------------- RECOMMENDED: Requires a 64-bit processor and operating system OS : Windows 10 Processor : Intel i7 4770 Memory : 16 GB RAM Graphics : NVIDIA Geforce GTX 1060 Storage : 5 GB available space
-
The C+pod is currently available for fleet sales, and consumers will be able to buy one starting in 2022. The ultra-compact Toyota C+pod EV is currently available for corporate and local government fleets. Toyota plans to offer the 12-horsepower two-seater to consumers before 2022. Totota recently announced plans to bring 60 new electrified vehicles to market by 2025 including a solid-state-battery–powered EV. Toyota has long had the technology for battery electric vehicles. In addition to its highly successful hybrid vehicles, the automaker built and sold two generations of the very limited edition RAV4 EV back in 1997. Still, the company has been slow to adopt EVs for the masses. Even the automaker’s president, Akio Toyoda, believes that electric vehicles are overhyped and has warned against countries banning gas-powered automobiles. But that hasn’t stopped Toyota from announcing the diminutive C+pod for Japan. This tiny EV will initially be available for corporate and local government fleets during its current limited launch. Those looking for an eensy-weensy EV to cruise around Tokyo don’t fret, as the automaker intends to offer the vehicle to consumers by 2022. According to Toyota, the electric C+pod will have a WLTP range of 93 miles thanks to a 9.1-kWh battery pack. Its single 12-horsepower electric motor will push the tiny vehicle to a top speed of 37 mph, so don’t expect to see it on the freeway anytime soon. It’s smaller than a Smart Fortwo and lines up more with the weird but enjoyable Renault Twizy. The C+pod is part of Toyota’s desire to expand partnerships in the mobility and electrification world. In addition to making the C+pod a go-to vehicle for car-sharing programs in a dense urban environments, it’s also launching Toyota Green Charge with Chubu Electric Power Miraiz Co. to create a single point of contact for corporations to adding electric charging infrastructure. Toyota has stated recently that it intends to introduce 60 new electrified vehicles by 2025 that include EV, hybrids, plug-in hybrids, and hydrogen fuel-cell vehicles. We’re also expecting the company to unveil an electric SUV for Europe in 2021. The Japanese automaker has also stated that it intends to introduce a vehicle equipped with a solid-state battery sometime in the first half of this decade. So while its leadership isn’t keen on EV regulations, Toyota is making inroads to getting EVs on the road—even diminutive ones. This content is imported from {embed-name}. You may be able to find the same content in another format, or you may be able to find more information, at their web site.
-
President Cyril Ramaphosa has announced new tougher coronavirus restrictions, a day after South Africa recorded more than one million Covid-19 cases. Indoor and outdoor gatherings will be banned, a curfew introduced from 21:00 to 06:00, and alcohol sales prohibited. Mr Ramaphosa said the country was at an extremely dangerous point in the pandemic and action had to be taken. Recently authorities confirmed a new, faster-spreading variant of the virus had been detected in South Africa. Some hospitals and medical centres have reported a huge rise in admissions, putting a heavy strain on resources. In a televised speech, Mr Ramaphosa said the new 501.V2 variant was now well established in South Africa, and the recent rise in cases was a "cause for great alarm". "We have simply let our guard down," said the president. He added that the new measures would come into effect at midnight on Monday (22:00 GMT) and last at least until 15 January. He said gatherings excepts for funerals and a few other limited exceptions would be banned, no-one would be able to leave their homes between 21:00 and 6:00 without a permit, and all shops, bars and other venues would have to close by 20:00. All alcohol sales would also be banned, and every individual who failed to wear a mask in public places would face possible fines or imprisonment, he added. On Sunday South Africa became the first country in Africa to pass a million Covid-19 cases, with 1,004,413 infections and 26,735 deaths since the outbreak began in March. Last week, it recorded a daily average of 11,700 new infections - a rise of 39% on the previous week - and from Wednesday to Friday, the daily number of new cases was above 14,000. The 501.V2 variant is believed to be driving the surge in infections. It was identified by a network of South African scientists in the Eastern Cape province and then rapidly spread to other parts of the country. Earlier this week, the UK banned travel from South Africa because of the new variant. Another new Covid variant has already been detected in the UK, although they have evolved separately. Both have a mutation - called N501Y - which is in a crucial part of the virus that it uses to infect the body's cells, but appear unrelated to each other. After South Africa, the worst hit country on the African continent is Morocco, which has seen 432,079 cases and 7,240 deaths. They are followed by Egypt with 132,541 cases and 7,405 deaths and Tunisia with 131,592 infections and 4,466 deaths.