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Akrapovic

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  1. In the small African kingdom he mourns after the death of the young woman, who has died as a result of skin cancer Swaziland is a small country bordering Mozambique and South Africa that mourns these days. With an area of 17,000 square kilometers and just over 1.3 million people, its absolute monarch, King Mswati III, has just lost one of his thirteen wives, specifically the one in the twelfth position. This is the very young Nothando Dube, who was also known as Inkhosikati LaDube, who has died at the age of 31, victim of skin cancer that was being treated in a hospital in South Africa. After a night of vigil, at the official residence of Ludzidzini, the funeral will take place today Sunday and since the terrible news came they have not stopped producing tributes on social networks. The eldest daughter of the monarch, the fruit of her third marriage, Princess Sikhanyiso Dlamini, has spoken on her Instagram profile about her fight against the disease: "He was strong until the end and exceeded the months provided by oncologists." Nothando Dube, who was born on February 6, 1988, had three children with the king, Princess Makhosothando, Prince Betive and Princess Mahlemalangeni. His life beside the monarch does not seem to be precisely a path of roses. In 2011, she told the British press that she wanted to escape her 'house arrest' and said she had not seen or spoken to the king since 2010, when her husband accused her of adultery. She, in turn, would have denounced that some security guards had abused her. The polygamous king of this country, who has now changed his name to that of eSuatni ("land of the Swazis"), came to the throne in April 1986 and two of his women have died, since Inkhosikati LaMasango committed suicide the year passed after taking a lethal dose of antidepressants. The monarch has 23 children.
  2. Guiadó reiterated that Maduro's government "tries to distract attention" with the images. The head of the Venezuelan Parliament, Juan Guaidó, whom more than 50 countries recognize as interim president, asked Colombian politicians on Saturday to condemn him after the dissemination of controversial images with paramilitaries who support the "struggle of the Venezuelan people" and don't make "the game" to the ruler Nicolás Maduro. Related topics Juan Guaidó 12:05 a.m. The true story behind the photos of Guaidó with two Rastrojos The Rastrojos Sep 13 Regime investigates Guaidó for 'linkage' with 'Los Rastrojos' regime Sep 13 The dark record of the criminals in the photo with Guaidó Guaidó said during a meeting with hundreds of supporters in Caracas that "a small group of leaders in Colombia" makes "the game" to Maduro by condemning him for the photos, although he has already offered "the relevant answers." "We ask you today to support the democratic struggle in Venezuela," Guaidó added before touring the streets of the wealthy Bello Monte neighborhood in eastern Caracas and considered an opposition stronghold. (You may be interested: The story of the 'paras' who posed next to Guaidó) Guaidó also reiterated that the Government of Maduro "tries to distract attention" with the images and that he does not know the people with whom he was photographed, members of the criminal gang Los Rastrojos. The photos were released on Wednesday by the president of the official National Constituent Assembly (ANC), Diosdado Cabello, during his weekly program. "I imagine that (the photos) the irregular groups will have sent them to Diosdado Cabello," said Guaidó on Saturday before ensuring that from his position he will do "everything possible" to combat irregular groups at the border. Apparently the photos were taken last February 22 when Guaidó crossed the border running to get to Cúcuta, where a massive concert was held in Venezuela and from where the next day he led the failed attempt to enter his country with a caravan of help humanitarian In Colombia, the images were disclosed by the director of the Progresar Foundation, Wilfredo Cañizares, who posted the photos of Guaidó on his Twitter account with two people identified as Albeiro Lobo Quintero, alias "Brother", and Jhon Jairo Durán, alias "Menor ". (Also read: 'We take pictures with a lot of people': Guaidó on image with Rastrojos) Given this, the Colombian Foreign Ministry confirmed that these two people are part of the criminal band Los Rastrojos and that they are captured and in "judicial process." Durán was captured by the Police in the department of Norte de Santander, bordering Venezuela, on June 18 and is accused of the crimes of illegal possession of weapons and concert to commit crimes, while Quintero surrendered to the Army in that region and was processed by concert to commit crime. Los Rastrojos is a criminal gang inheriting the demobilized United Self-Defense Forces of Colombia (AUC) and dedicated to drug trafficking and smuggling, mainly on the border between Colombia and Venezuela, which stretches for 2,219 kilometers. The Venezuelan Prosecutor's Office reported Friday that it opened an investigation against Guaidó for its alleged connection with Colombian paramilitarism, while Maduro considered that the photos constitute "the mother of all scandals."
  3. The first studio photos of the new Honda Africa Twin 1100 and Africa Twin 1100 Adventure 2020 have been leaked, snapshots taken by Motorcycle.com colleagues. Apart from what we already knew (new engine of 1,084 cc and 101 hp), so it can be seen in the photos (small size and low quality, which we have improved as much as possible), it can be seen that the new Africa Twin 1100 they mount a new chassis and subframe, which is now removable, facilitating its repair or replacement in case of fall. The exhaust has a larger silencer, something forced to comply with the new Euro5. Of course, there will still be versions with the classic transmission and with the automatic double clutch DCT. The front is new, better integrating the two headlights, which are now more torn. The dome is smaller than in the current model and the air inlets next to the headlights are smaller, but now it seems that the new entry between both headlights is larger than the existing one, although it is difficult to appreciate in the photos. The handle protectors are also different. … And the Adventure 1100 As for the Adventure 1100, the tank is clearly of greater capacity and disappear (at least in the photo model), the protection bars. The dome is larger than the standard, as is the case in current models. We see that there are a pair of fog lamps integrated under the main headlights. This is the CRF1000L Africa Twin Adventure Sports 2018 ... ... and this is the new Adventure Sports 1100 2020 The covers are also different, both the Adventure Sports 1000 and the Africa Twin 1100 standard. The crankcase protector - made of aluminum - is larger than the standard one, as is the case in the 1000s. In the back, the seat seems to be the same as in the basic model - on two levels - and not smooth as in the Adventure 1000 2019. The passenger grill-handle set has grown in dimensions. The studio photos show that both versions are fully ready and we will certainly see them within a couple of months at the EICMA in Milan.
  4. The woman of the Marquis de Griñón attends the wedding of the Duke of Huéscar and Sofía Palazuelo with a design by Pedro del Hierro Surely it was a coincidence, but Esther Doña, wife of the Marquis de Griñón, has chosen for the wedding of the Duke of Huéscar and Sofía Palazuelo one of the favorite firms and to which Isabel Preysler is closely linked. We refer to Pedro del Hierro, who, by the way, also dressed Fernando Verdasco in his wedding with Ana Boyer. On this occasion the firm has shone in the splendid figure of the Marquise de Griñón, who has opted for an olive-green dress in crepe fabric, with off-shoulder tie neckline and a long midi. [READ MORE: They are already married! This was the arrival of the guests at the wedding of the Alba |] The Marquises of Griñón, upon arrival. (Cordon Press) The Marquises of Griñón, upon arrival. (Cordon Press) Esther was splendid with this sober choice, perfect for the time when the ceremony was to be held. Next to her Carlos Falcó, who continues to maintain a cordial relationship with Isabel Preysler, mother of her daughter Tamara Falcó. In September 2017, the aristocrat married Esther Doña, forty-one years younger than him, in a very private connection in which there were notable absences, especially that of one of his children. Be that as it may and despite family opposition, the relationship has come forward and they are seen better than ever. [READ MORE: Ágatha Ruiz de la Prada and her daughter: the most explosive looks on the link] Isabel Preysler, in a parade of Pedro del Hierro. (Getty) Isabel Preysler, in a parade of Pedro del Hierro. (Getty) Esther Doña herself revealed in Hola that she had signed a premarital agreement to make it clear that "our relationship is based on love and not on material issues" and also stressed that, by responsibility, they were not going to have children.
  5. The Colombian president put his hands in the fire for Juan Guaidó after the appearance of the photographs in which he meets alleged members of Los Rastrojos. Amid the controversy over the photos in which the self-proclaimed president of Venezuela, Juan Guaidó, appears with alleged members of the Los Rastrojos criminal gang, President Iván Duque came out in defense of the political leader, whom he described as “hero”. “Beyond if there is a photo or no photo, whether or not he greeted many people, what I want to highlight is who he is: he is a titan, a hero who is fighting for democracy in his country, a man who has had the gallantry of facing a dictator who has persecuted his family, his wife, "he said during his visit to the Pumarejo bridge in Barranquilla. As for the entrance of Guaidó to Colombia, President Duque said that once he was in the national territory "we welcomed him, and the protection". Duke did not refer to the veracity of the photographs disseminated - in the first instance by Diosdado Cabello, the second in command in Venezuela - or to the identity of those who appear in the image. Duke decided to pronounce himself right after Guaidó spoke to the press and gave explanations. According to his version he was not "aware of these two photos in particular" because during the border crossing he took "thousands" and that is why it is "difficult to discriminate who asks for a photo". “He is the second of the Rastrojos, friend portrayed with Juanito Alimaña”: Diosdado Cabello on photos of Juan Guaidó “I have no knowledge of what was happening on the day of the Colombian side crossing, but I am sure that that day we crossed no less than 11 blocks on the Venezuelan side. You have to pass several river points, you even have to go down because of the complicated part of the passage, not only did they ask us for photos at many points, ”he told Blu Radio in an interview. This cloak of doubt about the self-proclaimed interim president has had an international echo. And it is that those who accompany him in the photo would be John Jairo Durán Contreras, aka Minor, and Albeiro Lobo Quintero, aka Brother, both held by Colombian authorities since last June. "Did the government of Iván Duque know that these drug-trafficking paramilitaries of the Rastrojos group were going to be the honor guards of this Guaidó citizen? (...) an investigation against Guaidó for his alleged involvement with Los Rastrojos, because he believes they helped him cross the border. The Colombian government's support for Guaidó is one more letter played by President Duque, who has been one of his main supporters in the region against the Venezuelan regime. However, it does so after explanations by Guaidó that they have not been clear enough about how it crossed the border.
  6. The Nintendo Switch version of Divinity: Original Sin II Definitive Edition seems as if it shouldn't work on the hybrid console, and yet it does wonderfully. Larian's acclaimed RPG makes the transition to Switch intact (except for couch co-op, though online and local wireless play are available) with very little in the way of compromises. The control scheme, as with that of the PS4 and Xbox One versions, works well here despite the lack of a traditional mouse-and-keyboard setup. The turn-based nature of combat lends itself to short bursts of gameplay in handheld mode, though it's a difficult game to put down once you get started. Visually, there is a noticeable downgrade in both the docked and handheld modes. The lower resolution results in the game looking blurry in certain spots, but not to a problematic degree. And that trade-off is acceptable because performance is rock solid--and, remarkably, the Switch's relatively small screen is capable of handling everything you need to see without feeling cramped. Even the on-screen text, which can be difficult to read in other games when playing in handheld mode, is no issue. Steam cross-save support works seamlessly and easily, letting you carry saves from Switch to PC (but only the Definitive Edition) and vice versa. And the addition of a select number of minor but welcome official mods let you further customize what was already a very open-ended adventure. With the ability to play on the go in handheld mode, Divinity: Original Sin II is easy to recommend and instantly joins the ranks of the best games on Switch. -- Chris Pereira, September 6, 2019 bottom of the existing review. -- 9/5/18 About midway through Divinity: Original Sin II's campaign when it was first released on PC, I was called on to visit the family farm of a heroic colleague named Gareth. On arrival, I found him mourning his murdered parents and calling on me to help him take revenge. Pretty standard RPG stuff. But when I went to the farmhouse in search of the killers, I was greeted by paladins who prevented me from going inside. I tried to change their minds during dialogue with the in-game persuasion skill. No dice. I was facing a brick wall with this quest. The only choice I had was to kill the paladins. So that's exactly what I did. But after I stepped over their bodies to proceed into the farmhouse, I discovered that the murderers inside were possessed innocents. No way of releasing them from this magical mental bondage presented itself. The most expeditious way of moving forward with the quest was to kill them. I did that…and then discovered a love letter from a possessed woman to one of the paladins that had stopped me at the door. Hello, guilt. It took me a long time to get over how bad I felt about killing these people. Part of me wanted to load a save and replay it all. But my victims were already dead. Going back and trying to change what I'd done wouldn't wash the blood from my hands. I eventually moved forward and went on to kill a lot more people in even more heartbreaking ways. Still, I never forgot this scene at the farmhouse, because that was an "innocence lost" moment that opened my eyes to how affective and surprising Divinity II: Original Sin can be. I don't know if I've ever felt so emotionally wrapped up in a game and its characters, and pulling at your heartstrings is not all that the game does well. Larian Studios has crafted one of the finest role-playing epics of all time, both in its original form on PC and in its Definitive Edition released for PC, PS4, and Xbox One (for specific comments on this version of the game, see the bottom of this review). Meaningful choices, evocative writing, and superb acting in the fully voiced script make for a wholly believable world. The detailed and free-flowing combat engine provides challenging and rewarding turn-based tactical battles that add tension to every action. Character depth includes seemingly endless options for creation, customization, and growth, making every member of your party more of a real individual than the usual collection of buffs and numbers found in most RPGs. As with its predecessor from 2014, Divinity: Original Sin II's setting remains the D&D-infused fantasy land of Rivellon, but the clock has been moved forward centuries from the original game so you don't need any familiarity with the backstory to quickly get up to speed with what's going on. You take on the role of a Sourceror, a name referring to those that draw arcane power from a mystic material called Source. This substance is controversial in Rivellon, because using it seems to inadvertently summon interdimensional monsters known as Voidwoken. Deploy Source powers and these bizarre creatures show up to kill everyone in sight. Because of this, you're viewed as a danger to society by the Magisters, a governing body of inquisitors and warriors who claim to serve the Divine Order and protect society by rounding up and "curing" Sourcerors. The story begins with you and the other members of your four-person party (that's the maximum--you can play with any number of companions or even go solo) being sent off to the island prison of Fort Joy with Source-blocking collars around your necks. You soon realize that you have a greater destiny to fulfill, however. Much of this is tied to your past role in a war serving Lucian, sort of a god-king whose legacy has been taken up by Alexander, his son who now leads the Magisters. Eventually, you and the other members of your party discover that you are Godwoken, demigods who have a chance to ascend and basically replace the seven gods under threat by creatures from the Void. I don't know if I've ever felt so emotionally wrapped up in a game and its characters, and pulling at your heartstrings is not all that the game does well. Larian Studios has crafted one of the finest role-playing epics of all time, both in its original form on PC and in its Definitive Edition released for PC, PS4, and Xbox One (for specific comments on this version of the game, see the bottom of this review). Meaningful choices, evocative writing, and superb acting in the fully voiced script make for a wholly believable world. The detailed and free-flowing combat engine provides challenging and rewarding turn-based tactical battles that add tension to every action. Character depth includes seemingly endless options for creation, customization, and growth, making every member of your party more of a real individual than the usual collection of buffs and numbers found in most RPGs. As with its predecessor from 2014, Divinity: Original Sin II's setting remains the D&D-infused fantasy land of Rivellon, but the clock has been moved forward centuries from the original game so you don't need any familiarity with the backstory to quickly get up to speed with what's going on. You take on the role of a Sourceror, a name referring to those that draw arcane power from a mystic material called Source. This substance is controversial in Rivellon, because using it seems to inadvertently summon interdimensional monsters known as Voidwoken. Deploy Source powers and these bizarre creatures show up to kill everyone in sight. Because of this, you're viewed as a danger to society by the Magisters, a governing body of inquisitors and warriors who claim to serve the Divine Order and protect society by rounding up and "curing" Sourcerors. The story begins with you and the other members of your four-person party (that's the maximum--you can play with any number of companions or even go solo) being sent off to the island prison of Fort Joy with Source-blocking collars around your necks. You soon realize that you have a greater destiny to fulfill, however. Much of this is tied to your past role in a war serving Lucian, sort of a god-king whose legacy has been taken up by Alexander, his son who now leads the Magisters. Eventually, you and the other members of your party discover that you are Godwoken, demigods who have a chance to ascend and basically replace the seven gods under threat by creatures from the Void. The story isn't just extensive, though; it's detailed and gripping, largely due to how it avoids good-versus-evil fantasy archetypes common to RPGs. This epic saga is a big undertaking. Expect to use up the better part of 60 to 70 hours to complete the main quest line and a good portion of the many side quests. The story isn't just extensive, though; it's detailed and gripping, largely due to how it avoids good-versus-evil fantasy archetypes common to RPGs. Moral ambiguity is with you every step of the way as you progress from a prison boat to Fort Joy, to the sandy beaches and forests of Reaper's Coast, to the tropical Nameless Isle, and finally the besieged city of Arx. But while you start off with persecuted Sourcerors on one side and oppressive Magisters on the other, events soon carry you into a world of unrelenting grey where most people are trying to do the right thing, yet failing miserably. Some Sourcerors are criminals. Some Magisters are conflicted about what they are doing and want to change the system. Voidwoken may have good reasons behind their actions in Rivellon. Gods have enough hidden agendas that mortals may be better off without them. Even the paladin faction that shows up in the game as heroes turns into blinkered zealots, overseeing the siege of a city, leaving bodies overflowing atop buckling wooden carts in their wake. Basically, nobody can be trusted or measured at face value; not even your comrades, as only one of you can ascend to godhood. You're left wide open when it comes to determining a course of action, with very few moments forcing you down a particular path. Play good, play evil, play something in between. This approach is incredibly freeing. It lets you guide your character and party according to your own moral compass, or lack of one. I don't believe I've felt this attuned to a role-playing experience since I played pen-and-paper D&D many years ago. Freedom with character design and development really boosts this feeling. Character depth is tremendous, and with every hero in the game comes with a wide range of core attributes plus civil abilities, combat abilities, skills, talents, Source abilities, and more. Five racial choices blend the expected--humans and dwarves--with the offbeat--elves who consume body parts and self-conscious undead who hide their faces to avoid scaring NPCs. You can roll your own protagonist or choose from one of six predefined characters representing each race. Each one comes with a specialized storyline that immerses you deeper into the saga. Even then, you're allowed a free hand to customize everything. You're even able to tell those joining your party what sort of adventurer you'd like them to be. Next to standard classes such as Fighters and Clerics are more innovative options such as Metamorphs and Shadowblades, and a slew of talents that dictate even more nuanced capabilities. So if you want to take on, say, the arrogant lizard Red Prince or the sinister elf Sebille, you're not locked into a set class as you would be in most RPGs. At a glance, combat is not much different from many computer RPGs. Battles are turn-based, with an allotment of action points governing your decisions. But Divinity: Original Sin II differs from its peers by consistently taking terrain and environmental elements into consideration. Pools of water can be frozen into slippery sheets of ice. High ground gives boosts to damage and low ground restricts it. And enemies turn these battlefield features into advantages, too. Hang out too close to a pool of oil and you can guarantee that an opponent will set it on fire. Evil archers and spellcasters always run or teleport to high locations so that they can snipe from relative safety. As a result, battles are damn tough. You may have to play and lose some battles at least once in order to assess how the enemy can strike and determine a way to counter their advances. Thankfully, there are a number of difficulty options that let you control the pace of victory. The Explorer option nerfs enemies and boosts heroes to emphasize story over combat difficulty, so you get the flavor of the game without the serious challenge. Classic is the standard mode of play--tough but not insanely challenging. Tactician ups everything a little more, and Honor is the ultimate challenge, where you have just one save slot that gets deleted if everyone is killed. There is something here for just about every level of commitment and ability. I freewheeled in Classic mode as I went, directing characters into roles and training them based on what worked best in battle. Character progression felt as if I was moulding real warriors through an adventure, pitfalls and all. I truly empathized with my party, to the point that I couldn't let any of them go later on to try one of the other heroes on offer, like the witty and talented undead Fane. There's one reason for a replay, but it's not the only one. Where most RPGs let you push on and experience almost everything in a single playthrough, it is impossible to experience all that this one has to offer in one play, or maybe even two or three. Quest design in Divinity: Original Sin II is closer to a pen-and-paper feel than any computer RPG that I've ever played. The biggest reason for this is that you can screw up. An NPC can be randomly killed, shutting down a quest before it starts. Sometimes you simply cannot succeed at a skill check necessary to move a particular adventure along in the way you desire. Failing persuasion checks, as noted above in that farmhouse story, is fairly routine, forcing you to figure out another way forward and damn the consequences. Where most RPGs let you push on and experience almost everything in a single playthrough, it is impossible to experience all that this one has to offer in one play, or maybe even two or three. Quests are not perfect, though. The journal system of tracking them isn't nearly robust enough to keep up with how many you have going at any given time. You can't search it, and even worse, key elements are frequently not included in the text descriptions. As a result of this quest confusion, I got lost more often than I should have. I spent too much time not sure what I was supposed to be doing due to vague journal entries, or wandering around searching for a key location that for reasons unknown was not noted on the map. I know some will believe this to be a good thing, that we finally have a serious RPG that doesn't hold the hands of its players. But this issue seems more like a disconnect between how quests are offered up during the game and how they are tracked in the journal than any commitment to old-school difficulty. In addition to the expansive single-player campaign, you can also play with friends cooperatively or dive into an even truer pen-and-paper role-playing simulation with Game Master mode--a section of the game that can live on potentially longer than Divinity's own campaign. This is the kind of game that you're best off playing online with friends; the involved story and the necessity to use teamwork in combat make the game too challenging if you're adventuring with uncooperative strangers. All of the above has been enhanced with the release of the Definitive Edition of Divinity: Original Sin II. All of the above has been enhanced with the release of the Definitive Edition of Divinity: Original Sin II, which also sees the game making its console debut on PS4 and Xbox One. Larian Studios was kind to PC owners as well, offering a free upgrade that lets you launch either the original or new versions (old saves are not compatible with the new game). This revamp makes it worthwhile to play one of the greatest RPGs of the past few years all over again. Comprehensive work has refined the plot, quest journal, interface, balance, difficulty, and more. New content has been added, like new encounters in Arx, an expanded tutorial, more informative tool tips, new battles, and a Story mode (which lowers difficulty) for those who want more adventuring and less reloading. The console version of the Definitive Edition is an almost entirely seamless port of the original PC game. I have to admit that I had my doubts playing the game on PS4 due to concerns about navigating such a complex RPG without the benefit of mouse and keyboard. But Larian has done a superb job of moving the control system to a gamepad. Everything can be accessed readily, mostly using the left stick and the shoulder buttons to open a radial menu where you access character stats, equipment, inventory, skills, and so forth. While this control system lacks the immediacy offered by a cursor and keyboard hotkeys, it is remarkably smooth and soon becomes intuitive. My only lingering gripe would be with using the control bars for abilities, gear, and spells during combat. You need to flip past a lot of icons over five pages to access all of the skills that your characters need to utilize in order to survive the game's demanding tactical combat. At the same time, the game's mechanics are simply too big to convert from the standard mouse-and-keyboard combo to a gamepad with just a handful of buttons and not encounter some awkwardness. Other altered elements cut down the amount of busy work required when adventuring through this vast game. The user interface has been enlarged for TV screens, making everything clearer and more distinct. Inventories now encompass the entire party on a single screen, making it easy to check out all of your gear and handle common tasks like learning new skills from books. Items can be transferred between party members with a couple of button presses. Holding down the X button on the PS4 allows you to search large sections of the landscape on a single screen for goodies to loot. The journal has been comprehensively rewritten with the goal of making the storyline and quests clearer. According to Larian, more than 150,000 words of text have been rewritten or added. Instructions still leave something to be desired, though. In the main quest log now, directions have been condensed to brief sentences that are more to-the-point than in the original version of the game. While it's a more direct approach, the short descriptions rarely tell anything aside from the bare bones about going to certain places, helping NPCs, delivering items, and so forth. It comes at the expense of some of the game's flavor without making quests all that much easier to follow than they were before, in that they lack a lot of specifics. As a result, I still found myself bewildered every now and then with regard to where to go and what to do. The closing chapter in Arx has been reworked in a similar fashion to increase clarity. Where the original game sort of just threw your heroes into this devastated city with no stated goals other than to find chief villain Dallis, several plot threads have now been expanded, like the one with the dwarves and Deathfog, with new NPCs, extensive dialogue, and new battles adding to the apocalyptic mood. There is definitely more going on in the city, and I felt connected to a bigger picture. There is also a steadier narrative drive to the conclusion. Still, the Arx changes don't make a tremendous difference, as most of the city and its quests are nearly identical to what they were in the original game. And Arx still seems out of place coming after the penultimate Nameless Isle chapter. That puzzle-heavy section of the game continues to feel more like the proper setting for the finale, due to its singular focus on the protagonist's ascension to the ranks of the gods.
  7. Montesa-Honda has unveiled this teaser photo, very obscured (here we have lit it) of its sportiest trial motorcycle, the new Cota 301RR 2020, the base of the motorcycle with which Toni Bou will have to compete next season. Montesa-Honda has not given us more details or other photos, only the announcement that next October 13 will be presented, during the Montesada to be held in Tona (Barcelona) and all the technical details will be provided. We will have to wait a month yet, then, to see them with details and know more about it, although it looks excellent, that's for sure. Almost 330 km / h (specifically, 204,629 mph) reached the electric motorbike of Mobitec's Japanese team on the salty lake of Bonneville (Utah, USA), clearly exceeding the previous record of 181.608 mph (292 km / h) , established in 2011 by Chip Yates. Mobitec already made an attempt to beat the previous Yates record last year, although its pilot, Kaz Mazutani, crashed in the 2018 Bonneville Motorcycle Speed Trials suffering several injuries, luckily without much gravity. Now, his Japanese compatriot Ryuhji Tsurata, replacing the still injured Mazutani, has achieved a better record of 204,629 mph (328 km / h), comfortably exceeding the 181,608 mph achieved in 2011.
  8. The link will begin at 6:00 p.m. in the hermitage of the aforementioned estate, whose requalification, in the era of Gallardón, meant a brutal injection of capital for the heirs The day Franco died, his descendants owned the Meirás pazo, in A Coruña, with one hundred thousand square meters, and the Cornide mansion, home 900 square meters on three floors; the Canto del Pico in Torrelodones (Madrid) and its 820,000 square meters; the Hermanos Bécquer street building, in the Salamanca district of the capital; Franco's birthplace in El Ferrol; the Castillo de las Navas (Córdoba), a fortress of the eighth century; farms and chalets in Pareja and Chillarón del Rey, in Guadalajara; houses in Puerta de Hierro and Torrelodones, two luxury apartments in La Castellana (before Avenida del Generalissimo) and the most important: the Valdelasfuentes estate, in Arroyomolinos, a municipality in the south of Madrid, with almost ten million square meters. Last Hour: Francis Franco, acquitted 48 hours after his son's bond This place full of symbolism will be the scene of the wedding of Francisco Franco Suelves, eldest son of María Suelves and Francis Franco, who were married between 1981 and 1990, with the young American businesswoman Lian Lay Fournier (33), whom she met in United States, specifically in Los Angeles. This will make all Franco, who are more united than ever, get together. The link, which catches the family in full controversy over the exhumation of the remains of Francisco Franco, will begin at 18:00 in the hermitage of the aforementioned estate, a place that exemplifies the great urban ball of the Franco. READ HERE: The Franco family goes to a wedding in full controversy over the exhumation Franco was not only a great hunter, he was also an important cattle rancher, he found water on the property and ordered to raise stables, built by Pepe Banús (yes, the one from Marbella), which welcomed cows, although he did not get the El Pardo sheep there because there were not enough pastures. With its requalification of these rustic lands (the expansion of the municipalities of Arroyomolinos and Móstoles passed yes or yes through the Caudillo estate and was a matter of waiting), the Franco family filled their coffers. In October 2001, when Alberto Ruiz-Gallardón was president of the Community of Madrid, the heirs of the Franco got the dictator's cattle dream to become the hen of the golden eggs. Aerial view of the Valdelasfuentes estate. Aerial view of the Valdelasfuentes estate. The three million of the father of the Constitution They turned the farm company into Promociones del Suoreste SA. Of its ten million square meters, 3.3 were re-qualified thanks in part to Miguel Herrero de Miñón, one of the fathers of the Constitution. As reported by 'El Mundo', which had access to the documentation of the operation, apparently, Herrero de Miñón made arrangements before the Community of Madrid so that it could be built on the grounds of that farm, inherited by the daughter and grandchildren of the dictator. The politician and jurist Miguel Herrero and Rodríguez del Miñón during the ceremony of delivery of the Medal of Honor of the Menéndez Pelayo International University (UIMP). (EFE) The politician and jurist Miguel Herrero and Rodríguez del Miñón during the ceremony of delivery of the Medal of Honor of the Menéndez Pelayo International University (UIMP). (EFE) The benefits obtained by Herrero de Miñón and the vice president of Po[CENSORED]r Alliance Gabriel Camuñas thanks to the requalification amounted to 6.61 million euros. Five thousand homes have been built, a shopping center and an industrial estate next to the Xanadú sports center, where the then Princess Letizia learned to ski to rub shoulders with the royalty that she knew how to do it almost from the cradle. The rest of the farm belongs to the Regional Park of the Middle Course of the Guadarrama River and in theory it is rustic, but, according to Ecologists in Action, the developments in the industrial SAUs of North and South Valdearenal do not stop. Franco conclave on Friday Undoubtedly, Francisco Franco Suelves has chosen a place full of symbolism for the family to celebrate their wedding on the also designated Armed Forces Day. A place where we will see parade, in addition to the media parents of the aforementioned boyfriend, his uncle Jaime, his aunt Carmen Martínez-Bordiú and Luis Alfonso de Borbón -with his wife Margarita Vargas-, with which the boyfriend has a excellent relationship and keeps great physical resemblance. Carmen Martinez-Bordiú and her brother Jaime. (Cordon Press) Carmen Martinez-Bordiú and her brother Jaime. (Cordon Press) The Franco clan carries the link in the strictest privacy. What we do know is that one of the themes of the wedding will be the aforementioned exhumation. The Franco family, their heirs, sent a burofax to the government last month in which they warned the government that if he continues with the exhumation of the dictator's remains, he could incur a crime of prevarication and usurpation of duties, in addition to another of "desecration of burial", and that its intention is to exhaust the legal resources at its disposal to prevent it from prospering.
  9. The head of state reiterated that his only dialogue is with Juan Guaidó, whom Colombia considers as the legitimate president of Venezuela. The position of President Iván Duque, in front of the government of Nicolás Maduro in Venezuela, is immovable. This Wednesday, the head of state reiterated that he will not engage in dialogue with the Chavista, despite the request of António Guterres, Secretary General of the UN, who proposed that both countries talk to lessen the tension that is lived on the border, because of the military exercises that Maduro started. (Read: Colombia will denounce Cuba to the UN for not delivering Eln chiefs) Duque insisted that Colombia "has never attacked Venezuela and has never been in a warmongering race", unlike its opposite, who transferred missiles to the state of Táchira and whose action was known only one day ago. In that sense, he explained that a nation only negotiates and dialogues when its intention is to approach the position of the other and look for meeting points, something that will not happen with Maduro because Colombia recognizes it as a dictatorial regime that “is generating the worst migration crisis I've seen Latin America. ” (On video: Cuba is obliged to deliver to members of the Eln) “We are defenders of democracy and we have recognized President Juan Guaidó as the legitimate president and the national assembly as the only legitimate democratic body. On that basis we have an excellent dialogue with the president, ”he argued. Likewise, he recalled that Colombia has enough evidence and has filed various resources in the international community to demonstrate that Maduro is “sponsoring terrorists to attack us. That is the case with Eln, Romagna, Iván Márquez and Santrich. ” Given the facts, the president called on the UN to urge the Venezuelan regime to comply with international statutes. "The invitation to the UN is to enforce the inter-American democratic charter and resolution 1373 of that body that prohibits countries from sponsoring terrorism," he said. (Learn: Ex-combatants are "absolutely committed" to the Agreement: Emilio Archila) From Florence, Caquetá, municipality in which he participated in a meeting to socialize the Generation E educational program, Duque said that the world is waiting for the end of the dictatorship and, subsequently, of “a transitional government with broad representation and call for free elections ”, which will restore the democratic rights of Venezuelans.
  10. This BMW K1200RS Mille Miglia X by Galaxy Custom, a preparation for Galaxy Custom, in the Bulgarian city of Vrasta, has been based on a tourist BMW K1200RS 2004 and has been inspired by the very special BMW 328 Mille Miglia, a final sports car from the thirties, with a very aerodynamic profile. he chassis and subframe have been trimmed, leaving a short individual tail, and the single arm gimbal has been adapted. Kineo spoke wheels with Pirelli Diablo Rain tires without a camera have been mounted, while the brakes are Beringer Aerotec, with 6-piston calipers. The wooden instrument panel mounts classic Smiths instruments, and the LED headlight has a yellow cover. The suspensions are Öhlins, front and back; to the 1,170 cc longitudinal four-cylinder engine with 130 hp and 117 Nm of torque, two air filters are from K&N, with a GC exhaust system, and the electronics are from Motogadget. «Everything is handmade with classic technology. The inspiration for the paint job arose as a result of the change in the general concept: two colors, milk blue and aerodynamic cream, which give the project warmth ». Not everything is aesthetic The BMW K1200RS Mille Miglia X is not just design: it has also been modified to improve your sports behavior: "Initially we redesigned the motorcycle chassis," explains Trendafilov. «On the front, we make the necessary modifications to mount a conventional front fork. In addition, we change the angle of the fork to provide more stability. The suspension of the motorcycle is all Öhlins: when replacing the BMW series fork you should not take a risk ... The driving position is more typical of a sports car than a tourist motorcycle ». “For added convenience, we have installed a non-contact ignition system‘ key-less ’, an electronic circuit system, which allows the elimination of most cables,” continues Trendafilov. "The custom escape has a full sound, not too loud, but that adapts well to the‘ beast ’." "The instrument panel (embedded in wood) uses technology used in furniture manufacturing," explains Trendafilov. «It is a natural oak veneer glued to a two mm stainless steel piece. This eliminates the deformation of the wood due to the temperature and humidity of the exterior ». "Finally, the seat is made of leather and comes from Oldman Custom Leather," concludes the Bulgarian coach.
  11. It has been one of the most anticipated weddings of recent years. Finally, the Duke of Huéscar and Sofía Palazuelo are husband and wife. We reveal the most curious details of the link Many have been the details that over the past few weeks we have learned about the wedding of Sofía Palazuelo and Fernando Fitz-James Stuart. Moreover, those that we have discovered throughout the morning of this Saturday, October 6, when the expected link in the palace of Liria has finally taken place. A wedding that has been held in the strictest intimacy (not even all the guests have entered through the main door), but in which the furtive cameras of Vanitatis have entered. And it is that many have been the guests who have not been able to resist spreading images of such a historic day with their close friends. In the first place, we have known the details of the best kept secret of the wedding: the dress of the bride. And by the way, also the boyfriend, who has fulfilled the family tradition of marrying the teacher's dress uniform. A display of elegance and sophistication that thanks to the images provided from inside the palace we have learned that it also extended to the mothers of the couple and many others present who we did not see parade in the walkway before the ceremony. The elegance of the mothers Sofía Barroso, mother of the bride, surprised the guests leaving the chapel of the arm of her now-in-law, the Duke of Alba, with a set of long blouse and pants in blue tones of the most spectacular. He combined it, as the protocol of tomorrow's weddings suggests, with a pamela of the same tone and a beautiful coat with golden brocades that gave it the final touch during this morning in which the cold began to be seen. Also very elegant was the godmother of the link. Matilde Solís accompanied her eldest son to the altar with a wonderful long dress, also blue (in this case marine) by Lorenzo Caprile and with the traditional comb and black mantilla that the protocol also recommends. Another queen of elegance. As an anecdote, Carlos Fitz-James Stuart wore the tie to match with both women, who knows if by chance or courtesy. Sofia's earrings Another detail that we have been able to analyze in detail video is the complements of Sofía Palazuelo. Apart from the imposing feather headdress that replaced any of the tiaras and large pieces of jewelry from the House of Alba, there were other secrets that were revealed. As the only jewels, the now Duchess consort of Huéscar wore impressive earrings with diamonds in the form of two joined rhombuses and also a bracelet with diamonds crowned by a large sapphire. Although at the moment its origin is unknown, it could be either the commitment gift of the Duke of Alba to his future daughter-in-law or pieces from the jeweler of Cayetana de Alba. Another aspect of which we finally have more details is the branch. Sofia opted for a large wild bouquet in which the white roses counted gave the touch of sophistication just without subtracting the simplicity and classicism that characterize her.
  12. Singers from all over the Spanish-speaking world publish their condolences and tributes to the ballad master. The world of romantic ballad dawned this Sunday with the news of the death of Camilo Sesto, one of the Spanish-speaking singers who marked a milestone in the interpretation of that genre. In social networks, hundreds of thousands of his followers reacted to the news, including singers and artists from around the world who lament the death of Sesto, who had been admitted on Saturday afternoon (Spanish time) to the Quirón clinic , in the town of Pozuelo de Alarcón (Community of Madrid) due to kidney problems. The death of the singer had been confirmed at 4:30 in the morning (Colombian time), 1:30 in the morning in Spain. He was 72 years old and on September 13 he would relaunch a limited version of the LP 'Camilo symphonic'. Thanks to Camilo Sesto, sentimental music was never the same The emblematic singer and songwriter Camilo Sesto passed away Camilo Sesto, hospitalized in Madrid for emergency nephritic colic Related topics Camilo Sesto 08:02 a.m. Thanks to Camilo Sesto, sentimental music was never the same Music 05:49 a.m. The emblematic singer and songwriter Camilo Sesto passed away Camilo Sesto 08:02 a.m. Thanks to Camilo Sesto, sentimental music was never the same Spanish and Latin American pop, ballad and folk singer-songwriters such as Raphael, David Bisbal and Rosana Arbelo published their condolences in this regard. They also joined the Venezuelan Carlos Baute and other countless artists. In the official social media account of the singer (the same who announced his death at dawn) it is reported that this Monday, between 11:00 am and 8:00 pm (Spanish time), a chapel will be installed ardent in Fernando VI Street n ° 4, in Madrid, capital of that country, to give the singer a final goodbye.
  13. There’s this thing some people have called a penis, and Shadow Warrior 2 wants to make sure you know it. There are so many dick jokes that the supporting characters ask, 'What's up with the dick jokes?' But without pause, Shadow Warrior 2 takes every opportunity to elevate aimless, crass humor above its acrobatic first person shooting, wildly diverse weapons, hilarious precision gore system, RPG-lite loot hooks, procedurally generated levels, and open ended four-player co-op capable campaign. It's a shame really, because systemically, Shadow Warrior 2 is one of the most joyful and expressive FPS games of the year. But thematically, I wish I could kick it in the teeth. Bad words In a rare moment of silence from Wang, the chatty protagonist, I swing a chainsaw skyward and grind a cybernetic ninja into two long vertical pieces. The halves fly upward from the chainsaw’s momentum, so I swing horizontally, quartering the poor cyborg. For fun, I whip out an automatic shotgun (called the Boner) and shoot the pieces out of the air like meat pigeons. My head swings back and I cackle. This physical comedy, the procedural gore that slices and explodes enemies exactly where they’re hit, is Shadow Warrior 2’s best joke. Shotguns leave gaping holes in enemies, katanas can disarm gun-wielding demons (literally), and nail guns do exactly what they’re designed to. It’s grotesque slapstick shooter comedy better than it’s ever been, undermined by an irritating desire to be clever and edgy. Bulgarity and edgy humor aren't inherently bad, but Shadow Warrior 2 uses it without purpose. Early on, I found a gun called the Genocider, which is where the joke begins and ends. It’s an indistinct weapon, utilitarian and mechanical, and that’s it. The ‘joke’ is the word genocide, the intentional mass murder of an entire race or nation. It's not a lovely historical slideshow to conjure. Later on, a character mistakes Wang’s monologue about a small woman inside him—a spirit that takes up residency in his head and acts as a guide—as him coming out as transgender. The subject and butt of the joke, the difficult transition process, isn't placed in an amusing light—it's just pointed at as if to say, hey, transgender people, right? It nests the act of coming out in the tension of the joke, coloring it as something to be uneasy about. (What year is it?) And then it's back to dick jokes. Doom, a similar shooter, gets away with its exaggerated premise by keeping it simple: Hell spits out some demons, caricatures of evil that don't do a lot of talking. They’re red and bad and you have to shoot them. There’s no time for talk. Side-splitting Luckily, shooting demons isn’t a problem for Shadow Warrior 2. The combat and movement place an emphasis on acrobatics with a double jump and dash moveset that, when used in combination, let me nearly achieve flight. With the ability to equip eight weapons at a time, switching between a chainsaw katana, an acidic grenade launcher, and an LMG shaped like a penis (surprise) midair is a breeze, and makes for plenty of action movie encounters. There’s even a button dedicated to making you fall faster for no other reason than to make you feel like a swift, experienced interdimensional ninja. The combat is an empty canvas where I’m still finding new methods for painting a demon and robot massacre. The 70 available weapons aren’t the same six viewmodels with random stats. They’re all uniquely designed—there are elegant recreations of realistic firearms, weapons made entirely from bones, and varnished brass steampunk contraptions. Some drop at specific story beats, but the rest drop as loot with scaled stats. Each weapon can also slot three gems that modify certain stats like its elemental damage type, how much damage it does to specific enemies, reload speeds, alternate firing modes, and so on. Weapons still offer a ton to poke and prod at halfway into my second playthrough, and used in tandem with magic abilities (healing, force push, AoE shadow spike impalement) the combat is an empty canvas where I’m still finding new methods for painting a demon and robot massacre. A quartered spider here, a smoking flesh wizard husk there—watch out, Rembrant. As I developed my art, exploding mob after mob in a shower of gems and guns and ammo and collectibles, the loot systems quickly lost their allure and mystery. There’s such a glut of the stuff it becomes a chore to navigate the clumsy menus every time a new gem or gun drops so I can try them out. But it’s pretty easy to ignore the RPG systems for long periods and still skirt by on the normal and hard difficulties, especially with some co-op friends. Environments, as beautiful as they are, also lose their meaning quickly. The level design feels mushier than a purely authored shooter, in large part because the procedural levels are so open and aimless, but as good-looking conduits for combat, they work just fine. Chainsawing the leg off a massive mech against the neon backdrop of a cyberpunk metropolis or blowing holes in bipedal hammerhead shark demons in a craggy mountain village is more than enough set-dressing for me. No matter how repetitive the environments and loot-tinkering get, Shadow Warrior 2 stays a rewarding slapstick comedy thanks to its thrilling open-ended combat. It’s like the FPS embodiment of a dive bar, a place to kick back and tear up some demonic bad guy fodder with some friends. The drink selection is great, but the jukebox is too damn loud and only plays hair metal one-hit-wonders. If you can tolerate the baseless, dated humor, then Shadow Warrior 2 is an easy recommendation, but it’s a shame the excellent combat and deep customization systems need a caveat at all.
  14. Citizens of Dunwall, please accept my apologies. I was a hop, skip and a slide away from the Lord Regent's chamber when this seriously compelling lorry sim sped into my life. Suddenly, stealthy vengeance seems far less important than ensuring a load of new JCBs gets to Bratislava on time. Euro Truck Simulator 2 is that rare thing, a strong sim tethered to a strong game. Where other vehicle-obsessed devs seem to take player motivation for granted, Czech studio SCS understand that a pleasingly modelled steed needs a pleasingly modelled environment to shine. On this occasion that environment is a swathe of Europe stretching from Plymouth in the west to Wroclaw in the east, from Aberdeen in the north to Milan in the South. The tangle of motorways and major roads is stylised and condensed, but feels massive. After a splendid week of non-stop trucking the stats screen tells me I've still only seen 50% of it. There's satisfaction in exploring new routes, seeing new golden been-there-done-that squiggles appearing on the in-game map, but it tends to be the promise of cold, hard cash that gets you out of bed in the morning. Like Farming Simulator, ETS2 has a simple yet resonant economic sandbox at its centre. Euro Truck Simulator 2 is that rare thing, a strong sim tethered to a strong game. Where other vehicle-obsessed devs seem to take player motivation for granted, Czech studio SCS understand that a pleasingly modelled steed needs a pleasingly modelled environment to shine. On this occasion that environment is a swathe of Europe stretching from Plymouth in the west to Wroclaw in the east, from Aberdeen in the north to Milan in the South. The tangle of motorways and major roads is stylised and condensed, but feels massive. After a splendid week of non-stop trucking the stats screen tells me I've still only seen 50% of it. There's satisfaction in exploring new routes, seeing new golden been-there-done-that squiggles appearing on the in-game map, but it tends to be the promise of cold, hard cash that gets you out of bed in the morning. Like Farming Simulator, ETS2 has a simple yet resonant economic sandbox at its centre. You start as a low-skilled, truckless lorry jockey, forced to take work from established haulage companies. Slowly (or rapidly if you go to a bank) you amass the funds to buy your first rig and rent your first yard. Then the fun really begins. Contract perusing, truck pimping, skill upgrading, driver hiring... this is Eddie Stobart: The Game in all but name. Spending 90 minutes ferrying a tank of propane from Sheffield to Prague could (should?) be tedious. The fact that it isn't is largely down to good-if-not-quite-OMSI-standard physics, and varied road layouts and scenery. Periods of smooth, almost soporific motorway motoring nestle between passages of edgier wheelwork. One minute you're cruising along contemplating the sunset over the central reservation, the next you're on a rain-lashed country road at night, waiting for the right moment to pass a painfully slow pantechnicon. Tiredness can't kill in ETS2, but it can leave you jack-knifed in a ditch, feeling awful with a substantial repair bill to pay. The only time when the game itself loses concentration is when attempting to evoke certain regions and sounds. The further you get from central Europe the less convincing the landscapes become. No one seems to have told SCS's countryside crafters that rural Britain features long green things called hedges. Cities are often depicted with the shortest of visual shorthand – a few warehouses, the odd landmark if you're lucky. Don't expect to see a favourite local roundabout, slip-road, or speed camera in this highly-recommended HGV-driver RPG.
  15. Honda is going strong with its new hypercar. In case anyone had any doubts, the new Honda CBR1000RR 2020 is inspired by the RC213V of MotoGP (although it seems not in its engine) and the Japanese giant will use its knowledge in the highest category of the Motorcycle World Championship for the version that Álvaro should ride Baptist next season. According to these patent sketches, the CBR adopts an aesthetic and aerodynamics very similar to the MotoGP of Márquez and Lorenzo, with an almost identical front, including the great Ram Air intake, although in the CBR it will house some small LED headlights (No. 59 in the drawing). The chassis and the swingarm are also different from those of the CBR1000RR that we have known for years, as will the engine, which will undoubtedly exceed 200 horsepower and could have a variable distribution. By the way, at least this is a tetracylinder in line and not a V4, as it has long been announced from Japan. But without a doubt, the most striking of these drawings is hidden inside the sides of its fairing: hidden in each panel, there are a pair of spoilers (in total four), a technology that we saw last year in MotoGP, but with the except that in the future CBR these are retractable, that is, they hide when they are not necessary. The four ailerons are tilted forward, so that they generate an aerodynamic load that presses the motorcycle against the ground, as in the MotoGP. Without looking at the drawings we will see that the system is simple: the four ailerons (No. 80 in the drawings) are articulated and have springs (No. 83) that make them open to the outside, their usual state. Some cables (nº 96), operated by servomotors (nº 91), close them when necessary, managed by the IMU. This is likely to happen on the straight lines and thus does not limit the maximum speed, as long as they are usually kept open, providing more load and grip. Can they ride on the SBK motorcycle that Bautista will ride? The MotoGP regulation specifies that mobile aerodynamic elements CANNOT be mounted (hence the controversy with the Ducati GP19 swingarm spoiler: it is fixed on a piece that moves - the swingarm - but the spoiler itself is not mobile). However, the SBK regulation only mentions that the ailerons or other aerodynamic elements must also appear on the standard motorcycle, which is why the Ducati Panigale V4 R assembles them in their registrable version. Therefore, legally, the motorcycle that we will see the Superbike 2020 World Championship can use the aileron retractable system, if Honda deems it convenient. It will not be the first or the only standard motorcycle that mounts ailerons: the Ducati Panigale V4 R already uses them (and it seems that the future Streetfighter V4 also), as well as the prototype of the beautiful Aprilia RS660 that we saw in the EICMA of the past year. In RSV4 they are offered as an accessory.
  16. Marta Ortega and Carlos Torretta's wedding last night became an entire style catwalk. Ladies and gentlemen, this is the verdict ... The wedding of Marta Ortega and Carlos Torretta yesterday became a news of planetary dimensions. Yes, we are not exaggerating, the international press was also very aware of what happened yesterday in A Coruña, because not every day the daughter of Amancio Ortega, one of the richest men in the world, marries (in March this year, Forbes magazine in its already emblematic list placed it in the sixth position). That said, yesterday at the Nautical we attended an improvised style catwalk, in which not all the guests and guests (because here we are going to give their opinion of all) were right, although, to give an example, we must point out that the most elegant of the night was Marta Ortega. And it is not flattery, you will be able to check it yourself in the photographs. Marta Ortega, very classic with her wedding dress by Valentino Haute Couture, was much more groundbreaking at the Náutico de A Coruña, with an original tuxedo also by Valentino, consisting of a 'blazer' with satin lapels and laced at the back , long skirt and complemented a blouse with transparencies. Ascent to some heels, with ankle bracelet, he chose some appropriate 'chandelier' earrings, perfect for pickup. As was her makeup, especially her red lipstick, to put a touch of color to a very 'nocturnal' look. Her already husband, Carlos Torreta, opted for a much more 'styling' (like almost all gentlemen): American and pants in different color and shirt with the upper button open, no tie or bow tie, and Oxford shoes. No risks, classic, but without going over ... The actress, who reached her maximum po[CENSORED]rity with the series 'No tits no paradise', made one thing clear with this look: at 32 years old and with two children, she has a spectacular silhouette. He opted for an 'outfit' that showed kilometric legs and turned arms, but ... He was not the best he has worn. Neither of the night. What matters, though, is that Amaia Salamanca was delighted with her two-colored Yolancris mini-dress, with a bulging heart neckline and a belt with a maxi-buckle. It was perfect, things as they are ... The wedding of Marta Ortega and Carlos Torretta yesterday became a news of planetary dimensions. Yes, we are not exaggerating, the international press was also very aware of what happened yesterday in A Coruña, because not every day the daughter of Amancio Ortega, one of the richest men in the world, marries (in March this year, Forbes magazine in its already emblematic list placed it in the sixth position). That said, yesterday at the Nautical we attended an improvised style catwalk, in which not all the guests and guests (because here we are going to give their opinion of all) were right, although, to give an example, we must point out that the most elegant of the night was Marta Ortega. And it is not flattery, you will be able to check it yourself in the photographs. Marta Ortega and Carlos Torretta Marta Orega and Carlos Torretta. Marta Orega and Carlos Torretta. Marta Ortega, very classic with her wedding dress by Valentino Haute Couture, was much more groundbreaking at the Náutico de A Coruña, with an original tuxedo also by Valentino, consisting of a 'blazer' with satin lapels and laced at the back , long skirt and complemented a blouse with transparencies. Ascent to some heels, with ankle bracelet, he chose some appropriate 'chandelier' earrings, perfect for pickup. As was her makeup, especially her red lipstick, to put a touch of color to a very 'nocturnal' look. Her already husband, Carlos Torreta, opted for a much more 'styling' (like almost all gentlemen): American and pants in different color and shirt with the upper button open, no tie or bow tie, and Oxford shoes. No risks, classic, but without going over ... Amaia Salamanca The actress, who reached her maximum po[CENSORED]rity with the series 'No tits no paradise', made one thing clear with this look: at 32 years old and with two children, she has a spectacular silhouette. He opted for an 'outfit' that showed kilometric legs and turned arms, but ... He was not the best he has worn. Neither of the night. What matters, though, is that Amaia Salamanca was delighted with her two-colored Yolancris mini-dress, with a bulging heart neckline and a belt with a maxi-buckle. It was perfect, things as they are ... Laura Neighbor The most elegant couple of the evening (with the bride and groom's permission). Laura Vecino, ma-ra-vi-llo-sa. Of course, for that I had chosen a Teresa Helbig, whom we took the opportunity to applaud from here. (For the most profane and pop, we will tell you that she is responsible for the sensational

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CsBlackDevil Community [www.csblackdevil.com], a virtual world from May 1, 2012, which continues to grow in the gaming world. CSBD has over 70k members in continuous expansion, coming from different parts of the world.

 

 

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