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Akrapovic

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  1. The former president, who signed the agreements that concluded with the demobilization of that guerrilla, reiterated that the rearmed leaders seek to avoid justice. "For more political clothes they want to wear, nobody will recognize them as political partners, because the FARC ceased to exist," Santos told Efe. "Commanders who represent 90 percent of the guerrillas who stayed in the process are saying, they have nothing to do with us." The 2016 Nobel Peace Prize recalled that alias 'Iván Márquez' and 'Jesús Santrich', two of the three leaders of the group that announced last week the return to arms, are traitors to the process and did so for personal reasons or for profit "For profit, for drug trafficking or to avoid justice in the cases of 'Márquez' and 'Santrich', because they knew that the nephew of 'Márquez' [Marlon Marín], in the hands of the US authorities, was giving them away", Santos said in explaining the causes of the announcement of the former guerrillas to revive a movement that will operate clandestinely. Santos made an analysis of the peace process that ended with the demobilization of the FARC in 2017 and noted that the staging of the agreement is on track, despite the normal difficulties of something as difficult as a reconciliation after 54 years of war. "A peace process that has too many edges with a long time to consolidate, but I am optimistic that what we did has no legal, international and political reversal in the country," he said. For the Colombian president between 2010 and 2018, it is a good sign that the most active members of what were the Farc such as Timoleón Jiménez ('Timochenko'), Carlos Antonio Losada, Pastor Alape and Pablo Catatumbo, have stood firm in favor of peace. “That is good news and that is why what we have seen is that the country, with some exceptions, believes that the best way to dismiss what happened (the return to arms by a group) is to continue complying or accelerate compliance with the agreements, ”he added. Referring to his critics, the politician explained that, as Minister of Defense and then as President, he did what he thought was the right thing, so it would be unpo[CENSORED]r and he would do it again. “At what cost? The cost of peace is high. It is more difficult to make peace than war, but the cost is always less than continuing the war, ”he said. Santos is in Mexico in coincidence with the publication by the publishing label Planeta of his book ‘The battle for peace’, a complete account of the difficult road to end the conflict with the Farc, until then, the oldest guerrilla in the world. The book, of 589 pages, details the process from its beginnings and in it Santos recreates the idea that he has no enemies, but adversaries, although he fought them with energy while they did not sit down to talk. “I had to be successful in waging war. They called me the executioner of the Farc. Under my mandate and under my ministry it was when the FARC was given the strongest blows, and that was deliberate because one of the necessary conditions for a good peace process was to take them to the negotiating table convinced that this was the way Right. Otherwise they would never negotiate, ”he reiterated. On the plebiscite with which he tried to ensure that Colombians endorse his struggle for peace and received a refusal, he acknowledged that he underestimated the power of the lie of his adversaries, which caused him to defeat, but in the end the no to his proposal was a triumph. “I think that in the end it was better because we managed to improve many things (in the agreement) that had not been clear enough. There is no harm that for good does not come, we are better than before, ”he concluded.
  2. It’s the roads between cities where The Crew 2 shines. Those great swathes of highway that curve through deserts, snake through canyons, and cut through forests. Here the game’s immense scale, arcade handling, and palpable sense of speed coalesce into something genuinely thrilling—especially if you have a couple of friends driving alongside you. But it’s a feeling that doesn’t last, because outside of these blissful moments the game is absolutely determined to sabotage the purity of its driving with endless nonsense. The Crew 2 is an open world racer set in a massive, condensed approximation of the continental United States. To give you an idea of its size, it took me 46 minutes to drive non-stop from Los Angeles to New York City in a Ferrari 458. It’s a vast and varied setting, and it’s undoubtedly the best thing about it. There’s fun to be had in just aimlessly driving from state to state, watching the scenery change around you, visiting famous landmarks (of which there are, curiously, fewer than the first game). But the game gets impatient when you do this, insisting you focus on earning followers for some non-specific social media network instead: the primary metric of your success in The Crew 2. Followers are earned by winning races, performing stunts, driving dangerously, and dozens of other activities that send the counter ticking up. As you play, a cast of obnoxious, horribly written characters are forever buzzing in your ear about how rad you are, how many followers you have, and how many more you could get if you take part in this awesome event, dude. The dialogue is astonishingly bad, and the whole thing comes off like a desperate attempt to piggyback on contemporary culture without really understanding it. The Crew 2 has a 60fps framerate cap, which most modern GPUs can hit. It’s just vapid, treating internet fame like it’s somehow the peak of human achievement, and the constant, cloying validation of everything you do, no matter how banal, is exhausting. But here’s the thing—it could have been interesting. What if, as well as earning followers, you also lost them? So every failed stunt, crash, and spin-out actually counted against you, and you were constantly at war with yourself to maintain your following. That would have at least given the social media concept some bite, rather than it just being some arbitrary number that increases to make you feel good about yourself. It’s on the road, away from all this embarrassing “How do you do, fellow kids?” noise, where The Crew 2 is at its best—particularly in the way it lets you seamlessly transition between land, sea, and air vehicles on the fly. You can be screaming along the highway in a supercar, before transforming into a plane and taking to the air, then changing into a speedboat as you fly across a river, landing safely in the water. It’s immensely fun being able to switch your mode of transport on a whim, but the enjoyment is tainted by the fact that, cars aside, the vehicles just aren’t much fun to drive in The Crew 2. The motorcycles, particularly the motocross bikes, are frustratingly stiff to control, with completely rote physics. Flying in planes feels sluggish and laboured, with a feeble sense of speed. And the boats are unremarkable, failing to create a convincing sensation of moving through water. None of the vehicle types (well, except for the motocross bikes) are terrible—they’re just deeply underwhelming. But they do have their moments, such as navigating a plane through the snaking rocky corridors of the Grand Canyon or back-flipping a Harley Davidson off the top of Mount Rushmore. It’s a shallow thrill, however, and I found myself spending as much time in cars as possible. The Crew 2 is not a great driving game, but the cars are far superior to every other mode of transport. The arcadey handling is smooth and responsive, but has none of the wonderful, weighted nuance of the Forza Horizon games. The cars all feel vaguely the same, and the physics are cartoonishly bouncy, like your chassis is made of hard rubber. But when you hit those long desert roads, which seem to go on forever, it’s hard not to feel a rush of excitement. This is where the size of the map earns its keep, giving you miles of road to tear up and a powerful feeling of travelling across a great distance. Going on cross-country road trips with friends is easily the most fun I’ve had in The Crew 2. But if you want credits to buy new cars, you’re gonna have to take part in some events. This is the game at its most basic, with all manner of checkpoint races to take part in, as well as distractions such as drag races, aerial acrobatics, and motocross competitions. I do like the off-road races and how they let you choose your own path to each checkpoint, but otherwise this is stuff I’ve seen and done in a dozen other open world driving games. The AI is maddening too. You can drive perfectly for two laps, only to make one minor mistake and see the rest of the pack immediately rush past you. It’s some of the most obscene rubber-banding I’ve encountered in a racing game outside of Mario Kart. There’s also a hilariously jarring loot system that lets you upgrade your car with new parts. I couldn’t help but laugh at the ‘rare exhaust’ I found that gave me an utterly meaningless 0.07% boost to my follower gain. But upgrading doesn’t appear to give you any edge over the AI, who always seem to adjust to your current specs, rendering the whole activity futile. If you’re in a crew you can enter these events with friends and race against them. But this, amazingly, is the extent of multiplayer in The Crew 2 at the moment. You’ll see other players in the world as you drive around, but they can’t be challenged to a race, unless you go to the trouble of inviting them to your crew first. There’s no lobby system either, meaning you can’t race against strangers on your own. Even if you start an event in a crew, the other racers will be AI. GTA Online has this stuff figured out, so why doesn’t an online-focused driving game that costs $60? Ubisoft says a December update will add PvP, but it’s bewildering that they didn’t launch the game with such basic multiplayer functionality. There are other issues too, such as the waypoint system that sometimes just refuses to snap to any roads. Unless you’re grinding events, some vehicles are outrageously expensive—and of course there’s a cynical microtransaction storefront to tempt weak-willed players into spending real-world money on them. And despite an admirable attempt to make the game more charming than the gloomy, self-serious original, it’s completely devoid of personality. I think The Crew would benefit from having no story at all and focusing entirely on the driving, which should stand tall on its own without the player being forced to become an insufferable Instagram star against their will. The PC version of the game runs well on my GTX 1080, and occasionally looks stunning—at least from a distance. There are some remarkable vistas to be found here, but the world doesn’t hold up to much scrutiny. The cities, which include San Francisco, Dallas, Washington D.C., and Chicago, are boxy and unconvincing. The lighting is often flat and lifeless, and there’s some fairly severe pop-in when moving at high speeds. The vehicles look great, but their fidelity is at odds with the world around them. It’s one of the most visually inconsistent games I’ve ever played, which I suppose is a side effect of creating a world this large. It’s clear where the corners have been cut. The first Crew improved dramatically after a series of post-launch updates, and I wouldn’t be surprised if the sequel received the same treatment. But right now this is a full price game released by one of the biggest publishers in the world, and I can’t recommend it in its current state. The lack of multiplayer options is inexcusable and, on a more fundamental level, the driving simply isn’t as fun or refined as it should be. The Crew 2 could be something special, but Ubisoft doesn’t seem to know what to do with it. I’m willing to give it another chance after a few updates, but until then I’ll stick to Forza Horizon 3.
  3. Test Subject: Dan-01 That achievement is made possible by the wondrous Portal Gun, the game's sole piece of equipment. Unchanged from the first game (except for some subtle but slick texture work and portals that can be seen through walls, Left 4 Dead-style) the easy-to-use gun reliably casts one orange portal and one blue portal against certain walls, allowing you to magically, instantaneously pass from one to the other, regardless of distance, obstacles, or line of sight, while preserving momentum. It's the ultimate non-weapon weapon, a sort of physics-based Judo-bazooka that redirects the strengths of energy and objects in motion toward its user's goals—including the user herself. Wielding it makes me feel more powerful—and smarter—than nearly any other gun in gaming. The third half of Portal 2's brilliance is its story. (Yes, third half. If Valve can disregard the laws of physics in its game, I can disregard the laws of math in my review.) Its chambers are cohabitated by hilariously well-written and acted characters that exude personality, despite none of them being technically people. All three major roles rattle off absurd dark humor and petty insults at every turn. Evil robot GLaDOS is in top politely murderous form right from the moment she appears on screen (spoiler alert: she's still alive!), but Portal's show-stealing monotone antagonist is challenged for the spotlight by Wheatley, the bumbling, chattering robot who helps you escape. Fantastically voiced by British actor Stephen Merchant (basically playing the same mind-bogglingly stupid character from the Ricky Gervais comedy Extras), Wheatley's a doofus AI who makes you turn around while he hacks doors (he can't do it while you're watching). Also in the mix is actor JK Simmons, who lends his fittingly cantankerous voice to the founder of Aperture, Cave Johnson, whose comically sociopathic approach to science is second only to GLaDOS'. Sure, I saw the plot twists coming, but still looked forward to witnessing exactly how the characters would react. Through death, resurrection, revenge, and reversal of fortune, their charm makes what would otherwise be an empty and lifeless world feel boisterous and alive—and more than makes up for the player character being a faceless mute. It does all this and more while recycling very few of Portal's greatest comedy hits—there's nary a nod to dishonest cake, and the beloved Weighted Companion Cube makes only a cameo appearance. And the finale? Not challenging in the least, but a spectacular and extremely clever finish to the story, with extra points for those who've paid close attention to Mr. Johnson. New dimensions Without changing the nature of the established and celebrated gameplay, Portal 2's gentle learning curve begins by reintroducing us to its basic concepts, then keeps on introducing new inventions to use with portals until around three quarters of the way through, and chambers become complex jungles of hazardous obstacles. Lasers emitting from walls combine with moveable Refractor Cubes to create the closest thing Portal 2 has to an offensive weapon—an aimable laser—but more often your job is to focus the beam on trigger switches through portals. Infinitely useful Excursion Funnels (levitation beams) and Light Bridges are more than just here-to-there movers—they can be applied to block or push away turrets, halt a catapulting jump before it throws you into oblivion, or help you climb a sheer wall. I'm a little less wowed by the three flavors of viscous gel, which flow with a hypnotic globular effect from spouts and coat the environment in bouncy, speedy, or portal-receptive ooze. Unlike most of Portal 2's other devices, these have only a couple of uses at most, and can be difficult to control. It's a hassle when you're trying to paint an orange runway up to a blue bouncing patch that launches you through a portal cast on a white patch, only to have an errant blob of blue splash over everything. That's not to say that it's not great when your work of physics-defying impressionistic art comes together, of course. Behind the science Locations are amazingly varied, as they must be to support this extended-length puzzle-athon without becoming monotonous. Aperture Science has fallen into disrepair in the indeterminate length of time between the greatly exaggerated “death” of its caretaker overlord and now, and many of its once-spotless test chambers are now rusted, grimy, and overgrown with vegetation. Maps shatter in front of our eyes as Aperture collapses on itself, while GLaDOS' hundreds of robot arms gradually repair and rearrange the chambers piece by piece. All of this scripted activity animates what would otherwise be still and samey-looking rooms due to Portal's lack of foes other than stationary turrets. The Aperture facility is far more vast than we could've imagined, and the quest to escape leads through its industrial bowels, a cavernous underground sewer-like area, and a long-forgotten retro 1960s version of Aperture, among others. Some areas are so dramatically different that even the basic button triggers and doors have unique looks to them, and everything is impressively modeled and textured, right down to the Easter-egg graffiti hidden throughout. Fine-brush touches extend to the sound, too, such as the wind wooshing in your ears during long drops, or tingly electric chimes that introduce themselves to the background music when you're speeding on Propulsion Gel. Between puzzles, Portal 2 is full of thrilling showcase moments, such as a mad-dash escape from an angry intelligence that controls the very walls, followed by a surprising take on the boss battle that, without a shot fired, made me feel dangerously out-classed next to my adversary. Size matters Right around that time is when the test chambers become increasingly elaborate and intimidatingly huge—to a fault in some cases. These jumbo puzzles are so immense that, even using the handy camera zoom function, spotting the exit can take a few minutes of exploration. Setting out to solve a puzzle when you don't know what objective you're working toward is the wrong kind of challenge, and some will find it frustrating. Later levels have multiple contiguous puzzles that can seem like they might never end, and made me miss the pace of the early game where I'd get a refreshing break between challenges. I always solved them, though. Even though a couple stumped me in a very serious way for up to a half hour, I couldn't give up until I made it to the other side. If you like a challenge, it's impossible to put this game aside until you've burned through all of it. Test Subject: Evan-02 I played the first Portal cooperatively. I always had a backseat driver—a roommate or a girlfriend—hovering over my chair, feeding what-ifs on where to sling my colored ovals. In Portal 2, Valve has officially supported that functionality, allowing you to share the burden of crunching your spatial options with another human brain. With the right sidekick, Portal 2 co-op is some of the most social gaming you'll have. The occasional headaches that you'd get when you're stuck alone are alleviated by communication and dimensional horseplay. Two heads > one You and your partner play as P-body and Atlas, a Pixar-esque Laurel and Hardy droid duo running the testing gauntlet at GLaDOS's whims in a separate, sillier story. They're not big talkers, only managing a few expressive squeaks and squeals of triumph and defeat, but their animations are lively and a joy to watch, and they've got some amusing celebratory co-op emotes. Five different testing zones are accessible through a massive hub room, for a total of more than 40 chambers (many of which are multi-part puzzles). Next to the single-player tests these puzzles are doubly complex, but co-op wastes no time babying you with tutorials—it ratchets up the difficulty immediately. Just the second one had us scratching our heads for several minutes trying to wrap our brains around the idea of linking our two sets of portals to achieve even-more-impossible feats that couldn't be navigated alone. Eureka! There's also a fair amount of making fools of yourselves. In one of our prouder moments as a team, Dan and I spent 10 minutes trying to outsmart an Excursion Funnel/Faith Plate combo. We were so busy activating switches and scouting the room for new options that it was some time before I realized that we'd forgotten the most basic part of Portal science: you can walk through the portals, not just send things through them. From beginning to end, the co-op puzzles are excellent but brief. Dan and I zipped through all 40 in around four hours, which means you'll be able to finish both the single-player and co-op modes in a long weekend—partly because you won't want to stop playing. It's a minor shame that Valve didn't use co-op as an opportunity for a handful of optional, brutal obstacle courses like Portal's challenge chambers—some of those take a weekend to work out. Glad we came It makes us both a little sad that, having played through once, we can never look at these puzzles—in either single-player or co-op—with those same bewildered eyes again (barring, as Aperture would call it, “a very minor case of serious brain damage”). The included developer commentary, and of course an encore performance from the cast, would be the only things that might make us start playing again after Jonathan Coulton's new song, “Glad You're Gone” (which is good, but “Still Alive” is a really tough act to follow) rolls with the credits. For that reason, our strongest words of caution are to choose your co-op partner carefully. You only really get one shot at these puzzles—don't waste them with someone who's already been through, as that would spoil the many surprises and the victory of discovering them for yourself. We'll definitely remember all of Portal 2 fondly, though, and as one of the best-written and finely polished gaming experiences in recent memory.
  4. It was expected to reach one million dollars and become the most expensive motorcycle ever auctioned, but in the end it remained somewhat below, although with a spectacular figure: $ 800,000. The 1976 Harley-Davidson FLH 1200 Electra Glide belonged to rock star Elvis Presley (the singer's last motorcycle before his premature death) for only three months and to date had been exposed in a museum, inside a showcase. The motorcycle is in perfect condition, with only 120 miles under its belt and with the exclusive decoration of Elvis, who had owned several motorcycles before, most of them Harley. Elvis appeared on the cover of the biker magazine ‘The Enthusiast’ in 1956, about the then new Harley-Davidson Sportster. So, for now, the most expensive motorcycle auctioned to date remains the very rare Vincent Black Lightning of 1951, sold for $ 929,000 in Bonhams.
  5. The model once again uses a tuxedo by Juan Avellaneda, a designer who has already chosen to present Eurovision festival scores this year That Nieves Álvarez is the most elegant of the events he attends has already become a classic, so it is no news that he succeeded again, with all our respect for Irina Shayk, at the opening of the new store in Castellón de Porcelanosa. The model opted for a designer lately very high, Juan Avellaneda, who has previously resorted to great occasions, such as when she was in charge of revealing the votes of the Spanish jury in the last Eurovsion festival, an occasion she used to promote fashion 'made in Spain'. On this occasion he opted for a velvet tuxedo, brand of the house, with a white blouse, with an open button, to expose a spectacular Bulgari pendant, which he completed with a clutch finished in Yliana Yepez's rhinestones and golden salons Dsquared. A spectacular look from his head stylist, Víctor Blanco, who has been making his way in Los Angeles for some time and has worked with stars like Patricia Clarkson, star of the HBO series 'Open wounds', for which she is nominated for various awards such as the SAG or the Golden Globes, or the singer Seal, former Heidi Kilum. Nieves Álvarez has become one of the most faithful to Avellaneda, not in vain is the protagonist also of his last campaign, but the Catalan designer, who achieved great po[CENSORED]rity thanks to his work on Tele 5 in the program 'Change me', She has a long list of clients, including Aldo Comas, husband of Macarena Gómez, another of her regulars, or Alfred García, who also chose a tuxedo to present her new album, '1016' at a recent gala of ' Triumph operation'. In this party held in Castellón, Nieves Álvarez competed in glamor with the Russian model Irina Shayk, who was also impressive in a black empire-cut dress, with Fendi rhinestones, which she combined with a clutch also finished in rhinestones. As an important detail, which gave it a very chic touch, we must emphasize that it dispensed with jewelry and its makeup was very natural. This event was also attended by Galician presenter Silvia Jato and Miguel Ángel Silvestre, who made his comeback after the recent death of his father, which has plunged him into deep pain.
  6. The Venezuelan president again insisted on sending troops and activating 'missile system'. The Colombian government responded on Wednesday to Venezuelan President Nicolás Maduro who announced that he will deploy troops to the border in the face of the risk of something being tried from our country against him. Foreign Minister Carlos Holmes Trujillo said that the Colombian State is able to guarantee sovereignty and respond to any eventuality, to the extent that the country has one of the best armies in the world. However, it was clear to point out that Colombia is not going to be provoked under any circumstances and will always act under the light of international humanitarian law. For Trujillo, the real threat to the country and the region is the dictatorship of Nicolás Maduro. Maduro orders military exercises on the border with Colombia 'Colombia wants peace and will not be intimidated by the ex-Farc': Duke Guaidó allows the use of satellites to locate armed groups The Venezuelan president declared "the orange alert to an eventual aggression of Colombia against Venezuela." Begin from September 10 until September 28 military exercises sovereignty and peace throughout the western border of Venezuela, "he said. In this regard, Foreign Minister Trujillo said it is a threat that is reflected in the opening of Venezuelan territory for the action of narcoterrorist groups against Colombian citizens. "It is a threat that has to do not only with Colombia but with stability and tranquility in the region," said the head of Foreign Affairs. For his part, the presidential adviser for Security, Rafael Guarin, said that the Colombian Military Forces have a presence throughout the border, have the intelligence capacity and are one of the most important and most relevant military forces in the world to respond to an aggression He added that the instruction here is clear: "Prudence, do not fall into provocations." Begin from September 10 to September 28 military exercises sovereignty and peace throughout the western border of Venezuela 'Missile system' at the border The president of Venezuela, Nicolás Maduro, announced on Wednesday that he will deploy a missile system for air defense on the border that the country shares with Colombia, considering that the Government of the neighboring nation intends to generate an "armed conflict" in the area. "Now we are going to deploy the militia system of air defense, ground defense, armored, we are going to deploy it from September 10 to 28," at which time military exercises will be carried out on the 2,219 kilometers of border that Venezuela shares with Colombia, he said. President. Maduro recalled that on Tuesday he declared an orange alert for the military units of the Zulia, Táchira, Amazonas and Apure states, all bordering with Colombia. "And the troops are already deployed" in those territories, said the president, who said that his Colombian counterpart, Iván Duque, "has a provocation plan, a false positive for the month of September." "He intends to mount a false positive, attack Venezuelan territory to go to the United Nations Security Council to put together a cheap political show at the cost of an armed conflict," he denounced. In his opinion, Duque "has brought Colombia back to a war situation" due to the rearmament of a group of FARC guerrilla dissidents, headed by the number two of that organization, Luciano Marín Arango, aka Iván Márquez. "The violence of Colombia that stays in Colombia, we don't want it here," added the Chavista leader.
  7. Only 50 units of the Norton Dominator Street Limited Edition will be produced for 50 lucky ones who will have a unique version of a motorcycle that is already very exclusive. The new Dominator has a revised driving position, more relaxed, with a higher handlebar, handmade tank, multiple pieces in carbon fiber, 2-in-1 exhaust and identification plate with the serial number. The two-cylinder air-cooled twin-cylinder is maintained at 80 hp. The price of each is 21,950 pounds sterling, (about € 24,000) but can only circulate in the United Kingdom, for being exempt (and not complying) with the current Euro4 regulations, being registered as a single model.
  8. Count Tono Goëss has been arrested for the shooting murder of his father, his brother and his stepmother It could be the plot of an especially bloody episode of ‘Falcon Crest’, but unfortunately these facts are not fiction. It all happened in a quiet and elegant castle surrounded by vineyards, in a peaceful town north of Vienna that was preparing for traditional Christmas celebrations. Nothing presaged that shortly after two o'clock on Thursday afternoon, five shotgun shots would cause an unprecedented alarm in the town of Schloss Bockflieb, in Lower Austria. Shortly after the police discovered the lord of the castle, Count Tono Goëss (54) with three bloodied bodies: those of his father Ulrich (92), his stepmother Margherita (87) and his little brother Ernst (52). The alleged murderer surrendered without offering resistance after admitting the triple crime. He had previously ordered a maid to notify an ambulance. The reasons for this triple murder in this family of the Austrian aristocracy are still not entirely clear although there were rumors in the town about family disagreements for a long time. The count had also commented in public more than once his complaints about the difficult relations with the family, for example, the fights over the management of the winery he ran with his brother. Years before, another sister had left Austria to convert to the Islamic religion. [READ MORE. Crime of the CAM: the strategy of the son to separate his sisters from the company] As it has transpired, in a letter found by the police at the scene of the crime, Tono left written how difficult it had been to live for years under the "pressure of his father", which had led him to develop "a deep hatred" towards the. The disputes over the inheritance of an increasingly waning fortune along with his brother Ernst have also been another cause of the triple murder. The count - considered according to statements by the residents of the town as a very polite and sociable person - is currently being held in Korneuburg prison pending a psychiatric and toxicological report. The truculent tragedy has shocked the small Austrian town, where the family was very dear and very involved in charitable and church-related activities. The counts of Goëss are among the oldest and most respected families in the country, have numerous properties and are related even to the Habsburgs. The family's history dates back to ten centuries ago when their ancestors arrived in Austria from Portugal where they soon began to occupy high positions as governors, cardinals and bishops.
  9. With a presence in four regions of the country, this EPS is in serious financial trouble. The Super Health removed the manager from his position and took possession of the assets. In the morning of this Tuesday, September 3, the Superintendence of Health intervened to the EPS White Cross, which has more than 336 thousand users and is located in four regions of the country. (Read A child is almost blind just by eating french fries) According to that entity, the measure seeks to guarantee the service for all patients that brings together that EPS that since 2012 had a special surveillance measure. (Read an unauthorized hormone for weight loss) In more detailed terms, Supersalud, led by Fabio Aristizábal, removed Ana Leonor Arroyave, manager of Cruz Blanca, from his position. In his replacement he appointed the special agent Felipe Negret, who in the next two months must determine the conditions of this company that seems to be in serious financial trouble. The Superintendency also took possession of all the businesses and assets that had that EPS. (Read With a lawsuit they want to curb the regulation of drug prices) “With the measure adopted by the Supersalud, through resolution 8129 of 2019, it is sought to determine if the EPS, which has been monitored since 2012, can guarantee the conditions to develop its corporate purpose, taking into account that there is a Critical financial situation that jeopardizes the protection of the services addressed to its 336,000 members in Antioquia, Valle, Cundinamarca and Bogotá, ”Supersalud said in a statement. Among the findings that motivated this measure are the increase in user requests, complaints and claims. They went from 10,563 from January to July 2018 to 14,412 in the same period of 2019. In addition, the Supersalud warns, "it does not have enough assets to cover the liabilities and does not present evidence to verify the guarantee in the provision of services for its members". Deficiencies in the supply of medicines and in the care model; Non-compliance with the indicators of prevention of maternal and perinatal mortality and non-compliance in the services of low complexity of clinical laboratory and of high complexity such as pediatric oncology, are other reasons that caused the intervention.
  10. Tetris Effect is a work of art that you happen to interact with by stacking blocks and clearing rows. Arranging the blocks Tetris Effect is so much more than its namesake though. Sure, it's a Tetris game at heart. Blocks fall from the sky and you're left to arrange them in neat little rows, with completed rows vanishing into the ether. Same as it's been for 35 years now. But you don't come to Tetris Effect to play Tetris. If that's all you're after, there are a million different ways to do so for cheaper. I'd recommend Tetris 99 on the Nintendo Switch, having spent many days glued to it earlier this year, but it's just one among many. A quick Google search will no doubt uncover a cavalcade of readily accessible knockoffs. You might as well ask why people go to concerts when they have the album at home though. That's the difference, as succinct as I can put it. Sure, they're the same songs. Sure, you can have a great time listening to music in your room, or in your car. Maybe even on the subway. When the bass drum kicks in though and you feel it thumping in your chest, when the guitars roar out at deafening volumes, with the lights flashing and whirling around and the band so close you could reach out to touch them—it's an entirely different experience. You aren't just listening to the music at a concert. Nor are you simply playing Tetris here. You're being consumed by it, or perhaps subsumed by it, as the music and the visuals wash over you. The main mode, aptly titled "The Journey," is an exploration across 27 levels, 27 different mood pieces, each meticulously themed. The first, for instance, is dark—at the beginning. Then as you clear your first lines, light appears. Glowing manta rays swim through the ocean depths, particles bursting forth in time with the beat. And it keeps evolving from there, space whales soaring past a vision of Earth as a plaintive voice cries out that "We're all connected in this life." It's difficult to write about. More than most games, I think. Described in words, Tetris Effect sounds silly—like Tetris played over a Winamp visualizer or something. But it's more than that, just as it's more than mere Tetris. Participatory artwork might be a decent, albeit wordy, summation. Tetris Effect reacts to you. It needs you. Moving a block makes noise. Rotating a block makes noise. Dropping a block makes noise. Clearing a line makes noise. And the way these elements mix with the music? And with the visuals? That's Tetris Effect, and it's going to be different for every person. There's one level in particular I think is a perfect showcase. It's ostensibly themed after New York City, with neon lights and traffic and towering skyscrapers. The music is all user-generated at first though, each movement or rotation resulting in a smattering of off-kilter piano notes. As you play Tetris, you sort-of naturally create freeform jazz. That's far from the only level that made me change how I played to accommodate the theme. It's only the most obvious, and the easiest to explain. Others were less concrete, like enjoying the wooden thock of gears connecting in the "Da Vinci" level, or the crunch of snow on "Aurora Peak." It's an incredible experience, all told. Not every level is a winner, and there are a few I rush through whenever they pop up. The majority are wonderful though. Play it in one sitting, if you can. It'll take you maybe two or three hours to go through the whole Journey, and that's the way it should be done. Give yourself time to settle in, to meet the game on its level. Let it be a meditative experience. You may think I'm joking, that I'm overstating the effect Tetris could have. And hey, maybe it won't have the same effect on you. It's possible. By the time I reached the last stage, and heard the first stage's "We're all connected in this life" echoed by "Look at this world we're made for," I felt like I got it though. What is it? I don't know, really. But I came away from Tetris Effect feeling like I'd brushed up against some universal truth, that for two hours or so everything made sense. And that's the appeal of Tetris, right? Bringing order to chaos. Tetris Effect extends that feeling—deserved or not—to the totality of human existence. Bottom line Tetris Effect is gorgeous, and I only wish it cost less so that people wouldn't see $40 for a Tetris game and scoff. It's not that it doesn't deserve $40. Quite the contrary. It's merely difficult to convince people. I hope you'll give it a try though—especially in VR, if you have the capability. Tetris Effect works with both the Oculus Rift and Steam VR, and it's even more affecting when you're completely submersed in it. A monitor is still plenty powerful though, and I'm glad that Tetsuya Mizuguchi got to revisit the ideas behind Lumines, only with the benefits of 15 years technology advancement and the actual Tetris license this time. It's a better game on both counts. "Can a computer make you cry?" If anything, the surprising part is how often it can—and in the most unexpected ways.
  11. The first day of the 2019 GP of Great Britain was the day chosen for the presentation of the Triumph Daytona Moto2 765 Limited Edition, during which they gave us more details. It had been months since this model was derived from the Moto2 of the Motorcycle World Championship, we saw spy photos and information was appearing on account drops. Presentation-Triumph-Daytona-Moto2_18 A month ago, Triumph made it official and announced that his presentation would be at Silverstone, during the English appointment. Then, the only information they provided about this street Triumph Daytona Moto2 was that, as the name implies, it was going to be a limited edition. That means that only 765 units will be manufactured for the Europe / Asia market, and another 765 for the United States / Canada (1,530 in total). Although Triumph has not revealed all the information about the new model, they did disclose a few more details. Triumph Daytona Moto2 765 Limited Edition The new Daytona mounts the 765 c.c. three-cylinder engine. of Moto2, but with 130 HP of power at 12,250 revolutions, and has a torque of 80 Nm at 9,750 rpm. It not only inherits the mechanics of Moto2, but also many other components and quality of materials that have also allowed to reduce the weight of the set (for the moment we do not know the declared weight of the Daytona Moto2). One of the examples is the fairing, which is made entirely of carbon fiber and mounted Arrow titanium exhaust system. As for the suspensions, it mounts Öhlins NIX30 43 mm fork and adjustable Öhlins TTX36 shock absorber. Braking is done by Brembo, with 4-piston Stylema calipers. It will arrive with the Pirelli Diablo Supercorsa SP tires. A detail that was not announced in the presentation of the Triumph Daytona Moto2 765 Limited Edition they did yesterday at Silverstone was the price that will probably be as exclusive as the motorcycle.
  12. The woman of the Marquis de Griñón attends the wedding of the Duke of Huéscar and Sofía Palazuelo with a design by Pedro del Hierro Surely it was a coincidence, but Esther Doña, wife of the Marquis de Griñón, has chosen for the wedding of the Duke of Huéscar and Sofía Palazuelo one of the favorite firms and to which Isabel Preysler is closely linked. We refer to Pedro del Hierro, who, by the way, also dressed Fernando Verdasco in his wedding with Ana Boyer. On this occasion the firm has shone in the splendid figure of the Marquise de Griñón, who has opted for an olive-green dress in crepe fabric, with off-shoulder tie neckline and a long midi. Esther was splendid with this sober choice, perfect for the time when the ceremony was to be held. Next to her Carlos Falcó, who continues to maintain a cordial relationship with Isabel Preysler, mother of her daughter Tamara Falcó. In September 2017, the aristocrat married Esther Doña, forty-one years younger than him, in a very private connection in which there were notable absences, especially that of one of his children. Be that as it may and despite family opposition, the relationship has come forward and they are seen better than ever. Esther Doña herself revealed in Hola that she had signed a premarital agreement to make it clear that "our relationship is based on love and not on material issues" and also stressed that, by responsibility, they were not going to have children.
  13. The party chief asked the ex-guerrillas to sustain their commitment to peace. Rodrigo Londoño reaffirmed his commitment to the peace process on Monday and called on the ex-combatants to continue along that path, regarding the dissent of de Iván Márquez ’,‘ Jesús Santrich ’and‘ Paisa ’. Londoño, also known as Timochenko, sent an internal circular to the demobilized and the party militants to “ratify their personal commitment, which I acquired at the Tenth Conference of the Farc, in Yarí, that I will never leave the ship we approach together , by unanimously supporting what was agreed with the Colombian State regarding political solution to the conflict that bled Colombia. ” In the letter, dated September 2, the former guerrilla leader said that the ship to peace will go through several storms, but that does not change his commitment. In addition, he called to win the support of most Colombians, "because that is the only way to corner the enemies of peace." “No peace agreement will be fulfilled without the support of the po[CENSORED]tion that forces the classes in power to make it happen. Even so, having achieved the single signature is already a victory, a flag to mobilize people, a whole plan to fight for reconciliation and the final construction of a peace with social justice. Who does not understand it, makes a serious mistake, ”he added. The coffee of the ex-Farc who started drinking in Congress Iván Márquez, Santrich and El Paisa, are cowards: Sergio Jaramillo ‘A bad agreement is better than a good war’: Lozada Regarding the return to arms of former guerrilla leaders, whom he called peace deserters, he said that they are looking for ex-guerrillas to follow them "in their erratic decision to return to war, even painting gold birds." But Londoño said that during the 53 years of armed confrontation he was shown that peace is longed for in the country, "he hates war, he doesn't want more deaths, violence or persecution." “We know that those who are called bosses today will not make war, that they will stay on the other side of the border. It will be his troops that bear the worst consequences. The extreme right is the only one that is happy about what happened with those former companions, so much so that it speaks of taking advantage of that to definitively cancel the peace agreements. The vast majority of our countrymen reject the return of the war, ”says the head of the Farc party.
  14. This fatal error occured when your net connection is not working and your counter strike setup automatically try to connect a server. This error crash the game, so to get rid of this problem So watch the full video and find out the solution!

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