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Drennn

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Everything posted by Drennn

  1. happy birthday mate ❤️
  2. Congratulations mate ❤️ 

    1. |N4SS3R|

      |N4SS3R|

      tyyy ❤️ 

  3. This post cannot be displayed because it is in a password protected forum. Enter Password
  4. Nick movie: bullying at school | "Save me" Time: 30, 2020 Netflix / Amazon / HBO: Netflix Duration of the movie: 4m 52s Trailer:
  5. Video title: Tom y Jerry en Latino | Recopilación de Tom y Jerry | WB Kids Content creator ( Youtuber ) : WB Kids Latino Official YT video:
  6. Music title: gw molor dulu Signer: Guswan Release date: 13, 2024 Official YouTube link:
  7. @Wolf.17 Has been added to our team. welcome.!
  8. Lenovo Legion Go S is said to be in the works, and the company inadvertently confirmed the moniker of the purported handheld gaming console last month. Now, renders of the device have been leaked by a publication, giving us a good look at its design. The Legion Go S could arrive with a simpler design that somewhat resembles the Asus ROG Ally. The device is expected to arrive with an AMD Rembrandt processor and could arrive as a more affordable version of the Legion Go model that was launched by the company last year. Lenovo Legion Go S Design (Leaked) An image of the Lenovo Legion Go S published by Windows Central reveals the design of the purported device, which is seen from the front, back, and top. Unlike the Legion Go model, it appears that the upcoming product will not be equipped with detachable controllers, and looks similar to the Asus ROG Ally. The display on the Lenovo Legion Go S could be smaller than that of its predecessor, if the leaked image of the device is any indication. It Is shown to feature ABXY buttons, two joysticks, and a D-pad. However, the Legion Go's touchpad is nowhere in sight, and the publication states that it will be replaced by a smaller input tool that resembles Lenovo's TrackPoint cursor. Meanwhile, the top view of the Lenovo Legion Go S suggests that it will be equipped with two USB Type-C ports, like the company's more expensive model. The menu and view keys are seen at the top in the leaked image. The rear panel of the handheld gaming console is shown to feature vents on the left and right side. The image also suggests that the Legion Go S won't feature a stand, unlike the company's existing device. We also see RGB lights under both joysticks on the front, as well as what appear to be two small speakers. According to the report, the Lenovo Legion Go S could be launched between $399 (roughly Rs. 35,500) and $449 (roughly Rs. 39,900). This is considerably lower that the price of the Legion Go that was launched by the company last year with a EUR 799 (roughly Rs. 71,100) price tag. The Legion Go arrived in India in June, priced at Rs. 89,990. Link: https://www.gadgets360.com/games/news/lenovo-legion-go-s-design-renders-price-leak-report-7169649#pfrom=home-po[CENSORED]r
  9. If you are old enough to remember the mysteries of the internet in the late 90s, you may recall the fun "I'm Feeling Lucky" button for Google's search engine that would take you directly to the first result of a search rather than the usual list. Three decades and a million sponsored links later, Google is looking to augment its Gemini AI assistant with a feature similar to one discovered in as-yet unreleased code by Android Authority. This time, the button will be a way of producing a random prompt. Let fate decide what you should discuss with Gemini. Need a reminder to take your dry cleaning in? How about coming up with gift ideas for the holidays? All this and more will be unpredictably submitted to Gemini when you click on the I'm Feeling Lucky button. The button won't be alone under the text box. Gemini will offer a couple of other random suggestions each time you start a conversation, with the lucky button as a permanent fixture alongside them. Gemini actually had random suggestions of ideas on its homepage when it first debuted, but Google removed them a little while ago to streamline the app's look. The new look is minimalist but still offers random ideas. It's not too different from the suggestions for conversation topics you see when opening an AI chatbot like ChatGPT or Perplexity. The difference is that you don't know what you'll get when you click on it. The button also has some nostalgia appeal thanks to its distinguished lineage in search engine history. Lucky Gemini Random prompts and the lucky button are about more than rosy memories of trusting the first search result to be what you wanted. Like its earlier iteration, the button and its accompanying random prompts help demonstrate what Gemini can do. Google wants people to use Gemini for everything. That's hard to sell if people don't know the useful or just fun ways to use the AI chatbot. Reintroducing suggestions and giving them a twist with the lucky button helps Google educate users about Gemini and AI as a whole. It might be small in scale and somewhat piecemeal, but it could add up to plenty of loyal customers or positive word of mouth around Gemini. Playing with random prompts could lead to users engaging with plenty of other upcoming Gemini features and abilities hinted at in future code. Google is planning a lot of upgrades to Gemini, from handling large amounts of code to a better memory for what you like, and even a role as a tour guide in your car. Sign up to be the first to know about unmissable Black Friday deals on top tech, plus get all your favorite TechRadar content. Link: https://www.techradar.com/computing/artificial-intelligence/gemini-ai-might-be-ready-for-you-to-roll-the-prompt-dice
  10. The 3D scanner uses a 75 Hz display powered by an 5th Gen Intel CPU and an unspecified AMD R9 200 Series GPU Ever wonder what those PCs used as 3D dental scanners at your local dental clinic are really capable of? Three days ago, Redditor u/AfternoonPutrid8558 on the r/PCMasterRace subreddit shared a story and a set of photographs in which he tested this exact question out, thanks to being granted brief after-hours access to his father's dental clinic. Limited time and free storage were the biggest limiting factors at play here, with a 100 megabits per second download speed, making some larger game installs unfeasible within the time window. In any case, u/AfternoonPutrid8558 did seem to have plenty of time to capture the unique characteristics of this 3D dental scanner. The system uses a Haswell-E 5th Gen Intel Core i7-5720K with an MSI Raider X99 motherboard, running at 3.3 GHz with 32GB of DDR4-2999 RAM. Those are old specifications—the CPU and platform are from 2014, just after DDR4 was initially adopted—but they were still surprisingly adequate for gaming until around the PS4 era. Where newer games have become much more strictly demanding on CPU and GPU requirements, the relatively low power of mid-gen PS360 and PS4/XB1 kept many older PC architectures competitive in multi-platform titles much longer than if games pushed the limits with every CPU/GPU refresh cycle. While we don't know what exact GPU is used within this 3D dental scanner, the system information at least tells us it's an AMD Radeon R9 200 series GPU. Perhaps a Radeon R9 270X, 280X, or 290X? While these cards don't compare to AMD's present-day RDNA GPU fare or even old budget staples like the RX 580, they're still more than enough for indie games and older, less demanding titles. u/AfternoonPutrid8558 tested these specifications in two games: a classic multiplayer shooter released in 2004, Counter-Strike: Source, and an underwater survival game released in 2014, Subnautica. CS:S ran at a whopping 600-700 FPS, leveraging the onboard CPU near-perfectly, while Subnautica still turned around a respectable 60 FPS, being about ten years newer but still targeted at a wide range of GPU specs. u/AfternoonPutrid8558 also notes that Subnautica's sea moth controls feel "surprisingly elegant" when done with the large trackball mouse used by the 3D dental scanner. However, we imagine those controls would feel much less elegant in a multiplayer match of Counter-Strike, 600 FPS or not. Link: https://www.tomshardware.com/video-games/pc-gaming/game-played-on-a-3d-dental-scanner-with-an-old-intel-cpu-and-amd-gpu-up-to-700-fps-on-counter-strike-source
  11. The system requirements for Indiana Jones and the Great Circle have just dropped, and in the words of ever-prescient Short Round: "Okey dokey, Dr Jones, hold on to your potatoes!" The requirements follow the recent trend of requiring a metric heap-load of storage space, this time meaning 120 of your finest gigabytes—and do you see why we always recommend at least a 2 TB SSD for your builds? But storage isn't the only thing that'll make you want to clutch your various starches, because the road gets quite bumpy when you move up past the minimum requirements. The recommended requirements list an RTX 3080 Ti or RX 7700 XT to hit a target 60 fps on high settings. Oof—looks like I'm out of the running using what the game's making now making me think might be an ageing RTX 3060 Ti. Part of the reason why these requirements are so high, I'm sure, is because, for the first time ever for a mainstream title, hardware ray tracing is required across the board. That's why the minimum specs start with the RTX 2060 Super and RX 6600 XT: graphics cards from previous generations don't have ray tracing cores. Sucks to be a GTX 1080 Ti owner, I guess? This requirement will presumably mean some limited form of ray tracing across every setting segment, be it low or ultra-high. Which isn't to say that such a limited form of RT is all you can get, because the game boasts "Full Ray Tracing", ie, path tracing. As Nvidia explains: "Full Ray Tracing is a demanding but highly accurate way to render light and its effect on a scene, used by visual effects artists to create film and TV graphics that are indistinguishable from reality." This is similar to what we find in Black Myth: Wukong, and with Indiana Jones this creates for some seriously beefy upper-end requirements. Bethesda separates its Full Ray Tracing requirements from its standard ones, and the minimum requirements for the former are a Core i7 10700K and RTX 4070. And to run the game on Ultra settings with Full Ray Tracing? Yep, that's an RTX 4090 that Bethesda recommends. Oh, and an Intel Core i7 13900K, just for good measure. I don't know what's harder to swallow, those path traced requirements or a side of monkey brains. At least the minimum requirements list only 16 GB RAM, I suppose, but that's about the only light touch in all these specifications. Link: https://www.pcgamer.com/hardware/hold-on-to-your-potatoes-because-indiana-jones-and-the-great-circles-system-requirements-demand-ray-tracing-you-cant-disable-and-an-rtx-4090-for-highest-settings/
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