Jump to content
Facebook Twitter Youtube

-P A I N-

Members
  • Posts

    1,128
  • Joined

  • Last visited

  • Country

    Pakistan

Everything posted by -P A I N-

  1. Is Sony about to devote some more time and attention to PC ports? Hopefully, because it just acquired a studio well-accustomed to bringing a ton of modern Crystal Dynamics games to PC. Dutch studio Nixxes Software has been around for 20 years, and more recently known for working on PC ports for the rebooted Tomb Raider trilogy, Deus Ex: Mankind Divided and last year's Avengers game. Head of PlayStation Studios Hermen Hulst announced the acquisition on Twitter, saying "it's a real pleasure to welcome a team with such deep technical expertise and vast experience to the PlayStation family." "We can't wait to get to work and are so excited to bring our technical and development expertise to an IP powerhouse like PlayStation Studios," Nixxes founder Jurjen Katsman said in a press release. "We're looking forward to working with some of the most talented teams in the industry to deliver the highest-quality gameplay experiences for PlayStation fans." How much Sony paid for Nixxes hasn't been revealed. This can be nothing but good news for more Sony games coming to PC. Sony Interactive Entertainment boss Jim Ryan said earlier this year that "a whole slate" of PlayStation games would be coming to PC, which kicked off with the release of Days Gone. Last year also saw Horizon Zero Dawn and Death Stranding make their way over, with rumours circulating that Uncharted 4 is the next PC port in the pipeline. Don't expect this to pave the way for simultaneous PC and PS5 releases though—Hulst still wants you to fork out for a console.
  2. If you're in the market for a new gaming laptop, Gigabyte's Aero 15 OLED is worth considering. It's packed with the latest generation hardware, touts a 15.6-inch OLED display with a 4K resolution, and can be had for $1,399 right now ($400 below its list price). It's actually on sale for $1,499 at Adorama, though if you scroll down on the listing, there is a link to a $100 mail-in-rebate form. Or just click here (PDF). Mail-in-rebates are a bit of hassle, but hey, taking the time to fill this one out will save you a Benjamin, so it's definitely worth the trouble. If you're in the market for a new gaming laptop, Gigabyte's Aero 15 OLED is worth considering. It's packed with the latest generation hardware, touts a 15.6-inch OLED display with a 4K resolution, and can be had for $1,399 right now ($400 below its list price). It's actually on sale for $1,499 at Adorama, though if you scroll down on the listing, there is a link to a $100 mail-in-rebate form. Or just click here (PDF). Mail-in-rebates are a bit of hassle, but hey, taking the time to fill this one out will save you a Benjamin, so it's definitely worth the trouble.
  3. EA's faux-First World War shooter Battlefield 1 is free for Amazon Prime subscribers—for keeps—until August 4. And if you're not a Prime subscriber but still want to play Battlefield 1 without paying for it? You're not going to believe this but I've got good news for you, too. Until July 25, Battlefield 1 Revolution, which includes the base game plus four expansion packs originally included with the premium pass and the Red Baron, Lawrence of Arabia, and Hellfighter content packs, is free to play for the weekend on Steam. That gets you full access to the singleplayer campaign and multiplayer battles of up to 64 players. And if you dig it and want to make the game yours forever, any progress you make during the free weekend will carry over. It's also a good time to spring for it: Battlefield 1 Revolution is on sale on Steam for $5/£4/€5 until August 4. On the other hand, if you're really just here for the free stuff, that's cool too: Be sure to check out our running list of all the free games you can grab right now.
  4. Nickname :Quben Age: 19 Profile Link: @Quben How much time you can be active in Forum & TS3: when i turn on my laptop i join csbd and than ts3 i can do more than 10 hours Link of Reviews you have posted recently: 1 . 2 , 3 , 4 , 5 , How much you rate VGame Reviewers Team 1-15: 15 Why do you want be part of the Reviewer's team: because when i join this community i was a normal member with no friends server etc than i meet @-Dark and @King_of_lion by having look at their profiles they were looking awesome thats the reason i wanted to be member of this team to gain more information and experience Any suggest you want to make for your Request: no thanks i will leave the rest on you guys by looking at my review's & hardware/software posts
  5. With the arrival of a brand new Radeon Software Adrenalin Edition update, AMD is bringing PC-to-PC streaming to AMD Link. That means you can loan your PC to a buddy, play local co-op games together, or even ask for help troubleshooting your PC (as if) through the power of the internet—if you a Radeon graphics card, of course, and so does your buddy. If you don't remember AMD Link, it's a streaming app baked into the Radeon Software and available with any AMD graphics card. It was first introduced back in 2018 as a way of wireless beaming your PC games over to your mobile device, and has since received a few quality of life improvements with subsequent AMD Adrenalin overhauls. With today's update, 21.4.1, the major news for PC gamers is the introduction of PC-to-PC streaming, which offers local or remote sharing of a desktop or game session between two Radeon PCs. Note: Radeon PCs. You and the person you'll be streaming to, or vice versa, will both require Radeon GPUs to be running in your rigs. And that's not as simple an entry requirement as it once was given the chip shortage right now. There's no standalone AMD Link PC client like there is on Google, iOS, or Amazon, which means there's no way to get the app without the Radeon drivers installed, even if you're not hosting the session. It's not entirely clear why there's a fence around AMD Link on PC, but the end result is a feature with limited utility for the majority of PC gamers. The feature lets you share a view of your entire PC, pass over the controls to a buddy in single-player games, or even play local co-op games remotely. AMD also says it's a handy tool to allow someone to troubleshoot your PC as if they were in the room. Just make sure you trust the person on the other side of the connection with your life, yeah? If you and a friend fit the hardware bill, you can hop into the Radeon settings and enable an AMD Link server. From there you're able to either offer up a game code for a one-time connection to your friend's PC, or manually set up a more permanent link. It's also possible to quickly find compatible PCs running AMD Link on your local network. With your connection up and running, everything from your desktop to game session will be shared to the remote PC. Admittedly, it's not the smoothest of interfaces. There are multiple menus for whether you're receiving a connection or sending one, the mobile and Windows menus are different, and AMD Link is stored within a tab in the settings menu. I also had trouble setting up a remote game session. Link would get as far as grabbing the name of the remote PC but couldn't quite finish the connection from there, eventually turning up an 'unable to connect' error. This happened across my PC and two of my colleagues PCs, despite running the in-app Windows Firewall configurator. It's a shame we weren't able to give the remote gaming mode a go, especially as our benevolent leader Dave James has been demanding a way to play lag-free co-op FIFA remotely since the global lockdown first started. It'd be great to see how it fares versus Nvidia's GeForce Now, a PC-to-PC service such as Parsec, or even Steam's own Remote Play Together. All of which are free alternatives and don't require proprietary hardware. A local connection worked swimmingly, however. In that there's certainly some potential in jamming a cheap APU in a compact machine, sticking it by your TV, and beaming your powerful Radeon GPU-powered PC over for some high-end gaming in your living room. All without doubling down on a graphics card—those things aren't all that easy to find nowadays. A bit of a mixed bag in our experience, then, but a more fully-featured software package for Radeon GPU owners certainly doesn't go amiss. And if you don't fancy any of that, AMD's now offering minimal and driver-only install options for its Radeon Software that offers just the basics and nothing else.
  6. Gaming laptops are still widely available, even as supply of desktop gaming PCs continues to be an issue. That means we're still seeing decent sales on portable gaming rigs—and on that note, Walmart has now discounted this Lenovo model to just $699. That's one of the lowest prices we've seen yet for a laptop with a GTX 1650 Ti graphics card, and the rest of the hardware is impressive too. Lenovo sells many different laptops under the 'Legion 5' name, but this specific model has an AMD Ryzen 5 4600H processor with 6 cores/12 threads and a maximum boost clock of 4GHz. The display is a 15.6-inch IPS screen with a silky-smooth 120Hz refresh rate, while most other laptops in this price range are 60Hz or 90Hz only. There's also a dedicated Nvidia GeForce GTX 1650 Ti graphics card, which should be able to handle most modern games at the native 1080p resolution, though 120 fps might be difficult to sustain with more demanding games. The main downsides with this computer, as with most sub-$100 laptops, are the storage and memory. There's a 256GB SSD as the boot drive for Windows, plus a 1TB 7200RPM hard drive—plenty of storage for games, but they won't load as quickly as they would with pure NVMe SSD drives. The 8GB RAM is also just barely enough for most modern games, but there are few laptops in this price range with more memory than that, and you can always upgrade it (and the drives) later. If this isn't quite the laptop you're looking for, check out our roundup of the best gaming laptop deals, which is updated frequently with the best sales we find across the 'net.
  7. Last Stop is a game about extraordinary things happening to ordinary people. Set on the streets of London, it follows four very different characters whose unremarkable lives are suddenly touched by the supernatural. It's an offbeat mix of the mundane and the fantastic, where one minute you're making a cup of tea, and the next you're tumbling through a portal into another dimension. It's also one of the most authentic depictions of Britain I've seen in a videogame—a realistic, understated setting that makes those moments when things turn magical seem extra uncanny. Developed by Variable State, the studio behind minimalist detective adventure Virginia, Last Stop is a linear, tightly scripted narrative game. You tell the characters what to say in conversations, occasionally move them through heavily choreographed scenes, and not much else. In this sense, as a game, it's very limited in scope. The interaction is minimal and, in most cases, largely meaningless—to the point where I wish I could just sit and enjoy the story without having to lift the controller and pointlessly rotate an analogue stick to make a character scoop cereal out of a bowl with a spoon. Last Stop has the feel of an anthology, telling three loosely linked stories that eventually intersect in the final chapter. John and Jack's tale is the most fun, like a goofy episode of The Twilight Zone. John is a middle-aged single dad with heart problems, working a civil service job he hates. Jack is an upbeat, fitness-loving videogame developer in his twenties. And for reasons far too convoluted to get into, their brains are swapped. The pair coming to terms with this, trying to live each other's lives, and looking for a way to get their bodies back is the source of some great comedy. But it hits some powerful emotional beats too, particularly where John's health and his daughter are involved. Meanwhile, schoolgirl Donna and her friends follow a mysterious man to a derelict swimming pool, discover he has inexplicable supernatural powers, and end up holding him hostage after an unfortunate incident involving his head and a lead pipe. This story isn't as compelling. I was never really clear why they were keeping this guy tied up, or what they planned to do with him. But Donna's relationship and family troubles are much more interesting and relatable. Weird magic stuff aside, Last Stop has a knack for telling small, human stories that feel genuine and natural. I was sincerely invested in Donna's unrequited love and her anxiety over her mother's illness. Meena is the least ordinary of the gang, being an ex-soldier working for a technology company with a lucrative contract to supply the military with robots. But I love that this aspect of her life is not the main focus of her story—rather, an affair she's having with a doctor makes up the bulk of it. You have to navigate her through a rocky marriage, a son who wishes she was around more, and a young upstart vying for her job. Meena is the best character: she's tough, cynical, egotistical, selfish, and mostly unapologetic about it. It's refreshing (and surprising) playing as a fierce, flawed, and sexually autonomous older woman like this in a videogame. When the three stories finally collide, Last Stop shifts in tone so sharply you'll wonder if you're playing the same game. The wild final chapter is an enjoyable, unexpected ending for sure, but so outlandish that I couldn't help but feel that it slightly cheapened the nuanced, heartfelt drama leading up to it. Last Stop ultimately fails to strike an elegant balance between the story's more far-fetched elements, and the interesting group of humans at the centre of everything. But despite these reservations, it's a story I've been thinking about a lot since I finished it and the credits rolled. I really love these characters. I just wish there was more to it. The QTE-style interactions feel clumsily bolted on, and I never got the sense that I was actually controlling the characters—just triggering the next canned animation. There's no tactile feeling to the interactions, whether you're tapping the bumpers to sprint or rotating a stick to stir a mug of tea. The convincingly lived-in, cluttered environments look great, but you never get a chance to explore them to dig out more details about the story or characters. Jack's bedroom is full of stuff I want to read and pick up, but all I can do is walk dutifully to the next scene trigger. This makes the world feel disappointingly static, despite being rich with keenly observed details that will be particularly familiar to anyone who's ever lived in the UK. Last Stop is one of the least satisfying narrative games I've played in terms of the mechanics underpinning everything. It's really basic stuff, even compared to early Telltale games, where you at least got the chance to snuffle around the environments for extra flavour. But everything else—the engaging plot, the stylish presentation, the natural-sounding voice acting, the snappy direction, the sublime orchestral score—are all superb. So it's a tough one, really. If you're expecting an interactive, malleable narrative that your actions impact on, you'll be disappointed. But if you're happy just to be told an entertaining story in a realistic depiction of contemporary London, with a little spooky magic sprinkled in, there's a lot here to love. Just brace yourself for that ending.
  8. @Angrry.exe™ i cant post it on your profile so i mention you here

     

    read rules of design sections/gifts etc

    you are not suppose to reply on members gift sections you can only give them like or post on their profile thanks for avatar etc etc net if you reply to anyone gifts gallery you will get warned 

    #regards!

    1. Angrry.exe™

      Angrry.exe™

      good morning @Quben Joined June 28

       

      @Angrry.exe™ Since 2013 I just did it to have someone close the topic and another thing I still maintain the old, luxurious rules

    2. -P A I N-

      -P A I N-

      everything is changed i dont care be careful next time

  9. welcome to csblackdevil community hope you will stay here with us and will have fun #regards!
  10. i never saw you on server making activity or play longer than 30 mins try to stay active/afk at night time make 40 hours then come back with a new request for now #CONTRA
  11. Microsoft are bringing Sleeping Tabs to Edge, as a way of reducing the load that's been prevalent in previous versions of the web browser. The advent of tabbed browsing was both a blessing and curse. While making it easier to keep several sites open at once, it also makes it easier to have loads of sites open at once. And with each tab gobbling up memory, tabbed browsing can be a serious drain on system resources. To help combat this, this is where Sleeping Tabs come in, essentially hibernating inactive tabs to reduce their resource usage, freeing up memory for other purposes. If you've ever wondered just how effective the feature is, now you can find out. Microsoft Edge has a remedy for your tab addiction Soon it will be much easier to share content in Edge Microsoft Edge is getting a fancy new PDF feature To sleep, perchance to dream There is an element of trust at play here. Sure, it's nice to be told that the browser feature is saving you resources, but have you ever taken the time to check how much RAM is free and how much CPU usage there is when a tab is asleep compared to when it's active? Probably not; you just trust that the feature's working. But now Microsoft is being a little more up front about what's going on. In the latest Canary build of Edge, if you hover your mouse cursor over a sleeping tab, you'll see a pop-up that lets you know estimated savings. The feature was first spotted by the ever-vigilant Leo Varela who shared the news on Reddit. There is a difference between being told that there is a 43 percent saving, and knowing that there's a 43 percent saving. Laptop users may be able to back up the information that's provided by the informative popup by simply noticing that their battery life is improved, but unless you're willing to run the numbers and benchmarks, you're just going to trust that Edge is giving you reliable information. But the provision of this information raises a question. Does having Edge calculate the resource usages savings that are being made actually eat into those very same resource usage savings? To answer is, undeniably, "yes", but the impact is so negligible that it is a small price to pay for the extra information you're being provided with. Analysis: Edge is copying and improving Putting inactive tabs to sleep is not something that is unique to Edge. As the browser is based on the Chromium engine, it is hardly surprising that Chrome includes very much the same feature. Google has called its implementation Tab Freezing, but the basic idea is identical between the two browsers. But as Microsoft has shown time and time again, the move to being a Chromium-based browser has been about much more than just copying features from Chrome. With Sleeping Tabs, the same functionality has been given to Edge users, but Microsoft has also given a little more. The company is clearly taking big steps to convince more and more people to make the jump to Edge, continuing to shake off the shackles of its rocky reputation with browsers that stems from Internet Explorer and the legacy version of Edge.
  12. Even though the beginning of the DDR5 era is right around the corner, Kingston chose to launch its inaugural Fury memory kits under its own brand. The move comes a little over a month after Kingston sold its HyperX peripherals division to HP. The 'Fury' name is a familiar one—it is the same branding Kingston attached to memory products that were previously part of the HyperX umbrella. When Kingston sold HyperX to HP, it retained its gaming memory division, and the Fury branding as well. So really Kingston is recycling its Fury branding, though the memory products are indeed new (and these are the first RAM kits labelled as Kingston Fury rather than HyperX Fury). There are three lineups that just launched: Fury Renegade, Fury Beast, and Fury Impact. The Fury Renegade represents the cream of the crop with speeds of up to 5,333MT/s. Oddly enough, that is only for the non-RGB modules. Fury Renegade memory in RGB form tops out at 4,600MT/s. That's still plenty fast, but it's curious HyperX decided to save its best performing memory chips for its non-RGB modules. Speeds range from 3,000MT/s to 4,600MT/s within the Fury Renegade RGB family, and 2,666MT/s to 5,333MT/s within the Fury Renegade lineup, both in capacities of 8GB all the way up to 256GB (8x32GB). Then there is the Fury Beast family, which is also offered with or without RGB lighting. There is no separation in speed between the two, though—both are offered in various speeds ranging from 2,666MT/s to 3,733MT/s, in capacities up to 128GB (4x32GB). However, only t Finally, the Fury Impact is Kingston's SO-DIMM lineup for laptops and certain small form factor systems (typically mini PCs). Available capacities span 8GB to 64GB (2x32GB), in speeds of 2,666MT/s, 2,933MT/s, and 3,200MT/s. All of these modules and kits contain preconfigured profiles for Intel (XMP) and AMD (DOCP). As for pricing, there way too many kits to list them all out, but overall Kingston is keeping things competitive. For example, a 16GB Kingston Fury Beast RGB DDR4-3600 memory kit sells for $107 on Kingston's webstore. he non-RGB variants have a single 4GB module option. It will be interesting to see what kind of speeds Kingston targets for its inevitable shift into DDR5 territory, when Intel's Alder Lake CPUs arrive later this year. On the flip side, you can actually buy some of these kits of in DDR3 form, if you're holding onto an older platform (I recently retired my Core i7 4790K Devil's Canyon system that used DDR3 memory).
  13. What is it? A top-down Zelda-ish adventure with a unique cockeyed perspective. Expect to pay: $20/£16.79 Developer: Acid Nerve Publisher: Devolver Digital Reviewed on: Windows 10, GeForce GTX 1070, Intel Core i7-9700 CPU, 16GB RAM Multiplayer: No Link: Official site Think of Death's Door like a loving parody of the greater Dark Souls universe. All the trappings are there: the stony grey ruins of a dying realm, the wandering eccentrics with scene-setting dialogue, the gothic typeface whenever you encounter a boss lingering in their keep. It's grim as hell, but also, kinda funny. A looming overlord keeps a novelty mug on his desk, and the afterlife is recast as a pencil-pushing bureaucracy, with a professional class of various grim reapers complaining about the drudgery of work. Venture to the sanctum of the first boss and you'll find not a dragon or an undead monstrosity, but a very angry grandmother. There's a low-stakes breeziness to Death's Door that I came to admire over its 10 hours. At every turn, two-person studio Acid Nerve finds the sweet spot. Death's Door is built like an old-school Zelda game: Players take control of a diminutive crow in a diorama-like world, and, outfitted with a sword and a dream, traipse through three dungeons to secure the macguffins necessary to pry open the titular gateway. In each of those levels, the player will stumble into an extra equippable weapon that assists in solving the puzzles found within the labyrinth. It's all very standard stuff, predictable in the way that great action-adventures always are. I knew without question that a hookshot would materialize after seeing all of the wooden stakes conspicuously smattered across unreachable platforms, just as I knew that all of those crumbled patches in the walls would soon give way to an infinite supply of bombs. If you grew up on these games, you'll likely be able to play Death's Door through your limbic instincts. So, you clear out those catacombs, kill their corresponding bosses, and blast through a brief grand finale. If that seems slight, you'd be correct! There are only four Zelda-ish weapons to collect, and they are each mapped directly to the D-pad as soon as they're picked up. The hub world is blessed with a merchant who offers some extremely light RPG character building options. Basically, the player cashes in all of the… well, all of the souls they accumulate from slaying enemies in order to beef up their attack power, dodge speed, or ranged aptitude. The dungeons themselves feel slightly longer than the classic top-down spelunkings of yore, but not by much. I spent much of my time with Death's Door expecting a surprise third act, where the power-brokers ask for a few more tokens strewn about the ends of the earth before they'd allow me to see the credits. But no, Acid Nerve resists the pressure to pad it out. What you see is what you get. And honestly, after the morass of 150-hour Assassin's Creed games, and the escalating boss-bloat from the FromSoftware acolytes, I relished Death's Door's simplicity. It strips back the action-adventure genre to its base foundations. You never need to do any intensive reading here; every roadblock can be solved through either logical deduction or pattern memorization. It doesn't ask you to master the bespoke animations of a dozen different swords and bludgeons, nor will you be required to seek out mysterious portals and their keys to pry into each zone (a la Dark Souls' Painted World of Ariamis). The music centers around a gorgeous piano refrain that grows hypnotic the deeper you submerge into Death's Door's rhythm. There's real magic to be found when a game is only as long as it needs to be to get to the point. Death's Door can be a difficult game, and some of its later sections throw whole armies in your little crow's path. But attacks and evasions can be chained together fluidly, and none of my many restarts felt particularly cheap. It wouldn't have hurt if there were a few more flourishes on top of the standard roll-and-slash combat, but the system works. In fact, I was almost surprised by how violent Death's Door could be. Acid Nerve lays on the controller shake every time steel connects with flesh, and the cretins ragdoll to the ground like pro wrestlers. Nobody has the privilege to die in a puff of smoke. That sublimity is only disrupted by a few problem spots. Death's Door doesn't quite match the immaculate level-design guarded by the Nintendo braintrust, which meant that I spent a couple parts retreading through the corridors over and over again trying to track down the last key to unlock the next encounter or whatever. This is one of the ancient miseries associated with the genre, and for a game that specializes in efficiency, too much backtracking can really take the air out of the ball. (To make matters worse, there's no map to be found in any of the dungeons.) Death's Door is judicious with its checkpoints—fine by me—but there's also nothing stopping you from bolting past all the enemies you've dispatched in previous runs, which makes the corpserun a little pointless. Either punish me with a grind, or respawn me in the same place I died! I promise you, I can take it. Otherwise, though, Death's Door feels like a microscopic epic. It's as if a grand entry to an overarching canon—filled with quirks, humor, and wondrous attention to detail—was miraculously miniaturized to fit into a fortnight's worth of lunch breaks. Maybe the great sagas of videogames don't need to be strewn out over gargantuan level caps and supersized open worlds. Maybe all it takes is a transcendent vibe. OS: Windows 10 x64. Processor: Intel Core i5-8250U (4 * 1800) or equivalent; AMD Phenom II X4 965 (4 * 3400) or equivalent. Memory: 8 GB RAM. Graphics: GeForce MX 150 ( 2048 MB); Radeon R7 260X (2048 MB) Storage: 5 GB available space.
  14. ¤ Nickname: quben ¤ Grade: tag ¤ New Tag: [-GFX DESIGNER-] ¤ Link of Hours Played GT link CLICK HERE!:https://www.gametracker.com/player/quben/NEWLIFEZM.CSBLACKDEVIL.COM:27015/
  15. ¤ Nickname: quben ¤ Name: quben ¤ Age: 19 ¤ Country: Pakistan ¤ City: ¤ Favorite Games: cs1.6 ¤ Favorite Shows: ¤ Favorite Movies: ¤ Favorite Songs / Favorite genre: ¤ What would you like to do in life: ¤ Favorite actor - why ?: ¤ Favorite actress - why ?: ¤ Do you smoke? / What brand of cigarettes do you smoke:no ¤ Favorite alcoholic drink:no ¤ Favorite juice: peach ¤ In what country would you like to live: ¤ Favorite football team: ¤ Car models: modified old cars ¤ A brief description about you: i also like to work in design ¤ How did you find NewLifeZm?: - ¤ If you won 1 million dollars, what would be the first thing you do?: go to Hajj with my all family members InshAllah

WHO WE ARE?

CsBlackDevil Community [www.csblackdevil.com], a virtual world from May 1, 2012, which continues to grow in the gaming world. CSBD has over 70k members in continuous expansion, coming from different parts of the world.

 

 

Important Links