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-_-Moltres-_-

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  1. Microsoft is looking to bring two of its most successful software offerings in recent months closer together with another significant update to its video conferencing platform. The company has announced it is working on a new feature that will allow LinkedIn profiles to be displayed in Microsoft Teams. The information will be displayed in personal chats, meaning colleagues can find out more about their co-workers, say when planning for a project or looking to help with onboarding. The official entry in the Microsoft 365 roadmap notes that the change will allow users to see LinkedIn profiles of their colleagues in 1:1 chats only to begin with. Users will be able to view information on a person's profile via the LinkedIn tab in the 1:1 chat panel. The update is still currently in development, with Microsoft projecting a March 2022 release date at the moment. The tool is also noted as being generally available to all global users across Microsoft Teams web and desktop versions. Microsoft bought LinkedIn back in 2016 for around $26.2 billion as it looked to get a foothold in the social media space. The move has so far proved successful, with Microsoft's most recent financial results showing that Productivity and Businesses Processes, which includes Microsoft 365 and LinkedIn, was up 19% YoY to $15.9 billion. However, the site has struggled to break into the potentially-lucrative Chinese market, with Microsoft forced to launch InCareer, a completely new app solely for Chinese users after being forced to withdraw its standard offering. Elsewhere, however, LinkedIn appears to be enjoying strong growth in other markets, with Microsoft recently announcing the launch of its worldwide Services Marketplace for freelancers and adding a Hindi option, opening the service up to over 600 million speakers globally. Microsoft Teams continues to go from strength to strength, with the latest figures from the company showing that the service now boasts over 270 million monthly active users (MAUs). Recent data collected by software firm StarLeaf found almost all (97%) businesses say that tools such as Zoom, Webex and Teams are now essential to their operations. More than half (57%) of the 2,000 UK-based respondents claim their company would not be able to operate for more than an hour without access to their communications tools, while 27% admitted they would struggle to function for even 30 minutes
  2. According to Valve we can expect somewhere between 2-8 hours of battery life from the Steam Deck, depending on how demanding a particular game is on the hardware. Now early testing from several YouTube channels gives us some real data to measure up against that claim, and it's clear that 2 hours is not the absolute minimum for the Steam Deck's battery. It ran out of juice a full 33 minutes quicker in GamersNexus' testing. GamersNexus ran a range of battery tests, including Devil May Cry 5 with an uncapped framerate and Vsync disabled. With those settings the Steam Deck lasted 87 minutes—and that was with brightness set to 50%. For comparison, DMC 5 lasted a full two hours with Vsync enabled, slightly lower settings, and a 60 fps framerate cap. YouTuber The Phawx also ran intensive battery life tests to determine the worst case performance with the Steam Deck, and came to a very similar number using the game Control: 85-90 minutes. "If you turn Vsync off and have low settings and 90 fps when there's no reason to—you have a 60Hz display—you can inadvertently have terrible battery life," he says. Both channels tested one of the other games Valve made available for previews, Dead Cells, and got six hours of battery life with Vsync enabled. It's a sign that indie games and older, less graphically demanding PC games will likely be able to run for several hours on the Steam Deck, though neither test came close to Valve's stated upper limit. "For the life of me, I never managed to get to eight hours," The Phawx said. This testing highlights one of the key differences between the Steam Deck and traditional game consoles like the Nintendo Switch: configuring your games with the proper settings will be vital to getting the most juice out of the system. In Forza Horizon 5, The Phawx was able to get around four hours of battery life by locking the framerate to 30 fps and making a few settings adjustments. Shooting for 60 fps will broadly mean lower battery life in modern games—about two hours, judging by what we've seen so far—but older and lighter games should be more in the 4-6 hour range. Whichever target you shoot for, setting an fps limit will ensure you're not wasting processing power and battery life. One other bit of good news from GamersNexus's testing: the Steam Deck is fairly quick to charge. While turned on (and idle), the Steam Deck can charge to 80% battery in 100 minutes. It'll take another 80 minutes to reach a full charge—just like smartphones, the Steam Deck slows its charging rate after a certain point to preserve the longevity of the lithium-ion battery. Some early tests of the Steam Deck published today also revealed that micro SD card load times are surprisingly fast, often even matching the internal SSD.
  3. Mike Booth, one of the founders of Turtle Rock and creator of Left 4 Dead, recently provided some insight into his creative process and his take on the current influx of co-op games in an interview with Rock Paper Shotgun. The most surprising titbit for me was his assertion that there still aren't enough co-op games out there today, despite their recent rise in po[CENSORED]rity thanks to the pandemic. As Booth puts it, "It's hard to make a good co-op game. Because you have to build the game from the beginning assuming that it's co-op. To design a game assuming that you have to work together to win the game, and not in a punitive way, in a way that players want to do that, and it feels great, is a fundamentally different way of thinking and designing a game around that, and there just aren't enough yet. There still aren't enough." Booth concluded by reaffirming his commitment to making new co-op experiences in his work at Bad Robot Games and on the upcoming non-VR version of the digital tabletop RPG, Demeo. Discussion of Demeo formed the bulk of the interview, and the Tabletop Simulator-esque experience certainly looks like a good time. I was most intrigued by his discussion of the mechanics behind Demeo and the influence Left 4 Dead's AI 'Director' had on it: "You don't want to actually, behind the scenes, roll the die on individual things. You want to make a virtual deck of cards, shuffle it and deal it out. So that way it's not possible to get the terrible thing happening 17 times in a row - I know it's very unlikely, but it's possible [with dice]. If it's in a deck of cards, and it's only one card, it can only happen once." It's a fascinating peek behind the curtain so to speak, and a reminder that a developers often put their finger on the scale to make a seemingly "random" system feel fair. I don't know if I'm on board personally with the idea that we're starved for more co-op experiences. My problem is always finding enough people with the time to commit to regular gaming sessions, but that might just be a me problem. Either way, it's fascinating to get a better sense of an industry veteran's perspective. Demeo is currently available for VR headsets on Steam and the Oculus Store. The non-VR version, called Demeo: PC Edition, will be coming to Steam Early Access in April.
  4. Congrats bro 

    1. TreY

      TreY

      thank you bhai

  5. South Korea's telecommunications regulator wants better compliance plans from Apple and Alphabet's Google before finalising rules for a law banning app store operators from forcing software developers to use their payments systems, officials said on Thursday. South Korea passed the law, an amendment to the Telecommunication Business Act, last year. The rules, due to be drawn up by March 15 and called the enforcement ordinance, will lay out what constitutes compliance with the law. Although the ordinance has not been finalised, the Korea Communications Commission (KCC) believes that a compliance plan Apple submitted "still lacks concrete detail", a KCC official told Reuters. The KCC was in contact with Apple representatives for a more detailed compliance plan that goes beyond the general intention of allowing alternative payment systems, the official said. As for Google's plan, the official said the KCC was aware of concern over Google's planned policy of only reducing its service charge to developers by 4 percentage points when users choose an alternative billing system, and the regulator is waiting for additional information from Google. "As a result of any policy, if app developers find it realistically difficult to use an alternative payment system and resort to using the dominant app store operator's payment system, it would not fit the law's purpose," the official said, adding that this stance would likely be reflected in the final ordinance. The official, who is not authorised to speak to media, declined to be identified. Apple and Google did not have an immediate response. Why is 5G taking so long? We discuss this on Orbital, the Gadgets 360 podcast. Orbital is available on Spotify, Gaana, JioSaavn, Google Podcasts, Apple Podcasts, Amazon Music and wherever you get your podcasts.
  6. Internet Explorer may soon be set for a passage to the graveyard, but developers will be able to feel like they are still using the iconic software thanks to a new launch from its successor, Microsoft Edge. Microsoft still offers an "Internet Explorer mode" in Chromium-based Edge, but has now released a new tool to allow developers to check whether their legacy websites will still work in the more recent browser. Internet Explorer Driver allows those organizations or developers that still require the use of Internet Explorer 11 for backward compatibility of business-critical legacy websites or apps to make sure everything is still running smoothly, for now at least. Run alongside (and maintained by) browser automation experts at the Selenium Project, Internet Explorer Driver can be a great help to developers looking to keep legacy websites or apps running that little bit longer, Microsoft says. "With just a few changes to an existing test that runs against Internet Explorer, you can get your tests running in Internet Explorer (IE) mode in Edge," Zoher Ghadyali, Senior Program Manager, Microsoft Edge, wrote in a blog post. "By running your tests in IE mode, you will be able to verify that any legacy web content that runs in Internet Explorer will work as expected in IE mode in Microsoft Edge." Internet Explorer Driver supports C#, Python, Java, and JavaScript, and Microsoft says it will be supported until 2029, giving developers more than enough time to ensure their work is stable. Microsoft does note that support for Internet Explorer 11 is still set to begin expiring from June 15 2022, and developers and organizations that still depend on the browser should start to transition to Microsoft Edge as soon as possible. The company has already withdrawn Internet Explorer support for all Microsoft 365 apps, although some may still function via the browser, albeit with users seeing a severely diminished experience. Even Google Search pulled support for Internet Explorer in October 2021, leaving the browser reliant on its own in-house Bing search, with support for Docs, Sheets, Slides and other Google Workspace apps removed in March 2021
  7. Nvidia's attempts to block cryptocurrency miners from making a profit with its GeForce RTX 30-series gaming GPUs may not have had the desired effect. In fact, mining platform NiceHash tells PCMag that it "did not discourage miners at all." The Lite Hash Rate (LHR) mining limiter was implemented by Nvidia as a deterrent to cryptocurrency miners gobbling up the limited GeForce graphics card stock available over the past few years—worsening the impact of the ongoing silicon shortage on PC gaming. It essentially put a brake on hash rate when the GPU detected it was being used for the purposes of Ethereum mining. Nvidia's first attempt to implement LHR was bungled by its own driver release, which circumvented the limiter in some cases. Miners swiftly figured that one out, so Nvidia tried again and in a large part succeeded to implement LHR on a large scale. Nowadays, all new RTX 30-series GPUs are fitted with the hash rate limited, even though they're not always denoted as LHR specifically. This, Nvidia believed, would result in "more GeForce cards at better prices into the hands of gamers." The current market wouldn't suggest this to be the case, though it's tough to discern actual sales figures and which cards go where after sale. At least according to miners speaking to PCMag, though, LHR hasn't been as great of a deterrent as we would have hoped. “Yes, I feel LHR was pointless,” Blake Teeter says. Teeter is a cryptocurrency miner based in Colorada, and has around 95 GPUs to mine with in total, around 20 of which are LHR cards. He says LHR "isn't a deal breaker for miners." Another miner, Tim Tarshis, who owns nearly 30 LHR GeForce RTX 3060 graphics card, says that he bought these because there were more of them available at the time. He has since "unlocked" these cards to increased their mining capabilities to around 70–74%, which is one way the mining community has figured out to make these cards worthwhile. The same goes for Sev, another miner, who says he bought LHR cards because resellers had snapped up the non-LHR cards and there wasn't much selection. Sev actually mines another coin to turn a profit with the LHR cards, thus showing the reported futility of the limiter in preventing demand. Nvidia's LHR only limits Ethereum mining, and other alternative cryptocurrencies can still be mined with a high efficiency. “To be honest, mining with LHR versus non-LHR isn't much of a difference. At this point there's coin even better than ETH (Ethereum) to mine for my purposes of monthly withdrawals rather than holding,” Sev says. As Ethereum moves towards proof-of-stake, albeit slowly, it's possible that Nvidia's LHR will become entirely redundant, as miners move towards mining other alt-coins instead. Cryptocurrency platform NiceHash, which was subject to a multi-million dollar hack in 2017, believes LHR does little to deter miners already, however. It strongly suggests that LHR "did not discourage miners at all." None of which is good news for PC gamers. Though we're getting quite used to that by now. The shortage of GPUs may ease a little in 2022, though it's not yet expected to ease entirely until 2023 at the earliest. Jacob earned his first byline writing for his own tech blog from his hometown in Wales in 2017. From there, he graduated to professionally breaking things at PCGamesN, where he would later win command of the kit cupboard as hardware editor. Nowadays, as senior hardware editor at PC Gamer, he spends his days reporting on the latest developments in the technology and gaming industry. When he's not writing about GPUs and CPUs, you'll find him trying to get as far away from the modern world as possible by wild camping.
  8. Polygon reports that a potential Dungeons & Dragons TV series is in the early stages of production. It’s headed by Rawson Marshall Thurber, writer and director of Red Notice, a staggeringly po[CENSORED]r Netflix film, allegedly. D&D has had a rich and successful history in video games. The same, unfortunately, cannot be said for the moving image. A 2000 film featuring the great Jeremy Irons is infamous for its schlock, and I only just found out about D&D: Wrath of the Dragon God and D&D: The Book of Vile Darkness, which both look less like diamonds in the rough and rather like more rough in the rough. That hasn't stopped Wizards of the Coast from pressing forward to have another bite at the apple, this time in an environment where genre shows are a booming success. Previous statements from Wizards, also reported on by Polygon, indicated that the show may adapt the story of Drizzt Do'Urden, erstwhile Dark Elf ranger and protagonist of 34 years worth of Forgotten Realms tie-in novels. Now, I loved Drizzt when I was a kid, but in the year of our lord 2022, there's another moody, conflicted, two swords-wielding, cool leather armor-wearing, weird eyes-having World's Best Swordsman™ ruling the roost and he's a Polish monster hunter who loves taking baths. It's hard to imagine a Drizzt adaptation comparing favorably to Netflix's fantasy hit, and the Drizzt rumors also date back to when different talent was attached to the project. Aside from the Dark Elf, it's not really clear to me who a D&D adaptation could revolve around. Perhaps it could focus on Elminster, Ed Greenwood's alarmingly sexually active Gandalf-esque alter ego, or perhaps Gord the Rogue, Gary Gygax's very own master thief of Greyhawk. Whatever route Wizards and Thurber take, another adaptation of a beloved sci-fi/fantasy property is coming and there is nothing you can do to stop it.
  9. Finance Minister Nirmala Sitharaman while presenting the Union Budget 2022 on Tuesday announced that the required spectrum auctions for 5G telecommunication networks will be conducted in 2022. “Telecommunication in general, and 5G technology in particular, can enable growth and offer job opportunities,” the minister said in her speech. She also added that the spectrum auctions will enable rolling out of 5G services by private telcos within 2022–23 — aligning with the previously stated timeline where the next-generation cellular connectivity was expected to be rolled out in the coming months. The announcement made by Sitharaman has been considered as a positive move by smartphone manufacturers. “With 5G technology implementation within 2022–23 by private telecom providers, we foresee propelling growth and a huge opportunity presented for the demand of 5G enabled devices,” said Sanmeet Singh Kochhar, Vice President for India and the Middle East and North Africa (MENA) of Nokia brand licensee HMD Global. He added that 5G would open new economic opportunities and benefits for India. A Xiaomi spokesperson also stated that the rollout of 5G services in the country would make the country future-ready. “We are excited about the government's commitment to roll out 5G by 2023, which will head into a new year of interconnected devices,” the spokesperson said. Venu Cheriyan, Chief Financial Officer at Sennheiser India, said that the arrival of 5G networks in the country would benefit not only smartphones but also other sectors including the ones catering to media and entertainment. “With the announcement of the 5G spectrum auctions to be held this year and the swift adoption of 5G mobile services, we are bound to see an increase in content consumption, which in turn will lead to a potential rise in the audio accessories industry,” Cheriyan underlined. He also added that the low latency and higher bandwidths that the 5G environment would bring a new experience for the wireless audio transmission of music. Foxconn-owned electronics manufacturing services (EMS) firm Bharat FIH believes that the announcement of the 5G spectrum auctions would result in a boost in the demand for 5G phones in the country. “The announcement will enable more consumers to be included in the next level of digital economy,” said Josh Foulger, Managing Director, Bharat FIH. However, Tarun Pathak, Research Director at research firm Counterpoint, believed that 5G rollouts would not bring any significant changes to the smartphone market. “We expect 5G smartphone sales to increase three times this year even without networks, and brands would still like to go aggressive on the same as 5G as a feature is the third preferred one as per Counterpoint consumer lens,” said Pathak. “So, I guess nothing much will change with respect to OEM strategy. But at least we now have clarity on auctions.” In addition to announcing the launch of 5G spectrum auctions, Sitharaman revealed that the government would launch a design-led manufacturing scheme to build an ecosystem for 5G. It will be available as a part of the Production Linked Incentive Scheme, she said. The minister also stated that the government would complete the long-standing optical fibre-based project called BharatNet by 2025. The project is promoted to offer high-speed Internet connectivity in villages and remote areas. Peeyush Vaish, Partner and Telecom Sector Leader at Deloitte India, noted that the planned moves would speed-up the rollout of 5G services across the country over previous cellular network generations. “The roll-out across the country will also happen much faster than other previous generation roll-outs considering the fact that the Finance Minister, in her speech, has also talked about fiberisation of all villages by 2025,” Vaish said. Nitin Bansal, Managing Director for India and Head of Networks for Southeast Asia, Oceania, and India, at Ericsson, stated that the telecom-focussed announcements made by the Finance Minister would bring the “required impetus” to create reliable Internet connectivity in the country. Telcos are also positive of the plans laid down in the Budget 2022 speech. However, telecom industry body Cellular Operators Association of India (COAI) expressed some disappointment over delayed government addressal of demands by the sector. “We are committed to fulfilling the Digital India Vision of our Honourable Prime Minister, however, we are a bit disappointed that our long-standing demands remain unaddressed,” said SP Kochhar, Director General, COAI. “We look forward to continued and constructive engagement with the Government for reduction of levies on the telecom sector.” Details about the price-band and exact timelines of the spectrum auctions for 5G airwaves are yet to be revealed. Given the ongoing losses impacting telcos including Vi, it is also unclear whether all players have the efficiency to properly bid for the next-generation network technology.
  10. If you're still longing for the days of the Nintendo Wii's Shop Channel, or you have the iconic tune stored in your music app as you walk through a shopping mall, you can experience the same track and others in your web browser thanks to a web extension. Found on GitHub and compatible with the Google Chrome or Mozilla Firefox web browsers, the extension plays one of the iconic tracks whenever you're on a shopping site such as Amazon. The extension, which adds a little shopping bag icon in the address bar, doesn't stop with Wii shop music - themes from Wii Home, Wii U eShop, DSi Shop, and 3DS eShop can all be selected instead. However, Nintendo will most likely be looking to take this down soon, as the music is the property of the company. If you want these music tracks to play as you browse Amazon, be quick. Even though the developer states that the extension will start playing music when you're on a shopping website, you can still enable a track to play on virtually any website. Go to the extension's shopping bag icon, and after a few seconds, the selected track will play as you're browsing Facebook or solving the latest Wordle puzzle. We should mention that the extension works in Google Chrome and Mozilla Firefox, as they run from certain web engines that help to display websites and play media content. For Chrome it's Blink, while Firefox runs in a Gecko web engine. But other browsers such as Microsoft Edge and Opera run on the same engine as Google Chrome, which means the Wii Shop extension will be able to work on these web browsers, even if its' not officially supported by the developer Daryl had been freelancing for 3 years before joining TechRadar, now reporting on everything software-related. In his spare time he's written a book, 'The Making of Tomb Raider', alongside podcasting and usually found playing games old and new on his PC and MacBook Pro. If you have a story about an updated app or one that's about to launch, drop him a line.
  11. Integrated support for AMD's spiffing FidelityFX Super Resolution (FSR) upscaling tech is coming to the Steam Deck for Linux users. It should deliver a decent performance boost for users sticking with SteamOS rather than Windows on the much anticipated handheld gaming device. That's regardless of whether the game has built in support for FSR or not, because it's now baked into the OS. Valve's developers have said from the start that FSR will be supported on the Steam Deck. "FSR is already available for some applications that support it. Games that already include FSR will work as is, but also FSR support will be included as part of an OS future release. Once that happens, games could potentially make use of FSR even if the games themselves don't natively support it," the Steam Deck FAQ notes. As highlighted by Phronix, Linux users have now been gifted that OS-integrated support for AMD FSR, thanks to an update to Valve's SteamOS compositor, Gamescope. That's essentially the thing you'll run games through on a Linux-based Steam Deck, and it means users won't be restricted to the 70+ games that currently support FSR. Theoretically, Steam Deck users will be able to upscale a game to the device's native 1280 x 800 resolution, while enjoying much higher frame rate than the projected 30fps for Shadow of the Tomb Raider on highest settings, for example. We'll have to wait to get our hands on a Deck again for testing, however, before we know for sure. There is the concern that at such a low native resolution to start with, dropping down even lower to provide the input res for FSR to then upscale, may end up with a less than ideal result. It's only relatively recently that its rival, Nvidia, has enabled its DLSS feature with an output of 1080p, after all. But FSR might just be the magic bullet to allow a docked Steam Deck to run a 1080p monitor without looking fuzzy as a VHS. When we've tested FSR on desktop Windows-based machines, we've been pleasantly surprised as to the image quality and performance increases it manages to deliver, and this kind of integrated support for devices makes the tool so much more versatile. Support has been growing for FSR of recent, too, so there will be more games coming for those choosing to run Windows on their Steam Deck. But, native FSR support is just one more reason to stick with SteamOS on the Deck. Screw sports, Katie would rather watch Intel, AMD and Nvidia go at it. She can often be found admiring AI advancements, sighing over semiconductors, or gawping at the latest GPU upgrades. She's been obsessed with computers and graphics since she was small, and took Game Art and Design up to Masters level at uni. Her thirst for absurd Raspberry Pi projects will never be sated, and she will stop at nothing to spread internet safety awareness—down with the hackers.
  12. A Microsoft Store leak in January pointed to a March 1 release date for Shadow Warrior 3, the upcoming first-person tale of ninjas, demons, and really ridiculous guns. As it turns out, Microsoft got it right: March 1 is the day, and we've got a new trailer to prove it. The trailer leans into Shadow Warrior's by-now familiar blend of goofiness, oversized enemies, and extreme violence. It also appears more in line with Shadow Warrior 2 than the first game in the rebooted series, which is far from "serious" but more restrained than previous games. (Ironically, Devolver said in 2020 that Shadow Warrior 3 "is doing away with some of the excesses" of its predecessor, although that was more of a reference to stat management than explosions and gibs.) Sharp-eared fans may also notice that Lo Wang sounds a little different this time around. That's because Shadow Warrior 3 will feature a new trio of new voices: Mike Moh as Lo Wang, Andromeda Dunker as Motoko, and SungWon Cho as Zilla. Alex Dobrenko will return to the series as Hoji, Lo Wang's reluctant partner from the first game. "Since rebooting the Shadow Warrior franchise, Flying Wild Hog and Devolver Digital have aimed to modernize the series, and part of that is correcting our mistake of casting a voice actor inconsistent with the hero Lo Wang’s cultural background," Devolver's Robbie Patterson explained in an email sent to PC Gamer. "Both teams are excited to begin a new chapter with the amazing Mike Moh and are forever thankful to Jason Liebrecht for his work on the series. Mike also used to literally kill dragons as a small child, so we've used that sweet, sweet stock exchange money for some absolutely reckless katana purchases in case he ever wants to teach us how to do that." The difference was immediately noticeable but I hadn't picked up on it previously, so I went back through the previous half-dozen Shadow Warrior 3 trailers, and it turns out that Lo Wang hasn't spoken in any of them since the 2020 teaser trailer—and unless my ears deceive me (and I am quite sure they do not) the voice in that video is provided by Liebrecht, who voiced the character through the first two games. Devolver confirmed that today's release date trailer is in fact the first public reveal of Moh as Lo Wang. If you're curious about the first two games in the rebooted series, they're both on sale on Steam—Shadow Warrior, Shadow Warrior 2—as part of the Lunar New Year Sale. To find out more, hit up shadowarrior.com. Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.
  13. Sony has announced its PlayStation State of Play and it is confirmed to stream later this week. The upcoming State of Play will focus majorly on Gran Turismo 7. Sony is expected to show around half an hour of gameplay footage of the upcoming racing simulator from Polyphony Digital. Gran Turismo 7 is slated to release in March and, as usual, will be a PlayStation exclusive. The racing simulator will be the eighth title in the po[CENSORED]r Gran Turismo franchise. Through a blog post, Sony announced that its latest PlayStation State of Play event will stream on February 2 at 2pm PT (3:30am IST on February 3). As per the announcement, the event will showcase 30 minutes of gameplay footage of the upcoming Gran Turismo 7 on PlayStation 5. State of Play will be streamed on the official Twitch and YouTube channels. Along with the gameplay footage, the stream will show game modes and features of the po[CENSORED]r racing simulator. PlayStation's State of Play generally showcases gameplay footage from a number of PlayStation exclusive titles as well as some third-party titles. The event is generally 20 minutes long. Since the blog post mentions that it will show 30 minutes of gameplay of Gran Turismo 7, it is safe to assume that the upcoming event will be a longer-than-usual affair. Gran Turismo 7 is scheduled to arrive on PlayStation consoles on March 4. The game returns with its Campaign mode and will now be set in Europe — paying a tribute to the roots of the 17th century term "Gran Turismo". The upcoming Polyphony Digital racing title will see two of its tracks — Trial Mountain and High-Speed Ring — making a comeback. The racing simulator is also expected to expand its car designing tool, car photography tool, car tuning, as well as car collection.
  14. Mobile users of Microsoft Teams may no longer need to worry about making unfortunate typing errors thanks to a new update. The collaboration and video conferencing platform will soon receive predictive text features to its mobile app, a new entry in the Microsoft product roadmap shows. The new addition should make it harder to make spelling or grammatical errors when typing on the go, particularly as many workers embrace the new world of hybrid working, meaning they may be messaging on a train or bus, or just when rushing to a meeting. The entry in the Microsoft 365 roadmap notes that the new feature uses "assistive AI" to predict a user's answers and gives text suggestions so that, "you can finish phrases in one tap." The tool may use the same technology found in Microsoft Editor, which uses the company's own in-house AI technology to cut out errors across Word and Outlook. The company recently announced that predictive text would be coming to Microsoft Edge, giving users of its web browser a similar "text predictions" feature that uses Microsoft's own in-house AI and ML technology to offer word suggestions to users. Microsoft says the feature should roll out to all Teams users by March 2022. It will initially only be available to Android users, however given the huge po[CENSORED]rity of Microsoft Teams (which recently topped 270 million monthly active users), it would be a surprise if an iOS version isn't forthcoming soon. The new feature is the latest in a series of recent updates to Microsoft Teams as the company looks to help keep its new and existing users productive and happy across the platform. Also recently announced was the ability to combine business and consumer Teams accounts, hopefully putting an end to any unfortunate confusion between the two, and even the possibility of adding Microsoft's Cortana voice-recognition software to the platform. The company also recently confirmed the launch of its walkie talkie feature in Microsoft Teams, allowing customers to use their smartphone or tablet as a walkie talkie that can work over both a cellular or wireless connection. Mike Moore is News & Features Editor across both TechRadar Pro and ITProPortal. He has worked as a B2B and B2C tech journalist for nearly a decade, including at one of the UK's leading national newspapers, and when he's not keeping track of all the latest enterprise and workplace trends, can most likely be found watching, following or taking part in some kind of sport.
  15. Nvidia and Dish Network, a satellite TV company, are in a legal tussle over the use of the word 'Hopper'. On the one side, you have Nvidia, who wishes to use the name for an upcoming GPU generation, and on the other there's Dish Network with its own line of Hopper satellite receivers. Nvidia names all its GPU generations after famous scientists. For example, Pascal is named after French mathematician Blaise Pascal, and Ampere for fellow Frenchman André-Marie Ampère. To continue that trend, Nvidia is clearly looking to name its upcoming GPU generation after Grace Hopper, the US Navy Rear Admiral and famed computer scientist credited with pioneering work on programming languages. Fun fact, she also found the first computer bug. Like, an actual bug: a moth stuck in a relay which was causing errors in her system. Dish Network offers a line of products nicknamed Hopper for their kangaroo-inspired branding, such as the Hopper 3, Hopper with Sling, and Hopper Duo. There is also a co-line of products nicknamed Joey. Fundamentally different namesakes then, but that might not count for much in the world of trademark disputes. The thrust of the issue, as noted by our sister site Tom's Hardware in its report, is that Dish Network holds a patent, registered on June 5, 2012, for the characters "Hopper" in no particular font, style, size, or colour. The trademark is namely for products related to digital receivers and audio devices. It also holds similar trademarks for the word Hopper alongside a tiny kangaroo, and Hopper Duo, and Hoppergo. Dish Network believes there could be some confusion on the customer's behalf if Nvidia were to proceed with its naming of its next-gen GPUs Hopper, and that customers may even mistake both products—GPU and satellite receiver—to originate from the same company. Goodness gracious. Nvidia first filed the Nvidia Hopper patent way back in 2019, though in 2020 it was returned to Nvidia by a trademark examining attorney with multiple issues, including the likelihood of confusion with existing Hopper trademarks. The dispute then continued for the entirety of 2021, with multiple motions to suspend the proceedings granted, presumably as the companies try to come to some sort of agreement. That grace period, without any further extensions, will end on February 22, 2022. If no further action is taken, the case will reopen. Though it's likely another extension or settlement will come before then. At some point, Nvidia will want to actually release the so far unannounced Hopper lineup of products, and it'll need to clear things up with Dish Network before then. Jacob earned his first byline writing for his own tech blog from his hometown in Wales in 2017. From there, he graduated to professionally breaking things at PCGamesN, where he would later win command of the kit cupboard as hardware editor. Nowadays, as senior hardware editor at PC Gamer, he spends his days reporting on the latest developments in the technology and gaming industry. When he's not writing about GPUs and CPUs, you'll find him trying to get as far away from the modern world as possible by wild camping.
  16. It's fitting for Risk of Rain 2, a roguelike all about excess, to still be stacking on new features a year and a half after launch. After a major free update last year, Risk of Rain 2's developers are almost ready to put out their first paid expansion, Survivors of the Void, on March 1. It includes an endless wave-based survival mode, but the big news is that the new Railgunner hero transforms Risk of Raina into a first-person shooter. Well, not completely, but you really can aim through a scope with the Railgunner's sniper rifle. The Railgunner is all about massive damage shots and one-hit kills. Other Risk of Rain 2 survivors can stack items for greater crit chance, but those don't work on the Railgunner—because sniper scope already reveals weak points on enemies that take 1000% damage from a sniper bolt. (Crit chance items stack on more damage for the Railgunner instead). Those huge sniper shots are just the Railgunner's basic attack: she also has a couple abilities for knocking away nearby enemies or propelling herself out of danger. The Railgunner can also perform a Gears of War-style active reload to get a new shell in the chamber more quickly and deliver more damage on the next shot. Her ult, as you'd expect, is an even more powerful sniper shot that delivers 4000% damage and overheats the weapon. The $15 expansion is also adding new enemies, areas, and the horde mode, which sounds like an evolution of the Void Fields stage already in the game. You fight off endless waves of enemies, earning an item every round and facing a boss every five rounds until death inevitably takes you. Expect some random artifact mutators to throw everything into chaos from time-to-time, too. Hopoo Games has more in store for Survivors of the Void that it hasn't revealed yet, including another playable survivor. Since the Railgunner is all about ranged damage, I'm betting the other new character will be more of the up-close-and-personal type. Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games. When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old RPG or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).
  17. Thx for all i am Back
  18. Your nickname: Moltres Your problem/question: when i open my account in pc its not working and in mobile ita working and some website issues i dont know what is going please help me bcz i have do moderator req and i want to do my activity Screenshot (if needed): https://imgur.com/a/J2EQNM1
  19. Micromax In Note 2 was launched in India earlier this week and it is now going on sale in the country for the first time today. It features a quad rear camera setup and sports a 6.43-inch AMOLED display with a hole-punch design, Corning Gorilla Glass protection, and 20:9 aspect ratio. Under the hood, it packs a MediaTek Helio G95 SoC, which is paired with 4GB of RAM and has 64GB of onboard storage. Micromax In Note 2 runs Android 11 out-of-the-box. Micromax In Note 2 price in India, sale offers The newly launched Micromax In Note 2 will go on sale in India today for the first time today at 12pm IST. Micromax In Note 2 is priced at Rs. 13,490 for the sole 4GB + 64GB storage variant. Micromax is offering the smartphone in Black and Brown (Oak) colour options. It is available to purchase via the company's official website as well as Flipkart. As an introductory offer, Micromax In Note 2 is being offered at a discounted price of Rs. 12,490 for a limited period. Alongside, Flipkart is offering customers 10 percent off on Citibank cards as well as a 5 percent cashback on Flipkart Axis Bank Credit cards. Micromax In Note 2 specifications, features The dual-SIM (Nano) Micromax In Note 2 runs Android 11. It sports a 6.43-inch full-HD+ (1,080x2,400 pixels) AMOLED display with a 20:9 aspect ratio, 550 nits of peak brightness, and Corning Gorilla Glass Victus protection. Under the hood, it features a MediaTek Helio G95 SoC with 4GB of RAM. The 64GB of onboard storage can be expanded via microSD card (up to 256GB). For optics, Micromax In Note 2 features a quad rear camera setup with a 48-megapixel primary sensor. It also has a 5-megapixel ultra-wide-angle sensor, a 2-megapixel macro sensor, and a 2-megapixel depth sensor. At the front, it has a 16-megapixel selfie sensor. Connectivity options include 4G LTE, Wi-Fi 802.11ac, Bluetooth v5, GPS/ A-GPS, USB Type-C, and a 3.5mm headphone jack. The phone also has a side-mounted fingerprint sensor. Micromax In Note 2 packs a 5,000mAh battery that supports 30W fast charging. The battery is touted to get 50 percent charged in 25 minutes when using a compatible charger. It measures 159.9x74.3x8.34mm and weighs 205 grams. What are the best phones of 2021? We discuss this on Orbital, the Gadgets 360 podcast. Orbital is available on Spotify, Gaana, JioSaavn, Google Podcasts, Apple Podcasts, Amazon Music and wherever you get your podcasts.
  20. Are macOS and iPadOS becoming one? Not exactly, but the arrival of Universal Control on iPad OS 15.4 Beta and macOS Monterey 12.3 Beta pierces the thinning barrier between the two. The update, which may take weeks to arrive for general download, connects a Mac and iPad and creates an open road for your cursor to travel from one interface to the other without breaking a sweat. There are some small hoops to jump through, like signing in to all the devices with the same Apple ID and verifying that you want to connect these systems, but you only do that once. After that, Universal Control gives you a double-wide desktop, albeit one with some significant limitations. Universal Control might remind some of Apple’s Sidecar for macOS, which Apple introduced a few years ago. It’s similar but less of a two-way street than Universal Control. It extended the Mac desktop onto the iPad, which more or less put the iPadOS to sleep in the background. It was a bit more than that, though, in that you could use your finger on the iPad like a mouse and, if you had an Apple Pencil, use it to draw on some macOS apps much in the same way you would on an iPad. After I installed the latest development betas and set up my iPad Pro 12.9 and MacBook Air M1 with the Universal Control, I found I could instantly move my cursor on the Mac to the left, see a little control bar appear along the edge of my iPad display (it appears only upon the initial connection), and slip right through the ether to the iPad screen. After that, the door is more a less open for dual-platform operations. I can even grab, say, an image and drag it from the Photo app on the Mac into Procreate running on the iPad. I could not, however, drag and drop images from my Mac desktop into a Mail window open on the iPad. They would drag to the screen, but then disappear instead of appearing in the message. There’s still the ability to extend or mirror your Mac display onto the iPad, though it’s hidden under Advanced settings. This offers the added benefit of being able to drag over complete application windows from one screen to the other. When I use Universal Control to move my mouse between platforms, it puts the iPad to the left of my Mac. Switching to screen extension expands the Mac display on the opposite side. Screen extension also turned off the iPad’s Magic Keyboard trackpad but, like Sidecar, it still lets me use the Apple Pencil. I can even enable the Pencil’s double tap in the settings. In Universal Control’s “Linked Keyboard and Mouse Mode” I can also use the keyboard on the Mac to take notes on Note on the iPad, while also using the same keyboard to take notes in another instance of Notes on the Mac. That’s an instant doubling of my productivity power. I can do it in reverse, as well, using the iPad's Magic Keyboard to type on either screen. The ability to connect the two disparate OSes and use one keyboard and mouse to control all of it is, as some have noted, magical. It’s also still limited. Until I can drag complete windows and Mac or iPad Apps from one screen to the other, this universe will still feel relatively small. It’s early days, of course. The beta’s not done, and Apple may refine and add some features before it arrives as a fully baked set of updates. Ever since Apple started positioning the iPad as a productivity tool and not simply a content consumption device, it’s been transforming iPadOS – like adding mouse and trackpad support – to better support that notion. Universal Control is another exciting, big step in a long-term effort to make the marriage between iPad OS and macOS seamless. Will they ever become one platform? I think it’s still too soon to tell A 35-year industry veteran and award-winning journalist, Lance has covered technology since PCs were the size of suitcases and “on line” meant “waiting.” He’s a former Lifewire Editor-in-Chief, Mashable Editor-in-Chief, and, before that, Editor in Chief of PCMag.com and Senior Vice President of Content for Ziff Davis, Inc. He also wrote a po[CENSORED]r, weekly tech column for Medium called The Upgrade. Lance makes frequent appearances on national, international, and local news programs including Live with Kelly and Ryan, Fox News, Fox Business, the Today Show, Good Morning America, CNBC, CNN, and the BBC.
  21. 1 - Because i have ability to manage my work and help community and this is my dream 2 - Yes Man why Not i have experience 3 - Bcz some of my family issues thats why some times i was gone but now everything ok and i am here 4 - Bcz some of good ideas and i also bring some of my friends to this community And i love this community Thankyou!
  22. MELBOURNE — Australia will spend an additional AU$50 million ($35 million) in the next four years to protect koala habitat and slow the decline of the vulnerable species, the government said on Saturday. The marsupials native to Australia have been decimated by bushfires, disease and vehicles, with estimates of their numbers ranging from about 330,000 to no more than 100,000 in the wild. “Koalas are one of Australia’s most loved and best recognised icons ... and we are committed to protecting them for generations to come,” Prime Minister Scott Morrison said in a statement. The new package will take the government’s koala investment to more than AU$74 million since 2019, and will be spent on habitat restoration, studying the po[CENSORED]tion and expanding research on koala health. Chlamydia, a sexually transmitted disease also found in humans, has spread among koalas, affecting half the animals in some areas. A study commissioned by the World Wildlife Fund estimated that more than 60,000 koalas had been killed, injured or affected in some way by bushfires in 2019 and 2020. Koalas dwell mostly in eucalyptus forests in eastern states and on the coastal fringes, usually living up to 20 years. They carry their young in a pouch and sleep for up to 18 hours a day.
  23. An old-school supercar, without compromise. This is the program concocted by engineer Gordon Murray who signs his second model Gordon Murray T.33 (2024) – The father of the legendary McLaren F1 does it again as a full-fledged constructor. After having revealed, in 2019, the impressive T.50 which should begin production this year, its little sister is pointing the tip of its muzzle with the firm intention of rolling out in small series, during 2024. The long breath If there was only one measurement to remember from the latest creation from Gordon Murray's workshops, it's this: 11,100 rpm, the maximum speed reached by the naturally aspirated 3.9-litre V12. developed by the wizard Cosworth . Powerful (615 hp) , but not very torquey (451 Nm) due to the absence of supercharging, this block will require to be whipped to draw all its quintessence, however leaving the choice to the 100 future owners to opt for a transmission 6-speed manual or automatic. But this is indeed the only favor that will be granted to them, the Englishwoman being satisfied with the rear wheels to drive , although embellished with a limited slip differentialto optimize cornering. Old The efficiency of the Gordon Murray T.33, in terms of road holding, is also due to its architecture worthy of a competition vehicle. The chassis is made of a carbon fiber monocoque while the rear suspension is mounted directly on the transmission housing, benefiting both rigidity and responsiveness. The pilot will however have to deal with a hydraulic power steering , less precise than the recent electric systems, but devilishly more generous in sensations. Two chairs and four wheels Undeniably, the British supercar focuses on pure driving pleasure, caring little about the lap times it is capable of. The official voice does not mention it, probably to better fantasize them when we learn that the T.33 only weighs 1,100 kg on the scale. A real feat when it comes to a sport still using an ancient 12-cylinder V. Just take a look at its interior, devoid of GPS screen , to be convinced. A steering wheel, a gear lever and an analogue tachometer characterize this stripped-down environment, although treated with great care in the finish.. For weekend trips, the front boot is complemented by two side storage spaces located in the rear quarter panels. ground effect Finally, the aerodynamics particularly occupied the engineers house, in spite of the disappearance of the ventilators released at the back of the T.50 to improve the ground effect by forcing the aspiration of air. Its little sister is essentially content with an active rear wing to claim 30% more aero efficiency, compared to a sports car that would do without this technology. Price Gordon Murray T.33 Limited to a hundred copies , the Gordon Murray T.33 will probably not be long in filling its order book, if it is not already full, despite the £1,370,000 claimed excluding VAT, i.e. more than 1,600 000 €.
  24. If you’ve ever tried to make new friends as an adult, you’ll probably see why loneliness is at an all-time high. Making new friends feels just plain hard. In school, making friends can be as simple as going on the monkey bars together. But as adults, making, developing and maintaining friendships can be much more difficult. This matters, because we need friends. And while old friends are golden, nothing stays the same forever. Old friends move away or have their time taken up by child-rearing or their careers. Without action, loneliness can quietly grow around you. It’s worth taking seriously because evidence now suggests chronic loneliness can be lethal the equivalent impact of 15 cigarettes a day on mortality rates. It’s not just you, either. In many countries, loneliness is at epidemic proportions. And that was before Covid-19 made it much harder for us to see our friends. The challenge of trust Before Covid, around a third of Australians reported feeling at least one episode of loneliness. Since Covid brought widespread disruption to our work and social lives, loneliness has soared. Surveys now find over half (54 per cent) of Australians report experiencing greater loneliness since the start of the pandemic. As we reach for a new Covid-normal, it’s worth taking stock of your friendships and assess whether you feel your social life is fine, or could use a little help. When researchers interviewed adults about making friends in a recent study, the most important challenge cited was a lack of trust. That is, people found it harder to put their trust in someone new and fully invest in them as a friend compared to when they were younger. Perhaps that’s why many people try to keep their circle of old friends as long as possible, given the trust they may have built up over many years. Who found it harder? Women were more likely than men to say they didn’t make new friends easily because they struggled to trust others. So what is it about adulthood? Well, as adults, we have greater self-awareness than children. While that is often a positive, it also means we’re more aware of the risks of being judged by others, of not being liked, of being rejected, and of being hurt. Or perhaps it just means we’ve been through high school and our 20s. If we’ve had previous rejections as friends or suffered a breach of trust, we may find it harder to be trusting of others in the future. To trust a new friend means opening ourselves up and being vulnerable, just as we do in relationships. Friendships need time After the trust issue comes time. Lack of time was the second-most common reason people gave after lack of trust when asked why they found it hard to make friends as adults. This won’t be news to many of us. When we have demanding work schedules, very involved family lives or a combination of the two, our time for investing in friendships drops. Even when we meet a promising new friend, it can be hard to carve out time to invest in it. This is a bigger problem for older adults, given most people find their obligations increase with age. How long does it actually take to make friends? It shouldn’t surprise us that closer friendships take longer to build than casual acquaintances. US researchers have tried to quantify this, estimating it takes roughly 50 hours of shared contact to move from acquaintances to casual friends. To be a close friend? More than 200 hours. What’s more, the hours you spend together need to be quality. While you may well put in the time with work colleagues, professional interactions don’t count for much. To develop a new friendship, you need personal connection. It doesn’t have to be an intimate conversation to strengthen a friendship. Casual check-ins and joking around can be just as important. There are many other barriers stopping us from having the friendships we want. This can include having an introverted personality, health barriers, personal insecurities, or maintaining a formal facade and not allowing potential friends in. Older people are more likely to cite illness and disability as a barrier to socialising, while younger adults are more likely to be stopped by introversion and fears of rejection. How can we get better at making friends as adults? It’s entirely possible to overcome these barriers as adults and build meaningful, long-lasting friendships. We don’t have to accept loneliness as inevitable. And while you might think everyone else is having a great social life, remember loneliness is widespread. You don’t have to be climbing mountains or bonding intensely over a shared hobby to solidify a new friendship. If you put in ten minutes a day, you can maintain existing friendships and build new ones. Send a text, forward a meme, add to the group chat or give someone a quick call. Don’t get caught up on how much effort, energy and time goes into building friendships. Ten minutes a day may be all you need. Make the most of any quality time When you do get to properly spend time with a friend or acquaintance, make the most of it. Avoid distractions if possible, keep Instagram for the couch at home, and be present with your new friend. Lean into your vulnerability We’re often scared by the idea of being vulnerable. I think we should embrace it. Remember you are in control of how much you trust and how much you open up. If you struggle with trust, consider sharing personal information slowly, rather than all at once. Yes, there is a risk in being vulnerable but there is also the potential to connect on a meaningful level with another person who may very well become a good friend. And that is a fine reward.
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