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Ronaldskk.

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Everything posted by Ronaldskk.

  1. https://www.bbc.com/news/world-africa-67934609 The Somali armed Islamist group al-Shabab has seized a United Nations helicopter, along with about eight passengers and its crew, a senior official has told the BBC. The helicopter landed in territory controlled by the group in part of central Somalia. Some reports said it had been forced to make an emergency landing, while others said the landing was a mistake. Al-Shabab controls much territory in southern and central Somalia. The group is affiliated to al-Qaeda and has waged a brutal insurgency since 2006. The Somali armed Islamist group al-Shabab has seized a United Nations helicopter, along with about eight people, both passengers and crew, local sources have told the BBC. The helicopter landed in territory controlled by the group in central Somalia. Some reports said it had been forced to make an emergency landing, while others said the landing was a mistake. Al-Shabab controls large parts of southern and central Somalia. The group is affiliated to al-Qaeda and has waged a brutal insurgency for nearly 20 years. Africa Live: Updates on this and other stories from the continent The seizure of the helicopter was confirmed to the BBC by Galmudug region Security Minister Mohamed Abdi Adan. Several foreigners and two locals were on the helicopter, Somali military official Major Hassan Ali told Reuters news agency. "It was also carrying medical supplies and it was supposed to transport injured soldiers from Galgudud region," he was quoted as saying. The helicopter was heading to Wisil town near the frontlines of an offensive against al-Shabab by government forces when it landed. The UN has not yet commented. The Somali government has in recent months intensified its fight against the al-Qaeda-linked group.
  2. felicidades mi amor ❤️

    1. El Máster Edwin

      El Máster Edwin

      Gracias muñecote ❤️

  3. @ぁ Ꭷbito- @#X A V I ™ @ShadowViperKnight please make daily task of Devil-Harmony 

  4. Ronaldskk.

    Rules (Songs)

    RULES: Obligatory to respect the title [Song] in all the titles you make. You can publish daily songs after 24 hours (if you do not respect the 24 hours your post will be hidden). Do not put porn videos or you will be warned/banned. The section's moderators can close the topics only after 24 hours.
  5. Video title: Content creator ( Youtuber ) : Mr.Beast Official YT video:
  6. Rules: This rules are applied to all of the community users regardless their ranks , this rule can be changed and we reserve the right to do it , it's recomended to read this topic once per week. This category you can post only funny videos , other types of videos will be cosiderate "post-hunt" and sanctioned. It will be allowed to publish 1 post per week. Videos must not have sexual , violent or racist content. In case you leave replies like "UP" "BUMP" ...ect to keep your topic active , this act will be penalized with two points warn for the reason "post-hunt" Any topic that doesn't follow the model bellow will be directly Hidden/Deleted Model : Video title: Content creator ( Youtuber ) : Official YT video:
  7. Please read very carefully to avoid any trouble. [EN] One topic is allowed each 24 hours, multiple topics within 24 hours will be hidden. When you create a topic, it should have the tag [YouTube] on the title. YouTube's topics will be closed after 24 hours by the Moderators of the forum. Videos must not have sexual, violent or racist content. Citiți cu atenție ca să evitați problemele [RO] Un topic este permis pentru 24 de ore, mai multe topicuri în 24 de ore vor fi ascunse. Când creezi un topic sa aibă tagul [YouTube]. Topicurile la YouTube vor fi închise după 24 de ore de către Moderatori. Videourile nu trebuie sa aibă conținut sexual, violent sau rasist. Por favor, lea atentamente para evitar problemas. [ES] Se permite un tema cada 24 horas, varios temas en 24 horas serán ocultados. Cuando creas un tema, debe tener la etiqueta [YouTube] en el titulo. Los temas de YouTube serán cerrados después de 24 horas por los Moderadores del foro. Los vídeos no deben tener un contenido sexual, violento o racista.
  8. Nick movie:Foe Time: 2023 Netflix / Amazon / HBO: Amazon Duration of the movie: 1h 50m Trailer:
  9. Model Posting: Nick movie: Time: Netflix / Amazon / HBO: Duration of the movie: Trailer:
  10. https://www.gadgets360.com/wearables/news/fire-boltt-dream-price-in-india-launch-4g-lte-specifications-features-4836121 Fire-Boltt on Wednesday announced the launch of the Fire-Boltt Dream, a 'wristphone' that runs on Android and offers support for 4G LTE connectivity. It is claimed to support almost all functions offered by a regular smartphone — including making and receiving calls — unlike the company's other smartwatch models that require a paired smartphone. It runs on Android and also offers access to several OTT platforms. The smartwatch offers access to several apps via the Google Play store and is equipped with several health and fitness tracking features. It is claimed to offer up to 4 hours of battery life with heavy usage. Fire-Boltt Dream price in India, availability Offered in 12 strap colour options, the Fire-Boltt Dream price in India starts at Rs. 5,999. Options including Aqua Surge, Cherry Hug, Coral Breeze, Forest Fringe, Fusion Flicker and Shadow Glide are priced at Rs. 5,999. The Fire-Boltt Dream also also available in Cocoa Couture and Midnight Grace leather strap variants that are priced at Rs. 6,299. The Irish Glam, Midnight Steel and Sky Sizzle metallic strap options are listed at Rs. 6,499. The new wristphone is available for purchase through the Fire-Boltt website, Flipkart and offline retail stores across the country. Fire-Boltt Dream specifications, features The Fire-Boltt Dream wristphone sports a 2.02-inch (320 x 386 pixels) screen with a refresh rate of 60Hz and a peak brightness level of 600 nits. It is powered by a quad-core Arm Cortex-A7 MP chipset paired with a Mali T820 MP1 GPU, 2GB of RAM and 16GB of onboard storage. It runs on Android 8.1 out-of-the-box. Connectivity options on the wristphone include 4G LTE (via a nano SIM), Wi-Fi, Bluetooth, along with GPS support. The Fire-Boltt Dream comes pre-installed with the Google Play store which allows access to applications like Gmail, Instagram, WhatsApp, Zomato, Spotify, Myntra, and Bumble, according to the company. It also supports games like Subway Surfers, Temple Run, and Candy Crush. The wristphone is also claimed to support access to OTT platforms like JioCinema, Netflix, and Amazon Prime Video among others which allows users to stream movies, TV shows and other content on the go on the watch's small display. Like all other budget wearable fitness trackers, the Fire-Boltt Dream is also equipped with heart rate, SpO2 and calorie monitors. The Fire-Boltt Dream packs an 800mAh battery that takes two hours for a full charge and is claimed to offer 36 hours of standby battery and up to 4 hours with heavy use. It has an IP67 rating for dust and splash resistance and measures 49.5mm x 13.5mm x 13.5mm and weighs 50g, acccording to the company.
  11. https://techxplore.com/news/2024-01-besting-tetris-ai-epic-speedruns.html After 13-year-old Willis Gibson became the first human to beat the original Nintendo version of Tetris, he dedicated his special win to his father, who passed away in December 2023. The Oklahoma teen beat the game by defeating level after level until he reached the "kill screen"—that is, the moment when the Tetris artificial intelligence taps out in exhaustion, stopping play because its designers never wrote the code to advance further. Before Gibson, the only other player to overcome the game's AI was another AI. For any parent who has despaired over their children sinking countless hours into video games, Gibson's victory over the cruel geometry of Tetris stands as a bracing corrective. Despite the stereotypes, most gamers are anything but lazy. And they're anything but mindless. The world's top players can sometimes serve as reminders of the best in us, with memorable achievements that range from the heroic to the inscrutably weird. The perfect run "Speedrunning" is a po[CENSORED]r gaming subculture in which players meticulously optimize routes and exploit glitches to complete, in a matter of minutes, games that normally take hours, from the tightly constrained, run-and-gun action game Cuphead to the sprawling role-playing epic Baldur's Gate 3. In top-level competition, speedrunners strive to match the time of what's referred to as a "TAS," or "tool-assisted speed run." To figure out the TAS time, players use game emulators to choreograph a theoretically perfect playthrough, advancing the game one frame at a time to determine the fastest possible time. Success requires punishing precision, flawless execution and years of training. The major speedrunning milestones are, like Olympic races, marked by mere fractions of a second. The urge to speedrun likely sprouts from an innate human longing for perfection—and a uniquely 21st century compulsion to best the robots. A Twitch streamer who goes by the username Niftski is currently the human who has come closest to achieving this androidlike perfection. His 4-minute, 54.631-second world-record speedrun of Super Mario Bros.—achieved in September 2023—is just 0.35 seconds shy of a flawless TAS. Watching Niftski's now-famous run is a dissonant experience. Goofy, retro, 8-bit Mario jumps imperturbably over goombas and koopa troopas with the iconic, cheerful "boink" sound of his hop. Meanwhile, Niftski pants as his anxiety builds, his heart rate—tracked on screen during the livestream—peaking at 188 beats per minute. When Mario bounces over the final big turtle at the finish line—"boink"—Niftski erupts into screams of shock and repeated cries of "Oh my God!" The largest world and its longest pig ride This list couldn't be complete without an achievement from Minecraft, the revolutionary video game that has become the second-best-selling title in history, with over 300 million copies sold—second only to Tetris' 520 million units. Minecraft po[CENSORED]tes the video game libraries of grade-schoolers and has been used as an educational tool in university classrooms. Even the British Museum has held an exhibition devoted to the game. Minecraft is known as a sandbox game, which means that gamers can create and explore their own virtual worlds, limited only by their imagination and a few simple tools and resources—like buckets and sand, or, in the case of Minecraft, pickaxes and stone. So what can you do in the Minecraft playground? Well, you can ride on a pig. The Guinness Book of World Records marks the farthest distance at 414 miles. Or you can collect sunflowers. The world record for that is 89 in one minute. Or you can dig a tunnel—but you'll need to make it 100,001 blocks long to edge out the current record. My personal favorite is a collective, ongoing effort: a sprawling, global collaboration to recreate the world on a 1:1 scale using Minecraft blocks, with blocks counting as one cubic meter. At their best, sandbox games like Minecraft can bring people closer to the joyful and healthily pointless play of childhood—a restorative escape from the anxious, utility-driven planning that dominates so much of adulthood. The galaxy's greatest collaboration The Halo 3 gaming community participated in a bloodier version of the collective effort of Minecraft players. The game, which pits humans against an alien alliance known as the Covenant, was released in 2007 to much fanfare. Whether they were playing the single-player campaign mode or the online multiplayer mode, gamers around the world started seeing themselves as imaginary participants in a global cause to save humanity—in what came to be known as the "Great War." They organized round-the-clock campaign shifts, while sharing strategies in nearly 6,000 Halo wiki articles and 21 million online discussion posts. Halo developer Bungie started tracking total alien deaths by all players, with the 10 billion milestone reached in April 2009. Game designer Jane McGonigal recalls with awe the community effort that went into that Great War, citing it as a transcendent example of the fundamental human desire to work together and to become a part of something bigger than the self. Bungie maintained a collective history of the Great War in the form of "personal service records" that memorialized each player's contributions—medals, battle statistics, campaign maps and more. The archive beggars comprehension: According to Bungie, its servers handled 1.4 petabytes of data requests by players in one nine-month stretch. McGonigal notes, by way of comparison, that everything ever written by humans in all of recorded history amounts to 50 petabytes of data. Gamification versus gameful design If you're mystified by the behavior of these gamers, you're not alone. Over the past decade, researchers across a range of fields have marveled at the dedication of gamers like Gibson and Niftski, who commit themselves without complaint to what some might see as punishing, pointless and physically grueling labor. How could this level of dedication be applied to more "productive" endeavors, they wondered, like education, taxes or exercise? From this research, an industry centered on the "gamification" of work, life and learning emerged. It giddily promised to change people's behaviors through the use of extrinsic motivators borrowed from the gaming community: badges, achievements, community scorekeeping. The concept caught fire, spreading everywhere from early childhood education to the fast-food industry. Many game designers have reacted to this trend like Robert Oppenheimer at the close of the eponymous movie—aghast that their beautiful work was used, for instance, to pressure Disneyland Resort laborers to load laundry and press linens at anxiously hectic speeds. Arguing that the gamification trend misses entirely the magic of gaming, game designers have instead started promoting the concept of "gameful design." Where gamification focuses on useful outcomes, gameful design focuses on fulfilling experiences. Gameful design prioritizes intrinsic motivation over extrinsic incentives. It embraces design elements that promote social connection, creativity, a sense of autonomy—and, ultimately, the sheer joy of mastery. When I think of Niftski's meltdown after his record speedrun—and Gibson's, who also began hyperventilating in shock and almost passed out—I think of my own children. I wish for them such moments of ecstatic, prideful accomplishment in a world that sometimes seems starved of joy.
  12. https://www.tomshardware.com/pc-components/ssds/ssd-active-cooling-tech-keeps-getting-better Frore Systems introduced the AirJet Mini Slim, an improved version of its renowned solid-state active cooling device, at CES 2024. The AirJet Mini Slim is a slimmer, lighter, and smarter iteration of the AirJet Mini introduced a year ago that can sense its temperature and clean itself. Frore's AirJet Mini Slim maintains the same 27.5 x 41.5 mm footprint and boasts the same 1750 Pascals of back pressure and cooling capabilities as the AirJet Mini: it can dissipate up to 5.25W of power at 85 degrees Celsius die temperature and at 25 degrees Celsius ambient temperature. Meanwhile, the AirJet Mini Slim has two significant changes compared to its predecessor: it is 2.5mm thin (down from 2.8 mm) and weighs only 8 grams (down from 9 grams). This new design is a better fit for devices that need to be portable and powerful simultaneously, like fanless laptops, tablets, handheld gaming devices, and SSDs. Furthermore, Frore also positions its cooling system for smartphones, though we would argue that smartphones have enough space even for a 2.5-mm cooling system inside. "Reducing the chip's thickness by 0.3mm is a game-changer for products requiring excellent thermal management in increasingly thinner devices," said Dr. Seshu Madhavapeddy, Founder and CEO of Frore Systems. "AirJet Mini Slim will bring much-needed performance improvements to ultra-thin electronic devices like fanless laptops, tablets, and smartphones." Another notable advancement in the AirJet Mini Slim is its intelligent Self-Cleaning system. The self-cleaning mechanism reverses the airflow to expel any dust gathered in the filters. This ensures the operation of the AirJet Mini Slim itself and that the device it is used in maintains its consistent performance. Interestingly, this feature seems to be firmware/software enabled, as it is said to be backward compatible with the AirJet Mini. In addition, Frore's AirJet Mini Slim also introduces Thermoception capability, which enables the device to detect its temperature and adjust its cooling performance accordingly autonomously. This automated capability benefits devices that lack processors (or memory chips) with built-in temperature sensors or standalone temperature sensors, opening up new market opportunities for Frore. Meanwhile, it is unclear how Thermoception capability works with two or more AirJet Mini Slim devices working in tandem if one only adjusts its performance based on its temperature. The demonstration of Frore's AirJet Mini Slim indicates that the product is ready, but it is hard to say when they are available in actual products.
  13. În acest topic, după cum ați observat și din titlu, vom păstra evidența promovărilor/ degradărilor pe proiect ostru. In this topic, like you saw in the title, we'll keep the logs of promoting/downgrading on our project.
  14. EN 1. Posting Rules 1.1 Off - Topic / Post - Hunt / Spamming 1.2 Off - Topic post is not related to the subject of the topic. This kind of post is not allowed. 1.3 Post - Hunt refers to the posts that have the base on their amount and not on the meaning. Posts that contain a non-sense text or "generic" answers is considered post-hunt. Example: "hello" "hard" "beautiful" "cool" "good job" "nice" "generic" answer means: statements that are not real or have no connection with the subject, example: "I love the game, I played it, it was cool" this response can be considered "generic" because it is not a developed response or the user is unconscious about the subject. 1.4 Spamming defines the excessive posting in a certain category with unnecessary topics/posts or same subject/answer. 2. Double Post 2.1 The double - Post is not allowed, use the edit button. It is not considered double-posting if the two posts were made at an interval higher than 24 hours. 2.2 It is not considered double - Posting if the posting time is one made after a few seconds as this may be the cause of a connection conflict that leads to a quick double - Posting. 2.3 Use of excessive/misuse of colors/smiley/font size is prohibited 2.4 Colors, font size are used to emphasize an idea, a fragment of a sentence not to "paint" every post/topic. ------------------------ RO 1. Reguli de postare 1.1 Off - Subiect / Post - Vânătoare / Spam 1.2 Postarea în afara subiectului nu are legătură cu subiectul subiectului. Acest tip de postare nu este permis. 1.3 Post - Vânătoare se referă la postările care au baza pe cuantumul lor și nu pe semnificație. Postările care conțin un text fără sens sau răspunsuri „generice” sunt considerate post-vânătoare. Exemplu: „bună” „greu” „frumos” „mișto” „treb bun” „frumos” răspunsul „generic” înseamnă: afirmații care nu sunt reale sau nu au nicio legătură cu subiectul, exemplu: „Îmi place jocul, l-am jucat, a fost mișto” acest răspuns poate fi considerat „generic” deoarece nu este un răspuns dezvoltat sau utilizatorul este inconștient despre subiect. 1.4 Spam-ul definește postarea excesivă într-o anumită categorie cu subiecte/postări inutile sau același subiect/răspuns. 2. Postare dublă 2.1 Dubla - Postarea nu este permisă, utilizați butonul de editare. Nu se consideră postare dublă dacă cele două postări au fost făcute la un interval mai mare de 24 de ore. 2.2 Nu este considerată dublă - Postare dacă timpul de postare este unul făcut după câteva secunde, deoarece aceasta poate fi cauza unui conflict de conexiune care duce la o dublare rapidă - Postare. 2.3 Este interzisă utilizarea excesivă/abuzivă a culorilor/smiley-ului/dimensiunii fontului 2.4 Culorile, dimensiunea fontului sunt folosite pentru a sublinia o idee, un fragment de propoziție pentru a nu „picta” fiecare postare/temă. ------------------------ ESP 1. Reglas de publicación 1.1 Desactivado - Tema / Publicación - Búsqueda / Spam 1.2 Fuera de tema: la publicación no está relacionada con el tema del tema. Este tipo de publicación no está permitida. 1.3 Publicación - Hunt se refiere a las publicaciones que tienen la base en su monto y no en el significado. Las publicaciones que contienen un texto sin sentido o respuestas "genéricas" se consideran posteriores a la búsqueda. Ejemplo: "hola" "duro" "hermoso" "genial" "buen trabajo" "agradable" respuesta "genérica" significa: afirmaciones que no son reales o que no tienen conexión con el tema, ejemplo: "Me encanta el juego, lo jugué, fue genial" esta respuesta puede considerarse "genérica" porque no es una respuesta desarrollada o el usuario está inconsciente sobre el tema. 1.4 El spam define la publicación excesiva en una determinada categoría con temas/publicaciones innecesarias o el mismo tema/respuesta. 2. Doble publicación 2.1 El doble - Post no está permitido, utilice el botón editar. No se considera doble publicación si las dos publicaciones se realizaron con un intervalo superior a 24 horas. 2.2 No se considera publicación doble si el tiempo de publicación se realiza después de unos segundos, ya que esto puede ser la causa de un conflicto de conexión que lleve a una publicación doble rápida. 2.3 Está prohibido el uso excesivo/indebido de colores/caritas/tamaño de fuente. 2.4 Los colores, el tamaño de fuente se utilizan para enfatizar una idea, un fragmento de una oración, no para "pintar" cada publicación/tema. Best Regards, Devil Harmony Staff
  15. Removig @[X]pErT- From rank coordinator Reason: Retired.
  16. @Inmortal™ [Main Coordinator] @Dean Ambrose™ @-Sn!PeR- @GL HERO SHIMA @-J3SUS-
  17. Goodbye Bro i Will miss you 😢

  18. Video title: SI TE RÍES PIERDES NIVEL DIOS 😎 [999.99 IMPOSIBLE NO REÍRSE] 😅 Videos De Risa Muy Graciosos 2023 😂 Content creator ( Youtuber ) :Ferxcho93 Official YT video:
  19. Music title: Uno se cura Signer:Raulin rosendo Release date: 1 oct 2020 Official YouTube link: Informations about the signer:- Your opinion about the track (music video):-
  20. https://www.gadgets360.com/mobiles/news/iphone-16-pro-17-tetraprism-telephoto-ultra-wide-angle-selfie-camera-upgrades-4799920 Apple will equip the iPhone 16 Pro and iPhone 16 Pro Max — the company's purported Pro models expected to release later this year — with an upgraded camera setup, according to TF Securities International analyst Ming-Chi Kuo, who claims that Apple will upgrade the ultra-wide angle camera on this year's Pro models, while the smaller iPhone 16 Pro will be equipped with the tetraprism telephoto camera setup found on the iPhone 15 Pro Max. The company is also tipped to equip the iPhone 17 series with an upgraded selfie camera. In a Medium post, Kuo states that Apple will upgrade the iPhone 16 Pro and iPhone 16 Pro Max from a 12-megapixel sensor to a 48-megapixel sensor — the sensor is expected to output 12-megapixel images that are pixel binned, according to Kuo, but the hardware upgrade will lead to improved image quality compared to the iPhone 15 Pro models. The analyst says that Taiwan-based Genius Electronic Optical will be a major supplier of the ultra-wide angle lens on the iPhone 16 Pro models, and the firm is also on track to produce the tetraprism telephoto lens for the smaller iPhone 16 Pro model, bringing its optical zoom performance on par with the larger Pro model. Last year, Apple equipped the iPhone 15 Pro with an upgraded telephoto camera that offers up to 5x optical zoom. Previous leaks suggest the iPhone 16 Pro will also be equipped with similar camera hardware that enables the same functionality. The iPhone 16 Pro is also expected to sport a larger 6.27-inch display, which should drive more users — an estimated increase of 5 to 10 percent — to upgrade when the phone arrives, according to Kuo. Kuo also predicts that Apple will upgrade the iPhone 17 series with a new selfie camera from a 12-megapixel sensor with a 5P lens to a 24-megapixel camera with a 6P lens, improving the image quality "significantly". As the primary supplier for the front cameras on the iPhone, Genius' revenue is expected to rise significantly, Kuo says, as the price of a 6P lens is 100 percent to120 percent higher than 5P lenses.

WHO WE ARE?

CsBlackDevil Community [www.csblackdevil.com], a virtual world from May 1, 2012, which continues to grow in the gaming world. CSBD has over 70k members in continuous expansion, coming from different parts of the world.

 

 

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